Contingency \\
Create any monster \\
Gate* \\
- Heal* \\
+ Heal \\
Immunity \\
Maze \\
Meteor swarm \\
\emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee.
\spell{Resist cold}{0, 6T, $30'$}
-Withstand normal cold; $+2$ on saves against cold and damage biased by $-1$.
+Unharmed by normal cold; $+2$ on saves against cold and damage biased by $-1$
+per die.
\level
Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}.
\spell{Resist fire}{$30'$, 2T, 1 creature}
-Withstand normal fire; $+2$ on saves against fire and damaged biased by $-1$.
+Unharmed by normal fire; $+2$ on saves against fire and damaged biased by
+$-1$ per die.
\spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$}
Area cannot cause sound (sound may still enter from outside); effect moves
Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage.
\spell{Dispel magic}{$120'$, P, $20'$ cube}
-Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
+Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T,
+P, 1 spell effect): must be used within 1T, cannot cast other spells until
+used; nonmagical containers double effective level of contained items, max
+distance to item $5'$, random selection between contained items; item levels
+and effects are: potions (6, destroyed), scroll (as level needed to cast,
+destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker,
+drains $L$ charges or deactivated for 1d10 rounds); other permanent (18,
+deactivated for 1d10 rounds).
\spell{Neutralize poison*}{T, P, 1 creature/container/object}
Makes poison harmless; revives victim killed by poison in previous 10
\emph{curse} from an item, or a \emph{charm} effect.
\spell{Insect plague}{$480'$, 1D, swarm $60'\phi$}
-Swarm obscures vision; drives off creatures with 3HD or less; MV60. Caster
-must concentrate without moving to control swarm, otherwise the insects
-scatter. Only works outdoors.
+Swarm obscures vision; drives off creatures with 3HD or less; MV\flying60.
+Caster must concentrate without moving to control swarm, otherwise the
+insects scatter. Only works outdoors.
\spell{Quest*}{$30'$, until completed, 1 creature}
Compels creature to perform quest; \emph{curse} applies until performed.
\end{tabular}
\spell{Raise dead fully*}{$60'$, P, 1 creature}
-For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit
-points and abilities (curses and diseases not removed). For other creatures,
-as \emph{raise dead}. Destroys undead with 12HD or less (SvS at $-4$ for
-7--12HD only); 6d10 damage to undead with more than 12HD (SvS for half);
-Reverse \emph{obliterate}: affects living creatures as normal spell affects
-undead; as for \emph{cureall} against undead.
+For (demi)humans dead up to $4(L - 16)$ months, immediate restoration of all
+hit points and abilities (curses and diseases not removed). For other
+creatures, as \emph{raise dead}. Destroys undead with 12HD or less (SvS at
+$-4$ for 7--12HD only); 6d10 damage to undead with more than 12HD (SvS for
+half). Reverse \emph{obliterate}: affects living creatures as normal spell
+affects undead; as for \emph{cureall} against undead.
\spell{Restore*}{T, P, 1 creature}
Restores 1 level to victim of energy drain; caster loses a level until rested
negate effects of breath weapon.
\spell{Dispel magic}{$120'$, P, $20'$ cube}
-Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
+Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T,
+P, 1 spell effect): must be used within 1T, cannot cast other spells until
+used; nonmagical containers double effective level of contained items, max
+distance to item $5'$, random selection between contained items; item levels
+and effects are: potions (6, destroyed), scroll (as level needed to cast,
+destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker,
+drains $L$ charges or deactivated for 1d10 rounds); other permanent (18,
+deactivated for 1d10 rounds).
\spell{Fire ball}{$240'$, I, $40'\phi$}
Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage).
\spell{Fly}{T, $\d{1d6} + L$T, 1 creature}
-Allows flight, MV360. Hovering does not require concentration.
+Allows flight, MV\flying360. Hovering does not require concentration.
\spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$}
Targets may move at twice normal speed, two attacks per round, etc. Reverse
cold-type creatures take 2d6 damage breaking through.
\spell{Wizard eye}{$240'$, 6T}
-Creates invisible eye (MV120) with infravision ($60'$ range); caster must
-concentrate to see through the eye.
+Creates invisible eye (MV\flying120) with infravision ($60'$ range); caster
+must concentrate to see through the eye.
\level
\emph{stoneformed} objects. Final casting to `lock' item down. Can be used
to create transparent and translucent stones.
-\spell{Wall of iron}{$120'$, P, 500\,sq,ft}
+\spell{Wall of iron}{$120'$, P, 500\,sq\,ft}
Creates a $2'$ thick vertical wall; must be vertical and supported. When
toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the
caster.
not need to be on the same plane of existence.
\spell{Sword}{$30'$, $L$R}
-Sword does 1d10 damage against any opponent in range. Caster must
-concentrate for sword to attack.
+Sword does 1d10 damage against any opponent in range; two attacks per round;
+hit rolls as caster. Caster must concentrate for sword to attack.
\spell{Teleport any object}{T, I, 1 500\,cn object}
Teleports an object, with normal chances of error. Unwilling creature or