X-Git-Url: https://git.distorted.org.uk/~mdw/dnd/blobdiff_plain/ac6c07c4feeaea33c25b4696bbcb6b27e594624c..da704ab3e5163297d581bf4d06fd3a31dbdc42fe:/spells.tex

diff --git a/spells.tex b/spells.tex
index 2cbfeae..e248b07 100644
--- a/spells.tex
+++ b/spells.tex
@@ -430,7 +430,8 @@ Allows SvS against \emph{fear} attacks, with $+\min(L, 6)$ bonus.  Reverse
 \emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee.
 
 \spell{Resist cold}{0, 6T, $30'$}
-Withstand normal cold; $+2$ on saves against cold and damage biased by $-1$.
+Unharmed by normal cold; $+2$ on saves against cold and damage biased by $-1$
+per die.
 
 \level
 
@@ -446,7 +447,8 @@ SvS or paralysed.  Penalty $-2$ on save if cast on single individual.
 Cancelled by \emph{dispel magic} or reverse.  Reverse \emph{free person}.
 
 \spell{Resist fire}{$30'$, 2T, 1 creature}
-Withstand normal fire; $+2$ on saves against fire and damaged biased by $-1$.
+Unharmed by normal fire; $+2$ on saves against fire and damaged biased by
+$-1$ per die.
 
 \spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$}
 Area cannot cause sound (sound may still enter from outside); effect moves
@@ -515,7 +517,14 @@ Water springs from ground or wall.  Water for 12 people is about 50 gallons.
 Heals $\d{2d6} + 2$\,hp.  Reverse \emph{cause serious wounds}: causes damage.
 
 \spell{Dispel magic}{$120'$, P, $20'$ cube}
-Destroys spells in area; fails $L' - L$ in 20.  FIXME touch dispel
+Destroys spells in area; fails $L' - L$ in 20.  Also \emph{touch dispel} (T,
+P, 1 spell effect): must be used within 1T, cannot cast other spells until
+used; nonmagical containers double effective level of contained items, max
+distance to item $5'$, random selection between contained items; item levels
+and effects are: potions (6, destroyed), scroll (as level needed to cast,
+destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker,
+drains $L$ charges or deactivated for 1d10 rounds); other permanent (18,
+deactivated for 1d10 rounds).
 
 \spell{Neutralize poison*}{T, P, 1 creature/container/object}
 Makes poison harmless; revives victim killed by poison in previous 10
@@ -555,9 +564,9 @@ for as long as the caster concentrates without moving.  May also remove
 \emph{curse} from an item, or a \emph{charm} effect.
 
 \spell{Insect plague}{$480'$, 1D, swarm $60'\phi$}
-Swarm obscures vision; drives off creatures with 3HD or less; MV60.  Caster
-must concentrate without moving to control swarm, otherwise the insects
-scatter.  Only works outdoors.
+Swarm obscures vision; drives off creatures with 3HD or less; MV\flying60.
+Caster must concentrate without moving to control swarm, otherwise the
+insects scatter.  Only works outdoors.
 
 \spell{Quest*}{$30'$, until completed, 1 creature}
 Compels creature to perform quest; \emph{curse} applies until performed.
@@ -945,13 +954,20 @@ flight) in hostile environments (e.g., under water, in poison gas).  Cannot
 negate effects of breath weapon.
 
 \spell{Dispel magic}{$120'$, P, $20'$ cube}
-Destroys spells in area; fails $L' - L$ in 20.  FIXME touch dispel
+Destroys spells in area; fails $L' - L$ in 20.  Also \emph{touch dispel} (T,
+P, 1 spell effect): must be used within 1T, cannot cast other spells until
+used; nonmagical containers double effective level of contained items, max
+distance to item $5'$, random selection between contained items; item levels
+and effects are: potions (6, destroyed), scroll (as level needed to cast,
+destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker,
+drains $L$ charges or deactivated for 1d10 rounds); other permanent (18,
+deactivated for 1d10 rounds).
 
 \spell{Fire ball}{$240'$, I, $40'\phi$}
 Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage).
 
 \spell{Fly}{T, $\d{1d6} + L$T, 1 creature}
-Allows flight, MV360.  Hovering does not require concentration.
+Allows flight, MV\flying360.  Hovering does not require concentration.
 
 \spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$}
 Targets may move at twice normal speed, two attacks per round, etc.  Reverse
@@ -1046,8 +1062,8 @@ creatures of less than 4HD; breaking through causes 1d6 damage.  Undead and
 cold-type creatures take 2d6 damage breaking through.
 
 \spell{Wizard eye}{$240'$, 6T}
-Creates invisible eye (MV120) with infravision ($60'$ range); caster must
-concentrate to see through the eye.
+Creates invisible eye (MV\flying120) with infravision ($60'$ range); caster
+must concentrate to see through the eye.
 
 \level
 
@@ -1191,7 +1207,7 @@ at unfinished ends.  Casting time up to 12 turns; may be used to modify
 \emph{stoneformed} objects.  Final casting to `lock' item down.  Can be used
 to create transparent and translucent stones.
 
-\spell{Wall of iron}{$120'$, P, 500\,sq,ft}
+\spell{Wall of iron}{$120'$, P, 500\,sq\,ft}
 Creates a $2'$ thick vertical wall; must be vertical and supported.  When
 toppled, cases 10d10 damage to anyone underneath.  Wall has hp equal to the
 caster.
@@ -1269,8 +1285,8 @@ at the time, the caster will know who and where that person is.  Caster does
 not need to be on the same plane of existence.
 
 \spell{Sword}{$30'$, $L$R}
-Sword does 1d10 damage against any opponent in range.  Caster must
-concentrate for sword to attack.
+Sword does 1d10 damage against any opponent in range; two attacks per round;
+hit rolls as caster.  Caster must concentrate for sword to attack.
 
 \spell{Teleport any object}{T, I, 1 500\,cn object}
 Teleports an object, with normal chances of error.  Unwilling creature or
