| 1 | \documentclass{tables} |
| 2 | \usepackage{mdwlist} |
| 3 | |
| 4 | \makeatletter |
| 5 | \newenvironment{spelllist}[1]{% |
| 6 | \vbox\bgroup% |
| 7 | \hrule height\arraythickrulewidth% |
| 8 | \kern\doublerulesep% |
| 9 | \hbox to\hsize{\hfil\bfseries #1 spells\strut\hfil}% |
| 10 | \kern\doublerulesep% |
| 11 | \hrule height\arrayrulewidth% |
| 12 | \global\levelcount=0% |
| 13 | \let\endlevel\relax% |
| 14 | \lineskip\bigskipamount% |
| 15 | \noindent% |
| 16 | \hfill% |
| 17 | \def\level{% |
| 18 | \endlevel% |
| 19 | \def\endlevel{% |
| 20 | \endtabular\hss\egroup% |
| 21 | \penalty10000\hfill% |
| 22 | \hbox{}\penalty0\hbox{}% |
| 23 | \penalty10000\hfill% |
| 24 | }% |
| 25 | \global\itemcount=0% |
| 26 | \global\advance\levelcount1% |
| 27 | \hbox to.3\hsize\bgroup% |
| 28 | \tabular{>{\global\advance\itemcount1% |
| 29 | \hbox to2em{\hfil\the\itemcount.}\quad}l}% |
| 30 | \multicolumn{1}{@{}l}{\bfseries Level \the\levelcount}\\% |
| 31 | }% |
| 32 | \def\split{% |
| 33 | \\\hlx{vv}% |
| 34 | } |
| 35 | }{% |
| 36 | \endtabular% |
| 37 | \hss\egroup\penalty10000\hfill\hbox{}\par% |
| 38 | \kern\doublerulesep% |
| 39 | \hrule height\arraythickrulewidth% |
| 40 | \egroup% |
| 41 | } |
| 42 | |
| 43 | \newenvironment{spells}[1]{% |
| 44 | \raggedright% |
| 45 | \begin{multicols}{2}[\sect{#1}]% |
| 46 | \small% |
| 47 | \itemcount1% |
| 48 | \def\levelstart{% |
| 49 | \medskip% |
| 50 | \textbf{Level \the\itemcount}% |
| 51 | \par\nobreak% |
| 52 | \@nobreaktrue% |
| 53 | \begin{basedescript}{% |
| 54 | \let\makelabel\hbox% |
| 55 | \desclabelstyle{\nextlinelabel}% |
| 56 | \desclabelwidth{2em}% |
| 57 | \parsep\smallskipamount% |
| 58 | \itemsep\smallskipamount% |
| 59 | }% |
| 60 | \ignorespaces% |
| 61 | }% |
| 62 | \def\level{% |
| 63 | \end{basedescript}% |
| 64 | \advance\itemcount1% |
| 65 | \levelstart% |
| 66 | }% |
| 67 | \levelstart% |
| 68 | }{% |
| 69 | \end{basedescript}% |
| 70 | \end{multicols}% |
| 71 | } |
| 72 | |
| 73 | \def\spell#1#2{\item[\emph{#1} {[#2]}]} |
| 74 | |
| 75 | \begin{document} |
| 76 | |
| 77 | \sect{Spells} |
| 78 | |
| 79 | \begin{set} |
| 80 | \begin{tabular}{\shade rcccccccc} \hlx*{hv} |
| 81 | \tt{Cleric/Druid spells by level} \\ |
| 82 | \th{Level} & \th{Free} &\th1&\th2&\th3&\th4&\th5&\th6&\th7 \\ \hlx{vhv} |
| 83 | 1 & --- & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 84 | 2 & --- & 1 & ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 85 | 3 & --- & 2 & ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 86 | 4 & --- & 2 & 1 & ---& ---& ---& ---& --- \\ \hlx{+} |
| 87 | 5 & --- & 2 & 2 & ---& ---& ---& ---& --- \\ \hlx{+} |
| 88 | 6 & --- & 2 & 2 & 1 & ---& ---& ---& --- \\ \hlx{+} |
| 89 | 7 & --- & 3 & 2 & 2 & ---& ---& ---& --- \\ \hlx{+} |
| 90 | 8 & --- & 3 & 3 & 2 & 1 & ---& ---& --- \\ \hlx{+} |
| 91 | 9 & 1 & 3 & 3 & 3 & 2 & ---& ---& --- \\ \hlx{+} |
| 92 | 10 & 1 & 4 & 4 & 3 & 2 & 1 & ---& --- \\ \hlx{+} |
| 93 | 11 & 1 & 4 & 4 & 3 & 3 & 2 & ---& --- \\ \hlx{+} |
| 94 | 12 & 1 & 4 & 4 & 4 & 3 & 2 & 1 & --- \\ \hlx{+} |
| 95 | 13 & 1 & 5 & 5 & 4 & 3 & 2 & 2 & --- \\ \hlx{+} |
| 96 | 14 & 2 & 5 & 5 & 5 & 3 & 3 & 2 & --- \\ \hlx{+} |
| 97 | 15 & 2 & 6 & 5 & 5 & 3 & 3 & 3 & --- \\ \hlx{+} |
| 98 | 16 & 2 & 6 & 5 & 5 & 4 & 4 & 3 & --- \\ \hlx{+} |
| 99 | 17 & 2 & 6 & 6 & 5 & 4 & 4 & 3 & 1 \\ \hlx{+} |
| 100 | 18 & 3 & 6 & 6 & 5 & 4 & 4 & 3 & 2 \\ \hlx{+} |
| 101 | 19 & 3 & 7 & 6 & 5 & 4 & 4 & 4 & 2 \\ \hlx{+} |
| 102 | 20 & 3 & 7 & 6 & 5 & 4 & 4 & 4 & 3 \\ \hlx{+} |
| 103 | 21 & 3 & 7 & 6 & 5 & 5 & 5 & 4 & 3 \\ \hlx{+} |
| 104 | 22 & 3 & 7 & 6 & 5 & 5 & 5 & 4 & 4 \\ \hlx{+} |
| 105 | 23 & 4 & 7 & 7 & 6 & 6 & 5 & 4 & 4 \\ \hlx{+} |
| 106 | 24 & 4 & 8 & 7 & 6 & 6 & 5 & 5 & 4 \\ \hlx{+} |
| 107 | 25 & 4 & 8 & 7 & 6 & 6 & 5 & 5 & 5 \\ \hlx{+} |
| 108 | 26 & 4 & 8 & 7 & 7 & 6 & 6 & 5 & 5 \\ \hlx{+} |
| 109 | 27 & 5 & 8 & 8 & 7 & 6 & 6 & 6 & 5 \\ \hlx{+} |
| 110 | 28 & 5 & 8 & 8 & 7 & 7 & 7 & 6 & 5 \\ \hlx{+} |
| 111 | 29 & 5 & 8 & 8 & 7 & 7 & 7 & 6 & 6 \\ \hlx{+} |
| 112 | 30 & 5 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+} |
| 113 | 31 & 5 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+} |
| 114 | 32 & 6 & 9 & 8 & 8 & 8 & 8 & 7 & 7 \\ \hlx{+} |
| 115 | 33 & 6 & 9 & 9 & 8 & 8 & 8 & 8 & 7 \\ \hlx{+} |
| 116 | 34 & 6 & 9 & 9 & 9 & 8 & 8 & 8 & 8 \\ \hlx{+} |
| 117 | 35 & 6 & 9 & 9 & 9 & 9 & 9 & 8 & 8 \\ \hlx{+} |
| 118 | 36 & 7 & 9 & 9 & 9 & 9 & 9 & 9 & 9 \\ \hlx*{vh} |
| 119 | \end{tabular} |
| 120 | \rowgap |
| 121 | \begin{tabular}{\shade rccccccccc} \hlx*{hv} |
| 122 | \tt{Magic-user spells by level} \\ |
| 123 | \th{Level} &\th1&\th2&\th3&\th4&\th5&\th6&\th7&\th8&\th9 \\ \hlx{vhv} |
| 124 | 1 & 1 & ---& ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 125 | 2 & 2 & ---& ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 126 | 3 & 2 & 1 & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 127 | 4 & 2 & 2 & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 128 | 5 & 2 & 2 & 1 & ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 129 | 6 & 3 & 2 & 2 & ---& ---& ---& ---& ---& --- \\ \hlx{+} |
| 130 | 7 & 3 & 2 & 2 & 1 & ---& ---& ---& ---& --- \\ \hlx{+} |
| 131 | 8 & 3 & 3 & 2 & 2 & ---& ---& ---& ---& --- \\ \hlx{+} |
| 132 | 9 & 3 & 3 & 2 & 2 & 1 & ---& ---& ---& --- \\ \hlx{+} |
| 133 | 10 & 4 & 3 & 3 & 2 & 2 & ---& ---& ---& --- \\ \hlx{+} |
| 134 | 11 & 4 & 3 & 4 & 3 & 2 & ---& ---& ---& --- \\ \hlx{+} |
| 135 | 12 & 4 & 4 & 4 & 3 & 2 & 1 & ---& ---& --- \\ \hlx{+} |
| 136 | 13 & 5 & 4 & 4 & 3 & 2 & 2 & ---& ---& --- \\ \hlx{+} |
| 137 | 14 & 5 & 4 & 4 & 4 & 3 & 2 & ---& ---& --- \\ \hlx{+} |
| 138 | 15 & 5 & 4 & 4 & 4 & 3 & 2 & 1 & ---& --- \\ \hlx{+} |
| 139 | 16 & 5 & 5 & 4 & 4 & 3 & 2 & 2 & ---& --- \\ \hlx{+} |
| 140 | 17 & 6 & 5 & 4 & 4 & 4 & 3 & 2 & ---& --- \\ \hlx{+} |
| 141 | 18 & 6 & 5 & 4 & 4 & 4 & 3 & 2 & 1 & --- \\ \hlx{+} |
| 142 | 19 & 6 & 5 & 5 & 5 & 4 & 3 & 2 & 2 & --- \\ \hlx{+} |
| 143 | 20 & 6 & 5 & 5 & 5 & 4 & 4 & 3 & 2 & --- \\ \hlx{+} |
| 144 | 21 & 6 & 5 & 5 & 5 & 4 & 4 & 3 & 2 & 1 \\ \hlx{+} |
| 145 | 22 & 6 & 6 & 5 & 5 & 5 & 4 & 3 & 2 & 2 \\ \hlx{+} |
| 146 | 23 & 6 & 6 & 6 & 6 & 5 & 4 & 3 & 3 & 2 \\ \hlx{+} |
| 147 | 24 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 3 & 2 \\ \hlx{+} |
| 148 | 25 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 4 & 3 \\ \hlx{+} |
| 149 | 26 & 7 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 3 \\ \hlx{+} |
| 150 | 27 & 7 & 7 & 7 & 6 & 6 & 5 & 5 & 5 & 4 \\ \hlx{+} |
| 151 | 28 & 8 & 8 & 7 & 6 & 6 & 6 & 6 & 5 & 4 \\ \hlx{+} |
| 152 | 29 & 8 & 8 & 7 & 7 & 7 & 6 & 6 & 5 & 5 \\ \hlx{+} |
| 153 | 30 & 8 & 8 & 8 & 7 & 7 & 7 & 6 & 6 & 5 \\ \hlx{+} |
| 154 | 31 & 8 & 8 & 8 & 7 & 7 & 7 & 7 & 6 & 6 \\ \hlx{+} |
| 155 | 32 & 9 & 8 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+} |
| 156 | 33 & 9 & 9 & 9 & 8 & 8 & 8 & 7 & 7 & 7 \\ \hlx{+} |
| 157 | 34 & 9 & 9 & 9 & 9 & 8 & 8 & 8 & 8 & 7 \\ \hlx{+} |
| 158 | 35 & 9 & 9 & 9 & 9 & 9 & 9 & 8 & 8 & 8 \\ \hlx{+} |
| 159 | 36 & 9 & 9 & 9 & 9 & 9 & 9 & 9 & 9 & 9 \\ \hlx*{vh} |
| 160 | \end{tabular} |
| 161 | \line |
| 162 | \begin{tabular}{\shade rccccccccc} \hlx*{hv} |
| 163 | \tt{Elf spells by level} \\ |
| 164 | \th{Level} &\th1&\th2&\th3&\th4&\th5 \\ \hlx{vhv} |
| 165 | 1 & 1 & ---& ---& ---& --- \\ \hlx{+} |
| 166 | 2 & 2 & ---& ---& ---& --- \\ \hlx{+} |
| 167 | 3 & 2 & 1 & ---& ---& --- \\ \hlx{+} |
| 168 | 4 & 2 & 2 & ---& ---& --- \\ \hlx{+} |
| 169 | 5 & 2 & 2 & 1 & ---& --- \\ \hlx{+} |
| 170 | 6 & 3 & 2 & 2 & ---& --- \\ \hlx{+} |
| 171 | 7 & 3 & 3 & 2 & 1 & --- \\ \hlx{+} |
| 172 | 8 & 4 & 3 & 2 & 2 & --- \\ \hlx{+} |
| 173 | 9 & 4 & 4 & 3 & 2 & --- \\ \hlx{+} |
| 174 | 10 & 5 & 4 & 3 & 2 & 1 \\ \hlx*{vh} |
| 175 | \end{tabular} |
| 176 | \end{set} |
| 177 | |
| 178 | \begin{spelllist}{Cleric/Druid} |
| 179 | \level |
| 180 | Cure light wounds* \\ |
| 181 | Detect evil \\ |
| 182 | Detect magic \\ |
| 183 | Light* \\ |
| 184 | Prot./evil \\ |
| 185 | Purify food and water \\ |
| 186 | Remove fear* \\ |
| 187 | Resist cold \split |
| 188 | \itshape Detect danger \\ |
| 189 | \itshape F\ae rie fire \\ |
| 190 | \itshape Locate \\ |
| 191 | \itshape Predict weather |
| 192 | \level |
| 193 | Bless* \\ |
| 194 | Find traps \\ |
| 195 | Hold person* \\ |
| 196 | %% Know alignment* \\ |
| 197 | Resist fire \\ |
| 198 | Silence 15$'$r \\ |
| 199 | Slow poison \\ %% see house rules |
| 200 | Snake charm \\ |
| 201 | Speak with animal \split |
| 202 | \itshape Heat metal \\ |
| 203 | \itshape Obscure \\ |
| 204 | \itshape Produce fire \\ |
| 205 | \itshape Warp wood |
| 206 | \level |
| 207 | Continual light* \\ |
| 208 | Cure blindness \\ |
| 209 | Cure disease* \\ |
| 210 | Growth of animals \\ |
| 211 | Locate object \\ |
| 212 | Remove curse* \\ |
| 213 | Speak with the dead \\ |
| 214 | Striking \split |
| 215 | \itshape Call lightning \\ |
| 216 | \itshape Hold animal \\ |
| 217 | \itshape Prot./poison \\ |
| 218 | \itshape Water breathing |
| 219 | \level |
| 220 | Animate dead \\ |
| 221 | Create water \\ |
| 222 | Cure serious wounds* \\ |
| 223 | Dispel magic \\ |
| 224 | Neutralize poison* \\ |
| 225 | Prot./evil 10$'$r \\ |
| 226 | Speak with plants \\ |
| 227 | Sticks to snakes \split |
| 228 | \itshape Control temp.\ 10$'$r \\ |
| 229 | \itshape Plant door \\ |
| 230 | \itshape Prot./lightning \\ |
| 231 | \itshape Summon animals |
| 232 | \level |
| 233 | Commune \\ |
| 234 | Create food \\ |
| 235 | Cure critical wounds* \\ |
| 236 | Dispel evil \\ |
| 237 | Insect plague \\ |
| 238 | Quest* \\ |
| 239 | Raise dead* \\ |
| 240 | Truesight \split |
| 241 | \itshape Anti-plant shell \\ |
| 242 | \itshape Control winds \\ |
| 243 | \itshape Dissolve \\ |
| 244 | \itshape Pass plant |
| 245 | \level |
| 246 | \AE rial servant \\ |
| 247 | Animate objects \\ |
| 248 | Barrier* \\ |
| 249 | Create normal animals \\ |
| 250 | Cureall \\ |
| 251 | Find the path \\ |
| 252 | Speak with monsters* \\ |
| 253 | Word of recall \split |
| 254 | \itshape Anti-animal shell \\ |
| 255 | \itshape Summon weather \\ |
| 256 | \itshape Transp.\ through plants \\ |
| 257 | \itshape Turn wood |
| 258 | \level |
| 259 | Earthquake \\ |
| 260 | Holy word \\ |
| 261 | Raise dead fully* \\ |
| 262 | Restore* \\ |
| 263 | Survival \\ |
| 264 | Travel \\ |
| 265 | Wish \\ |
| 266 | Wizardry \split |
| 267 | \itshape Creeping doom \\ |
| 268 | \itshape Metal to wood \\ |
| 269 | \itshape Summon elemental \\ |
| 270 | \itshape Weather control |
| 271 | \end{spelllist} |
| 272 | |
| 273 | \begin{spelllist}{Magic-user} |
| 274 | \level |
| 275 | Analyse \\ |
| 276 | Charm person \\ |
| 277 | Detect magic \\ |
| 278 | Floating disc \\ |
| 279 | Hold portal \\ |
| 280 | Light* \\ |
| 281 | Magic missile \\ |
| 282 | Prot./evil \\ |
| 283 | Read languages \\ |
| 284 | Read magic \\ |
| 285 | Shield \\ |
| 286 | Sleep \\ |
| 287 | Ventriloquism |
| 288 | \level |
| 289 | Continual light* \\ |
| 290 | Detect evil \\ |
| 291 | Detect invisible \\ |
| 292 | Entangle \\ |
| 293 | ESP* \\ |
| 294 | Invisibility \\ |
| 295 | Knock \\ |
| 296 | Levitate \\ |
| 297 | Locate object \\ |
| 298 | Mirror image \\ |
| 299 | Phantasmal force \\ |
| 300 | Web \\ |
| 301 | Wizard lock |
| 302 | \level |
| 303 | Clairvoyance \\ |
| 304 | Create air \\ |
| 305 | Dispel magic \\ |
| 306 | Fire ball \\ |
| 307 | Fly \\ |
| 308 | Haste* \\ |
| 309 | Hold person \\ |
| 310 | Infravision \\ |
| 311 | Invisibility 10$'$r \\ |
| 312 | Lightning bolt \\ |
| 313 | Prot./evil 10$'$r \\ |
| 314 | Prot./normal missiles \\ |
| 315 | Water breathing |
| 316 | \level |
| 317 | Charm monster \\ |
| 318 | Clothform \\ |
| 319 | Confusion \\ |
| 320 | Dimension door \\ |
| 321 | Growth of plants* \\ |
| 322 | Hallucinatory terrain \\ |
| 323 | Ice storm/wall \\ |
| 324 | Massmorph \\ |
| 325 | Polymorph others \\ |
| 326 | Polymorph self \\ |
| 327 | Remove curse* \\ |
| 328 | Wall of fire \\ |
| 329 | Wizard eye |
| 330 | \level |
| 331 | Animate dead \\ |
| 332 | Cloudkill \\ |
| 333 | Conjure elemental \\ |
| 334 | Contact outer plane \\ |
| 335 | Dissolve* \\ |
| 336 | Feeblemind \\ |
| 337 | Hold monster* \\ |
| 338 | Magic jar \\ |
| 339 | Pass-wall \\ |
| 340 | Telekinesis \\ |
| 341 | Teleport \\ |
| 342 | Wall of stone \\ |
| 343 | Woodform |
| 344 | \level |
| 345 | Anti-magic shell \\ |
| 346 | Death spell \\ |
| 347 | Disintegrate \\ |
| 348 | Geas* \\ |
| 349 | Invisible stalker \\ |
| 350 | Lower water \\ |
| 351 | Move earth \\ |
| 352 | Projected image \\ |
| 353 | Reincarnation \\ |
| 354 | Stone to flesh* \\ |
| 355 | Stoneform \\ |
| 356 | Wall of iron \\ |
| 357 | Weather control |
| 358 | \level |
| 359 | Charm plant \\ |
| 360 | Create normal monsters \\ |
| 361 | Delayed blast fire ball \\ |
| 362 | Ironform \\ |
| 363 | Lore \\ |
| 364 | Magic door* \\ |
| 365 | Mass invisibility \\ |
| 366 | Power word stun \\ |
| 367 | Reverse gravity \\ |
| 368 | Statue \\ |
| 369 | Summon object \\ |
| 370 | Sword \\ |
| 371 | Teleport any object |
| 372 | \level |
| 373 | Clone \\ |
| 374 | Create magical monsters \\ |
| 375 | Dance \\ |
| 376 | Explosive cloud \\ |
| 377 | Force field \\ |
| 378 | Mass charm* \\ |
| 379 | Mind barrier* \\ |
| 380 | Permanence \\ |
| 381 | Polymorph any object \\ |
| 382 | Power word blind \\ |
| 383 | Steelform \\ |
| 384 | Symbol \\ |
| 385 | Travel |
| 386 | \level |
| 387 | Contingency \\ |
| 388 | Create any monster \\ |
| 389 | Gate* \\ |
| 390 | Heal \\ |
| 391 | Immunity \\ |
| 392 | Maze \\ |
| 393 | Meteor swarm \\ |
| 394 | Power word kill \\ |
| 395 | Prismatic wall \\ |
| 396 | Shapechange \\ |
| 397 | Survival \\ |
| 398 | Timestop \\ |
| 399 | Wish |
| 400 | \end{spelllist} |
| 401 | |
| 402 | \begin{spells}{Cleric spells} |
| 403 | |
| 404 | \spell{Cure light wounds*}{T, P, 1 creature} |
| 405 | Heals $\d{1d6} + 1$\,hp, or cures paralysis. Reverse \emph{cause light |
| 406 | wounds}: causes damage. |
| 407 | |
| 408 | \spell{Detect evil}{0, 6T, $120'$} |
| 409 | Evilly enchanted objects and ill-intentioned creatures seem to `glow'. |
| 410 | |
| 411 | \spell{Detect magic}{0, 2T, $60'$} |
| 412 | Magical objects, creatures and places seem to `glow'. |
| 413 | |
| 414 | \spell{Light*}{$120'$, 12T, 1 object} |
| 415 | Casts light for $30'$; effect moves with target unless SvS. Blinds if cast |
| 416 | at eyes. Reverse \emph{darkness}: creates darkness penetrable by |
| 417 | infravision; cancels \emph{light} and \emph{vice versa}. |
| 418 | |
| 419 | \spell{Protection from evil}{0, 12T} |
| 420 | Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted |
| 421 | creatures cannot enter unless attacked. |
| 422 | |
| 423 | \spell{Purify food and water}{$10'$, P} |
| 424 | Makes spoiled or poisoned food/water safe. Purifies one week's rations, six |
| 425 | waterskins or food for a dozen people. Settles dirt in mud leaving clear |
| 426 | water. |
| 427 | |
| 428 | \spell{Remove fear*}{T, 2T, 1 creature} |
| 429 | Allows SvS against \emph{fear} attacks, with $+\min(L, 6)$ bonus. Reverse |
| 430 | \emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee. |
| 431 | |
| 432 | \spell{Resist cold}{0, 6T, $30'$} |
| 433 | Unharmed by normal cold; $+2$ on saves against cold and damage biased by $-1$ |
| 434 | per die. |
| 435 | |
| 436 | \level |
| 437 | |
| 438 | \spell{Bless*}{$60'$, 6T, $20'$} |
| 439 | Morale, hit and damage bonus of $+1$; does not affect creates in mel\'ee. |
| 440 | Reverse \emph{blight}: applies penalties; SvS to avoid. |
| 441 | |
| 442 | \spell{Find traps}{0, 2T, $30'$} |
| 443 | Traps (not natural dangers) seem to `glow'. |
| 444 | |
| 445 | \spell{Hold person*}{$180'$, 9T, up to 4 humanoids} |
| 446 | SvS or paralysed. Penalty $-2$ on save if cast on single individual. |
| 447 | Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}. |
| 448 | |
| 449 | \spell{Resist fire}{$30'$, 2T, 1 creature} |
| 450 | Unharmed by normal fire; $+2$ on saves against fire and damaged biased by |
| 451 | $-1$ per die. |
| 452 | |
| 453 | \spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$} |
| 454 | Area cannot cause sound (sound may still enter from outside); effect moves |
| 455 | with target unless SvS. |
| 456 | |
| 457 | \spell{Slow poison}{T, $6L$T, 1 creature} |
| 458 | Slows effects of poison; poison takes 1\,hp per turn, though never reaching |
| 459 | zero; works even on `dead' characters. |
| 460 | |
| 461 | \spell{Snake charm}{$60'$, $\d{1d4} + 1$R/T, $L$HD of snakes} |
| 462 | Charms snakes (no save): they rise up and sway. Duration is R if |
| 463 | snakes are attacking caster; otherwise T. |
| 464 | |
| 465 | \spell{Speak with animals}{0, 6T, $30'$} |
| 466 | Nominate kind of animal; allows conversation, $+2$ on reaction rolls. |
| 467 | |
| 468 | \level |
| 469 | |
| 470 | \spell{Continual light*}{$120'$, P, 1 object} |
| 471 | Casts light for $60'$; effect moves with target unless SvS. Blinds if cast |
| 472 | at eyes; applies penalties for daylight. Reverse \emph{continual darkness}: |
| 473 | creates darkness impenetrable by infravision, lanterns, torches or |
| 474 | \emph{light}; cancels \emph{continual light} and \emph{vice versa}. |
| 475 | |
| 476 | \spell{Cure blindness}{T, P, 1 creature} |
| 477 | Cures blindness, even from \emph{continual light}, but not a \emph{curse}. |
| 478 | |
| 479 | \spell{Cure disease*}($30'$, P, 1 creature) |
| 480 | Cures one creature; $L \ge 11$ can cure lycanthropy. Reverse \emph{cause |
| 481 | disease} (SvS to avoid): $-2$ on hit rolls, wounds cannot be magically cured, |
| 482 | natural healing takes double time, fatal in 2d12 days unless magically cured. |
| 483 | |
| 484 | \spell{Growth of animal}{$120'$, 12T, 1 animal} |
| 485 | Doubles size of animal (or giant animal), doubling damage and loading (but |
| 486 | not AC, hp or behaviour). |
| 487 | |
| 488 | \spell{Locate object}{0, 6T, $120'$} |
| 489 | Sense direction of one known object (but not distance). Will not locate |
| 490 | creatures. |
| 491 | |
| 492 | \spell{Remove curse*}{T, P, 1 creature or item} |
| 493 | Removes a curse from character or item. Reverse \emph{curse}: bestows curse; |
| 494 | SvS allowed. |
| 495 | |
| 496 | \spell{Speak with the dead}{0, $L$R, $10'$} |
| 497 | Caster may ask three questions of a deceased spirit. Time limits apply based |
| 498 | on caster level: $L \le 7$ up to 4 days; $L \le 14$ up to 4 months; $L \le |
| 499 | 20$ up to 4 years; $L > 20$ no limit. Spirit can only give answers known |
| 500 | prior to death; may respond in riddles. |
| 501 | |
| 502 | \spell{Striking}{$30'$, 1T, 1 weapon} |
| 503 | Cast on weapon: causes 1d6 extra damage per hit; weapon can be used to hit |
| 504 | creatures normally only damaged by magical weapons. |
| 505 | |
| 506 | \level |
| 507 | |
| 508 | \spell{Animate dead}{$60'$, P, $L$HD of undead} |
| 509 | Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel |
| 510 | magic}. Skeletons have same HD as original creature, zombies have one more |
| 511 | HD. |
| 512 | |
| 513 | \spell{Create water}{$10'$, 6T, water for $12(L - 7)$ men and mounts} |
| 514 | Water springs from ground or wall. Water for 12 people is about 50 gallons. |
| 515 | |
| 516 | \spell{Cure serious wounds*}{T, P, 1 creature} |
| 517 | Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage. |
| 518 | |
| 519 | \spell{Dispel magic}{$120'$, P, $20'$ cube} |
| 520 | Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T, |
| 521 | P, 1 spell effect): must be used within 1T, cannot cast other spells until |
| 522 | used; nonmagical containers double effective level of contained items, max |
| 523 | distance to item $5'$, random selection between contained items; item levels |
| 524 | and effects are: potions (6, destroyed), scroll (as level needed to cast, |
| 525 | destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker, |
| 526 | drains $L$ charges or deactivated for 1d10 rounds); other permanent (18, |
| 527 | deactivated for 1d10 rounds). |
| 528 | |
| 529 | \spell{Neutralize poison*}{T, P, 1 creature/container/object} |
| 530 | Makes poison harmless; revives victim killed by poison in previous 10 |
| 531 | rounds. Reverse \emph{create poison}: creature must SvPn or die; liquids are |
| 532 | poisoned. |
| 533 | |
| 534 | \spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$} |
| 535 | Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter |
| 536 | unless attacked. |
| 537 | |
| 538 | \spell{Speak with plants}{0, 3T, $30'$} |
| 539 | Plants will grant simple favours (e.g., allowing passage). Allows |
| 540 | communication with treants. |
| 541 | |
| 542 | \spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks} |
| 543 | Turns sticks into snakes (3 in 6 chance per snake of being poisonous). |
| 544 | MV90; HD1(S), 20\,hp, F1, XP10/13; AC6, T19; bite (1d4, poison); A; I2, N, |
| 545 | ML12. |
| 546 | |
| 547 | \level |
| 548 | |
| 549 | \spell{Commune}{0, 3T, 3 questions} |
| 550 | Caster may ask three yes/no questions of the greater powers. Usable at most |
| 551 | once per week; once per year grant of 6 questions. |
| 552 | |
| 553 | \spell{Create food}{$10'$, P, food for $12(L - 7)$ men and mounts} |
| 554 | Creates normal food; spoils after 24 hours. |
| 555 | |
| 556 | \spell{Cure critical wounds*}{T, P, 1 creature} |
| 557 | Heals $\d{3d6} + 3$\,hp. Reverse \emph{cause critical wounds}: causes |
| 558 | damage. |
| 559 | |
| 560 | \spell{Dispel evil}{$30'$, 1T, 1 or more creatures or items} |
| 561 | Destroys undead and enchanted monsters in range (unless SvS; $-2$ if single |
| 562 | creature); extraplanar creatures are banished. If SvS, must flee the area |
| 563 | for as long as the caster concentrates without moving. May also remove |
| 564 | \emph{curse} from an item, or a \emph{charm} effect. |
| 565 | |
| 566 | \spell{Insect plague}{$480'$, 1D, swarm $60'\phi$} |
| 567 | Swarm obscures vision; drives off creatures with 3HD or less; MV\flying60. |
| 568 | Caster must concentrate without moving to control swarm, otherwise the |
| 569 | insects scatter. Only works outdoors. |
| 570 | |
| 571 | \spell{Quest*}{$30'$, until completed, 1 creature} |
| 572 | Compels creature to perform quest; \emph{curse} applies until performed. |
| 573 | Reverse \emph{remove quest}: removes compulsion; fails $L' - L$ in 20. |
| 574 | |
| 575 | \spell{Raise dead*}{$120'$, P, 1 (demi)human dead up to $4(L - 7)$ |
| 576 | days} |
| 577 | Recipient returns to life with 1\,hp; cannot fight, carry loads, move better |
| 578 | than half speed or use special abilities until rested for two weeks. Against |
| 579 | undead with 9HD or less, target must SvS (penalty $-2$) or be destroyed |
| 580 | (vampires forced to coffin; with more than 9HD, inflicts 3d10 damage, SvS for |
| 581 | half). Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die; |
| 582 | against undead with more than 9HD, cures 3d10\,hp damage. |
| 583 | |
| 584 | \spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$, $120'$} |
| 585 | Caster can see all hidden, invisible and Ethereal objects in range, in their |
| 586 | true forms, undisguised; experience and power (level/HD) and basic character |
| 587 | traits (alignment-ish) detected. |
| 588 | |
| 589 | \level |
| 590 | |
| 591 | \spell{\AE rial servant}{$60'$, $L$D} |
| 592 | Servant fetches one item or creature. If it fails, it goes mad and attacks |
| 593 | its summoner. |
| 594 | |
| 595 | \spell{Animate objects}{$60'$, 6T up to 4\,000\,cn of objects} |
| 596 | Objects have same attack chance as caster. |
| 597 | |
| 598 | \spell{Barrier*}{$60'$, 12T, $30' \times 30'\phi$} |
| 599 | Barrier of whirling hammers, causes 7d10 damage to anyone passing. Reverse |
| 600 | \emph{remove barrier}: removes \emph{barrier}, \emph{wall of ice}, \emph{wall |
| 601 | of fire}, \emph{clothform}, \emph{woodform} or \emph{wall of stone}. |
| 602 | Cannot affect \emph{wall of iron}, \emph{stoneform}, \emph{ironform} or |
| 603 | \emph{steelform}. |
| 604 | |
| 605 | \spell{Create normal animals}{$30'$, 10T} |
| 606 | Create one large, three medium or six small animals. They obey the caster's |
| 607 | instructions. They may travel up to $240'$ from the caster. |
| 608 | |
| 609 | \spell{Cureall}{T, P, 1 creature} |
| 610 | Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or |
| 611 | \emph{feeblemind}. Eliminates need for resting after \emph{raise dead}. |
| 612 | |
| 613 | \spell{Find the path}{0, $6 + L$T} |
| 614 | Caster gains knowledge of how to reach a specific place (directions, secret |
| 615 | doors, passwords, etc.). After duration, only general direction remains. |
| 616 | Spell broken if caster attempts to preserve the knowledge. |
| 617 | |
| 618 | \spell{Speak with monsters*}{0, $L$R} |
| 619 | Allows communication with living and undead creatures in range (even |
| 620 | unintelligent creatures); one question per round. Reverse \emph{babble} |
| 621 | ($60'$, $L$T, 1 creature): SvS ($-2$ penalty) or be unable to communicate |
| 622 | (spell-casting is unaffected). |
| 623 | |
| 624 | \spell{Word of recall}{0, I} |
| 625 | Transports caster and equipment carried to meditation room. Caster |
| 626 | automatically gains initiative. |
| 627 | |
| 628 | \level |
| 629 | |
| 630 | \spell{Earthquake}{$120'$, 1T, $5(L - 5)'$ square of earth} |
| 631 | Small dwellings destroyed, larger constructions cracked open; hills, |
| 632 | cliffsides, etc., form rockslides; cracks in the earth swallow up 1 creature |
| 633 | in 6 (SvDR to avoid). |
| 634 | |
| 635 | \spell{Holy word}{0, I, $40'$} |
| 636 | SvS allowed for non-hostile creatures, and those with 13HD or more. Blocked |
| 637 | only by lead or \emph{anti-magic shell}. |
| 638 | \begin{tabular}[C]{\shade cl} \hlx*{hv} |
| 639 | \th{HD} & \th{Effect} \\ \hlx{vhv} |
| 640 | 0--5 & Killed \\ \hlx{+} |
| 641 | 6--8 & Stunned for 2d10 turns \\ \hlx{+} |
| 642 | \09--12 & Deafened for 1d6 turns \\ \hlx{+} |
| 643 | 13+ & Stunned for 1d10 rounds \\ \hlx{vh} |
| 644 | \end{tabular} |
| 645 | |
| 646 | \spell{Raise dead fully*}{$60'$, P, 1 creature} |
| 647 | For (demi)humans dead up to $4(L - 16)$ months, immediate restoration of all |
| 648 | hit points and abilities (curses and diseases not removed). For other |
| 649 | creatures, as \emph{raise dead}. Destroys undead with 12HD or less (SvS at |
| 650 | $-4$ for 7--12HD only); 6d10 damage to undead with more than 12HD (SvS for |
| 651 | half). Reverse \emph{obliterate}: affects living creatures as normal spell |
| 652 | affects undead; as for \emph{cureall} against undead. |
| 653 | |
| 654 | \spell{Restore*}{T, P, 1 creature} |
| 655 | Restores 1 level to victim of energy drain; caster loses a level until rested |
| 656 | for 2d10 days. Reverse \emph{life drain}: inflicts 1ED:Wt. |
| 657 | |
| 658 | \spell{Survival}{T, $6 L$T, 1 creature} |
| 659 | Protects target from all non-magical environmental damage. |
| 660 | |
| 661 | \spell{Travel}{0, $L$T} |
| 662 | Allows free travel. MV\flying360; move between planes by one round's |
| 663 | concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$ |
| 664 | others touched; assume gaseous form by one round's concentration (with all |
| 665 | equipment; MV\flying720, cannot pass \emph{protection from evil} or |
| 666 | \emph{anti-magic shell}). |
| 667 | |
| 668 | \spell{Wish}{special} |
| 669 | See notes in rules. |
| 670 | |
| 671 | \spell{Wizardry}{0, 1T} |
| 672 | Caster can use a magical item specific to magic-users, including 1st or 2nd |
| 673 | level spells on scrolls. |
| 674 | |
| 675 | \end{spells} |
| 676 | |
| 677 | \begin{spells}{Druid spells} |
| 678 | |
| 679 | \spell{Detect danger}{$5L'$, 6T outdoors or 3T} |
| 680 | Reveals dangerous nature (immediately dangerous, potentially dangerous or |
| 681 | benign) of places ($1'$ square), creatures, objects (chest, weapon, etc.), |
| 682 | requiring one round of concentration each; detects poisons. |
| 683 | |
| 684 | \spell{F\ae rie fire}{$60'$, $L$R, $\lceil L/5 \rceil'$ man-sized objects} |
| 685 | Outlines objects with pale greenish fire, if caster can detect them. |
| 686 | Outlined creatures are $+2$ to hit. |
| 687 | |
| 688 | \spell{Locate}{0, 6T, 1 animal or plant within $120'$} |
| 689 | Finds direction of one known animal or plant, or exact type. |
| 690 | |
| 691 | \spell{Predict weather}{0, 12 hours, $L$ miles diameter} |
| 692 | Gains knowledge of future weather over the spell's duration. |
| 693 | |
| 694 | \level |
| 695 | |
| 696 | \spell{Heat metal}{$30'$, 7R, 1 metal object, $5L$\,cn} |
| 697 | Object heats and cools. Wood in contact with metal burns away. Creature |
| 698 | holding object takes damage per round in the pattern 1, 2, 4, 8, 4, 2, 1 |
| 699 | (fire resistance negates all damage). Can be stopped by \emph{dispel magic} |
| 700 | but not immersion. |
| 701 | |
| 702 | \spell{Obscure}{0, $L$T, $L' \times 10L'\phi$} |
| 703 | Creates opaque misty cloud; caster and those able to \emph{detect invisible} |
| 704 | can dimly see through it. |
| 705 | |
| 706 | \spell{Produce fire}{0, $2L$T} |
| 707 | Creates small fire in the caster's hand; caster can extinguish and re-ignite |
| 708 | it by one round's concentration. Flame may be dropped or thrown $30'$ but |
| 709 | disappears after 1 round. |
| 710 | |
| 711 | \spell{Warp wood}{$240'$, P, $L$ arrows (or equivalent)} |
| 712 | Warps wooden weapons. Spear, javelin or wand is two arrows; club, bow or |
| 713 | staff is four. Enchanted items may ($\delta G$ in 10) be unaffected; SvS if |
| 714 | held in hand. |
| 715 | |
| 716 | \level |
| 717 | |
| 718 | \spell{Call lightning}{$360'$, $L$T} |
| 719 | Must be a storm within range. Calls one lightning bolt per turn, hitting |
| 720 | $20'\phi$ area, doing 8d6 damage. |
| 721 | |
| 722 | \spell{Hold animal}{$180'$, $L$T, $L$HD of normal or giant animals} |
| 723 | Each target must SvS or be paralysed. Affects summoned, conjured or |
| 724 | controlled animals. |
| 725 | |
| 726 | \spell{Protection from poison}{T, $L$T, 1 creature} |
| 727 | Target and items carried are immune to all poison; $+4$ on saves versus |
| 728 | poisonous breath weapons. |
| 729 | |
| 730 | \spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature} |
| 731 | Recipient can breathe under water. |
| 732 | |
| 733 | \level |
| 734 | |
| 735 | \spell{Control temperature 10$'$ radius}{0, $L$T, air within $10'$} |
| 736 | Caster may adjust temperature in area affected by up to 25$^\circ$C; one |
| 737 | round concentration required for a change. |
| 738 | |
| 739 | \spell{Plant door}{0, $L$T} |
| 740 | Plants cannot prevent passage of the caster (only): trees bend etc. Caster |
| 741 | can hide inside large tree. |
| 742 | |
| 743 | \spell{Protection from lightning}{T, $L$T, 1 creature} |
| 744 | Target is protected from $L$ dice of electrical damage. |
| 745 | |
| 746 | \spell{Summon animals}{$360'$, 3T, $L$HD of animals} |
| 747 | Summons any normal animals (not arthropods etc.\@) in range. Very small |
| 748 | creatures are $\tfrac{1}{10}$HD. Animals flee if harmed; morale check if |
| 749 | caster is being harmed. |
| 750 | |
| 751 | \level |
| 752 | |
| 753 | \spell{Anti-plant shell}{0, $L$R} |
| 754 | Personal barrier which plants cannot enter. Can be used to open a passage |
| 755 | for others. Druid cannot strike plants. |
| 756 | |
| 757 | \spell{Control winds}{$10L'$, $L$T} |
| 758 | Requires 1 turn concentration for complete change. Highest-level caster in |
| 759 | range wins. May be used against air creatures (e.g., elementals): SvS or |
| 760 | under caster's control (concentration required); may be used to kill; |
| 761 | creature will be hostile when effect ends. |
| 762 | |
| 763 | \spell{Dissolve}{$240'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep} |
| 764 | Changes earth to mud. Entire volume must be within range. Creatures in mud |
| 765 | slowed to 10\%, and may become stuck. |
| 766 | |
| 767 | \spell{Pass plant}{0, I} |
| 768 | Teleportation between trees of same type. Distance depends on tree type: |
| 769 | 600\,yd for oak; 360\,yd for ash, elm, linden, or yew; 240\,yd for evergreen |
| 770 | trees, 300\,yd for others. |
| 771 | |
| 772 | \level |
| 773 | |
| 774 | \spell{Anti-animal shell}{0, $L$T} |
| 775 | Personal barrier which animals (including insects, giant animals etc.) cannot |
| 776 | enter. Druid cannot strike animals. |
| 777 | |
| 778 | \spell{Summon weather}{$\max(L - 10, 5)$ miles, $6L$T} |
| 779 | Brings weather within range to caster's location. |
| 780 | |
| 781 | \spell{Transport through plants} |
| 782 | {$\infty$, I, caster and two willing creatures} |
| 783 | Enter living plant, leave another living plant elsewhere (on same plane), |
| 784 | either a specific known plant or one in a general area. |
| 785 | |
| 786 | \spell{Turn wood}{$30'$, $L$T, wave $120' \times 60'$} |
| 787 | Pushes wood away; wave starts within $30'$ of caster, moves at $10'$ per |
| 788 | round, ends at $360'$ (or earlier if caster wishes). |
| 789 | |
| 790 | \level |
| 791 | |
| 792 | \spell{Creeping doom}{$120'$, $L$R, 1000 insects} |
| 793 | Fills $20'$--$60'$ square, MV60 (must remain within range). Inflicts 1\,hp |
| 794 | per 10 insects per round. Fire can damage horde slightly; \emph{fire ball} |
| 795 | kills 100 insects. Effect can pass \emph{protection from evil}. |
| 796 | |
| 797 | \spell{Metal to wood}{$120'$, P, $50L$\,cn of metal} |
| 798 | Magical items have only 1 in 10 chance of being affected. Armour falls off; |
| 799 | weapons become clubs. |
| 800 | |
| 801 | \spell{Summon elemental}{$240'$, 6T, 1 16HD elemental} |
| 802 | Elemental obeys commands; does not require concentration; elemental will not |
| 803 | be hostile at end of effect. Caster can send elemental back by command; |
| 804 | others must use \emph{dispel magic} or \emph{dispel evil}. |
| 805 | |
| 806 | \spell{Weather control}{0, C, weather within $240'$} |
| 807 | Caster can create a weather condition; must be outdoors. Possible effects: |
| 808 | \begin{description} |
| 809 | \item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground |
| 810 | muddy, movement halved. |
| 811 | \item[Snow] Visibility $20'$; half movement; water may |
| 812 | freeze. |
| 813 | \item[Fog] Visibility $20'$; half movement; those within may |
| 814 | become lost. |
| 815 | \item[Clear] Cancels adverse weather. |
| 816 | \item[Intense heat] Half movement; water dries up. |
| 817 | \item[High winds] Missile fire impossible; half movement; sailing ships |
| 818 | move 50\% faster; sandstorm in desert ($20'$ visibility). |
| 819 | \item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or |
| 820 | gale. |
| 821 | \end{description} |
| 822 | |
| 823 | \end{spells} |
| 824 | |
| 825 | \begin{spells}{Magic-user spells} |
| 826 | |
| 827 | \spell{Analyse}{0, 1R, 1 item} |
| 828 | Learn enchantment on item $3 + L$ in 20 to determine one characteristic. |
| 829 | Information is vague on `pluses' and charges. |
| 830 | |
| 831 | \spell{Charm person}{$120'$, varies, 1 humanoid} |
| 832 | Victim must SvS or be \emph{charmed} -- believe caster is his `best friend'. |
| 833 | Victim may save again as indicated below. |
| 834 | \begin{tabular}[C]{\shade cl|cl} \hlx*{hv} |
| 835 | \th{Int} & \th{Save every} & \th{Int} & \th{Save every} \\ \hlx{vhv} |
| 836 | 0 & 120 days & 13--15 & 3 days \\ \hlx{+} |
| 837 | 1 & 90 days & 16--17 & 24 hours \\ \hlx{+} |
| 838 | 2 & 60 days & 18 & 8 hours \\ \hlx{+} |
| 839 | 3 & 45 days & 19 & 3 hours \\ \hlx{+} |
| 840 | 4--5 & 30 days & 20 & 1 hour \\ \hlx{+} |
| 841 | 6--8 & 15 days & 21\rlap+ & 1 turn \\ \hlx{+} |
| 842 | \09--12 & 7 days & \\ \hlx*{vh} |
| 843 | \end{tabular} |
| 844 | |
| 845 | \spell{Detect magic}{0, 2T, $60'$} |
| 846 | All magical things and effects within effect `glow'. |
| 847 | |
| 848 | \spell{Floating disc}{$6'$, 6T, 5000\,cn} |
| 849 | Disc floats at height of caster's waist, remaining within $6'$. |
| 850 | |
| 851 | \spell{Hold portal}{$10'$, 2d6T, 1 portal} |
| 852 | Holds portal against creatures with $L' < L + 3$. |
| 853 | |
| 854 | \spell{Light*}{$120'$, 12T, 1 object} |
| 855 | Casts light for $30'$; effect moves with target unless SvS. Blinds if cast |
| 856 | at eyes. Reverse \emph{darkness}: creates darkness penetrable by |
| 857 | infravision; cancels \emph{light} and \emph{vice versa}. |
| 858 | |
| 859 | \spell{Magic missile}{$150'$, 1R, $2 \lceil L/5 \rceil - 1$ missiles} |
| 860 | Each missile does $\d{1d6} + 1$ damage; missiles never miss; may have |
| 861 | different targets. |
| 862 | |
| 863 | \spell{Protection from evil}{0, 6T} |
| 864 | Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted |
| 865 | creatures cannot enter unless attacked. |
| 866 | |
| 867 | \spell{Read languages}{0, 2T} |
| 868 | Caster can read (not speak) nonmagical languages, codes, etc. |
| 869 | |
| 870 | \spell{Read magic}{0, 1T} |
| 871 | Caster can read (not speak) magical writings, allowing later use of scrolls, |
| 872 | or copying spells into book. |
| 873 | |
| 874 | \spell{Shield}{0, 2T} |
| 875 | Personal barrier: caster has AC2 against missiles, AC4 against mel\'ee |
| 876 | attacks, and may SvS against \emph{magic missile}. |
| 877 | |
| 878 | \spell{Sleep}{$240'$, 4d4T, 2d8HD of living creatures in $40'$ square} |
| 879 | Only affects creatures with $4 + 1$HD or less. Sleeping creatures can be |
| 880 | easily killed with an edged weapon. |
| 881 | |
| 882 | \spell{Ventriloquism}{$60'$, 2T, 1 item or location} |
| 883 | Caster's voice appears to come from somewhere else. |
| 884 | |
| 885 | \level |
| 886 | |
| 887 | \spell{Continual light*}{$120'$, P, 1 object} |
| 888 | Casts light for $60'$; effect moves with target unless SvS. Blinds if cast |
| 889 | at eyes; applies penalties for daylight. Reverse \emph{continual darkness}: |
| 890 | creates darkness impenetrable by infravision, lanterns, torches or |
| 891 | \emph{light}; cancels \emph{continual light} and \emph{vice versa}. |
| 892 | |
| 893 | \spell{Detect evil}{0, 6T, $60'$} |
| 894 | Evilly enchanted objects and ill-intentioned creatures seem to `glow'. |
| 895 | |
| 896 | \spell{Detect invisible}{0, 6T, $10L'$} |
| 897 | Caster can see invisible creatures and objects within effect. |
| 898 | |
| 899 | \spell{Entangle}{$30'$, $L$R, $50' + 5L'$ of rope or similar} |
| 900 | Caster can command ropes, e.g., `coil', `coil and knot', `loop', `loop and |
| 901 | knot'. Rope must be within $1'$ of anything it's meant to tie up. Victim |
| 902 | may SvS to avoid effect. |
| 903 | |
| 904 | \spell{ESP*}{$60'$, 12T} |
| 905 | Caster can `hear' thoughts in some direction after concentrating for 6 |
| 906 | rounds. If more than one creature in range and direction, the result is a |
| 907 | confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead. |
| 908 | Reverse \emph{mindmask} (T, 12T, 1 creature): target is immune to |
| 909 | mind-reading. |
| 910 | |
| 911 | \spell{Invisibility}{$240'$, P, 1 creature or object} |
| 912 | Creature becomes invisible with all items carried; items become visible when |
| 913 | dropped; creature becomes visible if it attacks or casts a spell. Objects |
| 914 | made invisible reappear when touched. |
| 915 | |
| 916 | \spell{Knock}{$60'$, until closed, 1 portal} |
| 917 | Opens a door or other locked or obstructed opening, even if magically locked. |
| 918 | |
| 919 | \spell{Levitate}{0, $6 + L$T} |
| 920 | Caster may move up and down (only) at $20'$ per round, carrying up to |
| 921 | 2000\,cn. |
| 922 | |
| 923 | \spell{Locate object}{0, 6T, $60' + 10L'$} |
| 924 | Sense direction of one known object (but not distance). Will not locate |
| 925 | creatures. |
| 926 | |
| 927 | \spell{Mirror image}{$3'$, 6T 1d4 additional copies} |
| 928 | Creates copies of the caster, remaining within range, duplicating his |
| 929 | actions. Attacks always hit images, not caster, causing images to vanish. |
| 930 | |
| 931 | \spell{Phantasmal force}{$240'$, C, $20'$ cube} |
| 932 | Caster creates illusion in affected volume. Monsters are AC9 and disappear |
| 933 | when hit. Victim may SvS to disbelieve the illusion. Never causes damage; |
| 934 | effects wear off in 1d4 turns. |
| 935 | |
| 936 | \spell{Web}{$10'$, 48T, $10'$ cube} |
| 937 | Fills volume with sticky strands. Giant can break through in 2 rounds; |
| 938 | \emph{gauntlets of ogre power} can be used to escape in 4 rounds; normal |
| 939 | human takes $\d{2d4} + \delta S$ turns. Flames destroy the web in 2 rounds; |
| 940 | those caught take 1d6 damage. |
| 941 | |
| 942 | \spell{Wizard lock}{$10'$, P, 1 portal} |
| 943 | Holds portal against creatures with $L' < L + 3$. |
| 944 | |
| 945 | \level |
| 946 | |
| 947 | \spell{Clairvoyance}{$60'$, 12T} |
| 948 | The caster sees through another's eyes; may pick a different target each |
| 949 | turn. |
| 950 | |
| 951 | \spell{Create air}{$10'$, $6L$T, $20'$ cube of air} |
| 952 | Cast on area to move effect with area; cast on person to allow breathing (and |
| 953 | flight) in hostile environments (e.g., under water, in poison gas). Cannot |
| 954 | negate effects of breath weapon. |
| 955 | |
| 956 | \spell{Dispel magic}{$120'$, P, $20'$ cube} |
| 957 | Destroys spells in area; fails $L' - L$ in 20. Also \emph{touch dispel} (T, |
| 958 | P, 1 spell effect): must be used within 1T, cannot cast other spells until |
| 959 | used; nonmagical containers double effective level of contained items, max |
| 960 | distance to item $5'$, random selection between contained items; item levels |
| 961 | and effects are: potions (6, destroyed), scroll (as level needed to cast, |
| 962 | destroyed), wand or staff (12; drains $L$ charges), misc (36 or as maker, |
| 963 | drains $L$ charges or deactivated for 1d10 rounds); other permanent (18, |
| 964 | deactivated for 1d10 rounds). |
| 965 | |
| 966 | \spell{Fire ball}{$240'$, I, $40'\phi$} |
| 967 | Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). |
| 968 | |
| 969 | \spell{Fly}{T, $\d{1d6} + L$T, 1 creature} |
| 970 | Allows flight, MV\flying360. Hovering does not require concentration. |
| 971 | |
| 972 | \spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$} |
| 973 | Targets may move at twice normal speed, two attacks per round, etc. Reverse |
| 974 | \emph{slow}: half movement, one attack every two rounds, SvS to avoid. |
| 975 | |
| 976 | \spell{Hold person*}{$120'$, $L$T, up to 4 humanoids} |
| 977 | SvS or paralysed. Penalty $-2$ on save if cast on single individual. |
| 978 | Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}. |
| 979 | |
| 980 | \spell{Infravision}{T, 1 day, 1 creature} |
| 981 | Bestows $60'$ infravision. |
| 982 | |
| 983 | \spell{Invisibility 10$'$ radius}{$120'$, P, $20'\phi$} |
| 984 | Recipient and all others within $10'$ become invisible, with all equipment |
| 985 | carried. Those moving more than $10'$ from recipient become visible (not |
| 986 | regained by re-entering area). Items become visible when dropped; creatures |
| 987 | become visible when attacking or casting a spell. |
| 988 | |
| 989 | \spell{Lightning bolt}{$180'$, I, $60' \times 5'$} |
| 990 | Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). Bolt |
| 991 | bounces off solid surfaces towards caster. |
| 992 | |
| 993 | \spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$} |
| 994 | Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter |
| 995 | unless attacked. |
| 996 | |
| 997 | \spell{Protection from normal missiles}{$30$', 12T, 1 creature} |
| 998 | Target is immune from small nonmagical missiles (e.g., arrows, but not |
| 999 | catapult stones or magical arrows). |
| 1000 | |
| 1001 | \spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature} |
| 1002 | Recipient can breathe under water. |
| 1003 | |
| 1004 | \level |
| 1005 | |
| 1006 | \spell{Charm monster}{$120'$, as \emph{charm person}, one or more creatures} |
| 1007 | Affects 3d6 creatures with 3HD or less each, or one larger creature. SvS or |
| 1008 | \emph{charmed} as for \emph{charm person} (q.v.). |
| 1009 | |
| 1010 | \spell{Clothform}{T, P, single $30' \times 30'$ piece of cloth} |
| 1011 | Creates nonmagical cloth; can join onto previously \emph{clothformed} items |
| 1012 | at unfinished ends. |
| 1013 | |
| 1014 | \spell{Confusion}{$120'$, 12R, 3d6 creatures in $60'\phi$} |
| 1015 | Victims with $2 + 1$HD or less have no saving throw; those with more must SvS |
| 1016 | each round in effect. Confused creatures act randomly (2d6): 2--5 attack |
| 1017 | caster's party, 6--8 do nothing, 9--12 attack own party. |
| 1018 | |
| 1019 | \spell{Dimension door}{$10'$, 1R, 1 creature} |
| 1020 | Transports target safely up to $360'$ away; destination chosen by caster |
| 1021 | (either known location, or by direction and distance. No effect if |
| 1022 | destination is occupied by solid object. SvS to avoid. |
| 1023 | |
| 1024 | \spell{Growth of plants*}{$120'$, P, 3000\,sq\,ft} |
| 1025 | Area becomes overgrown with vines, creepers etc.\@ as appropriate; impassable |
| 1026 | except by giants. Reverse \emph{shrink plants}: plants shrink and become |
| 1027 | passable; negates normal spell. Cannot affect plant-like monsters. |
| 1028 | |
| 1029 | \spell{Hallucinatory terrain}{$240'$, P} |
| 1030 | Creates illusory terrain feature (pit, stairs, hill, swamp, etc.); lasts |
| 1031 | until touched or dispelled. |
| 1032 | |
| 1033 | \spell{Ice storm/wall of ice}{$120'$, 1R or 12T, $20'$ cube or 1200\,sq\,ft} |
| 1034 | An \emph{ice storm} inflicts $L$d6 damage on each creature in effect (max |
| 1035 | 20d6, SvS for half damage). A \emph{wall of ice} is vertical, opaque, must |
| 1036 | rest on ground or similar; cannot be broken by creatures of less than 4HD; |
| 1037 | breaking through causes 1d6 damage. Fire-type creatures save at $-4$ against |
| 1038 | \emph{ice storms}, and take 2d6 damage breaking \emph{ice walls}. |
| 1039 | |
| 1040 | \spell{Massmorph}{$240'$, until cancelled, up to 100 man-size creatures} |
| 1041 | Makes creatures appear to be trees (or other appropriate plants). Large |
| 1042 | creatures count as two or three men. Creatures can move within the area |
| 1043 | without breaking the illusion; creatures leaving the effect return to normal. |
| 1044 | |
| 1045 | \spell{Polymorph other}{$60'$, P, 1 creature} |
| 1046 | Changes creature into another creature with no more than twice the original's |
| 1047 | hit dice. Hit points preserved; special abilities and behaviour of new form |
| 1048 | are gained. SvS to avoid; lasts until dispelled or target dies. |
| 1049 | |
| 1050 | \spell{Polymorph self}{0, $6 + L$T} |
| 1051 | Caster changes into another creature with no more than $L$HD. Hit points, |
| 1052 | armour class, hit rolls, saving throws all preserved; no special abilities or |
| 1053 | immunities are gained. |
| 1054 | |
| 1055 | \spell{Remove curse*}{T, P, 1 creature or item} |
| 1056 | Removes a curse from character or item. Reverse \emph{curse}: bestows curse; |
| 1057 | SvS allowed. |
| 1058 | |
| 1059 | \spell{Wall of fire}{$60'$, C, 1200\,sq\,ft of fire} |
| 1060 | Vertical, opaque, must rest on ground or similar; cannot be broken by |
| 1061 | creatures of less than 4HD; breaking through causes 1d6 damage. Undead and |
| 1062 | cold-type creatures take 2d6 damage breaking through. |
| 1063 | |
| 1064 | \spell{Wizard eye}{$240'$, 6T} |
| 1065 | Creates invisible eye (MV\flying120) with infravision ($60'$ range); caster |
| 1066 | must concentrate to see through the eye. |
| 1067 | |
| 1068 | \level |
| 1069 | |
| 1070 | \spell{Animate dead}{$60'$, P, $L$HD of undead} |
| 1071 | Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel |
| 1072 | magic}. Skeletons have same HD as original creature, zombies have one more |
| 1073 | HD. |
| 1074 | |
| 1075 | \spell{Cloudkill}{$1'$, 6T, cloud $20' \times 30'\phi$ or smaller} |
| 1076 | Cloud moves at 60, sinking close to the ground; moves with the wind, or under |
| 1077 | caster's control. Evaporates if it hits trees or other dense vegetation. |
| 1078 | Those within the cloud lose 1\,hp per round; those with less than 5HD must |
| 1079 | SvPn or die. |
| 1080 | |
| 1081 | \spell{Conjure elemental}{$240'$, C, one 16HD elemental} |
| 1082 | Summons elemental. Caster must concentrate (half movement, no spell casting |
| 1083 | or fighting) to maintain control. Caster may return elemental to its home |
| 1084 | plane. Elemental will attack summoner if control lapses. |
| 1085 | |
| 1086 | \spell{Contact outer plane}{0, special, 3--12 questions} |
| 1087 | Number of questions $n$ is equal to distance to outer plane. May be used at |
| 1088 | most once a month. Possibility of insanity is $n - 2 - \max(L - 20, 0)$ in |
| 1089 | 20; chance of Immortal knowing each answer is $n + 7$ in 20; chance of lying |
| 1090 | is $13 - n$ in 20. |
| 1091 | |
| 1092 | \spell{Dissolve}{$120'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep} |
| 1093 | Changes earth to mud. Entire volume must be within range. Creatures in mud |
| 1094 | slowed to 10\%, and may become stuck. Reverse \emph{harden} ($120'$, P, |
| 1095 | 3000\,sq\,ft): changes mud to rock; SvS to avoid being trapped. |
| 1096 | |
| 1097 | \spell{Feeblemind}{$240'$, P, 1 magic-user} |
| 1098 | Lowers intelligence to 2; SvS at $-4$ to avoid. Removable by \emph{dispel |
| 1099 | magic}, \emph{cureall} or \emph{heal}. |
| 1100 | |
| 1101 | \spell{Hold monster*}{$120'$, $L + 6$T, 1d4 creatures} |
| 1102 | SvS or paralysed. Penalty $-2$ on save if cast on single individual. |
| 1103 | Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free monster}. |
| 1104 | |
| 1105 | \spell{Magic jar}{$30'$, P, one object} |
| 1106 | Transfers life-force to inanimate object (the \emph{magic jar}). Thence, the |
| 1107 | caster may attempt to possess creatures (each once per turn) within $120'$ of |
| 1108 | the \emph{jar}; SvS to avoid. The possessed body cannot perform special |
| 1109 | abilities. A \emph{dispel evil} forces the life-force back to the |
| 1110 | \emph{jar}. If the body is destroyed, the caster returns to the \emph{jar}. |
| 1111 | If the \emph{jar} is destroyed, the life-force within it is lost. |
| 1112 | |
| 1113 | \spell{Passwall}{$30'$, 3T, $10' \times 5'\phi$ hole} |
| 1114 | Makes a hole in a stone wall or floor. Creatures in the hole when the |
| 1115 | duration ends must SvTtS or be trapped. |
| 1116 | |
| 1117 | \spell{Telekinesis}{$120'$, 6R, $200L$\,cn} |
| 1118 | Caster can move objects by concentrating. Unwilling victims may SvS to |
| 1119 | avoid; SvS at $-2$ to hold on to items in hand; SvS at $-5$ to grab items |
| 1120 | carried. |
| 1121 | |
| 1122 | \spell{Teleport}{$10'$, I, 1 creature with equipment} |
| 1123 | Distance teleported is unimportant. SvS to avoid. Falling damage is 1d6 per |
| 1124 | $10'$; teleporting into solid rock is fatal. |
| 1125 | \begin{tabular}[C]{\shade cccl} \hlx*{hv} |
| 1126 | \multicolumn{3}{c}{\th{Knowledge}} \\ |
| 1127 | \th{Casual} & \th{General} & \th{Exact} & \th{Result} \\ \hlx{vhv} |
| 1128 | 01--50 & 01--80 & 01--95 & Success \\ \hlx{+} |
| 1129 | 51--75 & 81--90 & 96--99 & $\d{1d10} \times 10'$ too high \\ \hlx{+} |
| 1130 | 76--00 & 91--00 & 00 & $\d{1d10} \times 10'$ too low \\ \hlx*{vh} |
| 1131 | \end{tabular} |
| 1132 | |
| 1133 | \spell{Wall of stone}{$60'$, until broken, $500$\,sq\,ft of stone} |
| 1134 | Creates a $2'$ thick vertical wall; must be vertical and supported. When |
| 1135 | toppled, cases 10d10 damage to anyone underneath. |
| 1136 | |
| 1137 | \spell{Woodform}{T, P, single 1000\,cu\,ft piece of wood} |
| 1138 | Creates nonmagical wood; can join onto previously \emph{woodformed} items at |
| 1139 | unfinished ends. Casting time up to 12 turns; may be used to modify |
| 1140 | \emph{woodformed} objects. Final casting to `lock' item down. |
| 1141 | |
| 1142 | \level |
| 1143 | |
| 1144 | \spell{Anti-magic shell}{0, 12T} |
| 1145 | Personal barrier blocks all magic spell effects. Caster may cancel the shell |
| 1146 | at will; \emph{dispel magic} cannot. |
| 1147 | |
| 1148 | \spell{Death spell}{$240'$, I, 4d8HD of creatures in $60'$ cube} |
| 1149 | Plants and insects automatically slain; undead and those with 8HD or more not |
| 1150 | affected. Lowest HD affected first: SvDR or die. |
| 1151 | |
| 1152 | \spell{Disintegrate}{$60'$, I, 1 creature or object} |
| 1153 | Victim may SvDR. Can destroy a $10'$ section of wall. Does not affect |
| 1154 | magical items. |
| 1155 | |
| 1156 | \spell{Geas*}{$30'$, until completed, 1 creature} |
| 1157 | Compels victim to perform or avoid an action. Must not be directly fatal. |
| 1158 | SvS to avoid effect. Penalties applied if \emph{geas} not followed; cannot |
| 1159 | be removed by \emph{dispel magic} or \emph{remove curse}. Reverse |
| 1160 | \emph{remove geas}: removes unwanted \emph{geas} ($L' - L$ in 20 chance of |
| 1161 | failure). |
| 1162 | |
| 1163 | \spell{Invisible stalker}{0, until accomplished} |
| 1164 | Summons an invisible stalker to perform a service. |
| 1165 | |
| 1166 | \spell{Lower water}{$240'$, 10T, up to 10\,000\,sq\,ft of water} |
| 1167 | Lowers water to half its normal depth. At end, water surges in, sweeping |
| 1168 | ship's deck clear of items and creatures who fail SvS; causes $\d{1d12} + 20$ |
| 1169 | hull points damage. |
| 1170 | |
| 1171 | \spell{Move earth}{$240'$, 6T} |
| 1172 | Moves soil (not rock) within range, $60'$ per turn. |
| 1173 | |
| 1174 | \spell{Projected image}{$240'$, 6T, 1 image} |
| 1175 | Creates an image of the caster; spells appear to come from the image; |
| 1176 | concentration not required. Spells and missiles do not affect the image; |
| 1177 | image disappears if touched or struck hand-to-hand. |
| 1178 | |
| 1179 | \spell{Reincarnation}{$10'$, P} |
| 1180 | Creates a new body; part of the old body is needed. |
| 1181 | \begin{tabular}[C]{\shade cl} \hlx*{hv} |
| 1182 | \th{1d8} & \th{Body} \\ \hlx{vhv} |
| 1183 | 1--3 & Human \\ \hlx{+} |
| 1184 | 4 & Dwarf \\ \hlx{+} |
| 1185 | 5 & Elf \\ \hlx{+} |
| 1186 | 6 & Halfling \\ \hlx{+} |
| 1187 | 7 & Original race \\ \hlx{+} |
| 1188 | 8 & Monster (see table below) \\ \hlx*{vh} |
| 1189 | \end{tabular} |
| 1190 | \begin{tabular}[C]{\shade clll} \hlx*{hv} |
| 1191 | \th{1d6} & \th{Lawful} & \th{Neutral} & \th{Chaotic} \\ \hlx{vhv} |
| 1192 | 1 & Blink dog & Ape, white & Bugbear \\ \hlx{+} |
| 1193 | 2 & Gnome & Bear (any) & Gnoll \\ \hlx{+} |
| 1194 | 3 & Neanderthal & Centaur & Kobold \\ \hlx{+} |
| 1195 | 4 & Owl, giant & Gryphon & Manticore \\ \hlx{+} |
| 1196 | 5 & Pegasus & Lizard man & Orc \\ \hlx{+} |
| 1197 | 6 & Treant & Pixie & Troglodyte \\ \hlx*{vh} |
| 1198 | \end{tabular} |
| 1199 | |
| 1200 | \spell{Stone to flesh*}{$120'$, P, 1 statue up to $10'$ cube} |
| 1201 | Turns a status into flesh; restores petrified characters. Reverse |
| 1202 | \emph{flesh to stone} ($120'$, P, 1 creature): SvTtS or turned to stone. |
| 1203 | |
| 1204 | \spell{Stoneform}{T, P, single 1000\,cu\,ft piece of stone} |
| 1205 | Creates nonmagical stone; can join onto previously \emph{stoneformed} items |
| 1206 | at unfinished ends. Casting time up to 12 turns; may be used to modify |
| 1207 | \emph{stoneformed} objects. Final casting to `lock' item down. Can be used |
| 1208 | to create transparent and translucent stones. |
| 1209 | |
| 1210 | \spell{Wall of iron}{$120'$, P, 500\,sq\,ft} |
| 1211 | Creates a $2'$ thick vertical wall; must be vertical and supported. When |
| 1212 | toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the |
| 1213 | caster. |
| 1214 | |
| 1215 | \spell{Weather control}{0, C, weather within $240'$} |
| 1216 | Caster can create a weather condition; must be outdoors. Possible effects: |
| 1217 | \begin{description} |
| 1218 | \item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground |
| 1219 | muddy, movement halved. |
| 1220 | \item[Snow] Visibility $20'$; half movement; water may |
| 1221 | freeze. |
| 1222 | \item[Fog] Visibility $20'$; half movement; those within may |
| 1223 | become lost. |
| 1224 | \item[Clear] Cancels adverse weather. |
| 1225 | \item[Intense heat] Half movement; water dries up. |
| 1226 | \item[High winds] Missile fire impossible; half movement; sailing ships |
| 1227 | move 50\% faster; sandstorm in desert ($20'$ visibility). |
| 1228 | \item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or |
| 1229 | gale. |
| 1230 | \end{description} |
| 1231 | |
| 1232 | \level |
| 1233 | |
| 1234 | \spell{Charm plant}{$120'$, 6 months, 1 or more plants} |
| 1235 | Charms one tree, six medium bushes, 12 small shrubs or 24 small plants (no |
| 1236 | saving throw; plant-like monsters may SvS). Charmed plants obey the caster, |
| 1237 | tangling enemies within range etc. |
| 1238 | |
| 1239 | \spell{Create normal monsters}{$30'$, 1T, $L$HD of monsters} |
| 1240 | Creates monsters with no special abilities. |
| 1241 | |
| 1242 | \spell{Delayed blast fire ball}{$240'$, 0--60R} |
| 1243 | Makes a red gem which explodes in $20'$ radius for $L$d6 damage (max 20d6, |
| 1244 | SvS for half damage) after chosen amount of time. |
| 1245 | |
| 1246 | \spell{Ironform}{T, P, single 500\,cu\,ft piece of iron} |
| 1247 | Creates nonmagical iron; can join onto previously \emph{ironformed} items |
| 1248 | at unfinished ends. Casting time up to 12 turns; may be used to modify |
| 1249 | \emph{ironformed} objects. Final casting to `lock' item down. |
| 1250 | |
| 1251 | \spell{Lore}{0, P, 1 item, place or person} |
| 1252 | Caster gains knowledge of an item, place or person. Item held in hand takes |
| 1253 | 1d4 turns to study: reveals name, command word, approximate charges; one |
| 1254 | function per spell. Items not in hand, or places and people, take 1d\% days |
| 1255 | or more. |
| 1256 | |
| 1257 | \spell{Magic door*}{$10'$, 7 uses, 1 passage} |
| 1258 | Creates magical, invisible doorway through up to $10'$ of solid material. |
| 1259 | Reverse \emph{magic lock}: can be cast on a portal or doorway; cannot be |
| 1260 | opened with \emph{knock}. |
| 1261 | |
| 1262 | \spell{Mass invisibility*}{$240'$, P, creatures and objects in $60'$ square} |
| 1263 | Creatures in effect become invisible, with all equipment: items become |
| 1264 | visible when dropped; creatures become visible when attacking or casting |
| 1265 | spells. Reverse \emph{appear} ($240'$, 1T, $20'$ cube): invisible creatures |
| 1266 | and objects in effect become visible. |
| 1267 | |
| 1268 | \spell{Power word stun}{$120'$, I, 1 creature} |
| 1269 | Victim with at most 35\,hp stunned for 2d6 turns; with at most 70\,hp |
| 1270 | stunned for 1d6 turns; otherwise no effect. |
| 1271 | |
| 1272 | \spell{Reverse gravity}{$90'$, 2\,s, $30'$ cube} |
| 1273 | Reverses gravity in effect volume: 1d6 damage per $10'$ fallen, up or down. |
| 1274 | |
| 1275 | \spell{Statue}{0, $2L$T} |
| 1276 | Turns to stone, with all equipment, or returns to normal, once per round. |
| 1277 | Concentration is possible while turned to stone. Caster is AC$^-$4, cannot be |
| 1278 | damaged by cold, fire, poison, normal weapons, and does not need to breathe. |
| 1279 | Caster can escape attacks by winning initiative (at $+2$). |
| 1280 | |
| 1281 | \spell{Summon object}{$\infty$, I, 1 500\,cn object from home} |
| 1282 | Summons an object from the caster's home. Object must be prepared (special |
| 1283 | powder, costs 1000\,gp per item). If the item is possessed by someone else |
| 1284 | at the time, the caster will know who and where that person is. Caster does |
| 1285 | not need to be on the same plane of existence. |
| 1286 | |
| 1287 | \spell{Sword}{$30'$, $L$R} |
| 1288 | Sword does 1d10 damage against any opponent in range; two attacks per round; |
| 1289 | hit rolls as caster. Caster must concentrate for sword to attack. |
| 1290 | |
| 1291 | \spell{Teleport any object}{T, I, 1 500\,cn object} |
| 1292 | Teleports an object, with normal chances of error. Unwilling creature or |
| 1293 | holder of item may SvS (at $-2$) to avoid effect. |
| 1294 | |
| 1295 | \level |
| 1296 | |
| 1297 | \spell{Clone}{$10'$, P, 1 piece of a living creature} |
| 1298 | Grows a clone of a creature. For (demi)humans, requires 10\,cn of flesh and |
| 1299 | 5000\,gp per HD; takes 1 week per HD to grow. If original is now dead, clone |
| 1300 | has features, stats and memories from when the flesh was taken. If original |
| 1301 | lives on same plane, both know of the other's existence and feel its |
| 1302 | emotions; if one is damaged, the other is damaged too (SvS for half damage); |
| 1303 | clone is obsessed with slaying the original, and must do so in $L$ days or |
| 1304 | become insane, causing loss of 1 point of $I$ and $W$ to original, who may (1 |
| 1305 | in 20 per day) become insane too, and both die after a week. For other |
| 1306 | creatures (\emph{simulacra}), requires 1\% of flesh and 500\,gp per hit |
| 1307 | point; takes 1 week per HD; simulacrum obeys creator, can receive mental |
| 1308 | commands if within $10'$, has caster's alignment, cannot pass |
| 1309 | \emph{protection from evil}, can be destroyed by \emph{dispel magic}; it has |
| 1310 | 50\% of original's hp, does 50\% damage and has 10 in 20 chance of each |
| 1311 | special ability; if original is dead, gains 5\% (1 in 20) per week. |
| 1312 | |
| 1313 | \spell{Create magical monsters}{$60'$, 2T, $L$HD} |
| 1314 | Creates monsters with two special abilities or less. Can create |
| 1315 | \emph{construct} with two special abilities, which is permanent: materials |
| 1316 | cost 5000\,gp per asterisk. |
| 1317 | |
| 1318 | \spell{Dance}{T, $\lceil L/4\rceil - 2$R, 1 creature} |
| 1319 | Causes creature to dance ($-4$ on saving throws, $+4$ on AC, cannot attack or |
| 1320 | cast spells). |
| 1321 | |
| 1322 | \spell{Explosive cloud}{$'1$, 6T, cloud $20' \times 30'\phi$ or smaller} |
| 1323 | Those within cloud must SvS each round or be paralysed (for 1 round); also |
| 1324 | take $\lfloor L/2\rfloor$\,hp explosive damage each round, regardless of any |
| 1325 | immunities. |
| 1326 | |
| 1327 | \spell{Force field}{$120'$, 6T} |
| 1328 | Field shape is sphere, hemisphere, plane, cylinder, or (partial) rectangular |
| 1329 | box, radius max $20'$, flat surfaces max 5000\,sq\,ft area; edges are |
| 1330 | blunt and harmless; leaves gaps where solid objects or creatures are. Field |
| 1331 | cannot be moved or penetrated by spells, missiles, creatures, breath weapons |
| 1332 | etc. Can only be removed by \emph{wish} or \emph{disintegrate}. |
| 1333 | |
| 1334 | \spell{Mass charm*} |
| 1335 | {$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube} |
| 1336 | Charms up to 30HD or levels of creatures; each may save at $-2$. If caster |
| 1337 | attacks a charmed creature, its charm is broken; others seeing attack may |
| 1338 | save again. Reverse \emph{remove charm} ($120'$, 1T, $20'$ cube): removes |
| 1339 | and prevents all charm effects in volume. |
| 1340 | |
| 1341 | \spell{Mind barrier*}{$10'$, $6L$T, 1 creature} |
| 1342 | Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal |
| 1343 | ball} gazing, \emph{contact outer plane} etc.\@ from gathering information |
| 1344 | about the target; bonus of $+8$ against illusions, \emph{charm}, |
| 1345 | \emph{feeblemind} (SvS to avoid). Reverse \emph{open mind} (T, $6L$T, 1 |
| 1346 | creature): applies $-8$ penalties to illusions etc. |
| 1347 | |
| 1348 | \spell{Permanence}{$10'$, P, 1 magical effect} |
| 1349 | Makes a spell effect permanent; weapons can receive five permanent effects, |
| 1350 | creatures two, and other items one at most. If a weapon has permanent |
| 1351 | effects, further \emph{permanence} spells may fail 1 in 4, destroying the |
| 1352 | weapon. A \emph{permanence} may be removed by \emph{dispel magic}. |
| 1353 | |
| 1354 | \spell{Polymorph any object}{$240'$, complicated, one item up to $10'$ cube} |
| 1355 | Kingdoms are $\textit{animal} \leftrightarrow \textit{vegetable} |
| 1356 | \leftrightarrow \textit{mineral}$. Effect duration is $L$ turns for a |
| 1357 | two-kingdom change, $6L$ for a one-kingdom change, or permanent if no change |
| 1358 | of kingdom is involved. Victim may make SvS at $-4$; creatures of 41HD or |
| 1359 | more are unaffected. |
| 1360 | |
| 1361 | \spell{Power word blind}{$120'$, 1d4 days or 2d4 hours, 1 creature} |
| 1362 | Blinds creatures with 40\,hp or less for 1d4 days, with 80\,hp or less for |
| 1363 | 2d4 hours ($\d{2d4} \times 6$ turns); no effect on creatures with more than |
| 1364 | 80\,hp. Blind creatures are $-4$ to hit, on saves, and AC; cannot be removed |
| 1365 | by \emph{cure blindness}, \emph{cureall} or \emph{heal} unless $L' \ge L$. |
| 1366 | |
| 1367 | \spell{Steelform}{T, P, single 500\,cu\,ft piece of steel} |
| 1368 | Creates nonmagical weapon-quality steel; can join onto previously |
| 1369 | \emph{steelformed} items at unfinished ends. Casting time up to 12 turns; |
| 1370 | may be used to modify \emph{steelformed} objects. Final casting to `lock' |
| 1371 | item down. |
| 1372 | |
| 1373 | \spell{Symbol}{T, P} |
| 1374 | Place symbol on object or in mid-air. When creature passes over or through |
| 1375 | the symbol, or touches or reads it, effect occurs (SvS only for magic-users, |
| 1376 | elves etc., if touched or read but not passed). |
| 1377 | \begin{description} |
| 1378 | \item[Death] Slays creature with 75\,hp or less. |
| 1379 | \item[Discord] Attacks allies, or is otherwise \emph{confused} until |
| 1380 | dispelled or cured (e.g., by \emph{cureall}). |
| 1381 | \item[Fear] Flees for 30 rounds at running speed. |
| 1382 | \item[Insanity] Becomes insane -- cannot attack, cast spells, use special |
| 1383 | abilities until dispelled or cured (e.g., by \emph{cureall}). |
| 1384 | \item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled. |
| 1385 | \item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds. |
| 1386 | \end{description} |
| 1387 | |
| 1388 | \spell{Travel}{0, $L$T} |
| 1389 | Allows free travel. MV\flying360); move between planes by one round's |
| 1390 | concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$ |
| 1391 | others touched; assume gaseous form by one round's concentration (with all |
| 1392 | equipment; MV\flying720, cannot pass \emph{protection from evil} or |
| 1393 | \emph{anti-magic shell}). |
| 1394 | |
| 1395 | \level |
| 1396 | |
| 1397 | \spell{Contingency}{T, until used, 1 creature or item} |
| 1398 | Specify situation and (non-damaging) spell of 4th level or most; spell occurs |
| 1399 | when situation occurs. |
| 1400 | |
| 1401 | \spell{Create any monster}{$90'$, 3T, $L$HD} |
| 1402 | Creates monsters with any special abilities. Can create \emph{construct}, |
| 1403 | which is permanent: materials cost 5000\,gp per asterisk, or double if four |
| 1404 | or more asterisks. |
| 1405 | |
| 1406 | \spell{Gate*}{$30'$, 1T or $\d{1d10 \times 10}$T, 1 portal} |
| 1407 | Opens portal to another plane and a resident of the plane. \emph{Gate} to |
| 1408 | outer plane lasts 1 turn; other \emph{gates} last 10--100 turns; 1 in 10 |
| 1409 | chance per turn that other creature wanders through the \emph{gate}. |
| 1410 | Resident will usually respond in 1d6 rounds but may (1 in 20) send some other |
| 1411 | being. Reverse \emph{close gate}: closes existing \emph{gate} (even a |
| 1412 | permanent one). |
| 1413 | |
| 1414 | \spell{Heal}{T, P, 1 creature} |
| 1415 | Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or |
| 1416 | \emph{feeblemind}. Eliminates need for resting after \emph{raise dead}. |
| 1417 | |
| 1418 | \spell{Immunity}{T, $L$T, 1 creature} |
| 1419 | Target is immune to 1st--3rd level spells; 4th and 5th level spells have half |
| 1420 | effect. Also immune to missiles (normal and magical) and normal and silver |
| 1421 | weapons (but not natural weaponry). Target can voluntarily drop the |
| 1422 | \emph{immunity} for a round. |
| 1423 | |
| 1424 | \spell{Maze}{$60'$, by intelligence, 1 creature} |
| 1425 | Traps creature in indestructible maze (no save). |
| 1426 | \begin{tabular}[C]{\shade cl} \hlx*{hv} |
| 1427 | \th{Int} & \th{Time} \\ \hlx{vhv} |
| 1428 | 1--8 & 1d6 turns \\ \hlx{+} |
| 1429 | \09--12 & 2d20 rounds \\ \hlx{+} |
| 1430 | 13--17 & 2d4 rounds \\ \hlx{+} |
| 1431 | 18\rlap+ & 1d4 rounds \\ \hlx*{vh} |
| 1432 | \end{tabular} |
| 1433 | |
| 1434 | \spell{Meteor swarm}{$240'$, I, 4 or 8 meteor-fireballs} |
| 1435 | Each meteor must be aimed at a different target. Each strikes for 8d6 (or |
| 1436 | 4d6 if 8 meteors) damage (no save), and explodes with $20'$ radius for 8d6 |
| 1437 | (or 4d6) damage (SvS for half damage). |
| 1438 | |
| 1439 | \spell{Power word kill}{$120'$, I, 1 or more creatures} |
| 1440 | Kills single victim with 60\,hp or less, or stun (1d4 turns) if 100\,hp or |
| 1441 | less; kills up to 5 victims with 20\,hp each. Magic-user (or elf etc.\@ |
| 1442 | only) may SvS at $-4$. |
| 1443 | |
| 1444 | \spell{Prismatic wall} |
| 1445 | {$60'$, 6T, sphere ($10'$ radius) or plane (500\,sq\,ft)} |
| 1446 | Creates $2'$ thick wall. Caster may pass unharmed with any items. Others |
| 1447 | are affected by wall. Wall is solid and indestructible on adjacent planes of |
| 1448 | existence. An \emph{anti-magic shell} cannot pass. Violet side is closest |
| 1449 | to caster. |
| 1450 | \begin{tabular}[C]{\shade l>{\raggedright}p{7pc}l} \hlx*{hv} |
| 1451 | \th{Colour} & \th{Effect} & \th{Negated by} \\ \hlx{vhv} |
| 1452 | Red & Blocks magical missiles; |
| 1453 | 12\,hp damage & Magical cold \\ \hlx{+} |
| 1454 | Orange & Blocks nonmagical missiles; |
| 1455 | 24\,hp damage & Magical lightning \\ \hlx{+} |
| 1456 | Yellow & Blocks breath weapons; |
| 1457 | 48\,hp damage & \emph{Magic missile} \\ \hlx{+} |
| 1458 | Green & Blocks detection; |
| 1459 | SvPn or die & \emph{Passwall} \\ \hlx{+} |
| 1460 | Blue & Blocks poison, gas, gaze; |
| 1461 | SvTtS or petrified & \emph{Disintegrate} \\ \hlx{+} |
| 1462 | Indigo & Blocks all matter; |
| 1463 | SvS or \emph{gated} to |
| 1464 | random outer plane, 3 in 6 |
| 1465 | lost forever & \emph{Dispel magic} \\ \hlx{+} |
| 1466 | Violet & Blocks magic of all types; |
| 1467 | SvW or unconscious and |
| 1468 | insane (cured by |
| 1469 | \emph{cureall} or |
| 1470 | \emph{heal}) & \emph{Continual light} |
| 1471 | \\ \hlx*{vh} |
| 1472 | \end{tabular} |
| 1473 | |
| 1474 | \spell{Shapechange}{0, $L$T} |
| 1475 | Caster becomes other creature, except in mind, hp and saves; special |
| 1476 | abilities are gained. Cast memorized spells in humanoid form only. |
| 1477 | Inanimate forms $L'$ tall and $L \times 100$\,cn weight are possible. Change |
| 1478 | shape at will each round by concentration. |
| 1479 | |
| 1480 | \spell{Survival}{T, $6 L$T, 1 creature} |
| 1481 | Protects target from all non-magical environmental damage. |
| 1482 | |
| 1483 | \spell{Timestop}{0, $\d{1d4} + 1$R} |
| 1484 | Stops time for everyone else for duration. Items held by others are |
| 1485 | immovable; items carried (or loose) can be moved. Non-instantaneous spells |
| 1486 | start after the duration ends. Cannot pass through \emph{anti-magic shell} |
| 1487 | or \emph{protection from evil} effect. |
| 1488 | |
| 1489 | \spell{Wish}{special} |
| 1490 | See notes in rules. |
| 1491 | |
| 1492 | \end{spells} |
| 1493 | |
| 1494 | \end{document} |
| 1495 | |
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