X-Git-Url: https://git.distorted.org.uk/~mdw/dnd/blobdiff_plain/ac6c07c4feeaea33c25b4696bbcb6b27e594624c..da704ab3e5163297d581bf4d06fd3a31dbdc42fe:/spells.tex diff --git a/spells.tex b/spells.tex index 2cbfeae..e248b07 100644 --- a/spells.tex +++ b/spells.tex @@ -430,7 +430,8 @@ Allows SvS against \emph{fear} attacks, with $+\min(L, 6)$ bonus. Reverse \emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee. \spell{Resist cold}{0, 6T, $30'$} -Withstand normal cold; $+2$ on saves against cold and damage biased by $-1$. +Unharmed by normal cold; $+2$ on saves against cold and damage biased by $-1$ +per die. \level @@ -446,7 +447,8 @@ SvS or paralysed. Penalty $-2$ on save if cast on single individual. Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}. \spell{Resist fire}{$30'$, 2T, 1 creature} -Withstand normal fire; $+2$ on saves against fire and damaged biased by $-1$. +Unharmed by normal fire; $+2$ on saves against fire and damaged biased by +$-1$ per die. \spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$} Area cannot cause sound (sound may still enter from outside); effect moves @@ -515,7 +517,14 @@ Water springs from ground or wall. Water for 12 people is about 50 gallons. Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage. \spell{Dispel magic}{$120'$, P, $20'$ cube} -Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel +Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T, +P, 1 spell effect): must be used within 1T, cannot cast other spells until +used; nonmagical containers double effective level of contained items, max +distance to item $5'$, random selection between contained items; item levels +and effects are: potions (6, destroyed), scroll (as level needed to cast, +destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker, +drains $L$ charges or deactivated for 1d10 rounds); other permanent (18, +deactivated for 1d10 rounds). \spell{Neutralize poison*}{T, P, 1 creature/container/object} Makes poison harmless; revives victim killed by poison in previous 10 @@ -555,9 +564,9 @@ for as long as the caster concentrates without moving. May also remove \emph{curse} from an item, or a \emph{charm} effect. \spell{Insect plague}{$480'$, 1D, swarm $60'\phi$} -Swarm obscures vision; drives off creatures with 3HD or less; MV60. Caster -must concentrate without moving to control swarm, otherwise the insects -scatter. Only works outdoors. +Swarm obscures vision; drives off creatures with 3HD or less; MV\flying60. +Caster must concentrate without moving to control swarm, otherwise the +insects scatter. Only works outdoors. \spell{Quest*}{$30'$, until completed, 1 creature} Compels creature to perform quest; \emph{curse} applies until performed. @@ -945,13 +954,20 @@ flight) in hostile environments (e.g., under water, in poison gas). Cannot negate effects of breath weapon. \spell{Dispel magic}{$120'$, P, $20'$ cube} -Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel +Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T, +P, 1 spell effect): must be used within 1T, cannot cast other spells until +used; nonmagical containers double effective level of contained items, max +distance to item $5'$, random selection between contained items; item levels +and effects are: potions (6, destroyed), scroll (as level needed to cast, +destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker, +drains $L$ charges or deactivated for 1d10 rounds); other permanent (18, +deactivated for 1d10 rounds). \spell{Fire ball}{$240'$, I, $40'\phi$} Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). \spell{Fly}{T, $\d{1d6} + L$T, 1 creature} -Allows flight, MV360. Hovering does not require concentration. +Allows flight, MV\flying360. Hovering does not require concentration. \spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$} Targets may move at twice normal speed, two attacks per round, etc. Reverse @@ -1046,8 +1062,8 @@ creatures of less than 4HD; breaking through causes 1d6 damage. Undead and cold-type creatures take 2d6 damage breaking through. \spell{Wizard eye}{$240'$, 6T} -Creates invisible eye (MV120) with infravision ($60'$ range); caster must -concentrate to see through the eye. +Creates invisible eye (MV\flying120) with infravision ($60'$ range); caster +must concentrate to see through the eye. \level @@ -1191,7 +1207,7 @@ at unfinished ends. Casting time up to 12 turns; may be used to modify \emph{stoneformed} objects. Final casting to `lock' item down. Can be used to create transparent and translucent stones. -\spell{Wall of iron}{$120'$, P, 500\,sq,ft} +\spell{Wall of iron}{$120'$, P, 500\,sq\,ft} Creates a $2'$ thick vertical wall; must be vertical and supported. When toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the caster. @@ -1269,8 +1285,8 @@ at the time, the caster will know who and where that person is. Caster does not need to be on the same plane of existence. \spell{Sword}{$30'$, $L$R} -Sword does 1d10 damage against any opponent in range. Caster must -concentrate for sword to attack. +Sword does 1d10 damage against any opponent in range; two attacks per round; +hit rolls as caster. Caster must concentrate for sword to attack. \spell{Teleport any object}{T, I, 1 500\,cn object} Teleports an object, with normal chances of error. Unwilling creature or