From ac6c07c4feeaea33c25b4696bbcb6b27e594624c Mon Sep 17 00:00:00 2001 From: Mark Wooding Date: Sat, 12 May 2007 23:21:15 +0100 Subject: [PATCH] Updates --- .gitignore | 9 + combat.tex | 16 + dice.lisp | 1347 ++++++++++++++++++++++++ equip.tex | 29 + monsters.tex | 3211 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ spells.tex | 1114 +++++++++++++++++++- tables.cls | 26 +- treasure.tex | 1099 +++++++++++++++++++- weapons.tex | 4 +- 9 files changed, 6799 insertions(+), 56 deletions(-) create mode 100644 .gitignore create mode 100644 monsters.tex diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..cc1dc12 --- /dev/null +++ b/.gitignore @@ -0,0 +1,9 @@ +*.aux +*.dvi +*.log +*.x86f +*~ +\#* +.#* +*.[0-9] +*.ps diff --git a/combat.tex b/combat.tex index 8f34298..0afce9a 100644 --- a/combat.tex +++ b/combat.tex @@ -86,6 +86,22 @@ \end{tabular} \end{set} +\begin{set} + +\begin{order*}{Naval combat} +\item Magic and giant monsters: usually 1 hull point for each 5 hit + points, rounding down. \\ +\item Each 10\% of damage or 10\% loss of rowers reduces speed by 10\%. \\ +\item Dead in water at 75\% damage; sinks at 100\%. \\ +\item Grappling: at $50'$ or less; successful 2 in 6 or by mutual + agreement. \\ +\item Boarding: $-2$ on hit rolls and AC during boarding round. \\ +\item Repairs: five crewmen required; 1\,hp per turn up to half damage, fails + after 5d6 days. \\ +\end{order*} + +\end{set} + \end{document} %%% Local Variables: diff --git a/dice.lisp b/dice.lisp index 547ecd2..3f17c62 100644 --- a/dice.lisp +++ b/dice.lisp @@ -150,3 +150,1350 @@ (t (run tag key))) finally (return *dnd-alist*)))) +(defun percentp (pc) (< (random 100) pc)) + +(defun bag (&rest things) + (loop for i in things + when i collect i)) + +(defun tagged-bag (tag &rest things) + (let ((bag (apply #'bag things))) + (and bag (cons tag bag)))) + +(defun choose (&rest things) + (let ((n 0) + (it nil)) + (do ((things things (cddr things))) + ((null things) it) + (let ((k (car things))) + (incf n k) + (when (and (plusp n) (< (random n) k)) + (setf it (cadr things))))))) + +(defun choose-uniformly (&rest things) + (let ((n 0) (it nil)) + (do ((things things (cdr things))) + ((null things) it) + (incf n) + (when (< (random n) 1) + (setf it (car things)))))) + +(defmacro pick (&body clauses) + `(funcall (choose ,@(loop for (n . clause) in clauses + collect n + collect `(lambda () ,@clause))))) + +(defconstant cleric-spells + #((cure-light-wounds detect-evil detect-magic light protection-from-evil + purify-food-and-water remove-fear resist-cold) + (bless find-traps hold-person resist-fire silence-15-ft-radius + slow-poison snake-charm speak-with-animal) + (continual-light cure-blindness cure-disease growth-of-animals + locate-object remove-curse speak-with-the-dead striking) + (animate-dead create-water cure-serious-wounds dispel-magic + neutralize-poison protection-from-evil-10-ft-radius speak-with-plants + sticks-to-snakes) + (commune create-food cure-critical-wounds dispel-evil insect-plague quest + raise-dead truesight) + (aerial-servant animate-objects barrier create-normal-animals cureall + find-the-path speak-with-monsters word-of-recall) + (earthquake holy-word raise-dead-fully restore survival travel wish + wizardry))) + +(defconstant druid-only-spells + #((detect-danger faerie-fire locate predict-weather) + (heat-metal obscure produce-fire warp-wood) + (call-lightning hold-animal protection-from-poison water-breathing) + (control-temperature-10-ft-radius plant-door protection-from-lightning + summon-animals) + (anti-plant-shell control-winds dissolve pass-plant) + (anti-animal-shell summon-weather transport-through-plants turn-wood) + (creeping-doom metal-to-wood summon-elemental weather-control))) + +(defconstant druid-spells + (make-array 7 :initial-contents (loop for cs across cleric-spells + for ds across druid-only-spells + collect (append cs ds)))) + +(defconstant magic-user-spells + #((analyse charm-person detect-magic floating-disc hold-portal light + magic-missile protection-from-evil read-languages read-magic shield + sleep ventriloquism) + (continual-light detect-evil detect-invisible entangle esp invisibility + knock levitate locate-object mirror-image phantasmal-force web + wizard-lock) + (clairvoyance create-air dispel-magic fire-ball fly haste hold-person + infravision invisibility-10-ft-radius lightning-bolt + protection-from-evil-10-ft-radius protection-from-normal-missiles + water-breathing) + (charm-monster clothform confusion dimension-door growth-of-plants + hallucinatory-terrain ice-storm/wall massmorph polymorph-others + polymorph-self remove-curse wall-of-fire wizard-eye) + (animate-dead cloudkill conjure-elemental contact-outer-plane dissolve + feeblemind hold-monster magic-jar pass-wall telekinesis teleport + wall-of-stone woodform) + (anti-magic-shell death-spell disintegrate geas invisible-stalker + lower-water move-earth projected-image reincarnation stone-to-flesh + stoneform wall-of-iron weather-control) + (charm-plant create-normal-monsters delayed-blast-fire-ball ironform lore + magic-door mass-invisibility power-word-stun reverse-gravity statue + summon-object sword teleport-any-object) + (clone create-magical-monsters dance explosive-cloud force-field + mass-charm mind-barrier permanence polymorph-any-object power-word-blind + steelform symbol travel) + (contingency create-any-monster gate heal immunity maze meteor-swarm + power-word-kill prismatic-wall shapechange survival timestop wish))) + +(defun spell-caster-type (&optional (form :any)) + (pick-matching (form) + (5 (:user (:cleric :druid :paladin)) :cleric) + (1 (:user :druid) :druid) + (14 (:user (:magic-user :elf :thief)) :magic-user))) + +(defun random-spell (&optional (caster (spell-caster-type)) + (level (ecase caster + ((:magic-user) (choose 28 1 + 21 2 + 15 3 + 11 4 + 9 5 + 7 6 + 5 7 + 3 8 + 1 9)) + ((:cleric :druid) (choose 34 1 + 24 2 + 18 3 + 12 4 + 7 5 + 4 6 + 1 7))))) + (let ((list (aref (ecase caster + ((:magic-user) magic-user-spells) + ((:cleric) cleric-spells) + ((:druid) druid-only-spells)) + level))) + (values (elt list (random (length list))) + caster + level))) + +(let ((magic (list :magic))) + (defun assertion-match-p (form assertions) + (cond ((eq form :any) t) + ((eq form :none) nil) + ((atom form) (if (atom assertions) + (eql form assertions) + (member form assertions))) + (t (case (car form) + ((and) (every (lambda (f) + (assertion-match-p f assertions)) + (cdr form))) + ((or) (some (lambda (f) + (assertion-match-p f assertions)) + (cdr form))) + ((not) (not (assertion-match-p (cadr form) assertions))) + (t (let ((sub (getf assertions (car form) magic))) + (if (eq sub magic) + t + (assertion-match-p (cadr form) sub))))))))) + +(defun choose-distinct-items (n seq) + (let* ((copy (subseq (coerce seq 'vector) 0)) + (len (length copy)) + (list nil)) + (dotimes (i n (sort list #'string<)) + (let ((j (random len))) + (push (aref copy j) list) + (decf len) + (setf (aref copy j) (aref copy len)))))) + +(defmacro pick-matching ((form &key) &body clauses) + (let ((formtemp (gensym "FORM"))) + `(let ((,formtemp ,form)) + (pick ,@(loop for (prob assertion . code) in clauses + collect `((if (assertion-match-p ,formtemp ',assertion) + ,prob + 0) + ,@code)))))) + +(defun magic-item (form) + (labels ((cursedp (&optional (prob 10)) + (cond ((assertion-match-p form '(:cursed :unspecified)) + (zerop (random prob))) + ((assertion-match-p form '(:cursed nil)) + nil) + (t t))) + (potion (&key recursivep) + (pick-matching (form) + (2 (:cursed nil) `(:potion agility)) + (1 (:cursed nil) `(:potion animal-control)) + (3 (:cursed nil) `(:potion antidote)) + (2 (:cursed nil) `(:potion blending)) + (2 (:cursed nil) `(:potion bug-repellent)) + (2 (:cursed nil) `(:potion clairaudience)) + (2 (:cursed nil) `(:potion clairvoyance)) + (2 (:cursed nil) `(:potion climbing)) + (2 (:cursed nil) `(:potion defence :bonus ,(choose 3 1 + 2 2 + 2 3 + 2 4 + 1 5))) + ((if recursivep 0 4) (:cursed t) + (setf form :any) + `(:potion delusion + :fakes ,@(cdr (potion :recursivep t)))) + (2 (:cursed nil) `(:potion diminution)) + (1 (:cursed nil) `(:potion ,(choose 35 'white-dragon-control + 15 'crystal-dragon-control + 35 'black-dragon-control + 15 'onyx-dragon-control + 28 'green-dragon-control + 12 'jade-dragon-control + 21 'blue-dragon-control + 9 'sapphire-dragon-control + 14 'red-dragon-control + 6 'ruby-dragon-control + 7 'gold-dragon-control + 3 'amber-dragon-control))) + (2 (:cursed nil) `(:potion dreamspeech)) + (1 (:cursed nil) `(:potion elasicity)) + (2 (:cursed nil) `(:potion ,(choose-uniformly 'air-form + 'water-form + 'earth-form + 'fire-form))) + (2 (:cursed nil) `(:potion esp)) + (1 (:cursed nil) `(:potion ethereality)) + (3 (:cursed nil) `(:potion fire-resistance)) + (3 (:cursed nil) `(:potion flying)) + (2 (:cursed nil) `(:potion fortitude)) + (1 (:cursed nil) `(:potion freedom)) + (3 (:cursed nil) `(:potion gaseous-form)) + (1 (:cursed nil) `(:potion ,(choose 5 'hill-giant-control + 5 'stone-giant-control + 4 'frost-giant-control + 2 'fire-giant-control + 1 'mountain-giant-control + 1 'sea-giant-control + 1 'cloud-giant-control + 1 'storm-giant-control))) + (3 (:cursed nil) `(:potion giant-strength)) + (2 (:cursed nil) `(:potion growth)) + (6 (:cursed nil) `(:potion healing)) + (3 (:cursed nil) `(:potion heroism)) + (1 (:cursed nil) `(:potion human-control)) + (3 (:cursed nil) `(:potion invisibility)) + (2 (:cursed nil) `(:potion invulnerability)) + (2 (:cursed nil) `(:potion levitation)) + (2 (:cursed nil) `(:potion longevity)) + (1 (:cursed nil) `(:potion luck)) + (1 (:cursed nil) `(:potion merging)) + (2 (:cursed nil) `(:potion plant-control)) + (3 (:cursed t) `(:potion poison)) + (3 (:cursed nil) `(:potion polymorph-self)) + (2 (:cursed nil) `(:potion sight)) + (2 (:cursed nil) `(:potion speech)) + (4 (:cursed nil) `(:potion speed)) + (2 (:cursed nil) `(:potion strength)) + (3 (:cursed nil) `(:potion super-healing)) + (3 (:cursed nil) `(:potion swimming)) + (1 (:cursed nil) `(:potion treasure-finding)) + (1 (:cursed nil) `(:potion undead-control)) + (2 (:cursed nil) `(:potion water-breathing)))) + (scroll () + (pick-matching (form) + (3 (:cursed nil) `(:scroll communication)) + (2 (:cursed nil) `(:scroll creation)) + (8 (:cursed t) `(:scroll curse)) + (1 (:user (:cleric :druid :magic-user :elf :thief :paladin) + :cursed nil) + (multiple-value-bind + (spell caster level) + (random-spell (spell-caster-type form)) + (declare (ignore level)) + `(:scroll delay :caster ,caster :spells (,spell)))) + (3 (:cursed nil) + `(:scroll equipment + :items ,(choose-distinct-items 6 + '(grappling-hook + hammer + iron-spikes + lantern + mirror + wooden-pole + rope + saddle + backpack + saddle-bags + stakes-and-mallet + wolfsbane)))) + (2 (:cursed nil) `(:scroll illumination)) + (2 (:cursed nil :user (:magic-user :cleric :druid :elf)) + `(:scroll mages)) + (4 (:cursed nil) `(:map normal-treasure)) + (3 (:cursed nil) `(:map magical-treasure)) + (2 (:cursed nil) `(:map combined-treasure)) + (1 (:cursed nil) `(:map special-treasure)) + (3 (:cursed nil) `(:scroll mapping)) + (2 (:cursed nil) `(:scroll portals)) + (6 (:cursed nil) `(:scroll protection-from-elementals)) + (8 (:cursed nil) `(:scroll protection-from-lycanthropes)) + (4 (:cursed nil) `(:scroll protection-from-magic)) + (7 (:cursed nil) `(:scroll protection-from-undead)) + (2 (:cursed nil) `(:scroll questioning)) + (1 (:cursed nil + :user (:cleric :druid :magic-user :elf :thief :paladin)) + (multiple-value-bind + (spell caster level) + (random-spell (spell-caster-type form)) + `(:scroll repetition + :caster ,caster + :level ,level + :spells (,spell)))) + (2 (:cursed nil) `(:scroll seeing)) + (2 (:cursed nil) `(:scroll shelter)) + (3 (:cursed nil) + `(:scroll spell-catching :max-level ,(choose 4 1 + 3 2 + 2 3 + 1 8))) + (25 (:cursed nil + :user (:cleric :druid :magic-user :elf :thief :paladin)) + (let ((caster (spell-caster-type form)) + (spells (choose 50 1 33 2 17 3))) + `(:scroll spell + :caster ,caster + :spells ,(loop repeat spells + collect (random-spell caster))))) + (2 (:cursed nil) `(:scroll trapping)) + (2 (:cursed nil) `(:scroll truth)))) + (wand-charges () (d 10 3)) + (staff-charges () (d 20 2)) + (wandlike () + (pick-matching (form) + (5 (:user (:magic-user :elf)) + `(:wand cold :charges ,(wand-charges))) + (5 (:user (:magic-user :elf)) + `(:wand enemy-detection :charges ,(wand-charges))) + (4 (:user (:magic-user :elf)) + `(:wand fear :charges ,(wand-charges))) + (5 (:user (:magic-user :elf)) + `(:wand fireballs :charges ,(wand-charges))) + (4 (:user (:magic-user :elf)) + `(:wand illusion :charges ,(wand-charges))) + (5 (:user (:magic-user :elf)) + `(:wand lightning-bolts :charges ,(wand-charges))) + (5 (:user (:magic-user :elf)) + `(:wand magic-detection :charges ,(wand-charges))) + (5 (:user (:magic-user :elf)) + `(:wand metal-detection :charges ,(wand-charges))) + (4 (:user (:magic-user :elf)) + `(:wand negation :charges ,(wand-charges))) + (5 (:user (:magic-user :elf)) + `(:wand paralysation :charges ,(wand-charges))) + (5 (:user (:magic-user :elf)) + `(:wand polymorphing :charges ,(wand-charges))) + (4 (:user (:magic-user :elf)) + `(:wand secret-door-detection :charges ,(wand-charges))) + (4 (:user (:magic-user :elf)) + `(:wand trap-detection :charges ,(wand-charges))) + (1 (:user (:magic-user :elf :cleric :druid :palatin)) + `(:staff commanding :charges nil)) + (2 nil + `(:staff dispelling :charges ,(staff-charges))) + (3 (:user :druid) + `(:staff druids :charges ,(staff-charges))) + (3 (:user (:magic-user :elf)) + `(:staff ,(choose 19 'air + 19 'earth + 19 'fire + 19 'water + 6 'air-and-water + 6 'earth-and-fire + 2 'elemental-power) + :charges ,(staff-charges))) + (2 (:user (:cleric :druid :paladin)) + `(:staff harming :charges ,(staff-charges))) + (7 (:user (:cleric :druid :paladin)) + `(:staff healing :charges ,(staff-charges))) + (1 (:user (:cleric :druid :magic-user :elf :paladin)) + `(:staff power :charges ,(staff-charges))) + (3 (:user (:cleric :druid :paladin)) + `(:staff snake :charges ,(staff-charges))) + (3 (:user (:cleric :druid :magic-user :elf :paladin)) + `(:staff striking :charges ,(staff-charges))) + (2 (:user (:cleric :druid :paladin)) + `(:staff withering :charges ,(staff-charges))) + (1 (:user (:magic-user :elf)) + `(:staff wizardry :charges ,(staff-charges))) + (2 nil `(:rod cancellation)) + (1 nil `(:rod dominion)) + (1 (:user (:cleric :druid :paladin)) `(:rod health)) + (2 (:user (:dwarf :halfling :elf :fighter + :paladin :thief :mystic)) + `(:rod inertia)) + (1 nil `(:rod parrying)) + (1 nil `(:rod victory)) + (3 (:user (:dwarf :halfling :elf :fighter + :paladin :thief :mystic)) + `(:rod weaponry)) + (1 nil + `(:rod wyrm :colour ,(choose 5 'gold + 3 'blue + 2 'black))))) + (ring (&optional (recursivep nil)) + (pick-matching (form) + (2 (:cursed nil) `(:ring animal-control)) + ((if recursivep 0 6) + (:cursed t) + (setf form :any) + `(:ring delusion :fakes ,@(cdr (ring t)))) + (1 (:cursed nil) `(:ring djinni-summoning)) + (4 (:cursed nil) `(:ring ear)) + (4 (:cursed nil) `(:ring ,(choose 19 'air-adaptation + 19 'earth-adaptation + 19 'fire-adaptation + 19 'water-adaptation + 6 'air-and-water-adaptation + 6 'earth-and-fire-adaptation + 2 'elemental-adaptation))) + (6 (:cursed nil) `(:ring fire-resistance)) + (3 (:cursed nil :user (:cleric :druid :paladin)) + `(:ring holiness)) + (1 (:cursed nil) `(:ring human-control)) + (5 (:cursed nil) `(:ring invisibility)) + (3 (:cursed nil) `(:ring life-protection :charges ,(d 6))) + (3 (:cursed nil + :user (:cleric :druid :magic-user :elf :paladin)) + `(:ring memory)) + (2 (:cursed nil) `(:ring plant-control)) + (1 (:cursed nil) `(:ring protection :bonus 1 :radius 5)) + (10 (:cursed nil) `(:ring protection :bonus ,(choose 4 1 + 3 2 + 2 3 + 1 4))) + (4 (:cursed nil) `(:ring quickness)) + (1 (:cursed nil) `(:ring regeneration)) + (3 (:cursed nil) `(:ring remedies)) + (2 (:cursed nil) `(:ring safety :charges ,(d 4))) + (3 (:cursed nil) `(:ring seeing)) + (3 (:cursed t) `(:ring spell-eating)) + (2 (:cursed nil) + (let* ((caster (spell-caster-type)) + (spells (loop repeat (d 6) + collect (random-spell caster)))) + `(:ring spell-storing + :caster ,caster + :spells ,(remove-duplicates (sort spells + #'string<))))) + (2 (:cursed nil) `(:ring spell-turning)) + (4 (:cursed nil) `(:ring survival :charges ,(+ 100 (d 100)))) + (2 (:cursed nil) `(:ring telekinesis)) + (4 (:cursed nil) `(:ring truth)) + (3 (:cursed t) `(:ring truthfulness)) + (2 (:cursed t) `(:ring truthlessness)) + (5 (:cursed nil) `(:ring water-walking)) + (5 (:cursed t) `(:ring weakness)) + (2 (:cursed nil) `(:ring wishes :charges ,(choose 4 1 + 3 2 + 2 3 + 1 4))) + (2 (:cursed nil) `(:ring x-ray-vision)))) + (misc-item () + (pick-matching (form) + (2 (:cursed nil) + `(:amulet protection-from-crystal-balls-and-esp)) + (2 (:cursed t) `(:bag devouring)) + (5 (:cursed nil) `(:bag holding)) + (3 (:cursed nil) `(:boat undersea)) + (2 (:cursed nil) `(:boots levitation)) + (3 (:cursed nil) `(:boots speed)) + (2 (:cursed nil) `(:boots travelling-and-leaping)) + (1 (:cursed nil) `(:bowl commanding-water-elementals)) + (1 (:cursed nil) `(:brazier commanding-fire-elementals)) + (2 (:cursed nil) `(:broom flying)) + (1 (:cursed nil) `(:censer controlling-air-elementals)) + (3 (:cursed nil) `(:chime time)) + (2 (:cursed nil :user (:magic-user :elf)) + `(:crystal-ball normal)) + (1 (:cursed nil :user (:magic-user :elf)) + `(:crystal-ball clairaudience)) + (1 (:cursed nil :user (:magic-user :elf)) + `(:crystal-ball esp)) + (2 (:cursed nil) `(:cloak displacer)) + (1 (:cursed nil) `(:drums panic)) + (1 (:cursed nil) `(:bottle efreeti)) + (3 (:cursed nil) `(:egg ,(choose-uniformly 'rock-baboon + 'giant-bat + 'black-bear + 'grizzly-bear + 'boar + 'mountain-lion + 'panther + 'giant-ferret + 'gecko + 'draco + 'racer-snake + 'wolf))) + (2 (:cursed nil) `(:boots elven)) + (2 (:cursed nil) `(:cloak elven)) + (1 (:cursed nil) `(:carpet flying)) + (2 (:cursed nil) `(:gauntlets ogre-power)) + (2 (:cursed nil) `(:girdle giant-strength)) + (2 (:cursed t) + `(:helm ,(choose-uniformly 'lawful-alignment + 'neutral-alignment + 'chaotic-alignment))) + (2 (:cursed nil) `(:helm reading)) + (1 (:cursed nil) `(:helm telepathy)) + (1 (:cursed nil) `(:helm teleportation)) + (1 (:cursed nil) `(:horn blasting)) + (2 (:cursed t) `(:lamp hurricane)) + (3 (:cursed nil) `(:lamp long-burning)) + (2 (:cursed nil) `(:medallion esp-30-ft-range)) + (1 (:cursed nil) `(:medallion esp-90-ft-range)) + (1 (:cursed nil) `(:mirror life-trapping)) + ; fixme include contents + (3 (:cursed nil) `(:muzzle training)) + (2 (:cursed nil) `(:nail finger)) + (3 (:cursed nil) `(:nail pointing)) + (5 nil `(:ointment ,(pick-matching (form) + (1 (:cursed nil) 'blessing) + (1 (:cursed nil) 'healing) + (1 (:cursed t) 'poison) + (1 (:cursed t) 'scarring) + (1 (:cursed nil) 'soothing) + (1 (:cursed t) 'tanning)))) + (3 (:cursed nil) `(:pouch security)) + (3 (:cursed nil :user (:cleric :druid :magic-user :elf)) + `(:quill copying)) + (4 (:cursed nil) `(:rope climbing)) + (2 (:cursed nil) `(:scarab protection :charges ,(d 6 2))) + (3 (:cursed nil :user (:cleric :druid :magic-user :elf)) + `(:slate identification)) + (1 (:cursed nil) `(:stone controlling-earth-elementals)) + (2 (:cursed nil) + `(:talisman ,(choose-uniformly 'air-travel + 'earth-travel + 'fire-travel + 'water-travel + 'elemental-travel))) + (3 (:cursed nil) `(:wheel floating)) + (1 (:cursed nil) `(:wheel fortune)) + (2 (:cursed nil) `(:wheel square)))) + (weapon-bonus (class) + (loop for bonus from 1 + for roll = (random 100) then (- roll item) + for item in (ecase class + ((a) '(40 27 17 10 6)) + ((b) '(50 24 14 8 4)) + ((c) '(60 21 11 6 2)) + ((d) '(70 18 8 3 1))) + when (< roll item) return bonus)) + (armour-size () + (pick-matching (form) + (68 (:user (:cleric :fighter :paladin :druid :thief)) 'human) + (13 (:user :dwarf) 'dwarf) + (10 (:user :elf) 'elf) + (7 (:user :halfling) 'halfling) + (2 (:user nil) 'giant))) + (armour-piece (class) + (let* ((bonus (weapon-bonus class)) + (power (and (percentp (* 5 (1+ bonus))) + (pick (7 `(absorption)) + (10 `(charm)) + (15 `(cure-wounds)) + (10 `(electricity)) + (5 `(energy-drain)) + (3 `(ethereality)) + (10 `(fly)) + (6 `(gaseous-form)) + (9 `(haste)) + (10 `(invisibility)) + (8 `(reflection)) + (7 `(remove-curse :charges ,(d 3)))))) + (cursedp (if (and power (eq (car power) 'remove-curse)) + nil + (cursedp 8)))) + `(:bonus ,bonus + ,@(and power (cons :power power)) + :size ,(armour-size) + ,@(and cursedp `(:cursed t))))) + (armour () + (pick-matching (form) + (10 (:user (:cleric :fighter :paladin :druid :thief + :dwarf :elf :halfling)) + `((:armour leather ,@(armour-piece 'd)))) + ( 7 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour scale-mail ,@(armour-piece 'd)))) + (13 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour chain-mail ,@(armour-piece 'c)))) + ( 9 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour banded-mail ,@(armour-piece 'd)))) + (11 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour plate-mail ,@(armour-piece 'b)))) + ( 5 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour suit ,@(armour-piece 'b)))) + (20 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:shield ,@(armour-piece 'a)))) + ( 2 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour scale-mail ,@(armour-piece 'd)) + (:shield ,@(armour-piece 'a)))) + ( 8 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour chain-mail ,@(armour-piece 'c)) + (:shield ,@(armour-piece 'a)))) + ( 5 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour banded-mail ,@(armour-piece 'd)) + (:shield ,@(armour-piece 'a)))) + (10 (:user (:cleric :fighter :paladin :dwarf :elf :halfling)) + `((:armour plate-mail ,@(armour-piece 'b)) + (:shield ,@(armour-piece 'a)))))) + (opponent () + (choose 6 'bugs + 3 'constructs + 6 'dragonkind + 9 'enchanted-monsters + 12 'giantkind + 12 'lycanthropes + 4 'planar-monsters + 6 'regenerating-monsters + 9 'reptiles-and-dinosaurs + 3 'spell-immune-monsters + 6 'spellcasters + 12 'undead + 6 'water-breathing-monsters + 6 'weapon-using-monsters)) + (weapon-talent (&key missilep) + (pick (5 `(breathing)) + (7 `(charming)) + (4 `(deceiving)) + ((if missilep 0 7) `(defending)) + (2 `(deflecting)) + (2 `(draining :charges ,(+ 4 (d 4)))) + (5 `(extinguishing)) + (6 `(finding)) + (5 `(flaming)) + (3 `(flying)) + (8 `(healing)) + (5 `(hiding)) + (6 `(holding)) + (8 `(lightning)) + (6 `(silencing)) + (2 `(slicing)) + (4 `(slowing)) + (4 `(speeding)) + (5 `(translating)) + (5 `(watching)) + (1 `(wishing :charges ,(d 3))))) + (weapon-modifier (bonus &rest keys &key &allow-other-keys) + (and (percentp (aref #(40 30 20 15 10) (1- bonus))) + (pick (33 `(:extra (,(+ bonus 1) :against ,(opponent)))) + (24 `(:extra (,(+ bonus 2) :against ,(opponent)))) + (16 `(:extra (,(+ bonus 3) :against ,(opponent)))) + (9 `(:extra (,(+ bonus 4) :against ,(opponent)))) + (3 `(:extra (,(+ bonus 5) :against ,(opponent)))) + (15 `(:talent ,@(apply #'weapon-talent keys)))))) + (sword-modifier (bonus &rest keys &key &allow-other-keys) + (and (percentp (aref #(40 30 25 20 15) (1- bonus))) + (pick (29 `(:extra (,(+ bonus 1) :against ,(opponent)))) + (21 `(:extra (,(+ bonus 2) :against ,(opponent)))) + (14 `(:extra (,(+ bonus 3) :against ,(opponent)))) + (8 `(:extra (,(+ bonus 4) :against ,(opponent)))) + (3 `(:extra (,(+ bonus 5) :against ,(opponent)))) + (25 `(:talent ,@(apply #'weapon-talent keys)))))) + (missile () + (multiple-value-bind + (item class) + (pick-matching (form) + (37 (:user (:thief :fighter :paladin :mystic + :dwarf :elf :halfling)) + (values :arrow 'a)) + (22 (:user (:thief :fighter :paladin :mystic + :dwarf :elf :halfling)) + (values :quarrel 'a)) + (11 (:user (:cleric :druid :thief :fighter :paladin + :mystic :dwarf :elf :halfling)) + (values :sling-stone 'a)) + (2 (:user (:thief :fighter :paladin :mystic + :dwarf :elf :halfling)) + (values :blowgun 'd)) + (8 (:user (:thief :fighter :paladin :mystic + :dwarf :elf :halfling)) + (values :long-bow 'd)) + (5 (:user (:thief :fighter :paladin :mystic + :dwarf :elf :halfling)) + (values :short-bow 'd)) + (2 (:user (:thief :fighter :paladin :mystic + :dwarf :elf :halfling)) + (values :heavy-crossbow 'd)) + (5 (:user (:thief :fighter :paladin :mystic + :dwarf :elf :halfling)) + (values :light-crossbow 'd)) + (8 (:user (:cleric :druid :thief :fighter :paladin + :mystic :dwarf :elf :halfling)) + (values :sling 'd))) + (ecase class + ((a) (let* ((bonus (weapon-bonus 'a)) + (cursedp (zerop (random 10))) + (talent (and (percentp (* 5 (- 7 bonus))) + (choose 4 'biting + 5 'blinking + 5 'charming + 7 'climbing + 10 'curing + 3 'disarming + 4 'dispelling + 7 'flying + 7 'lightning + 5 'penetrating + 4 'refilling + 6 'screaming + 5 'seeking + 4 'sinking + 2 'slaying + 7 'speaking + 4 'stunning + 2 'teleporting + 5 'transporting + 4 'wounding))) + (number (ecase bonus + ((1) (d 10 2)) + ((2) (d 8 2)) + ((3) (d 6 2)) + ((4) (d 4 2)) + ((5) (+ (d 4) 1))))) + `(,item :bonus ,bonus + ,@(and talent `(:talent ,talent)) + :number ,number + ,@(and cursedp `(:cursed t))))) + ((d) (let* ((bonus (weapon-bonus 'd)) + (cursedp (cursedp 10)) + (modifier (weapon-modifier bonus :missilep t)) + (range (ecase (+ bonus (d 4)) + ((2 3 4) nil) + ((5 6 7) 1.5) + ((8 9) 2)))) + `(,item :bonus ,bonus ,@modifier + ,@(and range `(:range ,range)) + ,@(and cursedp `(:cursed t)))))))) + (weapon-intelligence () + (multiple-value-bind + (int langs prim read-magic-p extra) + (pick (79 (values nil 0 0 nil 0)) + (6 (values 7 0 1 nil 0)) + (5 (values 8 0 2 nil 0)) + (4 (values 9 0 3 nil 0)) + (3 (values 10 (d 3) 3 nil 0)) + (2 (values 11 (d 6) 3 t 0)) + (1 (values 12 (d 4 2) 3 t 1))) + (and int + (let ((powers nil) + (healing nil) + (damage nil) + (checklist nil)) + (macrolet ((power-check (&rest forms) + `(pick ,@(loop for (tag n . form) in forms + if tag + collect + `((if (member ',tag + checklist) + 0 + ,n) + (push ',tag checklist) + ,@(or form + `((push ',tag + powers)))) + else + collect `(,n ,@form))))) + (labels ((primary-power () + (power-check + (detect-evil 10) + (detect-gems 5) + (detect-magic 10) + (detect-metal 10) + (detect-shifting-walls-and-rooms 15) + (detect-sloping-passages 15) + (find-secret-doors 10) + (find-traps 10) + (see-invisible 10) + (:one-extra 4 + (extraordinary-power)) + (:two-primary 1 + (primary-power) + (primary-power)))) + (extraordinary-power () + (power-check + (clairaudience 10) + (clairvoyance 10) + (esp 10) + (nil 5 + (setf damage (if damage + (1+ damage) + 5))) + (flying 5) + (nil 5 + (setf healing (+ (or healing 0) 6))) + (illusion 9) + (levitation 5) + (telekinesis 10) + (telepathy 10) + (teleportation 9) + (x-ray-vision 9) + (:two-three-extra 2 + (extraordinary-power) + (extraordinary-power)) + (:two-three-extra 1 + (extraordinary-power) + (extraordinary-power) + (extraordinary-power))))) + (dotimes (i prim) (primary-power)) + (dotimes (i extra) (extraordinary-power)))) + (when damage + (push `(extra-damage ,damage) powers)) + (when healing + (push `(healing ,healing) powers)) + `(:intelligence ,int + :ego ,(d 12) + :languages ,langs + ,@(and read-magic-p `(:read-magic t)) + :powers ,powers))))) + (sword () + (multiple-value-bind + (type class) + (pick-matching (form) + (65 nil (values :normal-sword 'c)) + (19 nil (values :short-sword 'c)) + (8 (:user (:fighter :paladin :dwarf :mystic :elf)) + (values :two-handed-sword 'd)) + (8 (:user (:fighter :paladin :dwarf + :mystic :elf :halfling)) + (values :bastard-sword 'd))) + (let* ((bonus (weapon-bonus class)) + (cursedp (zerop (random 10))) + (modifier (sword-modifier bonus)) + (intel (weapon-intelligence))) + `(,type :bonus ,bonus + ,@modifier + ,@intel + ,@(and cursedp `(:cursed t)))))) + (weapon () + (multiple-value-bind + (type returnsp intelpc class) + (pick-matching (form) + (7 (:user (:fighter :paladin :mystic :dwarf :elf)) + (values :battle-axe nil 30 'd)) + (8 (:user (:fighter :paladin :mystic :dwarf :thief + :elf :halfling)) + (values :hand-axe (choose 3 nil 1 t) nil 'b)) + (3 (:user (:fighter :paladin :mystic :dwarf :cleric + :elf :halfling)) + (values :blackjack nil nil 'c)) + (3 (:user (:fighter :paladin :mystic :dwarf :cleric + :thief :elf :halfling)) + (values :bola (choose 2 nil 1 t) nil 'b)) + (5 (:user (:fighter :paladin :mystic :dwarf + :thief :cleric :druid :elf :halfling)) + (values :club nil nil 'c)) + (14 (:user (:fighter :paladin :mystic :dwarf :magic-user + :thief :elf :halfling)) + (values :dagger (choose 11 nil 3 t) 50 'b)) + (4 (:user (:fighter :paladin :mystic :dwarf :cleric + :elf :halfling :thief)) + (values :one-handed-flail nil nil 'c)) + (2 (:user (:fighter :paladin :mystic :dwarf :cleric :elf)) + (values :two-handed-flail nil nil 'd)) + (3 (:user (:fighter :paladin :mystic :dwarf :elf)) + (values :halberd nil 20 'd)) + (8 (:user (:fighter :paladin :mystic :dwarf :cleric + :druid :elf :halfling :thief)) + (values :war-hammer nil 30 'c)) + (4 (:user (:fighter :paladin :mystic :dwarf :thief + :elf :halfling)) + (values :javelin (choose 3 nil 1 t) nil 'b)) + (4 (:user (:fighter :paladin :mystic :dwarf :elf)) + (values :lance nil nil 'd)) + (7 (:user (:fighter :paladin :mystic :dwarf :cleric :thief + :elf :halfling :druid)) + (values :mace nil 35 'c)) + (5 (:user (:fighter :paladin :mystic :dwarf :cleric :thief + :elf :halfling)) + (values :morning-star nil nil 'c)) + (3 (:user (:fighter :paladin :mystic :dwarf :cleric :thief + :druid :elf :halfling)) + (values :net (choose 2 nil 1 t) nil 'b)) + (3 (:user (:fighter :paladin :mystic :dwarf :elf)) + (values :pike nil 20 'd)) + (2 (:user (:fighter :paladin :mystic :dwarf :elf)) + (values :pole-axe nil 20 'd)) + (12 (:user (:fighter :paladin :mystic :dwarf :thief + :elf :halfling)) + (values :spear (choose 3 nil 1 t) nil 'b)) + (4 (:user (:fighter :paladin :mystic :dwarf :thief :cleric + :druid :elf :halfling :magic-user)) + (values :staff nil 20 'd)) + (3 (:user (:fighter :paladin :mystic :dwarf :thief :cleric + :druid :elf :halfling)) + (values :whip nil nil 'c))) + (let* ((bonus (weapon-bonus class)) + (cursedp (cursedp 10)) + (modifier (sword-modifier bonus)) + (intel (and intelpc + (percentp intelpc) + (weapon-intelligence)))) + `(,type + ,@(and returnsp `(:returning t)) + :bonus ,bonus + ,@modifier + ,@intel + ,@(and cursedp `(:cursed t))))))) + (pick-matching (form) + (25 (:type :potion) (list (potion))) + (12 (:type :scroll) (list (scroll))) + (9 (:type :wandlike :cursed nil) (list (wandlike))) + (6 (:type :ring) (list (ring))) + (10 (:type :misc) (list (misc-item))) + (10 (:type :armour + :user (:cleric :druid :fighter :paladin + :thief :dwarf :elf :halfling)) + (armour)) + (11 (:type :missile) (list (missile))) + (9 (:type :sword + :user (:fighter :paladin :mystic :thief :dwarf :elf :halfling)) + (list (sword))) + (8 (:type :weapon) (list (weapon)))))) + +(defun treasure-type (type-code) + (labels ((common-fur-type () + (choose-uniformly 'beaver + 'fox + 'marten + 'seal)) + (rare-fur-type () + (choose-uniformly 'ermine + 'mink + 'sable)) + (special (n) + (cons + :special + (loop repeat n + collect + (pick (10 `(:kind book + :value ,(* 10 (d 100)) + :encumbrance ,(d 100))) + (2 `(:kind pelt + :animal ,(common-fur-type) + :value ,(d 4) + :encumbrance ,(* 10 (d 6)))) + (5 `(:kind cape + :animal ,(common-fur-type) + :value ,(* 100 (d 6)) + :encumbrance ,(* 10 (+ 4 (d 8))))) + (3 `(:kind coat + :animal ,(common-fur-type) + :value ,(* 100 (d 4 3)) + :encumbrance ,(* 10 (+ 8 (d 6 2))))) + (2 `(:kind pelt + :animal ,(rare-fur-type) + :value ,(d 6 2) + :encumbrance ,(* 10 (d 6)))) + (5 `(:kind cape + :animal ,(rare-fur-type) + :value ,(* 100 (d 6 4)) + :encumbrance ,(* 10 (+ 4 (d 8))))) + (3 `(:kind coat + :animal ,(rare-fur-type) + :value ,(* 1000 (d 4)) + :encumbrance ,(* 10 (+ 8 (d 6 2))))) + (5 `(:kind incense + :value ,(d 6 5) + :encumbrance 1 + :quantity ,(d 4 2))) + (5 `(:kind perfume + :value ,(* 10 (+ 5 (d 10))) + :encumbrance 1 + :quantity ,(d 3 2))) + (5 (let ((w (d 6)) (h (d 2))) + `(:kind ,(choose-uniformly 'rug + 'tapestry) + :value ,(* w h (d 10 2)) + :encumbrance ,(* 100 w h (d 6)) + :size (* ,w ,h)))) + (10 (let ((w (d 8)) (h (d 2))) + `(:kind silk + :value ,(* w h (d 8)) + :encumbrance ,(* 10 w h (d 6)) + :size (* ,w ,h)))) + (10 `(:kind animal-skin + :value ,(d 10) + :encumbrance ,(* 10 (d 4 5)))) + (10 `(:kind monster-skin + :value ,(* 100 (d 10)) + :encumbrance ,(* 50 (d 100)))) + (5 (let ((enc (d 100))) + `(:kind spice + :value ,(* enc (d 4 4)) + :encumbrance ,enc))) + (5 `(:kind statuette + :value ,(* 100 (d 10)) + :encumbrance ,(d 100))) + (5 `(:wine + :value ,(d 6) + :encumbrance ,(* 10 (+ 3 (d 6))) + :bottles ,(d 12))))))) + (gem-type (&key (min-value 0) recursivep) + (pick ((if (<= min-value 10) 3 0) + (values 10 (choose-uniformly 'agate + 'quartz + 'turquoise))) + ((if (<= min-value 50) 7 0) + (values 50 (choose-uniformly 'crystal + 'jasper + 'onyx))) + ((if (<= min-value 100) 15 0) + (values 100 (choose-uniformly 'amber + 'amethyst + 'coral + 'garnet + 'jade))) + ((if (<= min-value 500) 21 0) + (values 500 (choose-uniformly 'aquamarine + 'pearl + 'topaz))) + ((if (<= min-value 1000) 25 0) + (values 1000 (choose-uniformly 'carbuncle + 'opal))) + ((if (<= min-value 5000) 19 0) + (values 5000 (choose-uniformly 'emerald + 'ruby + 'sapphire))) + ((if (<= min-value 10000) 7 0) + (values 10000 'diamond 'jacinth)) + ((if (<= min-value 1000) 1 0) + (values (* 1000 (d 100)) + 'tristal)) + ((if (and (not recursivep) + (<= min-value 2000)) 2 0) + (multiple-value-bind + (value kind) + (gem-type :min-value (max 1000 + (ceiling min-value 2)) + :recursivep t) + (values (* 2 value) + (intern (format nil "STAR-~A" + (string kind)))))))) + (gems (n) + (cons + :gems + (loop while (plusp n) + for i = (min n (d 5)) + do (decf n i) + collect + (let ((mods (choose 4 :size 4 :qual 2 :both)) + (mod-list nil)) + (multiple-value-bind + (value kind) + (gem-type) + (when (or (eq mods :size) + (eq mods :both)) + (multiple-value-bind + (mod mult) + (pick (1 (values 'very-small 1/8)) + (2 (values 'small 1/4)) + (2 (values 'fairly-small 1/2)) + (2 (values 'fairly-large 2)) + (2 (values 'large 4)) + (1 (values 'very-small 8))) + (setf mod-list + (append `(:size ,mod) mod-list)) + (setf value (* value mult)))) + (when (or (eq mods :qual) + (eq mods :both)) + (multiple-value-bind + (mod mult) + (pick (1 (values 'very-poor 1/8)) + (2 (values 'poor 1/4)) + (2 (values 'fairly-poor 1/2)) + (2 (values 'fairly-good 2)) + (2 (values 'good 4)) + (1 (values 'very-good 8))) + (setf mod-list + (append `(:quality ,mod) mod-list)) + (setf value (* value mult)))) + `(:kind ,kind + :value ,(max 1 (round value)) + ,@mod-list + ,@(and (> i 1) `(:quantity ,i)))))))) + (jewellery (n) + (cons + :jewellery + (loop while (plusp n) + for i = (min n (d 5)) + do (decf n i) + collect + (multiple-value-bind + (value enc class) + (pick ( 1 (values 100 10 'a)) + ( 2 (values 500 10 'a)) + ( 3 (values 1000 10 'a)) + ( 4 (values 1500 10 'a)) + ( 5 (values 2000 10 'a)) + ( 8 (values 2500 10 'a)) + (10 (values 3000 25 'a)) + (11 (values 4000 25 'b)) + (13 (values 5000 25 'b)) + (11 (values 7500 25 'b)) + ( 9 (values 10000 25 'b)) + ( 7 (values 15000 25 'c)) + ( 5 (values 20000 50 'c)) + ( 4 (values 25000 50 'c)) + ( 3 (values 30000 50 'c)) + ( 2 (values 40000 50 'c)) + ( 1 (values 50000 50 'c))) + (let ((kind (ecase class + ((a) (choose-uniformly 'anklet + 'beads + 'bracelet + 'brooch + 'buckle + 'cameo + 'chain + 'clasp + 'locket + 'pin)) + ((b) (choose-uniformly 'armband + 'belt + 'collar + 'earring + 'four-leaf-clover + 'heart + 'leaf + 'necklace + 'pendant + 'rabbit-foot)) + ((c) (choose-uniformly 'amulet + 'crown + 'diadem + 'medallion + 'orb + 'ring + 'scarab + 'sceptre + 'talisman + 'tiara))))) + `(:kind ,kind + :value ,value + :encumbrance ,enc + ,@(and (> i 1) `(:quantity ,i)))))))) + (magic (&rest forms) + (cons :magic + (loop with list = nil + for (form n) on forms by #'cddr do + (loop repeat n do + (dolist (item (magic-item (list :type form))) + (push item list))) + finally (return list))))) + (ecase type-code + + ;; treasure in lair + ((a) (bag (tagged-bag :coins + (and (percentp 25) `(:cp ,(* 1000 (d 6)))) + (and (percentp 30) `(:sp ,(* 1000 (d 6)))) + (and (percentp 20) `(:ep ,(* 1000 (d 4)))) + (and (percentp 35) `(:gp ,(* 1000 (d 6 2)))) + (and (percentp 25) `(:pp ,(* 1000 (d 2))))) + (and (percentp 50) (gems (d 6 6))) + (and (percentp 50) (jewellery (d 6 6))) + (and (percentp 10) (special (d 2))) + (and (percentp 30) (magic :any 3)))) + ((b) (bag (tagged-bag :coins + (and (percentp 50) `(:cp ,(* 1000 (d 8)))) + (and (percentp 25) `(:sp ,(* 1000 (d 6)))) + (and (percentp 25) `(:ep ,(* 1000 (d 4)))) + (and (percentp 35) `(:gp ,(* 1000 (d 3))))) + (and (percentp 25) (gems (d 6))) + (and (percentp 25) (jewellery (d 6))) + (and (percentp 10) + (magic '(or :armour :missile :sword :weapon) 1)))) + ((c) (bag (tagged-bag :coins + (and (percentp 20) `(:cp ,(* 1000 (d 12)))) + (and (percentp 30) `(:sp ,(* 1000 (d 4)))) + (and (percentp 10) `(:ep ,(* 1000 (d 4))))) + (and (percentp 50) (gems (d 6 6))) + (and (percentp 50) (jewellery (d 6 6))) + (and (percentp 5) (special (d 2))) + (and (percentp 10) (magic :any 2)))) + ((d) (bag (tagged-bag :coins + (and (percentp 10) `(:cp ,(* 1000 (d 8)))) + (and (percentp 15) `(:sp ,(* 1000 (d 12)))) + (and (percentp 60) `(:gp ,(* 1000 (d 6))))) + (and (percentp 30) (gems (d 8))) + (and (percentp 30) (jewellery (d 8))) + (and (percentp 10) (special (d 2))) + (and (percentp 10) (magic :any 1 :potion 1)))) + ((e) (bag (tagged-bag :coins + (and (percentp 5) `(:cp ,(* 1000 (d 10)))) + (and (percentp 30) `(:sp ,(* 1000 (d 12)))) + (and (percentp 25) `(:ep ,(* 1000 (d 4)))) + (and (percentp 25) `(:gp ,(* 1000 (d 8))))) + (and (percentp 10) (gems (d 10))) + (and (percentp 10) (jewellery (d 10))) + (and (percentp 15) (special (d 2))) + (and (percentp 25) (magic :any 3 :scroll 1)))) + ((f) (bag (tagged-bag :coins + (and (percentp 30) `(:sp ,(* 1000 (d 10 2)))) + (and (percentp 20) `(:ep ,(* 1000 (d 8)))) + (and (percentp 45) `(:gp ,(* 1000 (d 12)))) + (and (percentp 30) `(:pp ,(* 1000 (d 3))))) + (and (percentp 20) (gems (d 12 2))) + (and (percentp 10) (jewellery (d 12))) + (and (percentp 20) (special (d 3))) + (and (percentp 30) (magic :potion 1 :scroll 1 + '(not :armour :missile + :sword :weapon) 3)))) + ((g) (bag (tagged-bag :coins + (and (percentp 50) `(:gp ,(* 10000 (d 4)))) + (and (percentp 50) `(:pp ,(* 1000 (d 6))))) + (and (percentp 25) (gems (d 6 3))) + (and (percentp 25) (jewellery (d 10))) + (and (percentp 30) (special (d 3))) + (and (percentp 35) (magic :any 4 :scroll 1)))) + ((h) (bag (tagged-bag :coins + (and (percentp 25) `(:cp ,(* 1000 (d 8 3)))) + (and (percentp 50) `(:sp ,(* 1000 (d 100)))) + (and (percentp 50) `(:ep ,(* 10000 (d 4)))) + (and (percentp 50) `(:gp ,(* 10000 (d 6)))) + (and (percentp 25) `(:pp ,(* 1000 (d 4 5))))) + (and (percentp 50) (gems (d 100))) + (and (percentp 50) (jewellery (* 10 (d 4)))) + (and (percentp 10) (special (d 2))) + (and (percentp 15) (magic :any 4 :potion 1 :scroll 1)))) + ((i) (bag (tagged-bag :coins + (and (percentp 30) `(:pp ,(* 1000 (d 8))))) + (and (percentp 50) (gems (d 6 2))) + (and (percentp 50) (jewellery (d 6 2))) + (and (percentp 5) (special (d 2))) + (and (percentp 15) (magic :any 1)))) + ((j) (bag (tagged-bag :coins + (and (percentp 25) `(:cp ,(* 1000 (d 4)))) + (and (percentp 10) `(:sp ,(* 1000 (d 3))))))) + ((k) (bag (tagged-bag :coins + (and (percentp 30) `(:sp ,(* 1000 (d 6)))) + (and (percentp 10) `(:ep ,(* 1000 (d 2))))))) + ((l) (bag (and (percentp 50) (gems (d 4))))) + ((m) (bag (and (percentp 55) (gems (d 4))) + (and (percentp 45) (jewellery (d 6 2))))) + ((n) (bag (and (percentp 10) (special (d 2))) + (and (percentp 40) (magic :potion (d 4 2))))) + ((o) (bag (and (percentp 10) (special (d 3))) + (and (percentp 50) (magic :scroll (d 4))))) + + ;; treasure carried + ((p) (bag (tagged-bag :coins `(:cp ,(d 8 3))))) + ((q) (bag (tagged-bag :coins `(:sp ,(d 6 3))))) + ((r) (bag (tagged-bag :coins `(:ep ,(d 6 2))))) + ((s) (bag (tagged-bag :coins `(:gp ,(d 4 2))) + (and (percentp 5) (gems 1)))) + ((t) (bag (tagged-bag :coins `(:pp ,(d 6 1))) + (and (percentp 5) (gems 1)))) + ((u) (bag (tagged-bag :coins + (and (percentp 10) `(:cp ,(d 100))) + (and (percentp 10) `(:sp ,(d 100))) + (and (percentp 5) `(:gp ,(d 100)))) + (and (percentp 5) (gems (d 2))) + (and (percentp 5) (gems (d 4))) + (and (percentp 2) (special 1)) + (and (percentp 2) (magic :any 1)))) + ((v) (bag (tagged-bag :coins + (and (percentp 10) `(:sp ,(d 100))) + (and (percentp 5) `(:ep ,(d 100))) + (and (percentp 5) `(:gp ,(d 100))) + (and (percentp 5) `(:pp ,(d 100)))) + (and (percentp 10) (gems (d 2))) + (and (percentp 10) (gems (d 4))) + (and (percentp 5) (special 1)) + (and (percentp 5) (magic :any 1)))) + + ;; unguarded treasures + ((unguarded-1) + (bag (tagged-bag :coins + `(:sp ,(* 100 (d 6))) + (and (percentp 50) `(:gp ,(* 10 (d 6))))) + (and (percentp 5) (gems (d 6))) + (and (percentp 2) (jewellery (d 6))) + (and (percentp 2) (magic :any 1)))) + ((unguarded-2 unguarded-3) + (bag (tagged-bag :coins + `(:sp ,(* 100 (d 12))) + (and (percentp 50) `(:gp ,(* 100 (d 6))))) + (and (percentp 10) (gems (d 6))) + (and (percentp 5) (jewellery (d 6))) + (and (percentp 8) (magic :any 1)))) + ((unguarded-4 unguarded-5) + (bag (tagged-bag :coins + `(:sp ,(* 1000 (d 6))) + `(:gp ,(* 200 (d 6)))) + (and (percentp 20) (gems (d 8))) + (and (percentp 10) (jewellery (d 8))) + (and (percentp 10) (magic :any 1)))) + ((unguarded-6 unguarded-7) + (bag (tagged-bag :coins + `(:sp ,(* 2000 (d 6))) + `(:gp ,(* 500 (d 6)))) + (and (percentp 30) (gems (d 10))) + (and (percentp 15) (jewellery (d 10))) + (and (percentp 15) (magic :any 1)))) + ((unguarded-8 unguarded-9) + (bag (tagged-bag :coins + `(:sp ,(* 5000 (d 6))) + `(:gp ,(* 1000 (d 6)))) + (and (percentp 40) (gems (d 12))) + (and (percentp 20) (jewellery (d 12))) + (and (percentp 20) (magic :any 1))))))) + +(defconstant combine-treasures + '((:coins (t . +)) + (t . append))) + +(defun combine2 (spec a b) + (labels ((comb (tag x y) + (dolist (pair spec) + (let ((label (car pair))) + (when (or (eq label t) + (eq label tag)) + (return-from comb + (let ((method (cdr pair))) + (etypecase method + (list (combine2 method x y)) + ((member +) (list (+ (car x) (car y)))) + ((or symbol function) + (funcall method x y)))))))) + (error "No combiner found for ~S." tag))) + (let ((list nil)) + (dolist (pair a) + (let* ((tag (car pair)) + (match (assoc tag b))) + (push (if (null match) + pair + (cons tag + (comb tag (cdr pair) (cdr match)))) + list))) + (dolist (pair b) + (let* ((tag (car pair)) + (match (assoc tag a))) + (unless match + (push pair list)))) + (nreverse list)))) + +(defun combine (spec &rest lists) + (reduce (lambda (x y) (combine2 spec x y)) lists)) + +(defun treasure (types) + (apply #'combine + combine-treasures + (loop for type in types + collect (treasure-type type)))) + +(defun select-spells (table spells) + (loop for n in spells + for list across table + collect (sort (loop repeat n collect (apply #'choose-uniformly list)) + #'string<))) diff --git a/equip.tex b/equip.tex index 59bb202..653bd7c 100644 --- a/equip.tex +++ b/equip.tex @@ -106,6 +106,35 @@ \end{tabular} \end{set} +\begin{set} +\begin{tabular}{\shade lccMrcccMlccr} \hlx*{hv} + \tt{Siege equipment} \\ + \th{Weapon} & \th{Cost (gp)} & \th{Enc (cn)} & \th{AC} & + \th{HP} & \th{Crew} & \th{Range} & \th{Damage} & \th{Rate} & + \th{Ammo (gp/wk)} \\ \hlx{vhv} + Ballista & \075 & \06\,000\s t & 4 & + \09 & \04 & \0\05--100/200/300 & \d{1d10} + 6 & 1/2 & + 2\,000 \\ \hlx{+} + Catapult, light & 150 & 12\,000\s t & 4 & + 18 & \06 & 150--200/250/300 & \d{1d8} + 8 & + 1/5 & 4\,000 \\ \hlx{+} + Catapult, heavy & 250 & 18\,000\s t & 0 & + 27 & \08 & 175--250/325/400 & \d{1d10} + 10 & + 1/6 & 6\,000 \\ \hlx{+} + Trebuchet & 400 & 24\,000\s t & 0 & + 36 & 12 & 100--250/400/500 & \d{1d12} + 13 & + 1/6 & 8\,000 \\ \hlx{+} + Bore & 150 & \03\,000 & -4 & + 50 & 10 & --- & \d{1d6} + 14 & + 1/2 & --- \\ \hlx{+} + Ram, battering & 100 & \03\,000 & -4 & + 50 & 10 & --- & \d{1d6} + 8 & + 1/2 & --- \\ \hlx*{vh+v} + \multicolumn{7}{l}{\small\itshape \s t\quad + Towing encumbrance is 1/12 of that listed.} +\end{tabular} +\end{set} + \end{document} %%% Local Variables: diff --git a/monsters.tex b/monsters.tex new file mode 100644 index 0000000..773c30c --- /dev/null +++ b/monsters.tex @@ -0,0 +1,3211 @@ +%\PassOptionsToClass{landscape}{twocolumn} +\documentclass{tables} +\usepackage{multicol} +\def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}} + +\newcount\style +\style=2 +\makeatletter + +\newcolumntype{R}[1]{>{\raggedright}p{#1}} +\newcolumntype2[1][]{% + ##{% + \setbox\z@\hbox\bgroup% + \def\nl{\unskip\strut\egroup\hbox\bgroup\strut\ignorespaces}% + $\vcenter\bgroup\hbox\bgroup\strut% + }{% + \strut\egroup\egroup$% + \egroup% + #1{\unhbox\z@}% + \hfil% + }% +} + +\newcount\m@count +\newcount\m@gaps +\def\m@before{\hrule\kern\tw@\p@} +\def\m@after{\kern\tw@\p@} +\def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after} +\def\m@col{\m@cr\m@hgap\m@vline\m@hgap}% +\def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col} +\def\m@colafter{\unskip\strut\tab@epar\m@after} +\let\m@span\relax +\def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr} +\def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr} +\def\m@hgap@do{\hrule\@width\thr@@\p@} +\def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi} +\def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr} +\def\m@start#1{% + \m@titletrue% + \dimen@\hsize% + \advance\dimen@-41\p@% + \dimen\tw@6.4\p@% + \count@#1\relax% + \advance\dimen@-\count@\dimen\tw@% + \divide\dimen@\count@\relax% + \m@gaps\ifm@title6\else5\fi% + \hbox\bgroup\valign\bgroup&\m@colbefore{\dimen@}##\m@colafter\cr% + \m@vline\m@hgap% + \ifm@title\omit\m@before\vfil\m@after&\fi% + \omit\m@head{Movement}&% + \omit\m@head{Hit dice}&% + \omit\m@head{Combat}&% + \omit\m@head{Ecology}&% + \omit\m@head{Behaviour}\m@col% +} +\def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup} +\def\m@span{\ifm@title\expandafter\m@span@\fi} +\def\m@span@{\span\omit} +\newif\ifm@title + +\usepackage{mdwlist} + +\def\h{\centering\itshape} + +\ifcase\style + +%%0 +\def\monster#1#2{% + \noindent% + \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}% + %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill% + \\*% + \small% + \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}% + \multicolumn{1}{|c|}{\th{Move}}&% + \multicolumn{1}{c|}{\th{Hit dice}}&% + \multicolumn{1}{c|}{\th{Combat}}&% + \multicolumn{1}{c|}{\th{Ecology}}&% + \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}% + #2\\\hlx{vh}% + \end{tabular}\par% + \def\\{\unskip\quad}% +} +\def\endmonster{\medskip} + +\or + +%%1 +\def\monster#1#2{% + \hbox{\bfseries#1}% + \penalty\@M\smallskip% + \def\\{\m@cr\m@hgap\m@vline\m@hgap}% + \small% + \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr% + \m@vline\m@hgap% + \omit\m@head{Movement}&% + \omit\m@head{Hit dice}&% + \omit\m@head{Combat}&% + \omit\m@head{Ecology}&% + \omit\m@head{Behaviour}\\% + #2% + \m@cr\m@hgap\m@vline\noalign{\quad}% + \multispan{7}% + \tab@bpar{1in}% + \def\\{\par\smallskip}% + \noindent\raggedright% + \ignorespaces% +} +\def\endmonster{\unskip\tab@epar\crcr\egroup\medskip} + +\or + +%%2 +\newcommand\monster[3][1\m@titlefalse]{% + \par\hbox{\bfseries#2}% + \penalty\@M\prevdepth-\@m\p@\smallskip% + \small\raggedright% + \m@start{#1}#3\m@end% + \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue% + \def\\{\unskip\quad}% + \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}% + \item% +} +\def\monsterbreak#1{\m@end\smallskip\m@start{#1}} +\def\endmonster{\endlist\par\penalty-10\vskip2explus1fil} + +\fi + +\def\swimming{\unskip\penalty100/\ignorespaces} +\def\flying{\unskip\penalty100/$\!\!\!$/\ignorespaces} + +\begin{document} + +\twocolumn[\sect{Monsters}\bigskip] +%%\begin{multicols}{2} + +%%% stats +%%% MV (moves, load, barding) +%%% HD (hd, sz, SA, XP) +%%% AT (AC, THAC0, at/dmg) +%%% EC (kind, env, freq, numbers) +%%% BH (intel, morale, align, treasure) + +%%% codes: +%%% movement -- // flying +%%% hit dice -- Large/Medium/Small, Save +%%% combat: Thac0 +%%% ecology -- +%%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife, +%%% Common/Rare/VeryRare/Unique +%%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water, +%%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental +%%% {Air,Earth,Fire,Water} +%%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any + + +\begin{monster}{Act\ae on (Elk Centaur)}{ + 150 (3\,000\,cn) & + 11**(L), C11, XP2700 & + AC3, T10; + spear ($2 \times (\d{1d6} + 6)$), antler (2d8) + \emph{or} breath (special) & + M, R(W); 0~(1) & + I12, N, ML10; B} + Perfect camouflage in woods: surprise 5 in 6. \\ + Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal; + SvDB limits to 24\,hrs, otherwise permanent. \\ + Once per day: summon 1d6 creatures (arrive in 1d4 turns): + \begin{tabular}[C]{\shade cl|cl} \hlx*{hv} + \th{1d6} & \th{Creature} & \th{1d6} & \th{Creature} \\ \hlx{vhv} + 1 & Boar & 4 & Gryphon \\ \hlx{+} + 2 & Bear & 5 & Lizard (chameleon) \\ \hlx{+} + 3 & Centaur & 6 & Treant \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Adaptor}{ + 120 & + 8*(M), F8, XP1200 & + AC9${} - 2/4$, T8; + sword ($2 \times (\d{2d8} + 8)$) & + M, VR(any); 1d6~(1d12) & + I13, A, ML10; V} +Natural polymorphs. \\ +Adapt to attacks -- resist magical attack forms once exposed (for 1--10 +turns; with colour change). +\end{monster} + +\begin{monster}{Aerial Servant* (Haoou)}{ + 240 \flying 720 (5\,000\,cn) & + 16**(M), F16, XP4050 & + AC0, T9; 4d8 & + P/E, R(EA); 1~(1d4) & + I12, C, ML9; nil} + Surprise 7 in 8. \\ + Victim has $L$\% chance of breaking free from grip. +\end{monster} + +\begin{monster}{Animal, herd}{ + 240 & + 1--4(M--L) F1, XP10, 20, 35, 75 & + AC7, T19--16; + butt (1d4), bite (1d4), \emph{or} kick (1d8) & + A, C(O,LW); 0~(3d10) & + I2, N, ML5; nil} + 1 in 4 is male (HD $\d{1d6} + 2$). \\ + Herds of 16 or more may panic (4 in 10), running towards disturbance and + trampling for 1d20\,hp. +\end{monster} + +\begin{monster}{Ant, giant}{ + 180 & + 4*(M), F2, XP125 & + AC3, T16; bite (2d6) & + L, R($\lnot$A); 2d4~(4d6) & + I1, N, ML12; U} + 30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets. +\end{monster} + +\begin{monster}{Ape, snow}{ + 90 & + $3 + 1$(M), F3, XP50 & + AC6, T17; + club (1d6), hug (2d6) & + A, R(M); 0~(2d10) & + I4, C, ML7; K} + Camouflaged in snow (surprise 4 in 6). \\ + ML11 if cornered. +\end{monster} + +\begin{monster}{Ape, white}{ + 120 & + 4(M), F2, XP75 & + AC6, T16; + claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) & + A, R(H,M,R,V); 1d6 (2d4) & + I2, N, ML7; nil} +\end{monster} + +\begin{monster}{Archon}{ + 120 \flying 360 & + $20^{7}$*(L), C20, XP13175 & + AC$^-6$, T5 \newline + \textbf{Male:} weapon ($\delta S = +3$) \newline + \textbf{Female:} gore ($2 \times \d{3d10}$) & + P, A(P); 1d2~(1d2) & + I16, L, ML11; nil} + Female may breath $10'\times10'$ cone of fire (4d6 damage) from either + head. \\ + Immune to fire, poison and 1th--4th level spells. \\ + Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes + victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8 + damage per hit, lasts 3~turns). +\end{monster} + +\begin{monster}{Athach}{ + 180 & + 14*(L), F14, XP2500 & + AC0, T8; + bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) & + G, R(H,M,W), 1d3~(1d6) & + I8, C, ML7; I} + 18$'$ tall, three arms. \\ + Poison: SvPn ($-4$) or helpless for 1d6 turns. +\end{monster} + +\begin{monster}{Baboon, rock}{ + 120 & + 2(M), F2, XP20 & + AC6, T18; + club (1d6), bite (1d3) & + A, C(H,M,O); 2d6~(3d6) & + I2, N, ML8; U} +\end{monster} + +\begin{monster}{Bandit}{ + 90 & + 1(M), T1, XP10 & + AC6, T19; weapon & + H, C(any); 2d4~(3d10) & + I11, C/N, ML8; (U), A} +\end{monster} + +\begin{monster}{Basilisk}{ + 60 & + $6 + 1$**(L), F6, XP950 & + AC6, T14; + bite (1d20, petrification) & + M, R(W, EE); 1d6~(1d6) & + I2, N, ML9; F} + Gaze causes petrification. +\end{monster} + +\begin{monster}[2]{Bat}{ + \h Normal & + 9 \flying 120 & + $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 & + AC6, T19; \emph{confusion} & + A, C(R,V); 1d\% (1d\%) & + I2, N, ML6; nil \\ + \h Giant & + 30 \flying 180 & + 2(M), F1, XP20 & + AC6, T18; bite (1d4) & + GA, C(R,V); 1d10 (1d10) & + I2, N, ML6; nil} + Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't + concentrate. \\ + 1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs + or be unconscious for 1d10 rounds. If drained, SvS or become undead. +\end{monster} + +\begin{monster}[4]{Bear}{ + \h Black & + 120 & + 4(L), F2, XP75 & + AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) & + A, C(H,M,W); 1d4~(1d4) & + I2, N, ML7; U \\ + \h Grizzly & + 120 & + 5(L), F4, XP175 & + AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) & + A, C(H,M,W); 1~(1d4) & + I2, N, ML10; U \\ + \h Polar & + 120 & + 6(L), F3, XP275 & + AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) & + A, R(A); 1~(1d2) & + I2, N, ML8; U \\ + \h Grizzly & + 120 & + 7(L), F4, XP450 & + AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) & + PA, VR(L); 1~(1d4) & + I2, N, ML9; U} +\end{monster} + +\begin{monster}{Bee, giant}{ + \flying 150 & + $\tfrac{1}{2}$*(S), F1, XP6 & + AC7, T19; sting (1d3, poison) & + L, R(H,P,M,W); 1d6~(5d6) & + I0, N, ML9; honey} + Bee dies after stinging; stinger causes 1\,hp per round until removed. \\ + At least 10 bees with queen. Four will have 1*HD (XP13); queen has 2*HD + (XP35) and can sting repeatedly. \\ + Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp. +\end{monster} + +\begin{monster}[3]{Beetle, giant}{ + \h Fire & + \flying 120 & + $1 + 2$(S), F1, XP15 & + AC4, T18; bite (2d4) & + L, C(C,P,R,W); 1d8~(2d6) & + I0, N, ML7; nil \\ + \h Oil & + \flying 120 & + 2*(M), F1, XP25 & + AC4, T18; bite (1d6) \emph{or} squirt & + L, C(C,P,R,W); 1d8~(2d6) & + I0, N, ML8; nil \\ + \h Tiger & + \flying 150 & + $3 + 1$(M), F2, XP50 & + AC3, T16; bite (2d6) & + L, C(C,P,R,W); 1d6~(2d4) & + I0, N, ML9; U} + Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$ + radius; glow for 1d6 days after removal. \\ + Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit. + Lasts for a day; removed by \emph{cure light wounds}. +\end{monster} + +\begin{monster}{Beholder}{ + \flying 30 & + 11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 & + AC0/2/7, T10; bite (2d8), eyes & + M, R(R,V); 1~(0) & + I16, C, ML12; L, N, O} + AC and hp are body/main-eye/small-eye. \\ + Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10} + Four eyes can point horizontally; all above; none below. Eyes regenerate + 1\,hp per day, regrow in 2d4 days. \\ + 1 in 20 chance: found with 1d6 young + (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25). + \goodbreak + \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv} + \tt{Small eyes} \\ + \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv} + 1 & charm person & 120 \\ \hlx{+} + 2 & charm monster & 120 \\ \hlx{+} + 3 & sleep & 240 \\ \hlx{+} + 4 & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+} + 5 & flesh to stone & 120 \\ \hlx{+} + 6 & disintegrate & 60 \\ \hlx{+} + 7 & cause fear & 120 \\ \hlx{+} + 8 & slow & 240 \\ \hlx{+} + 9 & cause serious wounds & 60 \\ \hlx{+} + 10 & death spell & 240 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Beholder, undead**}{ + \flying 60 & + 20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 & + AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes & + UC, VR(R,V); 1~(0) & + I16, C, ML12; $\textrm{L, N, O} \times 2$} + AC and hp are body/main-eye/small-eye. \\ + Recognised by cleric if $L \ge 25$. \\ + Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions, + death rays and poison. \\ + Body regenerates 3\,hp per round. At 0\,hp, assumes gaseous form, rest + 1\,hr in darkness to begin regeneration. \\ + Gaseous form at will; only harmed by magic affecting air. \\ + Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS + or flee for 2d6 rounds. \\ + Four eyes can point horizontally; all above; none below. Eyes regenerate + in $\d{1d4} + 1$ hours. + \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv} + \tt{Small eyes} \\ + \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv} + 1 & animate dead & 60 \\ \hlx{+} + 2 & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+} + 3 & continual darkness & 120 \\ \hlx{+} + 4 & death spell & 120 \\ \hlx{+} + 5 & \upshape energy drain (1ED:Wt) & 120 \\ \hlx{+} + 6 & \upshape energy drain (2ED:S) & 120 \\ \hlx{+} + 7 & \upshape paralysis, as ghoul & 240 \\ \hlx{+} + 8 & animate object & 60 \\ \hlx{+} + 9 & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+} + 10 & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Berserker}{ + 120 & + $1 + 1$*, F1, XP19 & + AC7, T19; weapon & + H, R(A); 1d6~(3d10) & + I9, N, ML12; (P) B} + $+2$ to hit humanoids. +\end{monster} + +\begin{monster}{Black pudding*}{ + 60 & + 10*(L), F5, XP1750 & + AC6, T10; touch (3d8) & + M, C(R,V); 1~(0) & + I0, N, ML12; maybe gems} + Dissolve wood, or corrode metal, in 1 turn. \\ + Only damaged by fire; weapons split it into smaller puddings (2HD, + D\,1d8). +\end{monster} + +\begin{monster}{Blackball}{ + 30 & + ---, XP7500 & + AC9; touch (disintegration) & + PM, VR(A); 1~(1) & + I0, ---, ML12; nil} +\end{monster} + +\begin{monster}{Blast spore}{ + 30 & + 1*(M, 1\,hp), F1, XP13 & + AC9; spores & + L, R(R,V); 1d3~(1) & + I0, N, ML9; nil} + In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\ + Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing + death in 24 hours; \emph{cure disease} cures. \\ + Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage). +\end{monster} + +\begin{monster}{Blink dog}{ + 120 & + 4*(S), F4, XP125 & + AC5, T16; bite (1d6) & + M, C(D,O,W); 1d6~($\d{1d6} + 3$) & + I9, L, ML6; C} + `Blink' -- teleport up to 40$'$. +\end{monster} + +\begin{monster}[2]{Boar}{ + \h Normal & + 90 (\,1500\,cn) & + 3*(M), F2, XP50 & + AC7, T17; tusk (2d4) & + A, C(W); 1d6~(1d6) & + I2, N, ML9; nil \\ + \h Great & + 90 (3\,000\,cn, $\times 3$) & + 10*(L), F5, XP1750 & + AC3, T10; tusk (2d8) & + GA, C(L,W); 1d6~(1d6) & + I2, N, ML9; nil} + Charge 20\,yd for double damage. +\end{monster} + +\begin{monster}{Bugbear}{ + 90 & + $3 + 1$(L), F3, XP50 & + AC5, T16; weapon ($\delta S = +1$) & + H, C(H,M,W); 2d8~(5d4) & + I7, C, ML9; (P, Q) B} + Surprise 3 in 6. +\end{monster} + +\begin{monster}{C\ae cilia}{ + 60 & + 6*(L), F3, XP500 & + AC6, T14; bite (1d8) & + L, R($\lnot$A); 1d3~(1d3) & + I0, N, ML9; B} + Swallows on 19 or 20: 1d8 damage per round. +\end{monster} + +\begin{monster}{Camel}{ + 150 (3000\,cn) & + 2(L), F1, XP20 & + AC7, T18; bite (1), hoof (1d4) & + A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) & + I2, N, ML7; nil} + Travel for 2 weeks without water. +\end{monster} + +\begin{monster}{Carrion crawler}{ + 120 & + $3 + 1$*(L), F2, XP75 & + AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) & + L, C(R,V); 1d4~(0) & + I0, N, ML9; B} +\end{monster} + +\begin{monster}[3]{Cat, great}{ + \h Mountain lion & + 150 & + $3 + 2$(M), F2, XP50 & + AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) & + A, C(M,HW,D); 1d4~(1d4) & + I2, N, ML8; U \\ + \h Panther (leopard) & + 210 & + 4(M), F2, XP75 & + AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) & + A, C(O,W); 1d2~(1d6) & + I2, N, ML8; U \\ + \h Lion & + 150 & + 5(L), F3, XP175 & + AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) & + A, C(warm); 1d4~(1d8) & + I2, N, ML9; U + \monsterbreak2 + \h Tiger & + 150 \swimming 90 & + 6(L), F3, XP275 & + AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) & + A, C(A,W); 1~(1d3) & + I2, N, ML9; U \\ + \h Smilodon (sabre-tooth) & + 150 & + 8(L), F4, XP650 & + AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) & + PA, C(L); 1d4~(1d4) & + I2, N, ML10; V} + Tigers surprise 4 in 6 in woodlands. +\end{monster} + +\begin{monster}{Centaur}{ + 180 & + 4(L), F4, XP75 & + AC5, T16; 2~hoof (1d6), weapon & + M, C(H,O,W); 0~(2d10) & + I10, N, ML8; A} + Young are 2HD, D\,1d2. +\end{monster} + +\begin{monster}{Centipede, giant}{ + 60 & + $\tfrac{1}{2}$*(S), NM; XP6 & + AC9, T19; bite (poison) & + L, C(R,V,W); 2d4~(1d8) & + I0, N, ML7; nil} + Poison (SvPn) causes illness for 10 days -- half speed movement and can't + do much else. +\end{monster} + +\begin{monster}{Chim\ae ra}{ + 120 \flying 180 (4\,500\,cn, $\times 3$) & + 9**(L), F9, XP2300 & + AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10), + bite (3d4) or breath (3d6) & + M, VR(H,M,R,V); 1d2~(1d4) & + I6, C, ML9; F} + Breath (fire) is cone $50' \times 10'$; three times per day. +\end{monster} + +\begin{monster}[2]{Cockatrice}{ + \h Prime plane & + 90 \flying 180 & + 5**(S), F5, XP425 & + AC6, T15; beak (1d6, petrification) & + M, VR(any); 1d4~(2d4) & + I2, N, ML7; D \\ + \h Plane of Earth & + 240 & + $1 + 1$*(S), F1, XP19 & + AC6, T18; beak (1, petrification) & + PM, VR(EE); 1d20~(2d20) & + I2, N, ML7; special} +\end{monster} + +\begin{monster}[3]{Crocodile}{ + \h Normal & + 90 \swimming 90 & + 2(M), F1, XP20 & + AC5, T18; bite (1d8) & + A, C(R); 0~(1d8) & + I2, N, ML7; nil \\ + \h Large & + 90 \swimming 90 & + 6(L), F3, XP275 & + AC3, T14; bite (2d8) & + A, C(R); 0~(1d4) & + I2, N, ML7; nil \\ + \h Giant & + 90 \swimming 90 & + 15(L), F8, XP1350 & + AC1, T8; bite (3d8) & + A, R(P); 0~(1d3) & + I2, N, ML7; nil} +\end{monster} + +\begin{monster}{Crab, giant}{ + 60 & + 3(L), F2, XP35 & + AC2, T17; pincer ($2 \times \d{2d6}$) & + L, R(C,R); 1d2~(1d6) & + I0, N, ML7; nil} + Can be found up to 6HD (D\,3d6). +\end{monster} + +\begin{monster}{Cyclops}{ + 90 & + 13*(L), F13, XP2300 & + AC5, T11; club (3d10) & + GH, R(H,M); 1~(1d4) & + I9, C, ML9; E, 5000\,gp} + Throws rocks (ranges 60/130/200, D\,3d6). \\ + 1 in 20: \emph{curse} once a week. +\end{monster} + +\begin{monster}[2]{Devilfish}{ + \h Normal & + \swimming 120 & + 1--4(L), see table & + AC6, see table; tail (1), bite (1) & + M, R(C); 20~($\d{1d6} \times 20$) & + I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\ + \h Vampire\textdagger & + \swimming 120 & + 5/6(L), see table & + AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) & + M, R(C); 20~($\d{1d6} \times 20$) & + I9, C, ML8; $\textrm{A} \times 2$, F per 20} + Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be + Turned as vampires. \\ + \begin{tabular}[C]{\shade ccccr} \hlx*{hv} + \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP} + \\ \hlx{vhv} + 1 & 15 & \01 & 19 & 10 \\ \hlx{+} + $1+3$* & \00 & \02 & 18 & 19 \\ \hlx{+} + 2* & \01 & \03 & 18 & 25 \\ \hlx{+} + $2+3$* & \00 & \04 & 17 & 35 \\ \hlx{+} + 3* & \01 & \05 & 17 & 50 \\ \hlx{+} + $3+3$* & \00 & \06 & 16 & 100 \\ \hlx{+} + 4** & \01 & \07 & 16 & 175 \\ \hlx{+} + $4+3$** & \00 & \08 & 15 & 275 \\ \hlx{+} + 5$^4$* & \01 & \09 & 15 & 675 \\ \hlx{+} + $5+3^5$*& \00 & 10 & 14 & 1100 \\ \hlx{+} + 6$^5$* & \01 & 10--16 & 14 & 1400 + \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}[3]{Dinosaur, aquatic}{ + \h Small & + 0--30 \swimming 120--180 & + 2--8(S--L), F1--4 & + AC7, T18--12; bite (1--2d4) & + P, R(L); 1d2--2d8 & + I1--3, N, ML3--6; nil \\ + \h Large & + 0--60 \swimming 150--240 & + 9--24*(L), F5--12 & + AC7--5, T11--3; bite (2d4--4d8) & + P, R(L); 1d2--1d4 & + I1--3, N, ML6--11; nil \emph{or} U, V \\ + \h Armoured & + 10--60 \swimming 90--150 & + 6--9(L), F3--5 & + AC4--2, T14--11; bite (1d4--2d8) & + P, R(L); 1d2--1d6 & + I1--3, N, ML7--9; nil} + 20HD and larger can swallow on hit roll of 20; may contain treasure. +\end{monster} + +\begin{monster}[3]{Dinosaur, land carnivore}{ + \h Small & + 120--180 & + 1--5(S--L), F1--3 & + AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) & + P, R(L); 2d4--2d6 & + I1--3, N, ML6--8; nil \\ + \h Large & + 120--210 & + 6--20*(L), F3--10 & + AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) & + P, R(L); 1d2--2d4 & + I1--3, N, ML9--11; nil \emph{or} U, V \\ + \h Flying & + \flying 150--210 & + 1--7(S--L), F1--4 & + AC7--6, T19--13; bite (1d3--2d6) & + P, R(L); 1d4--3d6 & + I1--3, N, ML6--8; nil} + 10HD and larger can hold on with bites causing automatic damage. \\ + 20HD can swallow on hit roll of 20; may contain treasure. +\end{monster} + +\begin{monster}[4]{Dinosaur, land herbivore}{ + \h Small & + 90--180 & + 1--5(S--L), F1--3 & + AC7, T19--15; tail/bite (1--2d4) & + P, R(L); 2d6--3d10 & + I1--3, N, ML4--6; nil \\ + \h Medium & + 60--120 & + 6--12(L), F3--6 & + AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) & + P, R(L); 1d6--2d8 & + I1--3, N, ML5--7; nil \\ + \h Armoured & + 60--120 & + 6--12(L), F3--6 & + AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6) + \emph{or} trample (2d8--3d6) & + P, R(L); 1d6--2d8 & + I1--3, N, ML5--7; nil \\ + \h Large & + 30--90 & + 13--40(L), F7--20 & + AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) & + P, R(L); 1d4--2d8 & + I1--3, N, ML6--8; nil} + May behave randomly (attack with tail, flee, trample). \\ + Trampling: must SvDR or take damage (maybe twice for large creatures). +\end{monster} + +\begin{monster}{Displacer beast}{ + 150 & + 6*(L), F6 ($+2$), XP500 & + AC2, T14; tentacle ($2 \times \d{2d4}$), + bite (T12, D\,1d6, if $hp \le 6$) & + M, R(H,J,W); 1d4~(1d4) & + I3, N, ML8; D} + Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC). +\end{monster} + +\begin{monster}[2]{Djinni, lesser*}{ + \h Prime plane & + 90 \flying 240 (3\,500\,cn); whirlwind \flying 120 & + $7 + 1$*(L), F14, XP1025 & + AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) & + PM, R(D, any); 1~(1) & + I14, C, ML12; nil \\ + \h Plane of Air & + 240 & + $7 + 1$*(L), F14, XP1025 & + AC3, T13; strike (2d8) & + PM, R(EA); 1d4~(1d\%) & + I14, C, ML9; special} + On home plane: immune to 1st-level spells and all water-based attacks; + detects invisible 120$'$ range. \\ + Each three times per day: \emph{create food and drink} (as C7); + \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1 + round); \emph{create soft goods and wooden objects} (up to 1000\,cn); + become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind}; + create \emph{illusion} (visible and audible, until touched or dispelled, no + concentration required). \\ + Change to whirlwind takes 5 rounds; whirlwind is $70' \times + (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD + must SvDR or be swept aside. \\ + Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must + rest 1 turn afterwards. +\end{monster} + +\begin{monster}{Djinni, greater (Pasha)**}{ + 120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 & + 15***(L), M30, XP4800 & + AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) & + PM, VR(D, any); 1~(1) & + I14, C, ML11; nil} + Regenerate 3\,hp per round. \\ + As lesser Djinni powers, at will. \\ + Enter/leave Ethereal plane (1 round conc.). \\ + Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to + gas}; \emph{weather control}. \\ + Change to whirlwind takes 1 round; whirlwind is $120' \times + (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD + must SvDR or be swept aside. +\end{monster} + +\begin{monster}{Dolphin}{ + \swimming 180 & + 3*(L), D6, XP50 & + AC5, T17; head~butt (2d4) & + A, C(C), 0~(1d20) & + I15, L, ML10; nil} + Hold breath for 15 minutes. \\ + Telepathy with other dolphins within 50 miles. \\ + Underwater: \emph{detect magic}, range 360$'$. +\end{monster} + +\begin{monster}{Doppelg\"anger}{ + 90 & + 4*(M), F8, XP125 & + AC5, T16; bite (1d12) & + M, R(any); 1d6~(1d6) & + I9, C, ML8; E} + Immune to \emph{sleep} and \emph{charm}. \\ + Learns victim's knowledge (not spells) telepathically. +\end{monster} + +\begin{monster}[3]{Dragon}{ + \h Small & + 90 \flying 240 ($L \times 1000$\,cn, $\times 3$) & + $L$**(L), F$L$ & + $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or} + crush (1 human); \newline + Swoop: claw, pick up on 20 & + D, R; 1d4~(1d4) & + I9, H \\ + \h Large & + 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) & + $L$***(L), F$2L$ & + $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or} + Swoop: $\textrm{claw} \times 2$, pick up on 18--20 & + D, R; 1d3~(1d3) & + I12, $\textrm{H} \times 2$, I \\ + \h Huge & + 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) & + $L$****(L), F36 & + $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing} + \times 2$, tail) \emph{or} + Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 & + D, R; 1d2~(1d2) & + I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$} + + \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv} + \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv} + & S & & Cone: $80' \times (2'$--$30')$ \\ + & L & Cold, \emph{crystalize} + & Cone: $80' \times (2'$--$40')$ \\ + White \nl Crystal \nl\nl + & H & & Cone: $80' \times (2'$--$40')$ \\ \hlx{+} + & S & & Line: $60' \times 5'$ \\ + & L & Acid, \emph{darkness} + & Line: $90' \times 5'$ \\ + Black \nl Onyx \nl\nl + & H & & Line: $120' \times 5'$ \\ \hlx{+} + & S & & Cloud: $50' \times 40' \times 30'$ \\ + & L & Gas, \emph{disease} + & Cloud: $50' \times 40' \times 30'$ \\ + Green \nl Jade \nl\nl + & H & & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+} + & S & & Line: $100' \times 5'$ \\ + & L & Lightning, \emph{vapourize} + & Line: $150' \times 5'$ \\ + Blue \nl Sapphire \nl\nl + & H & & Line: $200' \times 5'$ \\ \hlx{+} + & S & & Cone: $90' \times (2'$--$30')$ \\ + & L & Fire, \emph{melt} + & Cone: $135' \times (2'$--$30')$ \\ + Red \nl Ruby \nl\nl + & H & & Cone: $180' \times (2'$--$30')$ \\ \hlx{+} + & S & & Cone: $90' \times (2'$--$30')$ \nl + Cloud: $50' \times 40' \times 30'$ \\ + Gold \nl Amber + & L & Fire, \emph{melt} \nl gas, \emph{disease} + & Cone: $135' \times (2'$--$30')$ \nl + Cloud: $50' \times 40' \times 30'$ \\ + & H & & Cone: $180' \times (2'$--$30')$ \nl + Cloud: $50' \times 50' \times 30'$ \\ + \hlx*{vh} + \end{tabular} + + \goodbreak + + \begin{description} + \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6) + when used -- cause minimum damage and destroyed; \emph{stone to flesh} + reverses. + \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see + through; dispelled by \emph{light} or \emph{dispel magic}. + \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected + by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured + by \emph{cure disease}. + \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent, + move $60$; reversed by \emph{dispel magic}. + \item[Melt] Paper destroyed immediately, leather in 1 round, other + nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4 + + \delta G$ rounds; magical items giving immunity to fire melt in + double time; immersion in water prevents. + \end{description} + + \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv} + \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\ + \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} & + \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv} + & S & 3 & 6 & 14 &\0F6 & \d{1d4} & \d{2d8} \\ + & L & 1 & 9 & 11 & F18 & \d{1d6} + 1 & \d{2d8} + 4 \\ + White \nl Crystal \nl\nl + & H & -1 & 12 &\09 & F36 & \d{1d8} + 2 & \d{2d8} + 8 \\ \hlx{+} + & S & 2 & 7 & 13 &\0F7 & \d{1d4} + 1 & \d{2d10} \\ + & L & 0 &10+3 & 10 & F21 & \d{1d6} + 2 & \d{2d10} + 4 \\ + Black \nl Onyx \nl\nl + & H & -2 & 14 &\08 & F36 & \d{1d8} + 3 & \d{2d10} + 8 \\ \hlx{+} + & S & 1 & 8 & 12 &\0F8 & \d{1d6} & \d{3d8} \\ + & L & -1 & 12 &\09 & F24 & \d{1d8} + 1 & \d{3d8} + 4 \\ + Green \nl Jade \nl\nl + & H & -3 & 16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8 \\ \hlx{+} + & S & 0 & 9 & 11 &\0F9 & \d{1d6} + 1 & \d{3d10} \\ + & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2 & \d{3d10} + 4 \\ + Blue \nl Sapphire \nl\nl + & H & -4 & 18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+} + & S & -1 & 10 & 10 & F10 & \d{1d8} & \d{4d8} \\ + & L & -3 & 15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4 \\ + Red \nl Ruby \nl\nl + & H & -5 & 20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8 \\ \hlx{+} + & S & -2 & 11 & 10 & F11 & \d{2d4} & \d{6d6} \\ + & L & -4 &16+3 &\07 & F33 & \d{3d4} & \d{6d6} + 4 \\ + Gold \nl Amber \nl\nl + & H & -6 & 22 &\04 & F36 & \d{4d4} & \d{6d6} + 8 \\ + \hlx*{vh} + \end{tabular} + + \begin{tabular}[C]{\shade lclcl} \hlx*{hv} + \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat} + \\ \hlx{vhv} + White & N & Crystal & L & Cold \\ \hlx{+} + Black & C & Onyx & N & Swamp, marsh \\ \hlx{+} + Green & C & Jade & N & Jungle, woods\\ \hlx{+} + Blue & N & Sapphire & L & Desert, open \\ \hlx{+} + Red & C & Ruby & L & Hills, mountains + \\ \hlx{+} + Gold & L & Amber & C & Any \\ \hlx*{vh} + \end{tabular} + + \begin{description} + \item[Kick] SvPs or be knocked over; damage is penalty to save. + \item[Tail] As for kick, but also disarmed. + \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save. + \item[Crush] SvDR or take damage; option to stay (and take damage) holding + edged weapon: $+4$ to hit, double damage. + \item[Hover] Use all six attacks; must land after hovering. + \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught + victim may attack at $-2$, minimum damage; automatic damage each round; + bite at $-2$ to hit to transfer from claw to mouth. + \end{description} + + \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv} + \multicolumn{2}{c}{} & + \multicolumn{5}{c}{\th{Spells by level}} & + \multicolumn{2}{c}{\th{Experience}} \\ + \th{Colour} & \c{\th{Size}} & + \th{1} & \th{2} & \th{3} & \th{4} & \th{5} & + \c{\th{Normal}} & \c{\th{Spells}} + \\ \hlx{vhv} + & S & 1 &---&---&---&--- & 725 & 950 \\ + & L & 4 & 2 &---&---&--- & 3\,000 & 3\,700 \\ + White \nl Crystal \nl\nl + & H & 5 & 3 & 1 &---&--- & 4\,750 & 5\,625 \\ \hlx{+} + & S & 4 &---&---&---&--- & 1\,250 & 1\,650 \\ + & L & 5 & 3 &---&---&--- & 3\,500 & 4\,300 \\ + Black \nl Onyx \nl\nl + & H & 5 & 4 & 3 &---&--- & 5\,500 & 6\,500 \\ \hlx{+} + & S & 3 & 3 &---&---&--- & 1\,750 & 2\,300 \\ + & L & 4 & 4 & 3 &---&--- & 3\,875 & 4\,750 \\ + Green \nl Jade \nl\nl + & H & 5 & 5 & 4 & 3 &--- & 6\,250 & 7\,350 \\ \hlx{+} + & S & 4 & 4 &---&---&--- & 2\,300 & 3\,000 \\ + & L & 5 & 5 & 3 &---&--- & 4\,500 & 5\,500 \\ + Blue \nl Sapphire \nl\nl + & H & 5 & 5 & 5 & 4 &--- & 7\,525 & 8\,875 \\ \hlx{+} + & S & 3 & 3 & 3 &---&--- & 2\,500 & 3\,250 \\ + & L & 5 & 4 & 3 & 2 &--- & 4\,800 & 5\,850 \\ + Red \nl Ruby \nl\nl + & H & 5 & 5 & 4 & 3 & 2 & 9\,575 & 11\,375 \\ \hlx{+} + & S & 4 & 4 & 4 &---&--- & 2\,700 & 3\,500 \\ + & L & 5 & 5 & 4 & 3 &--- & 5\,450 & 6\,600 \\ + Gold \nl Amber \nl\nl + & H & 5 & 5 & 5 & 4 & 3 & 11\,750 & 14\,000 \\ + \hlx*{vh} + \end{tabular} + +\end{monster} + +\begin{monster}{Dragon turtle*}{ + 30 \swimming 90 & + 30*(L), F15, XP9000 & + AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) & + D, R(C); 0~(1) & + I5, C, ML10; H} + Steam breath weapon, $50' \times 40' \times 40'$. +\end{monster} + +\begin{monster}[4]{Drake}{ + \h Mandrake & + 120 \flying 30 & + 3***(M), M6, XP80 & + AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) & + D, R(any); 1d4~(1d4) & + I10, C, ML8; ($\textrm{V} \times 2$) E \\ + \h Wooddrake & + 120 \flying 30 & + 4***(M), M8, XP225 & + AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) & + D, R(any); 1d4~(1d4) & + I10, C, ML8; ($\textrm{V} \times 2$) E \\ + \h Colddrake & + 120 \flying 30 & + 5***(M), M10, XP550 & + AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) & + D, R(any); 1d4~(1d4) & + I10, C, ML8; ($\textrm{V} \times 2$) E \\ + \h Elemental* & + 120 \flying 30 & + 6$^4$*(M), M12, XP1175 & + AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) & + PM, VR(any); 1d4~(1d4) & + I0, C, ML8; special} + Abilities of T5 or better. \\ + Cannot pass \emph{protection from evil} effect. \\ + Mandrake change to human form. \\ + Wooddrake change to elf or human form. \\ + Colddrake change to dwarf or gnome form. \\ + Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$ + shorter than usual); cannot throw rocks; 2d6 damage per hit. +\end{monster} + +\begin{monster}{Drolem***}{ + 120 \flying 240 (20\,000\,cn) & + 20$^5$*(L), F10, XP11375 & + AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) & + EC, VR(any); 1~(1) & + I3, N, ML12; nil} + Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells, + fire, cold and gases, and 1st--4th level spells. \\ + See invisible, range 60$'$. +\end{monster} + +\begin{monster}{Dryad}{ + 120 & + 2*(M), E4, XP25 & + AC5, T18; weapon & + H, R(W); 0~(1d6) & + I14, N, ML6; D} + Can \emph{charm} at will, $-2$ to save. \\ + Dies if home tree killed, or if further than 240$'$ from it more than 1 + turn. +\end{monster} + +\begin{monster}{Dwarf}{ + 60 & + 1, D1, XP10 & + AC4, T19; weapon & + H, C(H,M); 1d6~(5d8) & + I10, L/N, ML8/10; (Q, S) G} + Infravision $60'$. \\ + For each 20 dwarves, 3--8 level leader -- raises morale to 10. +\end{monster} + +\begin{monster}[2]{Efreeti, lesser*}{ + \h Prime plane & + 90 \flying 240 (5\,000\,cn) & + 10*(L), F15, XP1750 & + AC5, T10; fist (2d8, 3d8 as pillar) & + PM, R(D, any); 1~(1) & + I14, C, ML12; nil \\ + \h Plane of Fire & + 240 & + 10*(L), F15, XP1750 & + AC1, T10; strike (2d8) & + PM, R(EF); 1d4~(1d\%) & + I14, C, ML8; special} + \goodbreak + On home plane: immune to 1st-level spells and all earth-based attacks; + detects invisible 120$'$ range. \\ + Each three times per day: \emph{create food and drink} (as C7); + \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1 + round); \emph{create soft goods and wooden objects} (up to 1000\,cn); + become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of + flame}; create \emph{illusion} (visible and audible, until touched or + dispelled, no concentration required). \\ + The \emph{pillar of flame} ignites items within 5$'$; lasts for + 3~rounds. \\ + Serves for 101~days (summoned by \emph{create magical monsters}, bound by + \emph{wish}). +\end{monster} + +\begin{monster}{Efreeti, greater (Amir)**}{ + 120 (20\,000\,cn) \flying 360 (10\,000\,cn) & + 20***(L), M36, XP7775 & + AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$ + as pillar) & + PM, VR(D, any); 1~(1) & + I14, C, ML11; nil} + Regenerate 2\,hp per round. \\ + As lesser Efreeti powers, at will. \\ + Enter/leave Ethereal plane (1 round conc.). \\ + Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive + cloud} (all as M20). \\ + The \emph{pillar of flame} ignites items within 15$'$; lasts + indefinitely. +\end{monster} + +\begin{monster}[4]{Elemental*}{ + \h Staff & + By element & + 8(L), F8, XP650 & + AC2, T12; (1d8) & + PM, C(any); 1~(1) & + I9, N, ML10; nil \\ + \h Device & + By element & + 12(L), F12, XP1250 & + AC0, T9; (2d8) & + PM, C(any); 1~(1) & + I9, N, ML10; nil \\ + \h Spell & + By element & + 16(L), F16, XP1850 & + AC$^-$2, T7; (3d8) & + PM, C(any); 1~(1) & + I9, N, ML10; nil \\ + \h Home plane & + 360 & + $L$*(L), F$L$ & + See table below & + PM, C(E); 1d6~(1d\%) & + I9, N, ML9; varies} + \begin{description} + \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\ + Double damage from dominant element (SvS for normal); minimal damage from + dominated element. + \item[Home plane] Immune to 1st--5th level spells, \emph{charm}, + \emph{hold} and other mental attacks, \emph{illusions} and any + instant-death effect. \\ + If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta + G$\% chance of being destroyed). + \end{description} + + \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv} + \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} & + \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} + \\ \hlx{vhv} + \01 & 5 & 19 & 1&2 & 10 & 17 & -3 & 7 & 3&10 & 2\,000 \\ \hlx{+} + \02 & 5 & 18 & 1&2 & 20 & 18 & -3 & 6 & 3&10 & 2\,125 \\ \hlx{+} + \03 & 4 & 17 & 1&4 & 30 & 19 & -4 & 6 & 4&8 & 2\,250 \\ \hlx{+} + \04 & 4 & 16 & 1&4 & 75 & 20 & -4 & 5 & 4&8 & 2\,375 \\ \hlx{+} + \05 & 3 & 15 & 1&6 & 175 & 21 & -5 & 5 & 5&8 & 2\,500 \\ \hlx{+} + \06 & 3 & 14 & 1&6 & 275 & 22 & -5 & 4 & 5&8 & 2\,750 \\ \hlx{+} + \07 & 2 & 13 & 1&8 & 450 & 23 & -6 & 4 & 6&8 & 3\,000 \\ \hlx{+} + \08 & 2 & 12 & 1&8 & 650 & 24 & -6 & 3 & 6&8 & 3\,250 \\ \hlx{+} + \09 & 1 & 11 & 2&6 & 900 & 25 & -7 & 3 & 7&8 & 3\,500 \\ \hlx{+} + 10 & 1 & 10 & 2&6 & 1\,000 & 26 & -7 & 2 & 7&8 & 3\,750 \\ \hlx{+} + 11 & 0 & 10 & 2&8 & 1\,100 & 27 & -8 & 2 & 8&8 & 4\,000 \\ \hlx{+} + 12 & 0 & 9 & 2&8 & 1\,250 & 28 & -8 & 1 & 8&8 & 4\,250 \\ \hlx{+} + 13 & -1 & 9 & 2&10 & 1\,350 & 29 & -9 & 1 & 9&8 & 4\,500 \\ \hlx{+} + 14 & -1 & 8 & 2&10 & 1\,500 & 30 & -9 & 0 & 9&8 & 4\,750 \\ \hlx{+} + 15 & -2 & 8 & 3&8 & 1\,650 & 31 & -10 & 0 & 10&8 & 5\,000 \\ \hlx{+} + 16 & -2 & 7 & 3&8 & 1\,850 & 32 & -10 & -1 & 10&8 & 5\,250 \\ \hlx*{vh} + \end{tabular} + + \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv} + \th{Element} & \th{Movement} & \th{Size} + & \th{Extra damage (1d8)} \\ \hlx{vhv} + Air + & \flying 360 ($L \times 500$\,cn) + & $2L' \times L/2'\phi$ + & Flying opponents \\ \hlx{+} + Earth + & 60 ($L \times 500$\,cn) + & $L' \times L'\phi$ + & Opponents ground \\ \hlx{+} + Fire + & 120 ($L \times 500$\,cn) + & $L' \times L'\phi$ + & Opponents with cold-based attacks \\ \hlx{+} + Water + & 60 \swimming 180 ($L \times 500$\,cn) + & $L/2' \times 2L'\phi$ + & Opponents in water \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Elemental ruler****}{ + 120 & + $L$***(L), F36, XP$28500 + 1000(L - 41)$ & + T$^-$3; see table below & + PM, VR(E); 1d6~(1d6) & + I15, L/N, ML11; varies} + \begin{tabular}[C]{\shade cMrMl} \hlx*{hv} + \th{HD} & \th{AC} & \th{Damage} \\ \hlx{vhv} + 41--48 & -11 & 2 \times \d{8d12} \\ \hlx{+} + 49--56 & -12 & 2 \times \d{9d12} \\ \hlx{+} + 41--64 & -13 & 2 \times \d{10d12} \\ \hlx{+} + 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+} + 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}[2]{Elephant}{ + \h Normal & + 120 (9\,000\,cn, $\times 3$) & + 9*(L), F5, XP1600 & + AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) & + A, R(O,W); 0~(1d20) & + I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\ + \h Mastodon & + 120 (7\,500\,cn, $\times 3$) & + 15(L), F8, XP1650 & + AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) & + A, VR(L); 0~(2d8) & + I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk} + Initial charge causes double tusk damage. +\end{monster} + +\begin{monster}{Elf}{ + 120 & + 1d6*(M), E1, XP6 & + AC5, T19; weapon & + H, R(C,W); 1d4~(2d24) & + I13, L/N, ML8/10; (S, T) E} + Immune to ghoul paralysis. \\ + Infravision $60'$. \\ + One first-level magic-user spell each. \\ + For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale + to 10. +\end{monster} + +\begin{monster}{F\ae rie}{ + 120 \flying 240 & + $1 + 1$*(S), E1, XP19 & + AC5, T18; weapon & + H, R(any); 1d6~($\d{5d8} + 20$) & + I13, any, ML9; nil} + Always invisible; see invisible easily. \\ + At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube), + \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out + candles, open flames flicker, flying movement increases to 360). +\end{monster} + +\begin{monster}{Ferret, giant}{ + 150 & + $1 + 1$(S), F1, XP15 & + AC5, T18; bite (1d8) & + GA, C(V,W); 1d8~(1d12) & + I2, N, ML8; nil} +\end{monster} + +\begin{monster}[3]{Fish, giant}{ + \h Bass & + \swimming 120 & + 2(L), F1, XP20 & + AC7, T18; bite (1d6) & + GA, C(C,R); 0~(2d4) & + I1, N, ML8; nil \\ + \h Rockfish & + \swimming 180 & + $5 + 5$*(L), F3, XP400 & + AC7, T18; spine ($4 \times ($1d4, poison$)$) & + GA, C(C,R); 0~(2d4) & + I1, N, ML8; nil \\ + \h Sturgeon & + \swimming 180 & + $10 + 2$*(L), F5, XP1900 & + AC7, T10; bite (2d10) & + GA, C(C,R); 0~(2d4) & + I1, N, ML8; nil} + Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or + paralyzed. +\end{monster} + +\begin{monster}[4]{Gargantua}{ + \h Carrion crawler & + 240 & + 25*(L), F13; XP6500 & + AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) & + GL, VR(R,V); 1~(1) & + I0, N, ML11; $\textrm{B} \times 4$ \\ + \h Gargoyle* & + 180 \flying 300 (16\,000\,cn) & + 32**(L), F32; XP10000 & + AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) & + GC, VR(R,V); 1~(1) & + I5, C, ML11; $\textrm{C} \times 4$ \\ + \h Troll & + 240 & + 51**(L), F36; XP29000 & + AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) & + GM, VR(V,any); 1~(1) & + I6, C, ML11; $\textrm{D} \times 4$ \\ + \h Any & + $\times 2$ ($\textrm{load} \times 8$) & + $8L$, F$8L$ or F$4L$ & + AC; $4 \times \textrm{dmg}$ & + VR; 1~(1) & + ML11; $4 \times \textrm{treasure}$} + Regeneration is four times normal rate. +\end{monster} + +\begin{monster}{Gargoyle*}{ + 90 \flying 150 (2\,000\,cn) & + 4**(L), F8; XP175 & + AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) & + C, VR(R,V); 1d6~(1d4) & + I5, C, ML11; C} +\end{monster} + +\begin{monster}{Gelatinous cube}{ + 60 & + 4*(L), F2; XP125 & + AC8, T16; (2d4, paralysis) & + M, C(R,V); 1~(1d4) & + I0, N, ML12; (V)} + Immune to cold and lightning. \\ + Paralysis lasts for 2d4 turns. +\end{monster} + +\begin{monster}{Ghoul}{ + 90 & + 2*(M), F2, XP25 & + AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes & + U, C(R,V); 1d6~(2d8) & + I3, C, ML9; B} + Paralysis lasts for 2d4 turns. +\end{monster} + +\begin{monster}[4]{Giant}{ + \h Hill & + 120 & + 8(L), F8, XP650 & + AC4, T12; weapon (2d8) & + GH, C(H,M); 1d4~(1d4) & + I7, C, ML8; E, 5000\,gp \\ + \h Stone & + 120 & + 9(L), F9, XP900 & + AC4, T11; weapon (3d6) & + GH, C(V); 1d2~(1d6) & + I10, N, ML9; E, 5000\,gp \\ + \h Frost & + 120 & + $10 + 1$*(L), F10, XP1900 & + AC4, T10; weapon (4d6) & + GH, C(A); 1d2~(1d4) & + I14, C, ML9; E, 5000\,gp \\ + \h Fire & + 120 & + $11 + 2$*(L), F8, XP2125 & + AC4, T9; weapon (5d6) & + GH, C(M); 1d2~(1d3) & + I13, C, ML9; E, 5000\,gp + \monsterbreak{4} + \h Cloud & + 120 & + 13*(L), F13, XP2300 & + AC4, T9; weapon (6d6) & + GH, C(M,cloud); 1d2~(1d3) & + I16, N, ML10; E, 5000\,gp \\ + \h Storm & + 150 & + 15**(L), F15, XP3750 & + AC2, T8; weapon (8d6) & + GH, C(C,M); 1~(1d3) & + I18, L, ML10; E, 5000\,gp \\ + \h Mountain & + 150 & + 12*--20*(L), F$L$ & + AC0, T9--5; weapon (5d10) & + GH, C(M); 1d4~(1d20) & + I11, N, ML9; E, 5000\,gp \\ + \h Sea & + 120 & + 9*--15*(L), F$L$ & + AC0, T11--8; weapon (4d10) & + GH, C(C); 1d2~(1d20) & + I12, N, ML10; E, 5000\,gp} + + \begin{description} + \item[Stone] 50\% chance of 1d4 cave bears as guards. + \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards. + \item[Fire] Immune to fire attacks. \\ + 1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards. + \item[Cloud] Surprised only 1 in 6. \\ + 1d6 small rocs or 6d6 dire wolves as guards. + \item[Storm] Immune to lightning. \\ + Create thunderstorms in 1 turn, then throw one lightning + bolt every 5 rounds; damage is remaining hp, SvS for half. \\ + 2d4 gryphons or 3d6 giant crabs as guards. + \item[Sea] Breathe water; hold breath for 1 turn on land. \\ + Create current (underwater cone $50' \times 30'$; surface wave $120' + \times 60'$): those within area shoved $60'$ away, SvDR or stunned for + 1d6 rounds; 2d6 hull points of damage to ships. + \end{description} + + \begin{tabular}[C]{\shade lMccc} \hlx*{hv} + \th{Type} & \th{Height} & \th{Rock range} & \th{Damage} \\ \hlx{vhv} + Hill & 12' & 30/60/100 & 3d6 \\ \hlx{+} + Stone & 14' & 100/200/300 & 3d6 \\ \hlx{+} + Frost & 18' & 60/130/200 & 3d6 \\ \hlx{+} + Fire & 16' & 60/130/200 & 3d6 \\ \hlx{+} + Cloud & 20' & 60/130/200 & 3d6 \\ \hlx{+} + Storm & 22' & 150/300/450 & 3d6 \\ \hlx{+} + Mountain & L' & 100/200/400 & 4d6 \\ \hlx{+} + Sea & L + 6' & --- & --- \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Gnoll}{ + 90 & + 2(L), F2, XP20 & + AC5, T18; weapon ($\delta S = +1$) & + H, C(H,M); 1d6~(3d6) & + I7, C, ML8; (P) D} + For each 20, one leader (3HD, 16\,hp). +\end{monster} + +\begin{monster}{Gnome}{ + 60 & + 1(S), D1, XP20 & + AC5, T19; weapon & + H, C(V,O); 1d8~(5d8) & + I11, L/N, ML8/10; (P) C} + Infravision $90'$ range. \\ + For each 20, one leader (2HD, 11\,hp, T18, XP20). \\ + Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD, + $\d{1d4} + 9$\,hp, T17, XP30). +\end{monster} + +\begin{monster}{Goblin}{ + 90 & + $1 - 1$(S), NM, XP5 & + AC6, T19; weapon & + H, C(H,M,V,W); 2d8~(6d10) & + I9, C, ML7/9; (R) C} + Infravision $90'$ range. \\ + In daylight, $-1$ to hit. \\ + 20\% chance: 1 in 4 rides a dire wolf. \\ + King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD, + 2d6\,hp, T18, XP20); no penalty in daylight. +\end{monster} + +\begin{monster}[3]{Golem*}{ + \h Wood & + 120 (1\,000\,cn) & + $2 + 2$(S), F1, XP35 & + AC7, T17; fist (1d8) & + C, R(any); 1~(1) & + I4, N, ML12; nil \\ + \h Bone & + 120 (3\,000\,cn) & + 6*(M), F4, XP500 & + AC2, T14; weapon (4 attacks) & + C, R(any); 1~(1) & + I4, N, ML12; nil \\ + \h Obsidian & + 120 (3\,000\,cn) & + 6*(L), F3, XP500 & + AC3, T17; weapon \emph{or} fist (2d4) & + C, R(any); 1~(1) & + I4, N, ML12; nil + \monsterbreak{3} + \h Mud & + 90 (4\,000\,cn) & + 8*(M), F1, XP35 & + AC9, T12; hug (2d6) & + C, R(any); 1~(1) & + I4, N, ML12; nil \\ + \h Amber & + 120 (5\,000\,cn) & + 10*(L), F5, XP1750 & + AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) & + C, R(any); 1~(1) & + I4, N, ML12; nil \\ + \h Bronze & + 240 (10\,000\,cn) & + 20**(L), F10, XP5975 & + AC0, T5; fist (4d10) & + C, R(any); 1~(1) & + I4, N, ML12; nil} + \begin{description} + \item[Wood] Immune to cold, and all missiles. \\ + $-1$ on initiative. \\ + $-2$ on save, $+1$ damage per die, against fire. + \item[Bone] Immune to fire, cold and electricity. + \item[Mud] Holds on when it hits, causing automatic damage in + subsequent rounds. + \item[Amber] Resemble giant cat. Excellent tracking; detect + invisible within $60'$. + \item[Bronze] $16'$ tall. \\ + Only 3d10 damage against fire-resistant opponents. \\ + When hit with edged weapon, opponent SvDR or takes 2d6 damage from + spurting molten bronze. + \end{description} +\end{monster} + +\begin{monster}[2]{Gorgon}{ + \h Prime plane & + 120 & + 8*(L), F8, XP1200 & + AC2, T12; horn (2d6) \emph{or} breath (petrification) & + M, VR(H,O); 1d2~(1d4) & + I1, C, ML8; E \\ + \h Plane of Earth & + 120 & + 4*(L), F4, XP125 & + AC2, T16; horn (1d4) \emph{or} breath (petrification) & + PM, VR(EE); 1d8~(3d12) & + I1, N, ML5; nil} + Immune to petrification. \\ + Breath is cloud $60' \times 10' \times 10'$. +\end{monster} + +\begin{monster}{Grab grass}{ + --- & + 1 per $5'$ square (M), NM, XP10 & + AC9, T19; grab & + L, C(H,J,O); --- & + I0, N, ML12; nil} + Chance to break free is $\max(S - 11, 1)$ in 12. +\end{monster} + +\begin{monster}{Grey ooze}{ + 10 & + 3*(L), F2, XP50 & + AC8, T17; acid (2d8) & + L, C(R,V); 1d4~(1d4) & + I0, N, ML12; nil} + Immune to cold and fire. \\ + Acid dissolves normal weapons and armour in 1 round, magical items in 1 + turn. \\ + Continuous damage after first hit. +\end{monster} + +\begin{monster}{Green slime}{ + 3 & + 2**(L), F1, XP30 & + Always hit, T18; slime & + L, C(R,V); 1~(0) & + I0, N, ML7; (P, S) B} + Only harmed by fire and cold. \\ + Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\ + Turns flesh to green slime; must be burnt off, or removed with \emph{cure + disease}. If not removed, victim transforms completely after $\d{1d4} + + 6$ rounds. Burning does half damage to the slime and half to the victim. +\end{monster} + +\begin{monster}{Gremlin}{ + 120 & + 1**(S), E1, XP16 & + AC7; chaotic aura $20'$ radius & + M, R(any); 1d6~(1d6) & + I9, C, ML12; nil} + Missed attack must roll for attacking self; caster of spells must SvS or + spell affects caster. +\end{monster} + +\begin{monster}{Gryphon}{ + 120 \flying 360 (3\,500\,cn, $\times 5$) & + 7(L), F4, XP450 & + AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) & + M, R(M); 1~(2d8) & + I2, N, ML8; E} + Within $120'$ of a horse, make ML check or attack it. +\end{monster} + +\begin{monster}[2]{Hag}{ + \h Black & + 150 \swimming 50 & + 11$^5$*--20$^6$*(M), C$L$ & + AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) & + M, VR(W); 1~(1) & + I12, C, ML10; C \\ + \h Sea\textdagger & + 120 \swimming 150 & + 8***(M), F8, XP2300 & + AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) & + M, VR(W); 1~(1) & + I12, C, ML10; C} + Control undead as if $\textrm{HD} = 2L$. \\ + Black hags cast spells as C$L$. \\ + Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$ + rounds. +\end{monster} + +\begin{monster}{Halfling}{ + 90 & + $1 - 1$(S), H1, XP5 & + AC7, T19; weapon & + H, C(H,O); 3d6~(5d8) & + I11, L, ML8/10; (P, S) B} + $+1$ to hit with missiles. \\ + $+2$ AC bonus against size-L opponents. \\ + 90\% hiding in woods. \\ + For each 10, leader (2HD). \\ + Shire: sherriff (2--7HD), 5d4 guards (2HD). +\end{monster} + +\begin{monster}{Harpy}{ + 60 \flying 150 & + 3*(M), F6, XP50 & + AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon & + M, R(H,M); 1d6~(2d4) & + I7, C, ML7; C} + Singing: hearers SvS or are \emph{charmed}. +\end{monster} + +\begin{monster}[3]{Haunt**}{ + \h Banshee & + \flying 60 & + 13$^4$*(M), ---, XP5150 & + AC$^-3$, T9; touch (age $\d{1d4} \times 10$ years) & + U, VR(R); 1~(1) & + I12, C, ML9; E, N, O \\ + \h Ghost & + \flying 90 & + 14$^4$*(M), ---, XP5500 & + AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) & + U, VR(R); 1~(1) & + I14, any, ML10; E, N, O \\ + \h Poltergeist & + \flying 60 & + 12$^4$*(M), ---, XP4750 & + AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) & + U, VR(R); 1d4~(0) & + I13, C, ML11; E, N, O} + Immune to all spells except those affecting evil. \\ + Avoid sunlight and magical light. \\ + Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those + within must SvS or be pulled into the Ethereal plane, where they are + helpless. \\ + Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4 + rounds. \\ + Turning: haunt SvS to avoid destruction (only Turned instead). + %% change from official rules, which are nonsensical + \begin{description} + \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check + morale at $-4$. + \item[Ghost] Once per turn: \emph{magic jar} (range $30'$). + \item[Poltergeist] Invisible. + \end{description} +\end{monster} + +\begin{monster}{Headsman (and thug)}{ + 120 & + 1**--12$^6$(M), T$L$, XP see table & + AC4 or better, T as thief; weapon & + H, R(settled); 1d6~(2d12) & + I12, N, ML7+; (U, V), F} + 90\% undetectable in disguise at $L \ge 6$. + \emph{Thugs:} As thief of same level. \\ + Preparations for surprise allows surprise 3 in 6 and assassination + $(10 + L - \max(L', 9))$ in 20. + \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv} + \th{HD} & \th{*} & \th{XP} & + \th{HD} & \th{*} & \th{XP} & + \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv} + \01 & 2 & 16 & \05 & 2 & 425 & \09 & 4 & 3\,700 \\ \hlx{+} + \02 & 2 & 30 & \06 & 3 & 950 & 10 & 5 & 4\,750 \\ \hlx{+} + \03 & 2 & 65 & \07 & 3 & 1\,650 & 11 & 5 & 5\,100 \\ \hlx{+} + \04 & 2 & 175 & \08 & 4 & 2\,850 & 12 & 6 & 6\,500 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Helion*}{ + 90 \flying 240 & + 9*(L), F9, XP1600 & + AC1, T11; grasp (2d8 per round) & + PM, VR(EF), 1d4~(2d20) & + I14, L, ML9; special} + Immune to poison, 1st--2nd level spells and attacks based on earth. \\ + At will: \emph{detect invisible}. \\ + Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall + of fire}, \emph{earth to fire}. \\ + Complete control over fire. +\end{monster} + +\begin{monster}{Hellhound}{ + 120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) & + 3**--7**(M), F$L$, XP65/175/425/725/1250 & + AC4, T17--13; bite (1d6) or breath ($L$d6) & + M, R(M,V); 2d4~(2d4) & + I12, C, ML9; C} + Immune to normal fire. \\ + Detect invisible (75\% chance, $60'$ range). \\ + Breath: SvDB for half damage. +\end{monster} + +\begin{monster}{Hippogriff}{ + 180 \flying 360 (3\,000\,cn) & + $3 + 1$(L), F2, XP50 & + AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) & + M, R(M); 0~(2d8) & + I3, N, ML8; nil} + Morale check when sighting pegasi, or attack. +\end{monster} + +\begin{monster}{Hobgoblin}{ + 90 & + $1 + 1$(M), F1, XP15 & + AC6, T18; weapon & + H, C(H,M,W); 1d6~(4d6) & + I10, C, ML8/10; (Q) D} + Infravision $60'$ range. \\ + King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16, + 3d6\,hp, XP75). +\end{monster} + +\begin{monster}{Horde}{ + 150 & + 3*--21*(S--L), fails saves, XP see table & + AC3; bite, see table & + PM, VR(EE); 2d4~($\d{1d\%} \times 10$) & + I13, L, ML12; special} + \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will. + \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv} + \th{HD} & \th{T} & \th{Dmg} & \th{XP} & + \th{HD} & \th{T} & \th{Dmg} & \th{XP} + \\ \hlx{vhv} + \03* & 17 & 1d6 & 50 & 13* &\09 & 3d6 & 2\,300 \\ \hlx{+} + \04* & 16 & 1d6 & 125 & 14* &\08 & 3d6 & 2\,500 \\ \hlx{+} + \05* & 15 & 1d8 & 300 & 15* &\08 & 3d6 & 2\,700 \\ \hlx{+} + \06* & 14 & 1d8 & 500 & 16* &\07 & 3d6 & 2\,950 \\ \hlx{+} + \07* & 13 & 1d10 & 850 & 17* &\07 & 4d6 & 3\,150 \\ \hlx{+} + \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6 & 3\,475 \\ \hlx{+} + \09* & 11 & 2d6 & 1\,600 & 19* &\06 & 4d6 & 3\,800 \\ \hlx{+} + 10* & 10 & 2d6 & 1\,750 & 20* &\05 & 4d6 & 4\,175 \\ \hlx{+} + 11* & 10 & 2d8 & 1\,900 & 21* &\05 & 1d6 & 4\,500 \\ \hlx{+} + 12* &\09 & 2d8 & 2\,125 & &\0 & & \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}[4]{Horse}{ + \h Riding & + 240 (3\,000\,cn) & + 2(L), F1, XP20 & + AC7, T18; hoof ($2 \times \d{1d4}$) & + A, C(O); 0~($\d{1d10} \times 10$) & + I2, N, ML7; nil \\ + \h War & + 120 (4\,000\,cn) & + 3(L), F2, XP35 & + AC7, T17; hoof ($2 \times \d{1d6}$) & + A; 0 & + I2, N, ML9; nil \\ + \h Draught & + 90 (4\,500\,cn) & + 2(L), F1, XP20 & + AC7, T17; bite (1d3) & + A; 0 & + I2, N, ML6; nil \\ + \h Pony & + 210 (2\,000\,cn) & + 2(L), F1, XP20 & + AC7, T18; hoof ($2 \times \d{1d4}$) & + A, C(O); 0~($\d{1d10} \times 5$) & + I2, N, ML7; nil} +\end{monster} + +\begin{monster}{Hsiao (Guardian owl)}{ + 90 \flying 210 ($L \times 250$\,cn) & + 4**--15$^4$*(L), C$L$, XP see table & + AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) & + M, R(W); 1d4~(1d20) & + I10, L, ML9; O} + Act as clerics, C$L$. + \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv} + \th{HD} & \th{*} & \th{T} & \th{XP} & + \th{HD} & \th{*} & \th{T} & \th{XP} & + \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv} + \04 & 2 & 16 & 175 & + \08 & 3 & 12 & 2\,300 & + 12 & 4 & \09 & 4\,750 \\ \hlx{+} + \05 & 2 & 15 & 425 & + \09 & 3 & 11 & 3\,000 & + 13 & 4 & \09 & 5\,150 \\ \hlx{+} + \06 & 3 & 14 & 950 & + 10 & 4 & 10 & 4\,000 & + 14 & 4 & \08 & 5\,500 \\ \hlx{+} + \07 & 3 & 13 & 1\,650 & + 11 & 4 & 10 & 4\,300 & + 15 & 4 & \08 & 5\,870 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Hydra}{ + 120 (\swimming 90 \flying 180) & + 5--12(L; 1 per head, 8\,hp each), F$L$, XP see table & + AC5, T see table; bite ($L \times \d{1d10}$) & + M, R(swamp,C,M); 1~(1) & + I2, N, ML11; B} + May regenerate 3\,hp per round except fire damage. \\ + If flying, swoop with up to three heads. + \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv} + \multicolumn{2}{c}{} & + \multicolumn{2}{c|}{\th{XP}} & + \multicolumn{2}{c}{} & + \multicolumn{2}{c}{\th{XP}} \\ + \th{HD} & \th{T} & \th{Normal} & \th{Regen} & + \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv} + \05 & 15 & 175 & 300 & \09 & 11 & 900 & 1\,600 \\ \hlx{+} + \06 & 14 & 275 & 500 & 10 & 10 & 1\,000 & 1\,750 \\ \hlx{+} + \07 & 13 & 450 & 850 & 11 & 10 & 1\,100 & 1\,900 \\ \hlx{+} + \08 & 12 & 650 & 1\,200 & 12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Hydrax*}{ + 60 \swimming 180 & + 5**--12**(L), F$2L$; XP see table & + AC2, T see table; claw ($2 \times \d{1d10}$) & + PM, VR(EW); 1~(1) & + I9, L, ML9; special} + Immune to 1st, 2nd level spells and fire. \\ + At will: \emph{detect invisible}. \\ + Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel + magic}, \emph{ice storm/wall}, \emph{water to ice}. + \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv} + \th{HD} & \th{T} & \th{XP} & + \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv} + \05 & 15 & 425 & \09 & 11 & 2\,300 \\ \hlx{+} + \06 & 14 & 725 & 10 & 10 & 2\,500 \\ \hlx{+} + \07 & 13 & 1\,250 & 11 & 10 & 2\,700 \\ \hlx{+} + \08 & 12 & 1\,750 & 12 & \09 & 3\,000 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Insect swarm}{ + 30 \flying 60 & + 2*--4*(S), NM, XP25/50/125 & + AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per + round, otherwise 4\,hp per round & + L, R($\lnot$A); 1~(1d3) swarms & + I0, N, ML11; nil} + Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\ + Pursues attackers; can escape by vanishing from sight or diving under + water. +\end{monster} + +\begin{monster}{Invisible stalker (Sshai)}{ + 120 (360 on home plane) & + 8*(M), F8, XP1200 & + AC7(3), T12; blow (4d4) & + PM, R(EA); 1~(1) & + I11, N, ML12; nil} + Naturally invisible; surprises 5 in 6. \\ + Excellent tracker. +\end{monster} + +\begin{monster}{Kobold}{ + 90 & + $\tfrac{1}{2}$(S), NM, XP5 & + AC7, T19; weapon ($\delta S = -1$) & + H, C(H,M,W); 4d4~($\d{1d6} \times 10$) & + I9, C, ML6/8; (P) J} + Infravision $90'$ range. \\ + Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 + + 1$HD, 6\,hp, T18, XP15, $\delta S = 0$). +\end{monster} + +\begin{monster}{Kryst*}{ + 240 & + 9*(M), E9, XP1600 & + AC2, T11; spike ($3 \times 1d12$) & + PM, VR(EE); 1d6~($\d{1d\%} \times 10$) & + I10, L, ML9; special} + Immune to poison, 1st and 2nd level spells, attacks based on air. \\ + At will: \emph{detect invisible}. \\ + Three times per day (as M9): \emph{detect magic}, \emph{haste}, + \emph{dispel magic}, \emph{air to earth}. \\ + Communicate with telepathy ($120'$r) or written messages. +\end{monster} + +\begin{monster}{Lava ooze}{ + 90 & + 9(L), F9, XP900 & + AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) & + L, VR(volcanic); 1d3~(2d4) & + I0, C, ML12; nil} + Sense vibrations within $60'$. \\ + Attacks at $15'$ range. +\end{monster} + +\begin{monster}{Leech, giant}{ + 90 & + 6(L), F3, XP275 & + AC7, T14; bite (1d6, automatic damage) & + L, C(swamp); 0~(1d4) & + I0, N, ML10; nil} +\end{monster} + +\begin{monster}{Lich*}{ + 90 & + As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* & + AC0, as class and level; touch (1d10, paralysis for 1d\% days) & + U, VR(R); 1~(1) & + I18+, C, ML10; H (special)} +\end{monster} + +\begin{monster}[4]{Lizard, giant}{ + \h Gecko & + 120 (1\,500\,cn, $\times 3$) & + $3 + 1$(M), F2, XP50 & + AC5, T16; bite (1d8) & + GA, C(D,V,W); 1d6~(1d10) & + I2, N, ML7; U \\ + \h Draco & + 120 \flying 150 (2\,000\,cn, $\times 3$) & + $4 + 2$(M), F3, XP125 & + AC5, T15; bite (1d10) & + GA, C(D,V,W); 1d4~(1d8) & + I2, N, ML7; U \\ + \h Horned chameleon & + 120 (2\,500\,cn, $\times 3$) & + 5*(L), F3, XP300 & + AC5, T15; bite (2d4), horn (1d6) & + GA, C(D,V,W); 1d3~(1d6) & + I2, N, ML7; U \\ + \h Tuatara & + 90 (3\,000\,cn, $\times 3$) & + 6(M), F2, XP275 & + AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) & + GA, C(D,V,W); 1d2~(1d4) & + I2, N, ML6; V} + Draco can glide, not truly fly. \\ + Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is + bitten. Chameleon may use tail to knock attackers down (if hit, cannot + attack). \\ + Tuatara has $90'$ infravision. +\end{monster} + +\begin{monster}{Lizard man}{ + 60 \swimming 120 & + $2 + 1$(M), F2, XP25 & + AC5, T17; weapon ($\delta S = +1$) & + H, C(R,swamp); 2d4~(6d6) & + I6, N, ML12; D} +\end{monster} + +\begin{monster}{Locust, giant}{ + 60 \flying 180 & + 2**(S), F2, XP30 & + AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9, + SvPn or helpless for 1 turn due to smell) & + L, C(V); 2d10~(0) & + I0, N, ML5; nil} + Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump + towards party. \\ + When frightened, locust shrieks: 2 in 10 chance per round of attracting + wandering monster. +\end{monster} + +\begin{monster}[3]{Lycanthrope\textdagger}{ + \h Wererat & + 120 & + 3*(M), F3, XP50 & + AC7/9, T17; bite (1d4) \emph{or} weapon & + M, C(any); 1d8~(2d8) & + I10, C, ML8; C \\ + \h Werewolf & + 180 & + 4*(M), F4, XP125 & + AC5/9, T16; bite (2d4) & + M, C(any); 1d6~(2d6) & + I10, C, ML8; C \\ + \h Wereboar & + 150 & + $4 + 1$*(M), F4, XP200 & + AC4/9, T15; tusk (2d6) & + M, C(any); 1d4~(2d4) & + I10, N, ML9; C + \monsterbreak{3} + \h Weretiger & + 150 \swimming 90& + 5*(L), F5, XP300 & + AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) & + M, C(any); 1d4~(1d4) & + I10, N, ML9; C \\ + \h Werebear & + 120 & + 6*(L), F6, XP500 & + AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) & + M, C(any); 1d4~(1d4) & + I10, N, ML10; C \\ + \h Werebat & + 60 \flying 180 & + $3 + 3$*(M), F3, XP75 & + AC4/9, T16; bite (1d4) & + M, R(any); 2d6~(1d8) & + I10, C, ML7; C + \monsterbreak{4} + \h Werefox & + 180 \swimming 90 & + $3 + 2$*(M), F3, XP75 & + AC6/9, T16; bite (1d6) \emph{or} weapon & + M, R(any); 1d6~(2d6) & + I11, N, ML8; C \\ + \h Wereshark & + \swimming 180 & + 4*(M), F4, XP125 & + AC4/9, T16; bite (2d6) & + M, R(any); 0~(2d6) & + I9, N, ML7; C \\ + \h Wereseal & + 60 \swimming 180 & + $5 + 2$*(M), F5, XP400 & + AC5/9, T14; bite (2d6) & + M, R(any); 0~(2d10) & + I10, C, ML9; C \\ + \h Devil swine & + 180 & + 9*(M), F9, XP1600 & + AC3/9, T11; gore (2d6) \emph{or} weapon & + M, R(any); 1d3~(1d4) & + I11, C, ML10; C} + Sensed by some animals (including horses). \\ + Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\ + If hit by wolfsbane, SvPn or flee in fear. \\ + \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope, + become a lycanthrope of the same kind in 2d12 days, showing signs in half + the time. Curable by C11. + \begin{description} + \item[Wererat] Set ambushes: surprise 4 in 6. + \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300, + $\d{2d4} + 2$ damage, ML12). + \item[Wereboar] May be berserk in battle: $+2$ to hit and damage. + \item[Weretiger] Surprise 4 in 6; summon any kind of great cat. + \item[Werebear] If both paws hit, hug for 2d8 damage. + \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease. + \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\ + May often be magic-user. \\ + Moves easily through dense undergrowth. + \item[Devil swine] Must keep one shape in daylight. \\ + 3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under + control. + \end{description} +\end{monster} + +\begin{monster}{Malfera*}{ + 60 & + 9**(L), F13, XP2300 & + AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) & + PM, VR(any); 1~(1d2) & + I10, C, ML11; E} + If both pincers hit, victim dragged to chest where tentacles do 2d6 acid + damage per round. \\ + Always \emph{detect invisible} and \emph{knock}. +\end{monster} + +\begin{monster}{Manscorpion}{ + 240 & + 8**(L) or more, F$L$, XP see below & + AC1, T see below; pole arm (3d6), tail (1d10, poison) & + M, R(D,M,V); 1d8~(2d10) & + I8, C, ML10; (V) J, K, $\textrm{M} \times 2$} + If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\ + 1 in 20 are clerics. + \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv} + \th{HD} & \th{*} & \th{T} & \th{XP} & + \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv} + \08 & 2 & 12 & 1\,750 & 11 & 4 & 10 & 4\,300 \\ \hlx{+} + \08 & 3 & 12 & 2\,300 & 12 & 5 & \09 & 5\,625 \\ \hlx{+} + \09 & 3 & 11 & 3\,000 & 13 & 5 & \09 & 6\,500 \\ \hlx{+} + 10 & 4 & 10 & 3\,700 & & & & \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}[2]{Manta ray}{ + \h Normal & + 120 & + 4*(L), F2, XP125 & + AC6, T16; tail (1d8, paralysis) & + A, C(C); 0~(1d3) & + I2, N, ML7; nil \\ + \h Giant & + 180 & + 10*(L), F5, XP1750 & + AC6, T10; buffet (3d4), tail (2d10, paralysis) & + GA, R(C); 0~(1) & + I2, N, ML7; nil} + SvPn to avoid paralysis. +\end{monster} + +\begin{monster}{Manticore}{ + 120 \flying 180 (3\,000\,cn, $\times 2$) & + $6 + 1$*(L), F6, XP650 & + AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or} + spike ($6 \times \d{1d6}$, 50/100/180, 24 total) & + M, R(M); 1d2~(1d4) & + I3, C, ML9; D} + Regrows two spikes per day. +\end{monster} + +\begin{monster}{Medusa}{ + 90 & + 4**(M), $\textrm{F4} + 2$, XP175 & + AC8, T16; snakebite (1d6, poison) & + M, R(R,V); 1d3~(1d4) & + I9, C, ML8; (V) F} + Gaze petrifies (SvTtS); mirror is safe. \\ + If attempting not to look, $-4$ to hit, and medusa has $+2$ to it. +\end{monster} + +\begin{monster}{Mek}{ + 90 & + 11**--16**(L), F36, XP see table & + AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$), + breath ($10'$ radius, SvDB or paralysed) & + C, VR(any); 1~(1) & + I?, L/C, nil} + Cold-based attacks slow to half-speed. Immune to all other spells, except + \emph{disintegrate}. + \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv} + \th{HD} & \th{T} & \th{XP} & + \th{HD} & \th{T} & \th{XP} & + \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv} + 11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+} + 12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}{Merman}{ + \swimming 120 & + 1(M), F1, XP10 & + AC6, T19; weapon & + H, C(C); 1d20~($\d{1d3} \times 100$) & + I12, N, ML8; A} + For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4, + T16, XP75). +\end{monster} + +\begin{monster}{Metamorph}{ + 120 & + $3 + 1$**(M), M11, XP100 & + AC5, T16; weapon & + H, R(O,M,W); 1d6~(1d20) & + I14, any, ML8/10; variable} + Shapeshift into each kind of form once per day: worm, leech, spider, + centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain + all special attacks. \\ + For each 10, leader ($5 + 2$HD, F5, T14, XP575). +\end{monster} + +\begin{monster}{Minotaur}{ + 120 & + 6(L), F6, XP275 & + AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) & + M, C(R,V); 1d6~(1d8) & + I5, C, ML12; C} +\end{monster} + +\begin{monster}{Mujina}{ + 120 & + 8*(M), F8, XP1200 & + AC4, T12; weapon ($2 \times$, $\delta S = +4$) & + M, VR(any); 1d4~(1d4) & + I10, C, ML9; E} + Can wield two-handed weapons one-handed. \\ + Proficient in use of one weapon in each hand. \\ + Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$. +\end{monster} + +\begin{monster}{Mule}{ + 120 (3\,000\,cn) & + 2(L), NM, XP20 & + AC7, T18, kick (1d4) \emph{or} bite (1d3) & + A, C(any); 1d2~(2d12) & + I2, N, ML8; nil} +\end{monster} + +\begin{monster}{Mummy*}{ + 60 & + $5 + 1$**(M), F5, XP575 & + AC3, T14; touch (1d12, disease) & + U, R(R); 1d4~(1d12) & + I6, C, ML12; D} + Half damage from spells, fire, magical weapons; immune to everything + else. \\ + On sight: SvPs or paralysed with fear until mummy leaves. \\ + Disease (no save): prevents magical healing, slows normal healing to + $\tfrac{1}{10}$, until magically cured. +\end{monster} + +\begin{monster}[2]{Neanderthal (caveman)}{ + \h Normal & + 120 & + 2(M), F2, XP20 & + AC8, T18; weapon ($\delta S = +1$) & + H, R(L,H,M); 1d10~($\d{1d4} \times 10$) & + I7, L, ML7; C \\ + \h Leader & + 120 & + 6(M), F6, XP20 & + AC8, T14; weapon ($\delta S = +3$) & + H, R(L,H,M); 0--1~(2) & + I8, L, ML9; C} +\end{monster} + +\begin{monster}{Nekrozon (catoblepas)}{ + 60 & + 7**(L), F4, XP1250 & + AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in + 4, $60'$ range death ray) & + M, VR(S); 0~(1d3) & + I2, N, ML8; C} +\end{monster} + +\begin{monster}[3]{Nightshade***}{ + \h Nightcrawler & + 120 & + 25$^5$*--30$^5$*(L), F$L$, XP see table & + AC$^-$4, T see table; bite (2d10, poison $+2$), + stinger (2d4, poison, 1 in 8 instant death) & + U, VR(any); 1~(1) & + I19, C, ML12; any \\ + \h Nightwalker & + 150 \flying 60 & + 21$^5$*--26$^5$*(L), F$L$, XP see table & + AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) & + U, VR(any); 1~(1) & + I19, C, ML12; any \\ + \h Nightwing & + 30 \flying 240 & + 17$^5$*--20$^5$*(L), F$L$, XP see table & + AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) & + U, VR(any); 1~(1) & + I19, C, ML12; any} + Immune to: spells of levels 1--5, illusions, wands, \emph{charm}, + \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$ + damage from dragon breath. \\ + At will, as M21/C21: \emph{charm person}, \emph{invisibility}, + \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness}, + \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger + of death}, become Ethereal. \\ + Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\ + Chills air within $120'$; cannot surprise if encountered before, spoils + consumable items (food, water, holy water, magic potions). \\ + May SvS against Turning, and again against `D' result. \\ + $-4$ to hit in daylight. \\ + Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic + ghost, 6 hand druj). + \begin{description} + \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without + \emph{protection from evil}. \\ + Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler + then $+4$ to attack. + \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or + armour. \\ + Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws; + removable by \emph{dispel evil} or \emph{remove curse} by C25. + \item[Nightwing] Swoop surprises 9 in 10. \\ + Hit causes \emph{polymorph other} into giant bat (SvS avoids) and + \emph{charm}. \\ + Attack weapons or other items, $+4$ to hit, drains a `plus' from item + until \emph{dispel evil} or \emph{remove curse} by C25. + \end{description} +\end{monster} + +\begin{monster}{Nixie}{ + 120 & + 1*(S), E1, XP13 & + AC7, T19; dagger or small trident (1d4) & + H, R(river); 0~(2d20) & + I13, N, ML6; B} + Ten together can \emph{charm}: SvS or enslaved for a year. \\ + Bestows \emph{water breathing} daily on slave. \\ + Summon giant bass for aid. +\end{monster} + +\begin{monster}{Nuckalavee}{ + 120 \swimming 360 (3\,000\,cn) & + 11***(L), F11, XP3500 & + AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) & + M, R(lake, C, R); 0~(1) & + I9, C, ML10; nil} + Presence kills insects and other small creatures with 2\,hp or less within + $120'$. \\ + Breath: cold, cone $60' \times 10'$, as white dragon breath, every three + rounds. +\end{monster} + +\begin{monster}{Ochre jelly}{ + 30 & + 5*(L), F3, XP300 & + AC8, T15; touch (2d6) & + L, C(R,V); 1~(0) & + I0, N, ML12; nil} + Harmed only by fire or cold. \\ + Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\ + Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies + (2HD, T18, D\,1d6, XP25). +\end{monster} + +\begin{monster}{Ogre}{ + 90 & + $4 + 1$(L), F4, XP125 & + AC5, T16; weapon ($\delta S = +2$) & + H, C(V,wilderness); 1d6~(2d6) & + I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C} +\end{monster} + +\begin{monster}{Orc}{ + 120 & + 1(M), F1, XP10 & + AC6, T19; weapon & + H, C(wilderness); 2d4 ($\d{1d6} \times 10$) & + I7, C, ML6/8; (P) D} + In daylight $-1$ to hit. \\ + Leader of band has 8\,hp and $\delta S = +1$. \\ + Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\ + For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll. +\end{monster} + +\begin{monster}{Owl bear}{ + 120 & + 5(L), F3, Xp175 & + AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) & + M, C(V,W); 1d4~(1d4) & + I2, N, ML9; C} + If both paws hit, hug for 2d8 damage. +\end{monster} + +\begin{monster}{Pegasus}{ + 240 \flying 480 (3\,000\,cn) & + $2 + 2$(L), F2, XP25 & + AC6, T17; hoof ($2 \times \d{1d6}$) & + M, R(M,O); 0~(1d12) & + I4, L, ML8; nil} +\end{monster} + +\begin{monster}[3]{Phantom*}{ + \h Apparition & + 180 & + 10***(M), M10, XP3250 & + AC0, T10; claw ($2 \times (\d{1d6} + 2)$) & + U, R(R); 1~(1) & + I11, C, ML10; (L) N, O \\ + \h Shade & + 120 & + 11***(M), T11, XP3500 & + AC0, T10; dagger (2d4) & + U, R(R); 1~(0) & + I10, C, ML9; (L, N, V) \\ + \h Vision & + 0 (individuals move at 120)& + 12***(M), C12, XP3875 & + AC0, T9; sword (2--$8 \times \d{1d8}$) & + U, R(R); 1~(1) & + I9, C, ML12; L, N, O} + Initially Ethereal; can be Turned but not otherwise harmed. \\ + Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\ + Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS + or paralysed for 2d6 rounds). + \begin{description} + \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within + must SvS each round or be entranced; lasts for 12 rounds. \\ + Entranced victims are $+4$ to hit. \\ + Characters killed by apparition become one in one week; to avoid, + \emph{dispel evil} and then \emph{raise dead}. + \item[Shade] Surprise 9 in 10, moving through wall or door. \\ + Choose initial target, threaten with dagger: SvDR or die. + \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\ + Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or + despair (weep for $\d{1d10} + 10$ rounds). \\ + If Turned, disappears for 1d6 hours. + \end{description} +\end{monster} + +\begin{monster}[2]{Phoenix***}{ + \h Normal & + 90 \flying 360 & + 9$^5$*(M), F10, XP4400 & + AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline + Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ & + PM, VR(EF); 0~(1d2) & + I6, N, ML9; V \\ + \h Greater & + 150 \flying 450 & + 18$^5$*(L), F20, XP8875 & + AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline + Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ & + PM, VR(EF); 0~(1d2) & + I6, N, ML9; $\textrm{V} \times 2$} + Immune to all fire, \emph{charm}, \emph{hold}. \\ + All opponents within range take fire damage every round, regardless of + protection. \\ + When killed, $20'$r explosion causing damage (SvDR for half damage); + phoenix rises from ashes in one round. \\ + Phoenix feathers can be used to make \emph{potion of phoenix fire + resistance} -- complete immunity to normal and magical fire, as for + standard potion against phoenix fire. Requires 3 normal feathers + (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather + recoverable per phoenix. +\end{monster} + +\begin{monster}{Pixie}{ + 90 \flying 180 & + 1***(S), E1, XP19 & + AC3, T19; dagger (1d4) & + H, R(W); 2d4~($\d{1d4} \times 10$) & + I14, N, ML7; R, S} + Naturally invisible: cannot be attacked in first round; $-4$ to hit + thereafter. \\ + Must rest one turn after flying for three. +\end{monster} + +\begin{monster}[2]{Plasm*}{ + \h Normal & + 120 & + 6*(M), F6, XP500 & + AC0, T14; claw ($2 \times \d{2d6}$) & + PM, R(ethereal); 0~(1d10) & + I8, C, ML9; special \\ + \h Giant & + 120 & + 12*(L), F12, XP2125 & + AC$^-$4, T9; claw ($2 \times \d{3d6}$) & + PM, R(ethereal); 0~(1d4) & + I8, C, ML11; special} + Immune to poison, normal weapons; magical weapons cause only $\delta G$ + damage. \\ + Loses 1HD per round except in Ethereal plane. \\ + Feeds on its element, regenerates 1\,hp per round when feeding. \\ + Magical attack based on element causes HD gain. \\ + Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage + (SvDB for 10\,hp), lasts 1d6 rounds. +\end{monster} + +\begin{monster}{Plesiosaurus}{ + \swimming 150 & + 16(L), F8, XP1850 & + AC7, T7; bite (4d6) & + A, R(C); 0~(1d3) & + I2, N, ML9; nil} +\end{monster} + +\begin{monster}[3]{Pterosaur}{ + \h Small (pterodactyl) & + 30 \flying 180 & + 1(S), F1, XP10 & + AC7, T19; beak (1d3) & + A, VR(L); 2d4~(2d4) & + I2, N, ML7; nil \\ + \h Medium (pteranodon) & + 30 \flying 240 (2\,000\,cn, $\times 1$) & + 5(M), F3, XP175 & + AC6, T15; beak (1d12) & + A, VR(L); 0~(1d4) & + I2, N, ML8; nil \\ + \h Large & + 30 \flying 180 (4\,000\,cn, $\times 1$) & + 10(L), F5, XP1000 & + AC5, T10; beak (3d6) & + A, VR(L); 0~(1d2) & + I2, N, ML9; nil} + Large pterosaurs can swoop for double damage. +\end{monster} + +\begin{monster}{Purple worm}{ + 60 & + 15*(L), F8, XP2700 & + AC6, T8; bite (2d8), sting (1d8, poison) & + L, VR(R,swamp,DW,V); 1d2~(1d4) & + I0, N, ML10; D} + Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes + 3d6 damage per round. +\end{monster} + +\begin{monster}[2]{Rat}{ + \h Normal & + 60 \swimming 30 & + 1\,hp(S), NM, XP2 & + AC9, T19; bite (1d6 per pack, disease) & + A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) & + I2, N, ML5; L \\ + \h Giant & + 120 \swimming 60 & + $\tfrac{1}{2}$(S), NM, XP5 & + AC7, T19; bite (1d6, disease) & + GA, C(R,V); 3d6~(3d10) & + I2, N, ML8; L} + Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for + 1 month (SvPn to avoid). \\ + Normal rats attack in `packs' of 5--10 rats each. +\end{monster} + +\begin{monster}{Revener}{ + 180 & + 10*(M), F10, XP1750 & + AC$^-$4, T10; touch (loss of sense) & + M, R(R); 1d3~(0) & + I10, C, ML11; nil} + If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until + \emph{restored}. \\ + \emph{Taste} -- cannot identify tastes. \\ + \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\ + \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\ + \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\ + \emph{Sight} -- blinded; $-4$ on hit rolls. \\ + \emph{Sixth} -- cannot use \emph{ESP} etc. +\end{monster} + +\begin{monster}{Rhagodessa}{ + 150 & + $4 + 2$(L), F2, XP125 & + AC5, T15; leg (suckers), bite (2d8) & + L, R(H,M,R,V); 1d4~(1d6) & + I0, N, ML9; U} + Victim hit by leg is stuck, and bitten next round. +\end{monster} + +\begin{monster}{Robber fly}{ + 90 \flying 180 & + 2(S), F1, XP20 & + AC6, T18; bite (1d8) & + L, R(O,R,W); 1d6~(2d6) & + I0, N, ML8; U} +\end{monster} + +\begin{monster}[3]{Roc}{ + \h Small & + 60 \flying 480 (6\,000\,cn, $\times 3$) & + 6(L), F3, XP275 & + AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) & + M, R(M); 0~(1d12) & + I2, L, ML8; I \\ + \h Large & + 60 \flying 480 (12\,000\,cn, $\times 5$) & + 12(L), F6, XP1250 & + AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) & + M, R(M); 0~(1d8) & + I2, L, ML9; I \\ + \h Giant & + 60 \flying 480 (36\,000\,cn, $\times 10$) & + 36(L), F18, XP6250 & + AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) & + M, R(M); 0~(1) & + I2, L, ML10; I} + Swoop attack. \\ + Nest may contain 1d6 eggs or young. ML12 in lair. +\end{monster} + +\begin{monster}{Rust monster}{ + 120 & + 5*(L), F3, XP300 & + AC2, T15; touch (rust) & + M, R(R,V); 1d4~(1d4) & + I2, N, ML7; nil} + Magical items resist $\delta G$ in 10; lose one `plus' on failure. +\end{monster} + +\begin{monster}[2]{Salamander*}{ + \h Flame & + 120 & + 8*(L), F8, XP1200 & + AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) & + PM, VR(EF); $\d{1d4} + 1$~(2d4) & + I1, N, ML8; F \\ + \h Frost & + 120 & + 12*(L), F12, XP2125 & + AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) & + PM, VR(EA); 1d3~(1d3) & + I1, C, ML9; E} + Creatures within $20'$ take 1d8 fire/cold damage per round. +\end{monster} + +\begin{monster}{Sasquatch}{ + 150 & + 5*(L), F5, XP300 & + AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) & + H, R(M,W); 0~(1d10) & + I6, N, ML6 (11 in lair); nil} +\end{monster} + +\begin{monster}{Scorpion, giant}{ + 150 & + 4*(L), F2, XP125 & + AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) & + L, R(D,R); 1d6~(1d6) & + I0, N, ML11; V} + If either claw hits, stinger has $+2$ to hit. +\end{monster} + +\begin{monster}{Shadow*}{ + 90 & + $2 + 2$*(M), F2, XP35 & + AC7, T17; touch (1d4, drain 1 strength for 8 turns) & + M, R(R,W); 1d8~(1d12) & + I4, C, ML12; F} + \goodbreak + Immune to \emph{sleep} and \emph{charm}. \\ + Surprise 5 in 6. \\ + Characters drained of strength become shadows immediately. +\end{monster} + +\begin{monster}[3]{Shark}{ + \h Bull & + \swimming 180 & + 2*(M), F1, XP25 & + AC4, T18; bite (2d4) & + A, C(C); 0~(3d6) & + I2, N, ML7; nil \\ + \h Mako & + \swimming 180 & + 4(M), F2, XP75 & + AC4, T16; bite (2d6) & + A, C(C); 0~(2d6) & + I2, N, ML7; nil \\ + \h Great white & + \swimming 180 & + 8(L), F4, XP25 & + AC4, T18; bite (2d10) & + A, R(C); 0~(1d4) & + I2, N, ML7; nil} + Blood within $300'$ causes frenzy (no morale checks). \\ + Bull sharks ram prey (SvPs or stunned for 3 rounds). +\end{monster} + +\begin{monster}{Shrew, giant}{ + 180 & + 1*(S), F1, XP13 & + AC4, T19; bite ($2 \times \d{1d6}$) & + GA, R(O,R,W); 1d8~(1d4) & + I2, N, ML10; nil} + Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit + rolls. \\ + Fast: initiative on first attack, $+1$ in future rounds. \\ + Ferocious attack: $L' \le 3$ must SvDR or flee. +\end{monster} + +\begin{monster}{Shrieker}{ + 9 & + 3(M), F2, XP35 & + AC7; none & + L, C(R,V); 1d8~(0) & + I0, N, ML12; nil} + Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds, + attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds). +\end{monster} + +\begin{monster}{Skeleton}{ + 60 & + 1(M), F1, XP10 & + AC7, T19; weapon & + U, C(R); 3d4~(3d10) & + I1, C, ML12; nil} +\end{monster} + +\begin{monster}[2]{Slug/snail, giant}{ + \h Slug & + 60 (burrowing 30) & + 9**--20**(L), F$\lceil L/2 \rceil$, XP see table & + AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath, + range $5L$) & + L, R(R,V); 1~(1) & + I2, N, ML8; nil \\ + \h Snail & + 60 & + 9**--20**(L), F$\lceil L/2 \rceil$, XP see table & + AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath, + range $5L$) & + L, R(W); 1~(1) & + I1, N, ML8; nil} + First acid spit misses. \\ + Slug can squeeze through $5' \times 5'$ gaps. \\ + No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\ + Snail shell can be used to make shields resistant to acid ($+4$ on saving + throws). + \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv} + \th{HD} & \th{T} & \th{XP} & + \th{HD} & \th{T} & \th{XP} & + \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv} + \09 & 11 & 2\,300 & 13 & \09 & 3\,250 & 17 & \07 & 4\,300 \\ \hlx{+} + 10 & 10 & 2\,500 & 14 & \08 & 3\,500 & 18 & \06 & 4\,825 \\ \hlx{+} + 11 & 10 & 2\,700 & 15 & \08 & 3\,750 & 19 & \06 & 5\,350 \\ \hlx{+} + 12 & \09 & 3\,000 & 16 & \07 & 4\,050 & 20 & \05 & 5\,975 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}[3]{Snake}{ + \h Spitting cobra & + 90 & + 1*(S), F1, XP13 & + AC7, T19; bite (1d3, poison) \emph{or} + spit (SvPn or blinded, range $6'$) & + A, C($\lnot$A); 1d6~(1d6) & + I2, N, ML7; nil \\ + \h Giant racer & + 120 & + 2(M), F1, XP20 & + AC5, T18; bite (1d6) & + A, C($\lnot$A); 1d6~(1d8) & + I2, N, ML7; nil \\ + \h Pit viper & + 90 & + 2*(M), F1, XP25 & + AC6, T18; bite (1d4, poison) & + A, C($\lnot$A); 1d8~(1d8) & + I2, N, ML7; nil + \monsterbreak{3} + \h Sea snake & + 90 \swimming 90 & + 3*(M), F2, XP60 & + AC6, T17; bite (1, poison) & + A, C(C); 0~(1d8) & + I2, N, ML7; nil \\ + \h Giant rattlesnake & + 120 & + 4*(M), F2, XP125 & + AC5, T16; bite (1d4, poison) & + A, C($\lnot$A); 1d4~(1d4) & + I2, N, ML8; U \\ + \h Rock python & + 90 & + 5*(L), F3, 300 & + AC6, T15; bite (1d4, squeeze for 2d4 per round) & + A, C($\lnot$A); 1d3~(1d3) & + I2, N, ML7; U} + \begin{description} + \item[Pit viper] Infravision $60'$. \\ Always wins initiative. + \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\ + Aggressive: attacks humans. + \item[Giant rattlesnake] Poison acts in 1d6 turns. + \end{description} +\end{monster} + +\begin{monster}{Spectral hound\textdagger}{ + 150 & + 5**(M), F5, XP425 & + AC$^-2$, T15; bite (2d6, SvS or fade) & + PM, VR(any); 1d6~(1d6) & + I3, C, ML12; nil} + Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded + people; \emph{dimension door} to restore. +\end{monster} + +\begin{monster}{Spectre*}{ + 150 \flying 300 & + 6**(M), F6, XP725 & + AC2, T14; touch (1d8, 2ED:S) & + U, R(R); 1d4~(1d8) & + I8, C, ML11; E} +\end{monster} + +\begin{monster}{Sphinx}{ + 180 \flying 360 (6\,000\,cn, $\times 3$) & + 12$^5$*(L), F24, XP5625 & + AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) & + M, R(D,any); 1d2~(1d4) & + I13, any, ML10; E} + Immune to 1st--3rd level spells. \\ + Males are M12; females are C12; saves versus their spells at $-4$ \\ + Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or + flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6 + rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage. +\end{monster} + +\begin{monster}[3]{Spider, giant}{ + \h Crab spider & + 120 & + 2*(M), F1, XP25 & + AC7, T18; bite (1d8, poison $-2$) & + L, R(R,V); 1d4~(1d4) & + I0, N, ML7; U \\ + \h Black widow & + 60 (120 in web) & + 3*(M), F2, XP50 & + AC6, T17; bite (2d6, poison) & + L, R(R,W); 1d3~(1d3) & + I0, N, ML8; U \\ + \h Tarantella & + 120 & + 4*(L), F2, XP125 & + AC5, T16; bite (1d8, poison) & + L, R(R,W); 1d3~(1d3) & + I0, N, ML8; U} + \begin{description} + \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\ + Poison acts in 1d4 turns. + \item[Black widow] Web as for magic-user spell; may be burned. \\ + Poison acts in 1 turn. + \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too; + dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and + helpless after 5 turns; \emph{dispel magic} stops dancing. + \end{description} +\end{monster} + +\begin{monster}{Spider, planar}{ + 180 & + 5**--10**(M), F$L$, XP see table & + AC6, T see table; bite (2d6, poison $+4$) & + PM, VR(any); 2d6~(3d6) & + I12, any, ML9; magical or unusual items} + Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can + strike, unless \emph{hasted}. + \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv} + \th{HD} & \th{T} & \th{XP} & + \th{HD} & \th{T} & \th{XP} & + \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv} + \05 & 15 & 425 & \07 & 13 & 1\,250 & \09 & 11 & 2\,300 \\ \hlx{+} + \06 & 14 & 725 & \08 & 12 & 1\,750 & 10 & 10 & 2\,500 \\ \hlx*{vh} + \end{tabular} +\end{monster} + +\begin{monster}[3]{Spirit**}{ + \h Eye druj & + 90 & + 14$^4$*(M), F14, XP5500 & + AC$^-4$, T8; + touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) & + U, VR(any); 1~(1) & + I14, C, ML11; I, O, V \\ + \h Hand druj & + 90 & + 14$^4$*(M), F14, XP5500 & + AC$^-4$, T8; + grab (1d4, poison, + automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) & + U, VR(any); 1~(1) & + I14, C, ML11; I, O, V \\ + \h Eye druj & + 90 & + 14$^4$*(M), F14, XP5500 & + AC$^-4$, T8; + bite (2d4, poison; SvS or be hit automatically on first attack) & + U, VR(any); 1~(1) & + I14, C, ML11; I, O, V + \monsterbreak{2} + \h Odic & + 0 & + 16$^4$*(M), F16, XP6250 & + AC$^-4$, T7; + vine (1d12, poison, 10--30$'$ range) & + U, VR(any); 0~(1) & + I12, C, ML12; I, O, V \\ + \h Revenant & + 120 & + 18$^4$*(M), F18, XP5500 & + AC$^-3$, T7; + claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) & + U, VR(any); 1~(1) & + I13, C, ML10; I, O, V} + Immune to 1st--3rd level spells. \\ + Invisible and powerless during daylight (move up to 24 miles). \\ + Presence spoils consumable items within $30'$; insects and plants + paralysed, dying if spirit remains for an hour. \\ + Always \emph{detect invisible}. \\ + At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause + disease}, \emph{animate dead}, \emph{finger of death}. + \begin{description} + \item[Druj] Once per night: split into 4 forms (only one can use spell + effects). \\ + Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds. + \item[Odic] Radiates purple glow over $20'$ radius (visible from + 300\,yds): those within glow must SvS or 1ED:W. \\ + Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies); + charmed victim has $-4$ on save against ED. \\ + Possess plant-like monsters. + \item[Revenant] Surprises 3 in 6. \\ + Leaps $60'$ once per turn. \\ + When leaping on surprised victim, all attacks hit. \\ + Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$ + rounds). \\ + May SvS against `D' result of Turning; Turned only for 1d4 turns. + \end{description} +\end{monster} + +\begin{monster}{Sporacle}{ + \flying 180 & + 7***(M), special, XP1650 & + AC0 (tentacles AC4), T13; + tentacle ($12 \times (1$, paralysis$)$), bite (2d10) & + M, VR(V); 1d4~(2d4) & + I2, C, ML10; } + Immune to blunt weapons, non-damaging spells and magic items, sound-based + effects, poison, paralysis, \emph{charm}. \\ + Damage-causing spells destroy one tentacle per die (no effect if no + tentacles remaining). \\ + Regenerates 3\,hp per round in fresh water; loose tentacle grows into new + sporacle in 1 hour. \\ + Paralysis is delayed 1 round, lasts 1 turn. \\ + Body spins, falls apart and sends remaining tentacles in various directions + at death. +\end{monster} + +\begin{monster}{Sprite}{ + 60 \flying 180 & + $\tfrac{1}{2}$*(S), E1, XP6 & + AC5; \emph{curse} & + H, C(W); 3d6~(5d8) & + I14, N, ML7; S} + Five sprites can inflict a \emph{curse} (a magical practical joke). \\ + Never use deadly force. +\end{monster} + +\begin{monster}[3]{Statue, living}{ + \h Crystal & + 90 (1\,500\,cn) & + 3(M), F3, XP35 & + AC4, T17; fist ($2 \times \d{1d6}$) & + C, C(R,any); 1d6~(1d6) & + I7, L, ML11; nil \\ + \h Iron & + 30 (2\,000\,cn) & + 4*(M), F4, XP125 & + AC2, T16; fist ($2 \times \d{1d8}$) & + C, C(R,any); 1d4~(1d4) & + I7, N, ML11; nil \\ + \h Rock & + 60 (2\,500\,cn) & + 5*(M), F5, XP300 & + AC4, T15; magma ($2 \times \d{2d6}$) & + C, C(R,any); 1d3~(1d3) & + I7, C, ML11; nil} + Immune to \emph{sleep}. \\ + When hitting iron statues with nonmagical metal weapons, SvS or weapon + becomes stuck and absorbed eventually. +\end{monster} + +\begin{monster}{Stirge}{ + 30 \flying 180 & + 1*(S), F2, XP13 & + AC7, T19; bite (1d3, attaches and does automatic damage after hit) & + M, C(R,V,W); 1d10~(3d12) & + I1, N, ML9; L} + Initial attack $+2$ to hit. +\end{monster} + +\begin{monster}[3]{Termite, water}{ + \h Swamp & + \swimming 90 & + $1 + 1$(S), F1, XP15 & + AC4, T18; bite (1d3) \emph{or} spray & + L, C(swamp); 0~(1d4) & + I0, N, ML10; nil \\ + \h Freshwater & + \swimming 120 & + $2 + 1$(S), F2, XP25 & + AC6, T17; bite (1d4) \emph{or} spray & + L, C(lake); 0~(1d3) & + I0, N, ML8; nil \\ + \h Saltwater & + \swimming 180 & + 4(S), F3, XP75 & + AC5, T16; bite (1d6) \emph{or} spray & + L, C(lake); 0~($\d{1d6} + 1$) & + I0, N, ML11; nil} + Spray: above water, SvPn or paralysed for 1 turn; below water, merely + opaque. \\ + Cling to ship hulls, doing hull points as for bite, detectable 3 in 6. +\end{monster} + +\begin{monster}{Thoul}{ + 120 & + 3**(M), F3, XP65 & + AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) & + M, VR(V,barren); 1d6~(1d10) & + I6, C, ML19; C} + Regenerates 1\,hp per round. +\end{monster} + +\begin{monster}[2]{Toad}{ + \h Giant & + 90 & + $2 + 2$(M), F1, XP25 & + AC7, T17; bite ($\d{1d4} + 1$) & + GA, C(V,W); 1d4~(1d6) & + I2, N, ML6; nil \\ + \h Rock (`cave') & + 60 & + $3 + 1$*(M), F3, XP75 & + AC2, T16; bite (1d6) & + GA, C(D,M,V); 1d4~(1d4) & + I2, N, ML7; V} + \begin{description} + \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\ + Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\ + Swallows small prey on 20 (1d6 damage per round). + \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\ + Eyes glow $5'$ even 1d3 hours after death (but no special effect). + \end{description} +\end{monster} + +\begin{monster}{Treant}{ + 60 & + 8*(L), F8, XP1200 & + AC2, T12; branch ($2 \times \d{2d6}$) & + M, R(W); 0~(1d8) & + I11, L, ML9; C} + Surprise 3 in 6. \\ + Blunt weapons do only $1 + \delta G$ damage. \\ + Animate two trees within $60'$ to move at 30 and fight as treants; which + trees are animated may change each round. +\end{monster} + +\begin{monster}{Triceratops}{ + 90 & + 20*(L), F10, XP4175 & + AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) & + PA, VR(L); 0~(1d6) & + I2, N, ML9; nil} + Charges 20\,yds for double damage. +\end{monster} + +\begin{monster}{Troglodyte}{ + 120 & + 2*(L), F2, XP25 & + AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) & + H, R(R,V); 1d8~(5d8) & + I10, C, ML9; A} + Change colour to blend into surroundings: surprises 4 in 6. \\ + Secrete smelly oil: SvPn or nauseated ($-2$ to hit). +\end{monster} + +\begin{monster}{Troll}{ + 120 & + $6 + 3$*(L), F6, XP650 & + AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) & + GH, R(V,wilderness); 1d8~(1d8) & + I6, C, ML10; D} + Regenerates 3\,hp per round (except fire and acid). \\ + Morale is 8 if attacked with fire or acid. +\end{monster} + +\begin{monster}{Tyrannosaurus Rex}{ + 120 & + 20(L), F10, XP2375 & + AC3, T5; bite (6d6) & + PA, VR(L); 0~(1d2) & + I2, N, ML11; $\textrm{V} \times 3$} + Swallows on hit roll of 19--20 (2d4 damage per round). +\end{monster} + +\begin{monster}{Undine*}{ + 90 \swimming 240 (480 for 10 rounds, once per turn) & + 8***(L), F16, XP2300 & + AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) & + PM, VR(EW); 1~(1) & + I10, C, ML9; nil} + Immune to poison, 1st--2nd level spells, fire. \\ + Always \emph{detect invisible}. \\ + Each three times per day (as M9): \emph{detect magic}, \emph{web}, + \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\ + Invisible and regenerates 1\,hp per round in water; out of water, loses + 1\,hp per round. +\end{monster} + +\begin{monster}{Unicorn}{ + 240 (2\,000\,cn, $\times 1$) & + 4*(L), F8, XP125 & + AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) & + M, R(W); 1d2~(1d8) & + I4, L, ML7 (9 with rider); nil} +\end{monster} + +\begin{monster}{Vampire*}{ + 120 \flying 180 & + 7**--9**(M), F$L$, XP1250/1750/2300 & + AC2, T13--11; touch (1d10, 2ED:V) & + U, R(R); 1d4~(1d6) & + I11, C, ML11; F} + At will, transform into human, dire wolf, giant bat or gaseous cloud (AC, + HD, ML, save unchanged by form). \\ + Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to + coffin \\ + Gaze \emph{charms} $+2$. \\ + Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats, + $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire + wolves. \\ + Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to + come within $10'$ of garlic; cannot cross running water. \\ + Lose 2d6\,hp if not resting in coffin during the day. \\ + In direct sunlight, SvDR or disintegrate. +\end{monster} + +\begin{monster}{Weasel, giant}{ + 150 & + $4 + 4$(L), F3, XP125 & + AC7, T15; bite (2d4, holds on for automatic damage) & + GA, C(R,V,W); 1d4~(1d6) & + I2, N, ML8; V} + Infravision $30'$ range. +\end{monster} + +\begin{monster}{Wight\textdagger}{ + 90 & + 3*(M), F3, XP50 & + AC5, T17, touch (1ED:Wt) & + U, C(R); 1d6~(1d8) & + I5, C, ML12; B} +\end{monster} + +\begin{monster}[3]{Whale}{ + \h Killer & + \swimming 240 & + 6(L), F3, XP275 & + AC6, T14; bite (2d10) & + A, C(C); 0~(1d6) & + I2, N, ML10; nil \\ + \h Great & + \swimming 180 & + 36*(L), F18, XP12000 & + AC6, T$^-$3; bite (3d20) & + GA, VR(C); 0~(1d3) & + I2, N, ML10; nil \\ + \h Narwhal & + \swimming 180 & + 12(L), F12, XP1250 & + AC7, T9; horn (2d6) & + M, R(C); 0~(1d4) & + I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp} + \begin{description} + \item[Killer] Swallows halfings on 20 (1d6 damage per round). + \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per + round). \\ + Rams ships for 6d6 hull damage. + \end{description} +\end{monster} + +\begin{monster}[2]{Wolf}{ + \h Normal & + 180 (500\,cn, $\times \tfrac{1}{2}$) & + $2 + 2$(M), F1, XP25 & + AC7, T17; bite (1d6) & + A, C(W); 2d6~(3d6) & + I2, N, ML8; nil \\ + \h Dire & + 150 (1,000\,cn, $\times \tfrac{1}{2}$) & + $4 + 1$(M), F2, XP125 & + AC6, T16; bite (2d4) & + GA, C(W); 1d4~(2d4) & + I4, N, ML8; nil} + Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers. +\end{monster} + +\begin{monster}{Wraith\textdagger\textdagger}{ + 120 & + 4**(M), F4, XP175 & + AC3, T16, touch (1d6, 1ED:Wh) & + U, C(R,barren); 1d4~(1d6) & + I7, C, ML11; E} + Silvered weapons do half damage. +\end{monster} + +\begin{monster}{Wyvern}{ + 90 \flying 240 (3\,500\,cn, $\times 3$) & + 7*(L), F4, XP850 & + AC3, T13; bite (2d8), sting (1d6, poison) & + D, R(M,W); 1d2~(1d6) & + I3, C, ML9; E} +\end{monster} + +\begin{monster}{Yellow mould}{ + 0 & + 2*(L), F2, XP25 & + always hit; spores (1d6, choking) & + L, C(R,V); 1d8~(1d4) & + I0, N, ML12; nil} + A $10' \times 10'$ area counts as a creature. \\ + Only damaged by fire; torch does 1d4\,hp per round. \\ + Eats through wood and leather; cannot harm metal or stone. \\ + If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of + sporesl SvPn or choke to death within 6 rounds. +\end{monster} + +\begin{monster}{Zombie}{ + 90 & + 2(M), F1, XP20 & + AC8, T18; claw (1d8) \emph{or} weapon & + U, C(R); 2d4~(4d6) & + I1, C, ML12; nil} + Always lose initiative. +\end{monster} + +%%\end{multicols} +\end{document} + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: t +%%% End: diff --git a/spells.tex b/spells.tex index 42ab7d8..2cbfeae 100644 --- a/spells.tex +++ b/spells.tex @@ -1,5 +1,7 @@ \documentclass{tables} +\usepackage{mdwlist} +\makeatletter \newenvironment{spelllist}[1]{% \vbox\bgroup% \hrule height\arraythickrulewidth% @@ -38,6 +40,38 @@ \egroup% } +\newenvironment{spells}[1]{% + \raggedright% + \begin{multicols}{2}[\sect{#1}]% + \small% + \itemcount1% + \def\levelstart{% + \medskip% + \textbf{Level \the\itemcount}% + \par\nobreak% + \@nobreaktrue% + \begin{basedescript}{% + \let\makelabel\hbox% + \desclabelstyle{\nextlinelabel}% + \desclabelwidth{2em}% + \parsep\smallskipamount% + \itemsep\smallskipamount% + }% + \ignorespaces% + }% + \def\level{% + \end{basedescript}% + \advance\itemcount1% + \levelstart% + }% + \levelstart% +}{% + \end{basedescript}% + \end{multicols}% +} + +\def\spell#1#2{\item[\emph{#1} {[#2]}]} + \begin{document} \sect{Spells} @@ -152,7 +186,7 @@ Remove fear* \\ Resist cold \split \itshape Detect danger \\ - \itshape Faerie fire \\ + \itshape F\ae rie fire \\ \itshape Locate \\ \itshape Predict weather \level @@ -209,7 +243,7 @@ \itshape Dissolve \\ \itshape Pass plant \level - Aerial servant \\ + \AE rial servant \\ Animate objects \\ Barrier* \\ Create normal animals \\ @@ -365,6 +399,1082 @@ Wish \end{spelllist} +\begin{spells}{Cleric spells} + +\spell{Cure light wounds*}{T, P, 1 creature} +Heals $\d{1d6} + 1$\,hp, or cures paralysis. Reverse \emph{cause light + wounds}: causes damage. + +\spell{Detect evil}{0, 6T, $120'$} +Evilly enchanted objects and ill-intentioned creatures seem to `glow'. + +\spell{Detect magic}{0, 2T, $60'$} +Magical objects, creatures and places seem to `glow'. + +\spell{Light*}{$120'$, 12T, 1 object} +Casts light for $30'$; effect moves with target unless SvS. Blinds if cast +at eyes. Reverse \emph{darkness}: creates darkness penetrable by +infravision; cancels \emph{light} and \emph{vice versa}. + +\spell{Protection from evil}{0, 12T} +Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted +creatures cannot enter unless attacked. + +\spell{Purify food and water}{$10'$, P} +Makes spoiled or poisoned food/water safe. Purifies one week's rations, six +waterskins or food for a dozen people. Settles dirt in mud leaving clear +water. + +\spell{Remove fear*}{T, 2T, 1 creature} +Allows SvS against \emph{fear} attacks, with $+\min(L, 6)$ bonus. Reverse +\emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee. + +\spell{Resist cold}{0, 6T, $30'$} +Withstand normal cold; $+2$ on saves against cold and damage biased by $-1$. + +\level + +\spell{Bless*}{$60'$, 6T, $20'$} +Morale, hit and damage bonus of $+1$; does not affect creates in mel\'ee. +Reverse \emph{blight}: applies penalties; SvS to avoid. + +\spell{Find traps}{0, 2T, $30'$} +Traps (not natural dangers) seem to `glow'. + +\spell{Hold person*}{$180'$, 9T, up to 4 humanoids} +SvS or paralysed. Penalty $-2$ on save if cast on single individual. +Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}. + +\spell{Resist fire}{$30'$, 2T, 1 creature} +Withstand normal fire; $+2$ on saves against fire and damaged biased by $-1$. + +\spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$} +Area cannot cause sound (sound may still enter from outside); effect moves +with target unless SvS. + +\spell{Slow poison}{T, $6L$T, 1 creature} +Slows effects of poison; poison takes 1\,hp per turn, though never reaching +zero; works even on `dead' characters. + +\spell{Snake charm}{$60'$, $\d{1d4} + 1$R/T, $L$HD of snakes} +Charms snakes (no save): they rise up and sway. Duration is R if +snakes are attacking caster; otherwise T. + +\spell{Speak with animals}{0, 6T, $30'$} +Nominate kind of animal; allows conversation, $+2$ on reaction rolls. + +\level + +\spell{Continual light*}{$120'$, P, 1 object} +Casts light for $60'$; effect moves with target unless SvS. Blinds if cast +at eyes; applies penalties for daylight. Reverse \emph{continual darkness}: +creates darkness impenetrable by infravision, lanterns, torches or +\emph{light}; cancels \emph{continual light} and \emph{vice versa}. + +\spell{Cure blindness}{T, P, 1 creature} +Cures blindness, even from \emph{continual light}, but not a \emph{curse}. + +\spell{Cure disease*}($30'$, P, 1 creature) +Cures one creature; $L \ge 11$ can cure lycanthropy. Reverse \emph{cause +disease} (SvS to avoid): $-2$ on hit rolls, wounds cannot be magically cured, +natural healing takes double time, fatal in 2d12 days unless magically cured. + +\spell{Growth of animal}{$120'$, 12T, 1 animal} +Doubles size of animal (or giant animal), doubling damage and loading (but +not AC, hp or behaviour). + +\spell{Locate object}{0, 6T, $120'$} +Sense direction of one known object (but not distance). Will not locate +creatures. + +\spell{Remove curse*}{T, P, 1 creature or item} +Removes a curse from character or item. Reverse \emph{curse}: bestows curse; +SvS allowed. + +\spell{Speak with the dead}{0, $L$R, $10'$} +Caster may ask three questions of a deceased spirit. Time limits apply based +on caster level: $L \le 7$ up to 4 days; $L \le 14$ up to 4 months; $L \le +20$ up to 4 years; $L > 20$ no limit. Spirit can only give answers known +prior to death; may respond in riddles. + +\spell{Striking}{$30'$, 1T, 1 weapon} +Cast on weapon: causes 1d6 extra damage per hit; weapon can be used to hit +creatures normally only damaged by magical weapons. + +\level + +\spell{Animate dead}{$60'$, P, $L$HD of undead} +Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel +magic}. Skeletons have same HD as original creature, zombies have one more +HD. + +\spell{Create water}{$10'$, 6T, water for $12(L - 7)$ men and mounts} +Water springs from ground or wall. Water for 12 people is about 50 gallons. + +\spell{Cure serious wounds*}{T, P, 1 creature} +Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage. + +\spell{Dispel magic}{$120'$, P, $20'$ cube} +Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel + +\spell{Neutralize poison*}{T, P, 1 creature/container/object} +Makes poison harmless; revives victim killed by poison in previous 10 +rounds. Reverse \emph{create poison}: creature must SvPn or die; liquids are +poisoned. + +\spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$} +Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter +unless attacked. + +\spell{Speak with plants}{0, 3T, $30'$} +Plants will grant simple favours (e.g., allowing passage). Allows +communication with treants. + +\spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks} +Turns sticks into snakes (3 in 6 chance per snake of being poisonous). +MV90; HD1(S), 20\,hp, F1, XP10/13; AC6, T19; bite (1d4, poison); A; I2, N, +ML12. + +\level + +\spell{Commune}{0, 3T, 3 questions} +Caster may ask three yes/no questions of the greater powers. Usable at most +once per week; once per year grant of 6 questions. + +\spell{Create food}{$10'$, P, food for $12(L - 7)$ men and mounts} +Creates normal food; spoils after 24 hours. + +\spell{Cure critical wounds*}{T, P, 1 creature} +Heals $\d{3d6} + 3$\,hp. Reverse \emph{cause critical wounds}: causes +damage. + +\spell{Dispel evil}{$30'$, 1T, 1 or more creatures or items} +Destroys undead and enchanted monsters in range (unless SvS; $-2$ if single +creature); extraplanar creatures are banished. If SvS, must flee the area +for as long as the caster concentrates without moving. May also remove +\emph{curse} from an item, or a \emph{charm} effect. + +\spell{Insect plague}{$480'$, 1D, swarm $60'\phi$} +Swarm obscures vision; drives off creatures with 3HD or less; MV60. Caster +must concentrate without moving to control swarm, otherwise the insects +scatter. Only works outdoors. + +\spell{Quest*}{$30'$, until completed, 1 creature} +Compels creature to perform quest; \emph{curse} applies until performed. +Reverse \emph{remove quest}: removes compulsion; fails $L' - L$ in 20. + +\spell{Raise dead*}{$120'$, P, 1 (demi)human dead up to $4(L - 7)$ + days} +Recipient returns to life with 1\,hp; cannot fight, carry loads, move better +than half speed or use special abilities until rested for two weeks. Against +undead with 9HD or less, target must SvS (penalty $-2$) or be destroyed +(vampires forced to coffin; with more than 9HD, inflicts 3d10 damage, SvS for +half). Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die; +against undead with more than 9HD, cures 3d10\,hp damage. + +\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$, $120'$} +Caster can see all hidden, invisible and Ethereal objects in range, in their +true forms, undisguised; experience and power (level/HD) and basic character +traits (alignment-ish) detected. + +\level + +\spell{\AE rial servant}{$60'$, $L$D} +Servant fetches one item or creature. If it fails, it goes mad and attacks +its summoner. + +\spell{Animate objects}{$60'$, 6T up to 4\,000\,cn of objects} +Objects have same attack chance as caster. + +\spell{Barrier*}{$60'$, 12T, $30' \times 30'\phi$} +Barrier of whirling hammers, causes 7d10 damage to anyone passing. Reverse +\emph{remove barrier}: removes \emph{barrier}, \emph{wall of ice}, \emph{wall +of fire}, \emph{clothform}, \emph{woodform} or \emph{wall of stone}. +Cannot affect \emph{wall of iron}, \emph{stoneform}, \emph{ironform} or +\emph{steelform}. + +\spell{Create normal animals}{$30'$, 10T} +Create one large, three medium or six small animals. They obey the caster's +instructions. They may travel up to $240'$ from the caster. + +\spell{Cureall}{T, P, 1 creature} +Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or +\emph{feeblemind}. Eliminates need for resting after \emph{raise dead}. + +\spell{Find the path}{0, $6 + L$T} +Caster gains knowledge of how to reach a specific place (directions, secret +doors, passwords, etc.). After duration, only general direction remains. +Spell broken if caster attempts to preserve the knowledge. + +\spell{Speak with monsters*}{0, $L$R} +Allows communication with living and undead creatures in range (even +unintelligent creatures); one question per round. Reverse \emph{babble} +($60'$, $L$T, 1 creature): SvS ($-2$ penalty) or be unable to communicate +(spell-casting is unaffected). + +\spell{Word of recall}{0, I} +Transports caster and equipment carried to meditation room. Caster +automatically gains initiative. + +\level + +\spell{Earthquake}{$120'$, 1T, $5(L - 5)'$ square of earth} +Small dwellings destroyed, larger constructions cracked open; hills, +cliffsides, etc., form rockslides; cracks in the earth swallow up 1 creature +in 6 (SvDR to avoid). + +\spell{Holy word}{0, I, $40'$} +SvS allowed for non-hostile creatures, and those with 13HD or more. Blocked +only by lead or \emph{anti-magic shell}. +\begin{tabular}[C]{\shade cl} \hlx*{hv} + \th{HD} & \th{Effect} \\ \hlx{vhv} + 0--5 & Killed \\ \hlx{+} + 6--8 & Stunned for 2d10 turns \\ \hlx{+} + \09--12 & Deafened for 1d6 turns \\ \hlx{+} + 13+ & Stunned for 1d10 rounds \\ \hlx{vh} +\end{tabular} + +\spell{Raise dead fully*}{$60'$, P, 1 creature} +For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit +points and abilities (curses and diseases not removed). For other creatures, +as \emph{raise dead}. Destroys undead with 12HD or less (SvS at $-4$ for +7--12HD only); 6d10 damage to undead with more than 12HD (SvS for half); +Reverse \emph{obliterate}: affects living creatures as normal spell affects +undead; as for \emph{cureall} against undead. + +\spell{Restore*}{T, P, 1 creature} +Restores 1 level to victim of energy drain; caster loses a level until rested +for 2d10 days. Reverse \emph{life drain}: inflicts 1ED:Wt. + +\spell{Survival}{T, $6 L$T, 1 creature} +Protects target from all non-magical environmental damage. + +\spell{Travel}{0, $L$T} +Allows free travel. MV\flying360; move between planes by one round's +concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$ +others touched; assume gaseous form by one round's concentration (with all +equipment; MV\flying720, cannot pass \emph{protection from evil} or +\emph{anti-magic shell}). + +\spell{Wish}{special} +See notes in rules. + +\spell{Wizardry}{0, 1T} +Caster can use a magical item specific to magic-users, including 1st or 2nd +level spells on scrolls. + +\end{spells} + +\begin{spells}{Druid spells} + +\spell{Detect danger}{$5L'$, 6T outdoors or 3T} +Reveals dangerous nature (immediately dangerous, potentially dangerous or +benign) of places ($1'$ square), creatures, objects (chest, weapon, etc.), +requiring one round of concentration each; detects poisons. + +\spell{F\ae rie fire}{$60'$, $L$R, $\lceil L/5 \rceil'$ man-sized objects} +Outlines objects with pale greenish fire, if caster can detect them. +Outlined creatures are $+2$ to hit. + +\spell{Locate}{0, 6T, 1 animal or plant within $120'$} +Finds direction of one known animal or plant, or exact type. + +\spell{Predict weather}{0, 12 hours, $L$ miles diameter} +Gains knowledge of future weather over the spell's duration. + +\level + +\spell{Heat metal}{$30'$, 7R, 1 metal object, $5L$\,cn} +Object heats and cools. Wood in contact with metal burns away. Creature +holding object takes damage per round in the pattern 1, 2, 4, 8, 4, 2, 1 +(fire resistance negates all damage). Can be stopped by \emph{dispel magic} +but not immersion. + +\spell{Obscure}{0, $L$T, $L' \times 10L'\phi$} +Creates opaque misty cloud; caster and those able to \emph{detect invisible} +can dimly see through it. + +\spell{Produce fire}{0, $2L$T} +Creates small fire in the caster's hand; caster can extinguish and re-ignite +it by one round's concentration. Flame may be dropped or thrown $30'$ but +disappears after 1 round. + +\spell{Warp wood}{$240'$, P, $L$ arrows (or equivalent)} +Warps wooden weapons. Spear, javelin or wand is two arrows; club, bow or +staff is four. Enchanted items may ($\delta G$ in 10) be unaffected; SvS if +held in hand. + +\level + +\spell{Call lightning}{$360'$, $L$T} +Must be a storm within range. Calls one lightning bolt per turn, hitting +$20'\phi$ area, doing 8d6 damage. + +\spell{Hold animal}{$180'$, $L$T, $L$HD of normal or giant animals} +Each target must SvS or be paralysed. Affects summoned, conjured or +controlled animals. + +\spell{Protection from poison}{T, $L$T, 1 creature} +Target and items carried are immune to all poison; $+4$ on saves versus +poisonous breath weapons. + +\spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature} +Recipient can breathe under water. + +\level + +\spell{Control temperature 10$'$ radius}{0, $L$T, air within $10'$} +Caster may adjust temperature in area affected by up to 25$^\circ$C; one +round concentration required for a change. + +\spell{Plant door}{0, $L$T} +Plants cannot prevent passage of the caster (only): trees bend etc. Caster +can hide inside large tree. + +\spell{Protection from lightning}{T, $L$T, 1 creature} +Target is protected from $L$ dice of electrical damage. + +\spell{Summon animals}{$360'$, 3T, $L$HD of animals} +Summons any normal animals (not arthropods etc.\@) in range. Very small +creatures are $\tfrac{1}{10}$HD. Animals flee if harmed; morale check if +caster is being harmed. + +\level + +\spell{Anti-plant shell}{0, $L$R} +Personal barrier which plants cannot enter. Can be used to open a passage +for others. Druid cannot strike plants. + +\spell{Control winds}{$10L'$, $L$T} +Requires 1 turn concentration for complete change. Highest-level caster in +range wins. May be used against air creatures (e.g., elementals): SvS or +under caster's control (concentration required); may be used to kill; +creature will be hostile when effect ends. + +\spell{Dissolve}{$240'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep} +Changes earth to mud. Entire volume must be within range. Creatures in mud +slowed to 10\%, and may become stuck. + +\spell{Pass plant}{0, I} +Teleportation between trees of same type. Distance depends on tree type: +600\,yd for oak; 360\,yd for ash, elm, linden, or yew; 240\,yd for evergreen +trees, 300\,yd for others. + +\level + +\spell{Anti-animal shell}{0, $L$T} +Personal barrier which animals (including insects, giant animals etc.) cannot +enter. Druid cannot strike animals. + +\spell{Summon weather}{$\max(L - 10, 5)$ miles, $6L$T} +Brings weather within range to caster's location. + +\spell{Transport through plants} + {$\infty$, I, caster and two willing creatures} +Enter living plant, leave another living plant elsewhere (on same plane), +either a specific known plant or one in a general area. + +\spell{Turn wood}{$30'$, $L$T, wave $120' \times 60'$} +Pushes wood away; wave starts within $30'$ of caster, moves at $10'$ per +round, ends at $360'$ (or earlier if caster wishes). + +\level + +\spell{Creeping doom}{$120'$, $L$R, 1000 insects} +Fills $20'$--$60'$ square, MV60 (must remain within range). Inflicts 1\,hp +per 10 insects per round. Fire can damage horde slightly; \emph{fire ball} +kills 100 insects. Effect can pass \emph{protection from evil}. + +\spell{Metal to wood}{$120'$, P, $50L$\,cn of metal} +Magical items have only 1 in 10 chance of being affected. Armour falls off; +weapons become clubs. + +\spell{Summon elemental}{$240'$, 6T, 1 16HD elemental} +Elemental obeys commands; does not require concentration; elemental will not +be hostile at end of effect. Caster can send elemental back by command; +others must use \emph{dispel magic} or \emph{dispel evil}. + +\spell{Weather control}{0, C, weather within $240'$} +Caster can create a weather condition; must be outdoors. Possible effects: +\begin{description} +\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground + muddy, movement halved. +\item[Snow] Visibility $20'$; half movement; water may + freeze. +\item[Fog] Visibility $20'$; half movement; those within may + become lost. +\item[Clear] Cancels adverse weather. +\item[Intense heat] Half movement; water dries up. +\item[High winds] Missile fire impossible; half movement; sailing ships + move 50\% faster; sandstorm in desert ($20'$ visibility). +\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or + gale. +\end{description} + +\end{spells} + +\begin{spells}{Magic-user spells} + +\spell{Analyse}{0, 1R, 1 item} +Learn enchantment on item $3 + L$ in 20 to determine one characteristic. +Information is vague on `pluses' and charges. + +\spell{Charm person}{$120'$, varies, 1 humanoid} +Victim must SvS or be \emph{charmed} -- believe caster is his `best friend'. +Victim may save again as indicated below. +\begin{tabular}[C]{\shade cl|cl} \hlx*{hv} + \th{Int} & \th{Save every} & \th{Int} & \th{Save every} \\ \hlx{vhv} + 0 & 120 days & 13--15 & 3 days \\ \hlx{+} + 1 & 90 days & 16--17 & 24 hours \\ \hlx{+} + 2 & 60 days & 18 & 8 hours \\ \hlx{+} + 3 & 45 days & 19 & 3 hours \\ \hlx{+} + 4--5 & 30 days & 20 & 1 hour \\ \hlx{+} + 6--8 & 15 days & 21\rlap+ & 1 turn \\ \hlx{+} + \09--12 & 7 days & \\ \hlx*{vh} +\end{tabular} + +\spell{Detect magic}{0, 2T, $60'$} +All magical things and effects within effect `glow'. + +\spell{Floating disc}{$6'$, 6T, 5000\,cn} +Disc floats at height of caster's waist, remaining within $6'$. + +\spell{Hold portal}{$10'$, 2d6T, 1 portal} +Holds portal against creatures with $L' < L + 3$. + +\spell{Light*}{$120'$, 12T, 1 object} +Casts light for $30'$; effect moves with target unless SvS. Blinds if cast +at eyes. Reverse \emph{darkness}: creates darkness penetrable by +infravision; cancels \emph{light} and \emph{vice versa}. + +\spell{Magic missile}{$150'$, 1R, $2 \lceil L/5 \rceil - 1$ missiles} +Each missile does $\d{1d6} + 1$ damage; missiles never miss; may have +different targets. + +\spell{Protection from evil}{0, 6T} +Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted +creatures cannot enter unless attacked. + +\spell{Read languages}{0, 2T} +Caster can read (not speak) nonmagical languages, codes, etc. + +\spell{Read magic}{0, 1T} +Caster can read (not speak) magical writings, allowing later use of scrolls, +or copying spells into book. + +\spell{Shield}{0, 2T} +Personal barrier: caster has AC2 against missiles, AC4 against mel\'ee +attacks, and may SvS against \emph{magic missile}. + +\spell{Sleep}{$240'$, 4d4T, 2d8HD of living creatures in $40'$ square} +Only affects creatures with $4 + 1$HD or less. Sleeping creatures can be +easily killed with an edged weapon. + +\spell{Ventriloquism}{$60'$, 2T, 1 item or location} +Caster's voice appears to come from somewhere else. + +\level + +\spell{Continual light*}{$120'$, P, 1 object} +Casts light for $60'$; effect moves with target unless SvS. Blinds if cast +at eyes; applies penalties for daylight. Reverse \emph{continual darkness}: +creates darkness impenetrable by infravision, lanterns, torches or +\emph{light}; cancels \emph{continual light} and \emph{vice versa}. + +\spell{Detect evil}{0, 6T, $60'$} +Evilly enchanted objects and ill-intentioned creatures seem to `glow'. + +\spell{Detect invisible}{0, 6T, $10L'$} +Caster can see invisible creatures and objects within effect. + +\spell{Entangle}{$30'$, $L$R, $50' + 5L'$ of rope or similar} +Caster can command ropes, e.g., `coil', `coil and knot', `loop', `loop and +knot'. Rope must be within $1'$ of anything it's meant to tie up. Victim +may SvS to avoid effect. + +\spell{ESP*}{$60'$, 12T} +Caster can `hear' thoughts in some direction after concentrating for 6 +rounds. If more than one creature in range and direction, the result is a +confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead. +Reverse \emph{mindmask} (T, 12T, 1 creature): target is immune to +mind-reading. + +\spell{Invisibility}{$240'$, P, 1 creature or object} +Creature becomes invisible with all items carried; items become visible when +dropped; creature becomes visible if it attacks or casts a spell. Objects +made invisible reappear when touched. + +\spell{Knock}{$60'$, until closed, 1 portal} +Opens a door or other locked or obstructed opening, even if magically locked. + +\spell{Levitate}{0, $6 + L$T} +Caster may move up and down (only) at $20'$ per round, carrying up to +2000\,cn. + +\spell{Locate object}{0, 6T, $60' + 10L'$} +Sense direction of one known object (but not distance). Will not locate +creatures. + +\spell{Mirror image}{$3'$, 6T 1d4 additional copies} +Creates copies of the caster, remaining within range, duplicating his +actions. Attacks always hit images, not caster, causing images to vanish. + +\spell{Phantasmal force}{$240'$, C, $20'$ cube} +Caster creates illusion in affected volume. Monsters are AC9 and disappear +when hit. Victim may SvS to disbelieve the illusion. Never causes damage; +effects wear off in 1d4 turns. + +\spell{Web}{$10'$, 48T, $10'$ cube} +Fills volume with sticky strands. Giant can break through in 2 rounds; +\emph{gauntlets of ogre power} can be used to escape in 4 rounds; normal +human takes $\d{2d4} + \delta S$ turns. Flames destroy the web in 2 rounds; +those caught take 1d6 damage. + +\spell{Wizard lock}{$10'$, P, 1 portal} +Holds portal against creatures with $L' < L + 3$. + +\level + +\spell{Clairvoyance}{$60'$, 12T} +The caster sees through another's eyes; may pick a different target each +turn. + +\spell{Create air}{$10'$, $6L$T, $20'$ cube of air} +Cast on area to move effect with area; cast on person to allow breathing (and +flight) in hostile environments (e.g., under water, in poison gas). Cannot +negate effects of breath weapon. + +\spell{Dispel magic}{$120'$, P, $20'$ cube} +Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel + +\spell{Fire ball}{$240'$, I, $40'\phi$} +Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). + +\spell{Fly}{T, $\d{1d6} + L$T, 1 creature} +Allows flight, MV360. Hovering does not require concentration. + +\spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$} +Targets may move at twice normal speed, two attacks per round, etc. Reverse +\emph{slow}: half movement, one attack every two rounds, SvS to avoid. + +\spell{Hold person*}{$120'$, $L$T, up to 4 humanoids} +SvS or paralysed. Penalty $-2$ on save if cast on single individual. +Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}. + +\spell{Infravision}{T, 1 day, 1 creature} +Bestows $60'$ infravision. + +\spell{Invisibility 10$'$ radius}{$120'$, P, $20'\phi$} +Recipient and all others within $10'$ become invisible, with all equipment +carried. Those moving more than $10'$ from recipient become visible (not +regained by re-entering area). Items become visible when dropped; creatures +become visible when attacking or casting a spell. + +\spell{Lightning bolt}{$180'$, I, $60' \times 5'$} +Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). Bolt +bounces off solid surfaces towards caster. + +\spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$} +Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter +unless attacked. + +\spell{Protection from normal missiles}{$30$', 12T, 1 creature} +Target is immune from small nonmagical missiles (e.g., arrows, but not +catapult stones or magical arrows). + +\spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature} +Recipient can breathe under water. + +\level + +\spell{Charm monster}{$120'$, as \emph{charm person}, one or more creatures} +Affects 3d6 creatures with 3HD or less each, or one larger creature. SvS or +\emph{charmed} as for \emph{charm person} (q.v.). + +\spell{Clothform}{T, P, single $30' \times 30'$ piece of cloth} +Creates nonmagical cloth; can join onto previously \emph{clothformed} items +at unfinished ends. + +\spell{Confusion}{$120'$, 12R, 3d6 creatures in $60'\phi$} +Victims with $2 + 1$HD or less have no saving throw; those with more must SvS +each round in effect. Confused creatures act randomly (2d6): 2--5 attack +caster's party, 6--8 do nothing, 9--12 attack own party. + +\spell{Dimension door}{$10'$, 1R, 1 creature} +Transports target safely up to $360'$ away; destination chosen by caster +(either known location, or by direction and distance. No effect if +destination is occupied by solid object. SvS to avoid. + +\spell{Growth of plants*}{$120'$, P, 3000\,sq\,ft} +Area becomes overgrown with vines, creepers etc.\@ as appropriate; impassable +except by giants. Reverse \emph{shrink plants}: plants shrink and become +passable; negates normal spell. Cannot affect plant-like monsters. + +\spell{Hallucinatory terrain}{$240'$, P} +Creates illusory terrain feature (pit, stairs, hill, swamp, etc.); lasts +until touched or dispelled. + +\spell{Ice storm/wall of ice}{$120'$, 1R or 12T, $20'$ cube or 1200\,sq\,ft} +An \emph{ice storm} inflicts $L$d6 damage on each creature in effect (max +20d6, SvS for half damage). A \emph{wall of ice} is vertical, opaque, must +rest on ground or similar; cannot be broken by creatures of less than 4HD; +breaking through causes 1d6 damage. Fire-type creatures save at $-4$ against +\emph{ice storms}, and take 2d6 damage breaking \emph{ice walls}. + +\spell{Massmorph}{$240'$, until cancelled, up to 100 man-size creatures} +Makes creatures appear to be trees (or other appropriate plants). Large +creatures count as two or three men. Creatures can move within the area +without breaking the illusion; creatures leaving the effect return to normal. + +\spell{Polymorph other}{$60'$, P, 1 creature} +Changes creature into another creature with no more than twice the original's +hit dice. Hit points preserved; special abilities and behaviour of new form +are gained. SvS to avoid; lasts until dispelled or target dies. + +\spell{Polymorph self}{0, $6 + L$T} +Caster changes into another creature with no more than $L$HD. Hit points, +armour class, hit rolls, saving throws all preserved; no special abilities or +immunities are gained. + +\spell{Remove curse*}{T, P, 1 creature or item} +Removes a curse from character or item. Reverse \emph{curse}: bestows curse; +SvS allowed. + +\spell{Wall of fire}{$60'$, C, 1200\,sq\,ft of fire} +Vertical, opaque, must rest on ground or similar; cannot be broken by +creatures of less than 4HD; breaking through causes 1d6 damage. Undead and +cold-type creatures take 2d6 damage breaking through. + +\spell{Wizard eye}{$240'$, 6T} +Creates invisible eye (MV120) with infravision ($60'$ range); caster must +concentrate to see through the eye. + +\level + +\spell{Animate dead}{$60'$, P, $L$HD of undead} +Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel +magic}. Skeletons have same HD as original creature, zombies have one more +HD. + +\spell{Cloudkill}{$1'$, 6T, cloud $20' \times 30'\phi$ or smaller} +Cloud moves at 60, sinking close to the ground; moves with the wind, or under +caster's control. Evaporates if it hits trees or other dense vegetation. +Those within the cloud lose 1\,hp per round; those with less than 5HD must +SvPn or die. + +\spell{Conjure elemental}{$240'$, C, one 16HD elemental} +Summons elemental. Caster must concentrate (half movement, no spell casting +or fighting) to maintain control. Caster may return elemental to its home +plane. Elemental will attack summoner if control lapses. + +\spell{Contact outer plane}{0, special, 3--12 questions} +Number of questions $n$ is equal to distance to outer plane. May be used at +most once a month. Possibility of insanity is $n - 2 - \max(L - 20, 0)$ in +20; chance of Immortal knowing each answer is $n + 7$ in 20; chance of lying +is $13 - n$ in 20. + +\spell{Dissolve}{$120'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep} +Changes earth to mud. Entire volume must be within range. Creatures in mud +slowed to 10\%, and may become stuck. Reverse \emph{harden} ($120'$, P, +3000\,sq\,ft): changes mud to rock; SvS to avoid being trapped. + +\spell{Feeblemind}{$240'$, P, 1 magic-user} +Lowers intelligence to 2; SvS at $-4$ to avoid. Removable by \emph{dispel +magic}, \emph{cureall} or \emph{heal}. + +\spell{Hold monster*}{$120'$, $L + 6$T, 1d4 creatures} +SvS or paralysed. Penalty $-2$ on save if cast on single individual. +Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free monster}. + +\spell{Magic jar}{$30'$, P, one object} +Transfers life-force to inanimate object (the \emph{magic jar}). Thence, the +caster may attempt to possess creatures (each once per turn) within $120'$ of +the \emph{jar}; SvS to avoid. The possessed body cannot perform special +abilities. A \emph{dispel evil} forces the life-force back to the +\emph{jar}. If the body is destroyed, the caster returns to the \emph{jar}. +If the \emph{jar} is destroyed, the life-force within it is lost. + +\spell{Passwall}{$30'$, 3T, $10' \times 5'\phi$ hole} +Makes a hole in a stone wall or floor. Creatures in the hole when the +duration ends must SvTtS or be trapped. + +\spell{Telekinesis}{$120'$, 6R, $200L$\,cn} +Caster can move objects by concentrating. Unwilling victims may SvS to +avoid; SvS at $-2$ to hold on to items in hand; SvS at $-5$ to grab items +carried. + +\spell{Teleport}{$10'$, I, 1 creature with equipment} +Distance teleported is unimportant. SvS to avoid. Falling damage is 1d6 per +$10'$; teleporting into solid rock is fatal. +\begin{tabular}[C]{\shade cccl} \hlx*{hv} + \multicolumn{3}{c}{\th{Knowledge}} \\ + \th{Casual} & \th{General} & \th{Exact} & \th{Result} \\ \hlx{vhv} + 01--50 & 01--80 & 01--95 & Success \\ \hlx{+} + 51--75 & 81--90 & 96--99 & $\d{1d10} \times 10'$ too high \\ \hlx{+} + 76--00 & 91--00 & 00 & $\d{1d10} \times 10'$ too low \\ \hlx*{vh} +\end{tabular} + +\spell{Wall of stone}{$60'$, until broken, $500$\,sq\,ft of stone} +Creates a $2'$ thick vertical wall; must be vertical and supported. When +toppled, cases 10d10 damage to anyone underneath. + +\spell{Woodform}{T, P, single 1000\,cu\,ft piece of wood} +Creates nonmagical wood; can join onto previously \emph{woodformed} items at +unfinished ends. Casting time up to 12 turns; may be used to modify +\emph{woodformed} objects. Final casting to `lock' item down. + +\level + +\spell{Anti-magic shell}{0, 12T} +Personal barrier blocks all magic spell effects. Caster may cancel the shell +at will; \emph{dispel magic} cannot. + +\spell{Death spell}{$240'$, I, 4d8HD of creatures in $60'$ cube} +Plants and insects automatically slain; undead and those with 8HD or more not +affected. Lowest HD affected first: SvDR or die. + +\spell{Disintegrate}{$60'$, I, 1 creature or object} +Victim may SvDR. Can destroy a $10'$ section of wall. Does not affect +magical items. + +\spell{Geas*}{$30'$, until completed, 1 creature} +Compels victim to perform or avoid an action. Must not be directly fatal. +SvS to avoid effect. Penalties applied if \emph{geas} not followed; cannot +be removed by \emph{dispel magic} or \emph{remove curse}. Reverse +\emph{remove geas}: removes unwanted \emph{geas} ($L' - L$ in 20 chance of +failure). + +\spell{Invisible stalker}{0, until accomplished} +Summons an invisible stalker to perform a service. + +\spell{Lower water}{$240'$, 10T, up to 10\,000\,sq\,ft of water} +Lowers water to half its normal depth. At end, water surges in, sweeping +ship's deck clear of items and creatures who fail SvS; causes $\d{1d12} + 20$ +hull points damage. + +\spell{Move earth}{$240'$, 6T} +Moves soil (not rock) within range, $60'$ per turn. + +\spell{Projected image}{$240'$, 6T, 1 image} +Creates an image of the caster; spells appear to come from the image; +concentration not required. Spells and missiles do not affect the image; +image disappears if touched or struck hand-to-hand. + +\spell{Reincarnation}{$10'$, P} +Creates a new body; part of the old body is needed. +\begin{tabular}[C]{\shade cl} \hlx*{hv} + \th{1d8} & \th{Body} \\ \hlx{vhv} + 1--3 & Human \\ \hlx{+} + 4 & Dwarf \\ \hlx{+} + 5 & Elf \\ \hlx{+} + 6 & Halfling \\ \hlx{+} + 7 & Original race \\ \hlx{+} + 8 & Monster (see table below) \\ \hlx*{vh} +\end{tabular} +\begin{tabular}[C]{\shade clll} \hlx*{hv} + \th{1d6} & \th{Lawful} & \th{Neutral} & \th{Chaotic} \\ \hlx{vhv} + 1 & Blink dog & Ape, white & Bugbear \\ \hlx{+} + 2 & Gnome & Bear (any) & Gnoll \\ \hlx{+} + 3 & Neanderthal & Centaur & Kobold \\ \hlx{+} + 4 & Owl, giant & Gryphon & Manticore \\ \hlx{+} + 5 & Pegasus & Lizard man & Orc \\ \hlx{+} + 6 & Treant & Pixie & Troglodyte \\ \hlx*{vh} +\end{tabular} + +\spell{Stone to flesh*}{$120'$, P, 1 statue up to $10'$ cube} +Turns a status into flesh; restores petrified characters. Reverse +\emph{flesh to stone} ($120'$, P, 1 creature): SvTtS or turned to stone. + +\spell{Stoneform}{T, P, single 1000\,cu\,ft piece of stone} +Creates nonmagical stone; can join onto previously \emph{stoneformed} items +at unfinished ends. Casting time up to 12 turns; may be used to modify +\emph{stoneformed} objects. Final casting to `lock' item down. Can be used +to create transparent and translucent stones. + +\spell{Wall of iron}{$120'$, P, 500\,sq,ft} +Creates a $2'$ thick vertical wall; must be vertical and supported. When +toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the +caster. + +\spell{Weather control}{0, C, weather within $240'$} +Caster can create a weather condition; must be outdoors. Possible effects: +\begin{description} +\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground + muddy, movement halved. +\item[Snow] Visibility $20'$; half movement; water may + freeze. +\item[Fog] Visibility $20'$; half movement; those within may + become lost. +\item[Clear] Cancels adverse weather. +\item[Intense heat] Half movement; water dries up. +\item[High winds] Missile fire impossible; half movement; sailing ships + move 50\% faster; sandstorm in desert ($20'$ visibility). +\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or + gale. +\end{description} + +\level + +\spell{Charm plant}{$120'$, 6 months, 1 or more plants} +Charms one tree, six medium bushes, 12 small shrubs or 24 small plants (no +saving throw; plant-like monsters may SvS). Charmed plants obey the caster, +tangling enemies within range etc. + +\spell{Create normal monsters}{$30'$, 1T, $L$HD of monsters} +Creates monsters with no special abilities. + +\spell{Delayed blast fire ball}{$240'$, 0--60R} +Makes a red gem which explodes in $20'$ radius for $L$d6 damage (max 20d6, +SvS for half damage) after chosen amount of time. + +\spell{Ironform}{T, P, single 500\,cu\,ft piece of iron} +Creates nonmagical iron; can join onto previously \emph{ironformed} items +at unfinished ends. Casting time up to 12 turns; may be used to modify +\emph{ironformed} objects. Final casting to `lock' item down. + +\spell{Lore}{0, P, 1 item, place or person} +Caster gains knowledge of an item, place or person. Item held in hand takes +1d4 turns to study: reveals name, command word, approximate charges; one +function per spell. Items not in hand, or places and people, take 1d\% days +or more. + +\spell{Magic door*}{$10'$, 7 uses, 1 passage} +Creates magical, invisible doorway through up to $10'$ of solid material. +Reverse \emph{magic lock}: can be cast on a portal or doorway; cannot be +opened with \emph{knock}. + +\spell{Mass invisibility*}{$240'$, P, creatures and objects in $60'$ square} +Creatures in effect become invisible, with all equipment: items become +visible when dropped; creatures become visible when attacking or casting +spells. Reverse \emph{appear} ($240'$, 1T, $20'$ cube): invisible creatures +and objects in effect become visible. + +\spell{Power word stun}{$120'$, I, 1 creature} +Victim with at most 35\,hp stunned for 2d6 turns; with at most 70\,hp +stunned for 1d6 turns; otherwise no effect. + +\spell{Reverse gravity}{$90'$, 2\,s, $30'$ cube} +Reverses gravity in effect volume: 1d6 damage per $10'$ fallen, up or down. + +\spell{Statue}{0, $2L$T} +Turns to stone, with all equipment, or returns to normal, once per round. +Concentration is possible while turned to stone. Caster is AC$^-$4, cannot be +damaged by cold, fire, poison, normal weapons, and does not need to breathe. +Caster can escape attacks by winning initiative (at $+2$). + +\spell{Summon object}{$\infty$, I, 1 500\,cn object from home} +Summons an object from the caster's home. Object must be prepared (special +powder, costs 1000\,gp per item). If the item is possessed by someone else +at the time, the caster will know who and where that person is. Caster does +not need to be on the same plane of existence. + +\spell{Sword}{$30'$, $L$R} +Sword does 1d10 damage against any opponent in range. Caster must +concentrate for sword to attack. + +\spell{Teleport any object}{T, I, 1 500\,cn object} +Teleports an object, with normal chances of error. Unwilling creature or +holder of item may SvS (at $-2$) to avoid effect. + +\level + +\spell{Clone}{$10'$, P, 1 piece of a living creature} +Grows a clone of a creature. For (demi)humans, requires 10\,cn of flesh and +5000\,gp per HD; takes 1 week per HD to grow. If original is now dead, clone +has features, stats and memories from when the flesh was taken. If original +lives on same plane, both know of the other's existence and feel its +emotions; if one is damaged, the other is damaged too (SvS for half damage); +clone is obsessed with slaying the original, and must do so in $L$ days or +become insane, causing loss of 1 point of $I$ and $W$ to original, who may (1 +in 20 per day) become insane too, and both die after a week. For other +creatures (\emph{simulacra}), requires 1\% of flesh and 500\,gp per hit +point; takes 1 week per HD; simulacrum obeys creator, can receive mental +commands if within $10'$, has caster's alignment, cannot pass +\emph{protection from evil}, can be destroyed by \emph{dispel magic}; it has +50\% of original's hp, does 50\% damage and has 10 in 20 chance of each +special ability; if original is dead, gains 5\% (1 in 20) per week. + +\spell{Create magical monsters}{$60'$, 2T, $L$HD} +Creates monsters with two special abilities or less. Can create +\emph{construct} with two special abilities, which is permanent: materials +cost 5000\,gp per asterisk. + +\spell{Dance}{T, $\lceil L/4\rceil - 2$R, 1 creature} +Causes creature to dance ($-4$ on saving throws, $+4$ on AC, cannot attack or +cast spells). + +\spell{Explosive cloud}{$'1$, 6T, cloud $20' \times 30'\phi$ or smaller} +Those within cloud must SvS each round or be paralysed (for 1 round); also +take $\lfloor L/2\rfloor$\,hp explosive damage each round, regardless of any +immunities. + +\spell{Force field}{$120'$, 6T} +Field shape is sphere, hemisphere, plane, cylinder, or (partial) rectangular +box, radius max $20'$, flat surfaces max 5000\,sq\,ft area; edges are +blunt and harmless; leaves gaps where solid objects or creatures are. Field +cannot be moved or penetrated by spells, missiles, creatures, breath weapons +etc. Can only be removed by \emph{wish} or \emph{disintegrate}. + +\spell{Mass charm*} + {$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube} +Charms up to 30HD or levels of creatures; each may save at $-2$. If caster +attacks a charmed creature, its charm is broken; others seeing attack may +save again. Reverse \emph{remove charm} ($120'$, 1T, $20'$ cube): removes +and prevents all charm effects in volume. + +\spell{Mind barrier*}{$10'$, $6L$T, 1 creature} +Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal +ball} gazing, \emph{contact outer plane} etc.\@ from gathering information +about the target; bonus of $+8$ against illusions, \emph{charm}, +\emph{feeblemind} (SvS to avoid). Reverse \emph{open mind} (T, $6L$T, 1 +creature): applies $-8$ penalties to illusions etc. + +\spell{Permanence}{$10'$, P, 1 magical effect} +Makes a spell effect permanent; weapons can receive five permanent effects, +creatures two, and other items one at most. If a weapon has permanent +effects, further \emph{permanence} spells may fail 1 in 4, destroying the +weapon. A \emph{permanence} may be removed by \emph{dispel magic}. + +\spell{Polymorph any object}{$240'$, complicated, one item up to $10'$ cube} +Kingdoms are $\textit{animal} \leftrightarrow \textit{vegetable} +\leftrightarrow \textit{mineral}$. Effect duration is $L$ turns for a +two-kingdom change, $6L$ for a one-kingdom change, or permanent if no change +of kingdom is involved. Victim may make SvS at $-4$; creatures of 41HD or +more are unaffected. + +\spell{Power word blind}{$120'$, 1d4 days or 2d4 hours, 1 creature} +Blinds creatures with 40\,hp or less for 1d4 days, with 80\,hp or less for +2d4 hours ($\d{2d4} \times 6$ turns); no effect on creatures with more than +80\,hp. Blind creatures are $-4$ to hit, on saves, and AC; cannot be removed +by \emph{cure blindness}, \emph{cureall} or \emph{heal} unless $L' \ge L$. + +\spell{Steelform}{T, P, single 500\,cu\,ft piece of steel} +Creates nonmagical weapon-quality steel; can join onto previously +\emph{steelformed} items at unfinished ends. Casting time up to 12 turns; +may be used to modify \emph{steelformed} objects. Final casting to `lock' +item down. + +\spell{Symbol}{T, P} +Place symbol on object or in mid-air. When creature passes over or through +the symbol, or touches or reads it, effect occurs (SvS only for magic-users, +elves etc., if touched or read but not passed). +\begin{description} +\item[Death] Slays creature with 75\,hp or less. +\item[Discord] Attacks allies, or is otherwise \emph{confused} until + dispelled or cured (e.g., by \emph{cureall}). +\item[Fear] Flees for 30 rounds at running speed. +\item[Insanity] Becomes insane -- cannot attack, cast spells, use special + abilities until dispelled or cured (e.g., by \emph{cureall}). +\item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled. +\item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds. +\end{description} + +\spell{Travel}{0, $L$T} +Allows free travel. MV\flying360); move between planes by one round's +concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$ +others touched; assume gaseous form by one round's concentration (with all +equipment; MV\flying720, cannot pass \emph{protection from evil} or +\emph{anti-magic shell}). + +\level + +\spell{Contingency}{T, until used, 1 creature or item} +Specify situation and (non-damaging) spell of 4th level or most; spell occurs +when situation occurs. + +\spell{Create any monster}{$90'$, 3T, $L$HD} +Creates monsters with any special abilities. Can create \emph{construct}, +which is permanent: materials cost 5000\,gp per asterisk, or double if four +or more asterisks. + +\spell{Gate*}{$30'$, 1T or $\d{1d10 \times 10}$T, 1 portal} +Opens portal to another plane and a resident of the plane. \emph{Gate} to +outer plane lasts 1 turn; other \emph{gates} last 10--100 turns; 1 in 10 +chance per turn that other creature wanders through the \emph{gate}. +Resident will usually respond in 1d6 rounds but may (1 in 20) send some other +being. Reverse \emph{close gate}: closes existing \emph{gate} (even a +permanent one). + +\spell{Heal}{T, P, 1 creature} +Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or +\emph{feeblemind}. Eliminates need for resting after \emph{raise dead}. + +\spell{Immunity}{T, $L$T, 1 creature} +Target is immune to 1st--3rd level spells; 4th and 5th level spells have half +effect. Also immune to missiles (normal and magical) and normal and silver +weapons (but not natural weaponry). Target can voluntarily drop the +\emph{immunity} for a round. + +\spell{Maze}{$60'$, by intelligence, 1 creature} +Traps creature in indestructible maze (no save). +\begin{tabular}[C]{\shade cl} \hlx*{hv} + \th{Int} & \th{Time} \\ \hlx{vhv} + 1--8 & 1d6 turns \\ \hlx{+} + \09--12 & 2d20 rounds \\ \hlx{+} + 13--17 & 2d4 rounds \\ \hlx{+} + 18\rlap+ & 1d4 rounds \\ \hlx*{vh} +\end{tabular} + +\spell{Meteor swarm}{$240'$, I, 4 or 8 meteor-fireballs} +Each meteor must be aimed at a different target. Each strikes for 8d6 (or +4d6 if 8 meteors) damage (no save), and explodes with $20'$ radius for 8d6 +(or 4d6) damage (SvS for half damage). + +\spell{Power word kill}{$120'$, I, 1 or more creatures} +Kills single victim with 60\,hp or less, or stun (1d4 turns) if 100\,hp or +less; kills up to 5 victims with 20\,hp each. Magic-user (or elf etc.\@ +only) may SvS at $-4$. + +\spell{Prismatic wall} + {$60'$, 6T, sphere ($10'$ radius) or plane (500\,sq\,ft)} +Creates $2'$ thick wall. Caster may pass unharmed with any items. Others +are affected by wall. Wall is solid and indestructible on adjacent planes of +existence. An \emph{anti-magic shell} cannot pass. Violet side is closest +to caster. +\begin{tabular}[C]{\shade l>{\raggedright}p{7pc}l} \hlx*{hv} + \th{Colour} & \th{Effect} & \th{Negated by} \\ \hlx{vhv} + Red & Blocks magical missiles; + 12\,hp damage & Magical cold \\ \hlx{+} + Orange & Blocks nonmagical missiles; + 24\,hp damage & Magical lightning \\ \hlx{+} + Yellow & Blocks breath weapons; + 48\,hp damage & \emph{Magic missile} \\ \hlx{+} + Green & Blocks detection; + SvPn or die & \emph{Passwall} \\ \hlx{+} + Blue & Blocks poison, gas, gaze; + SvTtS or petrified & \emph{Disintegrate} \\ \hlx{+} + Indigo & Blocks all matter; + SvS or \emph{gated} to + random outer plane, 3 in 6 + lost forever & \emph{Dispel magic} \\ \hlx{+} + Violet & Blocks magic of all types; + SvW or unconscious and + insane (cured by + \emph{cureall} or + \emph{heal}) & \emph{Continual light} + \\ \hlx*{vh} +\end{tabular} + +\spell{Shapechange}{0, $L$T} +Caster becomes other creature, except in mind, hp and saves; special +abilities are gained. Cast memorized spells in humanoid form only. +Inanimate forms $L'$ tall and $L \times 100$\,cn weight are possible. Change +shape at will each round by concentration. + +\spell{Survival}{T, $6 L$T, 1 creature} +Protects target from all non-magical environmental damage. + +\spell{Timestop}{0, $\d{1d4} + 1$R} +Stops time for everyone else for duration. Items held by others are +immovable; items carried (or loose) can be moved. Non-instantaneous spells +start after the duration ends. Cannot pass through \emph{anti-magic shell} +or \emph{protection from evil} effect. + +\spell{Wish}{special} +See notes in rules. + +\end{spells} + \end{document} %%% Local Variables: diff --git a/tables.cls b/tables.cls index 21573c1..d0bebf7 100644 --- a/tables.cls +++ b/tables.cls @@ -16,16 +16,24 @@ } \pagestyle{foots} -\count1 = 0 -\def\thepagemax{\pageref{pgn:\the\count1}} +\newcount\sectcount +\sectcount = 0 +\def\thepagemax{\pageref{pgn:\the\sectcount}} \def\sect#1{% - \label{pgn:\the\count1}% + \label{pgn:\the\sectcount}% \newpage\section{#1}% \gdef\sectname{#1}% - \global\advance\count1by1% - \global\count0=1% + \global\advance\sectcount\@ne% + \global\count0\@ne% } -\AtEndDocument{\label{pgn:\the\count1}} + +\def\subsect#1{% + \goodbreak\medskip% + {\normalsize\bfseries\sffamily#1}\par% + \nobreak\@nobreaktrue% +} + +\AtEndDocument{\label{pgn:\the\sectcount}} %%% tables \tabcolsep = 0.5em @@ -50,6 +58,9 @@ \hlx*{vh} \end{tabular}% } +\def\swimming{\unskip\penalty100/\ignorespaces} +\def\flying{\unskip\penalty100/$\!\!\!$/\ignorespaces} + %%% table sets \def\col{\vbox\bgroup\halign\bgroup\hfil\ignorespaces##\unskip\hfil\cr} \def\endcol{\crcr\egroup\egroup} @@ -59,7 +70,8 @@ \def\colgap{\cr\noalign{\medskip}} \def\line{\endrow\medskip\row} \def\set{\@ifnextchar[\set@{\set@[c]}} -\newskip\topglue@ \newskip\botglue@ +\newskip\topglue@ +\newskip\botglue@ \def\set@[#1]{\topglue@0ptplus1fil\botglue@0ptplus1fil\ifx b#1\botglue@\z@\else\ifx t#1\topglue@\z@\fi\fi\vspace\bigskipamount\vbox\bgroup\row} \def\endset{\endrow\egroup} diff --git a/treasure.tex b/treasure.tex index da9e2f2..9da7ae8 100644 --- a/treasure.tex +++ b/treasure.tex @@ -1,8 +1,21 @@ \documentclass{tables} +\usepackage{mdwlist} \def\nil{\multicolumn{2}{c}{---}} \def\lnil{\multicolumn{2}{l}{---}} +\renewenvironment{description}{% + \basedescript{% + \let\makelabel\textit% + \desclabelstyle{\pushlabel}% + \desclabelwidth{2em}% + \parsep\z@% + \itemsep\smallskipamount% + }% +}{% + \endbasedescript% +} + \begin{document} \sect{Treasure} @@ -185,7 +198,7 @@ \tt{Gem variations} \\ \th{d10} & \th{Size} & \th{Quality} & \multicolumn{2}{c}{\th{Value}} \\ \hlx{vhv} - 1 & Very small & Very poor & 12&.5\% \\ \hlx{+} + \01 & Very small & Very poor & 12&.5\% \\ \hlx{+} 2--3 & Small & Poor & 25&\% \\ \hlx{+} 4--5 & Fairly small & Fairly poor & 50&\% \\ \hlx{+} 6--7 & Fairly large & Fairly good & 200&\% \\ \hlx{+} @@ -357,6 +370,19 @@ 97--98 & Wishes \\ \hlx{+} 99--00 & X-ray vision \\ \hlx*{vh} \end{tabular} +\line +\begin{tabular}{\shade cl} \hlx*{hv} + \tt{Elements (for staff/ring)} \\ + \th{d\%} & \th{Element} \\ \hlx{vhv} + 01--21 & Air \\ \hlx{+} + 22--42 & Earth \\ \hlx{+} + 43--63 & Fire \\ \hlx{+} + 64--84 & Water \\ \hlx{+} + 85--91 & Air and Water \\ \hlx{+} + 92--98 & Earth and Fire \\ \hlx{+} + 99--00 & All elements \\ \hlx*{vh} +\end{tabular} + \end{set} \begin{set} @@ -505,7 +531,7 @@ 54 & Horn of Blasting \\ \hlx{+} 55--56 & Lamp, Hurricane \\ \hlx{+} 57--59 & Lamp of Long Burning \\ \hlx{+} - 60--71 & Medallion of ESP, 30$'$r \\ \hlx{+} + 60--61 & Medallion of ESP, 30$'$r \\ \hlx{+} 62 & Medallion of ESP, 90$'$r \\ \hlx{+} 63 & Mirror of Life Trapping \\ \hlx{+} 64--66 & Muzzle of Training \\ \hlx{+} @@ -695,47 +721,28 @@ \end{tabular} \colgap \begin{tabular}{\shade cl} \hlx*{hv} - \tt{Opponents} \\ - \th{d\%} & \th{Type} \\ \hlx{vhv} - 00--06 & Bugs \\ \hlx{+} - 05--09 & Constructs \\ \hlx{+} - 10--15 & Dragonkind \\ \hlx{+} - 16--24 & Enchanted monsters \\ \hlx{+} - 25--36 & Giantkind \\ \hlx{+} - 37--48 & Lycanthropes \\ \hlx{+} - 49--52 & Planar monsters \\ \hlx{+} - 53--58 & Regenerating monsters \\ \hlx{+} - 59--67 & Reptiles, dinosaurs \\ \hlx{+} - 68--70 & Spell-immune monsters \\ \hlx{+} - 71--76 & Spellcasters \\ \hlx{+} - 77--88 & Undead \\ \hlx{+} - 89--94 & Water-breathing monsters \\ \hlx{+} - 95--00 & Weapon-using monsters \\ \hlx*{vh} -\end{tabular} -\colgap -\begin{tabular}{\shade cl} \hlx*{hv} \tt{Missile talents} \\ - \th{d\%} & \th{Talent} \\ \hlx{vhv} - 01--04 & Biting \\ \hlx{+} - 05--09 & Blinking \\ \hlx{+} - 10--14 & Charming \\ \hlx{+} - 15--21 & Climbing \\ \hlx{+} - 22--31 & Curing \\ \hlx{+} - 32--34 & Disarming \\ \hlx{+} - 35--38 & Dispelling \\ \hlx{+} - 39--45 & Flying \\ \hlx{+} - 46--52 & Lightning \\ \hlx{+} - 53--57 & Penetrating \\ \hlx{+} - 58--61 & Refilling \\ \hlx{+} - 62--67 & Screaming \\ \hlx{+} - 68--72 & Seeking \\ \hlx{+} - 73--76 & Sinking \\ \hlx{+} - 77--78 & Slaying \\ \hlx{+} - 79--85 & Speaking \\ \hlx{+} - 86--89 & Stunning \\ \hlx{+} - 90--91 & Teleporting \\ \hlx{+} - 92--96 & Transporting \\ \hlx{+} - 97--00 & Wounding \\ \hlx*{vh} + \th{d\%} & \th{Talent} \\ \hlx{vhv} + 01--04 & Biting \\ \hlx{+} + 05--09 & Blinking \\ \hlx{+} + 10--14 & Charming \\ \hlx{+} + 15--21 & Climbing \\ \hlx{+} + 22--31 & Curing \\ \hlx{+} + 32--34 & Disarming \\ \hlx{+} + 35--38 & Dispelling \\ \hlx{+} + 39--45 & Flying \\ \hlx{+} + 46--52 & Lightning \\ \hlx{+} + 53--57 & Penetrating \\ \hlx{+} + 58--61 & Refilling \\ \hlx{+} + 62--67 & Screaming \\ \hlx{+} + 68--72 & Seeking \\ \hlx{+} + 73--76 & Sinking \\ \hlx{+} + 77--78 & Slaying \emph{opp.} \\ \hlx{+} + 79--85 & Speaking \\ \hlx{+} + 86--89 & Stunning \\ \hlx{+} + 90--91 & Teleporting \\ \hlx{+} + 92--96 & Transporting \\ \hlx{+} + 97--00 & Wounding \\ \hlx*{vh} \end{tabular} \quad \begin{tabular}{\shade cl} \hlx*{hv} @@ -745,6 +752,7 @@ 06--12 & Charming \\ \hlx{+} 13--16 & Deceiving \\ \hlx{+} 17--23 & Defending \\ \hlx{+} + 24--25 & Deflecting \\ \hlx{+} 26--27 & Draining \\ \hlx{+} 28--32 & Extinguishing \\ \hlx{+} 33--38 & Finding \\ \hlx{+} @@ -758,9 +766,29 @@ 80--81 & Slicing \\ \hlx{+} 82--85 & Slowing \\ \hlx{+} 86--89 & Speeding \\ \hlx{+} - 90--99 & Watching \\ \hlx{+} + 90--94 & Translating \\ \hlx{+} + 95--99 & Watching \\ \hlx{+} 00 & Wishing \\ \hlx*{vh} \end{tabular} +\colgap +\begin{tabular}{\shade cl} \hlx*{hv} + \tt{Opponents} \\ + \th{d\%} & \th{Type} \\ \hlx{vhv} + 00--06 & Bugs \\ \hlx{+} + 05--09 & Constructs \\ \hlx{+} + 10--15 & Dragonkind \\ \hlx{+} + 16--24 & Enchanted monsters \\ \hlx{+} + 25--36 & Giantkind \\ \hlx{+} + 37--48 & Lycanthropes \\ \hlx{+} + 49--52 & Planar monsters \\ \hlx{+} + 53--58 & Regenerating monsters \\ \hlx{+} + 59--67 & Reptiles, dinosaurs \\ \hlx{+} + 68--70 & Spell-immune monsters \\ \hlx{+} + 71--76 & Spellcasters \\ \hlx{+} + 77--88 & Undead \\ \hlx{+} + 89--94 & Water-breathing monsters \\ \hlx{+} + 95--00 & Weapon-using monsters \\ \hlx*{vh} +\end{tabular} \quad \end{set} @@ -775,7 +803,7 @@ 91--94 & \09 & Empathy & --- & 3 primary \\ \hlx{+} 95--97 & 10 & Speech & 1d3 & 3 primary \\ \hlx{+} 98--99 & 11 & Speech & 1d6 & 3 primary, \emph{read magic} \\ \hlx{+} - 95--97 & 12 & Speech & 2d4 & 3 primary, \emph{read magic}, + 00 & 12 & Speech & 2d4 & 3 primary, \emph{read magic}, 1 extraordinary \\ \hlx*{vh} \end{tabular} \line @@ -801,7 +829,7 @@ 01--10 & Clairaudience \\ \hlx{+} 11--20 & Clairvoyance \\ \hlx{+} 21--30 & ESP \\ \hlx{+} - 31--35 & Extra damage ($\times\,5$ or more)\s d + 31--35 & Extra damage ($\times\,4$ or more)\s d \\ \hlx{+} 36--40 & Flying \\ \hlx{+} 41--45 & Healing (6\,hp)\s d \\ \hlx{+} @@ -817,6 +845,987 @@ \end{tabular} \end{set} +\begin{multicols}{2}[\sect{Magical items}] +%%\twocolumn[\sect{Magical items}\medskip] + +\raggedright + +\subsect{Potions} + +Treat as 6th level magic. Duration usually $\d{1d6} + 6$ turns. + +\textbf{Control potions:} User must concentrate to control victims: cannot +fight, half movement; victim allowed SvS, but attempt may be repeated each +round. Range is $60'$. + +\begin{description} + +\item[Agility] Dexterity becomes 18. + +\item[Animal control] Control up to 3d6HD normal or giant animals; they will + flee in fear when control ends. + +\item[Antidote] Immunity to some poisons, $+2$ on SvPn. + \begin{tabular}[C]{\shade cl} \hlx*{hv} + \th{1d10} & \th{Strength} \\ \hlx{vhv} + 1--4 & 3HD or less \\ \hlx{+} + 5--7 & 7HD or less \\ \hlx{+} + 8--9 & 15HD or less \\ \hlx{+} + 10 & All \\ \hlx*{vh} + \end{tabular} + +\item[Blending] Change colouring (including items carried) to match + surroundings; 1 in 10 chance of detection without \emph{detect invisible} + or \emph{truesight}. + +\item[Bug repellent] Cannot be touched by normal bug; giant bugs ignore + unless they SvS. Bonus $+4$ on saves against bug attacks. + +\item[Clairaudience] Hear through ears of creature within $60'$. + +\item[Clairvoyance] See through eyes of creature within $60'$. + +\item[Climbing] Climb sheer surfaces like a spider (1 in 20 chance of falling + per $100'$. + +\item[Defence] AC bonus. + \begin{tabular}[C]{\shade cMc} \hlx*{hv} + \th{1d10} & \th{Strength} \\ \hlx{vhv} + 1--3 & +1 \\ \hlx{+} + 4--5 & +2 \\ \hlx{+} + 6--7 & +3 \\ \hlx{+} + 8--9 & +4 \\ \hlx{+} + 10 & +5 \\ \hlx*{vh} + \end{tabular} + +\item[Delusion] Believe has effect of some other potion. + +\item[Diminution] Shrink to $6''$ height. Possible to attack $1'$ creatures + normally; 1 in 10 chance of detection when standing still. Cancels + \emph{potion of growth}. + +\item[Dragon control] Control up to three small dragons; large dragons cannot + be controlled. Dragons hostile when controls end. Controls gemstone kind + 3 in 10. + \begin{tabular}[C]{\shade cl} \hlx*{hv} + \th{1d20} & \th{Dragon kind} \\ \hlx{vhv} + 1--5 & White or Crystal \\ \hlx{+} + \06--10 & Black or Onyx \\ \hlx{+} + 11--14 & Green or Jade \\ \hlx{+} + 15--17 & Blue or Sapphire \\ \hlx{+} + 18--19 & Red or Ruby \\ \hlx{+} + 20 & Gold or Amber \\ \hlx*{vh} + \end{tabular} + +\item[Dreamspeech] Speak to one sleeping or paralysed creature and hear + answers via ESP. Lasts 1 turn only. + +\item[Elasticity] Stretch (including items carried) to $30'$ long or $1''$ + thick. Half damage from blunt weapons. Lasts 1 turn only. + +\item[Elemental form] Change to elemental form (equal chance of each element) + and back again as required; change takes 1 round. No special immunities + gained; hp and AC preserved; special attacks gained. Lasts 1 turn only. + +\item[ESP] `Hear' thoughts in some direction after concentrating for 6 + rounds. If more than one creature in range and direction, the result is a + confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead. + +\item[Ethereality] Become ethereal once during duration, remaining ethereal + for up to 24 hours. + +\item[Fire resistance] Unharmed by normal fire; $+2$ on saves against fire + attacks and damage biased by $-1$ per die. + +\item[Flying] Allows flight, MV\flying360. Hovering does not require + concentration. + +\item[Fortitude] Constitution becomes 18. + +\item[Freedom] Immune to paralysis (and \emph{hold} etc.). + +\item[Gaseous form] Become gaseous cloud (without equipment!); AC$^-2$, + immune to nonmagical attacks; MV\flying120. + +\item[Giant control] Control up to four giants. + \begin{tabular}[C]{\shade cl} \hlx*{hv} + \th{1d20} & \th{Giant kind} \\ \hlx{vhv} + 1--5 & Hill \\ \hlx{+} + \06--10 & Stone \\ \hlx{+} + 11--14 & Frost \\ \hlx{+} + 15--16 & Fire \\ \hlx{+} + 17 & Mountain \\ \hlx{+} + 18 & Sea \\ \hlx{+} + 19 & Cloud \\ \hlx{+} + 20 & Storm \\ \hlx*{vh} + \end{tabular} + +\item[Giant strength] Strength of frost giant: double normal damage; throw + boulders (3d6 damage, range 60/130/200); no effect if strength-adjusting + magical item worn. + +\item[Growth] Twice normal size: double normal damage; hp preserved. Cancels + \emph{potion of diminution}. + +\item[Healing] Heals $\d{1d6} + 1$\,hp, or cures paralysis. + +\item[Heroism] No effect on elf, cleric, magic-user, thief or 11+HD; + otherwise NM becomes F4; 1--3HD gains 3HD; 4--7HD gains 2HD; 8--10HD gains + 1HD. + +\item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to + \emph{charm person}. + +\item[Invisibility] Become invisible with all items carried; items become + visible when dropped; user becomes visible if attacking or casting spell. + Contains 6 doses working for 1d2 turns each. + +\item[Invulnerability] Bonus $+2$ to AC and saving throws. Only usable once + a week. + +\item[Levitation] Move up and down (only) at $20'$ per round, carrying up to + 2000\,cn. + +\item[Longevity] Become 10 years younger permanently (no younger than + mid-adolescence, no adverse effect on abilities). + +\item[Luck] Choose result of one die roll. Lasts 1 hour at most. + +\item[Merging] Merge with up to seven other willing creatures (with all + equipment). Merged creatures can speak but not cast spells; damage is + caused only to user. + +\item[Plant control] Control plants (and plantlike monsters) in $30'$ square + within $60'$; plants can entangle but not damage. + +\item[Poison] SvPn or die; treat as 7HD for \emph{antidote}. + +\item[Polymorph self] Change shape up to once per round into creature with no + more than $L$HD. Hit points, armour class, hit rolls saving throws all + preserved; no special abilities or immunities are gained. + +\item[Sight] Detect \emph{invisible} within $60'$. + +\item[Speech] Understand and respond to any languages heard within $60'$. + +\item[Speed] Move at twice normal speed, two attacks per round, etc. + +\item[Strength] Strength becomes 18. + +\item[Super-healing] Heals $\d{3d6} + 3$\,hp. + +\item[Swimming] MV\swimming180 (even encumbered); cannot sink unless carrying + more than 3000\,cn. Water breathing \emph{not} granted. Lasts 8 hours. + +\item[Treasure finding] Detect direction and distance of largest treasure + within $360'$ by concentration. + +\item[Undead control] Control up to 18HD of undead. + +\item[Water breathing] Breathe under water. Lasts 4 hours. + +\end{description} + +\subsect{Scrolls} + +\begin{description} + +\item[Communication] Two scrolls; message (up to 100 words) written on one + appears on other; erasure (1 in 20) destroys magic. + +\item[Creation] Creates drawn object (up to $5' \times 10' \times 1'$ and + 5000\,cn). Object vanishes after 24 hours, or on command. One item per + day. + +\item[Cursed] Removable by \emph{remove curse}. + +\item[Delay] Spell scroll: casts spell with 0--12 round delay chosen by + reader. Spell effect controlled by reader if scroll carried; otherwise + effect centres on scroll (affecting nearest creature if applicable). + Scroll unharmed by spell. + +\item[Equipment] Lists six normal items; when read, items appear within + $10'$. Items vanish after 24 hours, or on command; name disappears while + item exists. Three items per day. + +\item[Illumination] Bears drawing of flame. Scroll illuminates $60'$ when + ignited; not consumed by fire. Cannot be extinguished except by water or + command. + +\item[Mages] Initially blank; identifies chosen magical effect within $30'$, + giving spell name and caster level. + +\item[Treasure maps] May be inaccurate or incomplete; may require \emph{read + languages} for decoding. + +\item[Mapping] Initially blank; on command, draws map of area within $100'$ + of scroll, up to $10\,000\,sq\,ft$ area. 1 in 6 chance of detecting each + secret door; will not draw beyond. Once per day. + +\item[Portals] Placed against stone wall or floor; makes $10' \times 5'\phi$ + hole for 3 turns or until commanded; scroll reappears when hole vanishes. + Twice per day. + +\item[Protection] Usable by any character who can read the language. + $20'\phi$ circle (moves with reader) prevents kind of creature from + entering unless attacked in mel\'ee. + \begin{description*} + \item[Elementals] Duration 2 turns; no elemental may enter. + \item[Lycanthropes] Duration 6 turns; affects 1d10 werebats, wererats or + werefoxes; 1d8 wereboars or werewolves; 1d6 wereseals or weresharks; 1d4 + werebears or weretigers; or 1d2 devil swine. + \item[Magic] Duration 1d4 turns; no magic effect can enter or leave; only + broken by \emph{wish}. + \item[Undead] Duration 6 turns; affects 2d12 skeletons, zombies or ghouls; + 2d6 wights, wraiths or mummies; 1d6 spectres or larger. + \end{description*} + +\item[Questioning] Ask questions of nonliving, nonmagical objects; answers + appear on scroll as if objects had senses. + +\item[Repetition] Spell scroll: repeats spell effect 1 turn later centred on + scroll (affecting nearest creature if applicable). May write spell of same + level on blanked scroll for repetition effect again. + +\item[Seeing] Initially blank; on command, draws (up to four kinds of) + creatures within $100'$ in chosen area. Once per day. + +\item[Shelter] Bears drawing of room with beds, table, chairs, food and + drink, swords and shields. When hung on wall, room may be entered and + items used. If taken down: replenishes food and water; traps those within + (no escape except \emph{wish}), air remains for 24 hours. Once per day; + scroll falls off after 12 hours. + +\item[Spell catching] Initially blank; if held up `catches' spell cast at + user (SvS at $+4$): spell transferred to scroll. Once per day. + \begin{tabular}[C]{\shade cc} \hlx*{hv} + \th{1d10} & \th{Max level} \\ \hlx{vhv} + 1--4 & 2 \\ \hlx{+} + 5--7 & 4 \\ \hlx{+} + 8--9 & 6 \\ \hlx{+} + 10 & 8 \\ \hlx*{vh} + \end{tabular} + +\item[Trapping] Creates one trap, depending on placement: pit on floor, + falling-blocks on ceiling, dart or gas on wall. + +\item[Truth] Initially blank; ask question of living creature within $30'$, + scroll shows true answer (within target's knowledge). Once per day. + +\end{description} + +\subsect{Wands} + +Usually 2d10 charges. Treat as 6th level magic. + +\begin{description} + +\item[Cold] Cone of cold, $60' \times 30'$, 6d6 damage (SvW for half). + +\item[Enemy detection] Enemies within $60'$ appear to glow, even if + invisible. + +\item[Fear] Cone of fear, $60' \times 30'$, SvW or flee (triple MV) for 30 + rounds. + +\item[Fire balls] Fire ball within $240'$; $40'\phi$, 6d6 damage (SvW for + half). + +\item[Lightning bolts] Lightning bolt within $180'$, $60' \times 5'$, 6d6 + damage (SvW for half). + +\item[Magic detection] Magical items within $20'$ appear to glow. + +\item[Metal detection] Points towards named kind of metal within $20'$ if + 1000\,cn or more present. + +\item[Negation] Cancels effect of wand or staff (for one round). + +\item[Paralysation] Cone $60' \times 30'$, SvW or paralysed for 6 turns. + +\item[Polymorphing] Performs \emph{polymorph self} or \emph{polymorph other} + as directed; SvW to avoid. + +\item[Secret door detection] Finds secret doors within $20'$ one at a time; + one charge per door found. + +\item[Trap detection] Finds traps within $20'$ one at a time, one charge per + trap found. + +\end{description} + +\subsect{Staves} + +Usually 3d10 charges. Treat as 8th level magic. + +\begin{description} + +\item[Commanding] As for \emph{rings of animal, human and plant control} + (q.v.). + +\item[Dispelling] Touch is \emph{dispel magic} from M15. Destroys potion or + scroll; permanent items nonmagical for 1d4 rounds. + +\item[Druids] Extra spell of each level. Usable as $+3$ weapon. + +\item[Element] On prime plane: $+4$ to save against attack forms based on + element; immunity from type of elementals; summon 8HD elemental (once per + day, uses charge); spell effects (as M10, uses charge): \emph{lightning + bolt} and \emph{cloudkill} (air), \emph{web} and \emph{wall of stone} + (earth), \emph{fire ball} and \emph{wall of fire} (fire), \emph{ice storm} + and \emph{ice wall} (water). + + On elemental plane: immunity to plane, $60'$ visibility (\emph{not} + breathing!), extended to $10'$ radius with \emph{ring of elemental + adaptation} or \emph{talisman of elemental travel}. On opposing plane: + explodes with $60'$ radius doing $20 + n\d{d8}$ electrical damage with $n$ + charges remaining; SvS at $-4$ for half damage, except for wielder. + + Negates effects of opposing element (one charge for staff effect, two for + spell); can return opposing elementals to home planes if touched (same + costs). + + Usable as $+2$ weapon. + +\item[Harming] Does $\d{1d6} + 1$ extra damage (uses charge). Also + \emph{cause blindness} (2), \emph{cause disease} (2), \emph{cause serious + wounds} (3), \emph{create poison} (4). + +\item[Healing] Heals $\d{1d6} + 1$ damage per use; once per day per person + but no limit on persons; no charges used. Also \emph{cure blindness} (1), + \emph{cure disease} (1), \emph{cure serious wounds} (2), \emph{neutralize + poison} (2). + +\item[Power] As \emph{staff of striking}; also \emph{fire ball}, + \emph{lightning bolt}, \emph{ice storm}, \emph{continual light}, or + \emph{telekinesis} (inanimate objects up to 2400\,cn, 6 rounds), one charge + each. + +\item[Snake staff] Usable as $+1$ weapon. Turns into snake on command; SvS + or coils round man-size target for 1d4 turns or commanded. MV60; HD3(M), + 20\,hp, C3, XP6; AC5, T17, coil; A; ML12. Spend charges to improve hit + roll, or transfer \emph{cure} (no range limit). + +\item[Striking] Causes 2d6 damage per hit (uses charge). + +\item[Withering] Ages victim 10 years. + +\item[Wizardry] As \emph{staff of power}. Usable as $+1$ weapon. Spell + effects: \emph{invisibility}, \emph{passwall}, \emph{web}, \emph{conjure + elemental}. Also whirlwind (as djinni, $70' \times 10'$--$20'$ cone, 2d6 + damage in path, 2HD or less SvDR or swept aside), paralysation ($60' \times + 30'$ cone, SvS or paralysed for 6 turns. Break staff: 8\,hp damage to all + within $30'$ (including user; SvS for half). + +\end{description} + +\subsect{Rods} + +\begin{description} + +\item[Cancellation] Drains magical item touched; works once only. SvW for + intelligent swords and $+5$ items in hand. + +\item[Dominion] Carry on tour through dominion, bonus to Confidence Level: + $+10$ if seen by 1\%--50\%, $+20$ for 51\%--75\%, $+30$ for 76\%--90\%, + $+40$ for 91\%--99\% or $+50$ for 100\%. + +\item[Health] Can \emph{cure blindness}, \emph{cure disease}, \emph{cure + serious wounds}, \emph{neutralize poison}; no charges; each creature once + per day. + +\item[Inertia] Spear $+3$. Stops or releases on command; stores momentum + while stopped. + +\item[Parrying] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$); may + \emph{parry} attacks ($+5$ to AC in mel\'ee). + +\item[Victory] Combat Results roll biased by $+25$; combat results difference + capped at 100. + +\item[Weaponry] Rod $+5$; may split into two $+2$ rods which may each split + into two $+1$ rods. Cannot divide by accident; easily reassembled. All + rods do $\d{1d8} + \delta G$ damage (no $\delta S$). + +\item[Wyrm] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$). On command, + once per day, changes into small dragon (d10: 1--5 10 gold, 6--8 blue, + 9--10 black) with 30\,hp, harmed only by magic; may be magically healed. + +\end{description} + +\subsect{Rings} + +Maximum one ring per hand. + +\begin{description} + +\item[Animal control] Command 1d6 normal or one giant animal; no save; + requires concentration; animals may flee or attack afterwards. Usable once + per turn. + +\item[Delusion] Believed to be some other kind of ring. + +\item[Djinni summoning] Summon djinni to serve for one day. Usable once per + week. + +\item[Ear] Worn as earring. Placed against surface; user hears sounds within + $60'$ of surface. Usable three times per day. + +\item[Elemental adaptation] Permits vision and breathing on elemental plane. + +\item[Fire resistance] Withstand normal fire; $+2$ to save against fire and + damage biased by $-1$ per die. + +\item[Holiness] Worn during meditation for spells; gain 1 spell each of + levels 1--3. Cleric gains $+1$ on Turning rolls. + +\item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to + \emph{charm person}. Lasts until cancelled, ring removed, or charm removed + by \emph{dispel magic} or \emph{remove charm}. + +\item[Invisibility] Wearer becomes invisible (with items carried) while ring + worn; becomes visible if attacking or casting spells. Usable once per + turn; no duration limit. + +\item[Life protection] Negates 1d6 energy drain attacks. At zero, becomes + \emph{ring of protection $+1$}; at $-1$, disintegrates. + +\item[Memory] Recall one spell cast within 1 turn. Usable once per day. + +\item[Plant control] Control plants (and plantlike monsters) in $30'$ square + within $60'$; plants can entangle but not damage. Requires concentration. + +\item[Protection] Bonus to AC and saving throws. A \emph{ring of protection + $+1$, 5$'$ radius} applies to all within area. + +\item[Quickness] Move and attack at double speed for one turn. Usable once + per day. + +\item[Regeneration] Regenerates 1\,hp per turn; fingers regrow in 24 hours, + limbs in 1 week. Cannot regenerate fire or acid damage. Will revive dead + characters. + +\item[Remedies] Once per day, \emph{cure blindness}, \emph{cure disease}, + \emph{remove curse} or \emph{neutralize poison}, as C25. + +\item[Safety] Can retrospectively make saving throws; works 1d4 times and + disintegrates. + +\item[Seeing] Can see all hidden, invisible and Ethereal objects within + $120'$, in their true forms, undisguised; experience and power (level/HD) + and basic character traits (alignment-ish) detected. Duration 3 turns; + usable once per day. + +\item[Spell eating] As \emph{ring of spell turning}, but `eats' user's memory + of spells after first one cast. A \emph{remove curse} from C25 allows + removal of ring; from C36 turns it into a \emph{ring of spell turning}. + +\item[Spell storing] Contains 1d6 spells; wearer knows spells and effects. + Spells replaced by casting at ring. About 20\% of rings contain cleric + spells. + +\item[Spell turning] Reflects 2d6 spells back to caster per day. + +\item[Survival] Contains $\d{1d\%} + 100$ charges; one charge for survival + without food or water for 24 hours, or without air for 1 hour; turns black + when 5 charges left. + +\item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration, + for distance of $50'$. + +\item[Truth] Detects lies, three times per day. Ring informs wearer of power + telepathically. + +\item[Truthfulness] Ring informs wearer it is \emph{ring of truth}; when + activated, wearer cannot lie (or evade). A \emph{remove curse} by C26 + allows removal. + +\item[Truthlessness] Ring informs wearer it is \emph{ring of truth}; when + activated, wearer cannot tell the truth. A \emph{remove curse} by C26 + allows removal. + +\item[Water walking] Allows walking on any body of water without sinking. + +\item[Weakness] Strength becomes 3 within 1d6 rounds; \emph{remove curse} + allows removal. + +\item[Wishes] Grants 1--4 wishes (1d10: 1--4 1, 5--7 2, 8--9 3, 10 4). + +\item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood, + cloth or water) by concentrating, detecting traps and secret doors; blocked + by gold or lead; inspect $10' \times 10'$ area per turn. Usable once per + hour. + +\end{description} + +\subsect{Miscellaneous items} + +\begin{description} + +\item[Amulet of protection from crystal balls and ESP] Wearer cannot be spied + upon by a crystal ball or any form of \emph{ESP}. + +\item[Bag of devouring] Looks like small sack. Items in the bag are lost + forever after $\d{1d6} + 6$ turns. + +\item[Bag of holding] Looks like small sack. Holds up to 10\,000\,cn of $10' + \times 5' \times 3'$ items; weighs only 600\,cn when full. + +\item[Boat, undersea] Looks like riverboat; AC4, 40 hull points. Obeys + commands to start, stop, turn, submerge, level off, and surface; bestows + \emph{water breathing} on passengers and crew. + +\item[Boots of levitation] Move up and down (only) at $20'$ per round, + carrying up to 2000\,cn. No duration limit. + +\item[Boots of speed] Move at 240 for 12 hours (must rest for 1 day + afterwards). + +\item[Boots of travelling and leaping] Need no rest during normal movement; + may jump $10'$ and $30'$ across. + +\item[Bowl of commanding water elementals] $3'\phi$; summons a 12HD water + elemental (takes 1 turn), allowing control (requires concentration; + elemental is hostile afterwards). Usable once per day. + +\item[Brazier of commanding fire elementals] Summons a 12HD fire elemental + (takes 1 turn), allowing control (requires concentration; elemental is + hostile afterwards). Usable once per day. + +\item[Broom of flying] On command, carries owner at MV\flying240 (can carry + 2000\,cn at MV\flying180). + +\item[Censer of controlling air elementals] Summons a 12HD air elemental + (takes 1 turn), allowing control (requires concentration; elemental is + hostile afterwards). Usable once per day. + +\item[Chime of time] $3''$ silvery metal stick. On command keeps track of + time, chiming every hour (audible by all within $60'$; a \emph{silence + 15$'$ radius} spell dampens it to $30'$, but is dispelled). On command, + shows time as gold colour extending from one end to other. + +\item[Crystal ball] See any place or object thought about; image clarity + depends on familiarity with target. Image lasts 1 turn; usable three times + per day. + +\item[Crystal ball with clairaudience] As \emph{crystal ball}, but can hear + sound through ears of creature in area viewed. + +\item[Crystal ball with ESP] As \emph{crystal ball}, but can listen to + thoughts of creature in area viewed. + +\item[Displacer cloak] Wearer appears to be $5'$ from actual position; $+2$ + on saves against spells, wands, turn-to-stone; $-2$ to hit in mel\'ee; + most missile attacks fail automatically. + +\item[Drums of panic] Hearers $10'$--$240'$ away must SvS or flee for 3 + turns. + +\item[Efreeti bottle] Heavy jug $3'$ high. When unsealed and unstoppered, + efreeti emerges to serve once per day for 101 days. + +\item[Egg of wonder] Thrown up to $60'$ range; creature emerges and grows to + full size, obeys thrower's commands; disappears after one hour. + \begin{tabular}[C]{\shade cl|cl} \hlx*{hv} + \th{1d12} & \th{Animal} & \th{1d12} & \th{Animal} \\ \hlx{vhv} + \01 & Baboon, rock & \07 & Cat, leopard \\ \hlx{+} + \02 & Bat, giant & \08 & Ferret, giant \\ \hlx{+} + \03 & Bear, black & \09 & Lizard, gecko \\ \hlx{+} + \04 & Bear, grizzly & 10 & Lizard, draco \\ \hlx{+} + \05 & Boar & 11 & Snake, racer \\ \hlx{+} + \06 & Cat, mountain lion & 12 & Wolf, normal \\ \hlx*{vh} + \end{tabular} + +\item[Elven cloak] Wearer almost invisible (detectable 1 in 6); becomes + visible when attacking or casting spell, cannot become invisible for 1 + turn. + +\item[Elven boots] Move almost completely silently (detectable 1 in 10). + +\item[Flying carpet] Carry one passenger at MV\flying300, two at MV\flying + 240 or three at MV\flying180. + +\item[Gauntlets of ogre power] Strength of 18. + +\item[Girdle of giant strength] THAC0 12, double damage with weapon. + +\item[Helm of alignment changing] Changes wearer's alignment; \emph{remove + curse} allows removal but wearer will resist. + +\item[Helm of reading] Wearer can read any writings (strange languages, + magical writing, codes, etc.). May (1 in 10) be destroyed when wearer hit; + destroyed if wearer killed. + +\item[Helm of telepathy] Send messages by thought to creature within $90'$, + may read thoughts (requires concentration, SvS allowed to avoid thought + reading). + +\item[Helm of teleportation] Allows \emph{teleport} as spell. After first + use, or any use to teleport another creature, stops working until user + casts \emph{teleport} on it. + +\item[Horn of blasting] Cone of sound $100' \times 20'$; 2d6 damage to those + in area, SvS or deafened for 1 turn. Usable once per turn. + +\item[Lamp, hurricane] As \emph{lamp of long burning}. Shutters closed when + found; when opened the first time each day, emits gusts of wind and rain, + drenching all within $30'$. All must SvS (holder automatically fails) or + be knocked over with carried items scattered within $60'$. + +\item[Lamp of long burning] Burns and illuminates without using oil. Becomes + nonmagical if flame doused with water. + +\item[Metallion of ESP] Read thoughts of one creature within range by + concentrating for 1 round (SvS to avoid); 1 in 6 chance broadcasts thoughts + to all in range. + +\item[Mirror of life trapping] If looking into mirror, SvS or be sucked into + it with all items. Stores up to 20 man-size or smaller creatures, who do + not need food or air. Can communicate with those trapped inside. Breaking + mirror or \emph{wish} (one each) releases those trapped. + +\item[Muzzle of training] Adjusts to fit any monster with bite attack. + Victim can breathe but not bite or talk. Locks in place (as if + \emph{wizard lock} by M15) and unlocks by command. + +\item[Nail, finger] Looks like $1''$--$4''$ carpentry nail. Disappears if + commanded as \emph{nail of pointing}; thereafter, if user attempts to hide + from enemy (e.g., by using \emph{invisibility}), may appear (always first + time, 1 in 4 chance thereafter) as glowing finger pointing at user for 1d6 + rounds. A \emph{remove curse} removes the nail forever. + +\item[Nail of pointing] Looks like $1''$--$4''$ carpentry nail. If + commanded, turns into bony finger and points to named nonmagical item. + Cannot detect living or undead creatures; no range limit. Usable once per + day. + +\item[Ointment] Salve in small box. + \begin{enumerate*} + \item \emph{Blessing:} Bonus $+2$ on AC and saves for 1 turn. + \item \emph{Healing:} Cures $\d{2d6} + 2$\,hp damage. + \item \emph{Poison:} Seems like \emph{blessing}; SvPn at $-2$ or die. + \item \emph{Scarring:} Seems like \emph{healing}; causes $\d{2d6} + 2$\,hp + burn damage curable by \emph{ointment of soothing}, \emph{cureall}, + \emph{heal} or \emph{wish}. + \item \emph{Soothing:} Cures all burn damage. + \item \emph{Tanning:} Skin turns bright colour; wears off in 1d4 months. + \end{enumerate*} + +\item[Pouch of security] Size of large sack. Attempts to steal cause it to + scream `I am being stolen!' for 1 hour or until held by owner and commanded + to stop. + +\item[Quill of copying] Copies spell on scroll: burn original scroll, mix + ashes with rare ink (1000\,gp cost), place on blank scroll with inkwell and + command to write; quill writes two copies of the spell. Only copies one + spell (one of lowest level on original scroll). Blots 1 in 4, ruining + scroll unless fixed with \emph{wish}. + +\item[Rope of climbing] Thin rope $50'$ long: climbs in any direction on + command, fastens to any protruding surface and supports 10\,000\,cn. + +\item[Scarab of protection] Absorbs curses, or \emph{finger of death}; usable + 2d6 times. + +\item[Slate of identification] Identifies magical items placed on it, with a + (new, if possible) command word; cannot detect \emph{cursed} items or + numbers of charges. Ten charges usable per day; uses: potion~(2), + missile~(3), wand~(4), staff~(5), permanent weapon~(6), armour or + shield~(7), miscellaneous item~(10 or more). + +\item[Stone of controlling earth elementals] $3''\phi$; summons a 12HD earth + elemental (takes 1 turn), allowing control (requires concentration; + elemental is hostile afterwards). Usable once per day. + +\item[Talisman of elemental travel] Cast \emph{conjure elemental} while + touching elemental symbol on talisman to enter elemental plane; talisman + allows clear vision ($120'$--$1200'$ range) and breathing. Talisman may be + of any element or greater talisman with all four symbols (equal chances for + all five). Greater talisman can (on command) be used to control + elementals, usable ten times per trip. + +\item[Wheel of floating] Allows wagon to be towed across river or stream. + First wheel allows 10\,000\,cn to be carried; each extra wheel allows extra + 5000\,cn, up to maximum of four. + +\item[Wheel of fortune] Wheel, $10'\phi$, mounted on wall and easily rotated, + contains black (with white skull) and white (with red heart) wedges. When + spun, rotates for 3 rounds. Cannot be affected by magic; a \emph{wish} + will make the wheel disappear. Requires 26HD to move, weighs 20\,000\,cn. + Usable by each person once per day; cannot be used by \emph{charmed} + creatures. + \begin{tabular}[C]{\shade c>{\raggedright}p{5pc}|c>{\raggedright}p{5pc}} + \hlx*{hv} + \th{1d12} & \th{Effect} & + \th{1d12} & \th{Effect} \\ \hlx{vhv} + \01 & 1000\,gp appear & + \07 & ability score drops by 1 \\ \hlx{+} + \02 & 10 garnets (100\,gp each) appear & + \08 & PR drops by 1 \\ \hlx{+} + \03 & 1 brooch (1000\,gp) appears & + \09 & $C$ drops by 1 \\ \hlx{+} + \04 & 1 misc magic item appears & + 10 & least valuable magic item disintegrates \\ \hlx{+} + \05 & ability score rises by 1 & + 11 & nonmagical items disintegrate \\ \hlx{+} + \06 & PR or $C$ rises by 1 & + 12 & die \\ \hlx*{vh} + \end{tabular} + +\item[Wheel, square] Useless on roads or flat terrain. Allows movement on + mountains and deserts (MV20 with one, MV30 with two, MV40 with three and + MV60 with four). + +\end{description} + +\subsect{Armour and shields} + +Cursed 1 in 8: revealed in earnest combat; \emph{remove curse} allows +removal, C36 removes curse entirely. + +Special powers usable once per day. + +\begin{description} + +\item[Absorption] Energy drains lose one `plus' instead of affecting wearer; + armour disintegrates at zero; no daily limit. + +\item[Charm] When hit, opponent must SvS or be \emph{charmed} ($+4$ bonus if + using weapon). Only one \emph{charm} per day. + +\item[Cure wounds] Cures half wearer's damage. + +\item[Electricity] When charged by command, inflicts 6d6 damage (SvS for + half, $+4$ bonus if using weapon) against next attacker to hit. Only one + blast per day. + +\item[Energy drain] When charged by command, inflicts 1ED:Wt (SvS to avoid, + $+4$ bonus if using weapon) against next attacker to hit. Only one drain + per day. + +\item[Ethereality] Become ethereal or return to prime by command, once each + once per day. + +\item[Fly] On command allows flight (MV\flying360, for 12 turns). Usable + once per day. + +\item[Gaseous form] Assume gaseous form (with items carried) for up to 6 + turns. Usable once per day. + +\item[Haste] Double movement and attacks for 1 turn. Usable once per day. + +\item[Invisibility] Become invisible on command with all items carried, until + attacking or casting spell. Usable three times per day. + +\item[Reflection] Reflects \emph{light} or \emph{continual light} at caster + (who may SvS to avoid), three times per day. Meet gaze attacks as if using + mirror, but without $-2$ to hit. + +\item[Remove curse] Cannot be \emph{cursed}; removes curses as if C36. + Usable three times in total. + +\end{description} + +\subsect{Missiles} + +\begin{description} + +\item[Biting] On hit, becomes poisonous snake: SvPn or die. + +\item[Blinking] Blinks in and out of existence to pass allies. + +\item[Charming] Target must SvS or be \emph{charmed}. + +\item[Climbing] If shot at object, fastens securely and creates $50'$ rope + supporting any number of climbers. Disappears with rope after 1 turn. + +\item[Curing] Obviously blunt and inscribed with holy symbol: cures $\d{2d6} + + 2\delta G$ damage. + +\item[Disarming] SvS or drop weapon. + +\item[Dispelling] Creates \emph{dispel magic} (by M15) on target. + +\item[Flying] Ranges increased by factor of 5. + +\item[Lighting] Creates \emph{light} ($30'$ radius, 12 turns) on demand or + on hit (SvS or blinded) and disintegrates. + +\item[Penetrating] Not slowed by underbrush, webs, or other cover; no hit + modification for cover. + +\item[Refilling] If left in container with normal missiles, creates 1d20 more + normal missiles each day. + +\item[Screaming] Emits screams as it flies; all within $30'$ of path must + check morale or retreat for 1d8 rounds. + +\item[Seeking] Automatically hits target object (misses creatures). Can be + used for disarming. + +\item[Sinking] Causes $\d{1d10} + 10$ hull points damage to ships. + +\item[Slaying] Designated \emph{opponent}s must SvDR or die. + +\item[Speaking] Misses creatures: may be shot at target or named place within + 10 miles; repeats 20 word spoken message. + +\item[Stunning] Target must SvS or be stunned for 1d6 rounds. + +\item[Teleporting] Target must SvS (with $+2$ bonus) or be \emph{teleported} + 1d\% miles in random direction; will land safely. + +\item[Transporting] Target must SvS or be sent $360'$ to place of user's + choosing. + +\item[Wounding] Causes 1\,hp damage per round until magically cured; cannot + affect constructs or undead. + +\end{description} + +\subsect{Sword primary powers} + +Usually usable once per round as often as desired. + +\begin{description} + +\item[Detect evil/good] Detects good or ill intentions within $20'$. + +\item[Detect gems] Points to gems within $60'$, detecting amounts. + +\item[Detect magic] Detects magical items and effects within $20'$. Usable + three times per day. + +\item[Detect metal] Points to metal of requested type within $60'$, but + cannot detect amount. + +\item[Detect shifting walls] Within $10'$. + +\item[Detect slopes] Within $10'$. + +\item[Find secret doors] Within $10'$. Usable three times per day. + +\item[Find traps] Within $10'$. Usable three times per day. + +\item[See invisible] Find invisible and hidden creatures and objects (not + secret doors) within $20'$. + +\end{description} + +\subsect{Sword extraordinary powers} + +Usually usable once per round, up to three times per day. + +\begin{description} + +\item[Clairaudience] Hear sound through ears of creature within $60'$. + +\item[Clairvoyance] See through eyes of creature within $60'$. + +\item[ESP] Listen to thoughts of creature within $60'$. + +\item[Extra damage] Damage multiplied by 4 (or 5, 6, \dots\ for duplicates). + Duration 1d10 rounds. + +\item[Flying] Allows flight MV\flying360 for 3 turns. + +\item[Healing] Heals 6\,hp (or 12, 18, \dots\ for duplicates) per day, at + 1\,hp per round. + +\item[Illusion] Creates illusion in $20'$ cube within $240'$ while user + concentrates. Monsters are AC9 and disappear when hit. Victim may SvS to + disbelieve the illusion. Never causes damage; effects wear off in 1d4 + turns. + +\item[Levitation] Move up and down (only) at $20'$ per round, carrying up to + 2000\,cn, for 3 turns. + +\item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration, + for distance of $50'$. + +\item[Telepathy] Send messages by thought to creature within $90'$, may read + thoughts (requires concentration, SvS allowed to avoid thought reading). + +\item[Teleportation] As spell. Usable once per day. + +\item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood, + cloth or water) by concentrating, detecting traps and secret doors; blocked + by gold or lead; inspect $10' \times 10'$ area per use. + +\end{description} + +\subsect{Weapon talents} + +Usually usable once per day. Missile weapon talents usually apply to +missiles fired. + +\begin{description} + +\item[Breathing] Allows \emph{water breathing} (for 1 day) or \emph{create + air} (for one hour). + +\item[Charming] Can \emph{charm} one humanoid within $120'$. + +\item[Deceiving] Change appearance of user (facial features, equipment, but + not size) while carried (unsheathed); cannot disguise itself. + +\item[Defending] Bonus can be applied to AC instead of hit/damage. + +\item[Deflecting] Optionally used to deflect energy drain, losing one `plus'; + disintegrates at $-1$. Applies to missile weapon itself. + +\item[Draining] Can drain $\d{1d4} + 4$ levels, as 1ED:Wh. Missile weapons + lose one `plus' per drain. + +\item[Extinguishing] Cool to touch. Double $\delta G$ against fire-using + creatures. Douses normal fire. + +\item[Finding] Sense direction of one known object within $120'$ (but not + distance). Will not locate creatures. + +\item[Flaming] Harmless to weapon and user. Bonus $+2$ to hit and damage + hippogriff, pegasis, roc and troll, $+3$ to hit and damage treant and + undead. Usable as required. + +\item[Flying] Must first be used normally in each battle; on command attacks + by itself for three rounds (or on command). Missile weapons create + ammunition as needed. + +\item[Healing] Cures $\d{2d6} + 2$\,hp of the user only. + +\item[Hiding] Can render the user invisible (with all items, becomes visible + when attacking or casting spells). Additionally, weapon only can become + invisible three times per day. + +\item[Holding] Up to four humanoids within $180'$ SvS or paralysed for 9 + turns. Penalty $-2$ on save if cast on single individual. Cancelled by + \emph{dispel magic} or \emph{free person}. + +\item[Lighting] Create \emph{light} at $120'$ range. + +\item[Silencing] Cause \emph{silence} in $15'$ radius, at $180'$ range, for + 12 turns. + +\item[Slicing] (Only edged weapons.) If $\textrm{hit roll} + \delta G \ge + 19$, opponent must SvDR or be killed. Doesn't work against constructs or + undead. + +\item[Slowing] Opponent hit moves and attacks at half speed for 1 turn (no + save). + +\item[Speeding] Doubles user's movement and attack rate for 1 turn. + +\item[Translating] User can understand any languages heard for 6 turns. + +\item[Watching] On command, weapon will watch for monster type and vibrate + slightly if any come within $60'$. + +\item[Wishing] Grants 1d3 wishes. + +\end{description} + +\end{multicols} + \end{document} %%% Local Variables: %%% mode: latex diff --git a/weapons.tex b/weapons.tex index 28d5d3b..949032d 100644 --- a/weapons.tex +++ b/weapons.tex @@ -60,7 +60,7 @@ \hlx{v+/v} \weap{Blackjack} - {1H(s) [H], C \\ 5\,gp \\ 5\,cn} + {1H(s) [H] (C) \\ 5\,gp \\ 5\,cn} & BS & --- & $\dice{1d2}$ & --- & knockout \\* & SK & --- & $\dice{1d3} + 1$ & --- & knockout ($+1$) \\* & EX & --- & $\dice{1d4} + 1$ & --- & knockout ($+2$) \\* @@ -417,7 +417,7 @@ deflect 3, disarm ($+4$) \\ \hlx{v+/v} - \weap{Sword. short} + \weap{Sword, short} {1H(s) [H] \\ 7\,gp \\ 30\,cn} & BS & --- & $\dice{1d6}$ & --- & --- \\* & SK & --- & $\dice{1d6} + 2$ & H: $-1/1$ & deflect 1, disarm \\* -- 2.11.0