84bbd123 |
1 | /* |
2 | * Elite - The New Kind. |
3 | * |
4 | * Reverse engineered from the BBC disk version of Elite. |
5 | * Additional material by C.J.Pinder. |
6 | * |
7 | * The original Elite code is (C) I.Bell & D.Braben 1984. |
8 | * This version re-engineered in C by C.J.Pinder 1999-2001. |
9 | * |
10 | * email: <christian@newkind.co.uk> |
11 | * |
12 | * |
13 | */ |
14 | |
15 | /* |
16 | * Options.c |
17 | */ |
18 | |
19 | #include <stdlib.h> |
20 | #include <string.h> |
21 | |
22 | #include "elite.h" |
23 | #include "config.h" |
24 | #include "gfx.h" |
25 | #include "options.h" |
26 | #include "main.h" |
27 | #include "docked.h" |
28 | #include "file.h" |
29 | |
30 | static int hilite_item; |
31 | |
32 | #define NUM_OPTIONS 4 |
33 | #define NUM_SETTINGS 6 |
34 | |
35 | #define OPTION_BAR_WIDTH (400) |
36 | #define OPTION_BAR_HEIGHT (15) |
37 | |
38 | struct option |
39 | { |
40 | char *text; |
41 | int docked_only; |
42 | }; |
43 | |
44 | static struct option option_list[NUM_OPTIONS] = |
45 | { |
46 | {"Save Commander", 1}, |
47 | {"Load Commander", 1}, |
48 | {"Game Settings", 0}, |
49 | {"Quit", 0} |
50 | }; |
51 | |
52 | struct setting |
53 | { |
54 | char *name; |
55 | char *value[5]; |
56 | }; |
57 | |
58 | static struct setting setting_list[NUM_SETTINGS] = |
59 | { |
60 | {"Graphics:", {"Solid", "Wireframe", "", "", ""}}, |
61 | {"Anti Alias:", {"Off", "On", "", "", ""}}, |
62 | {"Planet Style:", {"Wireframe", "Green", "SNES", "Fractal", ""}}, |
63 | {"Planet Desc.:", {"BBC", "MSX", "", "", ""}}, |
64 | {"Instant Dock:", {"Off", "On", "", "", ""}}, |
65 | {"Save Settings", {"", "", "", "", ""}} |
66 | }; |
67 | |
68 | |
69 | void quit_screen (void) |
70 | { |
71 | current_screen = SCR_QUIT; |
72 | |
73 | gfx_clear_display(); |
74 | gfx_display_centre_text (10, "GAME OPTIONS", 140, GFX_COL_GOLD); |
75 | gfx_draw_line (0, 36, 511, 36); |
76 | |
77 | gfx_display_centre_text (175, "QUIT GAME (Y/N)?", 140, GFX_COL_GOLD); |
78 | } |
79 | |
80 | |
81 | |
82 | |
83 | |
84 | void display_setting_item (int item) |
85 | { |
86 | int x,y; |
87 | int v; |
88 | |
89 | if (item == (NUM_SETTINGS - 1)) |
90 | { |
91 | y = ((NUM_SETTINGS + 1) / 2) * 30 + 96 + 32; |
92 | gfx_display_centre_text (y, setting_list[item].name, 120, GFX_COL_WHITE); |
93 | return; |
94 | } |
95 | |
96 | switch (item) |
97 | { |
98 | case 0: |
99 | v = wireframe; |
100 | break; |
101 | |
102 | case 1: |
103 | v = anti_alias_gfx; |
104 | break; |
105 | |
106 | case 2: |
107 | v = planet_render_style; |
108 | break; |
109 | |
110 | case 3: |
111 | v = hoopy_casinos; |
112 | break; |
113 | |
114 | case 4: |
115 | v = instant_dock; |
116 | break; |
117 | |
118 | default: |
119 | v = 0; |
120 | break; |
121 | } |
122 | |
123 | x = (item & 1) * 250 + 32; |
124 | y = (item / 2) * 30 + 96; |
125 | |
126 | gfx_display_colour_text (x, y, setting_list[item].name, GFX_COL_WHITE); |
127 | gfx_display_colour_text (x + 120, y, setting_list[item].value[v], GFX_COL_WHITE); |
128 | } |
129 | |
130 | |
131 | void highlight_setting (int item) |
132 | { |
133 | int x,y; |
134 | int width; |
135 | |
136 | if ((hilite_item != -1) && (hilite_item != item)) |
137 | { |
138 | if (hilite_item == (NUM_SETTINGS - 1)) |
139 | { |
140 | x = GFX_X_CENTRE - (OPTION_BAR_WIDTH / 2); |
141 | y = ((NUM_SETTINGS + 1) / 2) * 30 + 96 + 32; |
142 | width = OPTION_BAR_WIDTH; |
143 | } |
144 | else |
145 | { |
146 | x = (hilite_item & 1) * 250 + 32 + 120; |
147 | y = (hilite_item / 2) * 30 + 96; |
148 | width = 100; |
149 | } |
150 | |
151 | gfx_clear_area (x, y, x + width, y + OPTION_BAR_HEIGHT); |
152 | display_setting_item (hilite_item); |
153 | } |
154 | |
155 | if (item == (NUM_SETTINGS - 1)) |
156 | { |
157 | x = GFX_X_CENTRE - (OPTION_BAR_WIDTH / 2); |
158 | y = ((NUM_SETTINGS + 1) / 2) * 30 + 96 + 32; |
159 | width = OPTION_BAR_WIDTH; |
160 | } |
161 | else |
162 | { |
163 | x = (item & 1) * 250 + 32 + 120; |
164 | y = (item / 2) * 30 + 96; |
165 | width = 100; |
166 | } |
167 | |
168 | gfx_draw_rectangle (x, y, x + width, y + OPTION_BAR_HEIGHT, GFX_COL_DARK_RED); |
169 | display_setting_item (item); |
170 | hilite_item = item; |
171 | } |
172 | |
173 | |
174 | |
175 | void select_left_setting (void) |
176 | { |
177 | if ((hilite_item & 1) != 0) |
178 | highlight_setting (hilite_item - 1); |
179 | } |
180 | |
181 | void select_right_setting (void) |
182 | { |
183 | if (((hilite_item & 1) == 0) && (hilite_item < (NUM_SETTINGS - 1))) |
184 | highlight_setting (hilite_item + 1); |
185 | } |
186 | |
187 | |
188 | void select_up_setting (void) |
189 | { |
190 | if (hilite_item == (NUM_SETTINGS - 1)) |
191 | { |
192 | highlight_setting (NUM_SETTINGS - 2); |
193 | return; |
194 | } |
195 | |
196 | if (hilite_item > 1) |
197 | highlight_setting (hilite_item - 2); |
198 | } |
199 | |
200 | |
201 | void select_down_setting (void) |
202 | { |
203 | if (hilite_item == (NUM_SETTINGS - 2)) |
204 | { |
205 | highlight_setting (NUM_SETTINGS - 1); |
206 | return; |
207 | } |
208 | |
209 | if (hilite_item < (NUM_SETTINGS - 2)) |
210 | highlight_setting (hilite_item + 2); |
211 | } |
212 | |
213 | void toggle_setting (void) |
214 | { |
215 | if (hilite_item == (NUM_SETTINGS - 1)) |
216 | { |
217 | write_config_file(); |
218 | display_options(); |
219 | return; |
220 | } |
221 | |
222 | switch (hilite_item) |
223 | { |
224 | case 0: |
225 | wireframe ^= 1; |
226 | break; |
227 | |
228 | case 1: |
229 | anti_alias_gfx ^= 1; |
230 | break; |
231 | |
232 | case 2: |
233 | planet_render_style = (planet_render_style + 1) % 4; |
234 | break; |
235 | |
236 | case 3: |
237 | hoopy_casinos ^= 1; |
238 | break; |
239 | |
240 | case 4: |
241 | instant_dock ^= 1; |
242 | break; |
243 | } |
244 | |
245 | highlight_setting (hilite_item); |
246 | } |
247 | |
248 | |
249 | void game_settings_screen (void) |
250 | { |
251 | int i; |
252 | |
253 | current_screen = SCR_SETTINGS; |
254 | |
255 | gfx_clear_display(); |
256 | gfx_display_centre_text (10, "GAME SETTINGS", 140, GFX_COL_GOLD); |
257 | gfx_draw_line (0, 36, 511, 36); |
258 | |
259 | for (i = 0; i < NUM_SETTINGS; i++) |
260 | { |
261 | display_setting_item (i); |
262 | } |
263 | |
264 | hilite_item = -1; |
265 | highlight_setting (0); |
266 | } |
267 | |
268 | |
269 | void display_option_item (int i) |
270 | { |
271 | int y; |
272 | int col; |
273 | |
274 | y = (384 - (30 * NUM_OPTIONS)) / 2; |
275 | y += i * 30; |
276 | col = ((!docked) && option_list[i].docked_only) ? GFX_COL_GREY_1 : GFX_COL_WHITE; |
277 | |
278 | gfx_display_centre_text (y, option_list[i].text, 120, col); |
279 | } |
280 | |
281 | |
282 | void highlight_option (int i) |
283 | { |
284 | int y; |
285 | int x; |
286 | |
287 | if ((hilite_item != -1) && (hilite_item != i)) |
288 | { |
289 | x = GFX_X_CENTRE - (OPTION_BAR_WIDTH / 2); |
290 | y = (384 - (30 * NUM_OPTIONS)) / 2; |
291 | y += hilite_item * 30; |
292 | gfx_clear_area (x, y, x + OPTION_BAR_WIDTH, y + OPTION_BAR_HEIGHT); |
293 | display_option_item (hilite_item); |
294 | } |
295 | |
296 | x = GFX_X_CENTRE - (OPTION_BAR_WIDTH / 2); |
297 | y = (384 - (30 * NUM_OPTIONS)) / 2; |
298 | y += i * 30; |
299 | |
300 | gfx_draw_rectangle (x, y, x + OPTION_BAR_WIDTH, y + OPTION_BAR_HEIGHT, |
301 | GFX_COL_DARK_RED); |
302 | display_option_item (i); |
303 | |
304 | hilite_item = i; |
305 | } |
306 | |
307 | void select_previous_option (void) |
308 | { |
309 | if (hilite_item > 0) |
310 | highlight_option (hilite_item - 1); |
311 | } |
312 | |
313 | void select_next_option (void) |
314 | { |
315 | if (hilite_item < (NUM_OPTIONS - 1)) |
316 | highlight_option (hilite_item + 1); |
317 | } |
318 | |
319 | |
320 | void do_option (void) |
321 | { |
322 | if ((!docked) && option_list[hilite_item].docked_only) |
323 | return; |
324 | |
325 | switch (hilite_item) |
326 | { |
327 | case 0: |
328 | save_commander_screen(); |
329 | break; |
330 | |
331 | case 1: |
332 | load_commander_screen(); |
333 | display_commander_status(); |
334 | break; |
335 | |
336 | case 2: |
337 | game_settings_screen(); |
338 | break; |
339 | |
340 | case 3: |
341 | quit_screen(); |
342 | break; |
343 | } |
344 | } |
345 | |
346 | |
347 | void display_options (void) |
348 | { |
349 | int i; |
350 | |
351 | current_screen = SCR_OPTIONS; |
352 | |
353 | gfx_clear_display(); |
354 | gfx_display_centre_text (10, "GAME OPTIONS", 140, GFX_COL_GOLD); |
355 | gfx_draw_line (0, 36, 511, 36); |
356 | gfx_display_centre_text (300, "Version: Release 1.0", 120, GFX_COL_WHITE); |
357 | gfx_display_centre_text (320, "www.newkind.co.uk", 120, GFX_COL_WHITE); |
358 | gfx_display_centre_text (340, "Written by Christian Pinder 1999-2001", 120, GFX_COL_WHITE); |
359 | gfx_display_centre_text (360, "Based on original code by Ian Bell & David Braben", 120, GFX_COL_WHITE); |
360 | |
361 | for (i = 0; i < NUM_OPTIONS; i++) |
362 | display_option_item (i); |
363 | |
364 | hilite_item = -1; |
365 | highlight_option (0); |
366 | } |