From: Mark Wooding Date: Sat, 12 May 2007 23:03:44 +0000 (+0100) Subject: Merge commit 'nc/master' into temp X-Git-Url: https://git.distorted.org.uk/~mdw/dnd/commitdiff_plain/da704ab3e5163297d581bf4d06fd3a31dbdc42fe?ds=inline;hp=--cc Merge commit 'nc/master' into temp * commit 'nc/master': Updates Conflicts: dice.lisp monsters.tex spells.tex tables.cls treasure.tex --- da704ab3e5163297d581bf4d06fd3a31dbdc42fe diff --cc dice.lisp index 61f99d8,3f17c62..ee031fa --- a/dice.lisp +++ b/dice.lisp @@@ -183,16 -183,6 +183,15 @@@ collect n collect `(lambda () ,@clause))))) - (defconstant druid-spells - #((detect-danger faerie-fire locate predict-weather) - (heat-metal obscure produce-fire warp-wood) - (call-lightning hold-animal protection-from-poison water-breathing) - (control-temperature-10-ft-radius plant-door protection-from-lightning - summon-animals) - (anti-plant-shell control-winds dissolve pass-plant) - (anti-animal-shell summon-weather transport-through-plants turn-wood) - (creeping-doom metal-to-wood summon-elemental weather-control))) ++(defmacro pick-matching ((form &key) &body clauses) ++ (let ((formtemp (gensym "FORM"))) ++ `(let ((,formtemp ,form)) ++ (pick ,@(loop for (prob assertion . code) in clauses ++ collect `((if (assertion-match-p ,formtemp ',assertion) ++ ,prob ++ 0) ++ ,@code)))))) + (defconstant cleric-spells #((cure-light-wounds detect-evil detect-magic light protection-from-evil purify-food-and-water remove-fear resist-cold) @@@ -289,138 -307,165 +316,156 @@@ (decf len) (setf (aref copy j) (aref copy len)))))) -(defmacro pick-matching ((form &key) &body clauses) - (let ((formtemp (gensym "FORM"))) - `(let ((,formtemp ,form)) - (pick ,@(loop for (prob assertion . code) in clauses - collect `((if (assertion-match-p ,formtemp ',assertion) - ,prob - 0) - ,@code)))))) - (defun magic-item (form) - (labels ((potion (&key recursivep) - (pick (2 `(:potion agility)) - (1 `(:potion animal-control)) - (3 `(:potion antidote)) - (2 `(:potion blending)) - (2 `(:potion bug-repellent)) - (2 `(:potion clairaudience)) - (2 `(:potion clairvoyance)) - (2 `(:potion climbing)) - (2 `(:potion defence :bonus ,(choose 3 1 - 2 2 - 2 3 - 2 4 - 1 5))) - ((if recursivep 0 4) - `(:potion delusion - :fakes ,@(cdr (potion :recursivep t)))) - (2 `(:potion diminution)) - (1 `(:potion ,(choose 35 'white-dragon-control - 15 'crystal-dragon-control - 35 'black-dragon-control - 15 'onyx-dragon-control - 28 'green-dragon-control - 12 'jade-dragon-control - 21 'blue-dragon-control - 9 'sapphire-dragon-control - 14 'red-dragon-control - 6 'ruby-dragon-control - 7 'gold-dragon-control - 3 'amber-dragon-control))) - (2 `(:potion dreamspeech)) - (1 `(:potion elasicity)) - (2 `(:potion ,(choose-uniformly 'air-form - 'water-form - 'earth-form - 'fire-form))) - (2 `(:potion esp)) - (1 `(:potion ethereality)) - (3 `(:potion fire-resistance)) - (3 `(:potion flying)) - (2 `(:potion fortitude)) - (1 `(:potion freedom)) - (3 `(:potion gaseous-form)) - (1 `(:potion ,(choose 5 'hill-giant-control - 5 'stone-giant-control - 4 'frost-giant-control - 2 'fire-giant-control - 1 'mountain-giant-control - 1 'sea-giant-control - 1 'cloud-giant-control - 1 'storm-giant-control))) - (3 `(:potion giant-strength)) - (2 `(:potion growth)) - (6 `(:potion healing)) - (3 `(:potion heroism)) - (1 `(:potion human-control)) - (3 `(:potion invisibility)) - (2 `(:potion invulnerability)) - (2 `(:potion levitation)) - (2 `(:potion longevity)) - (1 `(:potion luck)) - (1 `(:potion merging)) - (2 `(:potion plant-control)) - (3 `(:potion poison)) - (3 `(:potion polymorph-self)) - (2 `(:potion sight)) - (2 `(:potion speech)) - (4 `(:potion speed)) - (2 `(:potion strength)) - (3 `(:potion super-healing)) - (3 `(:potion swimming)) - (1 `(:potion treasure-finding)) - (1 `(:potion undead-control)) - (2 `(:potion water-breathing)))) + (labels ((cursedp (&optional (prob 10)) + (cond ((assertion-match-p form '(:cursed :unspecified)) + (zerop (random prob))) + ((assertion-match-p form '(:cursed nil)) + nil) + (t t))) + (potion (&key recursivep) + (pick-matching (form) + (2 (:cursed nil) `(:potion agility)) + (1 (:cursed nil) `(:potion animal-control)) + (3 (:cursed nil) `(:potion antidote)) + (2 (:cursed nil) `(:potion blending)) + (2 (:cursed nil) `(:potion bug-repellent)) + (2 (:cursed nil) `(:potion clairaudience)) + (2 (:cursed nil) `(:potion clairvoyance)) + (2 (:cursed nil) `(:potion climbing)) + (2 (:cursed nil) `(:potion defence :bonus ,(choose 3 1 + 2 2 + 2 3 + 2 4 + 1 5))) + ((if recursivep 0 4) (:cursed t) + (setf form :any) + `(:potion delusion + :fakes ,@(cdr (potion :recursivep t)))) + (2 (:cursed nil) `(:potion diminution)) + (1 (:cursed nil) `(:potion ,(choose 35 'white-dragon-control + 15 'crystal-dragon-control + 35 'black-dragon-control + 15 'onyx-dragon-control + 28 'green-dragon-control + 12 'jade-dragon-control + 21 'blue-dragon-control + 9 'sapphire-dragon-control + 14 'red-dragon-control + 6 'ruby-dragon-control + 7 'gold-dragon-control + 3 'amber-dragon-control))) + (2 (:cursed nil) `(:potion dreamspeech)) + (1 (:cursed nil) `(:potion elasicity)) + (2 (:cursed nil) `(:potion ,(choose-uniformly 'air-form + 'water-form + 'earth-form + 'fire-form))) + (2 (:cursed nil) `(:potion esp)) + (1 (:cursed nil) `(:potion ethereality)) + (3 (:cursed nil) `(:potion fire-resistance)) + (3 (:cursed nil) `(:potion flying)) + (2 (:cursed nil) `(:potion fortitude)) + (1 (:cursed nil) `(:potion freedom)) + (3 (:cursed nil) `(:potion gaseous-form)) + (1 (:cursed nil) `(:potion ,(choose 5 'hill-giant-control + 5 'stone-giant-control + 4 'frost-giant-control + 2 'fire-giant-control + 1 'mountain-giant-control + 1 'sea-giant-control + 1 'cloud-giant-control + 1 'storm-giant-control))) + (3 (:cursed nil) `(:potion giant-strength)) + (2 (:cursed nil) `(:potion growth)) + (6 (:cursed nil) `(:potion healing)) + (3 (:cursed nil) `(:potion heroism)) + (1 (:cursed nil) `(:potion human-control)) + (3 (:cursed nil) `(:potion invisibility)) + (2 (:cursed nil) `(:potion invulnerability)) + (2 (:cursed nil) `(:potion levitation)) + (2 (:cursed nil) `(:potion longevity)) + (1 (:cursed nil) `(:potion luck)) + (1 (:cursed nil) `(:potion merging)) + (2 (:cursed nil) `(:potion plant-control)) + (3 (:cursed t) `(:potion poison)) + (3 (:cursed nil) `(:potion polymorph-self)) + (2 (:cursed nil) `(:potion sight)) + (2 (:cursed nil) `(:potion speech)) + (4 (:cursed nil) `(:potion speed)) + (2 (:cursed nil) `(:potion strength)) + (3 (:cursed nil) `(:potion super-healing)) + (3 (:cursed nil) `(:potion swimming)) + (1 (:cursed nil) `(:potion treasure-finding)) + (1 (:cursed nil) `(:potion undead-control)) + (2 (:cursed nil) `(:potion water-breathing)))) (scroll () - (pick (3 `(:scroll communication)) - (2 `(:scroll creation)) - (8 `(:scroll curse)) - (1 (multiple-value-bind - (spell caster level) - (random-spell) - (declare (ignore level)) - `(:scroll delay :caster ,caster :spells (,spell)))) - (3 `(:scroll equipment - :items ,(choose-distinct-items 6 - '(grappling-hook - hammer - iron-spikes - lantern - mirror - wooden-pole - rope - saddle - backpack - saddle-bags - stakes-and-mallet - wolfsbane)))) - (2 `(:scroll illumination)) - (2 `(:scroll mages)) - (4 `(:map normal-treasure)) - (3 `(:map magical-treasure)) - (2 `(:map combined-treasure)) - (1 `(:map special-treasure)) - (3 `(:scroll mapping)) - (2 `(:scroll portals)) - (6 `(:scroll protection-from-elementals)) - (8 `(:scroll protection-from-lycanthropes)) - (4 `(:scroll protection-from-magic)) - (7 `(:scroll protection-from-undead)) - (2 `(:scroll questioning)) - (1 (multiple-value-bind - (spell caster level) - (random-spell) - `(:scroll repetition - :caster ,caster - :level ,level - :spells (,spell)))) - (2 `(:scroll seeing)) - (2 `(:scroll shelter)) - (3 `(:scroll spell-catching :max-level ,(choose 4 1 - 3 2 - 2 3 - 1 8))) - (25 (let ((caster (spell-caster-type)) - (spells (choose 50 1 33 2 17 3))) - `(:scroll spell - :caster ,caster - :spells ,(loop repeat spells - collect (random-spell caster))))) - (2 `(:scroll trapping)) - (2 `(:scroll truth)))) + (pick-matching (form) + (3 (:cursed nil) `(:scroll communication)) + (2 (:cursed nil) `(:scroll creation)) + (8 (:cursed t) `(:scroll curse)) + (1 (:user (:cleric :druid :magic-user :elf :thief :paladin) + :cursed nil) + (multiple-value-bind + (spell caster level) + (random-spell (spell-caster-type form)) + (declare (ignore level)) + `(:scroll delay :caster ,caster :spells (,spell)))) + (3 (:cursed nil) + `(:scroll equipment + :items ,(choose-distinct-items 6 + '(grappling-hook + hammer + iron-spikes + lantern + mirror + wooden-pole + rope + saddle + backpack + saddle-bags + stakes-and-mallet + wolfsbane)))) + (2 (:cursed nil) `(:scroll illumination)) + (2 (:cursed nil :user (:magic-user :cleric :druid :elf)) + `(:scroll mages)) + (4 (:cursed nil) `(:map normal-treasure)) + (3 (:cursed nil) `(:map magical-treasure)) + (2 (:cursed nil) `(:map combined-treasure)) + (1 (:cursed nil) `(:map special-treasure)) + (3 (:cursed nil) `(:scroll mapping)) + (2 (:cursed nil) `(:scroll portals)) + (6 (:cursed nil) `(:scroll protection-from-elementals)) + (8 (:cursed nil) `(:scroll protection-from-lycanthropes)) + (4 (:cursed nil) `(:scroll protection-from-magic)) + (7 (:cursed nil) `(:scroll protection-from-undead)) + (2 (:cursed nil) `(:scroll questioning)) + (1 (:cursed nil + :user (:cleric :druid :magic-user :elf :thief :paladin)) + (multiple-value-bind + (spell caster level) + (random-spell (spell-caster-type form)) + `(:scroll repetition + :caster ,caster + :level ,level + :spells (,spell)))) + (2 (:cursed nil) `(:scroll seeing)) + (2 (:cursed nil) `(:scroll shelter)) + (3 (:cursed nil) + `(:scroll spell-catching :max-level ,(choose 4 1 + 3 2 + 2 3 + 1 8))) + (25 (:cursed nil + :user (:cleric :druid :magic-user :elf :thief :paladin)) + (let ((caster (spell-caster-type form)) + (spells (choose 50 1 33 2 17 3))) + `(:scroll spell + :caster ,caster + :spells ,(loop repeat spells + collect (random-spell caster))))) + (2 (:cursed nil) `(:scroll trapping)) + (2 (:cursed nil) `(:scroll truth)))) (wand-charges () (d 10 3)) (staff-charges () (d 20 2)) (wandlike () @@@ -709,26 -835,26 +835,27 @@@ ((a) (let* ((bonus (weapon-bonus 'a)) (cursedp (zerop (random 10))) (talent (and (percentp (* 5 (- 7 bonus))) -- (choose 4 'biting -- 5 'blinking -- 5 'charming -- 7 'climbing -- 10 'curing -- 3 'disarming -- 4 'dispelling -- 7 'flying -- 7 'lightning -- 5 'penetrating -- 4 'refilling -- 6 'screaming -- 5 'seeking -- 4 'sinking -- 2 'slaying -- 7 'speaking -- 4 'stunning -- 2 'teleporting -- 5 'transporting -- 4 'wounding))) ++ (pick (4 'biting) ++ (5 'blinking) ++ (5 'charming) ++ (7 'climbing) ++ (10 'curing) ++ (3 'disarming) ++ (4 'dispelling) ++ (7 'flying) ++ (7 'lightning) ++ (5 'penetrating) ++ (4 'refilling) ++ (6 'screaming) ++ (5 'seeking) ++ (4 'sinking) ++ (2 `(slaying ++ :opponent ,(opponent))) ++ (7 'speaking) ++ (4 'stunning) ++ (2 'teleporting) ++ (5 'transporting) ++ (4 'wounding)))) (number (ecase bonus ((1) (d 10 2)) ((2) (d 8 2)) diff --cc spells.tex index 47b508d,2cbfeae..e248b07 --- a/spells.tex +++ b/spells.tex @@@ -516,7 -515,7 +517,14 @@@ Water springs from ground or wall. Wat Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage. \spell{Dispel magic}{$120'$, P, $20'$ cube} --Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel ++Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T, ++P, 1 spell effect): must be used within 1T, cannot cast other spells until ++used; nonmagical containers double effective level of contained items, max ++distance to item $5'$, random selection between contained items; item levels ++and effects are: potions (6, destroyed), scroll (as level needed to cast, ++destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker, ++drains $L$ charges or deactivated for 1d10 rounds); other permanent (18, ++deactivated for 1d10 rounds). \spell{Neutralize poison*}{T, P, 1 creature/container/object} Makes poison harmless; revives victim killed by poison in previous 10 @@@ -941,10 -941,11 +950,18 @@@ turn \spell{Create air}{$10'$, $6L$T, $20'$ cube of air} Cast on area to move effect with area; cast on person to allow breathing (and - flight) in hostile environments. + flight) in hostile environments (e.g., under water, in poison gas). Cannot + negate effects of breath weapon. \spell{Dispel magic}{$120'$, P, $20'$ cube} --Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel ++Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T, ++P, 1 spell effect): must be used within 1T, cannot cast other spells until ++used; nonmagical containers double effective level of contained items, max ++distance to item $5'$, random selection between contained items; item levels ++and effects are: potions (6, destroyed), scroll (as level needed to cast, ++destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker, ++drains $L$ charges or deactivated for 1d10 rounds); other permanent (18, ++deactivated for 1d10 rounds). \spell{Fire ball}{$240'$, I, $40'\phi$} Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). @@@ -1190,7 -1191,7 +1207,7 @@@ at unfinished ends. Casting time up t \emph{stoneformed} objects. Final casting to `lock' item down. Can be used to create transparent and translucent stones. --\spell{Wall of iron}{$120'$, P, 500\,sq,ft} ++\spell{Wall of iron}{$120'$, P, 500\,sq\,ft} Creates a $2'$ thick vertical wall; must be vertical and supported. When toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the caster. @@@ -1268,8 -1269,8 +1285,8 @@@ at the time, the caster will know who a not need to be on the same plane of existence. \spell{Sword}{$30'$, $L$R} --Sword does 1d10 damage against any opponent in range. Caster must --concentrate for sword to attack. ++Sword does 1d10 damage against any opponent in range; two attacks per round; ++hit rolls as caster. Caster must concentrate for sword to attack. \spell{Teleport any object}{T, I, 1 500\,cn object} Teleports an object, with normal chances of error. Unwilling creature or diff --cc treasure.tex index d5dde7b,9da7ae8..42ef6b8 --- a/treasure.tex +++ b/treasure.tex @@@ -835,9 -845,9 +845,7 @@@ \end{tabular} \end{set} - \sect{Magical items} - - \begin{multicols}{2} + \begin{multicols}{2}[\sect{Magical items}] -%%\twocolumn[\sect{Magical items}\medskip] - \raggedright \subsect{Potions} @@@ -1245,6 -1237,591 +1235,591 @@@ Usually 3d10 charges. Treat as 8th lev \item[Inertia] Spear $+3$. Stops or releases on command; stores momentum while stopped. + \item[Parrying] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$); may + \emph{parry} attacks ($+5$ to AC in mel\'ee). + + \item[Victory] Combat Results roll biased by $+25$; combat results difference + capped at 100. + + \item[Weaponry] Rod $+5$; may split into two $+2$ rods which may each split + into two $+1$ rods. Cannot divide by accident; easily reassembled. All + rods do $\d{1d8} + \delta G$ damage (no $\delta S$). + + \item[Wyrm] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$). On command, + once per day, changes into small dragon (d10: 1--5 10 gold, 6--8 blue, + 9--10 black) with 30\,hp, harmed only by magic; may be magically healed. + + \end{description} + + \subsect{Rings} + + Maximum one ring per hand. + + \begin{description} + + \item[Animal control] Command 1d6 normal or one giant animal; no save; + requires concentration; animals may flee or attack afterwards. Usable once + per turn. + + \item[Delusion] Believed to be some other kind of ring. + + \item[Djinni summoning] Summon djinni to serve for one day. Usable once per + week. + + \item[Ear] Worn as earring. Placed against surface; user hears sounds within + $60'$ of surface. Usable three times per day. + + \item[Elemental adaptation] Permits vision and breathing on elemental plane. + + \item[Fire resistance] Withstand normal fire; $+2$ to save against fire and + damage biased by $-1$ per die. + + \item[Holiness] Worn during meditation for spells; gain 1 spell each of + levels 1--3. Cleric gains $+1$ on Turning rolls. + + \item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to + \emph{charm person}. Lasts until cancelled, ring removed, or charm removed + by \emph{dispel magic} or \emph{remove charm}. + + \item[Invisibility] Wearer becomes invisible (with items carried) while ring + worn; becomes visible if attacking or casting spells. Usable once per + turn; no duration limit. + + \item[Life protection] Negates 1d6 energy drain attacks. At zero, becomes + \emph{ring of protection $+1$}; at $-1$, disintegrates. + + \item[Memory] Recall one spell cast within 1 turn. Usable once per day. + + \item[Plant control] Control plants (and plantlike monsters) in $30'$ square + within $60'$; plants can entangle but not damage. Requires concentration. + + \item[Protection] Bonus to AC and saving throws. A \emph{ring of protection + $+1$, 5$'$ radius} applies to all within area. + + \item[Quickness] Move and attack at double speed for one turn. Usable once + per day. + + \item[Regeneration] Regenerates 1\,hp per turn; fingers regrow in 24 hours, + limbs in 1 week. Cannot regenerate fire or acid damage. Will revive dead + characters. + + \item[Remedies] Once per day, \emph{cure blindness}, \emph{cure disease}, + \emph{remove curse} or \emph{neutralize poison}, as C25. + + \item[Safety] Can retrospectively make saving throws; works 1d4 times and + disintegrates. + + \item[Seeing] Can see all hidden, invisible and Ethereal objects within + $120'$, in their true forms, undisguised; experience and power (level/HD) + and basic character traits (alignment-ish) detected. Duration 3 turns; + usable once per day. + + \item[Spell eating] As \emph{ring of spell turning}, but `eats' user's memory + of spells after first one cast. A \emph{remove curse} from C25 allows + removal of ring; from C36 turns it into a \emph{ring of spell turning}. + + \item[Spell storing] Contains 1d6 spells; wearer knows spells and effects. + Spells replaced by casting at ring. About 20\% of rings contain cleric - spells. ++ spells. Effects dispelled as M5 or C8. + + \item[Spell turning] Reflects 2d6 spells back to caster per day. + + \item[Survival] Contains $\d{1d\%} + 100$ charges; one charge for survival + without food or water for 24 hours, or without air for 1 hour; turns black + when 5 charges left. + + \item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration, + for distance of $50'$. + + \item[Truth] Detects lies, three times per day. Ring informs wearer of power + telepathically. + + \item[Truthfulness] Ring informs wearer it is \emph{ring of truth}; when + activated, wearer cannot lie (or evade). A \emph{remove curse} by C26 + allows removal. + + \item[Truthlessness] Ring informs wearer it is \emph{ring of truth}; when + activated, wearer cannot tell the truth. A \emph{remove curse} by C26 + allows removal. + + \item[Water walking] Allows walking on any body of water without sinking. + + \item[Weakness] Strength becomes 3 within 1d6 rounds; \emph{remove curse} + allows removal. + + \item[Wishes] Grants 1--4 wishes (1d10: 1--4 1, 5--7 2, 8--9 3, 10 4). + + \item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood, + cloth or water) by concentrating, detecting traps and secret doors; blocked + by gold or lead; inspect $10' \times 10'$ area per turn. Usable once per + hour. + + \end{description} + + \subsect{Miscellaneous items} + + \begin{description} + + \item[Amulet of protection from crystal balls and ESP] Wearer cannot be spied + upon by a crystal ball or any form of \emph{ESP}. + + \item[Bag of devouring] Looks like small sack. Items in the bag are lost + forever after $\d{1d6} + 6$ turns. + + \item[Bag of holding] Looks like small sack. Holds up to 10\,000\,cn of $10' + \times 5' \times 3'$ items; weighs only 600\,cn when full. + + \item[Boat, undersea] Looks like riverboat; AC4, 40 hull points. Obeys + commands to start, stop, turn, submerge, level off, and surface; bestows + \emph{water breathing} on passengers and crew. + + \item[Boots of levitation] Move up and down (only) at $20'$ per round, + carrying up to 2000\,cn. No duration limit. + + \item[Boots of speed] Move at 240 for 12 hours (must rest for 1 day + afterwards). + + \item[Boots of travelling and leaping] Need no rest during normal movement; + may jump $10'$ and $30'$ across. + + \item[Bowl of commanding water elementals] $3'\phi$; summons a 12HD water + elemental (takes 1 turn), allowing control (requires concentration; + elemental is hostile afterwards). Usable once per day. + + \item[Brazier of commanding fire elementals] Summons a 12HD fire elemental + (takes 1 turn), allowing control (requires concentration; elemental is + hostile afterwards). Usable once per day. + + \item[Broom of flying] On command, carries owner at MV\flying240 (can carry + 2000\,cn at MV\flying180). + + \item[Censer of controlling air elementals] Summons a 12HD air elemental + (takes 1 turn), allowing control (requires concentration; elemental is + hostile afterwards). Usable once per day. + + \item[Chime of time] $3''$ silvery metal stick. On command keeps track of + time, chiming every hour (audible by all within $60'$; a \emph{silence + 15$'$ radius} spell dampens it to $30'$, but is dispelled). On command, + shows time as gold colour extending from one end to other. + + \item[Crystal ball] See any place or object thought about; image clarity + depends on familiarity with target. Image lasts 1 turn; usable three times + per day. + + \item[Crystal ball with clairaudience] As \emph{crystal ball}, but can hear + sound through ears of creature in area viewed. + + \item[Crystal ball with ESP] As \emph{crystal ball}, but can listen to + thoughts of creature in area viewed. + + \item[Displacer cloak] Wearer appears to be $5'$ from actual position; $+2$ + on saves against spells, wands, turn-to-stone; $-2$ to hit in mel\'ee; + most missile attacks fail automatically. + + \item[Drums of panic] Hearers $10'$--$240'$ away must SvS or flee for 3 + turns. + + \item[Efreeti bottle] Heavy jug $3'$ high. When unsealed and unstoppered, + efreeti emerges to serve once per day for 101 days. + + \item[Egg of wonder] Thrown up to $60'$ range; creature emerges and grows to + full size, obeys thrower's commands; disappears after one hour. + \begin{tabular}[C]{\shade cl|cl} \hlx*{hv} + \th{1d12} & \th{Animal} & \th{1d12} & \th{Animal} \\ \hlx{vhv} + \01 & Baboon, rock & \07 & Cat, leopard \\ \hlx{+} + \02 & Bat, giant & \08 & Ferret, giant \\ \hlx{+} + \03 & Bear, black & \09 & Lizard, gecko \\ \hlx{+} + \04 & Bear, grizzly & 10 & Lizard, draco \\ \hlx{+} + \05 & Boar & 11 & Snake, racer \\ \hlx{+} + \06 & Cat, mountain lion & 12 & Wolf, normal \\ \hlx*{vh} + \end{tabular} + + \item[Elven cloak] Wearer almost invisible (detectable 1 in 6); becomes + visible when attacking or casting spell, cannot become invisible for 1 + turn. + + \item[Elven boots] Move almost completely silently (detectable 1 in 10). + + \item[Flying carpet] Carry one passenger at MV\flying300, two at MV\flying + 240 or three at MV\flying180. + + \item[Gauntlets of ogre power] Strength of 18. + + \item[Girdle of giant strength] THAC0 12, double damage with weapon. + + \item[Helm of alignment changing] Changes wearer's alignment; \emph{remove + curse} allows removal but wearer will resist. + + \item[Helm of reading] Wearer can read any writings (strange languages, + magical writing, codes, etc.). May (1 in 10) be destroyed when wearer hit; + destroyed if wearer killed. + + \item[Helm of telepathy] Send messages by thought to creature within $90'$, + may read thoughts (requires concentration, SvS allowed to avoid thought + reading). + + \item[Helm of teleportation] Allows \emph{teleport} as spell. After first + use, or any use to teleport another creature, stops working until user + casts \emph{teleport} on it. + + \item[Horn of blasting] Cone of sound $100' \times 20'$; 2d6 damage to those + in area, SvS or deafened for 1 turn. Usable once per turn. + + \item[Lamp, hurricane] As \emph{lamp of long burning}. Shutters closed when + found; when opened the first time each day, emits gusts of wind and rain, + drenching all within $30'$. All must SvS (holder automatically fails) or + be knocked over with carried items scattered within $60'$. + + \item[Lamp of long burning] Burns and illuminates without using oil. Becomes + nonmagical if flame doused with water. + + \item[Metallion of ESP] Read thoughts of one creature within range by + concentrating for 1 round (SvS to avoid); 1 in 6 chance broadcasts thoughts + to all in range. + + \item[Mirror of life trapping] If looking into mirror, SvS or be sucked into + it with all items. Stores up to 20 man-size or smaller creatures, who do + not need food or air. Can communicate with those trapped inside. Breaking + mirror or \emph{wish} (one each) releases those trapped. + + \item[Muzzle of training] Adjusts to fit any monster with bite attack. + Victim can breathe but not bite or talk. Locks in place (as if + \emph{wizard lock} by M15) and unlocks by command. + + \item[Nail, finger] Looks like $1''$--$4''$ carpentry nail. Disappears if + commanded as \emph{nail of pointing}; thereafter, if user attempts to hide + from enemy (e.g., by using \emph{invisibility}), may appear (always first + time, 1 in 4 chance thereafter) as glowing finger pointing at user for 1d6 + rounds. A \emph{remove curse} removes the nail forever. + + \item[Nail of pointing] Looks like $1''$--$4''$ carpentry nail. If + commanded, turns into bony finger and points to named nonmagical item. + Cannot detect living or undead creatures; no range limit. Usable once per + day. + + \item[Ointment] Salve in small box. + \begin{enumerate*} + \item \emph{Blessing:} Bonus $+2$ on AC and saves for 1 turn. + \item \emph{Healing:} Cures $\d{2d6} + 2$\,hp damage. + \item \emph{Poison:} Seems like \emph{blessing}; SvPn at $-2$ or die. + \item \emph{Scarring:} Seems like \emph{healing}; causes $\d{2d6} + 2$\,hp + burn damage curable by \emph{ointment of soothing}, \emph{cureall}, + \emph{heal} or \emph{wish}. + \item \emph{Soothing:} Cures all burn damage. + \item \emph{Tanning:} Skin turns bright colour; wears off in 1d4 months. + \end{enumerate*} + + \item[Pouch of security] Size of large sack. Attempts to steal cause it to + scream `I am being stolen!' for 1 hour or until held by owner and commanded + to stop. + + \item[Quill of copying] Copies spell on scroll: burn original scroll, mix + ashes with rare ink (1000\,gp cost), place on blank scroll with inkwell and + command to write; quill writes two copies of the spell. Only copies one + spell (one of lowest level on original scroll). Blots 1 in 4, ruining + scroll unless fixed with \emph{wish}. + + \item[Rope of climbing] Thin rope $50'$ long: climbs in any direction on + command, fastens to any protruding surface and supports 10\,000\,cn. + + \item[Scarab of protection] Absorbs curses, or \emph{finger of death}; usable + 2d6 times. + + \item[Slate of identification] Identifies magical items placed on it, with a + (new, if possible) command word; cannot detect \emph{cursed} items or + numbers of charges. Ten charges usable per day; uses: potion~(2), + missile~(3), wand~(4), staff~(5), permanent weapon~(6), armour or + shield~(7), miscellaneous item~(10 or more). + + \item[Stone of controlling earth elementals] $3''\phi$; summons a 12HD earth + elemental (takes 1 turn), allowing control (requires concentration; + elemental is hostile afterwards). Usable once per day. + + \item[Talisman of elemental travel] Cast \emph{conjure elemental} while + touching elemental symbol on talisman to enter elemental plane; talisman + allows clear vision ($120'$--$1200'$ range) and breathing. Talisman may be + of any element or greater talisman with all four symbols (equal chances for + all five). Greater talisman can (on command) be used to control + elementals, usable ten times per trip. + + \item[Wheel of floating] Allows wagon to be towed across river or stream. + First wheel allows 10\,000\,cn to be carried; each extra wheel allows extra + 5000\,cn, up to maximum of four. + + \item[Wheel of fortune] Wheel, $10'\phi$, mounted on wall and easily rotated, + contains black (with white skull) and white (with red heart) wedges. When + spun, rotates for 3 rounds. Cannot be affected by magic; a \emph{wish} + will make the wheel disappear. Requires 26HD to move, weighs 20\,000\,cn. + Usable by each person once per day; cannot be used by \emph{charmed} + creatures. + \begin{tabular}[C]{\shade c>{\raggedright}p{5pc}|c>{\raggedright}p{5pc}} + \hlx*{hv} + \th{1d12} & \th{Effect} & + \th{1d12} & \th{Effect} \\ \hlx{vhv} + \01 & 1000\,gp appear & + \07 & ability score drops by 1 \\ \hlx{+} + \02 & 10 garnets (100\,gp each) appear & + \08 & PR drops by 1 \\ \hlx{+} + \03 & 1 brooch (1000\,gp) appears & + \09 & $C$ drops by 1 \\ \hlx{+} + \04 & 1 misc magic item appears & + 10 & least valuable magic item disintegrates \\ \hlx{+} + \05 & ability score rises by 1 & + 11 & nonmagical items disintegrate \\ \hlx{+} + \06 & PR or $C$ rises by 1 & + 12 & die \\ \hlx*{vh} + \end{tabular} + + \item[Wheel, square] Useless on roads or flat terrain. Allows movement on + mountains and deserts (MV20 with one, MV30 with two, MV40 with three and + MV60 with four). + + \end{description} + + \subsect{Armour and shields} + + Cursed 1 in 8: revealed in earnest combat; \emph{remove curse} allows + removal, C36 removes curse entirely. + + Special powers usable once per day. + + \begin{description} + + \item[Absorption] Energy drains lose one `plus' instead of affecting wearer; + armour disintegrates at zero; no daily limit. + + \item[Charm] When hit, opponent must SvS or be \emph{charmed} ($+4$ bonus if + using weapon). Only one \emph{charm} per day. + + \item[Cure wounds] Cures half wearer's damage. + + \item[Electricity] When charged by command, inflicts 6d6 damage (SvS for + half, $+4$ bonus if using weapon) against next attacker to hit. Only one + blast per day. + + \item[Energy drain] When charged by command, inflicts 1ED:Wt (SvS to avoid, + $+4$ bonus if using weapon) against next attacker to hit. Only one drain + per day. + + \item[Ethereality] Become ethereal or return to prime by command, once each + once per day. + + \item[Fly] On command allows flight (MV\flying360, for 12 turns). Usable + once per day. + + \item[Gaseous form] Assume gaseous form (with items carried) for up to 6 + turns. Usable once per day. + + \item[Haste] Double movement and attacks for 1 turn. Usable once per day. + + \item[Invisibility] Become invisible on command with all items carried, until + attacking or casting spell. Usable three times per day. + + \item[Reflection] Reflects \emph{light} or \emph{continual light} at caster + (who may SvS to avoid), three times per day. Meet gaze attacks as if using + mirror, but without $-2$ to hit. + + \item[Remove curse] Cannot be \emph{cursed}; removes curses as if C36. + Usable three times in total. + + \end{description} + + \subsect{Missiles} + + \begin{description} + + \item[Biting] On hit, becomes poisonous snake: SvPn or die. + + \item[Blinking] Blinks in and out of existence to pass allies. + + \item[Charming] Target must SvS or be \emph{charmed}. + + \item[Climbing] If shot at object, fastens securely and creates $50'$ rope + supporting any number of climbers. Disappears with rope after 1 turn. + + \item[Curing] Obviously blunt and inscribed with holy symbol: cures $\d{2d6} + + 2\delta G$ damage. + + \item[Disarming] SvS or drop weapon. + + \item[Dispelling] Creates \emph{dispel magic} (by M15) on target. + + \item[Flying] Ranges increased by factor of 5. + + \item[Lighting] Creates \emph{light} ($30'$ radius, 12 turns) on demand or + on hit (SvS or blinded) and disintegrates. + + \item[Penetrating] Not slowed by underbrush, webs, or other cover; no hit + modification for cover. + + \item[Refilling] If left in container with normal missiles, creates 1d20 more + normal missiles each day. + + \item[Screaming] Emits screams as it flies; all within $30'$ of path must + check morale or retreat for 1d8 rounds. + + \item[Seeking] Automatically hits target object (misses creatures). Can be + used for disarming. + + \item[Sinking] Causes $\d{1d10} + 10$ hull points damage to ships. + + \item[Slaying] Designated \emph{opponent}s must SvDR or die. + + \item[Speaking] Misses creatures: may be shot at target or named place within + 10 miles; repeats 20 word spoken message. + + \item[Stunning] Target must SvS or be stunned for 1d6 rounds. + + \item[Teleporting] Target must SvS (with $+2$ bonus) or be \emph{teleported} + 1d\% miles in random direction; will land safely. + + \item[Transporting] Target must SvS or be sent $360'$ to place of user's + choosing. + + \item[Wounding] Causes 1\,hp damage per round until magically cured; cannot + affect constructs or undead. + + \end{description} + + \subsect{Sword primary powers} + + Usually usable once per round as often as desired. + + \begin{description} + + \item[Detect evil/good] Detects good or ill intentions within $20'$. + + \item[Detect gems] Points to gems within $60'$, detecting amounts. + + \item[Detect magic] Detects magical items and effects within $20'$. Usable + three times per day. + + \item[Detect metal] Points to metal of requested type within $60'$, but + cannot detect amount. + + \item[Detect shifting walls] Within $10'$. + + \item[Detect slopes] Within $10'$. + + \item[Find secret doors] Within $10'$. Usable three times per day. + + \item[Find traps] Within $10'$. Usable three times per day. + + \item[See invisible] Find invisible and hidden creatures and objects (not + secret doors) within $20'$. + + \end{description} + + \subsect{Sword extraordinary powers} + + Usually usable once per round, up to three times per day. + + \begin{description} + + \item[Clairaudience] Hear sound through ears of creature within $60'$. + + \item[Clairvoyance] See through eyes of creature within $60'$. + + \item[ESP] Listen to thoughts of creature within $60'$. + + \item[Extra damage] Damage multiplied by 4 (or 5, 6, \dots\ for duplicates). + Duration 1d10 rounds. + + \item[Flying] Allows flight MV\flying360 for 3 turns. + + \item[Healing] Heals 6\,hp (or 12, 18, \dots\ for duplicates) per day, at + 1\,hp per round. + + \item[Illusion] Creates illusion in $20'$ cube within $240'$ while user + concentrates. Monsters are AC9 and disappear when hit. Victim may SvS to + disbelieve the illusion. Never causes damage; effects wear off in 1d4 + turns. + + \item[Levitation] Move up and down (only) at $20'$ per round, carrying up to + 2000\,cn, for 3 turns. + + \item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration, + for distance of $50'$. + + \item[Telepathy] Send messages by thought to creature within $90'$, may read + thoughts (requires concentration, SvS allowed to avoid thought reading). + + \item[Teleportation] As spell. Usable once per day. + + \item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood, + cloth or water) by concentrating, detecting traps and secret doors; blocked + by gold or lead; inspect $10' \times 10'$ area per use. + + \end{description} + + \subsect{Weapon talents} + + Usually usable once per day. Missile weapon talents usually apply to + missiles fired. + + \begin{description} + + \item[Breathing] Allows \emph{water breathing} (for 1 day) or \emph{create + air} (for one hour). + + \item[Charming] Can \emph{charm} one humanoid within $120'$. + + \item[Deceiving] Change appearance of user (facial features, equipment, but + not size) while carried (unsheathed); cannot disguise itself. + + \item[Defending] Bonus can be applied to AC instead of hit/damage. + + \item[Deflecting] Optionally used to deflect energy drain, losing one `plus'; + disintegrates at $-1$. Applies to missile weapon itself. + + \item[Draining] Can drain $\d{1d4} + 4$ levels, as 1ED:Wh. Missile weapons + lose one `plus' per drain. + + \item[Extinguishing] Cool to touch. Double $\delta G$ against fire-using + creatures. Douses normal fire. + + \item[Finding] Sense direction of one known object within $120'$ (but not + distance). Will not locate creatures. + + \item[Flaming] Harmless to weapon and user. Bonus $+2$ to hit and damage + hippogriff, pegasis, roc and troll, $+3$ to hit and damage treant and + undead. Usable as required. + + \item[Flying] Must first be used normally in each battle; on command attacks + by itself for three rounds (or on command). Missile weapons create + ammunition as needed. + + \item[Healing] Cures $\d{2d6} + 2$\,hp of the user only. + + \item[Hiding] Can render the user invisible (with all items, becomes visible + when attacking or casting spells). Additionally, weapon only can become + invisible three times per day. + + \item[Holding] Up to four humanoids within $180'$ SvS or paralysed for 9 + turns. Penalty $-2$ on save if cast on single individual. Cancelled by + \emph{dispel magic} or \emph{free person}. + + \item[Lighting] Create \emph{light} at $120'$ range. + + \item[Silencing] Cause \emph{silence} in $15'$ radius, at $180'$ range, for + 12 turns. + + \item[Slicing] (Only edged weapons.) If $\textrm{hit roll} + \delta G \ge + 19$, opponent must SvDR or be killed. Doesn't work against constructs or + undead. + + \item[Slowing] Opponent hit moves and attacks at half speed for 1 turn (no + save). + + \item[Speeding] Doubles user's movement and attack rate for 1 turn. + + \item[Translating] User can understand any languages heard for 6 turns. + + \item[Watching] On command, weapon will watch for monster type and vibrate + slightly if any come within $60'$. + + \item[Wishing] Grants 1d3 wishes. + \end{description} \end{multicols}