generate_landscape(docked_planet.a * 251 + docked_planet.b);
set_init_matrix (rotmat);
add_new_ship (SHIP_PLANET, 0, 0, 65536, rotmat, 0, 0);
generate_landscape(docked_planet.a * 251 + docked_planet.b);
set_init_matrix (rotmat);
add_new_ship (SHIP_PLANET, 0, 0, 65536, rotmat, 0, 0);