| 1 | \documentclass{tables} |
| 2 | |
| 3 | \begin{document} |
| 4 | |
| 5 | \sect{Orders of events} |
| 6 | |
| 7 | \begin{set} |
| 8 | \begin{order}{Order of events in a day} |
| 9 | \item Daybreak: party rises; study spells; choose direction of travel. \\ |
| 10 | \item Check to see if lost \\ |
| 11 | \item Random wilderness encounter(s) \\ |
| 12 | \item Nightfall; set camp \\ |
| 13 | \item Night encounter ($\tfrac{1}{2}$ probability) \\ |
| 14 | \end{order} |
| 15 | \line |
| 16 | \begin{order}{Order of events in a turn} |
| 17 | \item Wandering monsters: 1 on 1d6 (every 2 turns) \\ |
| 18 | \item Actions \\ |
| 19 | \item Results \\ |
| 20 | \end{order} |
| 21 | \colgap |
| 22 | \begin{order}{Order of events in an encounter} |
| 23 | \item Determine number \\ |
| 24 | \item Surprise (usu.\ 1--2 on 1d6 each) \\ |
| 25 | \item Reactions (see table) \\ |
| 26 | \item Results \\ |
| 27 | \end{order} |
| 28 | \rowgap |
| 29 | \begin{order}{Order of events during combat} |
| 30 | \item Intentions \\ |
| 31 | \item Initiative (compare $\dice{1d6} + \epsilon D$) \\ |
| 32 | \item Actions (order of initiative) \\ |
| 33 | & (a) morale \\ |
| 34 | & (b) movement \\ |
| 35 | & (c) missiles \\ |
| 36 | & (d) magic \\ |
| 37 | & (e) hand-to-hand \\ |
| 38 | \item Results \\ |
| 39 | \end{order} |
| 40 | \end{set} |
| 41 | |
| 42 | \end{document} |
| 43 | %%% Local Variables: |
| 44 | %%% mode: latex |
| 45 | %%% TeX-master: t |
| 46 | %%% End: |