Updates
[dnd] / spells.tex
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46d528a4 1\documentclass{tables}
ac6c07c4 2\usepackage{mdwlist}
46d528a4 3
ac6c07c4 4\makeatletter
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5\newenvironment{spelllist}[1]{%
6 \vbox\bgroup%
7 \hrule height\arraythickrulewidth%
8 \kern\doublerulesep%
9 \hbox to\hsize{\hfil\bfseries #1 spells\strut\hfil}%
10 \kern\doublerulesep%
11 \hrule height\arrayrulewidth%
12 \global\levelcount=0%
13 \let\endlevel\relax%
14 \lineskip\bigskipamount%
15 \noindent%
16 \hfill%
17 \def\level{%
18 \endlevel%
19 \def\endlevel{%
20 \endtabular\hss\egroup%
21 \penalty10000\hfill%
22 \hbox{}\penalty0\hbox{}%
23 \penalty10000\hfill%
24 }%
25 \global\itemcount=0%
26 \global\advance\levelcount1%
27 \hbox to.3\hsize\bgroup%
28 \tabular{>{\global\advance\itemcount1%
29 \hbox to2em{\hfil\the\itemcount.}\quad}l}%
30 \multicolumn{1}{@{}l}{\bfseries Level \the\levelcount}\\%
31 }%
32 \def\split{%
33 \\\hlx{vv}%
34 }
35}{%
36 \endtabular%
37 \hss\egroup\penalty10000\hfill\hbox{}\par%
38 \kern\doublerulesep%
39 \hrule height\arraythickrulewidth%
40 \egroup%
41}
42
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43\newenvironment{spells}[1]{%
44 \raggedright%
45 \begin{multicols}{2}[\sect{#1}]%
46 \small%
47 \itemcount1%
48 \def\levelstart{%
49 \medskip%
50 \textbf{Level \the\itemcount}%
51 \par\nobreak%
52 \@nobreaktrue%
53 \begin{basedescript}{%
54 \let\makelabel\hbox%
55 \desclabelstyle{\nextlinelabel}%
56 \desclabelwidth{2em}%
57 \parsep\smallskipamount%
58 \itemsep\smallskipamount%
59 }%
60 \ignorespaces%
61 }%
62 \def\level{%
63 \end{basedescript}%
64 \advance\itemcount1%
65 \levelstart%
66 }%
67 \levelstart%
68}{%
69 \end{basedescript}%
70 \end{multicols}%
71}
72
73\def\spell#1#2{\item[\emph{#1} {[#2]}]}
74
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75\begin{document}
76
77\sect{Spells}
78
79\begin{set}
80\begin{tabular}{\shade rcccccccc} \hlx*{hv}
81 \tt{Cleric/Druid spells by level} \\
82 \th{Level} & \th{Free} &\th1&\th2&\th3&\th4&\th5&\th6&\th7 \\ \hlx{vhv}
83 1 & --- & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
84 2 & --- & 1 & ---& ---& ---& ---& ---& --- \\ \hlx{+}
85 3 & --- & 2 & ---& ---& ---& ---& ---& --- \\ \hlx{+}
86 4 & --- & 2 & 1 & ---& ---& ---& ---& --- \\ \hlx{+}
87 5 & --- & 2 & 2 & ---& ---& ---& ---& --- \\ \hlx{+}
88 6 & --- & 2 & 2 & 1 & ---& ---& ---& --- \\ \hlx{+}
89 7 & --- & 3 & 2 & 2 & ---& ---& ---& --- \\ \hlx{+}
90 8 & --- & 3 & 3 & 2 & 1 & ---& ---& --- \\ \hlx{+}
91 9 & 1 & 3 & 3 & 3 & 2 & ---& ---& --- \\ \hlx{+}
92 10 & 1 & 4 & 4 & 3 & 2 & 1 & ---& --- \\ \hlx{+}
93 11 & 1 & 4 & 4 & 3 & 3 & 2 & ---& --- \\ \hlx{+}
94 12 & 1 & 4 & 4 & 4 & 3 & 2 & 1 & --- \\ \hlx{+}
95 13 & 1 & 5 & 5 & 4 & 3 & 2 & 2 & --- \\ \hlx{+}
96 14 & 2 & 5 & 5 & 5 & 3 & 3 & 2 & --- \\ \hlx{+}
97 15 & 2 & 6 & 5 & 5 & 3 & 3 & 3 & --- \\ \hlx{+}
98 16 & 2 & 6 & 5 & 5 & 4 & 4 & 3 & --- \\ \hlx{+}
99 17 & 2 & 6 & 6 & 5 & 4 & 4 & 3 & 1 \\ \hlx{+}
100 18 & 3 & 6 & 6 & 5 & 4 & 4 & 3 & 2 \\ \hlx{+}
101 19 & 3 & 7 & 6 & 5 & 4 & 4 & 4 & 2 \\ \hlx{+}
102 20 & 3 & 7 & 6 & 5 & 4 & 4 & 4 & 3 \\ \hlx{+}
103 21 & 3 & 7 & 6 & 5 & 5 & 5 & 4 & 3 \\ \hlx{+}
104 22 & 3 & 7 & 6 & 5 & 5 & 5 & 4 & 4 \\ \hlx{+}
105 23 & 4 & 7 & 7 & 6 & 6 & 5 & 4 & 4 \\ \hlx{+}
106 24 & 4 & 8 & 7 & 6 & 6 & 5 & 5 & 4 \\ \hlx{+}
107 25 & 4 & 8 & 7 & 6 & 6 & 5 & 5 & 5 \\ \hlx{+}
108 26 & 4 & 8 & 7 & 7 & 6 & 6 & 5 & 5 \\ \hlx{+}
109 27 & 5 & 8 & 8 & 7 & 6 & 6 & 6 & 5 \\ \hlx{+}
110 28 & 5 & 8 & 8 & 7 & 7 & 7 & 6 & 5 \\ \hlx{+}
111 29 & 5 & 8 & 8 & 7 & 7 & 7 & 6 & 6 \\ \hlx{+}
112 30 & 5 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+}
113 31 & 5 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+}
114 32 & 6 & 9 & 8 & 8 & 8 & 8 & 7 & 7 \\ \hlx{+}
115 33 & 6 & 9 & 9 & 8 & 8 & 8 & 8 & 7 \\ \hlx{+}
116 34 & 6 & 9 & 9 & 9 & 8 & 8 & 8 & 8 \\ \hlx{+}
117 35 & 6 & 9 & 9 & 9 & 9 & 9 & 8 & 8 \\ \hlx{+}
118 36 & 7 & 9 & 9 & 9 & 9 & 9 & 9 & 9 \\ \hlx*{vh}
119\end{tabular}
120\rowgap
121\begin{tabular}{\shade rccccccccc} \hlx*{hv}
122 \tt{Magic-user spells by level} \\
123 \th{Level} &\th1&\th2&\th3&\th4&\th5&\th6&\th7&\th8&\th9 \\ \hlx{vhv}
124 1 & 1 & ---& ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
125 2 & 2 & ---& ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
126 3 & 2 & 1 & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
127 4 & 2 & 2 & ---& ---& ---& ---& ---& ---& --- \\ \hlx{+}
128 5 & 2 & 2 & 1 & ---& ---& ---& ---& ---& --- \\ \hlx{+}
129 6 & 3 & 2 & 2 & ---& ---& ---& ---& ---& --- \\ \hlx{+}
130 7 & 3 & 2 & 2 & 1 & ---& ---& ---& ---& --- \\ \hlx{+}
131 8 & 3 & 3 & 2 & 2 & ---& ---& ---& ---& --- \\ \hlx{+}
132 9 & 3 & 3 & 2 & 2 & 1 & ---& ---& ---& --- \\ \hlx{+}
133 10 & 4 & 3 & 3 & 2 & 2 & ---& ---& ---& --- \\ \hlx{+}
134 11 & 4 & 3 & 4 & 3 & 2 & ---& ---& ---& --- \\ \hlx{+}
135 12 & 4 & 4 & 4 & 3 & 2 & 1 & ---& ---& --- \\ \hlx{+}
136 13 & 5 & 4 & 4 & 3 & 2 & 2 & ---& ---& --- \\ \hlx{+}
137 14 & 5 & 4 & 4 & 4 & 3 & 2 & ---& ---& --- \\ \hlx{+}
138 15 & 5 & 4 & 4 & 4 & 3 & 2 & 1 & ---& --- \\ \hlx{+}
139 16 & 5 & 5 & 4 & 4 & 3 & 2 & 2 & ---& --- \\ \hlx{+}
140 17 & 6 & 5 & 4 & 4 & 4 & 3 & 2 & ---& --- \\ \hlx{+}
141 18 & 6 & 5 & 4 & 4 & 4 & 3 & 2 & 1 & --- \\ \hlx{+}
142 19 & 6 & 5 & 5 & 5 & 4 & 3 & 2 & 2 & --- \\ \hlx{+}
143 20 & 6 & 5 & 5 & 5 & 4 & 4 & 3 & 2 & --- \\ \hlx{+}
144 21 & 6 & 5 & 5 & 5 & 4 & 4 & 3 & 2 & 1 \\ \hlx{+}
145 22 & 6 & 6 & 5 & 5 & 5 & 4 & 3 & 2 & 2 \\ \hlx{+}
146 23 & 6 & 6 & 6 & 6 & 5 & 4 & 3 & 3 & 2 \\ \hlx{+}
147 24 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 3 & 2 \\ \hlx{+}
148 25 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 4 & 3 \\ \hlx{+}
149 26 & 7 & 7 & 7 & 6 & 6 & 5 & 5 & 4 & 3 \\ \hlx{+}
150 27 & 7 & 7 & 7 & 6 & 6 & 5 & 5 & 5 & 4 \\ \hlx{+}
151 28 & 8 & 8 & 7 & 6 & 6 & 6 & 6 & 5 & 4 \\ \hlx{+}
152 29 & 8 & 8 & 7 & 7 & 7 & 6 & 6 & 5 & 5 \\ \hlx{+}
153 30 & 8 & 8 & 8 & 7 & 7 & 7 & 6 & 6 & 5 \\ \hlx{+}
154 31 & 8 & 8 & 8 & 7 & 7 & 7 & 7 & 6 & 6 \\ \hlx{+}
155 32 & 9 & 8 & 8 & 8 & 8 & 7 & 7 & 7 & 6 \\ \hlx{+}
156 33 & 9 & 9 & 9 & 8 & 8 & 8 & 7 & 7 & 7 \\ \hlx{+}
157 34 & 9 & 9 & 9 & 9 & 8 & 8 & 8 & 8 & 7 \\ \hlx{+}
158 35 & 9 & 9 & 9 & 9 & 9 & 9 & 8 & 8 & 8 \\ \hlx{+}
159 36 & 9 & 9 & 9 & 9 & 9 & 9 & 9 & 9 & 9 \\ \hlx*{vh}
160\end{tabular}
161\line
162\begin{tabular}{\shade rccccccccc} \hlx*{hv}
163 \tt{Elf spells by level} \\
164 \th{Level} &\th1&\th2&\th3&\th4&\th5 \\ \hlx{vhv}
165 1 & 1 & ---& ---& ---& --- \\ \hlx{+}
166 2 & 2 & ---& ---& ---& --- \\ \hlx{+}
167 3 & 2 & 1 & ---& ---& --- \\ \hlx{+}
168 4 & 2 & 2 & ---& ---& --- \\ \hlx{+}
169 5 & 2 & 2 & 1 & ---& --- \\ \hlx{+}
170 6 & 3 & 2 & 2 & ---& --- \\ \hlx{+}
171 7 & 3 & 3 & 2 & 1 & --- \\ \hlx{+}
172 8 & 4 & 3 & 2 & 2 & --- \\ \hlx{+}
173 9 & 4 & 4 & 3 & 2 & --- \\ \hlx{+}
174 10 & 5 & 4 & 3 & 2 & 1 \\ \hlx*{vh}
175\end{tabular}
176\end{set}
177
178\begin{spelllist}{Cleric/Druid}
179\level
180 Cure light wounds* \\
181 Detect evil \\
182 Detect magic \\
183 Light* \\
184 Prot./evil \\
185 Purify food and water \\
186 Remove fear* \\
187 Resist cold \split
188 \itshape Detect danger \\
ac6c07c4 189 \itshape F\ae rie fire \\
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190 \itshape Locate \\
191 \itshape Predict weather
192\level
193 Bless* \\
194 Find traps \\
195 Hold person* \\
196%% Know alignment* \\
197 Resist fire \\
198 Silence 15$'$r \\
199 Slow poison \\ %% see house rules
200 Snake charm \\
201 Speak with animal \split
202 \itshape Heat metal \\
203 \itshape Obscure \\
204 \itshape Produce fire \\
205 \itshape Warp wood
206\level
207 Continual light* \\
208 Cure blindness \\
209 Cure disease* \\
210 Growth of animals \\
211 Locate object \\
212 Remove curse* \\
213 Speak with the dead \\
214 Striking \split
215 \itshape Call lightning \\
216 \itshape Hold animal \\
217 \itshape Prot./poison \\
218 \itshape Water breathing
219\level
220 Animate dead \\
221 Create water \\
222 Cure serious wounds* \\
223 Dispel magic \\
224 Neutralize poison* \\
225 Prot./evil 10$'$r \\
226 Speak with plants \\
227 Sticks to snakes \split
228 \itshape Control temp.\ 10$'$r \\
229 \itshape Plant door \\
230 \itshape Prot./lightning \\
231 \itshape Summon animals
232\level
233 Commune \\
234 Create food \\
235 Cure critical wounds* \\
236 Dispel evil \\
237 Insect plague \\
238 Quest* \\
239 Raise dead* \\
240 Truesight \split
241 \itshape Anti-plant shell \\
242 \itshape Control winds \\
243 \itshape Dissolve \\
244 \itshape Pass plant
245\level
ac6c07c4 246 \AE rial servant \\
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247 Animate objects \\
248 Barrier* \\
249 Create normal animals \\
250 Cureall \\
251 Find the path \\
252 Speak with monsters* \\
253 Word of recall \split
254 \itshape Anti-animal shell \\
255 \itshape Summon weather \\
256 \itshape Transp.\ through plants \\
257 \itshape Turn wood
258\level
259 Earthquake \\
260 Holy word \\
261 Raise dead fully* \\
262 Restore* \\
263 Survival \\
264 Travel \\
265 Wish \\
266 Wizardry \split
267 \itshape Creeping doom \\
268 \itshape Metal to wood \\
269 \itshape Summon elemental \\
270 \itshape Weather control
271\end{spelllist}
272
273\begin{spelllist}{Magic-user}
274\level
275 Analyse \\
276 Charm person \\
277 Detect magic \\
278 Floating disc \\
279 Hold portal \\
280 Light* \\
281 Magic missile \\
282 Prot./evil \\
283 Read languages \\
284 Read magic \\
285 Shield \\
286 Sleep \\
287 Ventriloquism
288\level
289 Continual light* \\
290 Detect evil \\
291 Detect invisible \\
292 Entangle \\
293 ESP* \\
294 Invisibility \\
295 Knock \\
296 Levitate \\
297 Locate object \\
298 Mirror image \\
299 Phantasmal force \\
300 Web \\
301 Wizard lock
302\level
303 Clairvoyance \\
304 Create air \\
305 Dispel magic \\
306 Fire ball \\
307 Fly \\
308 Haste* \\
309 Hold person \\
310 Infravision \\
311 Invisibility 10$'$r \\
312 Lightning bolt \\
313 Prot./evil 10$'$r \\
314 Prot./normal missiles \\
315 Water breathing
316\level
317 Charm monster \\
318 Clothform \\
319 Confusion \\
320 Dimension door \\
321 Growth of plants* \\
322 Hallucinatory terrain \\
323 Ice storm/wall \\
324 Massmorph \\
325 Polymorph others \\
326 Polymorph self \\
327 Remove curse* \\
328 Wall of fire \\
329 Wizard eye
330\level
331 Animate dead \\
332 Cloudkill \\
333 Conjure elemental \\
334 Contact outer plane \\
335 Dissolve* \\
336 Feeblemind \\
337 Hold monster* \\
338 Magic jar \\
339 Pass-wall \\
340 Telekinesis \\
341 Teleport \\
342 Wall of stone \\
343 Woodform
344\level
345 Anti-magic shell \\
346 Death spell \\
347 Disintegrate \\
348 Geas* \\
349 Invisible stalker \\
350 Lower water \\
351 Move earth \\
352 Projected image \\
353 Reincarnation \\
354 Stone to flesh* \\
355 Stoneform \\
356 Wall of iron \\
357 Weather control
358\level
359 Charm plant \\
360 Create normal monsters \\
361 Delayed blast fire ball \\
362 Ironform \\
363 Lore \\
364 Magic door* \\
365 Mass invisibility \\
366 Power word stun \\
367 Reverse gravity \\
368 Statue \\
369 Summon object \\
370 Sword \\
371 Teleport any object
372\level
373 Clone \\
374 Create magical monsters \\
375 Dance \\
376 Explosive cloud \\
377 Force field \\
378 Mass charm* \\
379 Mind barrier* \\
380 Permanence \\
381 Polymorph any object \\
382 Power word blind \\
383 Steelform \\
384 Symbol \\
385 Travel
386\level
387 Contingency \\
388 Create any monster \\
389 Gate* \\
390 Heal* \\
391 Immunity \\
392 Maze \\
393 Meteor swarm \\
394 Power word kill \\
395 Prismatic wall \\
396 Shapechange \\
397 Survival \\
398 Timestop \\
399 Wish
400\end{spelllist}
401
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402\begin{spells}{Cleric spells}
403
404\spell{Cure light wounds*}{T, P, 1 creature}
405Heals $\d{1d6} + 1$\,hp, or cures paralysis. Reverse \emph{cause light
406 wounds}: causes damage.
407
408\spell{Detect evil}{0, 6T, $120'$}
409Evilly enchanted objects and ill-intentioned creatures seem to `glow'.
410
411\spell{Detect magic}{0, 2T, $60'$}
412Magical objects, creatures and places seem to `glow'.
413
414\spell{Light*}{$120'$, 12T, 1 object}
415Casts light for $30'$; effect moves with target unless SvS. Blinds if cast
416at eyes. Reverse \emph{darkness}: creates darkness penetrable by
417infravision; cancels \emph{light} and \emph{vice versa}.
418
419\spell{Protection from evil}{0, 12T}
420Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted
421creatures cannot enter unless attacked.
422
423\spell{Purify food and water}{$10'$, P}
424Makes spoiled or poisoned food/water safe. Purifies one week's rations, six
425waterskins or food for a dozen people. Settles dirt in mud leaving clear
426water.
427
428\spell{Remove fear*}{T, 2T, 1 creature}
429Allows SvS against \emph{fear} attacks, with $+\min(L, 6)$ bonus. Reverse
430\emph{cause fear} ($120'$, 2T, 1 creature): SvS or flee.
431
432\spell{Resist cold}{0, 6T, $30'$}
433Withstand normal cold; $+2$ on saves against cold and damage biased by $-1$.
434
435\level
436
437\spell{Bless*}{$60'$, 6T, $20'$}
438Morale, hit and damage bonus of $+1$; does not affect creates in mel\'ee.
439Reverse \emph{blight}: applies penalties; SvS to avoid.
440
441\spell{Find traps}{0, 2T, $30'$}
442Traps (not natural dangers) seem to `glow'.
443
444\spell{Hold person*}{$180'$, 9T, up to 4 humanoids}
445SvS or paralysed. Penalty $-2$ on save if cast on single individual.
446Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}.
447
448\spell{Resist fire}{$30'$, 2T, 1 creature}
449Withstand normal fire; $+2$ on saves against fire and damaged biased by $-1$.
450
451\spell{Silence 15$'$ radius}{$180'$, 12T, $30'\phi$}
452Area cannot cause sound (sound may still enter from outside); effect moves
453with target unless SvS.
454
455\spell{Slow poison}{T, $6L$T, 1 creature}
456Slows effects of poison; poison takes 1\,hp per turn, though never reaching
457zero; works even on `dead' characters.
458
459\spell{Snake charm}{$60'$, $\d{1d4} + 1$R/T, $L$HD of snakes}
460Charms snakes (no save): they rise up and sway. Duration is R if
461snakes are attacking caster; otherwise T.
462
463\spell{Speak with animals}{0, 6T, $30'$}
464Nominate kind of animal; allows conversation, $+2$ on reaction rolls.
465
466\level
467
468\spell{Continual light*}{$120'$, P, 1 object}
469Casts light for $60'$; effect moves with target unless SvS. Blinds if cast
470at eyes; applies penalties for daylight. Reverse \emph{continual darkness}:
471creates darkness impenetrable by infravision, lanterns, torches or
472\emph{light}; cancels \emph{continual light} and \emph{vice versa}.
473
474\spell{Cure blindness}{T, P, 1 creature}
475Cures blindness, even from \emph{continual light}, but not a \emph{curse}.
476
477\spell{Cure disease*}($30'$, P, 1 creature)
478Cures one creature; $L \ge 11$ can cure lycanthropy. Reverse \emph{cause
479disease} (SvS to avoid): $-2$ on hit rolls, wounds cannot be magically cured,
480natural healing takes double time, fatal in 2d12 days unless magically cured.
481
482\spell{Growth of animal}{$120'$, 12T, 1 animal}
483Doubles size of animal (or giant animal), doubling damage and loading (but
484not AC, hp or behaviour).
485
486\spell{Locate object}{0, 6T, $120'$}
487Sense direction of one known object (but not distance). Will not locate
488creatures.
489
490\spell{Remove curse*}{T, P, 1 creature or item}
491Removes a curse from character or item. Reverse \emph{curse}: bestows curse;
492SvS allowed.
493
494\spell{Speak with the dead}{0, $L$R, $10'$}
495Caster may ask three questions of a deceased spirit. Time limits apply based
496on caster level: $L \le 7$ up to 4 days; $L \le 14$ up to 4 months; $L \le
49720$ up to 4 years; $L > 20$ no limit. Spirit can only give answers known
498prior to death; may respond in riddles.
499
500\spell{Striking}{$30'$, 1T, 1 weapon}
501Cast on weapon: causes 1d6 extra damage per hit; weapon can be used to hit
502creatures normally only damaged by magical weapons.
503
504\level
505
506\spell{Animate dead}{$60'$, P, $L$HD of undead}
507Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel
508magic}. Skeletons have same HD as original creature, zombies have one more
509HD.
510
511\spell{Create water}{$10'$, 6T, water for $12(L - 7)$ men and mounts}
512Water springs from ground or wall. Water for 12 people is about 50 gallons.
513
514\spell{Cure serious wounds*}{T, P, 1 creature}
515Heals $\d{2d6} + 2$\,hp. Reverse \emph{cause serious wounds}: causes damage.
516
517\spell{Dispel magic}{$120'$, P, $20'$ cube}
518Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
519
520\spell{Neutralize poison*}{T, P, 1 creature/container/object}
521Makes poison harmless; revives victim killed by poison in previous 10
522rounds. Reverse \emph{create poison}: creature must SvPn or die; liquids are
523poisoned.
524
525\spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$}
526Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter
527unless attacked.
528
529\spell{Speak with plants}{0, 3T, $30'$}
530Plants will grant simple favours (e.g., allowing passage). Allows
531communication with treants.
532
533\spell{Sticks to snakes}{$120'$, 6T, 2d8 sticks}
534Turns sticks into snakes (3 in 6 chance per snake of being poisonous).
535MV90; HD1(S), 20\,hp, F1, XP10/13; AC6, T19; bite (1d4, poison); A; I2, N,
536ML12.
537
538\level
539
540\spell{Commune}{0, 3T, 3 questions}
541Caster may ask three yes/no questions of the greater powers. Usable at most
542once per week; once per year grant of 6 questions.
543
544\spell{Create food}{$10'$, P, food for $12(L - 7)$ men and mounts}
545Creates normal food; spoils after 24 hours.
546
547\spell{Cure critical wounds*}{T, P, 1 creature}
548Heals $\d{3d6} + 3$\,hp. Reverse \emph{cause critical wounds}: causes
549damage.
550
551\spell{Dispel evil}{$30'$, 1T, 1 or more creatures or items}
552Destroys undead and enchanted monsters in range (unless SvS; $-2$ if single
553creature); extraplanar creatures are banished. If SvS, must flee the area
554for as long as the caster concentrates without moving. May also remove
555\emph{curse} from an item, or a \emph{charm} effect.
556
557\spell{Insect plague}{$480'$, 1D, swarm $60'\phi$}
558Swarm obscures vision; drives off creatures with 3HD or less; MV60. Caster
559must concentrate without moving to control swarm, otherwise the insects
560scatter. Only works outdoors.
561
562\spell{Quest*}{$30'$, until completed, 1 creature}
563Compels creature to perform quest; \emph{curse} applies until performed.
564Reverse \emph{remove quest}: removes compulsion; fails $L' - L$ in 20.
565
566\spell{Raise dead*}{$120'$, P, 1 (demi)human dead up to $4(L - 7)$
567 days}
568Recipient returns to life with 1\,hp; cannot fight, carry loads, move better
569than half speed or use special abilities until rested for two weeks. Against
570undead with 9HD or less, target must SvS (penalty $-2$) or be destroyed
571(vampires forced to coffin; with more than 9HD, inflicts 3d10 damage, SvS for
572half). Reverse \emph{finger of death} ($60'$, I, 1 creature): SvDR or die;
573against undead with more than 9HD, cures 3d10\,hp damage.
574
575\spell{Truesight}{0, $1\textrm{T} + L\textrm{R}$, $120'$}
576Caster can see all hidden, invisible and Ethereal objects in range, in their
577true forms, undisguised; experience and power (level/HD) and basic character
578traits (alignment-ish) detected.
579
580\level
581
582\spell{\AE rial servant}{$60'$, $L$D}
583Servant fetches one item or creature. If it fails, it goes mad and attacks
584its summoner.
585
586\spell{Animate objects}{$60'$, 6T up to 4\,000\,cn of objects}
587Objects have same attack chance as caster.
588
589\spell{Barrier*}{$60'$, 12T, $30' \times 30'\phi$}
590Barrier of whirling hammers, causes 7d10 damage to anyone passing. Reverse
591\emph{remove barrier}: removes \emph{barrier}, \emph{wall of ice}, \emph{wall
592of fire}, \emph{clothform}, \emph{woodform} or \emph{wall of stone}.
593Cannot affect \emph{wall of iron}, \emph{stoneform}, \emph{ironform} or
594\emph{steelform}.
595
596\spell{Create normal animals}{$30'$, 10T}
597Create one large, three medium or six small animals. They obey the caster's
598instructions. They may travel up to $240'$ from the caster.
599
600\spell{Cureall}{T, P, 1 creature}
601Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or
602\emph{feeblemind}. Eliminates need for resting after \emph{raise dead}.
603
604\spell{Find the path}{0, $6 + L$T}
605Caster gains knowledge of how to reach a specific place (directions, secret
606doors, passwords, etc.). After duration, only general direction remains.
607Spell broken if caster attempts to preserve the knowledge.
608
609\spell{Speak with monsters*}{0, $L$R}
610Allows communication with living and undead creatures in range (even
611unintelligent creatures); one question per round. Reverse \emph{babble}
612($60'$, $L$T, 1 creature): SvS ($-2$ penalty) or be unable to communicate
613(spell-casting is unaffected).
614
615\spell{Word of recall}{0, I}
616Transports caster and equipment carried to meditation room. Caster
617automatically gains initiative.
618
619\level
620
621\spell{Earthquake}{$120'$, 1T, $5(L - 5)'$ square of earth}
622Small dwellings destroyed, larger constructions cracked open; hills,
623cliffsides, etc., form rockslides; cracks in the earth swallow up 1 creature
624in 6 (SvDR to avoid).
625
626\spell{Holy word}{0, I, $40'$}
627SvS allowed for non-hostile creatures, and those with 13HD or more. Blocked
628only by lead or \emph{anti-magic shell}.
629\begin{tabular}[C]{\shade cl} \hlx*{hv}
630 \th{HD} & \th{Effect} \\ \hlx{vhv}
631 0--5 & Killed \\ \hlx{+}
632 6--8 & Stunned for 2d10 turns \\ \hlx{+}
633 \09--12 & Deafened for 1d6 turns \\ \hlx{+}
634 13+ & Stunned for 1d10 rounds \\ \hlx{vh}
635\end{tabular}
636
637\spell{Raise dead fully*}{$60'$, P, 1 creature}
638For (demi)humans dead up to $4(L - 16)$, immediate restoration of all hit
639points and abilities (curses and diseases not removed). For other creatures,
640as \emph{raise dead}. Destroys undead with 12HD or less (SvS at $-4$ for
6417--12HD only); 6d10 damage to undead with more than 12HD (SvS for half);
642Reverse \emph{obliterate}: affects living creatures as normal spell affects
643undead; as for \emph{cureall} against undead.
644
645\spell{Restore*}{T, P, 1 creature}
646Restores 1 level to victim of energy drain; caster loses a level until rested
647for 2d10 days. Reverse \emph{life drain}: inflicts 1ED:Wt.
648
649\spell{Survival}{T, $6 L$T, 1 creature}
650Protects target from all non-magical environmental damage.
651
652\spell{Travel}{0, $L$T}
653Allows free travel. MV\flying360; move between planes by one round's
654concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$
655others touched; assume gaseous form by one round's concentration (with all
656equipment; MV\flying720, cannot pass \emph{protection from evil} or
657\emph{anti-magic shell}).
658
659\spell{Wish}{special}
660See notes in rules.
661
662\spell{Wizardry}{0, 1T}
663Caster can use a magical item specific to magic-users, including 1st or 2nd
664level spells on scrolls.
665
666\end{spells}
667
668\begin{spells}{Druid spells}
669
670\spell{Detect danger}{$5L'$, 6T outdoors or 3T}
671Reveals dangerous nature (immediately dangerous, potentially dangerous or
672benign) of places ($1'$ square), creatures, objects (chest, weapon, etc.),
673requiring one round of concentration each; detects poisons.
674
675\spell{F\ae rie fire}{$60'$, $L$R, $\lceil L/5 \rceil'$ man-sized objects}
676Outlines objects with pale greenish fire, if caster can detect them.
677Outlined creatures are $+2$ to hit.
678
679\spell{Locate}{0, 6T, 1 animal or plant within $120'$}
680Finds direction of one known animal or plant, or exact type.
681
682\spell{Predict weather}{0, 12 hours, $L$ miles diameter}
683Gains knowledge of future weather over the spell's duration.
684
685\level
686
687\spell{Heat metal}{$30'$, 7R, 1 metal object, $5L$\,cn}
688Object heats and cools. Wood in contact with metal burns away. Creature
689holding object takes damage per round in the pattern 1, 2, 4, 8, 4, 2, 1
690(fire resistance negates all damage). Can be stopped by \emph{dispel magic}
691but not immersion.
692
693\spell{Obscure}{0, $L$T, $L' \times 10L'\phi$}
694Creates opaque misty cloud; caster and those able to \emph{detect invisible}
695can dimly see through it.
696
697\spell{Produce fire}{0, $2L$T}
698Creates small fire in the caster's hand; caster can extinguish and re-ignite
699it by one round's concentration. Flame may be dropped or thrown $30'$ but
700disappears after 1 round.
701
702\spell{Warp wood}{$240'$, P, $L$ arrows (or equivalent)}
703Warps wooden weapons. Spear, javelin or wand is two arrows; club, bow or
704staff is four. Enchanted items may ($\delta G$ in 10) be unaffected; SvS if
705held in hand.
706
707\level
708
709\spell{Call lightning}{$360'$, $L$T}
710Must be a storm within range. Calls one lightning bolt per turn, hitting
711$20'\phi$ area, doing 8d6 damage.
712
713\spell{Hold animal}{$180'$, $L$T, $L$HD of normal or giant animals}
714Each target must SvS or be paralysed. Affects summoned, conjured or
715controlled animals.
716
717\spell{Protection from poison}{T, $L$T, 1 creature}
718Target and items carried are immune to all poison; $+4$ on saves versus
719poisonous breath weapons.
720
721\spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature}
722Recipient can breathe under water.
723
724\level
725
726\spell{Control temperature 10$'$ radius}{0, $L$T, air within $10'$}
727Caster may adjust temperature in area affected by up to 25$^\circ$C; one
728round concentration required for a change.
729
730\spell{Plant door}{0, $L$T}
731Plants cannot prevent passage of the caster (only): trees bend etc. Caster
732can hide inside large tree.
733
734\spell{Protection from lightning}{T, $L$T, 1 creature}
735Target is protected from $L$ dice of electrical damage.
736
737\spell{Summon animals}{$360'$, 3T, $L$HD of animals}
738Summons any normal animals (not arthropods etc.\@) in range. Very small
739creatures are $\tfrac{1}{10}$HD. Animals flee if harmed; morale check if
740caster is being harmed.
741
742\level
743
744\spell{Anti-plant shell}{0, $L$R}
745Personal barrier which plants cannot enter. Can be used to open a passage
746for others. Druid cannot strike plants.
747
748\spell{Control winds}{$10L'$, $L$T}
749Requires 1 turn concentration for complete change. Highest-level caster in
750range wins. May be used against air creatures (e.g., elementals): SvS or
751under caster's control (concentration required); may be used to kill;
752creature will be hostile when effect ends.
753
754\spell{Dissolve}{$240'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep}
755Changes earth to mud. Entire volume must be within range. Creatures in mud
756slowed to 10\%, and may become stuck.
757
758\spell{Pass plant}{0, I}
759Teleportation between trees of same type. Distance depends on tree type:
760600\,yd for oak; 360\,yd for ash, elm, linden, or yew; 240\,yd for evergreen
761trees, 300\,yd for others.
762
763\level
764
765\spell{Anti-animal shell}{0, $L$T}
766Personal barrier which animals (including insects, giant animals etc.) cannot
767enter. Druid cannot strike animals.
768
769\spell{Summon weather}{$\max(L - 10, 5)$ miles, $6L$T}
770Brings weather within range to caster's location.
771
772\spell{Transport through plants}
773 {$\infty$, I, caster and two willing creatures}
774Enter living plant, leave another living plant elsewhere (on same plane),
775either a specific known plant or one in a general area.
776
777\spell{Turn wood}{$30'$, $L$T, wave $120' \times 60'$}
778Pushes wood away; wave starts within $30'$ of caster, moves at $10'$ per
779round, ends at $360'$ (or earlier if caster wishes).
780
781\level
782
783\spell{Creeping doom}{$120'$, $L$R, 1000 insects}
784Fills $20'$--$60'$ square, MV60 (must remain within range). Inflicts 1\,hp
785per 10 insects per round. Fire can damage horde slightly; \emph{fire ball}
786kills 100 insects. Effect can pass \emph{protection from evil}.
787
788\spell{Metal to wood}{$120'$, P, $50L$\,cn of metal}
789Magical items have only 1 in 10 chance of being affected. Armour falls off;
790weapons become clubs.
791
792\spell{Summon elemental}{$240'$, 6T, 1 16HD elemental}
793Elemental obeys commands; does not require concentration; elemental will not
794be hostile at end of effect. Caster can send elemental back by command;
795others must use \emph{dispel magic} or \emph{dispel evil}.
796
797\spell{Weather control}{0, C, weather within $240'$}
798Caster can create a weather condition; must be outdoors. Possible effects:
799\begin{description}
800\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
801 muddy, movement halved.
802\item[Snow] Visibility $20'$; half movement; water may
803 freeze.
804\item[Fog] Visibility $20'$; half movement; those within may
805 become lost.
806\item[Clear] Cancels adverse weather.
807\item[Intense heat] Half movement; water dries up.
808\item[High winds] Missile fire impossible; half movement; sailing ships
809 move 50\% faster; sandstorm in desert ($20'$ visibility).
810\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
811 gale.
812\end{description}
813
814\end{spells}
815
816\begin{spells}{Magic-user spells}
817
818\spell{Analyse}{0, 1R, 1 item}
819Learn enchantment on item $3 + L$ in 20 to determine one characteristic.
820Information is vague on `pluses' and charges.
821
822\spell{Charm person}{$120'$, varies, 1 humanoid}
823Victim must SvS or be \emph{charmed} -- believe caster is his `best friend'.
824Victim may save again as indicated below.
825\begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
826 \th{Int} & \th{Save every} & \th{Int} & \th{Save every} \\ \hlx{vhv}
827 0 & 120 days & 13--15 & 3 days \\ \hlx{+}
828 1 & 90 days & 16--17 & 24 hours \\ \hlx{+}
829 2 & 60 days & 18 & 8 hours \\ \hlx{+}
830 3 & 45 days & 19 & 3 hours \\ \hlx{+}
831 4--5 & 30 days & 20 & 1 hour \\ \hlx{+}
832 6--8 & 15 days & 21\rlap+ & 1 turn \\ \hlx{+}
833 \09--12 & 7 days & \\ \hlx*{vh}
834\end{tabular}
835
836\spell{Detect magic}{0, 2T, $60'$}
837All magical things and effects within effect `glow'.
838
839\spell{Floating disc}{$6'$, 6T, 5000\,cn}
840Disc floats at height of caster's waist, remaining within $6'$.
841
842\spell{Hold portal}{$10'$, 2d6T, 1 portal}
843Holds portal against creatures with $L' < L + 3$.
844
845\spell{Light*}{$120'$, 12T, 1 object}
846Casts light for $30'$; effect moves with target unless SvS. Blinds if cast
847at eyes. Reverse \emph{darkness}: creates darkness penetrable by
848infravision; cancels \emph{light} and \emph{vice versa}.
849
850\spell{Magic missile}{$150'$, 1R, $2 \lceil L/5 \rceil - 1$ missiles}
851Each missile does $\d{1d6} + 1$ damage; missiles never miss; may have
852different targets.
853
854\spell{Protection from evil}{0, 6T}
855Personal barrier: attacks penalised by $-1$; $+1$ on saves; enchanted
856creatures cannot enter unless attacked.
857
858\spell{Read languages}{0, 2T}
859Caster can read (not speak) nonmagical languages, codes, etc.
860
861\spell{Read magic}{0, 1T}
862Caster can read (not speak) magical writings, allowing later use of scrolls,
863or copying spells into book.
864
865\spell{Shield}{0, 2T}
866Personal barrier: caster has AC2 against missiles, AC4 against mel\'ee
867attacks, and may SvS against \emph{magic missile}.
868
869\spell{Sleep}{$240'$, 4d4T, 2d8HD of living creatures in $40'$ square}
870Only affects creatures with $4 + 1$HD or less. Sleeping creatures can be
871easily killed with an edged weapon.
872
873\spell{Ventriloquism}{$60'$, 2T, 1 item or location}
874Caster's voice appears to come from somewhere else.
875
876\level
877
878\spell{Continual light*}{$120'$, P, 1 object}
879Casts light for $60'$; effect moves with target unless SvS. Blinds if cast
880at eyes; applies penalties for daylight. Reverse \emph{continual darkness}:
881creates darkness impenetrable by infravision, lanterns, torches or
882\emph{light}; cancels \emph{continual light} and \emph{vice versa}.
883
884\spell{Detect evil}{0, 6T, $60'$}
885Evilly enchanted objects and ill-intentioned creatures seem to `glow'.
886
887\spell{Detect invisible}{0, 6T, $10L'$}
888Caster can see invisible creatures and objects within effect.
889
890\spell{Entangle}{$30'$, $L$R, $50' + 5L'$ of rope or similar}
891Caster can command ropes, e.g., `coil', `coil and knot', `loop', `loop and
892knot'. Rope must be within $1'$ of anything it's meant to tie up. Victim
893may SvS to avoid effect.
894
895\spell{ESP*}{$60'$, 12T}
896Caster can `hear' thoughts in some direction after concentrating for 6
897rounds. If more than one creature in range and direction, the result is a
898confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
899Reverse \emph{mindmask} (T, 12T, 1 creature): target is immune to
900mind-reading.
901
902\spell{Invisibility}{$240'$, P, 1 creature or object}
903Creature becomes invisible with all items carried; items become visible when
904dropped; creature becomes visible if it attacks or casts a spell. Objects
905made invisible reappear when touched.
906
907\spell{Knock}{$60'$, until closed, 1 portal}
908Opens a door or other locked or obstructed opening, even if magically locked.
909
910\spell{Levitate}{0, $6 + L$T}
911Caster may move up and down (only) at $20'$ per round, carrying up to
9122000\,cn.
913
914\spell{Locate object}{0, 6T, $60' + 10L'$}
915Sense direction of one known object (but not distance). Will not locate
916creatures.
917
918\spell{Mirror image}{$3'$, 6T 1d4 additional copies}
919Creates copies of the caster, remaining within range, duplicating his
920actions. Attacks always hit images, not caster, causing images to vanish.
921
922\spell{Phantasmal force}{$240'$, C, $20'$ cube}
923Caster creates illusion in affected volume. Monsters are AC9 and disappear
924when hit. Victim may SvS to disbelieve the illusion. Never causes damage;
925effects wear off in 1d4 turns.
926
927\spell{Web}{$10'$, 48T, $10'$ cube}
928Fills volume with sticky strands. Giant can break through in 2 rounds;
929\emph{gauntlets of ogre power} can be used to escape in 4 rounds; normal
930human takes $\d{2d4} + \delta S$ turns. Flames destroy the web in 2 rounds;
931those caught take 1d6 damage.
932
933\spell{Wizard lock}{$10'$, P, 1 portal}
934Holds portal against creatures with $L' < L + 3$.
935
936\level
937
938\spell{Clairvoyance}{$60'$, 12T}
939The caster sees through another's eyes; may pick a different target each
940turn.
941
942\spell{Create air}{$10'$, $6L$T, $20'$ cube of air}
943Cast on area to move effect with area; cast on person to allow breathing (and
944flight) in hostile environments (e.g., under water, in poison gas). Cannot
945negate effects of breath weapon.
946
947\spell{Dispel magic}{$120'$, P, $20'$ cube}
948Destroys spells in area; fails $L' - L$ in 20. FIXME touch dispel
949
950\spell{Fire ball}{$240'$, I, $40'\phi$}
951Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage).
952
953\spell{Fly}{T, $\d{1d6} + L$T, 1 creature}
954Allows flight, MV360. Hovering does not require concentration.
955
956\spell{Haste*}{$240'$, 3T, up to 24 creatures in $60'\phi$}
957Targets may move at twice normal speed, two attacks per round, etc. Reverse
958\emph{slow}: half movement, one attack every two rounds, SvS to avoid.
959
960\spell{Hold person*}{$120'$, $L$T, up to 4 humanoids}
961SvS or paralysed. Penalty $-2$ on save if cast on single individual.
962Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free person}.
963
964\spell{Infravision}{T, 1 day, 1 creature}
965Bestows $60'$ infravision.
966
967\spell{Invisibility 10$'$ radius}{$120'$, P, $20'\phi$}
968Recipient and all others within $10'$ become invisible, with all equipment
969carried. Those moving more than $10'$ from recipient become visible (not
970regained by re-entering area). Items become visible when dropped; creatures
971become visible when attacking or casting a spell.
972
973\spell{Lightning bolt}{$180'$, I, $60' \times 5'$}
974Causes $L$d6 damage to all in effect (max 20d6, SvS for half damage). Bolt
975bounces off solid surfaces towards caster.
976
977\spell{Protection from evil, 10$'$ radius}{0, 12T, $20'\phi$}
978Attacks penalised by $-1$; $+1$ on saves; enchanted creatures cannot enter
979unless attacked.
980
981\spell{Protection from normal missiles}{$30$', 12T, 1 creature}
982Target is immune from small nonmagical missiles (e.g., arrows, but not
983catapult stones or magical arrows).
984
985\spell{Water breathing}{$30'$, 1 day, 1 air-breathing creature}
986Recipient can breathe under water.
987
988\level
989
990\spell{Charm monster}{$120'$, as \emph{charm person}, one or more creatures}
991Affects 3d6 creatures with 3HD or less each, or one larger creature. SvS or
992\emph{charmed} as for \emph{charm person} (q.v.).
993
994\spell{Clothform}{T, P, single $30' \times 30'$ piece of cloth}
995Creates nonmagical cloth; can join onto previously \emph{clothformed} items
996at unfinished ends.
997
998\spell{Confusion}{$120'$, 12R, 3d6 creatures in $60'\phi$}
999Victims with $2 + 1$HD or less have no saving throw; those with more must SvS
1000each round in effect. Confused creatures act randomly (2d6): 2--5 attack
1001caster's party, 6--8 do nothing, 9--12 attack own party.
1002
1003\spell{Dimension door}{$10'$, 1R, 1 creature}
1004Transports target safely up to $360'$ away; destination chosen by caster
1005(either known location, or by direction and distance. No effect if
1006destination is occupied by solid object. SvS to avoid.
1007
1008\spell{Growth of plants*}{$120'$, P, 3000\,sq\,ft}
1009Area becomes overgrown with vines, creepers etc.\@ as appropriate; impassable
1010except by giants. Reverse \emph{shrink plants}: plants shrink and become
1011passable; negates normal spell. Cannot affect plant-like monsters.
1012
1013\spell{Hallucinatory terrain}{$240'$, P}
1014Creates illusory terrain feature (pit, stairs, hill, swamp, etc.); lasts
1015until touched or dispelled.
1016
1017\spell{Ice storm/wall of ice}{$120'$, 1R or 12T, $20'$ cube or 1200\,sq\,ft}
1018An \emph{ice storm} inflicts $L$d6 damage on each creature in effect (max
101920d6, SvS for half damage). A \emph{wall of ice} is vertical, opaque, must
1020rest on ground or similar; cannot be broken by creatures of less than 4HD;
1021breaking through causes 1d6 damage. Fire-type creatures save at $-4$ against
1022\emph{ice storms}, and take 2d6 damage breaking \emph{ice walls}.
1023
1024\spell{Massmorph}{$240'$, until cancelled, up to 100 man-size creatures}
1025Makes creatures appear to be trees (or other appropriate plants). Large
1026creatures count as two or three men. Creatures can move within the area
1027without breaking the illusion; creatures leaving the effect return to normal.
1028
1029\spell{Polymorph other}{$60'$, P, 1 creature}
1030Changes creature into another creature with no more than twice the original's
1031hit dice. Hit points preserved; special abilities and behaviour of new form
1032are gained. SvS to avoid; lasts until dispelled or target dies.
1033
1034\spell{Polymorph self}{0, $6 + L$T}
1035Caster changes into another creature with no more than $L$HD. Hit points,
1036armour class, hit rolls, saving throws all preserved; no special abilities or
1037immunities are gained.
1038
1039\spell{Remove curse*}{T, P, 1 creature or item}
1040Removes a curse from character or item. Reverse \emph{curse}: bestows curse;
1041SvS allowed.
1042
1043\spell{Wall of fire}{$60'$, C, 1200\,sq\,ft of fire}
1044Vertical, opaque, must rest on ground or similar; cannot be broken by
1045creatures of less than 4HD; breaking through causes 1d6 damage. Undead and
1046cold-type creatures take 2d6 damage breaking through.
1047
1048\spell{Wizard eye}{$240'$, 6T}
1049Creates invisible eye (MV120) with infravision ($60'$ range); caster must
1050concentrate to see through the eye.
1051
1052\level
1053
1054\spell{Animate dead}{$60'$, P, $L$HD of undead}
1055Animates normal corpses (as zombies) or skeletons. Destroyed by \emph{dispel
1056magic}. Skeletons have same HD as original creature, zombies have one more
1057HD.
1058
1059\spell{Cloudkill}{$1'$, 6T, cloud $20' \times 30'\phi$ or smaller}
1060Cloud moves at 60, sinking close to the ground; moves with the wind, or under
1061caster's control. Evaporates if it hits trees or other dense vegetation.
1062Those within the cloud lose 1\,hp per round; those with less than 5HD must
1063SvPn or die.
1064
1065\spell{Conjure elemental}{$240'$, C, one 16HD elemental}
1066Summons elemental. Caster must concentrate (half movement, no spell casting
1067or fighting) to maintain control. Caster may return elemental to its home
1068plane. Elemental will attack summoner if control lapses.
1069
1070\spell{Contact outer plane}{0, special, 3--12 questions}
1071Number of questions $n$ is equal to distance to outer plane. May be used at
1072most once a month. Possibility of insanity is $n - 2 - \max(L - 20, 0)$ in
107320; chance of Immortal knowing each answer is $n + 7$ in 20; chance of lying
1074is $13 - n$ in 20.
1075
1076\spell{Dissolve}{$120'$, 3d6 days, 3000\,sq\,ft of earth, $10'$ deep}
1077Changes earth to mud. Entire volume must be within range. Creatures in mud
1078slowed to 10\%, and may become stuck. Reverse \emph{harden} ($120'$, P,
10793000\,sq\,ft): changes mud to rock; SvS to avoid being trapped.
1080
1081\spell{Feeblemind}{$240'$, P, 1 magic-user}
1082Lowers intelligence to 2; SvS at $-4$ to avoid. Removable by \emph{dispel
1083magic}, \emph{cureall} or \emph{heal}.
1084
1085\spell{Hold monster*}{$120'$, $L + 6$T, 1d4 creatures}
1086SvS or paralysed. Penalty $-2$ on save if cast on single individual.
1087Cancelled by \emph{dispel magic} or reverse. Reverse \emph{free monster}.
1088
1089\spell{Magic jar}{$30'$, P, one object}
1090Transfers life-force to inanimate object (the \emph{magic jar}). Thence, the
1091caster may attempt to possess creatures (each once per turn) within $120'$ of
1092the \emph{jar}; SvS to avoid. The possessed body cannot perform special
1093abilities. A \emph{dispel evil} forces the life-force back to the
1094\emph{jar}. If the body is destroyed, the caster returns to the \emph{jar}.
1095If the \emph{jar} is destroyed, the life-force within it is lost.
1096
1097\spell{Passwall}{$30'$, 3T, $10' \times 5'\phi$ hole}
1098Makes a hole in a stone wall or floor. Creatures in the hole when the
1099duration ends must SvTtS or be trapped.
1100
1101\spell{Telekinesis}{$120'$, 6R, $200L$\,cn}
1102Caster can move objects by concentrating. Unwilling victims may SvS to
1103avoid; SvS at $-2$ to hold on to items in hand; SvS at $-5$ to grab items
1104carried.
1105
1106\spell{Teleport}{$10'$, I, 1 creature with equipment}
1107Distance teleported is unimportant. SvS to avoid. Falling damage is 1d6 per
1108$10'$; teleporting into solid rock is fatal.
1109\begin{tabular}[C]{\shade cccl} \hlx*{hv}
1110 \multicolumn{3}{c}{\th{Knowledge}} \\
1111 \th{Casual} & \th{General} & \th{Exact} & \th{Result} \\ \hlx{vhv}
1112 01--50 & 01--80 & 01--95 & Success \\ \hlx{+}
1113 51--75 & 81--90 & 96--99 & $\d{1d10} \times 10'$ too high \\ \hlx{+}
1114 76--00 & 91--00 & 00 & $\d{1d10} \times 10'$ too low \\ \hlx*{vh}
1115\end{tabular}
1116
1117\spell{Wall of stone}{$60'$, until broken, $500$\,sq\,ft of stone}
1118Creates a $2'$ thick vertical wall; must be vertical and supported. When
1119toppled, cases 10d10 damage to anyone underneath.
1120
1121\spell{Woodform}{T, P, single 1000\,cu\,ft piece of wood}
1122Creates nonmagical wood; can join onto previously \emph{woodformed} items at
1123unfinished ends. Casting time up to 12 turns; may be used to modify
1124\emph{woodformed} objects. Final casting to `lock' item down.
1125
1126\level
1127
1128\spell{Anti-magic shell}{0, 12T}
1129Personal barrier blocks all magic spell effects. Caster may cancel the shell
1130at will; \emph{dispel magic} cannot.
1131
1132\spell{Death spell}{$240'$, I, 4d8HD of creatures in $60'$ cube}
1133Plants and insects automatically slain; undead and those with 8HD or more not
1134affected. Lowest HD affected first: SvDR or die.
1135
1136\spell{Disintegrate}{$60'$, I, 1 creature or object}
1137Victim may SvDR. Can destroy a $10'$ section of wall. Does not affect
1138magical items.
1139
1140\spell{Geas*}{$30'$, until completed, 1 creature}
1141Compels victim to perform or avoid an action. Must not be directly fatal.
1142SvS to avoid effect. Penalties applied if \emph{geas} not followed; cannot
1143be removed by \emph{dispel magic} or \emph{remove curse}. Reverse
1144\emph{remove geas}: removes unwanted \emph{geas} ($L' - L$ in 20 chance of
1145failure).
1146
1147\spell{Invisible stalker}{0, until accomplished}
1148Summons an invisible stalker to perform a service.
1149
1150\spell{Lower water}{$240'$, 10T, up to 10\,000\,sq\,ft of water}
1151Lowers water to half its normal depth. At end, water surges in, sweeping
1152ship's deck clear of items and creatures who fail SvS; causes $\d{1d12} + 20$
1153hull points damage.
1154
1155\spell{Move earth}{$240'$, 6T}
1156Moves soil (not rock) within range, $60'$ per turn.
1157
1158\spell{Projected image}{$240'$, 6T, 1 image}
1159Creates an image of the caster; spells appear to come from the image;
1160concentration not required. Spells and missiles do not affect the image;
1161image disappears if touched or struck hand-to-hand.
1162
1163\spell{Reincarnation}{$10'$, P}
1164Creates a new body; part of the old body is needed.
1165\begin{tabular}[C]{\shade cl} \hlx*{hv}
1166 \th{1d8} & \th{Body} \\ \hlx{vhv}
1167 1--3 & Human \\ \hlx{+}
1168 4 & Dwarf \\ \hlx{+}
1169 5 & Elf \\ \hlx{+}
1170 6 & Halfling \\ \hlx{+}
1171 7 & Original race \\ \hlx{+}
1172 8 & Monster (see table below) \\ \hlx*{vh}
1173\end{tabular}
1174\begin{tabular}[C]{\shade clll} \hlx*{hv}
1175 \th{1d6} & \th{Lawful} & \th{Neutral} & \th{Chaotic} \\ \hlx{vhv}
1176 1 & Blink dog & Ape, white & Bugbear \\ \hlx{+}
1177 2 & Gnome & Bear (any) & Gnoll \\ \hlx{+}
1178 3 & Neanderthal & Centaur & Kobold \\ \hlx{+}
1179 4 & Owl, giant & Gryphon & Manticore \\ \hlx{+}
1180 5 & Pegasus & Lizard man & Orc \\ \hlx{+}
1181 6 & Treant & Pixie & Troglodyte \\ \hlx*{vh}
1182\end{tabular}
1183
1184\spell{Stone to flesh*}{$120'$, P, 1 statue up to $10'$ cube}
1185Turns a status into flesh; restores petrified characters. Reverse
1186\emph{flesh to stone} ($120'$, P, 1 creature): SvTtS or turned to stone.
1187
1188\spell{Stoneform}{T, P, single 1000\,cu\,ft piece of stone}
1189Creates nonmagical stone; can join onto previously \emph{stoneformed} items
1190at unfinished ends. Casting time up to 12 turns; may be used to modify
1191\emph{stoneformed} objects. Final casting to `lock' item down. Can be used
1192to create transparent and translucent stones.
1193
1194\spell{Wall of iron}{$120'$, P, 500\,sq,ft}
1195Creates a $2'$ thick vertical wall; must be vertical and supported. When
1196toppled, cases 10d10 damage to anyone underneath. Wall has hp equal to the
1197caster.
1198
1199\spell{Weather control}{0, C, weather within $240'$}
1200Caster can create a weather condition; must be outdoors. Possible effects:
1201\begin{description}
1202\item[Rain] Missile hit rolls have $-2$ penalty; after 3 turns, ground
1203 muddy, movement halved.
1204\item[Snow] Visibility $20'$; half movement; water may
1205 freeze.
1206\item[Fog] Visibility $20'$; half movement; those within may
1207 become lost.
1208\item[Clear] Cancels adverse weather.
1209\item[Intense heat] Half movement; water dries up.
1210\item[High winds] Missile fire impossible; half movement; sailing ships
1211 move 50\% faster; sandstorm in desert ($20'$ visibility).
1212\item[Tornado] Inland, whirlwind as 12HD air elemental; at sea, storm or
1213 gale.
1214\end{description}
1215
1216\level
1217
1218\spell{Charm plant}{$120'$, 6 months, 1 or more plants}
1219Charms one tree, six medium bushes, 12 small shrubs or 24 small plants (no
1220saving throw; plant-like monsters may SvS). Charmed plants obey the caster,
1221tangling enemies within range etc.
1222
1223\spell{Create normal monsters}{$30'$, 1T, $L$HD of monsters}
1224Creates monsters with no special abilities.
1225
1226\spell{Delayed blast fire ball}{$240'$, 0--60R}
1227Makes a red gem which explodes in $20'$ radius for $L$d6 damage (max 20d6,
1228SvS for half damage) after chosen amount of time.
1229
1230\spell{Ironform}{T, P, single 500\,cu\,ft piece of iron}
1231Creates nonmagical iron; can join onto previously \emph{ironformed} items
1232at unfinished ends. Casting time up to 12 turns; may be used to modify
1233\emph{ironformed} objects. Final casting to `lock' item down.
1234
1235\spell{Lore}{0, P, 1 item, place or person}
1236Caster gains knowledge of an item, place or person. Item held in hand takes
12371d4 turns to study: reveals name, command word, approximate charges; one
1238function per spell. Items not in hand, or places and people, take 1d\% days
1239or more.
1240
1241\spell{Magic door*}{$10'$, 7 uses, 1 passage}
1242Creates magical, invisible doorway through up to $10'$ of solid material.
1243Reverse \emph{magic lock}: can be cast on a portal or doorway; cannot be
1244opened with \emph{knock}.
1245
1246\spell{Mass invisibility*}{$240'$, P, creatures and objects in $60'$ square}
1247Creatures in effect become invisible, with all equipment: items become
1248visible when dropped; creatures become visible when attacking or casting
1249spells. Reverse \emph{appear} ($240'$, 1T, $20'$ cube): invisible creatures
1250and objects in effect become visible.
1251
1252\spell{Power word stun}{$120'$, I, 1 creature}
1253Victim with at most 35\,hp stunned for 2d6 turns; with at most 70\,hp
1254stunned for 1d6 turns; otherwise no effect.
1255
1256\spell{Reverse gravity}{$90'$, 2\,s, $30'$ cube}
1257Reverses gravity in effect volume: 1d6 damage per $10'$ fallen, up or down.
1258
1259\spell{Statue}{0, $2L$T}
1260Turns to stone, with all equipment, or returns to normal, once per round.
1261Concentration is possible while turned to stone. Caster is AC$^-$4, cannot be
1262damaged by cold, fire, poison, normal weapons, and does not need to breathe.
1263Caster can escape attacks by winning initiative (at $+2$).
1264
1265\spell{Summon object}{$\infty$, I, 1 500\,cn object from home}
1266Summons an object from the caster's home. Object must be prepared (special
1267powder, costs 1000\,gp per item). If the item is possessed by someone else
1268at the time, the caster will know who and where that person is. Caster does
1269not need to be on the same plane of existence.
1270
1271\spell{Sword}{$30'$, $L$R}
1272Sword does 1d10 damage against any opponent in range. Caster must
1273concentrate for sword to attack.
1274
1275\spell{Teleport any object}{T, I, 1 500\,cn object}
1276Teleports an object, with normal chances of error. Unwilling creature or
1277holder of item may SvS (at $-2$) to avoid effect.
1278
1279\level
1280
1281\spell{Clone}{$10'$, P, 1 piece of a living creature}
1282Grows a clone of a creature. For (demi)humans, requires 10\,cn of flesh and
12835000\,gp per HD; takes 1 week per HD to grow. If original is now dead, clone
1284has features, stats and memories from when the flesh was taken. If original
1285lives on same plane, both know of the other's existence and feel its
1286emotions; if one is damaged, the other is damaged too (SvS for half damage);
1287clone is obsessed with slaying the original, and must do so in $L$ days or
1288become insane, causing loss of 1 point of $I$ and $W$ to original, who may (1
1289in 20 per day) become insane too, and both die after a week. For other
1290creatures (\emph{simulacra}), requires 1\% of flesh and 500\,gp per hit
1291point; takes 1 week per HD; simulacrum obeys creator, can receive mental
1292commands if within $10'$, has caster's alignment, cannot pass
1293\emph{protection from evil}, can be destroyed by \emph{dispel magic}; it has
129450\% of original's hp, does 50\% damage and has 10 in 20 chance of each
1295special ability; if original is dead, gains 5\% (1 in 20) per week.
1296
1297\spell{Create magical monsters}{$60'$, 2T, $L$HD}
1298Creates monsters with two special abilities or less. Can create
1299\emph{construct} with two special abilities, which is permanent: materials
1300cost 5000\,gp per asterisk.
1301
1302\spell{Dance}{T, $\lceil L/4\rceil - 2$R, 1 creature}
1303Causes creature to dance ($-4$ on saving throws, $+4$ on AC, cannot attack or
1304cast spells).
1305
1306\spell{Explosive cloud}{$'1$, 6T, cloud $20' \times 30'\phi$ or smaller}
1307Those within cloud must SvS each round or be paralysed (for 1 round); also
1308take $\lfloor L/2\rfloor$\,hp explosive damage each round, regardless of any
1309immunities.
1310
1311\spell{Force field}{$120'$, 6T}
1312Field shape is sphere, hemisphere, plane, cylinder, or (partial) rectangular
1313box, radius max $20'$, flat surfaces max 5000\,sq\,ft area; edges are
1314blunt and harmless; leaves gaps where solid objects or creatures are. Field
1315cannot be moved or penetrated by spells, missiles, creatures, breath weapons
1316etc. Can only be removed by \emph{wish} or \emph{disintegrate}.
1317
1318\spell{Mass charm*}
1319 {$120'$, as \emph{charm person}, 30HD of creatures in $20'$ cube}
1320Charms up to 30HD or levels of creatures; each may save at $-2$. If caster
1321attacks a charmed creature, its charm is broken; others seeing attack may
1322save again. Reverse \emph{remove charm} ($120'$, 1T, $20'$ cube): removes
1323and prevents all charm effects in volume.
1324
1325\spell{Mind barrier*}{$10'$, $6L$T, 1 creature}
1326Prevents \emph{ESP}, \emph{clairvoyance}, \emph{clairaudience}, \emph{crystal
1327ball} gazing, \emph{contact outer plane} etc.\@ from gathering information
1328about the target; bonus of $+8$ against illusions, \emph{charm},
1329\emph{feeblemind} (SvS to avoid). Reverse \emph{open mind} (T, $6L$T, 1
1330creature): applies $-8$ penalties to illusions etc.
1331
1332\spell{Permanence}{$10'$, P, 1 magical effect}
1333Makes a spell effect permanent; weapons can receive five permanent effects,
1334creatures two, and other items one at most. If a weapon has permanent
1335effects, further \emph{permanence} spells may fail 1 in 4, destroying the
1336weapon. A \emph{permanence} may be removed by \emph{dispel magic}.
1337
1338\spell{Polymorph any object}{$240'$, complicated, one item up to $10'$ cube}
1339Kingdoms are $\textit{animal} \leftrightarrow \textit{vegetable}
1340\leftrightarrow \textit{mineral}$. Effect duration is $L$ turns for a
1341two-kingdom change, $6L$ for a one-kingdom change, or permanent if no change
1342of kingdom is involved. Victim may make SvS at $-4$; creatures of 41HD or
1343more are unaffected.
1344
1345\spell{Power word blind}{$120'$, 1d4 days or 2d4 hours, 1 creature}
1346Blinds creatures with 40\,hp or less for 1d4 days, with 80\,hp or less for
13472d4 hours ($\d{2d4} \times 6$ turns); no effect on creatures with more than
134880\,hp. Blind creatures are $-4$ to hit, on saves, and AC; cannot be removed
1349by \emph{cure blindness}, \emph{cureall} or \emph{heal} unless $L' \ge L$.
1350
1351\spell{Steelform}{T, P, single 500\,cu\,ft piece of steel}
1352Creates nonmagical weapon-quality steel; can join onto previously
1353\emph{steelformed} items at unfinished ends. Casting time up to 12 turns;
1354may be used to modify \emph{steelformed} objects. Final casting to `lock'
1355item down.
1356
1357\spell{Symbol}{T, P}
1358Place symbol on object or in mid-air. When creature passes over or through
1359the symbol, or touches or reads it, effect occurs (SvS only for magic-users,
1360elves etc., if touched or read but not passed).
1361\begin{description}
1362\item[Death] Slays creature with 75\,hp or less.
1363\item[Discord] Attacks allies, or is otherwise \emph{confused} until
1364 dispelled or cured (e.g., by \emph{cureall}).
1365\item[Fear] Flees for 30 rounds at running speed.
1366\item[Insanity] Becomes insane -- cannot attack, cast spells, use special
1367 abilities until dispelled or cured (e.g., by \emph{cureall}).
1368\item[Sleep] Falls asleep for $\d{1d10} + 10$ hours or until dispelled.
1369\item[Stunning] Stuns creature with 150\,hp or less for 2d6 rounds.
1370\end{description}
1371
1372\spell{Travel}{0, $L$T}
1373Allows free travel. MV\flying360); move between planes by one round's
1374concentration (at most 1 per turn), bringing along $\lfloor L/5 \rfloor$
1375others touched; assume gaseous form by one round's concentration (with all
1376equipment; MV\flying720, cannot pass \emph{protection from evil} or
1377\emph{anti-magic shell}).
1378
1379\level
1380
1381\spell{Contingency}{T, until used, 1 creature or item}
1382Specify situation and (non-damaging) spell of 4th level or most; spell occurs
1383when situation occurs.
1384
1385\spell{Create any monster}{$90'$, 3T, $L$HD}
1386Creates monsters with any special abilities. Can create \emph{construct},
1387which is permanent: materials cost 5000\,gp per asterisk, or double if four
1388or more asterisks.
1389
1390\spell{Gate*}{$30'$, 1T or $\d{1d10 \times 10}$T, 1 portal}
1391Opens portal to another plane and a resident of the plane. \emph{Gate} to
1392outer plane lasts 1 turn; other \emph{gates} last 10--100 turns; 1 in 10
1393chance per turn that other creature wanders through the \emph{gate}.
1394Resident will usually respond in 1d6 rounds but may (1 in 20) send some other
1395being. Reverse \emph{close gate}: closes existing \emph{gate} (even a
1396permanent one).
1397
1398\spell{Heal}{T, P, 1 creature}
1399Cures damage (all but 1d6\,hp), curse, poison, disease, blindness or
1400\emph{feeblemind}. Eliminates need for resting after \emph{raise dead}.
1401
1402\spell{Immunity}{T, $L$T, 1 creature}
1403Target is immune to 1st--3rd level spells; 4th and 5th level spells have half
1404effect. Also immune to missiles (normal and magical) and normal and silver
1405weapons (but not natural weaponry). Target can voluntarily drop the
1406\emph{immunity} for a round.
1407
1408\spell{Maze}{$60'$, by intelligence, 1 creature}
1409Traps creature in indestructible maze (no save).
1410\begin{tabular}[C]{\shade cl} \hlx*{hv}
1411 \th{Int} & \th{Time} \\ \hlx{vhv}
1412 1--8 & 1d6 turns \\ \hlx{+}
1413 \09--12 & 2d20 rounds \\ \hlx{+}
1414 13--17 & 2d4 rounds \\ \hlx{+}
1415 18\rlap+ & 1d4 rounds \\ \hlx*{vh}
1416\end{tabular}
1417
1418\spell{Meteor swarm}{$240'$, I, 4 or 8 meteor-fireballs}
1419Each meteor must be aimed at a different target. Each strikes for 8d6 (or
14204d6 if 8 meteors) damage (no save), and explodes with $20'$ radius for 8d6
1421(or 4d6) damage (SvS for half damage).
1422
1423\spell{Power word kill}{$120'$, I, 1 or more creatures}
1424Kills single victim with 60\,hp or less, or stun (1d4 turns) if 100\,hp or
1425less; kills up to 5 victims with 20\,hp each. Magic-user (or elf etc.\@
1426only) may SvS at $-4$.
1427
1428\spell{Prismatic wall}
1429 {$60'$, 6T, sphere ($10'$ radius) or plane (500\,sq\,ft)}
1430Creates $2'$ thick wall. Caster may pass unharmed with any items. Others
1431are affected by wall. Wall is solid and indestructible on adjacent planes of
1432existence. An \emph{anti-magic shell} cannot pass. Violet side is closest
1433to caster.
1434\begin{tabular}[C]{\shade l>{\raggedright}p{7pc}l} \hlx*{hv}
1435 \th{Colour} & \th{Effect} & \th{Negated by} \\ \hlx{vhv}
1436 Red & Blocks magical missiles;
1437 12\,hp damage & Magical cold \\ \hlx{+}
1438 Orange & Blocks nonmagical missiles;
1439 24\,hp damage & Magical lightning \\ \hlx{+}
1440 Yellow & Blocks breath weapons;
1441 48\,hp damage & \emph{Magic missile} \\ \hlx{+}
1442 Green & Blocks detection;
1443 SvPn or die & \emph{Passwall} \\ \hlx{+}
1444 Blue & Blocks poison, gas, gaze;
1445 SvTtS or petrified & \emph{Disintegrate} \\ \hlx{+}
1446 Indigo & Blocks all matter;
1447 SvS or \emph{gated} to
1448 random outer plane, 3 in 6
1449 lost forever & \emph{Dispel magic} \\ \hlx{+}
1450 Violet & Blocks magic of all types;
1451 SvW or unconscious and
1452 insane (cured by
1453 \emph{cureall} or
1454 \emph{heal}) & \emph{Continual light}
1455 \\ \hlx*{vh}
1456\end{tabular}
1457
1458\spell{Shapechange}{0, $L$T}
1459Caster becomes other creature, except in mind, hp and saves; special
1460abilities are gained. Cast memorized spells in humanoid form only.
1461Inanimate forms $L'$ tall and $L \times 100$\,cn weight are possible. Change
1462shape at will each round by concentration.
1463
1464\spell{Survival}{T, $6 L$T, 1 creature}
1465Protects target from all non-magical environmental damage.
1466
1467\spell{Timestop}{0, $\d{1d4} + 1$R}
1468Stops time for everyone else for duration. Items held by others are
1469immovable; items carried (or loose) can be moved. Non-instantaneous spells
1470start after the duration ends. Cannot pass through \emph{anti-magic shell}
1471or \emph{protection from evil} effect.
1472
1473\spell{Wish}{special}
1474See notes in rules.
1475
1476\end{spells}
1477
46d528a4
MW
1478\end{document}
1479
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