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[newkind] / planet.c
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84bbd123 1/*
2 * Elite - The New Kind.
3 *
4 * Reverse engineered from the BBC disk version of Elite.
5 * Additional material by C.J.Pinder.
6 *
7 * The original Elite code is (C) I.Bell & D.Braben 1984.
8 * This version re-engineered in C by C.J.Pinder 1999-2001.
9 *
10 * email: <christian@newkind.co.uk>
11 *
12 */
13
14/*
15 *
16 * Handle the generation of planet info...
17 */
18
19#include <ctype.h>
20#include <stdlib.h>
21#include <string.h>
22#include <stdio.h>
23
24#include "config.h"
25#include "gfx.h"
26#include "elite.h"
27#include "planet.h"
28#include "missions.h"
29
30
31extern struct galaxy_seed hyperspace_planet;
32
33struct random_seed
34{
35 int a;
36 int b;
37 int c;
38 int d;
39};
40
41
42static struct random_seed rnd_seed;
43
44static char *digrams="ABOUSEITILETSTONLONUTHNOALLEXEGEZACEBISOUSESARMAINDIREA?ERATENBERALAVETIEDORQUANTEISRION";
45
46static char *inhabitant_desc1[] = {"Large ", "Fierce ", "Small "};
47
48static char *inhabitant_desc2[] = {"Green ", "Red ", "Yellow ", "Blue ", "Black ", "Harmless "};
49
50static char *inhabitant_desc3[] = {"Slimy ", "Bug-Eyed ", "Horned ", "Bony ", "Fat ", "Furry "};
51
52static char *inhabitant_desc4[] = {"Rodent", "Frog", "Lizard", "Lobster", "Bird", "Humanoid", "Feline", "Insect"};
53
54
55static char planet_description[300];
56static char *desc_ptr;
57
58
59
60
61static char *desc_list[36][5] =
62{
63/* 0 */ {"fabled", "notable", "well known", "famous", "noted"},
64/* 1 */ {"very", "mildly", "most", "reasonably", ""},
65/* 2 */ {"ancient", "<20>", "great", "vast", "pink"},
66/* 3 */ {"<29> <28> plantations", "mountains", "<27>", "<19> forests", "oceans"},
67/* 4 */ {"shyness", "silliness", "mating traditions", "loathing of <5>", "love for <5>"},
68/* 5 */ {"food blenders", "tourists", "poetry", "discos", "<13>"},
69/* 6 */ {"talking tree", "crab", "bat", "lobst", "%R"},
70/* 7 */ {"beset", "plagued", "ravaged", "cursed", "scourged"},
71/* 8 */ {"<21> civil war", "<26> <23> <24>s", "a <26> disease", "<21> earthquakes", "<21> solar activity"},
72/* 9 */ {"its <2> <3>", "the %I <23> <24>","its inhabitants' <25> <4>", "<32>", "its <12> <13>"},
73/* 10 */ {"juice", "brandy", "water", "brew", "gargle blasters"},
74/* 11 */ {"%R", "%I <24>", "%I %R", "%I <26>", "<26> %R"},
75/* 12 */ {"fabulous", "exotic", "hoopy", "unusual", "exciting"},
76/* 13 */ {"cuisine", "night life", "casinos", "sit coms", " <32> "},
77/* 14 */ {"%H", "The planet %H", "The world %H", "This planet", "This world"},
78/* 15 */ {"n unremarkable", " boring", " dull", " tedious", " revolting"},
79/* 16 */ {"planet", "world", "place", "little planet", "dump"},
80/* 17 */ {"wasp", "moth", "grub", "ant", "%R"},
81/* 18 */ {"poet", "arts graduate", "yak", "snail", "slug"},
82/* 19 */ {"tropical", "dense", "rain", "impenetrable", "exuberant"},
83/* 20 */ {"funny", "wierd", "unusual", "strange", "peculiar"},
84/* 21 */ {"frequent", "occasional", "unpredictable", "dreadful", "deadly"},
85/* 22 */ {"<1> <0> for <9>", "<1> <0> for <9> and <9>", "<7> by <8>", "<1> <0> for <9> but <7> by <8>"," a<15> <16>"},
86/* 23 */ {"<26>", "mountain", "edible", "tree", "spotted"},
87/* 24 */ {"<30>", "<31>", "<6>oid", "<18>", "<17>"},
88/* 25 */ {"ancient", "exceptional", "eccentric", "ingrained", "<20>"},
89/* 26 */ {"killer", "deadly", "evil", "lethal", "vicious"},
90/* 27 */ {"parking meters", "dust clouds", "ice bergs", "rock formations", "volcanoes"},
91/* 28 */ {"plant", "tulip", "banana", "corn", "%Rweed"},
92/* 29 */ {"%R", "%I %R", "%I <26>", "inhabitant", "%I %R"},
93/* 30 */ {"shrew", "beast", "bison", "snake", "wolf"},
94/* 31 */ {"leopard", "cat", "monkey", "goat", "fish"},
95/* 32 */ {"<11> <10>", "%I <30> <33>","its <12> <31> <33>", "<34> <35>", "<11> <10>"},
96/* 33 */ {"meat", "cutlet", "steak", "burgers", "soup"},
97/* 34 */ {"ice", "mud", "Zero-G", "vacuum", "%I ultra"},
98/* 35 */ {"hockey", "cricket", "karate", "polo", "tennis"}
99};
100
101
102
103
104
105
106
107
108/*
109 * Generate a random number between 0 and 255.
110 * This is the version used in the 6502 Elites.
111 */
112
113int gen_rnd_number (void)
114{
115 int a,x;
116
117 x = (rnd_seed.a * 2) & 0xFF;
118 a = x + rnd_seed.c;
119 if (rnd_seed.a > 127)
120 a++;
121 rnd_seed.a = a & 0xFF;
122 rnd_seed.c = x;
123
124 a = a / 256; /* a = any carry left from above */
125 x = rnd_seed.b;
126 a = (a + x + rnd_seed.d) & 0xFF;
127 rnd_seed.b = a;
128 rnd_seed.d = x;
129 return a;
130}
131
132
133/*
134 * Generate a random number between 0 and 255.
135 * This is the version used in the MSX and 16bit Elites.
136 */
137
138
139int gen_msx_rnd_number (void)
140{
141 int a,b;
142
143 a = rnd_seed.a;
144 b = rnd_seed.b;
145
146 rnd_seed.a = rnd_seed.c;
147 rnd_seed.b = rnd_seed.d;
148
149 a += rnd_seed.c;
150 b = (b + rnd_seed.d) & 255;
151 if (a > 255)
152 {
153 a &= 255;
154 b++;
155 }
156
157 rnd_seed.c = a;
158 rnd_seed.d = b;
159
160 return rnd_seed.c / 0x34;
161}
162
163
164void waggle_galaxy (struct galaxy_seed *glx_ptr)
165{
166 unsigned int x;
167 unsigned int y;
168 extern int carry_flag;
169
170 x = glx_ptr->a + glx_ptr->c;
171 y = glx_ptr->b + glx_ptr->d;
172
173
174 if (x > 0xFF)
175 y++;
176
177 x &= 0xFF;
178 y &= 0xFF;
179
180 glx_ptr->a = glx_ptr->c;
181 glx_ptr->b = glx_ptr->d;
182 glx_ptr->c = glx_ptr->e;
183 glx_ptr->d = glx_ptr->f;
184
185 x += glx_ptr->c;
186 y += glx_ptr->d;
187
188
189 if (x > 0xFF)
190 y++;
191
192 if (y > 0xFF)
193 carry_flag = 1;
194 else
195 carry_flag = 0;
196
197 x &= 0xFF;
198 y &= 0xFF;
199
200 glx_ptr->e = x;
201 glx_ptr->f = y;
202}
203
204
205
206
207struct galaxy_seed find_planet (int cx, int cy)
208{
209 int min_dist = 10000;
210 struct galaxy_seed glx;
211 struct galaxy_seed planet;
212 int distance;
213 int dx, dy;
214 int i;
215
216 glx = cmdr.galaxy;
217
218 for (i = 0; i < 256; i++)
219 {
220
221 dx = abs(cx - glx.d);
222 dy = abs(cy - glx.b);
223
224 if (dx > dy)
225 distance = (dx + dx + dy) / 2;
226 else
227 distance = (dx + dy + dy) / 2;
228
229 if (distance < min_dist)
230 {
231 min_dist = distance;
232 planet = glx;
233 }
234
235 waggle_galaxy (&glx);
236 waggle_galaxy (&glx);
237 waggle_galaxy (&glx);
238 waggle_galaxy (&glx);
239 }
240
241 return planet;
242}
243
244
245int find_planet_number (struct galaxy_seed planet)
246{
247 struct galaxy_seed glx;
248 int i;
249
250 glx = cmdr.galaxy;
251
252 for (i = 0; i < 256; i++)
253 {
254
255 if ((planet.a == glx.a) &&
256 (planet.b == glx.b) &&
257 (planet.c == glx.c) &&
258 (planet.d == glx.d) &&
259 (planet.e == glx.e) &&
260 (planet.f == glx.f))
261 return i;
262
263 waggle_galaxy (&glx);
264 waggle_galaxy (&glx);
265 waggle_galaxy (&glx);
266 waggle_galaxy (&glx);
267 }
268
269 return -1;
270}
271
272
273
274void name_planet (char *gname, struct galaxy_seed glx)
275{
276 int size;
277 int i;
278 char *gp;
279 unsigned int x;
280
281
282 gp = gname;
283
284 if ((glx.a & 0x40) == 0)
285 size = 3;
286 else
287 size = 4;
288
289 for (i = 0; i < size; i++)
290 {
291 x = glx.f & 0x1F;
292 if (x != 0)
293 {
294 x += 12;
295 x *= 2;
296 *gp++ = digrams[x];
297 if (digrams[x+1] != '?')
298 *gp++ = digrams[x+1];
299 }
300
301 waggle_galaxy (&glx);
302 }
303
304 *gp = '\0';
305}
306
307
308void capitalise_name (char *name)
309{
310 char *ptr = name;
311
312 if (*ptr == '\0')
313 return;
314
315 *ptr = toupper(*ptr);
316 ptr++;
317
318 while (*ptr != '\0')
319 {
320 *ptr = tolower(*ptr);
321 ptr++;
322 }
323}
324
325
326void describe_inhabitants (char *str, struct galaxy_seed planet)
327{
328 int inhab;
329
330 strcpy (str, "(");
331
332 if (planet.e < 128)
333 {
334 strcat (str, "Human Colonial");
335 }
336 else
337 {
338 inhab = (planet.f / 4) & 7;
339 if (inhab < 3)
340 strcat (str, inhabitant_desc1[inhab]);
341
342 inhab = planet.f / 32;
343 if (inhab < 6)
344 strcat (str, inhabitant_desc2[inhab]);
345
346 inhab = (planet.d ^ planet.b) & 7;
347 if (inhab < 6)
348 strcat (str, inhabitant_desc3[inhab]);
349
350 inhab = (inhab + (planet.f & 3)) & 7;
351 strcat (str, inhabitant_desc4[inhab]);
352 }
353
354 strcat (str, "s)");
355}
356
357
358
359void expand_description (char *source)
360{
361 char str[32];
362 char *ptr;
363 int num;
364 int rnd;
365 int option;
366 int i, len, x;
367
368 while (*source != '\0')
369 {
370 if (*source == '<')
371 {
372 source++;
373 ptr = str;
374 while (*source != '>')
375 *ptr++ = *source++;
376 *ptr = '\0';
377 source++;
378 num = atoi(str);
379
380 if (hoopy_casinos)
381 {
382 option = gen_msx_rnd_number();
383 }
384 else
385 {
386 rnd = gen_rnd_number();
387 option = 0;
388 if (rnd >= 0x33) option++;
389 if (rnd >= 0x66) option++;
390 if (rnd >= 0x99) option++;
391 if (rnd >= 0xCC) option++;
392 }
393
394 expand_description (desc_list[num][option]);
395 continue;
396 }
397
398 if (*source == '%')
399 {
400 source++;
401 switch (*source)
402 {
403 case 'H':
404 name_planet (str, hyperspace_planet);
405 capitalise_name (str);
406 for (ptr = str; *ptr != '\0';)
407 *desc_ptr++ = *ptr++;
408 break;
409
410 case 'I':
411 name_planet (str, hyperspace_planet);
412 capitalise_name (str);
413 for (ptr = str; *ptr != '\0';)
414 *desc_ptr++ = *ptr++;
415 desc_ptr--;
416 strcpy (desc_ptr, "ian");
417 desc_ptr += 3;
418 break;
419
420 case 'R':
421 len = gen_rnd_number() & 3;
422 for (i = 0; i <= len; i++)
423 {
424 x = gen_rnd_number() & 0x3e;
425 if (i == 0)
426 *desc_ptr++ = digrams[x];
427 else
428 *desc_ptr++ = tolower(digrams[x]);
429 *desc_ptr++ = tolower(digrams[x+1]);
430 }
431
432 }
433
434 source++;
435 continue;
436 }
437
438 *desc_ptr++ = *source++;
439 }
440
441
442
443 *desc_ptr = '\0';
444}
445
446
447
448char *describe_planet (struct galaxy_seed planet)
449{
450 char *mission_text;
451
452 if (cmdr.mission == 1)
453 {
454 mission_text = mission_planet_desc (planet);
455 if (mission_text != NULL)
456 return mission_text;
457 }
458
459 rnd_seed.a = planet.c;
460 rnd_seed.b = planet.d;
461 rnd_seed.c = planet.e;
462 rnd_seed.d = planet.f;
463
464 if (hoopy_casinos)
465 {
466 rnd_seed.a ^= planet.a;
467 rnd_seed.b ^= planet.b;
468 rnd_seed.c ^= rnd_seed.a;
469 rnd_seed.d ^= rnd_seed.b;
470 }
471
472 desc_ptr = planet_description;
473
474 expand_description ("<14> is <22>.");
475
476 return planet_description;
477}
478
479
480
481void generate_planet_data (struct planet_data *pl, struct galaxy_seed planet_seed)
482{
483
484 pl->government = (planet_seed.c / 8) & 7;
485
486 pl->economy = planet_seed.b & 7;
487
488 if (pl->government < 2)
489 pl->economy = pl->economy | 2;
490
491 pl->techlevel = pl->economy ^ 7;
492 pl->techlevel += planet_seed.d & 3;
493 pl->techlevel += (pl->government / 2) + (pl->government & 1);
494
495
496 pl->population = pl->techlevel * 4;
497 pl->population += pl->government;
498 pl->population += pl->economy;
499 pl->population++;
500
501 pl->productivity = (pl->economy ^ 7) + 3;
502 pl->productivity *= pl->government + 4;
503 pl->productivity *= pl->population;
504 pl->productivity *= 8;
505
506 pl->radius = (((planet_seed.f & 15) + 11) * 256) + planet_seed.d;
507}
508
509
510