From 64fa34eb264feaa0c8b4be602767aab97a150816 Mon Sep 17 00:00:00 2001 From: Mark Wooding Date: Mon, 14 May 2007 18:45:40 +0100 Subject: [PATCH] add forts --- Makefile | 2 +- forts.tex | 232 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 233 insertions(+), 1 deletion(-) create mode 100644 forts.tex diff --git a/Makefile b/Makefile index f0b8948..a42abdc 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,6 @@ DOCS = \ rules \ - abilities combat encounters equip misc monsters movement \ + abilities combat encounters equip forts misc monsters movement \ mystic orders planes rules saves spells thief treasure \ undead wandering warmachine weapons diff --git a/forts.tex b/forts.tex new file mode 100644 index 0000000..4b1aac6 --- /dev/null +++ b/forts.tex @@ -0,0 +1,232 @@ +\documentclass{tables} + +\begin{document} + +\sect{Fortifications} + + +\begin{set} +\begin{tabular}{\shade lccMrcccMlccr} \hlx*{hv} + \tt{Siege weapons} \\ + \th{Weapon} & \th{Cost (gp)} & \th{Enc (cn)} & \th{AC} & + \th{HP} & \th{Crew} & \th{Range} & \th{Damage} & \th{Rate} & + \th{Ammo (gp/wk)} \\ \hlx{vhv} + Ballista & \075 & \06\,000\s t & 4 & + \09 & \04 & \0\05--100/200/300 & \d{1d10} + 6 & 1/2 & + 2\,000 \\ \hlx{+} + Catapult, light & 150 & 12\,000\s t & 4 & + 18 & \06 & 150--200/250/300 & \d{1d8} + 8 & + 1/5 & 4\,000 \\ \hlx{+} + Catapult, heavy & 250 & 18\,000\s t & 0 & + 27 & \08 & 175--250/325/400 & \d{1d10} + 10 & + 1/6 & 6\,000 \\ \hlx{+} + Trebuchet & 400 & 24\,000\s t & 0 & + 36 & 12 & 100--250/400/500 & \d{1d12} + 13 & + 1/6 & 8\,000 \\ \hlx{+} + Bore & 150 & \03\,000 & -4 & + 50 & 10 & --- & \d{1d6} + 14 & + 1/2 & --- \\ \hlx{+} + Ram, battering & 100 & \03\,000 & -4 & + 50 & 10 & --- & \d{1d6} + 8 & + 1/2 & --- \\ \hlx*{vh+v} + \multicolumn{10}{p{5.5in}}{\small\itshape + Ballista, catapults, trebuchet: hit as fighter of level of artillerist + adjusted by $\delta I$. Ballista only: with no artillerist but skilled + crew, hit as fighter of level of crew size. Otherwise (no artillerist, + unskilled crew) THAC0 is 28.}\\ + \multicolumn{10}{l}{\small\itshape \s t\quad + Towing encumbrance is 1/12 of that listed.} +\end{tabular} +\line +\begin{tabular}{\shade lr@{}lMcrccc} \hlx*{hv} + \tt{Siege equipment} \\ + \th{Item} & \multicolumn{2}{c}{\th{Cost (gp/ft)}} & + \th{Standard size} & \th{Enc (cn)} & \th{AC} & + \th{$\boldmath\delta$AC}& \th{HP} \\ \hlx{vhv} + Belfry & \kern 1pc + 25& & 30' & 250\,000\s t & 0 & \08 & 75 \\ \hlx{+} + Gallery shed & 15& & 10' \times 10' \times 20' + & 8\,000\s t & 4 & 12 & 40 \\ \hlx{+} + Hoist\s h & 5& & 30' & 12\,000\s t & 4 & \00 & 15 \\ \hlx{+} + Ladder & 0&.10 & 30' & 900 & 4 & \00 & \03 \\ \hlx{+} + Mantlet & 2& & 8' & 4\,800\s t & 0 & \04 & 16 \\ \hlx{+} + Timber fort & 4& & 8' & 7\,200\s t & 0 & \08 & 32 \\ + \hlx*{vh+v} + \multicolumn{7}{l}{\small\itshape \s h\quad + Moves $n \le 4$ men moved by $c \le 6$ crew at $10(c - n + 1)'$ per + round.} \\ + \multicolumn{7}{l}{\small\itshape \s t\quad + Towing encumbrance is 1/12 of that listed.} +\end{tabular} +\line +\begin{tabular}{\shade lrMrrrl} \hlx*{hv} + \tt{Fortifications} \\ + & & \multicolumn{2}{c}{\th{AC}} & & \\ + \th{Type} & \th{Cost (gp)} & \th{M} & \th{H} & \th{hp} & \th{Notes} + \\ \hlx{vhv} + Barbican\s w & 37\,000 & -4 & 6 & 700 & + Two towers ($20'\phi \times 30'$), gatehouse, gate and drawbridge + \\ \hlx{+} + Battlement & 500 & -4 & 6 & 50 & + Crenellated parapet ($100'$ length) + \\ \hlx{+} + Building, wood\s w & 1\,500 & -4 & 6 & 40 & + Two storey, $120'$ of walls, doors, stairs, floors and roof + \\ \hlx{+} + Building, stone\s w & 3\,000 & -4 & 6 & 60 & + Two storey, $120'$ of walls, doors, stairs, floors and wooden roof + \\ \hlx{+} + Door, exterior, iron/stone& 100 & -10 & 2 & 35 & + Reinforced and barred ($7' \times 5'$) + \\ \hlx{+} + Drawbridge & 250 & -4 & 8 & 50 & + Wooden, reinforced ($10' \times 20'$) + \\ \hlx{+} + Dungeon corridor& 500 & $--$ & --- & --- & + Stone-flagged, stone walls ($10' \times 10' \times 10'$); price for each + $50'$ depth + \\ \hlx{+} + Gate, wooden & 1\,000 & -8 & 2 & 100 & + Reinforced and barred ($10' \times 20'$) + \\ \hlx{+} + Gatehouse\s w & 6\,500 & -4 & 6 & 550 & + Stone ($20'\phi \times 30'$), includes gate and portcullis + \\ \hlx{+} + Keep, square\s w& 75\,000 & -4 & 6 & 2500 & + Stone ($60' \times 60' \times 80'$) + \\ \hlx{+} + Moat, unfilled & 400 & $---$ & --- & --- & + Ditch $10' \times 20' \times 100'$ + \\ \hlx{+} + Moat, filled & 800 & $---$ & --- & --- & + Ditch $10' \times 20' \times 100'$ + \\ \hlx{+} + Tower, bastion & 9\,000 & -4 & 6 & 300 & + Stone, half-round ($30'\phi \times 30$) + \\ \hlx{+} + Tower, round (wide)& 30\,000 & -4 & 6 & 350 & + Stone, round ($30'\phi \times 30$) + \\ \hlx{+} + Tower, round (narrow)& 15\,000 & -4 & 6 & 250 & + Stone, round ($20'\phi \times 30$) + \\ \hlx{+} + Wall, castle & 5\,000 & -4 & 6 & 500 & + Stone ($20' \times 5' \times 100'$) with battlements and stairs + \\ \hlx{+} + Wall, wood & 1\,000 & -4 & 6 & 300 & + Wooden stockade ($20' \times 5' \times 100'$) with walk and stairs + \\ \hlx{+} + Window, open & 10 & -12 & 0 & --- & + $3' \times 1'$ + \\ \hlx{+} + Window, barred & 10 & -15 & 0 & --- & + $3' \times 1'$ + \\ \hlx*{vhv} + \multicolumn{6}{l}{\itshape\small + \rlap{\s w}\quad Includes roof, interior walls, doors and stairs of wood + (15\,hp to make holes).} +\end{tabular} +\line +\begin{tabular}{\shade lrcl} \hlx*{hv} + \tt{Finishing details} \\ + \th{Item} & \th{Cost (gp)} & \th{hp} & + \th{Notes} \\ \hlx{vhv} + Arrow slit & 10\s i & --- & + Angled window ($3' \times 1'$) + \\ \hlx{+} + Door, interior (wood) & 10 & 10 & + $7' \times 3'$ + \\ \hlx{+} + Door, interior (reinforced) & 20\s i & 25 & + $7' \times 3'$ + \\ \hlx{+} + Door, interior (iron/stone) & 50 & 35 & + $7' \times 3'$ + \\ \hlx{+} + Door, interior (secret) & $\times 5$ & by type & + $7' \times 3'$ + \\ \hlx{+} + Floor, improved (fine wood) & 40 & 25 & + $10' \times 10'$ area + \\ \hlx{+} + Floor, improved (flagstone) & 100\s i & 25 & + $10' \times 10'$ area + \\ \hlx{+} + Floor, improved (tile) & 100\s i & 25 & + $10' \times 10'$ area + \\ \hlx{+} + Roof, improved & as floor & 25 & + $10' \times 10'$ area + \\ \hlx{+} + Shutters (window) & 5\s i & 10 & + \\ \hlx{+} + Stairs, improved (fine wood) & 20 & 30 & + $3'$ wide, $10'$ ascent + \\ \hlx{+} + Stairs, improved (stone)) & 60\s i & 75 & + $3'$ wide, $10'$ ascent + \\ \hlx{+} + Trap door & $\times 2$ & by type & + $4' \times 3'$ + \\ \hlx*{vhv} + \multicolumn{4}{l}{\itshape\small + \rlap{\s i}\quad May include as additional 25\% of structure cost.} +\end{tabular} +\end{set} + +\begin{multicols}{2} + \raggedright\small + + \subsect{Basic attack forms} + \begin{itemize} + \item Attacks against wood: half damage; spells with no listed damage 5\,hp + per spell level. + \item Attacks against stone: 1\,hp per d6, or per 5 potential damage; + spells with no listed damage 2\,hp per spell level. 1d6 damage to + monster using hand-to-hand attacks. + \end{itemize} + + \subsect{Specific attacks} + \begin{description} + \item[Acid] Full damage against wood. + \item[Constructs] No damage taken when striking stone. + \item[Crystallize] Weakens structures: twice normal damage. + \item[Dissolve] No effect on crafted stone. On bedrock, 1 in 10 that $10'$ + section of wall collapses. + \item[Elementals] \emph{Air:} no effect on stone. \emph{Earth:} double + structural damage to stone. \emph{Fire:} As for normal fire, but cannot + be extinguished while within $30'$. \emph{Water:} Only 1\,hp per 10 + damage. + \item[Falling] Half normal damage. + \item[Fire] Wood caused 1\,hp per d6 or per 5 potential damage; ignites 1 + in 20 per point of damage, causing 1, 3, 6, 12, 12, \dots\ damage in + subsequent rounds; creatures in blaze take 1d6 per 1 structural damage; + fire spreads to adjacent structures 1 in 10 per turn (cumulative). + Extinguishing: negates 1d6 damage per 10 workers (max 10 per $30'$ + frontage), workers lose 1\,hp per structural damage; half damage negated + by fire caused by dragon or special shot. Stone affected up to 10\% + total hp only. + \item[Flood] 3d8 basic damage per $10'$ height of wave; lake flood lasts 1 + round per 100\,sq\,yd. + \item[Ice] As crystallize, but only for 1d6 rounds. + \item[Insect plague \mdseries(and \emph{creeping doom})] Full damage to + wood, no damage to stone. + \item[Lava] As fire, but double damage; 1d6 damage per sq\,yd. + \item[Lightning] 1 in 20 per 2\,hp damage to catch fire. + \item[Magical weapons] Apply $\delta G$ to structural damage. + \item[Passwall] Breaches stone. + \item[Polymorph object] Effective 9 in 10 on wood or stone structure. + \item[Reverse gravity] No effect on firmly rooted structures. + \item[Shrink] Nightcrawler effective 9 in 10. + \item[Turn wood] Wooden objects moved but not damaged. No effect if + objects fastened down. + \item[Warp wood] No effect on siege equipment. + \item[Web, wizard lock] Siege equipment useless for duration. + \end{description} +\end{multicols} + +\end{document} +%%% Local Variables: +%%% mode: latex +%%% TeX-master: t +%%% End: -- 2.11.0