X-Git-Url: https://git.distorted.org.uk/~mdw/dnd/blobdiff_plain/4005b3424e2f89eba44b1dda567a6e0cd7b452a0..da704ab3e5163297d581bf4d06fd3a31dbdc42fe:/spells.tex diff --git a/spells.tex b/spells.tex index 47b508d..e248b07 100644 --- a/spells.tex +++ b/spells.tex @@ -43,6 +43,7 @@ \newenvironment{spells}[1]{% \raggedright% \begin{multicols}{2}[\sect{#1}]% + \small% \itemcount1% \def\levelstart{% \medskip% @@ -53,8 +54,8 @@ \let\makelabel\hbox% \desclabelstyle{\nextlinelabel}% \desclabelwidth{2em}% - \parsep\z@% - \itemsep\medskipamount% + \parsep\smallskipamount% + \itemsep\smallskipamount% }% \ignorespaces% }% @@ -516,7 +517,14 @@ Water springs from ground or wall. Water for 12 people is about 50 gallons. Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage. \spell{Dispel magic}{$120'$, P, $20'$ cube} -Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel +Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T, +P, 1 spell effect): must be used within 1T, cannot cast other spells until +used; nonmagical containers double effective level of contained items, max +distance to item $5'$, random selection between contained items; item levels +and effects are: potions (6, destroyed), scroll (as level needed to cast, +destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker, +drains $L$ charges or deactivated for 1d10 rounds); other permanent (18, +deactivated for 1d10 rounds). \spell{Neutralize poison*}{T, P, 1 creature/container/object} Makes poison harmless; revives victim killed by poison in previous 10 @@ -533,7 +541,8 @@ communication with treants. \spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks} Turns sticks into snakes (3 in 6 chance per snake of being poisonous). -Stats: MV90, HD1(S), F1, XP10/13, AT bite (1d4, poison), I2, N, ML12. +MV90; HD1(S), 20\,hp, F1, XP10/13; AC6, T19; bite (1d4, poison); A; I2, N, +ML12. \level @@ -572,7 +581,7 @@ undead with 9HD or less, target must SvS (penalty $-2$) or be destroyed half). Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die; against undead with more than 9HD, cures 3d10\,hp damage. -\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$} +\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$, $120'$} Caster can see all hidden, invisible and Ethereal objects in range, in their true forms, undisguised; experience and power (level/HD) and basic character traits (alignment-ish) detected. @@ -650,11 +659,11 @@ for 2d10 days. Reverse \emph{life drain}: inflicts 1ED:Wt. Protects target from all non-magical environmental damage. \spell{Travel}{0, $L$T} -Allows free travel. Flying (MV\flying360); move between planes by one -round's concentration (at most 1 per turn), bringing along $\lfloor L/5 -\rfloor$ others touched; assume gaseous form by one round's concentration -(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from -evil} or \emph{anti-magic shell}). +Allows free travel. MV\flying360; move between planes by one round's +concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$ +others touched; assume gaseous form by one round's concentration (with all +equipment; MV\flying720, cannot pass \emph{protection from evil} or +\emph{anti-magic shell}). \spell{Wish}{special} See notes in rules. @@ -796,7 +805,7 @@ others must use \emph{dispel magic} or \emph{dispel evil}. \spell{Weather control}{0, C, weather within $240'$} Caster can create a weather condition; must be outdoors. Possible effects: -\begin{description*} +\begin{description} \item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground muddy, movement halved. \item[Snow] Visibility $20'$; half movement; water may @@ -809,7 +818,7 @@ Caster can create a weather condition; must be outdoors. Possible effects: move 50\% faster; sandstorm in desert ($20'$ visibility). \item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or gale. -\end{description*} +\end{description} \end{spells} @@ -941,10 +950,18 @@ turn. \spell{Create air}{$10'$, $6L$T, $20'$ cube of air} Cast on area to move effect with area; cast on person to allow breathing (and -flight) in hostile environments. +flight) in hostile environments (e.g., under water, in poison gas). Cannot +negate effects of breath weapon. \spell{Dispel magic}{$120'$, P, $20'$ cube} -Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel +Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T, +P, 1 spell effect): must be used within 1T, cannot cast other spells until +used; nonmagical containers double effective level of contained items, max +distance to item $5'$, random selection between contained items; item levels +and effects are: potions (6, destroyed), scroll (as level needed to cast, +destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker, +drains $L$ charges or deactivated for 1d10 rounds); other permanent (18, +deactivated for 1d10 rounds). \spell{Fire ball}{$240'$, I, $40'\phi$} Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). @@ -1190,14 +1207,14 @@ at unfinished ends. Casting time up to 12 turns; may be used to modify \emph{stoneformed} objects. Final casting to `lock' item down. Can be used to create transparent and translucent stones. -\spell{Wall of iron}{$120'$, P, 500\,sq,ft} +\spell{Wall of iron}{$120'$, P, 500\,sq\,ft} Creates a $2'$ thick vertical wall; must be vertical and supported. When toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the caster. \spell{Weather control}{0, C, weather within $240'$} Caster can create a weather condition; must be outdoors. Possible effects: -\begin{description*} +\begin{description} \item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground muddy, movement halved. \item[Snow] Visibility $20'$; half movement; water may @@ -1210,7 +1227,7 @@ Caster can create a weather condition; must be outdoors. Possible effects: move 50\% faster; sandstorm in desert ($20'$ visibility). \item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or gale. -\end{description*} +\end{description} \level @@ -1268,8 +1285,8 @@ at the time, the caster will know who and where that person is. Caster does not need to be on the same plane of existence. \spell{Sword}{$30'$, $L$R} -Sword does 1d10 damage against any opponent in range. Caster must -concentrate for sword to attack. +Sword does 1d10 damage against any opponent in range; two attacks per round; +hit rolls as caster. Caster must concentrate for sword to attack. \spell{Teleport any object}{T, I, 1 500\,cn object} Teleports an object, with normal chances of error. Unwilling creature or @@ -1318,7 +1335,8 @@ etc. Can only be removed by \emph{wish} or \emph{disintegrate}. {$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube} Charms up to 30HD or levels of creatures; each may save at $-2$. If caster attacks a charmed creature, its charm is broken; others seeing attack may -save again. +save again. Reverse \emph{remove charm} ($120'$, 1T, $20'$ cube): removes +and prevents all charm effects in volume. \spell{Mind barrier*}{$10'$, $6L$T, 1 creature} Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal @@ -1356,7 +1374,7 @@ item down. Place symbol on object or in mid-air. When creature passes over or through the symbol, or touches or reads it, effect occurs (SvS only for magic-users, elves etc., if touched or read but not passed). -\begin{description*} +\begin{description} \item[Death] Slays creature with 75\,hp or less. \item[Discord] Attacks allies, or is otherwise \emph{confused} until dispelled or cured (e.g., by \emph{cureall}). @@ -1365,14 +1383,14 @@ elves etc., if touched or read but not passed). abilities until dispelled or cured (e.g., by \emph{cureall}). \item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled. \item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds. -\end{description*} +\end{description} \spell{Travel}{0, $L$T} -Allows free travel. Flying (MV\flying360); move between planes by one -round's concentration (at most 1 per turn), bringing along $\lfloor L/5 -\rfloor$ others touched; assume gaseous form by one round's concentration -(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from -evil} or \emph{anti-magic shell}). +Allows free travel. MV\flying360); move between planes by one round's +concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$ +others touched; assume gaseous form by one round's concentration (with all +equipment; MV\flying720, cannot pass \emph{protection from evil} or +\emph{anti-magic shell}). \level