.gitignore: Also ignore Metapost output.
[dnd] / weapons.tex
CommitLineData
46d528a4
MW
1\documentclass{tables}
2\usepackage{longtable}
3
4\makeatletter
5\def\accum@#1{\toks@\expandafter{\the\toks@\\{#1}}}
6\def\@parseweapons#1\\#2\done@{%
7 \accum@{#1}%
8 \def\@tempa{#2}%
9 \ifx\@tempa\@empty\else\@parseweapons#2\done@\fi%
10}
11\def\weap#1#2{%
12 \multicolumn{1}{\shade l}{\textbf{#1}}%
13 \toks@{}%
14 \@parseweapons#2\\\done@%
15 \xdef\@@weapons{\the\toks@}%
16 \ignorespaces%
17}
18\def\nextweapon{%
19 \toks@{}\def\\##1{\ignorespaces##1\let\\\accum@}%
20 \@@weapons%
21 \xdef\@@weapons{\the\toks@}%
22}
23
24\begin{document}
25
26\sect{Weapons}
27
28\begin{small}
29 \doublerulesep 1pt
30\begin{longtable}[c]{\shade >{\nextweapon}lcclcl}
31 \hlx*{hv}
32 \multicolumn{1}{c}{}
33 & \th{Level} & \th{Ranges} & \th{Damage} & \th{Defence} & \th{Special}
34 \\ \hlx{vh}
35 \endhead
36 \hlx*{h}
37 \endfoot
38
39 \hlx{v}
40 \weap{Axe, battle}
41 {2H(m) [M] \\ 7\,gp \\ 60\,cn}
42 & BS & --- & $\dice{1d8}$ & --- & --- \\*
43 & SK & --- & $\dice{1d8} + 2$ & M: $-2/2$ & delay \\*
44 & EX & --/5/10 & $\dice{1d8} + 4$ & M: $-3/2$ & delay \\*
45 & MS & --/5/10 & M: $\dice{1d8} + 8$,
46 H: $\dice{1d8} + 6$ & M: $-3/3$ & delay, stun \\*
47 & GM & 5/10/15 & M: $\dice{1d10} + 10$,
48 H: $\dice{1d8} + 8$ & M: $-4/4$ & delay, stun \\
49
50 \hlx{v+/v}
51 \weap{Axe, hand}
52 {1H(s) [M] \\ 4\,gp \\ 30\,cn}
53 & BS & 10/20/30 & $\dice{1d6}$ & --- & --- \\*
54 & SK & 15/25/35 & $\dice{1d6} + 2$ & M: $-1/1$ & --- \\*
55 & EX & 25/35/45 & $\dice{1d6} + 3$ & M: $-2/2$ & --- \\*
56 & MS & 30/40/50 & M: $\dice{2d4} + 4$,
57 H: $\dice{1d6} + 4$ & M: $-3/3$ & --- \\*
58 & GM & 40/50/60 & M: $\dice{2d4} + 7$,
59 H: $\dice{1d6} + 6$ & M: $-3/3$ & --- \\
60
61 \hlx{v+/v}
62 \weap{Blackjack}
ac6c07c4 63 {1H(s) [H] (C) \\ 5\,gp \\ 5\,cn}
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MW
64 & BS & --- & $\dice{1d2}$ & --- & knockout \\*
65 & SK & --- & $\dice{1d3} + 1$ & --- & knockout ($+1$) \\*
66 & EX & --- & $\dice{1d4} + 1$ & --- & knockout ($+2$) \\*
67 & MS & --- & H: $\dice{1d4} + 3$,
68 M: $\dice{1d6} + 1$ & --- & knockout ($+3$) \\*
69 & GM & --- & H: $\dice{1d4} + 5$,
70 M: $\dice{1d6} + 2$ & --- & knockout ($+4$) \\
71
72 \hlx{v+/v}
73 \weap{Blowgun ($\le$2$'$)}
74 {1H(s) [A] \\ 3\,gp \\ 5\,cn}
75 & BS & 10/20/30 & --- & --- & poison \\*
76 & SK & 15/20/30 & --- & --- & poison ($+1$) \\*
77 & EX & 15/25/35 & --- & --- & poison ($+2$) \\*
78 & MS & 20/25/35 & --- & --- & poison ($+3$) \\*
79 & GM & 25/30/40 & --- & --- & poison ($+4$) \\
80
81 \hlx{v+/v}
82 \weap{Blowgun (2$'$+)}
83 {2H(m) [A] \\ 6\,gp \\ 14\,cn}
84 & BS & 20/25/30 & --- & --- & poison \\*
85 & SK & 25/25/30 & --- & --- & poison ($+1$) \\*
86 & EX & 25/35/40 & --- & --- & poison ($+2$) \\*
87 & MS & 30/35/40 & --- & --- & poison ($+3$) \\*
88 & GM & 30/40/50 & --- & --- & poison ($+4$) \\
89
90 \hlx{v+/v}
91 \weap{Bola}
92 {1H(m) [H] (C) \\ 5\,gp \\ $5 \times 3^n$\,cn}
93 & BS & 20/40/60 & $\dice{1d2}$ & --- & strangle (20) \\*
94 & SK & 25/40/60 & $\dice{1d3}$ & $-1/1$ & strangle (20, $+1$) \\*
95 & EX & 30/50/70 & $\dice{1d3} + 1$ & $-2/2$ & strangle (19--20, $+2$) \\*
96 & MS & 35/50/70 & $\dice{1d3} + 2$ & $-3/3$ &
97 strangle (18--20, H:~$+3$, M:~$+2$) \\*
98 & GM & 40/60/80 & $\dice{1d3} + 3$ & $-4/3$ &
99 strangle (17--20, H:~$+4$, M:~$+2$) \\
100
101 \hlx{v+/v}
102 \weap{Bow, long}
103 {2H(l) [M] \\ 40\,gp \\ 20\,cn}
104 & BS & 70/140/210 & $\dice{1d6}$ & --- & --- \\*
105 & SK & 90/150/220 & $\dice{1d8} + 1$ & H: $-1/1$ & delay (s/m) \\*
106 & EX & 110/170/230 & $\dice{1d10} + 2$ & H: $-2/1$ & delay (s/m) \\*
107 & MS & 130/180/240 & M: $\dice{3d6} + 2$,
108 H: $\dice{1d10} + 4$ & H: $-2/2$ & delay (s/m) \\*
109 & GM & 150/200/250 & M: $\dice{4d4} + 4$,
110 H: $\dice{1d10} + 6$ & H: $-2/2$ & delay (s/m) \\
111
112 \hlx{v+/v}
113 \weap{Bow, short}
114 {2H(s) [M] \\ 25\,gp \\ 10\,cn}
115 & BS & 50/100/150 & $\dice{1d6}$ & --- & --- \\*
116 & SK & 60/110/160 & $\dice{1d6} + 2$ & H: $-1/1$ & delay (s) \\*
117 & EX & 80/130/170 & $\dice{1d6} + 4$ & H: $-1/2$ & delay (s) \\*
118 & MS & 90/130/180 & M: $\dice{1d8} + 6$,
119 H: $\dice{1d4} + 6$ & H: $-2/2$ & delay (s) \\*
120 & GM & 110/140/190 & M: $\dice{1d10} + 8$,
121 H: $\dice{1d6} + 7$ & H: $-2/2$ & delay (s) \\
122
123 \hlx{v+/v}
124 \weap{Cestus}
125 {1H(s) [H] \\ 5\,gp \\ 10\,cn}
126 & BS & --- & $\dice{1d3}$ & --- & offhand \\*
127 & SK & --- & $\dice{1d4} + 1$ & --- & offhand \\*
128 & EX & --- & $\dice{1d6}$ & --- & offhand \\*
129 & MS & --- & H: $\dice{2d4}$,
130 M: $\dice{1d6} + 1$ & --- & offhand \\*
131 & GM & --- & H: $\dice{3d4}$,
132 M: $\dice{2d4} + 1$ & --- & offhand \\
133 \hlx{v+/v}
134 \weap{Crossbow, heavy}
135 {2H(l) [H] \\ 50\,gp \\ 70\,cn}
136 & BS & 80/160/240 & $\dice{2d4}$ & --- & --- \\*
137 & SK & 90/260/240 & $\dice{2d6}$ & M: $-1/1$ & stun (s/m) \\*
138 & EX & 100/170/240 & $\dice{2d6} + 2$ & M: $-2/2$ & stun (s/m) \\*
139 & MS & 110/170/240 & M: $\dice{3d6} + 2$,
140 H: $\dice{1d12} + 4$ & M: $-3/2$ & stun (s/m) \\*
141 & GM & 120/180/240 & M: $\dice{4d4} + 4$,
142 H: $\dice{1d10} + 6$ & M: $-3/3$ & stun (s/m) \\
143
144 \hlx{v+/v}
145 \weap{Crossbow, light}
146 {2H(m) [H] \\ 30\,gp \\ 40\,cn}
147 & BS & 60/120/180 & $\dice{1d6}$ & --- & --- \\*
148 & SK & 60/120/180 & $\dice{1d6} + 2$ & M: $-1/1$ & stun (s) \\*
149 & EX & 75/130/180 & $\dice{1d6} + 4$ & M: $-2/2$ & stun (s) \\*
150 & MS & 75/130/180 & M: $\dice{1d8} + 6$,
151 H: $\dice{1d4} + 6$ & M: $-2/3$ & stun (s) \\*
152 & GM & 90/140/180 & M: $\dice{1d6} + 7$,
153 H: $\dice{2d4} + 5$ & M: $-3/3$ & stun (s) \\
154
155 \hlx{v+/v}
156 \weap{Club/torch}
157 {1H(m) [M] (C) \\ 3\,gp \\ 50\,cn}
158 & BS & --- & $\dice{1d4}$ & --- & --- \\*
159 & SK & --- & $\dice{1d6} + 1$ & $-1/2$ & deflect 1 \\*
160 & EX & --/15/25 & $\dice{1d6} + 3$ & $-2/2$ & deflect 1 \\*
161 & MS & --/15/25 & M: $\dice{1d6} + 5$,
162 H: $\dice{1d4} + 5$ & $-3/3$ & deflect 2 \\*
163 & GM & 10/25/40 & M: $\dice{1d6} + 6$,
164 H: $\dice{1d4} + 6$ & $-4/4$ & deflect 2 \\
165
166 \hlx{v+/v}
167 \weap{Dagger}
168 {1H(s) [H] (M-U) \\ 3\,gp (30\,gp silver) \\ 10\,cn}
169 & BS & 10/20/30 & $\dice{1d4}$ & --- & --- \\*
170 & SK & 15/25/35 & $\dice{1d6}$ & $-1/2$ & double damage (20) \\*
171 & EX & 20/30/45 & $\dice{2d4}$ & $-2/2$ & double damage (19--20) \\*
172 & MS & 25/35/50 & M: $\dice{3d4}$,
173 H: $\dice{2d4} + 2$ & $-2/2$ & double damage (18--20) \\*
174 & GM & 30/50/60 & M: $\dice{4d4}$,
175 H: $\dice{3d4} + 1$ & $-3/3$ & double damage (17--20) \\
176
177 \hlx{v+/v}
178 \weap{Flail, one-handed}
179 {1H(m) [H] (C) \\ 5\,gp \\ 40\,cn}
180 & BS & --- & $\dice{1d6}$ & --- & --- \\*
181 & SK & --- & $\dice{1d6} + 2$ & $-1/1$ & deflect 1 \\*
182 & EX & --- & $\dice{1d8} + 2$ & $-1/2$ & deflect 2 \\*
183 & MS & --- & H: $\dice{1d8} + 4$,
184 M: $\dice{1d6} + 3$ & $-2/2$ & deflect 3 \\*
185 & GM & --- & H: $\dice{2d6} + 5$,
186 M: $\dice{1d8} + 4$ & $-2/3$ & deflect 4 \\*
187
188 \hlx{v+/v}
189 \weap{Flail, two-handed}
190 {2H(l) [H] (C) \\ 13\,gp \\ 65\,cn}
191 & BS & --- & $\dice{1d8} + 1$ & --- & --- \\*
192 & SK & --- & $\dice{1d8} + 4$ & $-1/1$ & deflect 1, stun \\*
193 & EX & --- & $\dice{2d6} + 4$ & $-1/2$ & deflect 2, stun \\*
194 & MS & --- & H: $\dice{3d4} + 5$,
195 M: $\dice{2d6} + 5$ & $-2/2$ & deflect 3, stun \\*
196 & GM & --- & H: $\dice{2d8} + 7$,
197 M: $\dice{1d10} + 6$ & $-3/2$ & deflect 4, stun \\*
198
199 \hlx{v+/v}
200 \weap{Halberd}
201 {2H(l) [H] \\ 7\,gp \\ 150\,cn}
202 & BS & --- & $\dice{1d10}$ & --- & hook, disarm, set \\*
203 & SK & --- & $\dice{1d10} + 2$ & H: $-1/1$ &
204 hook ($+1$), disarm ($+1$), set \\*
205 & EX & --- & $\dice{1d10} + 5$ & H: $-2/1$ &
206 hook ($+2$), deflect 1, disarm ($+2$), set \\*
207 & MS & --- & H: $\dice{1d8} + 10$,
208 M: $\dice{1d8} + 8$ & H: $-2/2$ &
209 hook ($+3$), deflect 1, disarm ($+3$), set \\*
210 & GM & --- & H: $\dice{1d6} + 15$,
211 M: $\dice{1d6} + 12$ & H: $-3/2$ &
212 hook ($+4$), deflect 2, disarm ($+4$), set \\
213
214 \hlx{v+/v}
215 \weap{Hammer, war}
216 {1H(m) [H] (C) \\ 5\,gp \\ 50\,cn}
217 & BS & --- & $\dice{1d6}$ & --- & --- \\*
218 & SK & --- & $\dice{1d6} + 2$ & M: $-2/2$ & --- \\*
219 & EX & --/10/20 & $\dice{1d8} + 2$ & M: $-3/3$ & --- \\*
220 & MS & --/10/20 & H: $\dice{1d8} + 5$,
221 M: $\dice{1d6} + 4$ & M: $-4/3$ & --- \\*
222 & GM & 10/20/30 & H: $\dice{1d8} + 7$,
223 M: $\dice{1d6} + 7$ & M: $-5/4$ & --- \\
224
225 \hlx{v+/v}
226 \weap{Hammer, throwing}
227 {1H(m) [M] (C) \\ 4\,gp \\ 25\,cn}
228 & BS & 10/20/30 & $\dice{1d4}$ & --- & --- \\*
229 & SK & 10/20/30 & $\dice{1d4} + 2$ & M: $-1/2$ & --- \\*
230 & EX & 20/30/45 & $\dice{1d6} + 2$ & M: $-2/3$ & --- \\*
231 & MS & 20/30/45 & H: $\dice{1d6} + 4$,
232 M: $\dice{1d4} + 4$ & M: $-3/4$ & --- \\*
233 & GM & 30/50/60 & H: $\dice{1d6} + 6$,
234 M: $\dice{1d4} + 6$ & M: $-4/5$ & --- \\
235
236 \hlx{v+/v}
237 \weap{Javelin}
238 {1H(m) [H] \\ 1\,gp \\ 20\,cn}
239 & BS & 30/60/90 & $\dice{1d6}$ & --- & --- \\*
240 & SK & 30/60/90 & $\dice{1d6} + 2$ & --- & --- \\*
241 & EX & 40/80/120 & $\dice{1d6} + 4$ & --- & --- \\*
242 & MS & 40/80/120 & H: $\dice{1d6} + 6$,
243 M: $\dice{1d4} + 6$ & --- & --- \\*
244 & GM & 50/100/150 & H: $\dice{1d6} + 9$,
245 M: $\dice{1d4} + 8$ & --- & --- \\
246
247 \hlx{v+/v}
248 \weap{Lance}
249 {1H(l) [M] \\ horseback only \\
250 10\,gp \\ 180\,cn}
251 & BS & --- & $\dice{1d10}$ & --- & charge, set \\*
252 & SK & --- & $\dice{1d10} + 3$ & M: $-2/1$ & charge, set \\*
253 & EX & --- & $\dice{1d10} + 7$ & M: $-3/1$ & charge, set \\*
254 & MS & --- & M: $\dice{1d8} + 12$,
255 H: $\dice{1d8} + 10$ & M: $-3/2$ & charge, set \\*
256 & GM & --- & M: $\dice{1d8} + 16$,
257 H: $\dice{1d8} + 12$ & M: $-4/2$ & charge, set \\
258
259 \hlx{v+/v}
260 \weap{Mace}
261 {1H(m) [A] (C) \\ 5\,gp \\ 30\,cn}
262 & BS & --- & $\dice{1d6}$ & --- & --- \\*
263 & SK & --- & $\dice{2d4}$ & H: $-1/1$ & --- \\*
264 & EX & --/10/20 & $\dice{2d4} + 2$ & H: $-2/2$ & --- \\*
265 & MS & --/10/20 & $\dice{2d4} + 6$ & H: $-3/3$ & --- \\*
266 & GM & 10/20/30 & $\dice{2d4} + 8$ & H: $-4/4$ & --- \\
267
268 \hlx{v+/v}
269 \weap{Morning star}
270 {1H(m) [H] (C) \\ 5\,gp \\ 30\,cn}
271 & BS & --- & $\dice{1d6} + 1$ & --- & --- \\*
272 & SK & --- & $\dice{1d8}$ & $-1/1$ & disarm, stun \\*
273 & EX & --- & $\dice{1d8} + 4$ & $-1/2$ & disarm ($+1$), stun \\*
274 & MS & --- & H: $\dice{2d6} + 4$,
275 M: $\dice{2d4} + 4$ & $-1/3$ & disarm ($+2$), stun \\*
276 & GM & --- & H: $\dice{2d8} + 4$,
277 M: $\dice{2d6} + 4$ & $-1/4$ & disarm ($+3$), stun \\*
278
279 \hlx{v+/v}
280 \weap{Net}
281 {1H(m)/2H(l) [M] (C,~M-U) \\ 1\,sp/ft$^2$ \\ 1\,cn/ft$^2$}
282 & BS & --- & --- & --- & entangle \\*
283 & SK & --- & --- & $-2/1$ & entangle ($+1$) \\*
284 & EX & --/10/20 & --- & $-4/2$ & entangle ($+2$) \\*
285 & MS & --/10/20 & --- & $-6/3$ & entangle (M:~$+4$, H:~$+2$) \\*
286 & GM & 10/20/30 & --- & $-8/4$ & entangle (M:~$+6$, H:~$+3$) \\
287
288 \hlx{v+/v}
289 \weap{Pike}
290 {2H(l) [H] \\ 3\,gp \\ 80\,cn}
291 & BS & --- & $\dice{1d10}$ & --- & set \\*
292 & SK & --- & $\dice{1d12} + 2$ & H: $-2/1$ & deflect 1, set \\*
293 & EX & --- & $\dice{1d12} + 5$ & H: $-2/2$ & deflect 1, set \\*
294 & MS & --- & H: $\dice{1d12} + 9$,
295 M: $\dice{1d10} + 8$ & H: $-3/2$ & deflect 2, set \\*
296 & GM & --- & H: $\dice{1d10} + 14$,
297 M: $\dice{1d8} + 10$ & H: $-3/3$ & deflect 2, set \\
298
299 \hlx{v+/v}
300 \weap{Pole axe}
301 {2H(l) [H] \\ 5\,gp \\ 120\,cn}
302 & BS & --- & $\dice{1d10}$ & --- & --- \\*
303 & SK & --- & $\dice{1d10} + 3$ & H: $-1/1$ & deflect 1 \\*
304 & EX & --- & $\dice{1d10} + 6$ & H: $-2/1$ & deflect 1 \\*
305 & MS & --- & H: $\dice{1d10} + 10$,
306 M: $\dice{1d10} + 8$ & H: $-2/2$ & deflect 2 \\*
307 & GM & --- & H: $\dice{1d8} + 16$,
308 M: $\dice{1d8} + 12$ & H: $-3/2$ & deflect 2 \\
309
310 \hlx{v+/v}
311 \weap{Shield, horned}
312 {1H(s) [A], 1~blade \\ 15\,gp \\ 20\,cn}
313 & BS & --- & $\dice{1d2}$ & $-1/1$ & --- \\*
314 & SK & --- & $\dice{1d3} + 1$ & $-1/1$ & --- \\*
315 & EX & --- & $\dice{1d4} + 1$ & $-1/2$ & --- \\*
316 & MS & --- & $\dice{1d4} + 3$ & $-1/4$ & --- \\*
317 & GM & --- & $\dice{1d4} + 5$ & $-1/6$ & --- \\
318
319 \hlx{v+/v}
320 \weap{Shield, knife}
321 {1H(s) [A], 1--2~blades \\ 65\,gp \\ 70\,cn}
322 & BS & --- & $\dice{1d4} + 1$ & $-1$ & breaks \\*
323 & SK & --- & $\dice{1d6} + 1$ & $-1$ & breaks \\*
324 & EX & --- & $\dice{2d4} + 1$ & $-2$ & breaks \\*
325 & MS & --- & $\dice{3d4}$ & $-2$ & breaks \\*
326 & GM & --- & $\dice{4d4}$ & $-2$ & breaks \\
327
328 \hlx{v+/v}
329 \weap{Shield, normal}
330 {1H(m) [A] (C) \\ 10\,gp \\ 100\,cn}
331 & BS & --- & --- & $-1$ & --- \\*
332 & SK & --- & --- & $-2$ & --- \\*
333 & EX & --- & --- & $-2$ & --- \\*
334 & MS & --- & --- & $-3$ & --- \\*
335 & GM & --- & --- & $-4$ & --- \\
336
337 \hlx{v+/v}
338 \weap{Shield, sword}
339 {1H(m) [A], 1--2~blades \\ 200\,gp \\ 185\,cn}
340 & BS & --- & $\dice{1d4} + 2$ & $-1/2$ & breaks, set \\*
341 & SK & --- & $\dice{1d6} + 3$ & $-1/2$ & breaks, set \\*
342 & EX & --- & $\dice{1d6} + 4$ & $-2/3$ & breaks, set \\*
343 & MS & --- & $\dice{1d6} + 7$ & $-2/3$ & breaks, set \\*
344 & GM & --- & $\dice{1d6} + 9$ & $-3/4$ & breaks, set \\
345
346 \hlx{v+/v}
347 \weap{Shield, tusked}
348 {2H(l) [A], 1--5~blades \\ 200\,gp \\ 275\,cn}
349 & BS & --- & $\dice{1d4} + 1$ & $-1$ & 2 attacks, breaks \\*
350 & SK & --- & $\dice{1d6} + 2$ & $-2$ & 2 attacks, breaks \\*
351 & EX & --- & $\dice{2d4} + 2$ & $-2$ & 2 attacks, breaks \\*
352 & MS & --- & $\dice{2d4} + 4$ & $-3$ & 2 attacks, breaks \\*
353 & GM & --- & $\dice{2d4} + 6$ & $-3$ & 2 attacks, breaks \\
354
355 \hlx{v+/v}
356 \weap{Sling}
357 {1H(s) [H] (C) \\ 2\,gp \\ 20\,cn}
358 & BS & 40/180/160 & $\dice{1d4}$ & --- & --- \\*
359 & SK & 40/180/160 & $\dice{1d6}$ & H: $-1/2$ & stun (s/m) \\*
360 & EX & 60/110/170 & $\dice{2d4}$ & H: $-2/3$ & stun (s/m) \\*
361 & MS & 60/110/170 & H: $\dice{3d4}$,
362 M: $\dice{1d8} + 2$ & H: $-3/3$ & stun (s/m) \\*
363 & GM & 80/130/180 & H: $\dice{4d4}$,
364 M: $\dice{1d10} + 2$ & H: $-4/4$ & stun (s/m) \\
365
366 \hlx{v+/v}
367 \weap{Spear}
368 {1H(m) [A] \\ 3\,gp \\ 30\,cn}
369 & BS & 20/40/60 & $\dice{1d6}$ & --- & set \\*
370 & SK & 20/40/60 & $\dice{1d6} + 2$ & --- & set \\*
371 & EX & 40/60/75 & $\dice{2d4} + 2$ & --- & stun, set \\*
372 & MS & 40/60/75 & $\dice{2d4} + 4$ & --- & stun, set \\*
373 & GM & 60/75/90 & $\dice{2d4} + 6$ & --- & stun, set \\
374
375 \hlx{v+/v}
376 \weap{Staff}
377 {2H(m) [A] (C, M-U) \\ 5\,gp \\ 40\,cn}
378 & BS & --- & $\dice{1d6}$ & --- & --- \\*
379 & SK & --- & $\dice{1d6} + 2$ & $-1/2$ & deflect 1 \\*
380 & EX & --- & $\dice{1d8} + 2$ & $-2/2$ & deflect 2 \\*
381 & MS & --- & $\dice{1d8} + 5$ & $-3/3$ & deflect 3 \\*
382 & GM & --- & $\dice{1d8} + 7$ & $-4/4$ & deflect 4 \\
383
384 \hlx{v+/v}
385 \weap{Sword, bastard}
386 {1H(l) [H] \\ 15\,gp \\ 80\,cn}
387 & BS & --- & $\dice{1d6} + 1$ & --- & --- \\*
388 & SK & --- & $\dice{1d6} + 3$ & H: $-1/1$ & --- \\*
389 & EX & --- & $\dice{1d6} + 5$ & H: $-2/2$ & deflect 1 \\*
390 & MS & --- & H: $\dice{1d8} + 8$,
391 M: $\dice{1d6} + 7$ & H: $-3/3$ & deflect 1 \\*
392 & GM & --- & H: $\dice{1d8} + 10$,
393 M: $\dice{1d6} + 8$ & H: $-4/3$ & deflect 2 \\
394
395 \hlx{v+/v}
396 \weap{Sword, bastard}
397 {2H(l) [H] \\ 15\,gp \\ 80\,cn}
398 & BS & --- & $\dice{1d8} + 1$ & --- & --- \\*
399 & SK & --- & $\dice{1d8} + 3$ & --- & deflect 1 \\*
400 & EX & --/--/5 & $\dice{1d8} + 5$ & H: $-1/1$ & deflect 1 \\*
401 & MS & --/--/5 & H: $\dice{1d12} + 8$,
402 M: $\dice{1d8} + 7$ & H: $-2/2$ & deflect 2 \\*
403 & GM & --/5/10 & H: $\dice{1d12} + 10$,
404 M: $\dice{1d10} + 8$ & H: $-3/2$ & deflect 3 \\
405
406 \hlx{v+/v}
407 \weap{Sword, normal}
408 {1H(m) [H] \\ 10\,gp \\ 60\,cn}
409 & BS & --- & $\dice{1d8}$ & --- & --- \\*
410 & SK & --- & $\dice{1d12}$ & H: $-2/1$ & deflect 1, disarm \\*
411 & EX & --/5/10 & $\dice{2d8}$ & H: $-2/2$ & deflect 1, disarm ($+1$) \\*
412 & MS & --/5/10 & H: $\dice{2d8} + 4$,
413 M: $\dice{2d6} + 4$ & H: $-2/2$ &
414 deflect 2, disarm ($+2$) \\*
415 & GM & 5/10/15 & H: $\dice{2d6} + 8$,
416 M: $\dice{2d4} + 8$ & H: $-3/2$ &
417 deflect 3, disarm ($+4$) \\
418
419 \hlx{v+/v}
ac6c07c4 420 \weap{Sword, short}
46d528a4
MW
421 {1H(s) [H] \\ 7\,gp \\ 30\,cn}
422 & BS & --- & $\dice{1d6}$ & --- & --- \\*
423 & SK & --- & $\dice{1d6} + 2$ & H: $-1/1$ & deflect 1, disarm \\*
424 & EX & --/10/20 & $\dice{1d6} + 4$ & H: $-2/2$ &
425 deflect 1, disarm ($+2$) \\*
426 & MS & --/10/20 & H: $\dice{1d6} + 7$,
427 M: $\dice{1d4} + 7$ & H: $-2/3$ &
428 deflect 3, disarm ($+4$) \\*
429 & GM & 10/20/30 & H: $\dice{1d6} + 9$,
430 M: $\dice{1d4} + 9$ & H: $-3/4$ &
431 deflect 3, disarm ($+6$) \\
432
433 \hlx{v+/v}
434 \weap{Sword, two-handed}
435 {2H(l) [M] \\ 15\,gp \\ 100\,cn}
436 & BS & --- & $\dice{1d10}$ & --- & --- \\*
437 & SK & --- & $\dice{2d6} + 1$ & --- & stun, deflect 1 \\*
438 & EX & --- & $\dice{2d8} + 2$ & --- & stun, deflect 2 \\*
439 & MS & --- & M: $\dice{3d6} + 3$,
440 H: $\dice{2d8} + 3$ & --- & stun, deflect 2 \\*
441 & GM & --- & M: $\dice{3d6} + 6$,
442 H: $\dice{3d6} + 2$ & --- & stun, deflect 3 \\
443
444 \hlx{v+/v}
445 \weap{Tossed object}
446 {1H(s) [A] (C, stone: M-U)}
447 & BS & 10/30/50 & Stone: $\dice{1d3}$ & --- & stun (s) \\*
448 & & & Oil: $\dice{1d8}$ & --- & ignite \\*
449 & & & Holy water: $\dice{1d8}$ & --- & --- \\
450
451 \hlx{v+/v}
452 \weap{Trident}
453 {1H(s) [M] \\ 5\,gp \\ 25\,cn}
454 & BS & 10/20/30 & $\dice{1d6}$ & --- & --- \\*
455 & SK & 10/20/30 & $\dice{1d8} + 1$ & --- & skewer (4HD) \\*
456 & EX & 20/30/45 & $\dice{1d8} + 4$ & --- & skewer (7HD) \\*
457 & MS & 20/30/45 & M: $\dice{1d8} + 6$,
458 H: $\dice{1d6} + 6$ & --- & skewer (10HD) \\*
459 & GM & 30/45/60 & M: $\dice{1d6} + 9$,
460 H: $\dice{1d4} + 8$ & --- & skewer (15HD) \\
461
462 \hlx{v+/v}
463 \weap{Unarmed, striking}
464 {1H(--) [H] (C, M-U)}
465 & BS & --- & 1 & --- & stun, knockout \\*
466 & SK & --- & $\dice{1d3}$ & --- & stun, knockout \\*
467 & EX & --- & $\dice{1d4} + 1$ & --- & stun, knockout ($+1$), offhand \\*
468 & MS & --- & H: $\dice{2d4}$,
469 M: $\dice{1d4} + 1$ & --- & stun, knockout ($+3$), offhand \\*
470 & GM & --- & H: $\dice{3d4}$,
471 M: $\dice{2d4} + 1$ & --- & stun, knockout ($+5$), offhand \\
472
473 \hlx{v+/v}
474 \weap{Unarmed, wrestling}
475 {2H(--) [H] (C, M-U)}
476 & BS & --- & 1 & --- & grab, takedown, pin ($+3$) \\*
477 & SK & --- & $\dice{1d3}$ & $+1$ WR & grab, takedown, pin ($+6$) \\*
478 & EX & --- & $\dice{1d4} + 1$ & $+2$ WR & grab, takedown, pin ($+9$) \\*
479 & MS & --- & H: $\dice{2d4}$,
480 M: $\dice{1d4} + 1$ & $+3$ WR & grab, takedown, pin ($+12$) \\*
481 & GM & --- & H: $\dice{3d4}$,
482 M: $\dice{2d4}$ & $+4$ WR & grab, takedown, pin ($+15$) \\
483
484 \hlx{v+/v}
485 \weap{Whip}
486 {1H(m) [M] (C) \\ 1\,gp/ft \\ 10\,cn/ft}
487 & BS & --- & $\dice{1d2}$ & --- & entangle \\*
488 & SK & --- & $\dice{1d4}$ & M: $-2/2$ & entangle ($-1$) \\*
489 & EX & --- & $\dice{1d4} + 1$ & M: $-3/3$ & entangle ($-2$) \\*
490 & MS & --- & M: $\dice{1d4} + 3$,
491 H: $\dice{1d3} + 2$ & M: $-4/3$ & entangle ($-3$) \\*
492 & GM & --- & M: $\dice{1d4} + 5$,
493 H: $\dice{1d3} + 3$ & M: $-4/4$ & entangle ($-4$) \\
494 \hlx{v}
495\end{longtable}
496\end{small}
497
498\begin{set}
499
500\vbox{\begin{multicols}{3}[\raggedright\subsection*{Weapon effects}]
501 \begin{description}
502 \item [Breaks] If user or opponent rolls exact number to hit, one blade may
503 break (1--5 on d10); adjust for magic, and $-1$ per 10\,hp of opponent's
504 maximum damage.
505 \item [Charge] Double damage if user charges 20\,yd or more.
506 \item [Deflect $n$] Deflect up to $n$ attacks by exceeding hit roll on
507 $\dice{1d20} + \delta D + M$.
508 %% rule change: used to be SvDR
509 \item [Delay] Lose initiative unless SvP.
510 \item [Disarm] As for fighter skill; $+5$ for fighters with skill.
511 \item [Entangle] Can't attack, cast spells, move; escape by SvDR.
512 \item [Hook] 1\,hp damage; SvP or fall down ($+4$ to be hit, $-4$ on saves,
513 $-2$ to hit).
514 \item [Ignite] 5\% chance per damage point of lighting something (1--6
515 rounds, 1--4\,hp/round).
516 \item [Knockout] Unconscious for 1--100 rounds.
517 \item [Paralysis] Frozen for 1--6 turns.
518 \item [Set] Double damage against charging enemy.
519 \item [Slow] Half rate movement; no spells.
520 \item [Skewer] Weapon sticks for $\dice{1d4} + 4$ rounds, 1--6\,hp/round.
521 \item [Strangle] On critical roll, SvDR or paralysed, die in $\dice{1d6} +
522 2$ rounds; anyway unable to move for 2--12 rounds.
523 \item [Stun] SvDR or $\tfrac{1}{3}$ movement, $+2$ to hit, $-2$ for saves;
524 SvDR to recover.
525 \item [Unskilled] Half damage, $-1$ to hit with missiles.
526 \end{description}
527\end{multicols}}
528
529\line
530
531\begin{tabular}{\shade cMr|c|c|ccc|ccc} \hlx*{hv[1-9]}
532 \tt{Results of failed saving throws} \\
533 \th{Target} & \multicolumn{1}{c}{\th{Save}} &
534 \multicolumn{2}{c}{} &
535 \multicolumn{3}{c}{\th{Blackjack}} &
536 \multicolumn{3}{c}{\th{Bola/whip}} \\
537 \th{level/HD} & \th{bonus} & \th{Blowgun} & \th{Net} &
538 \th{BS/SK} & \th{EX/MS} & \th{GM} &
539 \th{BS/SK} & \th{EX/MS} & \th{GM}
540 \\ \hlx{vhv}
541 Up to 1 & 0 & Death & Ent & KO & KO & KO & Ent & Ent & Ent \\ \hlx{+}
542 1+ to 3 & +1 & 75\%\,hp, paral & Ent & KO & KO & KO & Ent & Ent & Ent \\ \hlx{+}
543 3+ to 6 & +2 & 50\%\,hp, paral & Slow & Stun & KO & KO & Slow & Ent & Ent \\ \hlx{+}
544 6+ to 9 & +3 & 50\%\,hp & Slow & Stun & Stun & KO & Slow & Slow & Ent \\ \hlx{+}
545 9+ to 12 & +4 & 25\%\,hp & Dly & Dly & Stun & Stun & Dly & Slow & Slow \\ \hlx{+}
546 12+ to 16 & +5 & 25\%\,hp & Dly & Dly & Dly & Stun & Dly & Dly & Slow \\ \hlx{+}
547 16+ or more&+5 & 10\%\,hp & Dly & Dly & Dly & Dly & Dly & Dly & Dly
548 \\ \hlx*{vh}
549\end{tabular}
550\line
551\begin{tabular}{\shade lrrrrrrrr} \hlx*{hv}
552 \tt{Mastery} \\
553 & \th{Time} & \th{Price} &
554 \multicolumn{5}{c}{\th{Trainer level}} &
555 \th{Hit} \\
556 \th{Level} & \th{(weeks)} & \th{(gp)} &
557 \th{BS} & \th{SK} & \th{EX} & \th{MS} & \th{GM} &
558 \th{bonus} \\ \hlx{vhv}
559 Basic & 1 & 100 & 60 & 80 & 95 & 99 & 99 & --- \\ \hlx{+}
560 Skilled & 2 & 250 & 1 & 50 & 70 & 90 & 95 & $+1$ \\ \hlx{+}
561 Expert & 4 & 500 &--- & 1 & 40 & 60 & 80 & $+2$ \\ \hlx{+}
562 Master & 8 & 750 &--- &--- & 1 & 30 & 50 & $+3$/$+2$ \\ \hlx{+}
563 Grand master & 12 & 1000 &--- &--- &--- & 1 & 20 & $+4$/$+3$ \\ \hlx*{vh}
564\end{tabular}
565%% to hit bonuses halved from original
566\end{set}
567
568\end{document}
569
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