X-Git-Url: https://git.distorted.org.uk/~mdw/dnd/blobdiff_plain/4005b3424e2f89eba44b1dda567a6e0cd7b452a0..da704ab3e5163297d581bf4d06fd3a31dbdc42fe:/spells.tex

diff --git a/spells.tex b/spells.tex
index 47b508d..e248b07 100644
--- a/spells.tex
+++ b/spells.tex
@@ -43,6 +43,7 @@
 \newenvironment{spells}[1]{%
   \raggedright%
   \begin{multicols}{2}[\sect{#1}]%
+  \small%
   \itemcount1%
   \def\levelstart{%
     \medskip%
@@ -53,8 +54,8 @@
       \let\makelabel\hbox%
       \desclabelstyle{\nextlinelabel}%
       \desclabelwidth{2em}%
-      \parsep\z@%
-      \itemsep\medskipamount%
+      \parsep\smallskipamount%
+      \itemsep\smallskipamount%
     }%
     \ignorespaces%
   }%
@@ -516,7 +517,14 @@ Water springs from ground or wall.  Water for 12 people is about 50 gallons.
 Heals $\d{2d6} + 2$\,hp.  Reverse \emph{cause serious wounds}: causes damage.
 
 \spell{Dispel magic}{$120'$, P, $20'$ cube}
-Destroys spells in area; fails $L' - L$ in 20.  FIXME touch dispel
+Destroys spells in area; fails $L' - L$ in 20.  Also \emph{touch dispel} (T,
+P, 1 spell effect): must be used within 1T, cannot cast other spells until
+used; nonmagical containers double effective level of contained items, max
+distance to item $5'$, random selection between contained items; item levels
+and effects are: potions (6, destroyed), scroll (as level needed to cast,
+destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker,
+drains $L$ charges or deactivated for 1d10 rounds); other permanent (18,
+deactivated for 1d10 rounds).
 
 \spell{Neutralize poison*}{T, P, 1 creature/container/object}
 Makes poison harmless; revives victim killed by poison in previous 10
@@ -533,7 +541,8 @@ communication with treants.
 
 \spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks}
 Turns sticks into snakes (3 in 6 chance per snake of being poisonous).
-Stats: MV90, HD1(S), F1, XP10/13, AT bite (1d4, poison), I2, N, ML12.
+MV90; HD1(S), 20\,hp, F1, XP10/13; AC6, T19; bite (1d4, poison); A; I2, N,
+ML12.
 
 \level
 
@@ -572,7 +581,7 @@ undead with 9HD or less, target must SvS (penalty $-2$) or be destroyed
 half).  Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die;
 against undead with more than 9HD, cures 3d10\,hp damage.
 
-\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$}
+\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$, $120'$}
 Caster can see all hidden, invisible and Ethereal objects in range, in their
 true forms, undisguised; experience and power (level/HD) and basic character
 traits (alignment-ish) detected.
@@ -650,11 +659,11 @@ for 2d10 days.  Reverse \emph{life drain}: inflicts 1ED:Wt.
 Protects target from all non-magical environmental damage.
 
 \spell{Travel}{0, $L$T}
-Allows free travel.  Flying (MV\flying360); move between planes by one
-round's concentration (at most 1 per turn), bringing along $\lfloor L/5
-\rfloor$ others touched; assume gaseous form by one round's concentration
-(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from
-evil} or \emph{anti-magic shell}).
+Allows free travel.  MV\flying360; move between planes by one round's
+concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$
+others touched; assume gaseous form by one round's concentration (with all
+equipment; MV\flying720, cannot pass \emph{protection from evil} or
+\emph{anti-magic shell}).
 
 \spell{Wish}{special}
 See notes in rules.
@@ -796,7 +805,7 @@ others must use \emph{dispel magic} or \emph{dispel evil}.
 
 \spell{Weather control}{0, C, weather within $240'$}
 Caster can create a weather condition; must be outdoors.  Possible effects:
-\begin{description*}
+\begin{description}
 \item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
   muddy, movement halved.
 \item[Snow] Visibility $20'$; half movement; water may
@@ -809,7 +818,7 @@ Caster can create a weather condition; must be outdoors.  Possible effects:
   move 50\% faster; sandstorm in desert ($20'$ visibility).
 \item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
   gale.
-\end{description*}
+\end{description}
 
 \end{spells}
 
@@ -941,10 +950,18 @@ turn.
 
 \spell{Create air}{$10'$, $6L$T, $20'$ cube of air}
 Cast on area to move effect with area; cast on person to allow breathing (and
-flight) in hostile environments.
+flight) in hostile environments (e.g., under water, in poison gas).  Cannot
+negate effects of breath weapon.
 
 \spell{Dispel magic}{$120'$, P, $20'$ cube}
-Destroys spells in area; fails $L' - L$ in 20.  FIXME touch dispel
+Destroys spells in area; fails $L' - L$ in 20.  Also \emph{touch dispel} (T,
+P, 1 spell effect): must be used within 1T, cannot cast other spells until
+used; nonmagical containers double effective level of contained items, max
+distance to item $5'$, random selection between contained items; item levels
+and effects are: potions (6, destroyed), scroll (as level needed to cast,
+destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker,
+drains $L$ charges or deactivated for 1d10 rounds); other permanent (18,
+deactivated for 1d10 rounds).
 
 \spell{Fire ball}{$240'$, I, $40'\phi$}
 Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage).
@@ -1190,14 +1207,14 @@ at unfinished ends.  Casting time up to 12 turns; may be used to modify
 \emph{stoneformed} objects.  Final casting to `lock' item down.  Can be used
 to create transparent and translucent stones.
 
-\spell{Wall of iron}{$120'$, P, 500\,sq,ft}
+\spell{Wall of iron}{$120'$, P, 500\,sq\,ft}
 Creates a $2'$ thick vertical wall; must be vertical and supported.  When
 toppled, cases 10d10 damage to anyone underneath.  Wall has hp equal to the
 caster.
 
 \spell{Weather control}{0, C, weather within $240'$}
 Caster can create a weather condition; must be outdoors.  Possible effects:
-\begin{description*}
+\begin{description}
 \item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
   muddy, movement halved.
 \item[Snow] Visibility $20'$; half movement; water may
@@ -1210,7 +1227,7 @@ Caster can create a weather condition; must be outdoors.  Possible effects:
   move 50\% faster; sandstorm in desert ($20'$ visibility).
 \item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
   gale.
-\end{description*}
+\end{description}
 
 \level
 
@@ -1268,8 +1285,8 @@ at the time, the caster will know who and where that person is.  Caster does
 not need to be on the same plane of existence.
 
 \spell{Sword}{$30'$, $L$R}
-Sword does 1d10 damage against any opponent in range.  Caster must
-concentrate for sword to attack.
+Sword does 1d10 damage against any opponent in range; two attacks per round;
+hit rolls as caster.  Caster must concentrate for sword to attack.
 
 \spell{Teleport any object}{T, I, 1 500\,cn object}
 Teleports an object, with normal chances of error.  Unwilling creature or
@@ -1318,7 +1335,8 @@ etc.  Can only be removed by \emph{wish} or \emph{disintegrate}.
   {$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube}
 Charms up to 30HD or levels of creatures; each may save at $-2$.  If caster
 attacks a charmed creature, its charm is broken; others seeing attack may
-save again.
+save again.  Reverse \emph{remove charm} ($120'$, 1T, $20'$ cube): removes
+and prevents all charm effects in volume.
 
 \spell{Mind barrier*}{$10'$, $6L$T, 1 creature}
 Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal
@@ -1356,7 +1374,7 @@ item down.
 Place symbol on object or in mid-air.  When creature passes over or through
 the symbol, or touches or reads it, effect occurs (SvS only for magic-users,
 elves etc., if touched or read but not passed).
-\begin{description*}
+\begin{description}
 \item[Death] Slays creature with 75\,hp or less.
 \item[Discord] Attacks allies, or is otherwise \emph{confused} until
   dispelled or cured (e.g., by \emph{cureall}).
@@ -1365,14 +1383,14 @@ elves etc., if touched or read but not passed).
   abilities until dispelled or cured (e.g., by \emph{cureall}).
 \item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled.
 \item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds.
-\end{description*}
+\end{description}
 
 \spell{Travel}{0, $L$T}
-Allows free travel.  Flying (MV\flying360); move between planes by one
-round's concentration (at most 1 per turn), bringing along $\lfloor L/5
-\rfloor$ others touched; assume gaseous form by one round's concentration
-(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from
-evil} or \emph{anti-magic shell}).
+Allows free travel.  MV\flying360); move between planes by one round's
+concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$
+others touched; assume gaseous form by one round's concentration (with all
+equipment; MV\flying720, cannot pass \emph{protection from evil} or
+\emph{anti-magic shell}).
 
 \level
 
