X-Git-Url: https://git.distorted.org.uk/~mdw/dnd/blobdiff_plain/da704ab3e5163297d581bf4d06fd3a31dbdc42fe..HEAD:/monsters.tex diff --git a/monsters.tex b/monsters.tex index 7cc278c..82ed78c 100644 --- a/monsters.tex +++ b/monsters.tex @@ -244,7 +244,7 @@ turns; with colour change). I16, L, ML11; nil} Female may breath $10'\times10'$ cone of fire (4d6 damage) from either head. \\ - Immune to fire, poison and 1th--4th level spells. \\ + Immune to fire, poison and S1--4. \\ Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8 damage per hit, lasts 3~turns). @@ -502,7 +502,7 @@ turns; with colour change). 90 & $3 + 1$(L), F3, XP50 & AC5, T16; weapon ($\delta S = +1$) & - H, C(H,M,W); 2d8~(5d4) & + H(C6,M4), C(H,M,W); 2d8~(5d4) & I7, C, ML9; (P, Q) B} Surprise 3 in 6. \end{monster} @@ -572,7 +572,7 @@ turns; with colour change). 180 & 4(L), F4, XP75 & AC5, T16; 2~hoof (1d6), weapon & - M, C(H,O,W); 0~(2d10) & + M(D8, M8), C(H,O,W); 0~(2d10) & I10, N, ML8; A} Young are 2HD, D\,1d2. \end{monster} @@ -646,7 +646,7 @@ turns; with colour change). 90 & 13*(L), F13, XP2300 & AC5, T11; club (3d10) & - GH, R(H,M); 1~(1d4) & + GH(C4,M2), R(H,M); 1~(1d4) & I9, C, ML9; E, 5000\,gp} Throws rocks (ranges 60/130/200, D\,3d6). \\ 1 in 20: \emph{curse} once a week. @@ -783,7 +783,7 @@ turns; with colour change). AC3, T13; strike (2d8) & PM, R(EA); 1d4~(1d\%) & I14, C, ML9; special} - On home plane: immune to 1st-level spells and all water-based attacks; + On home plane: immune to S1 and all water-based attacks; detects invisible 120$'$ range. \\ Each three times per day: \emph{create food and drink} (as C7); \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1 @@ -804,6 +804,7 @@ turns; with colour change). AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) & PM, VR(D, any); 1~(1) & I14, C, ML11; nil} + Immune to S1 and all water-based attacks. \\ Regenerate 3\,hp per round. \\ As lesser Djinni powers, at will. \\ Enter/leave Ethereal plane (1 round conc.). \\ @@ -818,7 +819,7 @@ turns; with colour change). \swimming 180 & 3*(L), D6, XP50 & AC5, T17; head~butt (2d4) & - A, C(C), 0~(1d20) & + A(C10,M6), C(C), 0~(1d20) & I15, L, ML10; nil} Hold breath for 15 minutes. \\ Telepathy with other dolphins within 50 miles. \\ @@ -829,7 +830,7 @@ turns; with colour change). 90 & 4*(M), F8, XP125 & AC5, T16; bite (1d12) & - M, R(any); 1d6~(1d6) & + M(C6,M4), R(any); 1d6~(1d6) & I9, C, ML8; E} Immune to \emph{sleep} and \emph{charm}. \\ Learns victim's knowledge (not spells) telepathically. @@ -842,22 +843,22 @@ turns; with colour change). $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or} crush (1 human); \newline Swoop: claw, pick up on 20 & - D, R; 1d4~(1d4) & + D(C10), R; 1d4~(1d4) & I9, H \\ \h Large & 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) & $L$***(L), F$2L$ & $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or} Swoop: $\textrm{claw} \times 2$, pick up on 18--20 & - D, R; 1d3~(1d3) & + D(C10), R; 1d3~(1d3) & I12, $\textrm{H} \times 2$, I \\ \h Huge & 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) & $L$****(L), F36 & $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing} \times 2$, tail) \emph{or} - Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 & - D, R; 1d2~(1d2) & + Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 & + D(C10), R; 1d2~(1d2) & I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$} \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv} @@ -1059,7 +1060,7 @@ turns; with colour change). EC, VR(any); 1~(1) & I3, N, ML12; nil} Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells, - fire, cold and gases, and 1st--4th level spells. \\ + fire, cold and gases, and S1--4. \\ See invisible, range 60$'$. \end{monster} @@ -1067,7 +1068,7 @@ turns; with colour change). 120 & 2*(M), E4, XP25 & AC5, T18; weapon & - H, R(W); 0~(1d6) & + H(D10,M4), R(W); 0~(1d6) & I14, N, ML6; D} Can \emph{charm} at will, $-2$ to save. \\ Dies if home tree killed, or if further than 240$'$ from it more than 1 @@ -1098,7 +1099,7 @@ turns; with colour change). PM, R(EF); 1d4~(1d\%) & I14, C, ML8; special} \goodbreak - On home plane: immune to 1st-level spells and all earth-based attacks; + On home plane: immune to S1 and all earth-based attacks; detects invisible 120$'$ range. \\ Each three times per day: \emph{create food and drink} (as C7); \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1 @@ -1119,6 +1120,7 @@ turns; with colour change). as pillar) & PM, VR(D, any); 1~(1) & I14, C, ML11; nil} + Immune to S1 and all earth-based attacks. \\ Regenerate 2\,hp per round. \\ As lesser Efreeti powers, at will. \\ Enter/leave Ethereal plane (1 round conc.). \\ @@ -1157,11 +1159,8 @@ turns; with colour change). \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\ Double damage from dominant element (SvS for normal); minimal damage from dominated element. - \item[Home plane] Immune to 1st--5th level spells, \emph{charm}, - \emph{hold} and other mental attacks, \emph{illusions} and any - instant-death effect. \\ - If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta - G$\% chance of being destroyed). + \item[Home plane] Reactions $-1$ to visitors ($+1$ in elemental form). \\ + May be cleric or magic-user if 9\,HD or more. \end{description} \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv} @@ -1222,6 +1221,10 @@ turns; with colour change). 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+} 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh} \end{tabular} + Immune to S1--5, \emph{charm}, \emph{hold} and other mental attacks, + \emph{illusions} and any instant-death effect. \\ + If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta + G$\% chance of being destroyed). \end{monster} \begin{monster}[2]{Elephant}{ @@ -1356,50 +1359,50 @@ turns; with colour change). 120 & 8(L), F8, XP650 & AC4, T12; weapon (2d8) & - GH, C(H,M); 1d4~(1d4) & + GH(C8,M6), C(H,M); 1d4~(1d4) & I7, C, ML8; E, 5000\,gp \\ \h Stone & 120 & 9(L), F9, XP900 & AC4, T11; weapon (3d6) & - GH, C(V); 1d2~(1d6) & + GH(C8,M6), C(V); 1d2~(1d6) & I10, N, ML9; E, 5000\,gp \\ \h Frost & 120 & $10 + 1$*(L), F10, XP1900 & AC4, T10; weapon (4d6) & - GH, C(A); 1d2~(1d4) & + GH(C8,M6), C(A); 1d2~(1d4) & I14, C, ML9; E, 5000\,gp \\ \h Fire & 120 & $11 + 2$*(L), F8, XP2125 & AC4, T9; weapon (5d6) & - GH, C(M); 1d2~(1d3) & + GH(C8,M6), C(M); 1d2~(1d3) & I13, C, ML9; E, 5000\,gp \monsterbreak{4} \h Cloud & 120 & 13*(L), F13, XP2300 & AC4, T9; weapon (6d6) & - GH, C(M,cloud); 1d2~(1d3) & + GH (C10,M10), C(M,cloud); 1d2~(1d3) & I16, N, ML10; E, 5000\,gp \\ \h Storm & 150 & 15**(L), F15, XP3750 & AC2, T8; weapon (8d6) & - GH, C(C,M); 1~(1d3) & + GH (C10,M10), C(C,M); 1~(1d3) & I18, L, ML10; E, 5000\,gp \\ \h Mountain & 150 & 12*--20*(L), F$L$ & AC0, T9--5; weapon (5d10) & GH, C(M); 1d4~(1d20) & - I11, N, ML9; E, 5000\,gp \\ + I11(C8,M6), N, ML9; E, 5000\,gp \\ \h Sea & 120 & 9*--15*(L), F$L$ & AC0, T11--8; weapon (4d10) & - GH, C(C); 1d2~(1d20) & + GH(C8,M6), C(C); 1d2~(1d20) & I12, N, ML10; E, 5000\,gp} \begin{description} @@ -1436,7 +1439,7 @@ turns; with colour change). 90 & 2(L), F2, XP20 & AC5, T18; weapon ($\delta S = +1$) & - H, C(H,M); 1d6~(3d6) & + H(C6,M4), C(H,M); 1d6~(3d6) & I7, C, ML8; (P) D} For each 20, one leader (3HD, 16\,hp). \end{monster} @@ -1445,8 +1448,9 @@ turns; with colour change). 60 & 1(S), D1, XP20 & AC5, T19; weapon & - H, C(V,O); 1d8~(5d8) & + H(C12,M12), C(V,O); 1d8~(5d8) & I11, L/N, ML8/10; (P) C} + \goodbreak Infravision $90'$ range. \\ For each 20, one leader (2HD, 11\,hp, T18, XP20). \\ Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD, @@ -1457,7 +1461,7 @@ turns; with colour change). 90 & $1 - 1$(S), NM, XP5 & AC6, T19; weapon & - H, C(H,M,V,W); 2d8~(6d10) & + H(C8,M6), C(H,M,V,W); 2d8~(6d10) & I9, C, ML7/9; (R) C} Infravision $90'$ range. \\ In daylight, $-1$ to hit. \\ @@ -1626,7 +1630,7 @@ turns; with colour change). 60 \flying 150 & 3*(M), F6, XP50 & AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon & - M, R(H,M); 1d6~(2d4) & + M(C6,M4), R(H,M); 1d6~(2d4) & I7, C, ML7; C} Singing: hearers SvS or are \emph{charmed}. \end{monster} @@ -1694,7 +1698,7 @@ turns; with colour change). AC1, T11; grasp (2d8 per round) & PM, VR(EF), 1d4~(2d20) & I14, L, ML9; special} - Immune to poison, 1st--2nd level spells and attacks based on earth. \\ + Immune to poison, S1--2 and attacks based on earth. \\ At will: \emph{detect invisible}. \\ Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall of fire}, \emph{earth to fire}. \\ @@ -1725,7 +1729,7 @@ turns; with colour change). 90 & $1 + 1$(M), F1, XP15 & AC6, T18; weapon & - H, C(H,M,W); 1d6~(4d6) & + H(C8,M6), C(H,M,W); 1d6~(4d6) & I10, C, ML8/10; (Q) D} Infravision $60'$ range. \\ King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16, @@ -1837,7 +1841,7 @@ turns; with colour change). AC2, T see table; claw ($2 \times \d{1d10}$) & PM, VR(EW); 1~(1) & I9, L, ML9; special} - Immune to 1st, 2nd level spells and fire. \\ + Immune to S1--2 and fire. \\ At will: \emph{detect invisible}. \\ Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel magic}, \emph{ice storm/wall}, \emph{water to ice}. @@ -1877,7 +1881,7 @@ turns; with colour change). 90 & $\tfrac{1}{2}$(S), NM, XP5 & AC7, T19; weapon ($\delta S = -1$) & - H, C(H,M,W); 4d4~($\d{1d6} \times 10$) & + H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) & I9, C, ML6/8; (P) J} Infravision $90'$ range. \\ Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 + @@ -1890,7 +1894,7 @@ turns; with colour change). AC2, T11; spike ($3 \times 1d12$) & PM, VR(EE); 1d6~($\d{1d\%} \times 10$) & I10, L, ML9; special} - Immune to poison, 1st and 2nd level spells, attacks based on air. \\ + Immune to poison, S1--2, attacks based on air. \\ At will: \emph{detect invisible}. \\ Three times per day (as M9): \emph{detect magic}, \emph{haste}, \emph{dispel magic}, \emph{air to earth}. \\ @@ -1916,11 +1920,15 @@ turns; with colour change). \end{monster} \begin{monster}{Lich*}{ - 90 & - As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* & - AC0, as class and level; touch (1d10, paralysis for 1d\% days) & - U, VR(R); 1~(1) & - I18+, C, ML10; H (special)} + 90 & + As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* & + AC0, as class and level; touch (1d10, SvPs or paralysed for 1d\% days or + until dispelled) & + U, VR(R); 1~(1) & + I18+, C, ML10; H (special)} + Immune to \emph{feeblemind}, \emph{polymorph}, \emph{cold}, + \emph{lightning}, \emph{death} spells, S1--3. \\ + Sight causes \emph{fear} in creatures with 5HD or less (no save). \end{monster} \begin{monster}[4]{Lizard, giant}{ @@ -1959,7 +1967,7 @@ turns; with colour change). 60 \swimming 120 & $2 + 1$(M), F2, XP25 & AC5, T17; weapon ($\delta S = +1$) & - H, C(R,swamp); 2d4~(6d6) & + H(C6,M4), C(R,swamp); 2d4~(6d6) & I6, N, ML12; D} \end{monster} @@ -2077,7 +2085,7 @@ turns; with colour change). 240 & 8**(L) or more, F$L$, XP see below & AC1, T see below; pole arm (3d6), tail (1d10, poison) & - M, R(D,M,V); 1d8~(2d10) & + M(M6), R(D,M,V); 1d8~(2d10) & I8, C, ML10; (V) J, K, $\textrm{M} \times 2$} If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\ 1 in 20 are clerics. @@ -2121,7 +2129,7 @@ turns; with colour change). 90 & 4**(M), $\textrm{F4} + 2$, XP175 & AC8, T16; snakebite (1d6, poison) & - M, R(R,V); 1d3~(1d4) & + M(C8,M8), R(R,V); 1d3~(1d4) & I9, C, ML8; (V) F} Gaze petrifies (SvTtS); mirror is safe. \\ If attempting not to look, $-4$ to hit, and medusa has $+2$ to it. @@ -2149,7 +2157,7 @@ turns; with colour change). \swimming 120 & 1(M), F1, XP10 & AC6, T19; weapon & - H, C(C); 1d20~($\d{1d3} \times 100$) & + H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) & I12, N, ML8; A} For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4, T16, XP75). @@ -2171,7 +2179,7 @@ turns; with colour change). 120 & 6(L), F6, XP275 & AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) & - M, C(R,V); 1d6~(1d8) & + M(C4,M2), C(R,V); 1d6~(1d8) & I5, C, ML12; C} \end{monster} @@ -2212,13 +2220,13 @@ turns; with colour change). 120 & 2(M), F2, XP20 & AC8, T18; weapon ($\delta S = +1$) & - H, R(L,H,M); 1d10~($\d{1d4} \times 10$) & + H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) & I7, L, ML7; C \\ \h Leader & 120 & 6(M), F6, XP20 & AC8, T14; weapon ($\delta S = +3$) & - H, R(L,H,M); 0--1~(2) & + H(C4,M2), R(L,H,M); 0--1~(2) & I8, L, ML9; C} \end{monster} @@ -2251,7 +2259,7 @@ turns; with colour change). AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) & U, VR(any); 1~(1) & I19, C, ML12; any} - Immune to: spells of levels 1--5, illusions, wands, \emph{charm}, + Immune to: S1--5, illusions, wands, \emph{charm}, \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$ damage from dragon breath. \\ At will, as M21/C21: \emph{charm person}, \emph{invisibility}, @@ -2286,9 +2294,10 @@ turns; with colour change). 120 & 1*(S), E1, XP13 & AC7, T19; dagger or small trident (1d4) & - H, R(river); 0~(2d20) & + H(D6,M4), R(river); 0~(2d20) & I13, N, ML6; B} - Ten together can \emph{charm}: SvS or enslaved for a year. \\ + Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or + enslaved for a year. \\ Bestows \emph{water breathing} daily on slave. \\ Summon giant bass for aid. \end{monster} @@ -2321,7 +2330,7 @@ turns; with colour change). 90 & $4 + 1$(L), F4, XP125 & AC5, T16; weapon ($\delta S = +2$) & - H, C(V,wilderness); 1d6~(2d6) & + H(C4,M12), C(V,wilderness); 1d6~(2d6) & I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C} \end{monster} @@ -2329,7 +2338,7 @@ turns; with colour change). 120 & 1(M), F1, XP10 & AC6, T19; weapon & - H, C(wilderness); 2d4 ($\d{1d6} \times 10$) & + H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) & I7, C, ML6/8; (P) D} In daylight $-1$ to hit. \\ Leader of band has 8\,hp and $\delta S = +1$. \\ @@ -2423,7 +2432,7 @@ turns; with colour change). 90 \flying 180 & 1***(S), E1, XP19 & AC3, T19; dagger (1d4) & - H, R(W); 2d4~($\d{1d4} \times 10$) & + H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) & I14, N, ML7; R, S} Naturally invisible: cannot be attacked in first round; $-4$ to hit thereafter. \\ @@ -2775,7 +2784,7 @@ turns; with colour change). AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) & M, R(D,any); 1d2~(1d4) & I13, any, ML10; E} - Immune to 1st--3rd level spells. \\ + Immune to S1--3. \\ Males are M12; females are C12; saves versus their spells at $-4$ \\ Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6 @@ -2801,6 +2810,7 @@ turns; with colour change). AC5, T16; bite (1d8, poison) & L, R(R,W); 1d3~(1d3) & I0, N, ML8; U} + \goodbreak \begin{description} \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\ Poison acts in 1d4 turns. @@ -2867,7 +2877,7 @@ turns; with colour change). claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) & U, VR(any); 1~(1) & I13, C, ML10; I, O, V} - Immune to 1st--3rd level spells. \\ + Immune to S1--3. \\ Invisible and powerless during daylight (move up to 24 miles). \\ Presence spoils consumable items within $30'$; insects and plants paralysed, dying if spirit remains for an hour. \\ @@ -2914,7 +2924,7 @@ turns; with colour change). 60 \flying 180 & $\tfrac{1}{2}$*(S), E1, XP6 & AC5; \emph{curse} & - H, C(W); 3d6~(5d8) & + H(D6,M4), C(W); 3d6~(5d8) & I14, N, ML7; S} Five sprites can inflict a \emph{curse} (a magical practical joke). \\ Never use deadly force. @@ -3012,12 +3022,12 @@ turns; with colour change). 60 & 8*(L), F8, XP1200 & AC2, T12; branch ($2 \times \d{2d6}$) & - M, R(W); 0~(1d8) & + M(D10), R(W); 0~(1d8) & I11, L, ML9; C} Surprise 3 in 6. \\ Blunt weapons do only $1 + \delta G$ damage. \\ - Animate two trees within $60'$ to move at 30 and fight as treants; which - trees are animated may change each round. + Animate two (four if druid) trees within $60'$ to move at 30 and fight as + treants; which trees are animated may change each round. \end{monster} \begin{monster}{Triceratops}{ @@ -3033,7 +3043,7 @@ turns; with colour change). 120 & 2*(L), F2, XP25 & AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) & - H, R(R,V); 1d8~(5d8) & + H(C4,M2), R(R,V); 1d8~(5d8) & I10, C, ML9; A} Change colour to blend into surroundings: surprises 4 in 6. \\ Secrete smelly oil: SvPn or nauseated ($-2$ to hit). @@ -3043,7 +3053,7 @@ turns; with colour change). 120 & $6 + 3$*(L), F6, XP650 & AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) & - GH, R(V,wilderness); 1d8~(1d8) & + GH(C4,M2), R(V,wilderness); 1d8~(1d8) & I6, C, ML10; D} Regenerates 3\,hp per round (except fire and acid). \\ Morale is 8 if attacked with fire or acid. @@ -3064,7 +3074,7 @@ turns; with colour change). AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) & PM, VR(EW); 1~(1) & I10, C, ML9; nil} - Immune to poison, 1st--2nd level spells, fire. \\ + Immune to poison, S1--2, fire. \\ Always \emph{detect invisible}. \\ Each three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\