Commit | Line | Data |
---|---|---|
6b754040 MW |
1 | \documentclass{tables} |
2 | \usepackage{mathenv} | |
3 | \usepackage{mdwlist} | |
4 | ||
5 | \begin{document} | |
6 | ||
7 | \begin{multicols}{2}[\sect{War machine}] | |
8 | \raggedright | |
9 | ||
10 | \subsect{Battle force rating $B'$} | |
11 | ||
12 | \begin{tabular}[C]{Mrl} | |
13 | \tabpause{\smallskip\textit{Leadership factor}} | |
14 | & Leader $L$ \\ | |
15 | + & Leader $\delta I + \delta W + \delta H$ \\ | |
16 | + & 2 for each 1\% of force at name level (9HD) \\ | |
17 | \tabpause{\smallskip\textit{Leadership factor}} | |
18 | + & $3 \times \textrm{average officer level}$ \\ | |
19 | & \qquad (must have one officer for each 40 troops) \\ | |
20 | + & $2 \times \textrm{average troop level}$ \\ | |
21 | + & 1 per victory in last 10 years (max 10) \\ | |
22 | - & 1 per rout in last 10 years (max 10) \\ | |
23 | \tabpause{\smallskip\textit{Training factor}} | |
24 | + & weeks trained in past year (max 20) \\ | |
25 | + & weeks trained with leader (max 20) \\ | |
26 | + & months on duty in past year \\ | |
27 | \tabpause{\smallskip\textit{Equipment factor}} | |
28 | + & 5, 10, 15 for average/good/excellent weapons \\ | |
29 | + & 5 if second weapon of same quality \\ | |
30 | + & 5 if average AC is 5 or better \\ | |
31 | \tabpause{\smallskip\textit{Special troop factor}} | |
32 | + & 15 if all elves or dwarves \emph{or} \\ | |
33 | + & 2 for each 1\% of force with 2 asterisks \\ | |
34 | \end{tabular} | |
35 | ||
36 | \subsect{Troop class} | |
37 | ||
38 | \begin{tabular}[C]{\shade cl|cl} \hlx*{hv} | |
39 | \th{BFR} & \th{Class} & \th{BFR} & \th{Class} \\ \hlx{vhv} | |
40 | \00--20 & Untrained & 71--80 & Average \\ \hlx{+} | |
41 | 21--35 & Poor &\081--100 & Good \\ \hlx{+} | |
42 | 36--55 & Below average & 101--125 & Excellent \\ \hlx{+} | |
43 | 56--70 & Fair & 126+ & Elite \\ \hlx*{vh} | |
44 | \end{tabular} | |
45 | ||
46 | \subsect{Battle rating $B$} | |
47 | ||
48 | Battle rating $B = B' + n \lceil B'/10 \rceil$, where $n$ is the number of | |
49 | matching statements. | |
50 | ||
51 | \begin{itemize*} | |
52 | \item 20\% of force is mounted. | |
53 | \item 50\% of force is mounted. | |
54 | \item 20\% can fire missiles. | |
55 | \item 20\% can fire missiles to $100'$. | |
56 | \item 1\% has magical abilities. | |
57 | \item 20\% has magical abilities. | |
58 | \item 100\% has magical abilities. | |
59 | \item 5\% can cast spells. | |
60 | \item 30\% can cast spells. | |
61 | \item 1\% can fly. | |
62 | \item 20\% can fly. | |
63 | \item Average movement is 100. | |
64 | \end{itemize*} | |
65 | ||
66 | \subsect{Divide forces} | |
67 | ||
68 | Split forces (preserving BR); highest BRs choose opponent first. | |
69 | ||
70 | \subsect{Combat results $C = B + \mathit{adjustments} + \d{1d\%}$} | |
71 | ||
72 | \begin{enumerate} | |
73 | \item \emph{Troop ratio.} Let $R = n/n'$. Add largest adjustment for larger | |
74 | force (if $R \ge 20$ then adjustment is $100 + 10\lceil R/10 \rceil$): | |
75 | \begin{tabular}[C]{\shade cl|cl|cl|cl} \hlx*{hv} | |
76 | \th{Adj} & \th{Ratio} & \th{Adj} & \th{Ratio} & | |
77 | \th{Adj} & \th{Ratio} & \th{Adj} & \th{Ratio} \\ \hlx{vhv} | |
78 | \015 & \01.5 & \060 & \04 & \090 & \07 & 120 & 20 \\ \hlx{+} | |
79 | \030 & \02 & \070 & \05 & 100 & 10 & 130 & 30 \\ \hlx{+} | |
80 | \045 & \03 & \080 & \06 & 110 & 15 & 140 & 40 \\ \hlx*{vh} | |
81 | \end{tabular} | |
82 | ||
83 | \newenvironment{bonuses}{% | |
84 | \list{$\bullet$}{\itemsep0pt\parsep0pt\parskip0pt}% | |
85 | }{% | |
86 | \endlist% | |
87 | } | |
88 | \def\bonus#1#2{\item #1\unskip:\penalty10000\hfill$#2$} | |
89 | ||
90 | \item \emph{Morale.} All that apply: | |
91 | \begin{bonuses} | |
92 | \bonus{In dominion of liege}{+10} | |
93 | \bonus{Beaten opponent before}{+10} | |
94 | \bonus{Two or more troop class advantage}{+10} | |
95 | \bonus{Attacking enemy on the march}{+30} | |
96 | \bonus{Accompanying force routed}{-10} | |
97 | \end{bonuses} | |
98 | ||
99 | \item \emph{Environment.} All that apply: | |
100 | \begin{bonuses} | |
101 | \bonus{Extremely favourable}{+25} | |
102 | \bonus{Extremely unfavourable}{-25} | |
103 | \bonus{Entire force has infravision in night battle}{+20} | |
104 | \end{bonuses} | |
105 | ||
106 | \item \emph{Terrain.} All that apply: | |
107 | \begin{bonuses} | |
108 | \bonus{Higher altitude}{+20} | |
109 | \bonus{Halflings in fields or woods}{+20} | |
110 | \bonus{Elves in woods}{+10} | |
111 | \bonus{Dwarves in hills or mountains}{+20} | |
112 | \bonus{Mounted in mountains, woods, stronghold}{-20} | |
113 | \bonus{Force in mire (marsh, mud, etc.)}{-20} | |
114 | \bonus{Force on shifting ground (snow, sand, etc.)}{-10} | |
115 | \end{bonuses} | |
116 | ||
117 | Defenders only (half if 5\% attackers can fly; ignore if all attackers | |
118 | fly): | |
119 | \begin{bonuses} | |
120 | \bonus{Defending in place*}{+10} | |
121 | \bonus{Defending narrow defile, pass or bridge}{+50} | |
122 | \bonus{Attackers must cross deep water}{+40} | |
123 | \bonus{Defending in mountains, hills, rough terrain, or behind wall*}{+20} | |
124 | \bonus{In stronghold*}{+50} | |
125 | \end{bonuses} | |
126 | \leavevmode\rlap*\quad Ignore if using \emph{Siege Machine}. | |
127 | ||
128 | \item \emph{Immunities.} Only one: | |
129 | \begin{bonuses} | |
130 | \bonus{Entire force immune to enemy}{+150} | |
131 | \bonus{1\% of force immune to enemy}{+50} | |
132 | \bonus{Entire force immune to 80\% of enemy}{+50} | |
133 | \end{bonuses} | |
134 | ||
135 | \item \emph{Fatigue.} Only one: | |
136 | \begin{bonuses} | |
137 | \bonus{Moderately fatigued}{-10} | |
138 | \bonus{Seriously fatigued}{-30} | |
139 | \end{bonuses} | |
140 | ||
141 | \item \emph{Information.} Only one: | |
142 | \begin{bonuses} | |
143 | \bonus{Detailed plan, traitor or spy}{+50} | |
144 | \bonus{Good reconnaissance}{+20} | |
145 | \bonus{Some reconnaissance}{+10} | |
146 | \bonus{Misinformation}{-25} | |
147 | \end{bonuses} | |
148 | ||
149 | \item \emph{Surprise.} Only one: | |
150 | \begin{bonuses} | |
151 | \bonus{Surprise attack from ambush}{+40} | |
152 | \bonus{Surprise attack on encampment}{+20} | |
153 | \end{bonuses} | |
154 | ||
155 | \item \emph{Leader loss.} All that apply: | |
156 | \begin{bonuses} | |
157 | \bonus{If leader `removed'}{+30} | |
158 | \bonus{If officer `removed'}{+10} | |
159 | \end{bonuses} | |
160 | ||
161 | \item \emph{PC heroics.} All that apply: | |
162 | \begin{bonuses} | |
163 | \bonus{PC leader accomplishes heroic task}{+20} | |
164 | \bonus{Name-level non-leader PC accomplishes heroic task}{+10} | |
165 | \bonus{PC leader fails heroic task}{-20} | |
166 | \bonus{Name-level non-leader PC fails heroic task}{-10} | |
167 | \end{bonuses} | |
168 | \end{enumerate} | |
169 | ||
170 | \subsect{Other notes} | |
171 | \begin{itemize} | |
172 | \item PCs and major NPCs can be scattered but never killed in War Machine | |
173 | battles. | |
174 | \item On losing side, all combat spells and two-thirds of offensive/defensive | |
175 | item charges used by PCs and major NPCs; on winning side, all but one | |
176 | combat spell, and one-third of item charges used. | |
177 | \item XP for leading force: as number of opponents (win) or one-third (loss). | |
178 | \item A \emph{staff of healing} immediately cures up to 500 wounded. | |
179 | \item \emph{Casualties:} Half killed, half wounded. | |
180 | \item \emph{Fatigue:} Seriously fatigued force becomes moderately fatigued | |
181 | after 1d4 days; moderately fatigued force recovers after 1d4 days. | |
182 | \item \emph{Siege} (simple rules): Defender multiplies troop size by 4 for | |
183 | troop ratio; ignores retreat/rout; half casualties. Attacker attacks | |
184 | normally, or \emph{besiege}: BR$^+$5 for each week; defender loses 10\% of | |
185 | numbers per week after exhausting food. | |
186 | \end{itemize} | |
187 | ||
188 | \subsect{Movement} | |
189 | \begin{itemize} | |
190 | \item \emph{Rate:} Let $V$ be the movement rate of slowest member of force. | |
191 | 50 or fewer troops move at $V$; 51--100 move at $2V/3$; 101 or more move at | |
192 | $V/2$. Cannot move if seriously fatigued. | |
193 | \item \emph{Food:} Foraging at $2V'/3$ gives 2 in 6 chance of finding food, | |
194 | or $V'/3$ gives 4 in 6. Two days without food causes moderate fatigue; | |
195 | three days causes serious fatigue; fatigue negated by day's food. | |
196 | \item \emph{Forced march:} Move at $3V'/2$ if successful; see table -- `F' is | |
197 | successful forced march, `M' is moderate fatigue (serious if already | |
198 | fatigued), `S' is serious fatigue. | |
199 | \item If one side uses `withdraw' and other does \emph{not} use `attack+', | |
200 | withdrawing side may move one terrain unit after combat; withdrawing forces | |
201 | cannot occupy field or pursue. | |
202 | \end{itemize} | |
203 | ||
204 | \end{multicols} | |
205 | ||
206 | \subsect{Tables} | |
207 | \begin{set} | |
208 | \begin{tabular}{\shade c*3{r@{/}l}} \hlx*{hv} | |
209 | \tt{Combat results (winner/loser)} \\ | |
210 | \th{CR diff} & | |
211 | \multicolumn{2}{c}{\th{Casualties (\%)}} & | |
212 | \multicolumn{2}{c}{\th{Fatigue}} & | |
213 | \multicolumn{2}{c}{\th{Location}} \\ \hlx{vhv} | |
214 | 1--8 & \kern 1.5pc | |
215 | 0&10 & N&N & F&R \\ \hlx{+} | |
216 | \09--15 & 0&20 & N&N & F&R \\ \hlx{+} | |
217 | 16--24 & 10&20 & N&M & F&R \\ \hlx{+} | |
218 | 25--30 & 10&30 & N&M & F&R1 \\ \hlx{+} | |
219 | 31--38 & 20&40 & M&S & R&R \\ \hlx{+} | |
220 | 39--50 & 0&30 & N&S & F&R2 \\ \hlx{+} | |
221 | 51--63 & 20&50 & M&S & F1&R3 \\ \hlx{+} | |
222 | 64--80 & 30&60 & M&S & F1&R3 \\ \hlx{+} | |
223 | 81--90 & 10&50 & N&S & F3&R2 \\ \hlx{+} | |
224 | \091--100 & 0&30 & N&---& F3&rout \\ \hlx{+} | |
225 | 101--120 & 20&70 & N&---& F3&rout \\ \hlx{+} | |
226 | 121--150 & 10&70 & N&---& F3&rout \\ \hlx{+} | |
227 | 151+ & 10&100 & N&---& F5&--- \\ \hlx*{vh} | |
228 | \end{tabular} | |
229 | \rowgap | |
230 | \begin{tabular}{\shade l*6{c}} \hlx*{hv} | |
231 | \tt{Forced march results (1d6)} \\ | |
232 | \th{Troop class} &\th{1}&\th{2}&\th{3}&\th{4}&\th{5}&\th{6} \\ \hlx{vhv} | |
233 | Untrained & F & F, M & F, S & M & M & M \\ \hlx{+} | |
234 | Poor & F & F, M & F, S & --- & M & M \\ \hlx{+} | |
235 | Below average & F & F, M & F, M & F, S & M & M \\ \hlx{+} | |
236 | Fair & F & F, M & F, M & F, M & --- & M \\ \hlx{+} | |
237 | Average & F & F & F, M & F, M & --- & M \\ \hlx{+} | |
238 | Good & F & F & F, M & F, M & --- & --- \\ \hlx{+} | |
239 | Excellent & F & F & F & F & F, M & --- \\ \hlx{+} | |
240 | Elite & F & F & F & F & F, M & F, M \\ \hlx*{vh} | |
241 | \end{tabular} | |
242 | \line | |
243 | \def\c#1#2{C$^#1$#2\%} | |
244 | \def\b#1#2{BR$^#1$#2} | |
245 | \def\ne{\multicolumn{2}{c}{no effect}} | |
246 | \def\nc{\multicolumn{2}{c}{no combat}} | |
247 | \begin{tabular}{\shade r*6{r@{/}l}} \hlx*{hv} | |
248 | \tt{Effect of tactics (A/B)} \\ | |
249 | $\downarrow \textbf{B}$/$\textbf{A} \rightarrow$ | |
250 | & \multicolumn{2}{c}{\th{Attack+}} | |
251 | & \multicolumn{2}{c}{\th{Attack}} | |
252 | & \multicolumn{2}{c}{\th{Envelop}} | |
253 | & \multicolumn{2}{c}{\th{Trap}} | |
254 | & \multicolumn{2}{c}{\th{Hold}} | |
255 | & \multicolumn{2}{c}{\th{Withdraw}} | |
256 | \\ \hlx{vhv} | |
257 | \th{Attack+} & | |
258 | \c+{20} & \c+{20} & \b-{20} & \c+{20} & \c+{10} & \b+{10} & | |
259 | \b+{20} & \c+{20} & \b-{25} & \c+{20} & \c+{30} & \b+{20} \\ \hlx{+} | |
260 | \th{Attack} & | |
261 | \c+{20} & \b-{20} & \c+{10} & \c+{10} & \b-{10} & \c+{10} & | |
262 | \b+{10} & \c+{10} & \c-{10} & --- & \c+{20} & \b+{10} \\ \hlx{+} | |
263 | \th{Envelop} & | |
264 | \b+{10} & \c+{10} & \c+{10} & \b-{10} & \ne & | |
265 | \b-{20} & \c-{10} & \c+{20} & \b+{20} & \c-{10} & \b+{10} \\ \hlx{+} | |
266 | \th{Trap} & | |
267 | \c+{20} & \b+{20} & \c+{10} & \b+{10} & \c-{10} & \b-{20} & | |
268 | \ne & \c-{10} & \b-{20} & \c-{10} & \c-{10} \\ \hlx{+} | |
269 | \th{Hold} & | |
270 | \c+{20} & \b-{25} & --- & \c-{10} & \b+{20} & \c+{20} & | |
271 | \b-{20} & \c-{10} & \nc & \nc \\ \hlx{+} | |
272 | \th{Withdraw} & | |
273 | \b+{20} & \c+{30} & \b+{10} & \c+{20} & \b+{10} & \c-{10} & | |
274 | \c-{10} & \c-{10} & \nc & \nc \\ \hlx*{vh} | |
275 | \end{tabular} | |
276 | \end{set} | |
277 | ||
278 | \sect{Siege machine} | |
279 | ||
280 | \begin{multicols}{2} | |
281 | \raggedright | |
282 | ||
283 | \subsect{Attacker options} | |
284 | \begin{itemize*} | |
285 | \item \emph{Depart:} Leave battle; no combat. | |
286 | \item \emph{Bombard:} Siege artillery (and ballista) fire only. | |
287 | \item \emph{Harass:} Some siege equipment, artillery and missile fire. | |
288 | \item \emph{Assault:} Full-scale attack, $+5\%$ to BR; defender casualties | |
289 | decreased by 5\%. | |
290 | \end{itemize*} | |
291 | ||
292 | \subsect{Defender options} | |
293 | \begin{itemize*} | |
294 | \item \emph{Depart:} If avenue of escape available; if 10\% of defenders | |
295 | remain, noticed after 1 turn of assault, 1d4 hours after dawn if harassing, | |
296 | unnoticed if bombarding. | |
297 | \item \emph{Assault:} Full-scale attack, $+10\%$ to BR (for surprise, without | |
298 | fortification bonuses), choose time of attack, use standard \emph{War | |
299 | Machine} with tactics. | |
300 | \end{itemize*} | |
301 | ||
302 | \subsect{Preparation} | |
303 | \begin{enumerate} | |
304 | \item Compute weekly payroll, food, water, supplies and ammunition costs; | |
305 | note money, rations and ammunition on hand. | |
306 | \item Compute BR for each side's forces. | |
307 | \item Defender lists fortifications and visible siege engines; attacker lists | |
308 | visible siege engines; exchange lists. Dimensions may be inaccurate by | |
309 | $5'$. Invisible and concealed equipment need not be revealed. | |
310 | \item Defender computes adjustments for all fortifications and siege | |
311 | equipment depending on attacker tactics: | |
312 | \begin{itemize*} | |
313 | \item \emph{Bombard:} Artillery bonus and half ballista bonus. | |
314 | \item \emph{Harass:} Double artillery bonus, full ballista bonus. | |
315 | \item \emph{Assault:} No artillery bonus, double ballista bonus. | |
316 | \end{itemize*} | |
317 | \item Attacker computes adjustments for tactics: | |
318 | \begin{itemize*} | |
319 | \item \emph{Bombard:} Artillery bonus and half ballista bonus. | |
320 | \item \emph{Harass:} Ballista, timber fort and mantlet bonuses, and | |
321 | artillery if used. | |
322 | \item \emph{Assault:} All equipment bonuses, double ballista bonus, and | |
323 | artillery bonus if used. | |
324 | \end{itemize*} | |
325 | \end{enumerate} | |
326 | ||
327 | \subsect{Application} | |
328 | \begin{enumerate} | |
329 | \item Deduct costs for week. Ruler under siege cannot receive dominion | |
330 | income. | |
331 | \item Compute BR modifications; fatigue lasts one week. | |
332 | \item Choose tactics and apply results. | |
333 | \begin{itemize} | |
334 | \item \emph{Bombard:} Let $A$ be the BR bonus for artillery and ballistas. | |
335 | Defender casualties are $A/10 \times \d{1d10}$ hit dice; attacker | |
336 | casualties are $A'/10 \times \d{2d10}$ HD. | |
337 | \item \emph{Harass:} As for \emph{War Machine}, except: casualties are 1/10 | |
338 | of listed (1/20 for defenders), no location changes; artillery casualties | |
339 | computed as for bombarding, split 4/1. | |
340 | \item \emph{Assault:} As for \emph{War Machine}, except: casualties are | |
341 | half of listed (quarter for defenders), rout or extermination indicates | |
342 | defenders driven from fortification, or attackers to bombarding range; | |
343 | artillery casualties computed as for bombarding, split 3/2. | |
344 | \end{itemize} | |
345 | \item Compute damage to fortifications; let $d$ be damage roll for | |
346 | all attacker siege devices used: damage is $d - \d{1d\%}$, applied to 75\% | |
347 | of walls, and then 20\% of: | |
348 | \begin{itemize*} | |
349 | \item gatehouses, gates, and drawbridges; | |
350 | \item normal buildings; | |
351 | \item towers; | |
352 | \item barbicans; | |
353 | \item keeps; | |
354 | \item walls and above list again. | |
355 | \end{itemize*} | |
356 | Concentrated fire: use at most 300 troops and 4 siege engines per $100'$ of | |
357 | fortifications; defender gains full BR from fortification and towers within | |
358 | $200'$, and one-quarter BR for other fortification. | |
359 | \end{enumerate} | |
360 | ||
361 | \subsect{Other notes} | |
362 | \begin{itemize} | |
363 | \item \emph{Food:} Rations available at half adventurer prices. Moderate | |
364 | fatigue after one week of malnutrition, serious fatigue after two, loss of | |
365 | 50\% BR after three; lose 2 points of morale per week; unfed troops desert | |
366 | after 1d3 days. Mounts require double human rations. | |
367 | \item \emph{Reclaiming ammunition:} All ballista ammunition is ruined by | |
368 | firing. Defender reclaims one quarter of artillery ammunition fired by | |
369 | attacker. Destroying stone buildings yields BR-value as weeks of | |
370 | ammunition. Attacker reclaims three-quarters of ammunition used if | |
371 | bombarding, one-half if harassing or one-quarter if assaulting. | |
372 | \item \emph{Ammunition conversion:} 6 units of light-catapult $=$ 5 units of | |
373 | heavy-catapult $=$ 4 units of trebuchet ammunition. | |
374 | \item \emph{Field construction:} Equipment construction supervised by siege | |
375 | engineer (and artillerist, if applicable): a siege engineer can oversee | |
376 | four constructions at a time; an artillerist can oversee two. Materials | |
377 | costs are 1/10 of listed equipment cost. If $n$ men are within $d$ miles | |
378 | of wood source, wood for $5 \times \lfloor n/10 \rfloor \times \lceil d/5 | |
379 | \rceil$~hp can be collected per day; one (untrained, supervised) man can | |
380 | construct $\tfrac{1}{2}$\,hp of equipment per day, max 9 men per item. | |
381 | \end{itemize} | |
382 | ||
383 | \end{multicols} | |
384 | ||
385 | \subsect{Tables} | |
386 | \begin{set} | |
387 | \begin{tabular}{\shade crr|crr|crr} \hlx*{hs} | |
388 | \tt{\emph{Create food}, per spell and per day} \\ | |
389 | \th{Level} & \th{/s} & \th{/d} & | |
390 | \th{Level} & \th{/s} & \th{/d} & | |
391 | \th{Level} & \th{/s} & \th{/d} \\ \hlx{vhv} | |
392 | 10 & 36 & 36 & 19 & 360 & 1440 & 28 & 684 & 4788 \\ \hlx{+} | |
393 | 11 & 72 & 144 & 20 & 396 & 1584 & 29 & 720 & 5040 \\ \hlx{+} | |
394 | 12 & 108 & 216 & 21 & 432 & 2160 & 30 & 756 & 5292 \\ \hlx{+} | |
395 | 13 & 144 & 288 & 22 & 468 & 2340 & 31 & 792 & 6336 \\ \hlx{+} | |
396 | 14 & 180 & 540 & 23 & 504 & 2520 & 32 & 828 & 6624 \\ \hlx{+} | |
397 | 15 & 216 & 648 & 24 & 540 & 2700 & 33 & 864 & 6912 \\ \hlx{+} | |
398 | 16 & 252 & 1008 & 25 & 576 & 2880 & 34 & 900 & 7200 \\ \hlx{+} | |
399 | 17 & 288 & 1152 & 26 & 612 & 3672 & 35 & 936 & 8424 \\ \hlx{+} | |
400 | 18 & 324 & 1296 & 27 & 648 & 3888 & 36 & 972 & 8748 \\ \hlx*{vh} | |
401 | \end{tabular} | |
402 | \line | |
403 | \begin{tabular}{\shade lr@{\kern 1pc}|lr@{\kern 1pc}} \hlx*{hs} | |
404 | \tt{Siege equipment/fortifications} \\ | |
405 | \th{Equipment} & \th{BR} & | |
406 | \th{Fortification} & \th{BR} \\ \hlx{vhv} | |
407 | Ballista & 2 & | |
408 | Barbican & 14 \\ \hlx{+} | |
409 | Catapult, light & 4 & | |
410 | Battlement ($100'$) & 1 \\ \hlx{+} | |
411 | Catapult, heavy & 8 & | |
412 | Building, wood & 2 \\ \hlx{+} | |
413 | Trebuchet & 12 & | |
414 | Building, stone & 6 \\ \hlx{+} | |
415 | Bore & 4 & | |
416 | Gatehouse & 11 \\ \hlx{+} | |
417 | Ram, battering & 4 & | |
418 | Keep, square & 50 \\ \hlx{+} | |
419 | Belfry & 10\s m & | |
420 | Moat, unfilled & 16 \\ \hlx{+} | |
421 | Gallery shed & ($\textrm{bore/ram} \times 2$) & | |
422 | Moat, filled & 32 \\ \hlx{+} | |
423 | Hoist & 4\s{m, b} & | |
424 | Tower, bastion & 6 \\ \hlx{+} | |
425 | Ladder & 2\s{m, b} & | |
426 | Tower, round (wide) & 7 \\ \hlx{+} | |
427 | Mantlet & 2(A), 3(H)\s c & | |
428 | Tower, round (narrow) & 5 \\ \hlx{+} | |
429 | Timber fort & 4(A), 6(H)\s c & | |
430 | Breach ($10'$) & 1 \\ \hlx*{vh+v[2]} | |
431 | \multicolumn{4}{l}{\itshape\small | |
432 | \vbox{ | |
433 | \hbox{\rlap{\s b}\quad $+2$ for bore or ram} | |
434 | \hbox{\rlap{\s c}\quad requires 1 per 100 men} | |
435 | \hbox{\rlap{\s m}\quad requires 1 per 1000 men}}} | |
436 | \end{tabular} | |
437 | \end{set} | |
438 | ||
439 | \end{document} | |
440 | ||
441 | %%% Local Variables: | |
442 | %%% mode: latex | |
443 | %%% TeX-master: t | |
444 | %%% End: |