X-Git-Url: https://git.distorted.org.uk/~mdw/dnd/blobdiff_plain/4005b3424e2f89eba44b1dda567a6e0cd7b452a0..HEAD:/monsters.tex

diff --git a/monsters.tex b/monsters.tex
index f97564d..82ed78c 100644
--- a/monsters.tex
+++ b/monsters.tex
@@ -244,7 +244,7 @@ turns; with colour change).
     I16, L, ML11; nil}
   Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
   head. \\
-  Immune to fire, poison and 1th--4th level spells. \\
+  Immune to fire, poison and S1--4. \\
   Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
   victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
   damage per hit, lasts 3~turns).
@@ -502,7 +502,7 @@ turns; with colour change).
     90 &
     $3 + 1$(L), F3, XP50 &
     AC5, T16; weapon ($\delta S = +1$) &
-    H, C(H,M,W); 2d8~(5d4) &
+    H(C6,M4), C(H,M,W); 2d8~(5d4) &
     I7, C, ML9; (P, Q) B}
   Surprise 3 in 6.
 \end{monster}
@@ -572,7 +572,7 @@ turns; with colour change).
     180 &
     4(L), F4, XP75 &
     AC5, T16; 2~hoof (1d6), weapon &
-    M, C(H,O,W); 0~(2d10) &
+    M(D8, M8), C(H,O,W); 0~(2d10) &
     I10, N, ML8; A}
   Young are 2HD, D\,1d2.
 \end{monster}
@@ -646,7 +646,7 @@ turns; with colour change).
     90 &
     13*(L), F13, XP2300 &
     AC5, T11; club (3d10) &
-    GH, R(H,M); 1~(1d4) &
+    GH(C4,M2), R(H,M); 1~(1d4) &
     I9, C, ML9; E, 5000\,gp}
   Throws rocks (ranges 60/130/200, D\,3d6). \\
   1 in 20: \emph{curse} once a week.
@@ -783,7 +783,7 @@ turns; with colour change).
     AC3, T13; strike (2d8) &
     PM, R(EA); 1d4~(1d\%) &
     I14, C, ML9; special}
-  On home plane: immune to 1st-level spells and all water-based attacks;
+  On home plane: immune to S1 and all water-based attacks;
   detects invisible 120$'$ range. \\
   Each three times per day: \emph{create food and drink} (as C7);
   \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
@@ -804,6 +804,7 @@ turns; with colour change).
     AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
     PM, VR(D, any); 1~(1) &
     I14, C, ML11; nil}
+  Immune to S1 and all water-based attacks. \\
   Regenerate 3\,hp per round. \\
   As lesser Djinni powers, at will. \\
   Enter/leave Ethereal plane (1 round conc.). \\
@@ -818,7 +819,7 @@ turns; with colour change).
     \swimming 180 &
     3*(L), D6, XP50 &
     AC5, T17; head~butt (2d4) &
-    A, C(C), 0~(1d20) &
+    A(C10,M6), C(C), 0~(1d20) &
     I15, L, ML10; nil}
   Hold breath for 15 minutes. \\
   Telepathy with other dolphins within 50 miles. \\
@@ -829,7 +830,7 @@ turns; with colour change).
     90 &
     4*(M), F8, XP125 &
     AC5, T16; bite (1d12) &
-    M, R(any); 1d6~(1d6) &
+    M(C6,M4), R(any); 1d6~(1d6) &
     I9, C, ML8; E}
   Immune to \emph{sleep} and \emph{charm}. \\
   Learns victim's knowledge (not spells) telepathically.
@@ -842,22 +843,22 @@ turns; with colour change).
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
     crush (1 human); \newline
     Swoop: claw, pick up on 20 &
-    D, R; 1d4~(1d4) &
+    D(C10), R; 1d4~(1d4) &
     I9, H \\
     \h Large &
     120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
     $L$***(L), F$2L$ &
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
     Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
-    D, R; 1d3~(1d3) &
+    D(C10), R; 1d3~(1d3) &
     I12, $\textrm{H} \times 2$, I \\
     \h Huge &
     90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
     $L$****(L), F36 &
     $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
       \times 2$, tail) \emph{or}
-    Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
-    D, R; 1d2~(1d2) &
+    Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 &
+    D(C10), R; 1d2~(1d2) &
     I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
 
   \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
@@ -1059,7 +1060,7 @@ turns; with colour change).
     EC, VR(any); 1~(1) &
     I3, N, ML12; nil}
   Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
-  fire, cold and gases, and 1st--4th level spells. \\
+  fire, cold and gases, and S1--4. \\
   See invisible, range 60$'$.
 \end{monster}
 
@@ -1067,7 +1068,7 @@ turns; with colour change).
     120 &
     2*(M), E4, XP25 &
     AC5, T18; weapon &
-    H, R(W); 0~(1d6) &
+    H(D10,M4), R(W); 0~(1d6) &
     I14, N, ML6; D}
   Can \emph{charm} at will, $-2$ to save. \\
   Dies if home tree killed, or if further than 240$'$ from it more than 1
@@ -1098,7 +1099,7 @@ turns; with colour change).
     PM, R(EF); 1d4~(1d\%) &
     I14, C, ML8; special}
   \goodbreak
-  On home plane: immune to 1st-level spells and all earth-based attacks;
+  On home plane: immune to S1 and all earth-based attacks;
   detects invisible 120$'$ range. \\
   Each three times per day: \emph{create food and drink} (as C7);
   \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
@@ -1119,6 +1120,7 @@ turns; with colour change).
     as pillar) &
     PM, VR(D, any); 1~(1) &
     I14, C, ML11; nil}
+  Immune to S1 and all earth-based attacks. \\
   Regenerate 2\,hp per round. \\
   As lesser Efreeti powers, at will. \\
   Enter/leave Ethereal plane (1 round conc.). \\
@@ -1157,11 +1159,8 @@ turns; with colour change).
   \item[Prime plane] Cannot pass \emph{protection from evil} effect.  \\
     Double damage from dominant element (SvS for normal); minimal damage from
     dominated element.
-  \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
-    \emph{hold} and other mental attacks, \emph{illusions} and any
-    instant-death effect. \\
-    If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
-    G$\% chance of being destroyed).
+  \item[Home plane] Reactions $-1$ to visitors ($+1$ in elemental form). \\
+    May be cleric or magic-user if 9\,HD or more.
   \end{description}
 
   \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
@@ -1222,6 +1221,10 @@ turns; with colour change).
     41--72  & -14     & 2 \times \d{11d12} \\ \hlx{+}
     41--80  & -15     & 2 \times \d{12d12} \\ \hlx*{vh}
   \end{tabular}
+  Immune to S1--5, \emph{charm}, \emph{hold} and other mental attacks,
+  \emph{illusions} and any instant-death effect. \\
+  If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
+  G$\% chance of being destroyed).
 \end{monster}
 
 \begin{monster}[2]{Elephant}{
@@ -1356,50 +1359,50 @@ turns; with colour change).
     120 &
     8(L), F8, XP650 &
     AC4, T12; weapon (2d8) &
-    GH, C(H,M); 1d4~(1d4) &
+    GH(C8,M6), C(H,M); 1d4~(1d4) &
     I7, C, ML8; E, 5000\,gp \\
     \h Stone &
     120 &
     9(L), F9, XP900 &
     AC4, T11; weapon (3d6) &
-    GH, C(V); 1d2~(1d6) &
+    GH(C8,M6), C(V); 1d2~(1d6) &
     I10, N, ML9; E, 5000\,gp \\
     \h Frost &
     120 &
     $10 + 1$*(L), F10, XP1900 &
     AC4, T10; weapon (4d6) &
-    GH, C(A); 1d2~(1d4) &
+    GH(C8,M6), C(A); 1d2~(1d4) &
     I14, C, ML9; E, 5000\,gp \\
     \h Fire &
     120 &
     $11 + 2$*(L), F8, XP2125 &
     AC4, T9; weapon (5d6) &
-    GH, C(M); 1d2~(1d3) &
+    GH(C8,M6), C(M); 1d2~(1d3) &
     I13, C, ML9; E, 5000\,gp
     \monsterbreak{4}
     \h Cloud &
     120 &
     13*(L), F13, XP2300 &
     AC4, T9; weapon (6d6) &
-    GH, C(M,cloud); 1d2~(1d3) &
+    GH (C10,M10), C(M,cloud); 1d2~(1d3) &
     I16, N, ML10; E, 5000\,gp \\
     \h Storm &
     150 &
     15**(L), F15, XP3750 &
     AC2, T8; weapon (8d6) &
-    GH, C(C,M); 1~(1d3) &
+    GH (C10,M10), C(C,M); 1~(1d3) &
     I18, L, ML10; E, 5000\,gp \\
     \h Mountain &
     150 &
     12*--20*(L), F$L$ &
     AC0, T9--5; weapon (5d10) &
     GH, C(M); 1d4~(1d20) &
-    I11, N, ML9; E, 5000\,gp \\
+    I11(C8,M6), N, ML9; E, 5000\,gp \\
     \h Sea &
     120 &
     9*--15*(L), F$L$ &
     AC0, T11--8; weapon (4d10) &
-    GH, C(C); 1d2~(1d20) &
+    GH(C8,M6), C(C); 1d2~(1d20) &
     I12, N, ML10; E, 5000\,gp}
 
   \begin{description}
@@ -1436,7 +1439,7 @@ turns; with colour change).
     90 &
     2(L), F2, XP20 &
     AC5, T18; weapon ($\delta S = +1$) &
-    H, C(H,M); 1d6~(3d6) &
+    H(C6,M4), C(H,M); 1d6~(3d6) &
     I7, C, ML8; (P) D}
   For each 20, one leader (3HD, 16\,hp).
 \end{monster}
@@ -1445,8 +1448,9 @@ turns; with colour change).
     60 &
     1(S), D1, XP20 &
     AC5, T19; weapon &
-    H, C(V,O); 1d8~(5d8) &
+    H(C12,M12), C(V,O); 1d8~(5d8) &
     I11, L/N, ML8/10; (P) C}
+  \goodbreak
   Infravision $90'$ range. \\
   For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
   Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
@@ -1457,7 +1461,7 @@ turns; with colour change).
     90 &
     $1 - 1$(S), NM, XP5 &
     AC6, T19; weapon &
-    H, C(H,M,V,W); 2d8~(6d10) &
+    H(C8,M6), C(H,M,V,W); 2d8~(6d10) &
     I9, C, ML7/9; (R) C}
   Infravision $90'$ range. \\
   In daylight, $-1$ to hit. \\
@@ -1624,7 +1628,18 @@ turns; with colour change).
 
 \begin{monster}{Harpy}{
     60 \flying 150 &
-    3*(M), F6, XP50 d{1d4} \times 10$ years) &
+    3*(M), F6, XP50 &
+    AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
+    M(C6,M4), R(H,M); 1d6~(2d4) &
+    I7, C, ML7; C}
+  Singing: hearers SvS or are \emph{charmed}.
+\end{monster}
+
+\begin{monster}[3]{Haunt**}{
+    \h Banshee &
+    \flying 60 &
+    13$^4$*(M), ---, XP5150 &
+    AC$^-3$, T9; touch (age $\d{1d4} \times 10$ years) &
     U, VR(R); 1~(1) &
     I12, C, ML9; E, N, O \\
     \h Ghost &
@@ -1683,7 +1698,7 @@ turns; with colour change).
     AC1, T11; grasp (2d8 per round) &
     PM, VR(EF), 1d4~(2d20) &
     I14, L, ML9; special}
-  Immune to poison, 1st--2nd level spells and attacks based on earth. \\
+  Immune to poison, S1--2 and attacks based on earth. \\
   At will: \emph{detect invisible}. \\
   Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
     of fire}, \emph{earth to fire}. \\
@@ -1714,7 +1729,7 @@ turns; with colour change).
     90 &
     $1 + 1$(M), F1, XP15 &
     AC6, T18; weapon &
-    H, C(H,M,W); 1d6~(4d6) &
+    H(C8,M6), C(H,M,W); 1d6~(4d6) &
     I10, C, ML8/10; (Q) D}
   Infravision $60'$ range. \\
   King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
@@ -1826,7 +1841,7 @@ turns; with colour change).
     AC2, T see table; claw ($2 \times \d{1d10}$) &
     PM, VR(EW); 1~(1) &
     I9, L, ML9; special}
-  Immune to 1st, 2nd level spells and fire. \\
+  Immune to S1--2 and fire. \\
   At will: \emph{detect invisible}. \\
   Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
     magic}, \emph{ice storm/wall}, \emph{water to ice}.
@@ -1866,7 +1881,7 @@ turns; with colour change).
     90 &
     $\tfrac{1}{2}$(S), NM, XP5 &
     AC7, T19; weapon ($\delta S = -1$) &
-    H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
+    H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) &
     I9, C, ML6/8; (P) J}
   Infravision $90'$ range. \\
   Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
@@ -1879,7 +1894,7 @@ turns; with colour change).
     AC2, T11; spike ($3 \times 1d12$) &
     PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
     I10, L, ML9; special}
-  Immune to poison, 1st and 2nd level spells, attacks based on air. \\
+  Immune to poison, S1--2, attacks based on air. \\
   At will: \emph{detect invisible}. \\
   Three times per day (as M9): \emph{detect magic}, \emph{haste},
   \emph{dispel magic}, \emph{air to earth}. \\
@@ -1905,11 +1920,15 @@ turns; with colour change).
 \end{monster}
 
 \begin{monster}{Lich*}{
-  90 &
-  As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
-  AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
-  U, VR(R); 1~(1) &
-  I18+, C, ML10; H (special)}
+    90 &
+    As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
+    AC0, as class and level; touch (1d10, SvPs or paralysed for 1d\% days or
+    until dispelled) &
+    U, VR(R); 1~(1) &
+    I18+, C, ML10; H (special)}
+  Immune to \emph{feeblemind}, \emph{polymorph}, \emph{cold},
+  \emph{lightning}, \emph{death} spells, S1--3. \\
+  Sight causes \emph{fear} in creatures with 5HD or less (no save).
 \end{monster}
 
 \begin{monster}[4]{Lizard, giant}{
@@ -1948,7 +1967,7 @@ turns; with colour change).
     60 \swimming 120 &
     $2 + 1$(M), F2, XP25 &
     AC5, T17; weapon ($\delta S = +1$) &
-    H, C(R,swamp); 2d4~(6d6) &
+    H(C6,M4), C(R,swamp); 2d4~(6d6) &
     I6, N, ML12; D}
 \end{monster}
 
@@ -2066,7 +2085,7 @@ turns; with colour change).
     240 &
     8**(L) or more, F$L$, XP see below &
     AC1, T see below; pole arm (3d6), tail (1d10, poison) &
-    M, R(D,M,V); 1d8~(2d10) &
+    M(M6), R(D,M,V); 1d8~(2d10) &
     I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
   If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
   1 in 20 are clerics.
@@ -2110,7 +2129,7 @@ turns; with colour change).
     90 &
     4**(M), $\textrm{F4} + 2$, XP175 &
     AC8, T16; snakebite (1d6, poison) &
-    M, R(R,V); 1d3~(1d4) &
+    M(C8,M8), R(R,V); 1d3~(1d4) &
     I9, C, ML8; (V) F}
   Gaze petrifies (SvTtS); mirror is safe. \\
   If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
@@ -2138,7 +2157,7 @@ turns; with colour change).
     \swimming 120 &
     1(M), F1, XP10 &
     AC6, T19; weapon &
-    H, C(C); 1d20~($\d{1d3} \times 100$) &
+    H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) &
     I12, N, ML8; A}
   For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
   T16, XP75).
@@ -2160,7 +2179,7 @@ turns; with colour change).
     120 &
     6(L), F6, XP275 &
     AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
-    M, C(R,V); 1d6~(1d8) &
+    M(C4,M2), C(R,V); 1d6~(1d8) &
     I5, C, ML12; C}
 \end{monster}
 
@@ -2201,13 +2220,13 @@ turns; with colour change).
     120 &
     2(M), F2, XP20 &
     AC8, T18; weapon ($\delta S = +1$) &
-    H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
+    H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) &
     I7, L, ML7; C \\
     \h Leader &
     120 &
     6(M), F6, XP20 &
     AC8, T14; weapon ($\delta S = +3$) &
-    H, R(L,H,M); 0--1~(2) &
+    H(C4,M2), R(L,H,M); 0--1~(2) &
     I8, L, ML9; C}
 \end{monster}
 
@@ -2240,7 +2259,7 @@ turns; with colour change).
     AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
     U, VR(any); 1~(1) &
     I19, C, ML12; any}
-  Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
+  Immune to: S1--5, illusions, wands, \emph{charm},
   \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
   damage from dragon breath. \\
   At will, as M21/C21: \emph{charm person}, \emph{invisibility},
@@ -2275,9 +2294,10 @@ turns; with colour change).
     120 &
     1*(S), E1, XP13 &
     AC7, T19; dagger or small trident (1d4) &
-    H, R(river); 0~(2d20) &
+    H(D6,M4), R(river); 0~(2d20) &
     I13, N, ML6; B}
-  Ten together can \emph{charm}: SvS or enslaved for a year. \\
+  Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or
+  enslaved for a year. \\
   Bestows \emph{water breathing} daily on slave. \\
   Summon giant bass for aid.
 \end{monster}
@@ -2310,7 +2330,7 @@ turns; with colour change).
     90 &
     $4 + 1$(L), F4, XP125 &
     AC5, T16; weapon ($\delta S = +2$) &
-    H, C(V,wilderness); 1d6~(2d6) &
+    H(C4,M12), C(V,wilderness); 1d6~(2d6) &
     I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
 \end{monster}
 
@@ -2318,7 +2338,7 @@ turns; with colour change).
     120 &
     1(M), F1, XP10 &
     AC6, T19; weapon &
-    H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
+    H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) &
     I7, C, ML6/8; (P) D}
   In daylight $-1$ to hit. \\
   Leader of band has 8\,hp and $\delta S = +1$. \\
@@ -2412,7 +2432,7 @@ turns; with colour change).
     90 \flying 180 &
     1***(S), E1, XP19 &
     AC3, T19; dagger (1d4) &
-    H, R(W); 2d4~($\d{1d4} \times 10$) &
+    H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) &
     I14, N, ML7; R, S}
   Naturally invisible: cannot be attacked in first round; $-4$ to hit
   thereafter. \\
@@ -2764,7 +2784,7 @@ turns; with colour change).
     AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
     M, R(D,any); 1d2~(1d4) &
     I13, any, ML10; E}
-  Immune to 1st--3rd level spells. \\
+  Immune to S1--3. \\
   Males are M12; females are C12; saves versus their spells at $-4$ \\
   Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
   flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
@@ -2790,6 +2810,7 @@ turns; with colour change).
     AC5, T16; bite (1d8, poison) &
     L, R(R,W); 1d3~(1d3) &
     I0, N, ML8; U}
+  \goodbreak
   \begin{description}
   \item[Crab spider] Chameleon-like blending: surprise 4 in 6.  \\
     Poison acts in 1d4 turns.
@@ -2856,7 +2877,7 @@ turns; with colour change).
       claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
     U, VR(any); 1~(1) &
     I13, C, ML10; I, O, V}
-  Immune to 1st--3rd level spells. \\
+  Immune to S1--3. \\
   Invisible and powerless during daylight (move up to 24 miles). \\
   Presence spoils consumable items within $30'$; insects and plants
   paralysed, dying if spirit remains for an hour. \\
@@ -2903,7 +2924,7 @@ turns; with colour change).
     60 \flying 180 &
     $\tfrac{1}{2}$*(S), E1, XP6 &
     AC5; \emph{curse} &
-    H, C(W); 3d6~(5d8) &
+    H(D6,M4), C(W); 3d6~(5d8) &
     I14, N, ML7; S}
   Five sprites can inflict a \emph{curse} (a magical practical joke). \\
   Never use deadly force.
@@ -3001,12 +3022,12 @@ turns; with colour change).
     60 &
     8*(L), F8, XP1200 &
     AC2, T12; branch ($2 \times \d{2d6}$) &
-    M, R(W); 0~(1d8) &
+    M(D10), R(W); 0~(1d8) &
     I11, L, ML9; C}
   Surprise 3 in 6. \\
   Blunt weapons do only $1 + \delta G$ damage. \\
-  Animate two trees within $60'$ to move at 30 and fight as treants; which
-  trees are animated may change each round.
+  Animate two (four if druid) trees within $60'$ to move at 30 and fight as
+  treants; which trees are animated may change each round.
 \end{monster}
 
 \begin{monster}{Triceratops}{
@@ -3022,7 +3043,7 @@ turns; with colour change).
     120 &
     2*(L), F2, XP25 &
     AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
-    H, R(R,V); 1d8~(5d8) &
+    H(C4,M2), R(R,V); 1d8~(5d8) &
     I10, C, ML9; A}
   Change colour to blend into surroundings: surprises 4 in 6. \\
   Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
@@ -3032,7 +3053,7 @@ turns; with colour change).
     120 &
     $6 + 3$*(L), F6, XP650 &
     AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
-    GH, R(V,wilderness); 1d8~(1d8) &
+    GH(C4,M2), R(V,wilderness); 1d8~(1d8) &
     I6, C, ML10; D}
   Regenerates 3\,hp per round (except fire and acid). \\
   Morale is 8 if attacked with fire or acid.
@@ -3053,7 +3074,7 @@ turns; with colour change).
     AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
     PM, VR(EW); 1~(1) &
     I10, C, ML9; nil}
-  Immune to poison, 1st--2nd level spells, fire. \\
+  Immune to poison, S1--2, fire. \\
   Always \emph{detect invisible}. \\
   Each three times per day (as M9): \emph{detect magic}, \emph{web},
   \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
