From 6d54ef35f17b0c9255a3a7914df26f8a1160dd32 Mon Sep 17 00:00:00 2001
From: Mark Wooding <mdw@distorted.org.uk>
Date: Mon, 14 May 2007 18:06:50 +0100
Subject: [PATCH] hacking

---
 combat.tex   | 60 ++++++++++++++++++++-----------------
 misc.tex     | 30 ++++++++++++++++---
 monsters.tex | 85 ++++++++++++++++++++++++++--------------------------
 movement.tex | 10 +++++--
 saves.tex    | 98 ++++++++++++++++++++++++++++++------------------------------
 spells.tex   | 14 ++++-----
 treasure.tex |  1 +
 7 files changed, 166 insertions(+), 132 deletions(-)

diff --git a/combat.tex b/combat.tex
index 0afce9a..40c8518 100644
--- a/combat.tex
+++ b/combat.tex
@@ -13,6 +13,24 @@
 \item Conversely, if $H < -10$, add up to 4, etc. \\
 \item If $H$ is negative, use $2$ and add $-H$ bonus to damage. \\
 \end{order*}
+\colgap
+\begin{tabular}{\shade lMr} \hlx*{hv}
+  \tt{Range adjustments} \\
+  \th{Range} & \th{Adj} \\ \hlx{vhv}
+  Short      & +1       \\ \hlx{+}
+  Medium     &  0       \\ \hlx{+}
+  Long       & -1       \\ \hlx*{vh}
+\end{tabular}
+\hfil
+\begin{tabular}{\shade lMrMr} \hlx*{hv}
+  \tt{Cover adjustments} \\
+  \th{Cover}      & \th{Soft} & \th{Hard} \\ \hlx{vhv}
+  None            &    0      &     0     \\ \hlx{+}
+  Quarter         &   -1      &    -2     \\ \hlx{+}
+  Half            &   -2      &    -4     \\ \hlx{+}
+  Three-quarters  &   -3      &    -6     \\ \hlx{+}
+  Full            &   -4      & \hbox{---} \\ \hlx*{vh}
+\end{tabular}
 \rowgap
 \begin{tabular}{\shade cccccMr} \hlx*{hv}
   \tt{Hit table} \\
@@ -21,14 +39,14 @@
   \multicolumn{4}{c}{Normal man}          &           & 20       \\ \hlx{+}
   1--5     & 1--4     & 1--3   &          &   Up to 1 & 19       \\ \hlx{+}
            &          &        &          &   1+ to 2 & 18       \\ \hlx{+}
-  6--10    & 5--8     & 4--6   &          &   2+ to 3 & 17       \\ \hlx{+}
+  \06--10  & 5--8     & 4--6   &          &   2+ to 3 & 17       \\ \hlx{+}
            &          &        &          &   3+ to 4 & 16       \\ \hlx{+}
-  11--15   & 9--12    & 7--9   & A        &   4+ to 5 & 15       \\ \hlx{+}
+  11--15   & \09--12  & 7--9   & A        &   4+ to 5 & 15       \\ \hlx{+}
            &          &        & B        &   5+ to 6 & 14       \\ \hlx{+}
   16--20   & 13--16   & 10--12 & C        &   6+ to 7 & 13       \\ \hlx{+}
            &          &        & D        &   7+ to 8 & 12       \\ \hlx{+}
   21--25   & 17--20   & 13--15 & E        &   8+ to 9 & 11       \\ \hlx{+}
-           &          &        & F        &  9+ to 11 & 10       \\ \hlx{+}
+           &          &        & F        &\09+ to 11 & 10       \\ \hlx{+}
   26--30   & 21--24   & 16--18 & G        & 11+ to 13 & 9        \\ \hlx{+}
            &          &        & H        & 13+ to 15 & 8        \\ \hlx{+}
   31--35   & 25--28   & 19--21 & I        & 15+ to 17 & 7        \\ \hlx{+}
@@ -43,7 +61,9 @@
            &          &        &          & 33+ to 35 & -2       \\ \hlx{+}
            &          & 34--36 &          & 35+ up    & -3       \\ \hlx{vh}
 \end{tabular}
-\line
+\end{set}
+
+\begin{set}
 \begin{order*}{Striking}
 \item Attacker must be at least half size of defender. \\
 \item Damage is $1 + \delta S$ (or $0$ if pulled). \\
@@ -62,32 +82,11 @@
   $\tfrac{1}{2}$ HD. \\
 \item Compare $\dice{1d20} + w$; $\textrm{grab} \to \textrm{fall} \to
   \textrm{pin}$. \\
-\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more) \\
+\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more). \\
 \end{order*}
 \end{set}
 
 \begin{set}
-\begin{tabular}{\shade lMr} \hlx*{hv}
-  \tt{Range adjustments} \\
-  \th{Range} & \th{Adj} \\ \hlx{vhv}
-  Short      & +1       \\ \hlx{+}
-  Medium     &  0       \\ \hlx{+}
-  Long       & -1       \\ \hlx*{vh}
-\end{tabular}
-\rowgap
-\begin{tabular}{\shade lMrMr} \hlx*{hv}
-  \tt{Cover adjustments} \\
-  \th{Cover}      & \th{Soft} & \th{Hard} \\ \hlx{vhv}
-  None            &    0      &     0     \\ \hlx{+}
-  Quarter         &   -1      &    -2     \\ \hlx{+}
-  Half            &   -2      &    -4     \\ \hlx{+}
-  Three-quarters  &   -3      &    -6     \\ \hlx{+}
-  Full            &   -4      & \hbox{---} \\ \hlx*{vh}
-\end{tabular}
-\end{set}
-
-\begin{set}
-
 \begin{order*}{Naval combat}
 \item Magic and giant monsters: usually 1 hull point for each 5 hit
   points, rounding down. \\
@@ -95,11 +94,18 @@
 \item Dead in water at 75\% damage; sinks at 100\%. \\
 \item Grappling: at $50'$ or less; successful 2 in 6 or by mutual
   agreement. \\
+\item Ramming: THAC0 19; modify for weather, man\oe uvrability etc. \\
 \item Boarding: $-2$ on hit rolls and AC during boarding round. \\
 \item Repairs: five crewmen required; 1\,hp per turn up to half damage, fails
   after 5d6 days. \\
 \end{order*}
-
+\line
+\begin{tabular}{\shade lMcMc} \hlx*{hv}
+  \tt{Ramming damage} \\
+  \th{Vessel}  & \th{Ship}               & \th{Creature} \\ \hlx{vhv}
+  Small galley & (\d{1d4} + 4) \times 10 & \d{3d8}       \\ \hlx{+}
+  Large galley & (\d{1d6} + 5) \times 10 & \d{6d6}       \\ \hlx*{vh}
+\end{tabular}
 \end{set}
 
 \end{document}
diff --git a/misc.tex b/misc.tex
index 7d353ff..30ced58 100644
--- a/misc.tex
+++ b/misc.tex
@@ -15,19 +15,41 @@
   Platinum   & 5&    \\ \hlx*{vh}
 \end{tabular}
 \colgap
-\begin{tabular}{\shade cMrMrMr} \hlx*{hv}
+\begin{tabular}{\shade cMcMcMc} \hlx*{hv}
   \tt{Ability score adjustments} \\
   \th{Ability $(A)$} & \th{Usual $(\delta A)$} &
     \th{Reduced $(\epsilon A)$\rlap{*}} &  \th{XP} \\ \hlx{vhv}
          3     & -3         & -2  &  -20\%  \\ \hlx{+}
         4--5   & -2         & -1  &  -20\%  \\ \hlx{+}
         6--8   & -1         & -1  &  -10\%  \\ \hlx{+}
-        9--12  &  0         &  0  &    0\%  \\ \hlx{+}
-       13--15  & +1         & +1  &   +5\%  \\ \hlx{+}
+      \09--12  & \phantom+0 &\phantom+0  &   \phantom{+0}0\%  \\ \hlx{+}
+       13--15  & +1         & +1  & \0{+}5\%  \\ \hlx{+}
        16--17  & +2         & +1  &  +10\%  \\ \hlx{+}
          18    & +3         & +2  &  +10\%  \\ \hlx*{vhv}
   \multicolumn{3}{l}{\itshape\small *\quad Initiative and reaction rolls}
 \end{tabular}
+\colgap
+\begin{order*}{Resizing monsters}
+\item Choose size $\delta Z \in \{ -3, \ldots, +3 \}$. \\
+\item Modify hp (per die), hit rolls, damage (per die), saves, AC by $\delta
+  Z$. \\
+\item HD for XP is $\max \textrm{hp}/5$ (rounded). \\
+\end{order*}
+\colgap
+\begin{tabular}{\shade c*6c} \hlx*{hv}
+  \tt{Monster intelligence} \\
+  \th{Base} & \multicolumn{6}{c}{\th{1d6}} \\
+  \th{intelligence} &
+             \th{1} & \th{2} & \th{3} & \th{4} & \th{5} & \th{6} \\ \hlx{vhv}
+     0--1  &    0   &    0   &    0   &    0   &    1   &    1   \\ \hlx{+}
+     2--3  &    0   &    0   &    0   &    1   &    1   &    1   \\ \hlx{+}
+     4--5  &    0   &    0   &    1   &    1   &    2   &    2   \\ \hlx{+}
+     6--8  &    0   &    1   &    1   &    2   &    2   &    3   \\ \hlx{+}
+   \09--15 &    0   &    1   &    2   &    2   &    3   &    4   \\ \hlx{+}
+    16--17 &    0   &    1   &    1   &    2   &    2   &    3   \\ \hlx{+}
+    18--19 &    0   &    0   &    1   &    1   &    2   &    2   \\ \hlx{+}
+  20\rlap+ &    0   &    0   &    1   &    1   &    1   &    1   \\ \hlx*{vh}
+\end{tabular}
 \rowgap
 \begin{tabular}{\shade crr} \hlx*{hv}
   \tt{Experience points for monsters} \\
@@ -50,7 +72,7 @@
   8       &       650 &        550 \\ \hlx{+}
   8\rlap+ &       775 &        625 \\ \hlx{+}
   9       &       900 &        700 \\ \hlx{+}
-  9+, 10  &      1000 &        750 \\ \hlx{+}
+\09+, 10  &      1000 &        750 \\ \hlx{+}
  10+, 11  &      1100 &        800 \\ \hlx{+}
  11+, 12  &      1250 &        875 \\ \hlx{+}
  12+, 13  &      1350 &        950 \\ \hlx{+}
diff --git a/monsters.tex b/monsters.tex
index 7cc278c..0bfd285 100644
--- a/monsters.tex
+++ b/monsters.tex
@@ -502,7 +502,7 @@ turns; with colour change).
     90 &
     $3 + 1$(L), F3, XP50 &
     AC5, T16; weapon ($\delta S = +1$) &
-    H, C(H,M,W); 2d8~(5d4) &
+    H(C6,M4), C(H,M,W); 2d8~(5d4) &
     I7, C, ML9; (P, Q) B}
   Surprise 3 in 6.
 \end{monster}
@@ -572,7 +572,7 @@ turns; with colour change).
     180 &
     4(L), F4, XP75 &
     AC5, T16; 2~hoof (1d6), weapon &
-    M, C(H,O,W); 0~(2d10) &
+    M(D8, M8), C(H,O,W); 0~(2d10) &
     I10, N, ML8; A}
   Young are 2HD, D\,1d2.
 \end{monster}
@@ -646,7 +646,7 @@ turns; with colour change).
     90 &
     13*(L), F13, XP2300 &
     AC5, T11; club (3d10) &
-    GH, R(H,M); 1~(1d4) &
+    GH(C4,M2), R(H,M); 1~(1d4) &
     I9, C, ML9; E, 5000\,gp}
   Throws rocks (ranges 60/130/200, D\,3d6). \\
   1 in 20: \emph{curse} once a week.
@@ -818,7 +818,7 @@ turns; with colour change).
     \swimming 180 &
     3*(L), D6, XP50 &
     AC5, T17; head~butt (2d4) &
-    A, C(C), 0~(1d20) &
+    A(C10,M6), C(C), 0~(1d20) &
     I15, L, ML10; nil}
   Hold breath for 15 minutes. \\
   Telepathy with other dolphins within 50 miles. \\
@@ -829,7 +829,7 @@ turns; with colour change).
     90 &
     4*(M), F8, XP125 &
     AC5, T16; bite (1d12) &
-    M, R(any); 1d6~(1d6) &
+    M(C6,M4), R(any); 1d6~(1d6) &
     I9, C, ML8; E}
   Immune to \emph{sleep} and \emph{charm}. \\
   Learns victim's knowledge (not spells) telepathically.
@@ -842,22 +842,22 @@ turns; with colour change).
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
     crush (1 human); \newline
     Swoop: claw, pick up on 20 &
-    D, R; 1d4~(1d4) &
+    D(C10), R; 1d4~(1d4) &
     I9, H \\
     \h Large &
     120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
     $L$***(L), F$2L$ &
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
     Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
-    D, R; 1d3~(1d3) &
+    D(C10), R; 1d3~(1d3) &
     I12, $\textrm{H} \times 2$, I \\
     \h Huge &
     90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
     $L$****(L), F36 &
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
       \times 2$, tail) \emph{or}
-    Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
-    D, R; 1d2~(1d2) &
+    Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 &
+    D(C10), R; 1d2~(1d2) &
     I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
 
   \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
@@ -1067,7 +1067,7 @@ turns; with colour change).
     120 &
     2*(M), E4, XP25 &
     AC5, T18; weapon &
-    H, R(W); 0~(1d6) &
+    H(D10,M4), R(W); 0~(1d6) &
     I14, N, ML6; D}
   Can \emph{charm} at will, $-2$ to save. \\
   Dies if home tree killed, or if further than 240$'$ from it more than 1
@@ -1356,50 +1356,50 @@ turns; with colour change).
     120 &
     8(L), F8, XP650 &
     AC4, T12; weapon (2d8) &
-    GH, C(H,M); 1d4~(1d4) &
+    GH(C8,M6), C(H,M); 1d4~(1d4) &
     I7, C, ML8; E, 5000\,gp \\
     \h Stone &
     120 &
     9(L), F9, XP900 &
     AC4, T11; weapon (3d6) &
-    GH, C(V); 1d2~(1d6) &
+    GH(C8,M6), C(V); 1d2~(1d6) &
     I10, N, ML9; E, 5000\,gp \\
     \h Frost &
     120 &
     $10 + 1$*(L), F10, XP1900 &
     AC4, T10; weapon (4d6) &
-    GH, C(A); 1d2~(1d4) &
+    GH(C8,M6), C(A); 1d2~(1d4) &
     I14, C, ML9; E, 5000\,gp \\
     \h Fire &
     120 &
     $11 + 2$*(L), F8, XP2125 &
     AC4, T9; weapon (5d6) &
-    GH, C(M); 1d2~(1d3) &
+    GH(C8,M6), C(M); 1d2~(1d3) &
     I13, C, ML9; E, 5000\,gp
     \monsterbreak{4}
     \h Cloud &
     120 &
     13*(L), F13, XP2300 &
     AC4, T9; weapon (6d6) &
-    GH, C(M,cloud); 1d2~(1d3) &
+    GH (C10,M10), C(M,cloud); 1d2~(1d3) &
     I16, N, ML10; E, 5000\,gp \\
     \h Storm &
     150 &
     15**(L), F15, XP3750 &
     AC2, T8; weapon (8d6) &
-    GH, C(C,M); 1~(1d3) &
+    GH (C10,M10), C(C,M); 1~(1d3) &
     I18, L, ML10; E, 5000\,gp \\
     \h Mountain &
     150 &
     12*--20*(L), F$L$ &
     AC0, T9--5; weapon (5d10) &
     GH, C(M); 1d4~(1d20) &
-    I11, N, ML9; E, 5000\,gp \\
+    I11(C8,M6), N, ML9; E, 5000\,gp \\
     \h Sea &
     120 &
     9*--15*(L), F$L$ &
     AC0, T11--8; weapon (4d10) &
-    GH, C(C); 1d2~(1d20) &
+    GH(C8,M6), C(C); 1d2~(1d20) &
     I12, N, ML10; E, 5000\,gp}
 
   \begin{description}
@@ -1436,7 +1436,7 @@ turns; with colour change).
     90 &
     2(L), F2, XP20 &
     AC5, T18; weapon ($\delta S = +1$) &
-    H, C(H,M); 1d6~(3d6) &
+    H(C6,M4), C(H,M); 1d6~(3d6) &
     I7, C, ML8; (P) D}
   For each 20, one leader (3HD, 16\,hp).
 \end{monster}
@@ -1445,7 +1445,7 @@ turns; with colour change).
     60 &
     1(S), D1, XP20 &
     AC5, T19; weapon &
-    H, C(V,O); 1d8~(5d8) &
+    H(C12,M12), C(V,O); 1d8~(5d8) &
     I11, L/N, ML8/10; (P) C}
   Infravision $90'$ range. \\
   For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
@@ -1457,7 +1457,7 @@ turns; with colour change).
     90 &
     $1 - 1$(S), NM, XP5 &
     AC6, T19; weapon &
-    H, C(H,M,V,W); 2d8~(6d10) &
+    H(C8,M6), C(H,M,V,W); 2d8~(6d10) &
     I9, C, ML7/9; (R) C}
   Infravision $90'$ range. \\
   In daylight, $-1$ to hit. \\
@@ -1626,7 +1626,7 @@ turns; with colour change).
     60 \flying 150 &
     3*(M), F6, XP50 &
     AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
-    M, R(H,M); 1d6~(2d4) &
+    M(C6,M4), R(H,M); 1d6~(2d4) &
     I7, C, ML7; C}
   Singing: hearers SvS or are \emph{charmed}.
 \end{monster}
@@ -1725,7 +1725,7 @@ turns; with colour change).
     90 &
     $1 + 1$(M), F1, XP15 &
     AC6, T18; weapon &
-    H, C(H,M,W); 1d6~(4d6) &
+    H(C8,M6), C(H,M,W); 1d6~(4d6) &
     I10, C, ML8/10; (Q) D}
   Infravision $60'$ range. \\
   King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
@@ -1877,7 +1877,7 @@ turns; with colour change).
     90 &
     $\tfrac{1}{2}$(S), NM, XP5 &
     AC7, T19; weapon ($\delta S = -1$) &
-    H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
+    H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) &
     I9, C, ML6/8; (P) J}
   Infravision $90'$ range. \\
   Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
@@ -1959,7 +1959,7 @@ turns; with colour change).
     60 \swimming 120 &
     $2 + 1$(M), F2, XP25 &
     AC5, T17; weapon ($\delta S = +1$) &
-    H, C(R,swamp); 2d4~(6d6) &
+    H(C6,M4), C(R,swamp); 2d4~(6d6) &
     I6, N, ML12; D}
 \end{monster}
 
@@ -2077,7 +2077,7 @@ turns; with colour change).
     240 &
     8**(L) or more, F$L$, XP see below &
     AC1, T see below; pole arm (3d6), tail (1d10, poison) &
-    M, R(D,M,V); 1d8~(2d10) &
+    M(M6), R(D,M,V); 1d8~(2d10) &
     I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
   If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
   1 in 20 are clerics.
@@ -2121,7 +2121,7 @@ turns; with colour change).
     90 &
     4**(M), $\textrm{F4} + 2$, XP175 &
     AC8, T16; snakebite (1d6, poison) &
-    M, R(R,V); 1d3~(1d4) &
+    M(C8,M8), R(R,V); 1d3~(1d4) &
     I9, C, ML8; (V) F}
   Gaze petrifies (SvTtS); mirror is safe. \\
   If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
@@ -2149,7 +2149,7 @@ turns; with colour change).
     \swimming 120 &
     1(M), F1, XP10 &
     AC6, T19; weapon &
-    H, C(C); 1d20~($\d{1d3} \times 100$) &
+    H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) &
     I12, N, ML8; A}
   For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
   T16, XP75).
@@ -2171,7 +2171,7 @@ turns; with colour change).
     120 &
     6(L), F6, XP275 &
     AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
-    M, C(R,V); 1d6~(1d8) &
+    M(C4,M2), C(R,V); 1d6~(1d8) &
     I5, C, ML12; C}
 \end{monster}
 
@@ -2212,13 +2212,13 @@ turns; with colour change).
     120 &
     2(M), F2, XP20 &
     AC8, T18; weapon ($\delta S = +1$) &
-    H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
+    H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) &
     I7, L, ML7; C \\
     \h Leader &
     120 &
     6(M), F6, XP20 &
     AC8, T14; weapon ($\delta S = +3$) &
-    H, R(L,H,M); 0--1~(2) &
+    H(C4,M2), R(L,H,M); 0--1~(2) &
     I8, L, ML9; C}
 \end{monster}
 
@@ -2286,9 +2286,10 @@ turns; with colour change).
     120 &
     1*(S), E1, XP13 &
     AC7, T19; dagger or small trident (1d4) &
-    H, R(river); 0~(2d20) &
+    H(D6,M4), R(river); 0~(2d20) &
     I13, N, ML6; B}
-  Ten together can \emph{charm}: SvS or enslaved for a year. \\
+  Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or
+  enslaved for a year. \\
   Bestows \emph{water breathing} daily on slave. \\
   Summon giant bass for aid.
 \end{monster}
@@ -2321,7 +2322,7 @@ turns; with colour change).
     90 &
     $4 + 1$(L), F4, XP125 &
     AC5, T16; weapon ($\delta S = +2$) &
-    H, C(V,wilderness); 1d6~(2d6) &
+    H(C4,M12), C(V,wilderness); 1d6~(2d6) &
     I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
 \end{monster}
 
@@ -2329,7 +2330,7 @@ turns; with colour change).
     120 &
     1(M), F1, XP10 &
     AC6, T19; weapon &
-    H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
+    H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) &
     I7, C, ML6/8; (P) D}
   In daylight $-1$ to hit. \\
   Leader of band has 8\,hp and $\delta S = +1$. \\
@@ -2423,7 +2424,7 @@ turns; with colour change).
     90 \flying 180 &
     1***(S), E1, XP19 &
     AC3, T19; dagger (1d4) &
-    H, R(W); 2d4~($\d{1d4} \times 10$) &
+    H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) &
     I14, N, ML7; R, S}
   Naturally invisible: cannot be attacked in first round; $-4$ to hit
   thereafter. \\
@@ -2914,7 +2915,7 @@ turns; with colour change).
     60 \flying 180 &
     $\tfrac{1}{2}$*(S), E1, XP6 &
     AC5; \emph{curse} &
-    H, C(W); 3d6~(5d8) &
+    H(D6,M4), C(W); 3d6~(5d8) &
     I14, N, ML7; S}
   Five sprites can inflict a \emph{curse} (a magical practical joke). \\
   Never use deadly force.
@@ -3012,12 +3013,12 @@ turns; with colour change).
     60 &
     8*(L), F8, XP1200 &
     AC2, T12; branch ($2 \times \d{2d6}$) &
-    M, R(W); 0~(1d8) &
+    M(D10), R(W); 0~(1d8) &
     I11, L, ML9; C}
   Surprise 3 in 6. \\
   Blunt weapons do only $1 + \delta G$ damage. \\
-  Animate two trees within $60'$ to move at 30 and fight as treants; which
-  trees are animated may change each round.
+  Animate two (four if druid) trees within $60'$ to move at 30 and fight as
+  treants; which trees are animated may change each round.
 \end{monster}
 
 \begin{monster}{Triceratops}{
@@ -3033,7 +3034,7 @@ turns; with colour change).
     120 &
     2*(L), F2, XP25 &
     AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
-    H, R(R,V); 1d8~(5d8) &
+    H(C4,M2), R(R,V); 1d8~(5d8) &
     I10, C, ML9; A}
   Change colour to blend into surroundings: surprises 4 in 6. \\
   Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
@@ -3043,7 +3044,7 @@ turns; with colour change).
     120 &
     $6 + 3$*(L), F6, XP650 &
     AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
-    GH, R(V,wilderness); 1d8~(1d8) &
+    GH(C4,M2), R(V,wilderness); 1d8~(1d8) &
     I6, C, ML10; D}
   Regenerates 3\,hp per round (except fire and acid). \\
   Morale is 8 if attacked with fire or acid.
diff --git a/movement.tex b/movement.tex
index d00671d..4d7482f 100644
--- a/movement.tex
+++ b/movement.tex
@@ -125,9 +125,13 @@
          9 & \textbf{Strong breeze.} $\tfrac{4}{3}$ normal movement. \\ \hlx{v}
         10 & \textbf{High winds.} $\tfrac{3}{2}$ normal movement. \\ \hlx{v}
         11 & \textbf{Extreme high winds.} Double normal movement; may ship
-             water (galley 20\%, sail ship 10\%) -- speed reduced to
-             $\tfrac{2}{3}$. \\ \hlx{v}
-        12 & \textbf{Gale.} See rules (X, p.\ 43) \\ \hlx*{vh}
+             water (galley 20\%, sail ship 10\%; speed reduced to
+             $\tfrac{2}{3}$ until repaired). \\ \hlx{v}
+        12 & \textbf{Gale.} \emph{With sails:} sit (sinks 8 in 10), or run
+             (triple movement in random direction; if coastline hit, 3 in 4
+             chance of breaking up.  
+             \emph{Without sails:} swamped 8 in 10; if in sight of coastline,
+             may beach (2 in 6 unless open). \\ \hlx*{vh}
 \end{tabular}
 \line
 \begin{tabular}{\shade lr} \hlx*{hv}
diff --git a/saves.tex b/saves.tex
index 15f9142..fa3482d 100644
--- a/saves.tex
+++ b/saves.tex
@@ -5,89 +5,89 @@
 \sect{Saving throws}
 
 \begin{set}
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
   \tt{Cleric saving throws} \\
 \th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
   1--4   &    11     &    12   &   14       &  16     &   15     \\ \hlx{+}
-  4--8   &     9     &    10   &   12       &  14     &   13     \\ \hlx{+}
-  9--12  &     7     &     8   &   10       &  12     &   11     \\ \hlx{+}
- 13--16  &     6     &     7   &    8       &  10     &    9     \\ \hlx{+}
- 17--20  &     5     &     6   &    6       &   8     &    7     \\ \hlx{+}
- 21--24  &     4     &     5   &    5       &   6     &    5     \\ \hlx{+}
- 25--28  &     3     &     4   &    4       &   4     &    4     \\ \hlx{+}
- 29--32  &     2     &     3   &    3       &   3     &    3     \\ \hlx{+}
- 33--36  &     2     &     2   &    2       &   2     &    2     \\ \hlx*{vh}
+  4--8   &   \09     &    10   &   12       &  14     &   13     \\ \hlx{+}
+\09--12  &   \07     &   \08   &   10       &  12     &   11     \\ \hlx{+}
+ 13--16  &   \06     &   \07   &  \08       &  10     &  \09     \\ \hlx{+}
+ 17--20  &   \05     &   \06   &  \06       & \08     &  \07     \\ \hlx{+}
+ 21--24  &   \04     &   \05   &  \05       & \06     &  \05     \\ \hlx{+}
+ 25--28  &   \03     &   \04   &  \04       & \04     &  \04     \\ \hlx{+}
+ 29--32  &   \02     &   \03   &  \03       & \03     &  \03     \\ \hlx{+}
+ 33--36  &   \02     &   \02   &  \02       & \02     &  \02     \\ \hlx*{vh}
 \end{tabular}
 \colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
   \tt{Thief saving throws} \\
 \th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
   1--4   &    13     &    14   &   13       &  16     &   15     \\ \hlx{+}
   4--8   &    11     &    12   &   11       &  14     &   13     \\ \hlx{+}
-  9--12  &     9     &    10   &    9       &  12     &   11     \\ \hlx{+}
- 13--16  &     7     &     8   &    7       &  10     &    9     \\ \hlx{+}
- 17--20  &     5     &     6   &    5       &   8     &    7     \\ \hlx{+}
- 21--24  &     4     &     5   &    4       &   6     &    5     \\ \hlx{+}
- 25--28  &     3     &     4   &    3       &   4     &    4     \\ \hlx{+}
- 29--32  &     2     &     3   &    2       &   3     &    3     \\ \hlx{+}
- 33--36  &     2     &     2   &    2       &   2     &    2     \\ \hlx*{vh}
+\09--12  &   \09     &    10   &  \09       &  12     &   11     \\ \hlx{+}
+ 13--16  &   \07     &   \08   &  \07       &  10     &  \09     \\ \hlx{+}
+ 17--20  &   \05     &   \06   &  \05       & \08     &  \07     \\ \hlx{+}
+ 21--24  &   \04     &   \05   &  \04       & \06     &  \05     \\ \hlx{+}
+ 25--28  &   \03     &   \04   &  \03       & \04     &  \04     \\ \hlx{+}
+ 29--32  &   \02     &   \03   &  \02       & \03     &  \03     \\ \hlx{+}
+ 33--36  &   \02     &   \02   &  \02       & \02     &  \02     \\ \hlx*{vh}
 \end{tabular}
 \colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
   \tt{Magic-user saving throws} \\
 \th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
   1--5   &    13     &    14   &   13       &  16     &   15     \\ \hlx{+}
-  6--10  &    11     &    12   &   11       &  14     &   12     \\ \hlx{+}
- 11--15  &     9     &    10   &    9       &  12     &    9     \\ \hlx{+}
- 16--20  &     6     &     8   &    7       &  10     &    6     \\ \hlx{+}
- 21--24  &     5     &     6   &    5       &   8     &    4     \\ \hlx{+}
- 25--28  &     4     &     4   &    4       &   6     &    3     \\ \hlx{+}
- 29--32  &     3     &     3   &    3       &   4     &    2     \\ \hlx{+}
- 33--36  &     2     &     2   &    2       &   2     &    2     \\ \hlx*{vh}
+\06--10  &    11     &    12   &   11       &  14     &   12     \\ \hlx{+}
+ 11--15  &   \09     &    10   &  \09       &  12     &  \09     \\ \hlx{+}
+ 16--20  &   \06     &   \08   &  \07       &  10     &  \06     \\ \hlx{+}
+ 21--24  &   \05     &   \06   &  \05       & \08     &  \04     \\ \hlx{+}
+ 25--28  &   \04     &   \04   &  \04       & \06     &  \03     \\ \hlx{+}
+ 29--32  &   \03     &   \03   &  \03       & \04     &  \02     \\ \hlx{+}
+ 33--36  &   \02     &   \02   &  \02       & \02     &  \02     \\ \hlx*{vh}
 \end{tabular}
 \rowgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
   \tt{Fighter/Mystic saving throws} \\
 \th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
  Normal  &    14     &    15   &   16       &  17     &   17     \\ \hlx{+}
   1--3   &    12     &    13   &   14       &  15     &   16     \\ \hlx{+}
   4--6   &    10     &    11   &   12       &  13     &   14     \\ \hlx{+}
-  7--9   &     8     &     9   &   10       &  11     &   12     \\ \hlx{+}
- 10--12  &     6     &     7   &    8       &   9     &   10     \\ \hlx{+}
- 13--15  &     6     &     6   &    7       &   8     &    9     \\ \hlx{+}
- 16--18  &     5     &     6   &    6       &   7     &    8     \\ \hlx{+}
- 19--21  &     5     &     5   &    6       &   6     &    7     \\ \hlx{+}
- 22--24  &     4     &     5   &    5       &   5     &    6     \\ \hlx{+}
- 25--27  &     4     &     4   &    5       &   4     &    5     \\ \hlx{+}
- 28--30  &     3     &     4   &    4       &   3     &    4     \\ \hlx{+}
- 31--33  &     3     &     3   &    3       &   2     &    3     \\ \hlx{+}
- 34--36  &     2     &     2   &    2       &   2     &    2     \\ \hlx*{vh}
+  7--9   &   \08     &   \09   &   10       &  11     &   12     \\ \hlx{+}
+ 10--12  &   \06     &   \07   &  \08       & \09     &   10     \\ \hlx{+}
+ 13--15  &   \06     &   \06   &  \07       & \08     &  \09     \\ \hlx{+}
+ 16--18  &   \05     &   \06   &  \06       & \07     &  \08     \\ \hlx{+}
+ 19--21  &   \05     &   \05   &  \06       & \06     &  \07     \\ \hlx{+}
+ 22--24  &   \04     &   \05   &  \05       & \05     &  \06     \\ \hlx{+}
+ 25--27  &   \04     &   \04   &  \05       & \04     &  \05     \\ \hlx{+}
+ 28--30  &   \03     &   \04   &  \04       & \03     &  \04     \\ \hlx{+}
+ 31--33  &   \03     &   \03   &  \03       & \02     &  \03     \\ \hlx{+}
+ 34--36  &   \02     &   \02   &  \02       & \02     &  \02     \\ \hlx*{vh}
 \end{tabular}
 \colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
   \tt{Dwarf saving throws} \\
 \th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
-  1--3   &     8     &     9   &   10       &  13     &   12     \\ \hlx{+}
-  4--6   &     6     &     7   &    8       &  10     &    9     \\ \hlx{+}
-  7--9   &     4     &     5   &    6       &   7     &    6     \\ \hlx{+}
- 10--12  &     2     &     3   &    4       &   4     &    3     \\ \hlx*{vh}
+  1--3   &   \08     &   \09   &   10       &  13     &   12     \\ \hlx{+}
+  4--6   &   \06     &   \07   &  \08       &  10     &  \09     \\ \hlx{+}
+  7--9   &   \04     &   \05   &  \06       & \07     &  \06     \\ \hlx{+}
+ 10--12  &   \02     &   \03   &  \04       & \04     &  \03     \\ \hlx*{vh}
 \end{tabular}
 \colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
   \tt{Elf saving throws} \\
 \th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
   1--3   &    12     &    13   &   13       &  15     &   15     \\ \hlx{+}
-  4--6   &     8     &    10   &   10       &  11     &   11     \\ \hlx{+}
-  7--9   &     4     &     7   &    7       &   7     &    7     \\ \hlx{+}
-   10    &     2     &     4   &    4       &   3     &    3     \\ \hlx*{vh}
+  4--6   &   \08     &    10   &   10       &  11     &   11     \\ \hlx{+}
+  7--9   &   \04     &   \07   &  \07       & \07     &  \07     \\ \hlx{+}
+   10    &   \02     &   \04   &  \04       & \03     &  \03     \\ \hlx*{vh}
 \end{tabular}
 \colgap
-\begin{tabular}{\shade crrrrr} \hlx*{hv}
+\begin{tabular}{\shade cccccc} \hlx*{hv}
   \tt{Halfling saving throws} \\
 \th{Level} & \th{P/DR} & \th{MW} & \th{P/TtS} & \th{DB} & \th{RSS} \\ \hlx{vhv}
-  1--3   &     8     &     9   &   10       &  13     &   12     \\ \hlx{+}
-  4--6   &     5     &     6   &    7       &   9     &    8     \\ \hlx{+}
-  7--8   &     2     &     3   &    4       &   5     &    4     \\ \hlx*{vh}
+  1--3   &   \08     &   \09   &   10       &  13     &   12     \\ \hlx{+}
+  4--6   &   \05     &   \06   &  \07       & \09     &  \08     \\ \hlx{+}
+  7--8   &   \02     &   \03   &  \04       & \05     &  \04     \\ \hlx*{vh}
 \end{tabular}
 \end{set}
 
diff --git a/spells.tex b/spells.tex
index e248b07..9b0ad24 100644
--- a/spells.tex
+++ b/spells.tex
@@ -387,7 +387,7 @@
   Contingency \\
   Create any monster \\
   Gate* \\
-  Heal* \\
+  Heal \\
   Immunity \\
   Maze \\
   Meteor swarm \\
@@ -644,12 +644,12 @@ only by lead or \emph{anti-magic shell}.
 \end{tabular}
 
 \spell{Raise dead fully*}{$60'$, P, 1 creature}
-For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit
-points and abilities (curses and diseases not removed).  For other creatures,
-as \emph{raise dead}.  Destroys undead with 12HD or less (SvS at $-4$ for
-7--12HD only); 6d10 damage to undead with more than 12HD (SvS for half);
-Reverse \emph{obliterate}: affects living creatures as normal spell affects
-undead; as for \emph{cureall} against undead.
+For (demi)humans dead up to $4(L - 16)$ months, immediate restoration of all
+hit points and abilities (curses and diseases not removed).  For other
+creatures, as \emph{raise dead}.  Destroys undead with 12HD or less (SvS at
+$-4$ for 7--12HD only); 6d10 damage to undead with more than 12HD (SvS for
+half).  Reverse \emph{obliterate}: affects living creatures as normal spell
+affects undead; as for \emph{cureall} against undead.
 
 \spell{Restore*}{T, P, 1 creature}
 Restores 1 level to victim of energy drain; caster loses a level until rested
diff --git a/treasure.tex b/treasure.tex
index 42ef6b8..fe7ed1a 100644
--- a/treasure.tex
+++ b/treasure.tex
@@ -4,6 +4,7 @@
 \def\nil{\multicolumn{2}{c}{---}}
 \def\lnil{\multicolumn{2}{l}{---}}
 
+\makeatletter
 \renewenvironment{description}{%
   \basedescript{%
     \let\makelabel\textit%
-- 
2.11.0

