| 1 | \documentclass{tables} |
| 2 | |
| 3 | \begin{document} |
| 4 | |
| 5 | \sect{Encounters} |
| 6 | |
| 7 | \begin{tabular}[C]{c} \hlx*{hv} |
| 8 | \tt{Encounter reactions} \\ \hlx{vhv} |
| 9 | \begin{graph} |
| 10 | !{<1.5in, 0in>: <0in, 0.6in>::} |
| 11 | {Initial roll\cr($\dice{2d6}$)} ="i" |
| 12 | :|{6--8}[r] {Uncertain \cr ($\dice{2d6} + \epsilon H$)} ="u" |
| 13 | :|{6--8}[r] {Negotiate \cr ($\dice{2d6} + \epsilon H$)} ="n" |
| 14 | :|{6--8}[r] {Leave} |
| 15 | "n" :|{2--5}[uu] {Attack} ="a" |
| 16 | "n" :|{9--12}[dd] {Friendly} ="f" |
| 17 | "i" :@/^2pc/|2"a" |
| 18 | "i" :|{3--5}[ur]{Poss.\ attack \cr ($\dice{2d6} + \epsilon H$)} ="pa" |
| 19 | "i" :|{9--11}[dr]{Poss.\ friendly \cr ($\dice{2d6} + \epsilon H$)} ="pf" |
| 20 | "i" :@/_2pc/|{12}"f" |
| 21 | "pa" :|{2--8}"a" "pa" :|{9--12}"n" |
| 22 | "pf" :|{2--5}"n" "pf" :|{6--12}"f" |
| 23 | "u" :|{2--5} "a" "u" :|{9--12} "f" |
| 24 | \end{graph} |
| 25 | \\ \hlx*{vh} |
| 26 | \end{tabular} |
| 27 | |
| 28 | \begin{tabular}[C]{lr} \hlx*{hv} |
| 29 | \tt{Wilderness encounters} \\ |
| 30 | \th{Terrain} & \th{1d6} \\ \hlx{vhv} |
| 31 | City, clear, grasslands, inhabited & 6 \\ |
| 32 | Woods, river, hills, barren lands, desert, ocean*, aerial** & 5--6 \\ |
| 33 | Swamp, jungle, mountains & 4--6 \\ \hlx*{vhv} |
| 34 | \small\itshape \vbox{ |
| 35 | \hbox{\phantom** ocean: 5 indicates land encounter} |
| 36 | \hbox{** aerial: always use Flyer table}} \\ |
| 37 | \end{tabular} |
| 38 | |
| 39 | \begin{tabular}[C]{\noshade >{\bfseries}l \shade lll} \hlx*{hv} |
| 40 | \tt{Encounter distance} \\ |
| 41 | & \th{Conditions} & \th{Type} & \th{Distance} \\ \hlx{vhv} |
| 42 | Indoors & Good light & Any & $\dice{4d6} \times 10'$ \\ \hlx{+} |
| 43 | & Dim light & Any & $\dice{2d6} \times 10'$ \\ \hlx{+} |
| 44 | & No light/surprised & Any & $\dice{1d4} \times 10'$ \\ \hlx{vhv} |
| 45 | Wilderness & Clear daylight & Any & $\dice{4d6} \times 10$\,yds \\ \hlx{+} |
| 46 | & Dim light & Any & $\dice{2d6} \times 10$\,yds \\ \hlx{+} |
| 47 | & No light/surprised & Any & $\dice{1d4} \times 10$\,yds \\ \hlx{vhv} |
| 48 | Ocean/sea & Clear daylight & Ship & 300\,yds \\ |
| 49 | & & Monster & $\dice{4d6} \times 10$\,yds \\ \hlx{+} |
| 50 | & Dim light & Ship & 120\,yds \\ |
| 51 | & & Monster & $\dice{2d6} \times 10$\,yds \\ \hlx{+} |
| 52 | & No light/surprised & Ship & 40\,yds \\ |
| 53 | & & Monster & $\dice{1d4} \times 10$\,yds \\ \hlx{vhv} |
| 54 | Undersea & Any & Any & $\dice{1d6} \times 10$\,yds \\ |
| 55 | \hlx*{vh} |
| 56 | \end{tabular} |
| 57 | |
| 58 | \begin{set} |
| 59 | \begin{tabular}{\shade rlMr} \hlx*{hv} |
| 60 | \tt{Castle owner class/level} \\ |
| 61 | \th{1d6} & \th{Class} & \th{Level} \\ \hlx{vhv} |
| 62 | 1 & Cleric & \dice{1d20} + 8 \\ \hlx{+} |
| 63 | 2 & Magic-user & \dice{1d20} + 8 \\ \hlx{+} |
| 64 | 3 & Demi-human: roll again & \\ |
| 65 | & \quad 1--2 \quad Dwarf & 12 \\ |
| 66 | & \quad 3--4 \quad Elf & 10 \\ |
| 67 | & \quad 5--6 \quad Halfling & 8 \\ \hlx{+} |
| 68 | 4--6 & Fighter & \dice{1d20} + 8 \\ \hlx*{vh} |
| 69 | \end{tabular} |
| 70 | \colgap |
| 71 | \begin{tabular}{\shade rl} \hlx*{hv} |
| 72 | \th{1d6} & \th{Alignment} \\ \hlx{vhv} |
| 73 | 1 & Chaotic \\ \hlx{+} |
| 74 | 2--4 & Neutral \\ \hlx{+} |
| 75 | 5--6 & Lawful \\ \hlx*{vh} |
| 76 | \end{tabular} |
| 77 | \rowgap |
| 78 | \begin{tabular}{\shade llccc} \hlx*{hv} |
| 79 | \tt{Castle reactions} \\ |
| 80 | & \multicolumn{3}{c}{Reaction (1d6)} \\ |
| 81 | \th{Owner class} & \th{Patrol} & \th{Pursue} & \th{Ignore} & \th{Friendly} |
| 82 | \\ \hlx{vhv} |
| 83 | Fighter & 2--12 heavy horse & 1--3 & 4--5 & 6 \\ \hlx{+} |
| 84 | Magic-user & 2--12 heavy horse & 1 & 2--5 & 6 \\ \hlx{+} |
| 85 | Cleric & 2--12 medium horse & 1--2 & 3--4 & 5--6 \\ \hlx{+} |
| 86 | Demi-human & 2--12 demi-humans & 1 & 2--5 & 6 \\ \hlx*{vh} |
| 87 | \end{tabular} |
| 88 | \end{set} |
| 89 | |
| 90 | \end{document} |
| 91 | |
| 92 | %%% Local Variables: |
| 93 | %%% mode: latex |
| 94 | %%% TeX-master: t |
| 95 | %%% End: |