\fi
-\def\swimming{\unskip\penalty100/\ignorespaces}
-\def\flying{\unskip\penalty100/$\!\!\!$/\ignorespaces}
-
\begin{document}
\twocolumn[\sect{Monsters}\bigskip]
90 &
$3 + 1$(L), F3, XP50 &
AC5, T16; weapon ($\delta S = +1$) &
- H, C(H,M,W); 2d8~(5d4) &
+ H(C6,M4), C(H,M,W); 2d8~(5d4) &
I7, C, ML9; (P, Q) B}
Surprise 3 in 6.
\end{monster}
180 &
4(L), F4, XP75 &
AC5, T16; 2~hoof (1d6), weapon &
- M, C(H,O,W); 0~(2d10) &
+ M(D8, M8), C(H,O,W); 0~(2d10) &
I10, N, ML8; A}
Young are 2HD, D\,1d2.
\end{monster}
90 &
13*(L), F13, XP2300 &
AC5, T11; club (3d10) &
- GH, R(H,M); 1~(1d4) &
+ GH(C4,M2), R(H,M); 1~(1d4) &
I9, C, ML9; E, 5000\,gp}
Throws rocks (ranges 60/130/200, D\,3d6). \\
1 in 20: \emph{curse} once a week.
\swimming 180 &
3*(L), D6, XP50 &
AC5, T17; head~butt (2d4) &
- A, C(C), 0~(1d20) &
+ A(C10,M6), C(C), 0~(1d20) &
I15, L, ML10; nil}
Hold breath for 15 minutes. \\
Telepathy with other dolphins within 50 miles. \\
90 &
4*(M), F8, XP125 &
AC5, T16; bite (1d12) &
- M, R(any); 1d6~(1d6) &
+ M(C6,M4), R(any); 1d6~(1d6) &
I9, C, ML8; E}
Immune to \emph{sleep} and \emph{charm}. \\
Learns victim's knowledge (not spells) telepathically.
$\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
crush (1 human); \newline
Swoop: claw, pick up on 20 &
- D, R; 1d4~(1d4) &
+ D(C10), R; 1d4~(1d4) &
I9, H \\
\h Large &
120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
$L$***(L), F$2L$ &
$\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
- D, R; 1d3~(1d3) &
+ D(C10), R; 1d3~(1d3) &
I12, $\textrm{H} \times 2$, I \\
\h Huge &
90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
$L$****(L), F36 &
$\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
\times 2$, tail) \emph{or}
- Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
- D, R; 1d2~(1d2) &
+ Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 &
+ D(C10), R; 1d2~(1d2) &
I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
\begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
120 &
2*(M), E4, XP25 &
AC5, T18; weapon &
- H, R(W); 0~(1d6) &
+ H(D10,M4), R(W); 0~(1d6) &
I14, N, ML6; D}
Can \emph{charm} at will, $-2$ to save. \\
Dies if home tree killed, or if further than 240$'$ from it more than 1
120 &
8(L), F8, XP650 &
AC4, T12; weapon (2d8) &
- GH, C(H,M); 1d4~(1d4) &
+ GH(C8,M6), C(H,M); 1d4~(1d4) &
I7, C, ML8; E, 5000\,gp \\
\h Stone &
120 &
9(L), F9, XP900 &
AC4, T11; weapon (3d6) &
- GH, C(V); 1d2~(1d6) &
+ GH(C8,M6), C(V); 1d2~(1d6) &
I10, N, ML9; E, 5000\,gp \\
\h Frost &
120 &
$10 + 1$*(L), F10, XP1900 &
AC4, T10; weapon (4d6) &
- GH, C(A); 1d2~(1d4) &
+ GH(C8,M6), C(A); 1d2~(1d4) &
I14, C, ML9; E, 5000\,gp \\
\h Fire &
120 &
$11 + 2$*(L), F8, XP2125 &
AC4, T9; weapon (5d6) &
- GH, C(M); 1d2~(1d3) &
+ GH(C8,M6), C(M); 1d2~(1d3) &
I13, C, ML9; E, 5000\,gp
\monsterbreak{4}
\h Cloud &
120 &
13*(L), F13, XP2300 &
AC4, T9; weapon (6d6) &
- GH, C(M,cloud); 1d2~(1d3) &
+ GH (C10,M10), C(M,cloud); 1d2~(1d3) &
I16, N, ML10; E, 5000\,gp \\
\h Storm &
150 &
15**(L), F15, XP3750 &
AC2, T8; weapon (8d6) &
- GH, C(C,M); 1~(1d3) &
+ GH (C10,M10), C(C,M); 1~(1d3) &
I18, L, ML10; E, 5000\,gp \\
\h Mountain &
150 &
12*--20*(L), F$L$ &
AC0, T9--5; weapon (5d10) &
GH, C(M); 1d4~(1d20) &
- I11, N, ML9; E, 5000\,gp \\
+ I11(C8,M6), N, ML9; E, 5000\,gp \\
\h Sea &
120 &
9*--15*(L), F$L$ &
AC0, T11--8; weapon (4d10) &
- GH, C(C); 1d2~(1d20) &
+ GH(C8,M6), C(C); 1d2~(1d20) &
I12, N, ML10; E, 5000\,gp}
\begin{description}
90 &
2(L), F2, XP20 &
AC5, T18; weapon ($\delta S = +1$) &
- H, C(H,M); 1d6~(3d6) &
+ H(C6,M4), C(H,M); 1d6~(3d6) &
I7, C, ML8; (P) D}
For each 20, one leader (3HD, 16\,hp).
\end{monster}
60 &
1(S), D1, XP20 &
AC5, T19; weapon &
- H, C(V,O); 1d8~(5d8) &
+ H(C12,M12), C(V,O); 1d8~(5d8) &
I11, L/N, ML8/10; (P) C}
Infravision $90'$ range. \\
For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
90 &
$1 - 1$(S), NM, XP5 &
AC6, T19; weapon &
- H, C(H,M,V,W); 2d8~(6d10) &
+ H(C8,M6), C(H,M,V,W); 2d8~(6d10) &
I9, C, ML7/9; (R) C}
Infravision $90'$ range. \\
In daylight, $-1$ to hit. \\
60 \flying 150 &
3*(M), F6, XP50 &
AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
- M, R(H,M); 1d6~(2d4) &
+ M(C6,M4), R(H,M); 1d6~(2d4) &
I7, C, ML7; C}
Singing: hearers SvS or are \emph{charmed}.
\end{monster}
90 &
$1 + 1$(M), F1, XP15 &
AC6, T18; weapon &
- H, C(H,M,W); 1d6~(4d6) &
+ H(C8,M6), C(H,M,W); 1d6~(4d6) &
I10, C, ML8/10; (Q) D}
Infravision $60'$ range. \\
King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
90 &
$\tfrac{1}{2}$(S), NM, XP5 &
AC7, T19; weapon ($\delta S = -1$) &
- H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
+ H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) &
I9, C, ML6/8; (P) J}
Infravision $90'$ range. \\
Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
60 \swimming 120 &
$2 + 1$(M), F2, XP25 &
AC5, T17; weapon ($\delta S = +1$) &
- H, C(R,swamp); 2d4~(6d6) &
+ H(C6,M4), C(R,swamp); 2d4~(6d6) &
I6, N, ML12; D}
\end{monster}
240 &
8**(L) or more, F$L$, XP see below &
AC1, T see below; pole arm (3d6), tail (1d10, poison) &
- M, R(D,M,V); 1d8~(2d10) &
+ M(M6), R(D,M,V); 1d8~(2d10) &
I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
1 in 20 are clerics.
90 &
4**(M), $\textrm{F4} + 2$, XP175 &
AC8, T16; snakebite (1d6, poison) &
- M, R(R,V); 1d3~(1d4) &
+ M(C8,M8), R(R,V); 1d3~(1d4) &
I9, C, ML8; (V) F}
Gaze petrifies (SvTtS); mirror is safe. \\
If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
\swimming 120 &
1(M), F1, XP10 &
AC6, T19; weapon &
- H, C(C); 1d20~($\d{1d3} \times 100$) &
+ H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) &
I12, N, ML8; A}
For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
T16, XP75).
120 &
6(L), F6, XP275 &
AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
- M, C(R,V); 1d6~(1d8) &
+ M(C4,M2), C(R,V); 1d6~(1d8) &
I5, C, ML12; C}
\end{monster}
120 &
2(M), F2, XP20 &
AC8, T18; weapon ($\delta S = +1$) &
- H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
+ H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) &
I7, L, ML7; C \\
\h Leader &
120 &
6(M), F6, XP20 &
AC8, T14; weapon ($\delta S = +3$) &
- H, R(L,H,M); 0--1~(2) &
+ H(C4,M2), R(L,H,M); 0--1~(2) &
I8, L, ML9; C}
\end{monster}
120 &
1*(S), E1, XP13 &
AC7, T19; dagger or small trident (1d4) &
- H, R(river); 0~(2d20) &
+ H(D6,M4), R(river); 0~(2d20) &
I13, N, ML6; B}
- Ten together can \emph{charm}: SvS or enslaved for a year. \\
+ Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or
+ enslaved for a year. \\
Bestows \emph{water breathing} daily on slave. \\
Summon giant bass for aid.
\end{monster}
90 &
$4 + 1$(L), F4, XP125 &
AC5, T16; weapon ($\delta S = +2$) &
- H, C(V,wilderness); 1d6~(2d6) &
+ H(C4,M12), C(V,wilderness); 1d6~(2d6) &
I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
\end{monster}
120 &
1(M), F1, XP10 &
AC6, T19; weapon &
- H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
+ H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) &
I7, C, ML6/8; (P) D}
In daylight $-1$ to hit. \\
Leader of band has 8\,hp and $\delta S = +1$. \\
90 \flying 180 &
1***(S), E1, XP19 &
AC3, T19; dagger (1d4) &
- H, R(W); 2d4~($\d{1d4} \times 10$) &
+ H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) &
I14, N, ML7; R, S}
Naturally invisible: cannot be attacked in first round; $-4$ to hit
thereafter. \\
60 \flying 180 &
$\tfrac{1}{2}$*(S), E1, XP6 &
AC5; \emph{curse} &
- H, C(W); 3d6~(5d8) &
+ H(D6,M4), C(W); 3d6~(5d8) &
I14, N, ML7; S}
Five sprites can inflict a \emph{curse} (a magical practical joke). \\
Never use deadly force.
60 &
8*(L), F8, XP1200 &
AC2, T12; branch ($2 \times \d{2d6}$) &
- M, R(W); 0~(1d8) &
+ M(D10), R(W); 0~(1d8) &
I11, L, ML9; C}
Surprise 3 in 6. \\
Blunt weapons do only $1 + \delta G$ damage. \\
- Animate two trees within $60'$ to move at 30 and fight as treants; which
- trees are animated may change each round.
+ Animate two (four if druid) trees within $60'$ to move at 30 and fight as
+ treants; which trees are animated may change each round.
\end{monster}
\begin{monster}{Triceratops}{
120 &
2*(L), F2, XP25 &
AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
- H, R(R,V); 1d8~(5d8) &
+ H(C4,M2), R(R,V); 1d8~(5d8) &
I10, C, ML9; A}
Change colour to blend into surroundings: surprises 4 in 6. \\
Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
120 &
$6 + 3$*(L), F6, XP650 &
AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
- GH, R(V,wilderness); 1d8~(1d8) &
+ GH(C4,M2), R(V,wilderness); 1d8~(1d8) &
I6, C, ML10; D}
Regenerates 3\,hp per round (except fire and acid). \\
Morale is 8 if attacked with fire or acid.