\newenvironment{spells}[1]{%
\raggedright%
\begin{multicols}{2}[\sect{#1}]%
+ \small%
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\def\levelstart{%
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\desclabelstyle{\nextlinelabel}%
\desclabelwidth{2em}%
- \parsep\z@%
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+ \parsep\smallskipamount%
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Contingency \\
Create any monster \\
Gate* \\
- Heal* \\
+ Heal \\
Immunity \\
Maze \\
Meteor swarm \\
Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage.
\spell{Dispel magic}{$120'$, P, $20'$ cube}
-Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
+Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T,
+P, 1 spell effect): must be used within 1T, cannot cast other spells until
+used; nonmagical containers double effective level of contained items, max
+distance to item $5'$, random selection between contained items; item levels
+and effects are: potions (6, destroyed), scroll (as level needed to cast,
+destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker,
+drains $L$ charges or deactivated for 1d10 rounds); other permanent (18,
+deactivated for 1d10 rounds).
\spell{Neutralize poison*}{T, P, 1 creature/container/object}
Makes poison harmless; revives victim killed by poison in previous 10
\spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks}
Turns sticks into snakes (3 in 6 chance per snake of being poisonous).
-Stats: MV90, HD1(S), F1, XP10/13, AT bite (1d4, poison), I2, N, ML12.
+MV90; HD1(S), 20\,hp, F1, XP10/13; AC6, T19; bite (1d4, poison); A; I2, N,
+ML12.
\level
half). Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die;
against undead with more than 9HD, cures 3d10\,hp damage.
-\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$}
+\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$, $120'$}
Caster can see all hidden, invisible and Ethereal objects in range, in their
true forms, undisguised; experience and power (level/HD) and basic character
traits (alignment-ish) detected.
\end{tabular}
\spell{Raise dead fully*}{$60'$, P, 1 creature}
-For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit
-points and abilities (curses and diseases not removed). For other creatures,
-as \emph{raise dead}. Destroys undead with 12HD or less (SvS at $-4$ for
-7--12HD only); 6d10 damage to undead with more than 12HD (SvS for half);
-Reverse \emph{obliterate}: affects living creatures as normal spell affects
-undead; as for \emph{cureall} against undead.
+For (demi)humans dead up to $4(L - 16)$ months, immediate restoration of all
+hit points and abilities (curses and diseases not removed). For other
+creatures, as \emph{raise dead}. Destroys undead with 12HD or less (SvS at
+$-4$ for 7--12HD only); 6d10 damage to undead with more than 12HD (SvS for
+half). Reverse \emph{obliterate}: affects living creatures as normal spell
+affects undead; as for \emph{cureall} against undead.
\spell{Restore*}{T, P, 1 creature}
Restores 1 level to victim of energy drain; caster loses a level until rested
Protects target from all non-magical environmental damage.
\spell{Travel}{0, $L$T}
-Allows free travel. Flying (MV\flying360); move between planes by one
-round's concentration (at most 1 per turn), bringing along $\lfloor L/5
-\rfloor$ others touched; assume gaseous form by one round's concentration
-(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from
-evil} or \emph{anti-magic shell}).
+Allows free travel. MV\flying360; move between planes by one round's
+concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$
+others touched; assume gaseous form by one round's concentration (with all
+equipment; MV\flying720, cannot pass \emph{protection from evil} or
+\emph{anti-magic shell}).
\spell{Wish}{special}
See notes in rules.
\spell{Weather control}{0, C, weather within $240'$}
Caster can create a weather condition; must be outdoors. Possible effects:
-\begin{description*}
+\begin{description}
\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
muddy, movement halved.
\item[Snow] Visibility $20'$; half movement; water may
move 50\% faster; sandstorm in desert ($20'$ visibility).
\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
gale.
-\end{description*}
+\end{description}
\end{spells}
\spell{Create air}{$10'$, $6L$T, $20'$ cube of air}
Cast on area to move effect with area; cast on person to allow breathing (and
-flight) in hostile environments.
+flight) in hostile environments (e.g., under water, in poison gas). Cannot
+negate effects of breath weapon.
\spell{Dispel magic}{$120'$, P, $20'$ cube}
-Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
+Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T,
+P, 1 spell effect): must be used within 1T, cannot cast other spells until
+used; nonmagical containers double effective level of contained items, max
+distance to item $5'$, random selection between contained items; item levels
+and effects are: potions (6, destroyed), scroll (as level needed to cast,
+destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker,
+drains $L$ charges or deactivated for 1d10 rounds); other permanent (18,
+deactivated for 1d10 rounds).
\spell{Fire ball}{$240'$, I, $40'\phi$}
Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage).
\emph{stoneformed} objects. Final casting to `lock' item down. Can be used
to create transparent and translucent stones.
-\spell{Wall of iron}{$120'$, P, 500\,sq,ft}
+\spell{Wall of iron}{$120'$, P, 500\,sq\,ft}
Creates a $2'$ thick vertical wall; must be vertical and supported. When
toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the
caster.
\spell{Weather control}{0, C, weather within $240'$}
Caster can create a weather condition; must be outdoors. Possible effects:
-\begin{description*}
+\begin{description}
\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
muddy, movement halved.
\item[Snow] Visibility $20'$; half movement; water may
move 50\% faster; sandstorm in desert ($20'$ visibility).
\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
gale.
-\end{description*}
+\end{description}
\level
not need to be on the same plane of existence.
\spell{Sword}{$30'$, $L$R}
-Sword does 1d10 damage against any opponent in range. Caster must
-concentrate for sword to attack.
+Sword does 1d10 damage against any opponent in range; two attacks per round;
+hit rolls as caster. Caster must concentrate for sword to attack.
\spell{Teleport any object}{T, I, 1 500\,cn object}
Teleports an object, with normal chances of error. Unwilling creature or
{$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube}
Charms up to 30HD or levels of creatures; each may save at $-2$. If caster
attacks a charmed creature, its charm is broken; others seeing attack may
-save again.
+save again. Reverse \emph{remove charm} ($120'$, 1T, $20'$ cube): removes
+and prevents all charm effects in volume.
\spell{Mind barrier*}{$10'$, $6L$T, 1 creature}
Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal
Place symbol on object or in mid-air. When creature passes over or through
the symbol, or touches or reads it, effect occurs (SvS only for magic-users,
elves etc., if touched or read but not passed).
-\begin{description*}
+\begin{description}
\item[Death] Slays creature with 75\,hp or less.
\item[Discord] Attacks allies, or is otherwise \emph{confused} until
dispelled or cured (e.g., by \emph{cureall}).
abilities until dispelled or cured (e.g., by \emph{cureall}).
\item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled.
\item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds.
-\end{description*}
+\end{description}
\spell{Travel}{0, $L$T}
-Allows free travel. Flying (MV\flying360); move between planes by one
-round's concentration (at most 1 per turn), bringing along $\lfloor L/5
-\rfloor$ others touched; assume gaseous form by one round's concentration
-(with all equipment; MV\flying720, AC$^-2$, cannot pass \emph{protection from
-evil} or \emph{anti-magic shell}).
+Allows free travel. MV\flying360); move between planes by one round's
+concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$
+others touched; assume gaseous form by one round's concentration (with all
+equipment; MV\flying720, cannot pass \emph{protection from evil} or
+\emph{anti-magic shell}).
\level