.gitignore: Also ignore Metapost output.
[dnd] / monsters.tex
CommitLineData
4005b342
MW
1%\PassOptionsToClass{landscape}{twocolumn}
2\documentclass{tables}
3\usepackage{multicol}
4\def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}}
5
6\newcount\style
7\style=2
8\makeatletter
9
10\newcolumntype{R}[1]{>{\raggedright}p{#1}}
11\newcolumntype2[1][]{%
12 ##{%
13 \setbox\z@\hbox\bgroup%
14 \def\nl{\unskip\strut\egroup\hbox\bgroup\strut\ignorespaces}%
15 $\vcenter\bgroup\hbox\bgroup\strut%
16 }{%
17 \strut\egroup\egroup$%
18 \egroup%
19 #1{\unhbox\z@}%
20 \hfil%
21 }%
22}
23
24\newcount\m@count
25\newcount\m@gaps
26\def\m@before{\hrule\kern\tw@\p@}
27\def\m@after{\kern\tw@\p@}
28\def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after}
29\def\m@col{\m@cr\m@hgap\m@vline\m@hgap}%
30\def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col}
31\def\m@colafter{\unskip\strut\tab@epar\m@after}
32\let\m@span\relax
33\def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr}
34\def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr}
35\def\m@hgap@do{\hrule\@width\thr@@\p@}
36\def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi}
37\def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr}
38\def\m@start#1{%
39 \m@titletrue%
40 \dimen@\hsize%
41 \advance\dimen@-41\p@%
42 \dimen\tw@6.4\p@%
43 \count@#1\relax%
44 \advance\dimen@-\count@\dimen\tw@%
45 \divide\dimen@\count@\relax%
46 \m@gaps\ifm@title6\else5\fi%
47 \hbox\bgroup\valign\bgroup&\m@colbefore{\dimen@}##\m@colafter\cr%
48 \m@vline\m@hgap%
49 \ifm@title\omit\m@before\vfil\m@after&\fi%
50 \omit\m@head{Movement}&%
51 \omit\m@head{Hit dice}&%
52 \omit\m@head{Combat}&%
53 \omit\m@head{Ecology}&%
54 \omit\m@head{Behaviour}\m@col%
55}
56\def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup}
57\def\m@span{\ifm@title\expandafter\m@span@\fi}
58\def\m@span@{\span\omit}
59\newif\ifm@title
60
61\usepackage{mdwlist}
62
63\def\h{\centering\itshape}
64
65\ifcase\style
66
67%%0
68\def\monster#1#2{%
69 \noindent%
70 \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}%
71 %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
72 \\*%
73 \small%
74 \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}%
75 \multicolumn{1}{|c|}{\th{Move}}&%
76 \multicolumn{1}{c|}{\th{Hit dice}}&%
77 \multicolumn{1}{c|}{\th{Combat}}&%
78 \multicolumn{1}{c|}{\th{Ecology}}&%
79 \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}%
80 #2\\\hlx{vh}%
81 \end{tabular}\par%
82 \def\\{\unskip\quad}%
83}
84\def\endmonster{\medskip}
85
86\or
87
88%%1
89\def\monster#1#2{%
90 \hbox{\bfseries#1}%
91 \penalty\@M\smallskip%
92 \def\\{\m@cr\m@hgap\m@vline\m@hgap}%
93 \small%
94 \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr%
95 \m@vline\m@hgap%
96 \omit\m@head{Movement}&%
97 \omit\m@head{Hit dice}&%
98 \omit\m@head{Combat}&%
99 \omit\m@head{Ecology}&%
100 \omit\m@head{Behaviour}\\%
101 #2%
102 \m@cr\m@hgap\m@vline\noalign{\quad}%
103 \multispan{7}%
104 \tab@bpar{1in}%
105 \def\\{\par\smallskip}%
106 \noindent\raggedright%
107 \ignorespaces%
108}
109\def\endmonster{\unskip\tab@epar\crcr\egroup\medskip}
110
111\or
112
113%%2
114\newcommand\monster[3][1\m@titlefalse]{%
115 \par\hbox{\bfseries#2}%
116 \penalty\@M\prevdepth-\@m\p@\smallskip%
117 \small\raggedright%
118 \m@start{#1}#3\m@end%
119 \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue%
120 \def\\{\unskip\quad}%
121 \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}%
122 \item%
123}
124\def\monsterbreak#1{\m@end\smallskip\m@start{#1}}
125\def\endmonster{\endlist\par\penalty-10\vskip2explus1fil}
126
127\fi
128
129\begin{document}
130
131\twocolumn[\sect{Monsters}\bigskip]
132%%\begin{multicols}{2}
133
134%%% stats
135%%% MV (moves, load, barding)
136%%% HD (hd, sz, SA, XP)
137%%% AT (AC, THAC0, at/dmg)
138%%% EC (kind, env, freq, numbers)
139%%% BH (intel, morale, align, treasure)
140
141%%% codes:
142%%% movement -- // flying
143%%% hit dice -- Large/Medium/Small, Save
144%%% combat: Thac0
145%%% ecology --
146%%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
147%%% Common/Rare/VeryRare/Unique
148%%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
149%%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
150%%% {Air,Earth,Fire,Water}
151%%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
152
153
154\begin{monster}{Act\ae on (Elk Centaur)}{
155 150 (3\,000\,cn) &
156 11**(L), C11, XP2700 &
157 AC3, T10;
158 spear ($2 \times (\d{1d6} + 6)$), antler (2d8)
159 \emph{or} breath (special) &
160 M, R(W); 0~(1) &
161 I12, N, ML10; B}
162 Perfect camouflage in woods: surprise 5 in 6. \\
163 Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal;
164 SvDB limits to 24\,hrs, otherwise permanent. \\
165 Once per day: summon 1d6 creatures (arrive in 1d4 turns):
166 \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
167 \th{1d6} & \th{Creature} & \th{1d6} & \th{Creature} \\ \hlx{vhv}
168 1 & Boar & 4 & Gryphon \\ \hlx{+}
169 2 & Bear & 5 & Lizard (chameleon) \\ \hlx{+}
170 3 & Centaur & 6 & Treant \\ \hlx*{vh}
171 \end{tabular}
172\end{monster}
173
174\begin{monster}{Adaptor}{
175 120 &
176 8*(M), F8, XP1200 &
177 AC9${} - 2/4$, T8;
178 sword ($2 \times (\d{2d8} + 8)$) &
179 M, VR(any); 1d6~(1d12) &
180 I13, A, ML10; V}
181Natural polymorphs. \\
182Adapt to attacks -- resist magical attack forms once exposed (for 1--10
183turns; with colour change).
184\end{monster}
185
186\begin{monster}{Aerial Servant* (Haoou)}{
187 240 \flying 720 (5\,000\,cn) &
188 16**(M), F16, XP4050 &
189 AC0, T9; 4d8 &
190 P/E, R(EA); 1~(1d4) &
191 I12, C, ML9; nil}
192 Surprise 7 in 8. \\
193 Victim has $L$\% chance of breaking free from grip.
194\end{monster}
195
196\begin{monster}{Animal, herd}{
197 240 &
198 1--4(M--L) F1, XP10, 20, 35, 75 &
199 AC7, T19--16;
200 butt (1d4), bite (1d4), \emph{or} kick (1d8) &
201 A, C(O,LW); 0~(3d10) &
202 I2, N, ML5; nil}
203 1 in 4 is male (HD $\d{1d6} + 2$). \\
204 Herds of 16 or more may panic (4 in 10), running towards disturbance and
205 trampling for 1d20\,hp.
206\end{monster}
207
208\begin{monster}{Ant, giant}{
209 180 &
210 4*(M), F2, XP125 &
211 AC3, T16; bite (2d6) &
212 L, R($\lnot$A); 2d4~(4d6) &
213 I1, N, ML12; U}
214 30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets.
215\end{monster}
216
217\begin{monster}{Ape, snow}{
218 90 &
219 $3 + 1$(M), F3, XP50 &
220 AC6, T17;
221 club (1d6), hug (2d6) &
222 A, R(M); 0~(2d10) &
223 I4, C, ML7; K}
224 Camouflaged in snow (surprise 4 in 6). \\
225 ML11 if cornered.
226\end{monster}
227
228\begin{monster}{Ape, white}{
229 120 &
230 4(M), F2, XP75 &
231 AC6, T16;
232 claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) &
233 A, R(H,M,R,V); 1d6 (2d4) &
234 I2, N, ML7; nil}
235\end{monster}
236
237\begin{monster}{Archon}{
238 120 \flying 360 &
239 $20^{7}$*(L), C20, XP13175 &
240 AC$^-6$, T5 \newline
241 \textbf{Male:} weapon ($\delta S = +3$) \newline
242 \textbf{Female:} gore ($2 \times \d{3d10}$) &
243 P, A(P); 1d2~(1d2) &
244 I16, L, ML11; nil}
245 Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
246 head. \\
f5fd41fd 247 Immune to fire, poison and S1--4. \\
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248 Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
249 victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
250 damage per hit, lasts 3~turns).
251\end{monster}
252
253\begin{monster}{Athach}{
254 180 &
255 14*(L), F14, XP2500 &
256 AC0, T8;
257 bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) &
258 G, R(H,M,W), 1d3~(1d6) &
259 I8, C, ML7; I}
260 18$'$ tall, three arms. \\
261 Poison: SvPn ($-4$) or helpless for 1d6 turns.
262\end{monster}
263
264\begin{monster}{Baboon, rock}{
265 120 &
266 2(M), F2, XP20 &
267 AC6, T18;
268 club (1d6), bite (1d3) &
269 A, C(H,M,O); 2d6~(3d6) &
270 I2, N, ML8; U}
271\end{monster}
272
273\begin{monster}{Bandit}{
274 90 &
275 1(M), T1, XP10 &
276 AC6, T19; weapon &
277 H, C(any); 2d4~(3d10) &
278 I11, C/N, ML8; (U), A}
279\end{monster}
280
281\begin{monster}{Basilisk}{
282 60 &
283 $6 + 1$**(L), F6, XP950 &
284 AC6, T14;
285 bite (1d20, petrification) &
286 M, R(W, EE); 1d6~(1d6) &
287 I2, N, ML9; F}
288 Gaze causes petrification.
289\end{monster}
290
291\begin{monster}[2]{Bat}{
292 \h Normal &
293 9 \flying 120 &
294 $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 &
295 AC6, T19; \emph{confusion} &
296 A, C(R,V); 1d\% (1d\%) &
297 I2, N, ML6; nil \\
298 \h Giant &
299 30 \flying 180 &
300 2(M), F1, XP20 &
301 AC6, T18; bite (1d4) &
302 GA, C(R,V); 1d10 (1d10) &
303 I2, N, ML6; nil}
304 Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't
305 concentrate. \\
306 1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs
307 or be unconscious for 1d10 rounds. If drained, SvS or become undead.
308\end{monster}
309
310\begin{monster}[4]{Bear}{
311 \h Black &
312 120 &
313 4(L), F2, XP75 &
314 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
315 A, C(H,M,W); 1d4~(1d4) &
316 I2, N, ML7; U \\
317 \h Grizzly &
318 120 &
319 5(L), F4, XP175 &
320 AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) &
321 A, C(H,M,W); 1~(1d4) &
322 I2, N, ML10; U \\
323 \h Polar &
324 120 &
325 6(L), F3, XP275 &
326 AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) &
327 A, R(A); 1~(1d2) &
328 I2, N, ML8; U \\
329 \h Grizzly &
330 120 &
331 7(L), F4, XP450 &
332 AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) &
333 PA, VR(L); 1~(1d4) &
334 I2, N, ML9; U}
335\end{monster}
336
337\begin{monster}{Bee, giant}{
338 \flying 150 &
339 $\tfrac{1}{2}$*(S), F1, XP6 &
340 AC7, T19; sting (1d3, poison) &
341 L, R(H,P,M,W); 1d6~(5d6) &
342 I0, N, ML9; honey}
343 Bee dies after stinging; stinger causes 1\,hp per round until removed. \\
344 At least 10 bees with queen. Four will have 1*HD (XP13); queen has 2*HD
345 (XP35) and can sting repeatedly. \\
346 Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp.
347\end{monster}
348
349\begin{monster}[3]{Beetle, giant}{
350 \h Fire &
351 \flying 120 &
352 $1 + 2$(S), F1, XP15 &
353 AC4, T18; bite (2d4) &
354 L, C(C,P,R,W); 1d8~(2d6) &
355 I0, N, ML7; nil \\
356 \h Oil &
357 \flying 120 &
358 2*(M), F1, XP25 &
359 AC4, T18; bite (1d6) \emph{or} squirt &
360 L, C(C,P,R,W); 1d8~(2d6) &
361 I0, N, ML8; nil \\
362 \h Tiger &
363 \flying 150 &
364 $3 + 1$(M), F2, XP50 &
365 AC3, T16; bite (2d6) &
366 L, C(C,P,R,W); 1d6~(2d4) &
367 I0, N, ML9; U}
368 Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$
369 radius; glow for 1d6 days after removal. \\
370 Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit.
371 Lasts for a day; removed by \emph{cure light wounds}.
372\end{monster}
373
374\begin{monster}{Beholder}{
375 \flying 30 &
376 11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 &
377 AC0/2/7, T10; bite (2d8), eyes &
378 M, R(R,V); 1~(0) &
379 I16, C, ML12; L, N, O}
380 AC and hp are body/main-eye/small-eye. \\
381 Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10}
382 Four eyes can point horizontally; all above; none below. Eyes regenerate
383 1\,hp per day, regrow in 2d4 days. \\
384 1 in 20 chance: found with 1d6 young
385 (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25).
386 \goodbreak
387 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
388 \tt{Small eyes} \\
389 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
390 1 & charm person & 120 \\ \hlx{+}
391 2 & charm monster & 120 \\ \hlx{+}
392 3 & sleep & 240 \\ \hlx{+}
393 4 & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+}
394 5 & flesh to stone & 120 \\ \hlx{+}
395 6 & disintegrate & 60 \\ \hlx{+}
396 7 & cause fear & 120 \\ \hlx{+}
397 8 & slow & 240 \\ \hlx{+}
398 9 & cause serious wounds & 60 \\ \hlx{+}
399 10 & death spell & 240 \\ \hlx*{vh}
400 \end{tabular}
401\end{monster}
402
403\begin{monster}{Beholder, undead**}{
404 \flying 60 &
405 20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 &
406 AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes &
407 UC, VR(R,V); 1~(0) &
408 I16, C, ML12; $\textrm{L, N, O} \times 2$}
409 AC and hp are body/main-eye/small-eye. \\
410 Recognised by cleric if $L \ge 25$. \\
411 Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions,
412 death rays and poison. \\
413 Body regenerates 3\,hp per round. At 0\,hp, assumes gaseous form, rest
414 1\,hr in darkness to begin regeneration. \\
415 Gaseous form at will; only harmed by magic affecting air. \\
416 Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS
417 or flee for 2d6 rounds. \\
418 Four eyes can point horizontally; all above; none below. Eyes regenerate
419 in $\d{1d4} + 1$ hours.
420 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
421 \tt{Small eyes} \\
422 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
423 1 & animate dead & 60 \\ \hlx{+}
424 2 & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+}
425 3 & continual darkness & 120 \\ \hlx{+}
426 4 & death spell & 120 \\ \hlx{+}
427 5 & \upshape energy drain (1ED:Wt) & 120 \\ \hlx{+}
428 6 & \upshape energy drain (2ED:S) & 120 \\ \hlx{+}
429 7 & \upshape paralysis, as ghoul & 240 \\ \hlx{+}
430 8 & animate object & 60 \\ \hlx{+}
431 9 & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+}
432 10 & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh}
433 \end{tabular}
434\end{monster}
435
436\begin{monster}{Berserker}{
437 120 &
438 $1 + 1$*, F1, XP19 &
439 AC7, T19; weapon &
440 H, R(A); 1d6~(3d10) &
441 I9, N, ML12; (P) B}
442 $+2$ to hit humanoids.
443\end{monster}
444
445\begin{monster}{Black pudding*}{
446 60 &
447 10*(L), F5, XP1750 &
448 AC6, T10; touch (3d8) &
449 M, C(R,V); 1~(0) &
450 I0, N, ML12; maybe gems}
451 Dissolve wood, or corrode metal, in 1 turn. \\
452 Only damaged by fire; weapons split it into smaller puddings (2HD,
453 D\,1d8).
454\end{monster}
455
456\begin{monster}{Blackball}{
457 30 &
458 ---, XP7500 &
459 AC9; touch (disintegration) &
460 PM, VR(A); 1~(1) &
461 I0, ---, ML12; nil}
462\end{monster}
463
464\begin{monster}{Blast spore}{
465 30 &
466 1*(M, 1\,hp), F1, XP13 &
467 AC9; spores &
468 L, R(R,V); 1d3~(1) &
469 I0, N, ML9; nil}
470 In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\
471 Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing
472 death in 24 hours; \emph{cure disease} cures. \\
473 Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage).
474\end{monster}
475
476\begin{monster}{Blink dog}{
477 120 &
478 4*(S), F4, XP125 &
479 AC5, T16; bite (1d6) &
480 M, C(D,O,W); 1d6~($\d{1d6} + 3$) &
481 I9, L, ML6; C}
482 `Blink' -- teleport up to 40$'$.
483\end{monster}
484
485\begin{monster}[2]{Boar}{
486 \h Normal &
487 90 (\,1500\,cn) &
488 3*(M), F2, XP50 &
489 AC7, T17; tusk (2d4) &
490 A, C(W); 1d6~(1d6) &
491 I2, N, ML9; nil \\
492 \h Great &
493 90 (3\,000\,cn, $\times 3$) &
494 10*(L), F5, XP1750 &
495 AC3, T10; tusk (2d8) &
496 GA, C(L,W); 1d6~(1d6) &
497 I2, N, ML9; nil}
498 Charge 20\,yd for double damage.
499\end{monster}
500
501\begin{monster}{Bugbear}{
502 90 &
503 $3 + 1$(L), F3, XP50 &
504 AC5, T16; weapon ($\delta S = +1$) &
6d54ef35 505 H(C6,M4), C(H,M,W); 2d8~(5d4) &
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506 I7, C, ML9; (P, Q) B}
507 Surprise 3 in 6.
508\end{monster}
509
510\begin{monster}{C\ae cilia}{
511 60 &
512 6*(L), F3, XP500 &
513 AC6, T14; bite (1d8) &
514 L, R($\lnot$A); 1d3~(1d3) &
515 I0, N, ML9; B}
516 Swallows on 19 or 20: 1d8 damage per round.
517\end{monster}
518
519\begin{monster}{Camel}{
520 150 (3000\,cn) &
521 2(L), F1, XP20 &
522 AC7, T18; bite (1), hoof (1d4) &
523 A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) &
524 I2, N, ML7; nil}
525 Travel for 2 weeks without water.
526\end{monster}
527
528\begin{monster}{Carrion crawler}{
529 120 &
530 $3 + 1$*(L), F2, XP75 &
531 AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) &
532 L, C(R,V); 1d4~(0) &
533 I0, N, ML9; B}
534\end{monster}
535
536\begin{monster}[3]{Cat, great}{
537 \h Mountain lion &
538 150 &
539 $3 + 2$(M), F2, XP50 &
540 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
541 A, C(M,HW,D); 1d4~(1d4) &
542 I2, N, ML8; U \\
543 \h Panther (leopard) &
544 210 &
545 4(M), F2, XP75 &
546 AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) &
547 A, C(O,W); 1d2~(1d6) &
548 I2, N, ML8; U \\
549 \h Lion &
550 150 &
551 5(L), F3, XP175 &
552 AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) &
553 A, C(warm); 1d4~(1d8) &
554 I2, N, ML9; U
555 \monsterbreak2
556 \h Tiger &
557 150 \swimming 90 &
558 6(L), F3, XP275 &
559 AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) &
560 A, C(A,W); 1~(1d3) &
561 I2, N, ML9; U \\
562 \h Smilodon (sabre-tooth) &
563 150 &
564 8(L), F4, XP650 &
565 AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) &
566 PA, C(L); 1d4~(1d4) &
567 I2, N, ML10; V}
568 Tigers surprise 4 in 6 in woodlands.
569\end{monster}
570
571\begin{monster}{Centaur}{
572 180 &
573 4(L), F4, XP75 &
574 AC5, T16; 2~hoof (1d6), weapon &
6d54ef35 575 M(D8, M8), C(H,O,W); 0~(2d10) &
4005b342
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576 I10, N, ML8; A}
577 Young are 2HD, D\,1d2.
578\end{monster}
579
580\begin{monster}{Centipede, giant}{
581 60 &
582 $\tfrac{1}{2}$*(S), NM; XP6 &
583 AC9, T19; bite (poison) &
584 L, C(R,V,W); 2d4~(1d8) &
585 I0, N, ML7; nil}
586 Poison (SvPn) causes illness for 10 days -- half speed movement and can't
587 do much else.
588\end{monster}
589
590\begin{monster}{Chim\ae ra}{
591 120 \flying 180 (4\,500\,cn, $\times 3$) &
592 9**(L), F9, XP2300 &
593 AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10),
594 bite (3d4) or breath (3d6) &
595 M, VR(H,M,R,V); 1d2~(1d4) &
596 I6, C, ML9; F}
597 Breath (fire) is cone $50' \times 10'$; three times per day.
598\end{monster}
599
600\begin{monster}[2]{Cockatrice}{
601 \h Prime plane &
602 90 \flying 180 &
603 5**(S), F5, XP425 &
604 AC6, T15; beak (1d6, petrification) &
605 M, VR(any); 1d4~(2d4) &
606 I2, N, ML7; D \\
607 \h Plane of Earth &
608 240 &
609 $1 + 1$*(S), F1, XP19 &
610 AC6, T18; beak (1, petrification) &
611 PM, VR(EE); 1d20~(2d20) &
612 I2, N, ML7; special}
613\end{monster}
614
615\begin{monster}[3]{Crocodile}{
616 \h Normal &
617 90 \swimming 90 &
618 2(M), F1, XP20 &
619 AC5, T18; bite (1d8) &
620 A, C(R); 0~(1d8) &
621 I2, N, ML7; nil \\
622 \h Large &
623 90 \swimming 90 &
624 6(L), F3, XP275 &
625 AC3, T14; bite (2d8) &
626 A, C(R); 0~(1d4) &
627 I2, N, ML7; nil \\
628 \h Giant &
629 90 \swimming 90 &
630 15(L), F8, XP1350 &
631 AC1, T8; bite (3d8) &
632 A, R(P); 0~(1d3) &
633 I2, N, ML7; nil}
634\end{monster}
635
636\begin{monster}{Crab, giant}{
637 60 &
638 3(L), F2, XP35 &
639 AC2, T17; pincer ($2 \times \d{2d6}$) &
640 L, R(C,R); 1d2~(1d6) &
641 I0, N, ML7; nil}
642 Can be found up to 6HD (D\,3d6).
643\end{monster}
644
645\begin{monster}{Cyclops}{
646 90 &
647 13*(L), F13, XP2300 &
648 AC5, T11; club (3d10) &
6d54ef35 649 GH(C4,M2), R(H,M); 1~(1d4) &
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650 I9, C, ML9; E, 5000\,gp}
651 Throws rocks (ranges 60/130/200, D\,3d6). \\
652 1 in 20: \emph{curse} once a week.
653\end{monster}
654
655\begin{monster}[2]{Devilfish}{
656 \h Normal &
657 \swimming 120 &
658 1--4(L), see table &
659 AC6, see table; tail (1), bite (1) &
660 M, R(C); 20~($\d{1d6} \times 20$) &
661 I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\
662 \h Vampire\textdagger &
663 \swimming 120 &
664 5/6(L), see table &
665 AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) &
666 M, R(C); 20~($\d{1d6} \times 20$) &
667 I9, C, ML8; $\textrm{A} \times 2$, F per 20}
668 Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be
669 Turned as vampires. \\
670 \begin{tabular}[C]{\shade ccccr} \hlx*{hv}
671 \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP}
672 \\ \hlx{vhv}
673 1 & 15 & \01 & 19 & 10 \\ \hlx{+}
674 $1+3$* & \00 & \02 & 18 & 19 \\ \hlx{+}
675 2* & \01 & \03 & 18 & 25 \\ \hlx{+}
676 $2+3$* & \00 & \04 & 17 & 35 \\ \hlx{+}
677 3* & \01 & \05 & 17 & 50 \\ \hlx{+}
678 $3+3$* & \00 & \06 & 16 & 100 \\ \hlx{+}
679 4** & \01 & \07 & 16 & 175 \\ \hlx{+}
680 $4+3$** & \00 & \08 & 15 & 275 \\ \hlx{+}
681 5$^4$* & \01 & \09 & 15 & 675 \\ \hlx{+}
682 $5+3^5$*& \00 & 10 & 14 & 1100 \\ \hlx{+}
683 6$^5$* & \01 & 10--16 & 14 & 1400
684 \\ \hlx*{vh}
685 \end{tabular}
686\end{monster}
687
688\begin{monster}[3]{Dinosaur, aquatic}{
689 \h Small &
690 0--30 \swimming 120--180 &
691 2--8(S--L), F1--4 &
692 AC7, T18--12; bite (1--2d4) &
693 P, R(L); 1d2--2d8 &
694 I1--3, N, ML3--6; nil \\
695 \h Large &
696 0--60 \swimming 150--240 &
697 9--24*(L), F5--12 &
698 AC7--5, T11--3; bite (2d4--4d8) &
699 P, R(L); 1d2--1d4 &
700 I1--3, N, ML6--11; nil \emph{or} U, V \\
701 \h Armoured &
702 10--60 \swimming 90--150 &
703 6--9(L), F3--5 &
704 AC4--2, T14--11; bite (1d4--2d8) &
705 P, R(L); 1d2--1d6 &
706 I1--3, N, ML7--9; nil}
707 20HD and larger can swallow on hit roll of 20; may contain treasure.
708\end{monster}
709
710\begin{monster}[3]{Dinosaur, land carnivore}{
711 \h Small &
712 120--180 &
713 1--5(S--L), F1--3 &
714 AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) &
715 P, R(L); 2d4--2d6 &
716 I1--3, N, ML6--8; nil \\
717 \h Large &
718 120--210 &
719 6--20*(L), F3--10 &
720 AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) &
721 P, R(L); 1d2--2d4 &
722 I1--3, N, ML9--11; nil \emph{or} U, V \\
723 \h Flying &
724 \flying 150--210 &
725 1--7(S--L), F1--4 &
726 AC7--6, T19--13; bite (1d3--2d6) &
727 P, R(L); 1d4--3d6 &
728 I1--3, N, ML6--8; nil}
729 10HD and larger can hold on with bites causing automatic damage. \\
730 20HD can swallow on hit roll of 20; may contain treasure.
731\end{monster}
732
733\begin{monster}[4]{Dinosaur, land herbivore}{
734 \h Small &
735 90--180 &
736 1--5(S--L), F1--3 &
737 AC7, T19--15; tail/bite (1--2d4) &
738 P, R(L); 2d6--3d10 &
739 I1--3, N, ML4--6; nil \\
740 \h Medium &
741 60--120 &
742 6--12(L), F3--6 &
743 AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) &
744 P, R(L); 1d6--2d8 &
745 I1--3, N, ML5--7; nil \\
746 \h Armoured &
747 60--120 &
748 6--12(L), F3--6 &
749 AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6)
750 \emph{or} trample (2d8--3d6) &
751 P, R(L); 1d6--2d8 &
752 I1--3, N, ML5--7; nil \\
753 \h Large &
754 30--90 &
755 13--40(L), F7--20 &
756 AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) &
757 P, R(L); 1d4--2d8 &
758 I1--3, N, ML6--8; nil}
759 May behave randomly (attack with tail, flee, trample). \\
760 Trampling: must SvDR or take damage (maybe twice for large creatures).
761\end{monster}
762
763\begin{monster}{Displacer beast}{
764 150 &
765 6*(L), F6 ($+2$), XP500 &
766 AC2, T14; tentacle ($2 \times \d{2d4}$),
767 bite (T12, D\,1d6, if $hp \le 6$) &
768 M, R(H,J,W); 1d4~(1d4) &
769 I3, N, ML8; D}
770 Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC).
771\end{monster}
772
773\begin{monster}[2]{Djinni, lesser*}{
774 \h Prime plane &
775 90 \flying 240 (3\,500\,cn); whirlwind \flying 120 &
776 $7 + 1$*(L), F14, XP1025 &
777 AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) &
778 PM, R(D, any); 1~(1) &
779 I14, C, ML12; nil \\
780 \h Plane of Air &
781 240 &
782 $7 + 1$*(L), F14, XP1025 &
783 AC3, T13; strike (2d8) &
784 PM, R(EA); 1d4~(1d\%) &
785 I14, C, ML9; special}
f5fd41fd 786 On home plane: immune to S1 and all water-based attacks;
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MW
787 detects invisible 120$'$ range. \\
788 Each three times per day: \emph{create food and drink} (as C7);
789 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
790 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
791 become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind};
792 create \emph{illusion} (visible and audible, until touched or dispelled, no
793 concentration required). \\
794 Change to whirlwind takes 5 rounds; whirlwind is $70' \times
795 (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD
796 must SvDR or be swept aside. \\
797 Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must
798 rest 1 turn afterwards.
799\end{monster}
800
801\begin{monster}{Djinni, greater (Pasha)**}{
802 120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 &
803 15***(L), M30, XP4800 &
804 AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
805 PM, VR(D, any); 1~(1) &
806 I14, C, ML11; nil}
f5fd41fd 807 Immune to S1 and all water-based attacks. \\
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MW
808 Regenerate 3\,hp per round. \\
809 As lesser Djinni powers, at will. \\
810 Enter/leave Ethereal plane (1 round conc.). \\
811 Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to
812 gas}; \emph{weather control}. \\
813 Change to whirlwind takes 1 round; whirlwind is $120' \times
814 (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD
815 must SvDR or be swept aside.
816\end{monster}
817
818\begin{monster}{Dolphin}{
819 \swimming 180 &
820 3*(L), D6, XP50 &
821 AC5, T17; head~butt (2d4) &
6d54ef35 822 A(C10,M6), C(C), 0~(1d20) &
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MW
823 I15, L, ML10; nil}
824 Hold breath for 15 minutes. \\
825 Telepathy with other dolphins within 50 miles. \\
826 Underwater: \emph{detect magic}, range 360$'$.
827\end{monster}
828
829\begin{monster}{Doppelg\"anger}{
830 90 &
831 4*(M), F8, XP125 &
832 AC5, T16; bite (1d12) &
6d54ef35 833 M(C6,M4), R(any); 1d6~(1d6) &
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MW
834 I9, C, ML8; E}
835 Immune to \emph{sleep} and \emph{charm}. \\
836 Learns victim's knowledge (not spells) telepathically.
837\end{monster}
838
839\begin{monster}[3]{Dragon}{
840 \h Small &
841 90 \flying 240 ($L \times 1000$\,cn, $\times 3$) &
842 $L$**(L), F$L$ &
843 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
844 crush (1 human); \newline
845 Swoop: claw, pick up on 20 &
6d54ef35 846 D(C10), R; 1d4~(1d4) &
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MW
847 I9, H \\
848 \h Large &
849 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
850 $L$***(L), F$2L$ &
851 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
852 Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
6d54ef35 853 D(C10), R; 1d3~(1d3) &
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MW
854 I12, $\textrm{H} \times 2$, I \\
855 \h Huge &
856 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
857 $L$****(L), F36 &
858 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
859 \times 2$, tail) \emph{or}
6d54ef35
MW
860 Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 &
861 D(C10), R; 1d2~(1d2) &
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MW
862 I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
863
864 \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
865 \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv}
866 & S & & Cone: $80' \times (2'$--$30')$ \\
867 & L & Cold, \emph{crystalize}
868 & Cone: $80' \times (2'$--$40')$ \\
869 White \nl Crystal \nl\nl
870 & H & & Cone: $80' \times (2'$--$40')$ \\ \hlx{+}
871 & S & & Line: $60' \times 5'$ \\
872 & L & Acid, \emph{darkness}
873 & Line: $90' \times 5'$ \\
874 Black \nl Onyx \nl\nl
875 & H & & Line: $120' \times 5'$ \\ \hlx{+}
876 & S & & Cloud: $50' \times 40' \times 30'$ \\
877 & L & Gas, \emph{disease}
878 & Cloud: $50' \times 40' \times 30'$ \\
879 Green \nl Jade \nl\nl
880 & H & & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+}
881 & S & & Line: $100' \times 5'$ \\
882 & L & Lightning, \emph{vapourize}
883 & Line: $150' \times 5'$ \\
884 Blue \nl Sapphire \nl\nl
885 & H & & Line: $200' \times 5'$ \\ \hlx{+}
886 & S & & Cone: $90' \times (2'$--$30')$ \\
887 & L & Fire, \emph{melt}
888 & Cone: $135' \times (2'$--$30')$ \\
889 Red \nl Ruby \nl\nl
890 & H & & Cone: $180' \times (2'$--$30')$ \\ \hlx{+}
891 & S & & Cone: $90' \times (2'$--$30')$ \nl
892 Cloud: $50' \times 40' \times 30'$ \\
893 Gold \nl Amber
894 & L & Fire, \emph{melt} \nl gas, \emph{disease}
895 & Cone: $135' \times (2'$--$30')$ \nl
896 Cloud: $50' \times 40' \times 30'$ \\
897 & H & & Cone: $180' \times (2'$--$30')$ \nl
898 Cloud: $50' \times 50' \times 30'$ \\
899 \hlx*{vh}
900 \end{tabular}
901
902 \goodbreak
903
904 \begin{description}
905 \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6)
906 when used -- cause minimum damage and destroyed; \emph{stone to flesh}
907 reverses.
908 \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see
909 through; dispelled by \emph{light} or \emph{dispel magic}.
910 \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected
911 by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured
912 by \emph{cure disease}.
913 \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent,
914 move $60$; reversed by \emph{dispel magic}.
915 \item[Melt] Paper destroyed immediately, leather in 1 round, other
916 nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4
917 + \delta G$ rounds; magical items giving immunity to fire melt in
918 double time; immersion in water prevents.
919 \end{description}
920
921 \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv}
922 \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\
923 \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} &
924 \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv}
925 & S & 3 & 6 & 14 &\0F6 & \d{1d4} & \d{2d8} \\
926 & L & 1 & 9 & 11 & F18 & \d{1d6} + 1 & \d{2d8} + 4 \\
927 White \nl Crystal \nl\nl
928 & H & -1 & 12 &\09 & F36 & \d{1d8} + 2 & \d{2d8} + 8 \\ \hlx{+}
929 & S & 2 & 7 & 13 &\0F7 & \d{1d4} + 1 & \d{2d10} \\
930 & L & 0 &10+3 & 10 & F21 & \d{1d6} + 2 & \d{2d10} + 4 \\
931 Black \nl Onyx \nl\nl
932 & H & -2 & 14 &\08 & F36 & \d{1d8} + 3 & \d{2d10} + 8 \\ \hlx{+}
933 & S & 1 & 8 & 12 &\0F8 & \d{1d6} & \d{3d8} \\
934 & L & -1 & 12 &\09 & F24 & \d{1d8} + 1 & \d{3d8} + 4 \\
935 Green \nl Jade \nl\nl
936 & H & -3 & 16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8 \\ \hlx{+}
937 & S & 0 & 9 & 11 &\0F9 & \d{1d6} + 1 & \d{3d10} \\
938 & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2 & \d{3d10} + 4 \\
939 Blue \nl Sapphire \nl\nl
940 & H & -4 & 18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+}
941 & S & -1 & 10 & 10 & F10 & \d{1d8} & \d{4d8} \\
942 & L & -3 & 15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4 \\
943 Red \nl Ruby \nl\nl
944 & H & -5 & 20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8 \\ \hlx{+}
945 & S & -2 & 11 & 10 & F11 & \d{2d4} & \d{6d6} \\
946 & L & -4 &16+3 &\07 & F33 & \d{3d4} & \d{6d6} + 4 \\
947 Gold \nl Amber \nl\nl
948 & H & -6 & 22 &\04 & F36 & \d{4d4} & \d{6d6} + 8 \\
949 \hlx*{vh}
950 \end{tabular}
951
952 \begin{tabular}[C]{\shade lclcl} \hlx*{hv}
953 \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat}
954 \\ \hlx{vhv}
955 White & N & Crystal & L & Cold \\ \hlx{+}
956 Black & C & Onyx & N & Swamp, marsh \\ \hlx{+}
957 Green & C & Jade & N & Jungle, woods\\ \hlx{+}
958 Blue & N & Sapphire & L & Desert, open \\ \hlx{+}
959 Red & C & Ruby & L & Hills, mountains
960 \\ \hlx{+}
961 Gold & L & Amber & C & Any \\ \hlx*{vh}
962 \end{tabular}
963
964 \begin{description}
965 \item[Kick] SvPs or be knocked over; damage is penalty to save.
966 \item[Tail] As for kick, but also disarmed.
967 \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save.
968 \item[Crush] SvDR or take damage; option to stay (and take damage) holding
969 edged weapon: $+4$ to hit, double damage.
970 \item[Hover] Use all six attacks; must land after hovering.
971 \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught
972 victim may attack at $-2$, minimum damage; automatic damage each round;
973 bite at $-2$ to hit to transfer from claw to mouth.
974 \end{description}
975
976 \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv}
977 \multicolumn{2}{c}{} &
978 \multicolumn{5}{c}{\th{Spells by level}} &
979 \multicolumn{2}{c}{\th{Experience}} \\
980 \th{Colour} & \c{\th{Size}} &
981 \th{1} & \th{2} & \th{3} & \th{4} & \th{5} &
982 \c{\th{Normal}} & \c{\th{Spells}}
983 \\ \hlx{vhv}
984 & S & 1 &---&---&---&--- & 725 & 950 \\
985 & L & 4 & 2 &---&---&--- & 3\,000 & 3\,700 \\
986 White \nl Crystal \nl\nl
987 & H & 5 & 3 & 1 &---&--- & 4\,750 & 5\,625 \\ \hlx{+}
988 & S & 4 &---&---&---&--- & 1\,250 & 1\,650 \\
989 & L & 5 & 3 &---&---&--- & 3\,500 & 4\,300 \\
990 Black \nl Onyx \nl\nl
991 & H & 5 & 4 & 3 &---&--- & 5\,500 & 6\,500 \\ \hlx{+}
992 & S & 3 & 3 &---&---&--- & 1\,750 & 2\,300 \\
993 & L & 4 & 4 & 3 &---&--- & 3\,875 & 4\,750 \\
994 Green \nl Jade \nl\nl
995 & H & 5 & 5 & 4 & 3 &--- & 6\,250 & 7\,350 \\ \hlx{+}
996 & S & 4 & 4 &---&---&--- & 2\,300 & 3\,000 \\
997 & L & 5 & 5 & 3 &---&--- & 4\,500 & 5\,500 \\
998 Blue \nl Sapphire \nl\nl
999 & H & 5 & 5 & 5 & 4 &--- & 7\,525 & 8\,875 \\ \hlx{+}
1000 & S & 3 & 3 & 3 &---&--- & 2\,500 & 3\,250 \\
1001 & L & 5 & 4 & 3 & 2 &--- & 4\,800 & 5\,850 \\
1002 Red \nl Ruby \nl\nl
1003 & H & 5 & 5 & 4 & 3 & 2 & 9\,575 & 11\,375 \\ \hlx{+}
1004 & S & 4 & 4 & 4 &---&--- & 2\,700 & 3\,500 \\
1005 & L & 5 & 5 & 4 & 3 &--- & 5\,450 & 6\,600 \\
1006 Gold \nl Amber \nl\nl
1007 & H & 5 & 5 & 5 & 4 & 3 & 11\,750 & 14\,000 \\
1008 \hlx*{vh}
1009 \end{tabular}
1010
1011\end{monster}
1012
1013\begin{monster}{Dragon turtle*}{
1014 30 \swimming 90 &
1015 30*(L), F15, XP9000 &
1016 AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) &
1017 D, R(C); 0~(1) &
1018 I5, C, ML10; H}
1019 Steam breath weapon, $50' \times 40' \times 40'$.
1020\end{monster}
1021
1022\begin{monster}[4]{Drake}{
1023 \h Mandrake &
1024 120 \flying 30 &
1025 3***(M), M6, XP80 &
1026 AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) &
1027 D, R(any); 1d4~(1d4) &
1028 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1029 \h Wooddrake &
1030 120 \flying 30 &
1031 4***(M), M8, XP225 &
1032 AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) &
1033 D, R(any); 1d4~(1d4) &
1034 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1035 \h Colddrake &
1036 120 \flying 30 &
1037 5***(M), M10, XP550 &
1038 AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) &
1039 D, R(any); 1d4~(1d4) &
1040 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1041 \h Elemental* &
1042 120 \flying 30 &
1043 6$^4$*(M), M12, XP1175 &
1044 AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) &
1045 PM, VR(any); 1d4~(1d4) &
1046 I0, C, ML8; special}
1047 Abilities of T5 or better. \\
1048 Cannot pass \emph{protection from evil} effect. \\
1049 Mandrake change to human form. \\
1050 Wooddrake change to elf or human form. \\
1051 Colddrake change to dwarf or gnome form. \\
1052 Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$
1053 shorter than usual); cannot throw rocks; 2d6 damage per hit.
1054\end{monster}
1055
1056\begin{monster}{Drolem***}{
1057 120 \flying 240 (20\,000\,cn) &
1058 20$^5$*(L), F10, XP11375 &
1059 AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) &
1060 EC, VR(any); 1~(1) &
1061 I3, N, ML12; nil}
1062 Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
f5fd41fd 1063 fire, cold and gases, and S1--4. \\
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1064 See invisible, range 60$'$.
1065\end{monster}
1066
1067\begin{monster}{Dryad}{
1068 120 &
1069 2*(M), E4, XP25 &
1070 AC5, T18; weapon &
6d54ef35 1071 H(D10,M4), R(W); 0~(1d6) &
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1072 I14, N, ML6; D}
1073 Can \emph{charm} at will, $-2$ to save. \\
1074 Dies if home tree killed, or if further than 240$'$ from it more than 1
1075 turn.
1076\end{monster}
1077
1078\begin{monster}{Dwarf}{
1079 60 &
1080 1, D1, XP10 &
1081 AC4, T19; weapon &
1082 H, C(H,M); 1d6~(5d8) &
1083 I10, L/N, ML8/10; (Q, S) G}
1084 Infravision $60'$. \\
1085 For each 20 dwarves, 3--8 level leader -- raises morale to 10.
1086\end{monster}
1087
1088\begin{monster}[2]{Efreeti, lesser*}{
1089 \h Prime plane &
1090 90 \flying 240 (5\,000\,cn) &
1091 10*(L), F15, XP1750 &
1092 AC5, T10; fist (2d8, 3d8 as pillar) &
1093 PM, R(D, any); 1~(1) &
1094 I14, C, ML12; nil \\
1095 \h Plane of Fire &
1096 240 &
1097 10*(L), F15, XP1750 &
1098 AC1, T10; strike (2d8) &
1099 PM, R(EF); 1d4~(1d\%) &
1100 I14, C, ML8; special}
1101 \goodbreak
f5fd41fd 1102 On home plane: immune to S1 and all earth-based attacks;
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1103 detects invisible 120$'$ range. \\
1104 Each three times per day: \emph{create food and drink} (as C7);
1105 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
1106 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
1107 become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of
1108 flame}; create \emph{illusion} (visible and audible, until touched or
1109 dispelled, no concentration required). \\
1110 The \emph{pillar of flame} ignites items within 5$'$; lasts for
1111 3~rounds. \\
1112 Serves for 101~days (summoned by \emph{create magical monsters}, bound by
1113 \emph{wish}).
1114\end{monster}
1115
1116\begin{monster}{Efreeti, greater (Amir)**}{
1117 120 (20\,000\,cn) \flying 360 (10\,000\,cn) &
1118 20***(L), M36, XP7775 &
1119 AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$
1120 as pillar) &
1121 PM, VR(D, any); 1~(1) &
1122 I14, C, ML11; nil}
f5fd41fd 1123 Immune to S1 and all earth-based attacks. \\
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1124 Regenerate 2\,hp per round. \\
1125 As lesser Efreeti powers, at will. \\
1126 Enter/leave Ethereal plane (1 round conc.). \\
1127 Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive
1128 cloud} (all as M20). \\
1129 The \emph{pillar of flame} ignites items within 15$'$; lasts
1130 indefinitely.
1131\end{monster}
1132
1133\begin{monster}[4]{Elemental*}{
1134 \h Staff &
1135 By element &
1136 8(L), F8, XP650 &
1137 AC2, T12; (1d8) &
1138 PM, C(any); 1~(1) &
1139 I9, N, ML10; nil \\
1140 \h Device &
1141 By element &
1142 12(L), F12, XP1250 &
1143 AC0, T9; (2d8) &
1144 PM, C(any); 1~(1) &
1145 I9, N, ML10; nil \\
1146 \h Spell &
1147 By element &
1148 16(L), F16, XP1850 &
1149 AC$^-$2, T7; (3d8) &
1150 PM, C(any); 1~(1) &
1151 I9, N, ML10; nil \\
1152 \h Home plane &
1153 360 &
1154 $L$*(L), F$L$ &
1155 See table below &
1156 PM, C(E); 1d6~(1d\%) &
1157 I9, N, ML9; varies}
1158 \begin{description}
1159 \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\
1160 Double damage from dominant element (SvS for normal); minimal damage from
1161 dominated element.
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1162 \item[Home plane] Reactions $-1$ to visitors ($+1$ in elemental form). \\
1163 May be cleric or magic-user if 9\,HD or more.
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1164 \end{description}
1165
1166 \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
1167 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} &
1168 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP}
1169 \\ \hlx{vhv}
1170 \01 & 5 & 19 & 1&2 & 10 & 17 & -3 & 7 & 3&10 & 2\,000 \\ \hlx{+}
1171 \02 & 5 & 18 & 1&2 & 20 & 18 & -3 & 6 & 3&10 & 2\,125 \\ \hlx{+}
1172 \03 & 4 & 17 & 1&4 & 30 & 19 & -4 & 6 & 4&8 & 2\,250 \\ \hlx{+}
1173 \04 & 4 & 16 & 1&4 & 75 & 20 & -4 & 5 & 4&8 & 2\,375 \\ \hlx{+}
1174 \05 & 3 & 15 & 1&6 & 175 & 21 & -5 & 5 & 5&8 & 2\,500 \\ \hlx{+}
1175 \06 & 3 & 14 & 1&6 & 275 & 22 & -5 & 4 & 5&8 & 2\,750 \\ \hlx{+}
1176 \07 & 2 & 13 & 1&8 & 450 & 23 & -6 & 4 & 6&8 & 3\,000 \\ \hlx{+}
1177 \08 & 2 & 12 & 1&8 & 650 & 24 & -6 & 3 & 6&8 & 3\,250 \\ \hlx{+}
1178 \09 & 1 & 11 & 2&6 & 900 & 25 & -7 & 3 & 7&8 & 3\,500 \\ \hlx{+}
1179 10 & 1 & 10 & 2&6 & 1\,000 & 26 & -7 & 2 & 7&8 & 3\,750 \\ \hlx{+}
1180 11 & 0 & 10 & 2&8 & 1\,100 & 27 & -8 & 2 & 8&8 & 4\,000 \\ \hlx{+}
1181 12 & 0 & 9 & 2&8 & 1\,250 & 28 & -8 & 1 & 8&8 & 4\,250 \\ \hlx{+}
1182 13 & -1 & 9 & 2&10 & 1\,350 & 29 & -9 & 1 & 9&8 & 4\,500 \\ \hlx{+}
1183 14 & -1 & 8 & 2&10 & 1\,500 & 30 & -9 & 0 & 9&8 & 4\,750 \\ \hlx{+}
1184 15 & -2 & 8 & 3&8 & 1\,650 & 31 & -10 & 0 & 10&8 & 5\,000 \\ \hlx{+}
1185 16 & -2 & 7 & 3&8 & 1\,850 & 32 & -10 & -1 & 10&8 & 5\,250 \\ \hlx*{vh}
1186 \end{tabular}
1187
1188 \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv}
1189 \th{Element} & \th{Movement} & \th{Size}
1190 & \th{Extra damage (1d8)} \\ \hlx{vhv}
1191 Air
1192 & \flying 360 ($L \times 500$\,cn)
1193 & $2L' \times L/2'\phi$
1194 & Flying opponents \\ \hlx{+}
1195 Earth
1196 & 60 ($L \times 500$\,cn)
1197 & $L' \times L'\phi$
1198 & Opponents ground \\ \hlx{+}
1199 Fire
1200 & 120 ($L \times 500$\,cn)
1201 & $L' \times L'\phi$
1202 & Opponents with cold-based attacks \\ \hlx{+}
1203 Water
1204 & 60 \swimming 180 ($L \times 500$\,cn)
1205 & $L/2' \times 2L'\phi$
1206 & Opponents in water \\ \hlx*{vh}
1207 \end{tabular}
1208\end{monster}
1209
1210\begin{monster}{Elemental ruler****}{
1211 120 &
1212 $L$***(L), F36, XP$28500 + 1000(L - 41)$ &
1213 T$^-$3; see table below &
1214 PM, VR(E); 1d6~(1d6) &
1215 I15, L/N, ML11; varies}
1216 \begin{tabular}[C]{\shade cMrMl} \hlx*{hv}
1217 \th{HD} & \th{AC} & \th{Damage} \\ \hlx{vhv}
1218 41--48 & -11 & 2 \times \d{8d12} \\ \hlx{+}
1219 49--56 & -12 & 2 \times \d{9d12} \\ \hlx{+}
1220 41--64 & -13 & 2 \times \d{10d12} \\ \hlx{+}
1221 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+}
1222 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh}
1223 \end{tabular}
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1224 Immune to S1--5, \emph{charm}, \emph{hold} and other mental attacks,
1225 \emph{illusions} and any instant-death effect. \\
1226 If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
1227 G$\% chance of being destroyed).
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1228\end{monster}
1229
1230\begin{monster}[2]{Elephant}{
1231 \h Normal &
1232 120 (9\,000\,cn, $\times 3$) &
1233 9*(L), F5, XP1600 &
1234 AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) &
1235 A, R(O,W); 0~(1d20) &
1236 I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\
1237 \h Mastodon &
1238 120 (7\,500\,cn, $\times 3$) &
1239 15(L), F8, XP1650 &
1240 AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) &
1241 A, VR(L); 0~(2d8) &
1242 I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk}
1243 Initial charge causes double tusk damage.
1244\end{monster}
1245
1246\begin{monster}{Elf}{
1247 120 &
1248 1d6*(M), E1, XP6 &
1249 AC5, T19; weapon &
1250 H, R(C,W); 1d4~(2d24) &
1251 I13, L/N, ML8/10; (S, T) E}
1252 Immune to ghoul paralysis. \\
1253 Infravision $60'$. \\
1254 One first-level magic-user spell each. \\
1255 For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale
1256 to 10.
1257\end{monster}
1258
1259\begin{monster}{F\ae rie}{
1260 120 \flying 240 &
1261 $1 + 1$*(S), E1, XP19 &
1262 AC5, T18; weapon &
1263 H, R(any); 1d6~($\d{5d8} + 20$) &
1264 I13, any, ML9; nil}
1265 Always invisible; see invisible easily. \\
1266 At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube),
1267 \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out
1268 candles, open flames flicker, flying movement increases to 360).
1269\end{monster}
1270
1271\begin{monster}{Ferret, giant}{
1272 150 &
1273 $1 + 1$(S), F1, XP15 &
1274 AC5, T18; bite (1d8) &
1275 GA, C(V,W); 1d8~(1d12) &
1276 I2, N, ML8; nil}
1277\end{monster}
1278
1279\begin{monster}[3]{Fish, giant}{
1280 \h Bass &
1281 \swimming 120 &
1282 2(L), F1, XP20 &
1283 AC7, T18; bite (1d6) &
1284 GA, C(C,R); 0~(2d4) &
1285 I1, N, ML8; nil \\
1286 \h Rockfish &
1287 \swimming 180 &
1288 $5 + 5$*(L), F3, XP400 &
1289 AC7, T18; spine ($4 \times ($1d4, poison$)$) &
1290 GA, C(C,R); 0~(2d4) &
1291 I1, N, ML8; nil \\
1292 \h Sturgeon &
1293 \swimming 180 &
1294 $10 + 2$*(L), F5, XP1900 &
1295 AC7, T10; bite (2d10) &
1296 GA, C(C,R); 0~(2d4) &
1297 I1, N, ML8; nil}
1298 Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or
1299 paralyzed.
1300\end{monster}
1301
1302\begin{monster}[4]{Gargantua}{
1303 \h Carrion crawler &
1304 240 &
1305 25*(L), F13; XP6500 &
1306 AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) &
1307 GL, VR(R,V); 1~(1) &
1308 I0, N, ML11; $\textrm{B} \times 4$ \\
1309 \h Gargoyle* &
1310 180 \flying 300 (16\,000\,cn) &
1311 32**(L), F32; XP10000 &
1312 AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) &
1313 GC, VR(R,V); 1~(1) &
1314 I5, C, ML11; $\textrm{C} \times 4$ \\
1315 \h Troll &
1316 240 &
1317 51**(L), F36; XP29000 &
1318 AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) &
1319 GM, VR(V,any); 1~(1) &
1320 I6, C, ML11; $\textrm{D} \times 4$ \\
1321 \h Any &
1322 $\times 2$ ($\textrm{load} \times 8$) &
1323 $8L$, F$8L$ or F$4L$ &
1324 AC; $4 \times \textrm{dmg}$ &
1325 VR; 1~(1) &
1326 ML11; $4 \times \textrm{treasure}$}
1327 Regeneration is four times normal rate.
1328\end{monster}
1329
1330\begin{monster}{Gargoyle*}{
1331 90 \flying 150 (2\,000\,cn) &
1332 4**(L), F8; XP175 &
1333 AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) &
1334 C, VR(R,V); 1d6~(1d4) &
1335 I5, C, ML11; C}
1336\end{monster}
1337
1338\begin{monster}{Gelatinous cube}{
1339 60 &
1340 4*(L), F2; XP125 &
1341 AC8, T16; (2d4, paralysis) &
1342 M, C(R,V); 1~(1d4) &
1343 I0, N, ML12; (V)}
1344 Immune to cold and lightning. \\
1345 Paralysis lasts for 2d4 turns.
1346\end{monster}
1347
1348\begin{monster}{Ghoul}{
1349 90 &
1350 2*(M), F2, XP25 &
1351 AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes &
1352 U, C(R,V); 1d6~(2d8) &
1353 I3, C, ML9; B}
1354 Paralysis lasts for 2d4 turns.
1355\end{monster}
1356
1357\begin{monster}[4]{Giant}{
1358 \h Hill &
1359 120 &
1360 8(L), F8, XP650 &
1361 AC4, T12; weapon (2d8) &
6d54ef35 1362 GH(C8,M6), C(H,M); 1d4~(1d4) &
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1363 I7, C, ML8; E, 5000\,gp \\
1364 \h Stone &
1365 120 &
1366 9(L), F9, XP900 &
1367 AC4, T11; weapon (3d6) &
6d54ef35 1368 GH(C8,M6), C(V); 1d2~(1d6) &
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1369 I10, N, ML9; E, 5000\,gp \\
1370 \h Frost &
1371 120 &
1372 $10 + 1$*(L), F10, XP1900 &
1373 AC4, T10; weapon (4d6) &
6d54ef35 1374 GH(C8,M6), C(A); 1d2~(1d4) &
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1375 I14, C, ML9; E, 5000\,gp \\
1376 \h Fire &
1377 120 &
1378 $11 + 2$*(L), F8, XP2125 &
1379 AC4, T9; weapon (5d6) &
6d54ef35 1380 GH(C8,M6), C(M); 1d2~(1d3) &
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1381 I13, C, ML9; E, 5000\,gp
1382 \monsterbreak{4}
1383 \h Cloud &
1384 120 &
1385 13*(L), F13, XP2300 &
1386 AC4, T9; weapon (6d6) &
6d54ef35 1387 GH (C10,M10), C(M,cloud); 1d2~(1d3) &
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1388 I16, N, ML10; E, 5000\,gp \\
1389 \h Storm &
1390 150 &
1391 15**(L), F15, XP3750 &
1392 AC2, T8; weapon (8d6) &
6d54ef35 1393 GH (C10,M10), C(C,M); 1~(1d3) &
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1394 I18, L, ML10; E, 5000\,gp \\
1395 \h Mountain &
1396 150 &
1397 12*--20*(L), F$L$ &
1398 AC0, T9--5; weapon (5d10) &
1399 GH, C(M); 1d4~(1d20) &
6d54ef35 1400 I11(C8,M6), N, ML9; E, 5000\,gp \\
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1401 \h Sea &
1402 120 &
1403 9*--15*(L), F$L$ &
1404 AC0, T11--8; weapon (4d10) &
6d54ef35 1405 GH(C8,M6), C(C); 1d2~(1d20) &
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1406 I12, N, ML10; E, 5000\,gp}
1407
1408 \begin{description}
1409 \item[Stone] 50\% chance of 1d4 cave bears as guards.
1410 \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards.
1411 \item[Fire] Immune to fire attacks. \\
1412 1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards.
1413 \item[Cloud] Surprised only 1 in 6. \\
1414 1d6 small rocs or 6d6 dire wolves as guards.
1415 \item[Storm] Immune to lightning. \\
1416 Create thunderstorms in 1 turn, then throw one lightning
1417 bolt every 5 rounds; damage is remaining hp, SvS for half. \\
1418 2d4 gryphons or 3d6 giant crabs as guards.
1419 \item[Sea] Breathe water; hold breath for 1 turn on land. \\
1420 Create current (underwater cone $50' \times 30'$; surface wave $120'
1421 \times 60'$): those within area shoved $60'$ away, SvDR or stunned for
1422 1d6 rounds; 2d6 hull points of damage to ships.
1423 \end{description}
1424
1425 \begin{tabular}[C]{\shade lMccc} \hlx*{hv}
1426 \th{Type} & \th{Height} & \th{Rock range} & \th{Damage} \\ \hlx{vhv}
1427 Hill & 12' & 30/60/100 & 3d6 \\ \hlx{+}
1428 Stone & 14' & 100/200/300 & 3d6 \\ \hlx{+}
1429 Frost & 18' & 60/130/200 & 3d6 \\ \hlx{+}
1430 Fire & 16' & 60/130/200 & 3d6 \\ \hlx{+}
1431 Cloud & 20' & 60/130/200 & 3d6 \\ \hlx{+}
1432 Storm & 22' & 150/300/450 & 3d6 \\ \hlx{+}
1433 Mountain & L' & 100/200/400 & 4d6 \\ \hlx{+}
1434 Sea & L + 6' & --- & --- \\ \hlx*{vh}
1435 \end{tabular}
1436\end{monster}
1437
1438\begin{monster}{Gnoll}{
1439 90 &
1440 2(L), F2, XP20 &
1441 AC5, T18; weapon ($\delta S = +1$) &
6d54ef35 1442 H(C6,M4), C(H,M); 1d6~(3d6) &
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1443 I7, C, ML8; (P) D}
1444 For each 20, one leader (3HD, 16\,hp).
1445\end{monster}
1446
1447\begin{monster}{Gnome}{
1448 60 &
1449 1(S), D1, XP20 &
1450 AC5, T19; weapon &
6d54ef35 1451 H(C12,M12), C(V,O); 1d8~(5d8) &
4005b342 1452 I11, L/N, ML8/10; (P) C}
f5fd41fd 1453 \goodbreak
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1454 Infravision $90'$ range. \\
1455 For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
1456 Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
1457 $\d{1d4} + 9$\,hp, T17, XP30).
1458\end{monster}
1459
1460\begin{monster}{Goblin}{
1461 90 &
1462 $1 - 1$(S), NM, XP5 &
1463 AC6, T19; weapon &
6d54ef35 1464 H(C8,M6), C(H,M,V,W); 2d8~(6d10) &
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1465 I9, C, ML7/9; (R) C}
1466 Infravision $90'$ range. \\
1467 In daylight, $-1$ to hit. \\
1468 20\% chance: 1 in 4 rides a dire wolf. \\
1469 King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD,
1470 2d6\,hp, T18, XP20); no penalty in daylight.
1471\end{monster}
1472
1473\begin{monster}[3]{Golem*}{
1474 \h Wood &
1475 120 (1\,000\,cn) &
1476 $2 + 2$(S), F1, XP35 &
1477 AC7, T17; fist (1d8) &
1478 C, R(any); 1~(1) &
1479 I4, N, ML12; nil \\
1480 \h Bone &
1481 120 (3\,000\,cn) &
1482 6*(M), F4, XP500 &
1483 AC2, T14; weapon (4 attacks) &
1484 C, R(any); 1~(1) &
1485 I4, N, ML12; nil \\
1486 \h Obsidian &
1487 120 (3\,000\,cn) &
1488 6*(L), F3, XP500 &
1489 AC3, T17; weapon \emph{or} fist (2d4) &
1490 C, R(any); 1~(1) &
1491 I4, N, ML12; nil
1492 \monsterbreak{3}
1493 \h Mud &
1494 90 (4\,000\,cn) &
1495 8*(M), F1, XP35 &
1496 AC9, T12; hug (2d6) &
1497 C, R(any); 1~(1) &
1498 I4, N, ML12; nil \\
1499 \h Amber &
1500 120 (5\,000\,cn) &
1501 10*(L), F5, XP1750 &
1502 AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) &
1503 C, R(any); 1~(1) &
1504 I4, N, ML12; nil \\
1505 \h Bronze &
1506 240 (10\,000\,cn) &
1507 20**(L), F10, XP5975 &
1508 AC0, T5; fist (4d10) &
1509 C, R(any); 1~(1) &
1510 I4, N, ML12; nil}
1511 \begin{description}
1512 \item[Wood] Immune to cold, and all missiles. \\
1513 $-1$ on initiative. \\
1514 $-2$ on save, $+1$ damage per die, against fire.
1515 \item[Bone] Immune to fire, cold and electricity.
1516 \item[Mud] Holds on when it hits, causing automatic damage in
1517 subsequent rounds.
1518 \item[Amber] Resemble giant cat. Excellent tracking; detect
1519 invisible within $60'$.
1520 \item[Bronze] $16'$ tall. \\
1521 Only 3d10 damage against fire-resistant opponents. \\
1522 When hit with edged weapon, opponent SvDR or takes 2d6 damage from
1523 spurting molten bronze.
1524 \end{description}
1525\end{monster}
1526
1527\begin{monster}[2]{Gorgon}{
1528 \h Prime plane &
1529 120 &
1530 8*(L), F8, XP1200 &
1531 AC2, T12; horn (2d6) \emph{or} breath (petrification) &
1532 M, VR(H,O); 1d2~(1d4) &
1533 I1, C, ML8; E \\
1534 \h Plane of Earth &
1535 120 &
1536 4*(L), F4, XP125 &
1537 AC2, T16; horn (1d4) \emph{or} breath (petrification) &
1538 PM, VR(EE); 1d8~(3d12) &
1539 I1, N, ML5; nil}
1540 Immune to petrification. \\
1541 Breath is cloud $60' \times 10' \times 10'$.
1542\end{monster}
1543
1544\begin{monster}{Grab grass}{
1545 --- &
1546 1 per $5'$ square (M), NM, XP10 &
1547 AC9, T19; grab &
1548 L, C(H,J,O); --- &
1549 I0, N, ML12; nil}
1550 Chance to break free is $\max(S - 11, 1)$ in 12.
1551\end{monster}
1552
1553\begin{monster}{Grey ooze}{
1554 10 &
1555 3*(L), F2, XP50 &
1556 AC8, T17; acid (2d8) &
1557 L, C(R,V); 1d4~(1d4) &
1558 I0, N, ML12; nil}
1559 Immune to cold and fire. \\
1560 Acid dissolves normal weapons and armour in 1 round, magical items in 1
1561 turn. \\
1562 Continuous damage after first hit.
1563\end{monster}
1564
1565\begin{monster}{Green slime}{
1566 3 &
1567 2**(L), F1, XP30 &
1568 Always hit, T18; slime &
1569 L, C(R,V); 1~(0) &
1570 I0, N, ML7; (P, S) B}
1571 Only harmed by fire and cold. \\
1572 Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\
1573 Turns flesh to green slime; must be burnt off, or removed with \emph{cure
1574 disease}. If not removed, victim transforms completely after $\d{1d4} +
1575 6$ rounds. Burning does half damage to the slime and half to the victim.
1576\end{monster}
1577
1578\begin{monster}{Gremlin}{
1579 120 &
1580 1**(S), E1, XP16 &
1581 AC7; chaotic aura $20'$ radius &
1582 M, R(any); 1d6~(1d6) &
1583 I9, C, ML12; nil}
1584 Missed attack must roll for attacking self; caster of spells must SvS or
1585 spell affects caster.
1586\end{monster}
1587
1588\begin{monster}{Gryphon}{
1589 120 \flying 360 (3\,500\,cn, $\times 5$) &
1590 7(L), F4, XP450 &
1591 AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) &
1592 M, R(M); 1~(2d8) &
1593 I2, N, ML8; E}
1594 Within $120'$ of a horse, make ML check or attack it.
1595\end{monster}
1596
1597\begin{monster}[2]{Hag}{
1598 \h Black &
1599 150 \swimming 50 &
1600 11$^5$*--20$^6$*(M), C$L$ &
1601 AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) &
1602 M, VR(W); 1~(1) &
1603 I12, C, ML10; C \\
1604 \h Sea\textdagger &
1605 120 \swimming 150 &
1606 8***(M), F8, XP2300 &
1607 AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) &
1608 M, VR(W); 1~(1) &
1609 I12, C, ML10; C}
1610 Control undead as if $\textrm{HD} = 2L$. \\
1611 Black hags cast spells as C$L$. \\
1612 Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$
1613 rounds.
1614\end{monster}
1615
1616\begin{monster}{Halfling}{
1617 90 &
1618 $1 - 1$(S), H1, XP5 &
1619 AC7, T19; weapon &
1620 H, C(H,O); 3d6~(5d8) &
1621 I11, L, ML8/10; (P, S) B}
1622 $+1$ to hit with missiles. \\
1623 $+2$ AC bonus against size-L opponents. \\
1624 90\% hiding in woods. \\
1625 For each 10, leader (2HD). \\
1626 Shire: sherriff (2--7HD), 5d4 guards (2HD).
1627\end{monster}
1628
1629\begin{monster}{Harpy}{
1630 60 \flying 150 &
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1631 3*(M), F6, XP50 &
1632 AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
6d54ef35 1633 M(C6,M4), R(H,M); 1d6~(2d4) &
ac6c07c4
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1634 I7, C, ML7; C}
1635 Singing: hearers SvS or are \emph{charmed}.
1636\end{monster}
1637
1638\begin{monster}[3]{Haunt**}{
1639 \h Banshee &
1640 \flying 60 &
1641 13$^4$*(M), ---, XP5150 &
1642 AC$^-3$, T9; touch (age $\d{1d4} \times 10$ years) &
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1643 U, VR(R); 1~(1) &
1644 I12, C, ML9; E, N, O \\
1645 \h Ghost &
1646 \flying 90 &
1647 14$^4$*(M), ---, XP5500 &
1648 AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) &
1649 U, VR(R); 1~(1) &
1650 I14, any, ML10; E, N, O \\
1651 \h Poltergeist &
1652 \flying 60 &
1653 12$^4$*(M), ---, XP4750 &
1654 AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) &
1655 U, VR(R); 1d4~(0) &
1656 I13, C, ML11; E, N, O}
1657 Immune to all spells except those affecting evil. \\
1658 Avoid sunlight and magical light. \\
1659 Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those
1660 within must SvS or be pulled into the Ethereal plane, where they are
1661 helpless. \\
1662 Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4
1663 rounds. \\
1664 Turning: haunt SvS to avoid destruction (only Turned instead).
1665 %% change from official rules, which are nonsensical
1666 \begin{description}
1667 \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check
1668 morale at $-4$.
1669 \item[Ghost] Once per turn: \emph{magic jar} (range $30'$).
1670 \item[Poltergeist] Invisible.
1671 \end{description}
1672\end{monster}
1673
1674\begin{monster}{Headsman (and thug)}{
1675 120 &
1676 1**--12$^6$(M), T$L$, XP see table &
1677 AC4 or better, T as thief; weapon &
1678 H, R(settled); 1d6~(2d12) &
1679 I12, N, ML7+; (U, V), F}
1680 90\% undetectable in disguise at $L \ge 6$.
1681 \emph{Thugs:} As thief of same level. \\
1682 Preparations for surprise allows surprise 3 in 6 and assassination
1683 $(10 + L - \max(L', 9))$ in 20.
1684 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
1685 \th{HD} & \th{*} & \th{XP} &
1686 \th{HD} & \th{*} & \th{XP} &
1687 \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv}
1688 \01 & 2 & 16 & \05 & 2 & 425 & \09 & 4 & 3\,700 \\ \hlx{+}
1689 \02 & 2 & 30 & \06 & 3 & 950 & 10 & 5 & 4\,750 \\ \hlx{+}
1690 \03 & 2 & 65 & \07 & 3 & 1\,650 & 11 & 5 & 5\,100 \\ \hlx{+}
1691 \04 & 2 & 175 & \08 & 4 & 2\,850 & 12 & 6 & 6\,500 \\ \hlx*{vh}
1692 \end{tabular}
1693\end{monster}
1694
1695\begin{monster}{Helion*}{
1696 90 \flying 240 &
1697 9*(L), F9, XP1600 &
1698 AC1, T11; grasp (2d8 per round) &
1699 PM, VR(EF), 1d4~(2d20) &
1700 I14, L, ML9; special}
f5fd41fd 1701 Immune to poison, S1--2 and attacks based on earth. \\
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1702 At will: \emph{detect invisible}. \\
1703 Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
1704 of fire}, \emph{earth to fire}. \\
1705 Complete control over fire.
1706\end{monster}
1707
1708\begin{monster}{Hellhound}{
1709 120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) &
1710 3**--7**(M), F$L$, XP65/175/425/725/1250 &
1711 AC4, T17--13; bite (1d6) or breath ($L$d6) &
1712 M, R(M,V); 2d4~(2d4) &
1713 I12, C, ML9; C}
1714 Immune to normal fire. \\
1715 Detect invisible (75\% chance, $60'$ range). \\
1716 Breath: SvDB for half damage.
1717\end{monster}
1718
1719\begin{monster}{Hippogriff}{
1720 180 \flying 360 (3\,000\,cn) &
1721 $3 + 1$(L), F2, XP50 &
1722 AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) &
1723 M, R(M); 0~(2d8) &
1724 I3, N, ML8; nil}
1725 Morale check when sighting pegasi, or attack.
1726\end{monster}
1727
1728\begin{monster}{Hobgoblin}{
1729 90 &
1730 $1 + 1$(M), F1, XP15 &
1731 AC6, T18; weapon &
6d54ef35 1732 H(C8,M6), C(H,M,W); 1d6~(4d6) &
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1733 I10, C, ML8/10; (Q) D}
1734 Infravision $60'$ range. \\
1735 King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
1736 3d6\,hp, XP75).
1737\end{monster}
1738
1739\begin{monster}{Horde}{
1740 150 &
1741 3*--21*(S--L), fails saves, XP see table &
1742 AC3; bite, see table &
1743 PM, VR(EE); 2d4~($\d{1d\%} \times 10$) &
1744 I13, L, ML12; special}
1745 \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will.
1746 \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv}
1747 \th{HD} & \th{T} & \th{Dmg} & \th{XP} &
1748 \th{HD} & \th{T} & \th{Dmg} & \th{XP}
1749 \\ \hlx{vhv}
1750 \03* & 17 & 1d6 & 50 & 13* &\09 & 3d6 & 2\,300 \\ \hlx{+}
1751 \04* & 16 & 1d6 & 125 & 14* &\08 & 3d6 & 2\,500 \\ \hlx{+}
1752 \05* & 15 & 1d8 & 300 & 15* &\08 & 3d6 & 2\,700 \\ \hlx{+}
1753 \06* & 14 & 1d8 & 500 & 16* &\07 & 3d6 & 2\,950 \\ \hlx{+}
1754 \07* & 13 & 1d10 & 850 & 17* &\07 & 4d6 & 3\,150 \\ \hlx{+}
1755 \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6 & 3\,475 \\ \hlx{+}
1756 \09* & 11 & 2d6 & 1\,600 & 19* &\06 & 4d6 & 3\,800 \\ \hlx{+}
1757 10* & 10 & 2d6 & 1\,750 & 20* &\05 & 4d6 & 4\,175 \\ \hlx{+}
1758 11* & 10 & 2d8 & 1\,900 & 21* &\05 & 1d6 & 4\,500 \\ \hlx{+}
1759 12* &\09 & 2d8 & 2\,125 & &\0 & & \\ \hlx*{vh}
1760 \end{tabular}
1761\end{monster}
1762
1763\begin{monster}[4]{Horse}{
1764 \h Riding &
1765 240 (3\,000\,cn) &
1766 2(L), F1, XP20 &
1767 AC7, T18; hoof ($2 \times \d{1d4}$) &
1768 A, C(O); 0~($\d{1d10} \times 10$) &
1769 I2, N, ML7; nil \\
1770 \h War &
1771 120 (4\,000\,cn) &
1772 3(L), F2, XP35 &
1773 AC7, T17; hoof ($2 \times \d{1d6}$) &
1774 A; 0 &
1775 I2, N, ML9; nil \\
1776 \h Draught &
1777 90 (4\,500\,cn) &
1778 2(L), F1, XP20 &
1779 AC7, T17; bite (1d3) &
1780 A; 0 &
1781 I2, N, ML6; nil \\
1782 \h Pony &
1783 210 (2\,000\,cn) &
1784 2(L), F1, XP20 &
1785 AC7, T18; hoof ($2 \times \d{1d4}$) &
1786 A, C(O); 0~($\d{1d10} \times 5$) &
1787 I2, N, ML7; nil}
1788\end{monster}
1789
1790\begin{monster}{Hsiao (Guardian owl)}{
1791 90 \flying 210 ($L \times 250$\,cn) &
1792 4**--15$^4$*(L), C$L$, XP see table &
1793 AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) &
1794 M, R(W); 1d4~(1d20) &
1795 I10, L, ML9; O}
1796 Act as clerics, C$L$.
1797 \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv}
1798 \th{HD} & \th{*} & \th{T} & \th{XP} &
1799 \th{HD} & \th{*} & \th{T} & \th{XP} &
1800 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
1801 \04 & 2 & 16 & 175 &
1802 \08 & 3 & 12 & 2\,300 &
1803 12 & 4 & \09 & 4\,750 \\ \hlx{+}
1804 \05 & 2 & 15 & 425 &
1805 \09 & 3 & 11 & 3\,000 &
1806 13 & 4 & \09 & 5\,150 \\ \hlx{+}
1807 \06 & 3 & 14 & 950 &
1808 10 & 4 & 10 & 4\,000 &
1809 14 & 4 & \08 & 5\,500 \\ \hlx{+}
1810 \07 & 3 & 13 & 1\,650 &
1811 11 & 4 & 10 & 4\,300 &
1812 15 & 4 & \08 & 5\,870 \\ \hlx*{vh}
1813 \end{tabular}
1814\end{monster}
1815
1816\begin{monster}{Hydra}{
1817 120 (\swimming 90 \flying 180) &
1818 5--12(L; 1 per head, 8\,hp each), F$L$, XP see table &
1819 AC5, T see table; bite ($L \times \d{1d10}$) &
1820 M, R(swamp,C,M); 1~(1) &
1821 I2, N, ML11; B}
1822 May regenerate 3\,hp per round except fire damage. \\
1823 If flying, swoop with up to three heads.
1824 \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv}
1825 \multicolumn{2}{c}{} &
1826 \multicolumn{2}{c|}{\th{XP}} &
1827 \multicolumn{2}{c}{} &
1828 \multicolumn{2}{c}{\th{XP}} \\
1829 \th{HD} & \th{T} & \th{Normal} & \th{Regen} &
1830 \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv}
1831 \05 & 15 & 175 & 300 & \09 & 11 & 900 & 1\,600 \\ \hlx{+}
1832 \06 & 14 & 275 & 500 & 10 & 10 & 1\,000 & 1\,750 \\ \hlx{+}
1833 \07 & 13 & 450 & 850 & 11 & 10 & 1\,100 & 1\,900 \\ \hlx{+}
1834 \08 & 12 & 650 & 1\,200 & 12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh}
1835 \end{tabular}
1836\end{monster}
1837
1838\begin{monster}{Hydrax*}{
1839 60 \swimming 180 &
1840 5**--12**(L), F$2L$; XP see table &
1841 AC2, T see table; claw ($2 \times \d{1d10}$) &
1842 PM, VR(EW); 1~(1) &
1843 I9, L, ML9; special}
f5fd41fd 1844 Immune to S1--2 and fire. \\
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1845 At will: \emph{detect invisible}. \\
1846 Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
1847 magic}, \emph{ice storm/wall}, \emph{water to ice}.
1848 \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv}
1849 \th{HD} & \th{T} & \th{XP} &
1850 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
1851 \05 & 15 & 425 & \09 & 11 & 2\,300 \\ \hlx{+}
1852 \06 & 14 & 725 & 10 & 10 & 2\,500 \\ \hlx{+}
1853 \07 & 13 & 1\,250 & 11 & 10 & 2\,700 \\ \hlx{+}
1854 \08 & 12 & 1\,750 & 12 & \09 & 3\,000 \\ \hlx*{vh}
1855 \end{tabular}
1856\end{monster}
1857
1858\begin{monster}{Insect swarm}{
1859 30 \flying 60 &
1860 2*--4*(S), NM, XP25/50/125 &
1861 AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per
1862 round, otherwise 4\,hp per round &
1863 L, R($\lnot$A); 1~(1d3) swarms &
1864 I0, N, ML11; nil}
1865 Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\
1866 Pursues attackers; can escape by vanishing from sight or diving under
1867 water.
1868\end{monster}
1869
1870\begin{monster}{Invisible stalker (Sshai)}{
1871 120 (360 on home plane) &
1872 8*(M), F8, XP1200 &
1873 AC7(3), T12; blow (4d4) &
1874 PM, R(EA); 1~(1) &
1875 I11, N, ML12; nil}
1876 Naturally invisible; surprises 5 in 6. \\
1877 Excellent tracker.
1878\end{monster}
1879
1880\begin{monster}{Kobold}{
1881 90 &
1882 $\tfrac{1}{2}$(S), NM, XP5 &
1883 AC7, T19; weapon ($\delta S = -1$) &
6d54ef35 1884 H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) &
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1885 I9, C, ML6/8; (P) J}
1886 Infravision $90'$ range. \\
1887 Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
1888 1$HD, 6\,hp, T18, XP15, $\delta S = 0$).
1889\end{monster}
1890
1891\begin{monster}{Kryst*}{
1892 240 &
1893 9*(M), E9, XP1600 &
1894 AC2, T11; spike ($3 \times 1d12$) &
1895 PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
1896 I10, L, ML9; special}
f5fd41fd 1897 Immune to poison, S1--2, attacks based on air. \\
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1898 At will: \emph{detect invisible}. \\
1899 Three times per day (as M9): \emph{detect magic}, \emph{haste},
1900 \emph{dispel magic}, \emph{air to earth}. \\
1901 Communicate with telepathy ($120'$r) or written messages.
1902\end{monster}
1903
1904\begin{monster}{Lava ooze}{
1905 90 &
1906 9(L), F9, XP900 &
1907 AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) &
1908 L, VR(volcanic); 1d3~(2d4) &
1909 I0, C, ML12; nil}
1910 Sense vibrations within $60'$. \\
1911 Attacks at $15'$ range.
1912\end{monster}
1913
1914\begin{monster}{Leech, giant}{
1915 90 &
1916 6(L), F3, XP275 &
1917 AC7, T14; bite (1d6, automatic damage) &
1918 L, C(swamp); 0~(1d4) &
1919 I0, N, ML10; nil}
1920\end{monster}
1921
1922\begin{monster}{Lich*}{
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MW
1923 90 &
1924 As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
1925 AC0, as class and level; touch (1d10, SvPs or paralysed for 1d\% days or
1926 until dispelled) &
1927 U, VR(R); 1~(1) &
1928 I18+, C, ML10; H (special)}
1929 Immune to \emph{feeblemind}, \emph{polymorph}, \emph{cold},
1930 \emph{lightning}, \emph{death} spells, S1--3. \\
1931 Sight causes \emph{fear} in creatures with 5HD or less (no save).
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1932\end{monster}
1933
1934\begin{monster}[4]{Lizard, giant}{
1935 \h Gecko &
1936 120 (1\,500\,cn, $\times 3$) &
1937 $3 + 1$(M), F2, XP50 &
1938 AC5, T16; bite (1d8) &
1939 GA, C(D,V,W); 1d6~(1d10) &
1940 I2, N, ML7; U \\
1941 \h Draco &
1942 120 \flying 150 (2\,000\,cn, $\times 3$) &
1943 $4 + 2$(M), F3, XP125 &
1944 AC5, T15; bite (1d10) &
1945 GA, C(D,V,W); 1d4~(1d8) &
1946 I2, N, ML7; U \\
1947 \h Horned chameleon &
1948 120 (2\,500\,cn, $\times 3$) &
1949 5*(L), F3, XP300 &
1950 AC5, T15; bite (2d4), horn (1d6) &
1951 GA, C(D,V,W); 1d3~(1d6) &
1952 I2, N, ML7; U \\
1953 \h Tuatara &
1954 90 (3\,000\,cn, $\times 3$) &
1955 6(M), F2, XP275 &
1956 AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) &
1957 GA, C(D,V,W); 1d2~(1d4) &
1958 I2, N, ML6; V}
1959 Draco can glide, not truly fly. \\
1960 Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is
1961 bitten. Chameleon may use tail to knock attackers down (if hit, cannot
1962 attack). \\
1963 Tuatara has $90'$ infravision.
1964\end{monster}
1965
1966\begin{monster}{Lizard man}{
1967 60 \swimming 120 &
1968 $2 + 1$(M), F2, XP25 &
1969 AC5, T17; weapon ($\delta S = +1$) &
6d54ef35 1970 H(C6,M4), C(R,swamp); 2d4~(6d6) &
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1971 I6, N, ML12; D}
1972\end{monster}
1973
1974\begin{monster}{Locust, giant}{
1975 60 \flying 180 &
1976 2**(S), F2, XP30 &
1977 AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9,
1978 SvPn or helpless for 1 turn due to smell) &
1979 L, C(V); 2d10~(0) &
1980 I0, N, ML5; nil}
1981 Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump
1982 towards party. \\
1983 When frightened, locust shrieks: 2 in 10 chance per round of attracting
1984 wandering monster.
1985\end{monster}
1986
1987\begin{monster}[3]{Lycanthrope\textdagger}{
1988 \h Wererat &
1989 120 &
1990 3*(M), F3, XP50 &
1991 AC7/9, T17; bite (1d4) \emph{or} weapon &
1992 M, C(any); 1d8~(2d8) &
1993 I10, C, ML8; C \\
1994 \h Werewolf &
1995 180 &
1996 4*(M), F4, XP125 &
1997 AC5/9, T16; bite (2d4) &
1998 M, C(any); 1d6~(2d6) &
1999 I10, C, ML8; C \\
2000 \h Wereboar &
2001 150 &
2002 $4 + 1$*(M), F4, XP200 &
2003 AC4/9, T15; tusk (2d6) &
2004 M, C(any); 1d4~(2d4) &
2005 I10, N, ML9; C
2006 \monsterbreak{3}
2007 \h Weretiger &
2008 150 \swimming 90&
2009 5*(L), F5, XP300 &
2010 AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) &
2011 M, C(any); 1d4~(1d4) &
2012 I10, N, ML9; C \\
2013 \h Werebear &
2014 120 &
2015 6*(L), F6, XP500 &
2016 AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) &
2017 M, C(any); 1d4~(1d4) &
2018 I10, N, ML10; C \\
2019 \h Werebat &
2020 60 \flying 180 &
2021 $3 + 3$*(M), F3, XP75 &
2022 AC4/9, T16; bite (1d4) &
2023 M, R(any); 2d6~(1d8) &
2024 I10, C, ML7; C
2025 \monsterbreak{4}
2026 \h Werefox &
2027 180 \swimming 90 &
2028 $3 + 2$*(M), F3, XP75 &
2029 AC6/9, T16; bite (1d6) \emph{or} weapon &
2030 M, R(any); 1d6~(2d6) &
2031 I11, N, ML8; C \\
2032 \h Wereshark &
2033 \swimming 180 &
2034 4*(M), F4, XP125 &
2035 AC4/9, T16; bite (2d6) &
2036 M, R(any); 0~(2d6) &
2037 I9, N, ML7; C \\
2038 \h Wereseal &
2039 60 \swimming 180 &
2040 $5 + 2$*(M), F5, XP400 &
2041 AC5/9, T14; bite (2d6) &
2042 M, R(any); 0~(2d10) &
2043 I10, C, ML9; C \\
2044 \h Devil swine &
2045 180 &
2046 9*(M), F9, XP1600 &
2047 AC3/9, T11; gore (2d6) \emph{or} weapon &
2048 M, R(any); 1d3~(1d4) &
2049 I11, C, ML10; C}
2050 Sensed by some animals (including horses). \\
2051 Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\
2052 If hit by wolfsbane, SvPn or flee in fear. \\
2053 \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope,
2054 become a lycanthrope of the same kind in 2d12 days, showing signs in half
2055 the time. Curable by C11.
2056 \begin{description}
2057 \item[Wererat] Set ambushes: surprise 4 in 6.
2058 \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300,
2059 $\d{2d4} + 2$ damage, ML12).
2060 \item[Wereboar] May be berserk in battle: $+2$ to hit and damage.
2061 \item[Weretiger] Surprise 4 in 6; summon any kind of great cat.
2062 \item[Werebear] If both paws hit, hug for 2d8 damage.
2063 \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease.
2064 \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\
2065 May often be magic-user. \\
2066 Moves easily through dense undergrowth.
2067 \item[Devil swine] Must keep one shape in daylight. \\
2068 3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under
2069 control.
2070 \end{description}
2071\end{monster}
2072
2073\begin{monster}{Malfera*}{
2074 60 &
2075 9**(L), F13, XP2300 &
2076 AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) &
2077 PM, VR(any); 1~(1d2) &
2078 I10, C, ML11; E}
2079 If both pincers hit, victim dragged to chest where tentacles do 2d6 acid
2080 damage per round. \\
2081 Always \emph{detect invisible} and \emph{knock}.
2082\end{monster}
2083
2084\begin{monster}{Manscorpion}{
2085 240 &
2086 8**(L) or more, F$L$, XP see below &
2087 AC1, T see below; pole arm (3d6), tail (1d10, poison) &
6d54ef35 2088 M(M6), R(D,M,V); 1d8~(2d10) &
4005b342
MW
2089 I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
2090 If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
2091 1 in 20 are clerics.
2092 \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv}
2093 \th{HD} & \th{*} & \th{T} & \th{XP} &
2094 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
2095 \08 & 2 & 12 & 1\,750 & 11 & 4 & 10 & 4\,300 \\ \hlx{+}
2096 \08 & 3 & 12 & 2\,300 & 12 & 5 & \09 & 5\,625 \\ \hlx{+}
2097 \09 & 3 & 11 & 3\,000 & 13 & 5 & \09 & 6\,500 \\ \hlx{+}
2098 10 & 4 & 10 & 3\,700 & & & & \\ \hlx*{vh}
2099 \end{tabular}
2100\end{monster}
2101
2102\begin{monster}[2]{Manta ray}{
2103 \h Normal &
2104 120 &
2105 4*(L), F2, XP125 &
2106 AC6, T16; tail (1d8, paralysis) &
2107 A, C(C); 0~(1d3) &
2108 I2, N, ML7; nil \\
2109 \h Giant &
2110 180 &
2111 10*(L), F5, XP1750 &
2112 AC6, T10; buffet (3d4), tail (2d10, paralysis) &
2113 GA, R(C); 0~(1) &
2114 I2, N, ML7; nil}
2115 SvPn to avoid paralysis.
2116\end{monster}
2117
2118\begin{monster}{Manticore}{
2119 120 \flying 180 (3\,000\,cn, $\times 2$) &
2120 $6 + 1$*(L), F6, XP650 &
2121 AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or}
2122 spike ($6 \times \d{1d6}$, 50/100/180, 24 total) &
2123 M, R(M); 1d2~(1d4) &
2124 I3, C, ML9; D}
2125 Regrows two spikes per day.
2126\end{monster}
2127
2128\begin{monster}{Medusa}{
2129 90 &
2130 4**(M), $\textrm{F4} + 2$, XP175 &
2131 AC8, T16; snakebite (1d6, poison) &
6d54ef35 2132 M(C8,M8), R(R,V); 1d3~(1d4) &
4005b342
MW
2133 I9, C, ML8; (V) F}
2134 Gaze petrifies (SvTtS); mirror is safe. \\
2135 If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
2136\end{monster}
2137
2138\begin{monster}{Mek}{
2139 90 &
2140 11**--16**(L), F36, XP see table &
2141 AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$),
2142 breath ($10'$ radius, SvDB or paralysed) &
2143 C, VR(any); 1~(1) &
2144 I?, L/C, nil}
2145 Cold-based attacks slow to half-speed. Immune to all other spells, except
2146 \emph{disintegrate}.
2147 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
2148 \th{HD} & \th{T} & \th{XP} &
2149 \th{HD} & \th{T} & \th{XP} &
2150 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2151 11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+}
2152 12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh}
2153 \end{tabular}
2154\end{monster}
2155
2156\begin{monster}{Merman}{
2157 \swimming 120 &
2158 1(M), F1, XP10 &
2159 AC6, T19; weapon &
6d54ef35 2160 H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) &
4005b342
MW
2161 I12, N, ML8; A}
2162 For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
2163 T16, XP75).
2164\end{monster}
2165
2166\begin{monster}{Metamorph}{
2167 120 &
2168 $3 + 1$**(M), M11, XP100 &
2169 AC5, T16; weapon &
2170 H, R(O,M,W); 1d6~(1d20) &
2171 I14, any, ML8/10; variable}
2172 Shapeshift into each kind of form once per day: worm, leech, spider,
2173 centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
2174 all special attacks. \\
2175 For each 10, leader ($5 + 2$HD, F5, T14, XP575).
2176\end{monster}
2177
2178\begin{monster}{Minotaur}{
2179 120 &
2180 6(L), F6, XP275 &
2181 AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
6d54ef35 2182 M(C4,M2), C(R,V); 1d6~(1d8) &
4005b342
MW
2183 I5, C, ML12; C}
2184\end{monster}
2185
2186\begin{monster}{Mujina}{
2187 120 &
2188 8*(M), F8, XP1200 &
2189 AC4, T12; weapon ($2 \times$, $\delta S = +4$) &
2190 M, VR(any); 1d4~(1d4) &
2191 I10, C, ML9; E}
2192 Can wield two-handed weapons one-handed. \\
2193 Proficient in use of one weapon in each hand. \\
2194 Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$.
2195\end{monster}
2196
2197\begin{monster}{Mule}{
2198 120 (3\,000\,cn) &
2199 2(L), NM, XP20 &
2200 AC7, T18, kick (1d4) \emph{or} bite (1d3) &
2201 A, C(any); 1d2~(2d12) &
2202 I2, N, ML8; nil}
2203\end{monster}
2204
2205\begin{monster}{Mummy*}{
2206 60 &
2207 $5 + 1$**(M), F5, XP575 &
2208 AC3, T14; touch (1d12, disease) &
2209 U, R(R); 1d4~(1d12) &
2210 I6, C, ML12; D}
2211 Half damage from spells, fire, magical weapons; immune to everything
2212 else. \\
2213 On sight: SvPs or paralysed with fear until mummy leaves. \\
2214 Disease (no save): prevents magical healing, slows normal healing to
2215 $\tfrac{1}{10}$, until magically cured.
2216\end{monster}
2217
2218\begin{monster}[2]{Neanderthal (caveman)}{
2219 \h Normal &
2220 120 &
2221 2(M), F2, XP20 &
2222 AC8, T18; weapon ($\delta S = +1$) &
6d54ef35 2223 H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) &
4005b342
MW
2224 I7, L, ML7; C \\
2225 \h Leader &
2226 120 &
2227 6(M), F6, XP20 &
2228 AC8, T14; weapon ($\delta S = +3$) &
6d54ef35 2229 H(C4,M2), R(L,H,M); 0--1~(2) &
4005b342
MW
2230 I8, L, ML9; C}
2231\end{monster}
2232
2233\begin{monster}{Nekrozon (catoblepas)}{
2234 60 &
2235 7**(L), F4, XP1250 &
2236 AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in
2237 4, $60'$ range death ray) &
2238 M, VR(S); 0~(1d3) &
2239 I2, N, ML8; C}
2240\end{monster}
2241
2242\begin{monster}[3]{Nightshade***}{
2243 \h Nightcrawler &
2244 120 &
2245 25$^5$*--30$^5$*(L), F$L$, XP see table &
2246 AC$^-$4, T see table; bite (2d10, poison $+2$),
2247 stinger (2d4, poison, 1 in 8 instant death) &
2248 U, VR(any); 1~(1) &
2249 I19, C, ML12; any \\
2250 \h Nightwalker &
2251 150 \flying 60 &
2252 21$^5$*--26$^5$*(L), F$L$, XP see table &
2253 AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) &
2254 U, VR(any); 1~(1) &
2255 I19, C, ML12; any \\
2256 \h Nightwing &
2257 30 \flying 240 &
2258 17$^5$*--20$^5$*(L), F$L$, XP see table &
2259 AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
2260 U, VR(any); 1~(1) &
2261 I19, C, ML12; any}
f5fd41fd 2262 Immune to: S1--5, illusions, wands, \emph{charm},
4005b342
MW
2263 \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
2264 damage from dragon breath. \\
2265 At will, as M21/C21: \emph{charm person}, \emph{invisibility},
2266 \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness},
2267 \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger
2268 of death}, become Ethereal. \\
2269 Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\
2270 Chills air within $120'$; cannot surprise if encountered before, spoils
2271 consumable items (food, water, holy water, magic potions). \\
2272 May SvS against Turning, and again against `D' result. \\
2273 $-4$ to hit in daylight. \\
2274 Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic
2275 ghost, 6 hand druj).
2276 \begin{description}
2277 \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without
2278 \emph{protection from evil}. \\
2279 Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler
2280 then $+4$ to attack.
2281 \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or
2282 armour. \\
2283 Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws;
2284 removable by \emph{dispel evil} or \emph{remove curse} by C25.
2285 \item[Nightwing] Swoop surprises 9 in 10. \\
2286 Hit causes \emph{polymorph other} into giant bat (SvS avoids) and
2287 \emph{charm}. \\
2288 Attack weapons or other items, $+4$ to hit, drains a `plus' from item
2289 until \emph{dispel evil} or \emph{remove curse} by C25.
2290 \end{description}
2291\end{monster}
2292
2293\begin{monster}{Nixie}{
2294 120 &
2295 1*(S), E1, XP13 &
2296 AC7, T19; dagger or small trident (1d4) &
6d54ef35 2297 H(D6,M4), R(river); 0~(2d20) &
4005b342 2298 I13, N, ML6; B}
6d54ef35
MW
2299 Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or
2300 enslaved for a year. \\
4005b342
MW
2301 Bestows \emph{water breathing} daily on slave. \\
2302 Summon giant bass for aid.
2303\end{monster}
2304
2305\begin{monster}{Nuckalavee}{
2306 120 \swimming 360 (3\,000\,cn) &
2307 11***(L), F11, XP3500 &
2308 AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) &
2309 M, R(lake, C, R); 0~(1) &
2310 I9, C, ML10; nil}
2311 Presence kills insects and other small creatures with 2\,hp or less within
2312 $120'$. \\
2313 Breath: cold, cone $60' \times 10'$, as white dragon breath, every three
2314 rounds.
2315\end{monster}
2316
2317\begin{monster}{Ochre jelly}{
2318 30 &
2319 5*(L), F3, XP300 &
2320 AC8, T15; touch (2d6) &
2321 L, C(R,V); 1~(0) &
2322 I0, N, ML12; nil}
2323 Harmed only by fire or cold. \\
2324 Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\
2325 Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies
2326 (2HD, T18, D\,1d6, XP25).
2327\end{monster}
2328
2329\begin{monster}{Ogre}{
2330 90 &
2331 $4 + 1$(L), F4, XP125 &
2332 AC5, T16; weapon ($\delta S = +2$) &
6d54ef35 2333 H(C4,M12), C(V,wilderness); 1d6~(2d6) &
4005b342
MW
2334 I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
2335\end{monster}
2336
2337\begin{monster}{Orc}{
2338 120 &
2339 1(M), F1, XP10 &
2340 AC6, T19; weapon &
6d54ef35 2341 H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) &
4005b342
MW
2342 I7, C, ML6/8; (P) D}
2343 In daylight $-1$ to hit. \\
2344 Leader of band has 8\,hp and $\delta S = +1$. \\
2345 Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\
2346 For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll.
2347\end{monster}
2348
2349\begin{monster}{Owl bear}{
2350 120 &
2351 5(L), F3, Xp175 &
2352 AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) &
2353 M, C(V,W); 1d4~(1d4) &
2354 I2, N, ML9; C}
2355 If both paws hit, hug for 2d8 damage.
2356\end{monster}
2357
2358\begin{monster}{Pegasus}{
2359 240 \flying 480 (3\,000\,cn) &
2360 $2 + 2$(L), F2, XP25 &
2361 AC6, T17; hoof ($2 \times \d{1d6}$) &
2362 M, R(M,O); 0~(1d12) &
2363 I4, L, ML8; nil}
2364\end{monster}
2365
2366\begin{monster}[3]{Phantom*}{
2367 \h Apparition &
2368 180 &
2369 10***(M), M10, XP3250 &
2370 AC0, T10; claw ($2 \times (\d{1d6} + 2)$) &
2371 U, R(R); 1~(1) &
2372 I11, C, ML10; (L) N, O \\
2373 \h Shade &
2374 120 &
2375 11***(M), T11, XP3500 &
2376 AC0, T10; dagger (2d4) &
2377 U, R(R); 1~(0) &
2378 I10, C, ML9; (L, N, V) \\
2379 \h Vision &
2380 0 (individuals move at 120)&
2381 12***(M), C12, XP3875 &
2382 AC0, T9; sword (2--$8 \times \d{1d8}$) &
2383 U, R(R); 1~(1) &
2384 I9, C, ML12; L, N, O}
2385 Initially Ethereal; can be Turned but not otherwise harmed. \\
2386 Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\
2387 Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
2388 or paralysed for 2d6 rounds).
2389 \begin{description}
2390 \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within
2391 must SvS each round or be entranced; lasts for 12 rounds. \\
2392 Entranced victims are $+4$ to hit. \\
2393 Characters killed by apparition become one in one week; to avoid,
2394 \emph{dispel evil} and then \emph{raise dead}.
2395 \item[Shade] Surprise 9 in 10, moving through wall or door. \\
2396 Choose initial target, threaten with dagger: SvDR or die.
2397 \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\
2398 Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or
2399 despair (weep for $\d{1d10} + 10$ rounds). \\
2400 If Turned, disappears for 1d6 hours.
2401 \end{description}
2402\end{monster}
2403
2404\begin{monster}[2]{Phoenix***}{
2405 \h Normal &
2406 90 \flying 360 &
2407 9$^5$*(M), F10, XP4400 &
2408 AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline
2409 Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ &
2410 PM, VR(EF); 0~(1d2) &
2411 I6, N, ML9; V \\
2412 \h Greater &
2413 150 \flying 450 &
2414 18$^5$*(L), F20, XP8875 &
2415 AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline
2416 Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ &
2417 PM, VR(EF); 0~(1d2) &
2418 I6, N, ML9; $\textrm{V} \times 2$}
2419 Immune to all fire, \emph{charm}, \emph{hold}. \\
2420 All opponents within range take fire damage every round, regardless of
2421 protection. \\
2422 When killed, $20'$r explosion causing damage (SvDR for half damage);
2423 phoenix rises from ashes in one round. \\
2424 Phoenix feathers can be used to make \emph{potion of phoenix fire
2425 resistance} -- complete immunity to normal and magical fire, as for
2426 standard potion against phoenix fire. Requires 3 normal feathers
2427 (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather
2428 recoverable per phoenix.
2429\end{monster}
2430
2431\begin{monster}{Pixie}{
2432 90 \flying 180 &
2433 1***(S), E1, XP19 &
2434 AC3, T19; dagger (1d4) &
6d54ef35 2435 H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) &
4005b342
MW
2436 I14, N, ML7; R, S}
2437 Naturally invisible: cannot be attacked in first round; $-4$ to hit
2438 thereafter. \\
2439 Must rest one turn after flying for three.
2440\end{monster}
2441
2442\begin{monster}[2]{Plasm*}{
2443 \h Normal &
2444 120 &
2445 6*(M), F6, XP500 &
2446 AC0, T14; claw ($2 \times \d{2d6}$) &
2447 PM, R(ethereal); 0~(1d10) &
2448 I8, C, ML9; special \\
2449 \h Giant &
2450 120 &
2451 12*(L), F12, XP2125 &
2452 AC$^-$4, T9; claw ($2 \times \d{3d6}$) &
2453 PM, R(ethereal); 0~(1d4) &
2454 I8, C, ML11; special}
2455 Immune to poison, normal weapons; magical weapons cause only $\delta G$
2456 damage. \\
2457 Loses 1HD per round except in Ethereal plane. \\
2458 Feeds on its element, regenerates 1\,hp per round when feeding. \\
2459 Magical attack based on element causes HD gain. \\
2460 Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage
2461 (SvDB for 10\,hp), lasts 1d6 rounds.
2462\end{monster}
2463
2464\begin{monster}{Plesiosaurus}{
2465 \swimming 150 &
2466 16(L), F8, XP1850 &
2467 AC7, T7; bite (4d6) &
2468 A, R(C); 0~(1d3) &
2469 I2, N, ML9; nil}
2470\end{monster}
2471
2472\begin{monster}[3]{Pterosaur}{
2473 \h Small (pterodactyl) &
2474 30 \flying 180 &
2475 1(S), F1, XP10 &
2476 AC7, T19; beak (1d3) &
2477 A, VR(L); 2d4~(2d4) &
2478 I2, N, ML7; nil \\
2479 \h Medium (pteranodon) &
2480 30 \flying 240 (2\,000\,cn, $\times 1$) &
2481 5(M), F3, XP175 &
2482 AC6, T15; beak (1d12) &
2483 A, VR(L); 0~(1d4) &
2484 I2, N, ML8; nil \\
2485 \h Large &
2486 30 \flying 180 (4\,000\,cn, $\times 1$) &
2487 10(L), F5, XP1000 &
2488 AC5, T10; beak (3d6) &
2489 A, VR(L); 0~(1d2) &
2490 I2, N, ML9; nil}
2491 Large pterosaurs can swoop for double damage.
2492\end{monster}
2493
2494\begin{monster}{Purple worm}{
2495 60 &
2496 15*(L), F8, XP2700 &
2497 AC6, T8; bite (2d8), sting (1d8, poison) &
2498 L, VR(R,swamp,DW,V); 1d2~(1d4) &
2499 I0, N, ML10; D}
2500 Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes
2501 3d6 damage per round.
2502\end{monster}
2503
2504\begin{monster}[2]{Rat}{
2505 \h Normal &
2506 60 \swimming 30 &
2507 1\,hp(S), NM, XP2 &
2508 AC9, T19; bite (1d6 per pack, disease) &
2509 A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) &
2510 I2, N, ML5; L \\
2511 \h Giant &
2512 120 \swimming 60 &
2513 $\tfrac{1}{2}$(S), NM, XP5 &
2514 AC7, T19; bite (1d6, disease) &
2515 GA, C(R,V); 3d6~(3d10) &
2516 I2, N, ML8; L}
2517 Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for
2518 1 month (SvPn to avoid). \\
2519 Normal rats attack in `packs' of 5--10 rats each.
2520\end{monster}
2521
2522\begin{monster}{Revener}{
2523 180 &
2524 10*(M), F10, XP1750 &
2525 AC$^-$4, T10; touch (loss of sense) &
2526 M, R(R); 1d3~(0) &
2527 I10, C, ML11; nil}
2528 If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until
2529 \emph{restored}. \\
2530 \emph{Taste} -- cannot identify tastes. \\
2531 \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\
2532 \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\
2533 \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\
2534 \emph{Sight} -- blinded; $-4$ on hit rolls. \\
2535 \emph{Sixth} -- cannot use \emph{ESP} etc.
2536\end{monster}
2537
2538\begin{monster}{Rhagodessa}{
2539 150 &
2540 $4 + 2$(L), F2, XP125 &
2541 AC5, T15; leg (suckers), bite (2d8) &
2542 L, R(H,M,R,V); 1d4~(1d6) &
2543 I0, N, ML9; U}
2544 Victim hit by leg is stuck, and bitten next round.
2545\end{monster}
2546
2547\begin{monster}{Robber fly}{
2548 90 \flying 180 &
2549 2(S), F1, XP20 &
2550 AC6, T18; bite (1d8) &
2551 L, R(O,R,W); 1d6~(2d6) &
2552 I0, N, ML8; U}
2553\end{monster}
2554
2555\begin{monster}[3]{Roc}{
2556 \h Small &
2557 60 \flying 480 (6\,000\,cn, $\times 3$) &
2558 6(L), F3, XP275 &
2559 AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) &
2560 M, R(M); 0~(1d12) &
2561 I2, L, ML8; I \\
2562 \h Large &
2563 60 \flying 480 (12\,000\,cn, $\times 5$) &
2564 12(L), F6, XP1250 &
2565 AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) &
2566 M, R(M); 0~(1d8) &
2567 I2, L, ML9; I \\
2568 \h Giant &
2569 60 \flying 480 (36\,000\,cn, $\times 10$) &
2570 36(L), F18, XP6250 &
2571 AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) &
2572 M, R(M); 0~(1) &
2573 I2, L, ML10; I}
2574 Swoop attack. \\
2575 Nest may contain 1d6 eggs or young. ML12 in lair.
2576\end{monster}
2577
2578\begin{monster}{Rust monster}{
2579 120 &
2580 5*(L), F3, XP300 &
2581 AC2, T15; touch (rust) &
2582 M, R(R,V); 1d4~(1d4) &
2583 I2, N, ML7; nil}
2584 Magical items resist $\delta G$ in 10; lose one `plus' on failure.
2585\end{monster}
2586
2587\begin{monster}[2]{Salamander*}{
2588 \h Flame &
2589 120 &
2590 8*(L), F8, XP1200 &
2591 AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) &
2592 PM, VR(EF); $\d{1d4} + 1$~(2d4) &
2593 I1, N, ML8; F \\
2594 \h Frost &
2595 120 &
2596 12*(L), F12, XP2125 &
2597 AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) &
2598 PM, VR(EA); 1d3~(1d3) &
2599 I1, C, ML9; E}
2600 Creatures within $20'$ take 1d8 fire/cold damage per round.
2601\end{monster}
2602
2603\begin{monster}{Sasquatch}{
2604 150 &
2605 5*(L), F5, XP300 &
2606 AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) &
2607 H, R(M,W); 0~(1d10) &
2608 I6, N, ML6 (11 in lair); nil}
2609\end{monster}
2610
2611\begin{monster}{Scorpion, giant}{
2612 150 &
2613 4*(L), F2, XP125 &
2614 AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) &
2615 L, R(D,R); 1d6~(1d6) &
2616 I0, N, ML11; V}
2617 If either claw hits, stinger has $+2$ to hit.
2618\end{monster}
2619
2620\begin{monster}{Shadow*}{
2621 90 &
2622 $2 + 2$*(M), F2, XP35 &
2623 AC7, T17; touch (1d4, drain 1 strength for 8 turns) &
2624 M, R(R,W); 1d8~(1d12) &
2625 I4, C, ML12; F}
2626 \goodbreak
2627 Immune to \emph{sleep} and \emph{charm}. \\
2628 Surprise 5 in 6. \\
2629 Characters drained of strength become shadows immediately.
2630\end{monster}
2631
2632\begin{monster}[3]{Shark}{
2633 \h Bull &
2634 \swimming 180 &
2635 2*(M), F1, XP25 &
2636 AC4, T18; bite (2d4) &
2637 A, C(C); 0~(3d6) &
2638 I2, N, ML7; nil \\
2639 \h Mako &
2640 \swimming 180 &
2641 4(M), F2, XP75 &
2642 AC4, T16; bite (2d6) &
2643 A, C(C); 0~(2d6) &
2644 I2, N, ML7; nil \\
2645 \h Great white &
2646 \swimming 180 &
2647 8(L), F4, XP25 &
2648 AC4, T18; bite (2d10) &
2649 A, R(C); 0~(1d4) &
2650 I2, N, ML7; nil}
2651 Blood within $300'$ causes frenzy (no morale checks). \\
2652 Bull sharks ram prey (SvPs or stunned for 3 rounds).
2653\end{monster}
2654
2655\begin{monster}{Shrew, giant}{
2656 180 &
2657 1*(S), F1, XP13 &
2658 AC4, T19; bite ($2 \times \d{1d6}$) &
2659 GA, R(O,R,W); 1d8~(1d4) &
2660 I2, N, ML10; nil}
2661 Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit
2662 rolls. \\
2663 Fast: initiative on first attack, $+1$ in future rounds. \\
2664 Ferocious attack: $L' \le 3$ must SvDR or flee.
2665\end{monster}
2666
2667\begin{monster}{Shrieker}{
2668 9 &
2669 3(M), F2, XP35 &
2670 AC7; none &
2671 L, C(R,V); 1d8~(0) &
2672 I0, N, ML12; nil}
2673 Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds,
2674 attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds).
2675\end{monster}
2676
2677\begin{monster}{Skeleton}{
2678 60 &
2679 1(M), F1, XP10 &
2680 AC7, T19; weapon &
2681 U, C(R); 3d4~(3d10) &
2682 I1, C, ML12; nil}
2683\end{monster}
2684
2685\begin{monster}[2]{Slug/snail, giant}{
2686 \h Slug &
2687 60 (burrowing 30) &
2688 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2689 AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2690 range $5L$) &
2691 L, R(R,V); 1~(1) &
2692 I2, N, ML8; nil \\
2693 \h Snail &
2694 60 &
2695 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2696 AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2697 range $5L$) &
2698 L, R(W); 1~(1) &
2699 I1, N, ML8; nil}
2700 First acid spit misses. \\
2701 Slug can squeeze through $5' \times 5'$ gaps. \\
2702 No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\
2703 Snail shell can be used to make shields resistant to acid ($+4$ on saving
2704 throws).
2705 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2706 \th{HD} & \th{T} & \th{XP} &
2707 \th{HD} & \th{T} & \th{XP} &
2708 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2709 \09 & 11 & 2\,300 & 13 & \09 & 3\,250 & 17 & \07 & 4\,300 \\ \hlx{+}
2710 10 & 10 & 2\,500 & 14 & \08 & 3\,500 & 18 & \06 & 4\,825 \\ \hlx{+}
2711 11 & 10 & 2\,700 & 15 & \08 & 3\,750 & 19 & \06 & 5\,350 \\ \hlx{+}
2712 12 & \09 & 3\,000 & 16 & \07 & 4\,050 & 20 & \05 & 5\,975 \\ \hlx*{vh}
2713 \end{tabular}
2714\end{monster}
2715
2716\begin{monster}[3]{Snake}{
2717 \h Spitting cobra &
2718 90 &
2719 1*(S), F1, XP13 &
2720 AC7, T19; bite (1d3, poison) \emph{or}
2721 spit (SvPn or blinded, range $6'$) &
2722 A, C($\lnot$A); 1d6~(1d6) &
2723 I2, N, ML7; nil \\
2724 \h Giant racer &
2725 120 &
2726 2(M), F1, XP20 &
2727 AC5, T18; bite (1d6) &
2728 A, C($\lnot$A); 1d6~(1d8) &
2729 I2, N, ML7; nil \\
2730 \h Pit viper &
2731 90 &
2732 2*(M), F1, XP25 &
2733 AC6, T18; bite (1d4, poison) &
2734 A, C($\lnot$A); 1d8~(1d8) &
2735 I2, N, ML7; nil
2736 \monsterbreak{3}
2737 \h Sea snake &
2738 90 \swimming 90 &
2739 3*(M), F2, XP60 &
2740 AC6, T17; bite (1, poison) &
2741 A, C(C); 0~(1d8) &
2742 I2, N, ML7; nil \\
2743 \h Giant rattlesnake &
2744 120 &
2745 4*(M), F2, XP125 &
2746 AC5, T16; bite (1d4, poison) &
2747 A, C($\lnot$A); 1d4~(1d4) &
2748 I2, N, ML8; U \\
2749 \h Rock python &
2750 90 &
2751 5*(L), F3, 300 &
2752 AC6, T15; bite (1d4, squeeze for 2d4 per round) &
2753 A, C($\lnot$A); 1d3~(1d3) &
2754 I2, N, ML7; U}
2755 \begin{description}
2756 \item[Pit viper] Infravision $60'$. \\ Always wins initiative.
2757 \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\
2758 Aggressive: attacks humans.
2759 \item[Giant rattlesnake] Poison acts in 1d6 turns.
2760 \end{description}
2761\end{monster}
2762
2763\begin{monster}{Spectral hound\textdagger}{
2764 150 &
2765 5**(M), F5, XP425 &
2766 AC$^-2$, T15; bite (2d6, SvS or fade) &
2767 PM, VR(any); 1d6~(1d6) &
2768 I3, C, ML12; nil}
2769 Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded
2770 people; \emph{dimension door} to restore.
2771\end{monster}
2772
2773\begin{monster}{Spectre*}{
2774 150 \flying 300 &
2775 6**(M), F6, XP725 &
2776 AC2, T14; touch (1d8, 2ED:S) &
2777 U, R(R); 1d4~(1d8) &
2778 I8, C, ML11; E}
2779\end{monster}
2780
2781\begin{monster}{Sphinx}{
2782 180 \flying 360 (6\,000\,cn, $\times 3$) &
2783 12$^5$*(L), F24, XP5625 &
2784 AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
2785 M, R(D,any); 1d2~(1d4) &
2786 I13, any, ML10; E}
f5fd41fd 2787 Immune to S1--3. \\
4005b342
MW
2788 Males are M12; females are C12; saves versus their spells at $-4$ \\
2789 Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
2790 flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
2791 rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage.
2792\end{monster}
2793
2794\begin{monster}[3]{Spider, giant}{
2795 \h Crab spider &
2796 120 &
2797 2*(M), F1, XP25 &
2798 AC7, T18; bite (1d8, poison $-2$) &
2799 L, R(R,V); 1d4~(1d4) &
2800 I0, N, ML7; U \\
2801 \h Black widow &
2802 60 (120 in web) &
2803 3*(M), F2, XP50 &
2804 AC6, T17; bite (2d6, poison) &
2805 L, R(R,W); 1d3~(1d3) &
2806 I0, N, ML8; U \\
2807 \h Tarantella &
2808 120 &
2809 4*(L), F2, XP125 &
2810 AC5, T16; bite (1d8, poison) &
2811 L, R(R,W); 1d3~(1d3) &
2812 I0, N, ML8; U}
f5fd41fd 2813 \goodbreak
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MW
2814 \begin{description}
2815 \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\
2816 Poison acts in 1d4 turns.
2817 \item[Black widow] Web as for magic-user spell; may be burned. \\
2818 Poison acts in 1 turn.
2819 \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too;
2820 dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and
2821 helpless after 5 turns; \emph{dispel magic} stops dancing.
2822 \end{description}
2823\end{monster}
2824
2825\begin{monster}{Spider, planar}{
2826 180 &
2827 5**--10**(M), F$L$, XP see table &
2828 AC6, T see table; bite (2d6, poison $+4$) &
2829 PM, VR(any); 2d6~(3d6) &
2830 I12, any, ML9; magical or unusual items}
2831 Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can
2832 strike, unless \emph{hasted}.
2833 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2834 \th{HD} & \th{T} & \th{XP} &
2835 \th{HD} & \th{T} & \th{XP} &
2836 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2837 \05 & 15 & 425 & \07 & 13 & 1\,250 & \09 & 11 & 2\,300 \\ \hlx{+}
2838 \06 & 14 & 725 & \08 & 12 & 1\,750 & 10 & 10 & 2\,500 \\ \hlx*{vh}
2839 \end{tabular}
2840\end{monster}
2841
2842\begin{monster}[3]{Spirit**}{
2843 \h Eye druj &
2844 90 &
2845 14$^4$*(M), F14, XP5500 &
2846 AC$^-4$, T8;
2847 touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) &
2848 U, VR(any); 1~(1) &
2849 I14, C, ML11; I, O, V \\
2850 \h Hand druj &
2851 90 &
2852 14$^4$*(M), F14, XP5500 &
2853 AC$^-4$, T8;
2854 grab (1d4, poison,
2855 automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) &
2856 U, VR(any); 1~(1) &
2857 I14, C, ML11; I, O, V \\
2858 \h Eye druj &
2859 90 &
2860 14$^4$*(M), F14, XP5500 &
2861 AC$^-4$, T8;
2862 bite (2d4, poison; SvS or be hit automatically on first attack) &
2863 U, VR(any); 1~(1) &
2864 I14, C, ML11; I, O, V
2865 \monsterbreak{2}
2866 \h Odic &
2867 0 &
2868 16$^4$*(M), F16, XP6250 &
2869 AC$^-4$, T7;
2870 vine (1d12, poison, 10--30$'$ range) &
2871 U, VR(any); 0~(1) &
2872 I12, C, ML12; I, O, V \\
2873 \h Revenant &
2874 120 &
2875 18$^4$*(M), F18, XP5500 &
2876 AC$^-3$, T7;
2877 claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
2878 U, VR(any); 1~(1) &
2879 I13, C, ML10; I, O, V}
f5fd41fd 2880 Immune to S1--3. \\
4005b342
MW
2881 Invisible and powerless during daylight (move up to 24 miles). \\
2882 Presence spoils consumable items within $30'$; insects and plants
2883 paralysed, dying if spirit remains for an hour. \\
2884 Always \emph{detect invisible}. \\
2885 At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause
2886 disease}, \emph{animate dead}, \emph{finger of death}.
2887 \begin{description}
2888 \item[Druj] Once per night: split into 4 forms (only one can use spell
2889 effects). \\
2890 Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds.
2891 \item[Odic] Radiates purple glow over $20'$ radius (visible from
2892 300\,yds): those within glow must SvS or 1ED:W. \\
2893 Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies);
2894 charmed victim has $-4$ on save against ED. \\
2895 Possess plant-like monsters.
2896 \item[Revenant] Surprises 3 in 6. \\
2897 Leaps $60'$ once per turn. \\
2898 When leaping on surprised victim, all attacks hit. \\
2899 Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$
2900 rounds). \\
2901 May SvS against `D' result of Turning; Turned only for 1d4 turns.
2902 \end{description}
2903\end{monster}
2904
2905\begin{monster}{Sporacle}{
2906 \flying 180 &
2907 7***(M), special, XP1650 &
2908 AC0 (tentacles AC4), T13;
2909 tentacle ($12 \times (1$, paralysis$)$), bite (2d10) &
2910 M, VR(V); 1d4~(2d4) &
2911 I2, C, ML10; }
2912 Immune to blunt weapons, non-damaging spells and magic items, sound-based
2913 effects, poison, paralysis, \emph{charm}. \\
2914 Damage-causing spells destroy one tentacle per die (no effect if no
2915 tentacles remaining). \\
2916 Regenerates 3\,hp per round in fresh water; loose tentacle grows into new
2917 sporacle in 1 hour. \\
2918 Paralysis is delayed 1 round, lasts 1 turn. \\
2919 Body spins, falls apart and sends remaining tentacles in various directions
2920 at death.
2921\end{monster}
2922
2923\begin{monster}{Sprite}{
2924 60 \flying 180 &
2925 $\tfrac{1}{2}$*(S), E1, XP6 &
2926 AC5; \emph{curse} &
6d54ef35 2927 H(D6,M4), C(W); 3d6~(5d8) &
4005b342
MW
2928 I14, N, ML7; S}
2929 Five sprites can inflict a \emph{curse} (a magical practical joke). \\
2930 Never use deadly force.
2931\end{monster}
2932
2933\begin{monster}[3]{Statue, living}{
2934 \h Crystal &
2935 90 (1\,500\,cn) &
2936 3(M), F3, XP35 &
2937 AC4, T17; fist ($2 \times \d{1d6}$) &
2938 C, C(R,any); 1d6~(1d6) &
2939 I7, L, ML11; nil \\
2940 \h Iron &
2941 30 (2\,000\,cn) &
2942 4*(M), F4, XP125 &
2943 AC2, T16; fist ($2 \times \d{1d8}$) &
2944 C, C(R,any); 1d4~(1d4) &
2945 I7, N, ML11; nil \\
2946 \h Rock &
2947 60 (2\,500\,cn) &
2948 5*(M), F5, XP300 &
2949 AC4, T15; magma ($2 \times \d{2d6}$) &
2950 C, C(R,any); 1d3~(1d3) &
2951 I7, C, ML11; nil}
2952 Immune to \emph{sleep}. \\
2953 When hitting iron statues with nonmagical metal weapons, SvS or weapon
2954 becomes stuck and absorbed eventually.
2955\end{monster}
2956
2957\begin{monster}{Stirge}{
2958 30 \flying 180 &
2959 1*(S), F2, XP13 &
2960 AC7, T19; bite (1d3, attaches and does automatic damage after hit) &
2961 M, C(R,V,W); 1d10~(3d12) &
2962 I1, N, ML9; L}
2963 Initial attack $+2$ to hit.
2964\end{monster}
2965
2966\begin{monster}[3]{Termite, water}{
2967 \h Swamp &
2968 \swimming 90 &
2969 $1 + 1$(S), F1, XP15 &
2970 AC4, T18; bite (1d3) \emph{or} spray &
2971 L, C(swamp); 0~(1d4) &
2972 I0, N, ML10; nil \\
2973 \h Freshwater &
2974 \swimming 120 &
2975 $2 + 1$(S), F2, XP25 &
2976 AC6, T17; bite (1d4) \emph{or} spray &
2977 L, C(lake); 0~(1d3) &
2978 I0, N, ML8; nil \\
2979 \h Saltwater &
2980 \swimming 180 &
2981 4(S), F3, XP75 &
2982 AC5, T16; bite (1d6) \emph{or} spray &
2983 L, C(lake); 0~($\d{1d6} + 1$) &
2984 I0, N, ML11; nil}
2985 Spray: above water, SvPn or paralysed for 1 turn; below water, merely
2986 opaque. \\
2987 Cling to ship hulls, doing hull points as for bite, detectable 3 in 6.
2988\end{monster}
2989
2990\begin{monster}{Thoul}{
2991 120 &
2992 3**(M), F3, XP65 &
2993 AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) &
2994 M, VR(V,barren); 1d6~(1d10) &
2995 I6, C, ML19; C}
2996 Regenerates 1\,hp per round.
2997\end{monster}
2998
2999\begin{monster}[2]{Toad}{
3000 \h Giant &
3001 90 &
3002 $2 + 2$(M), F1, XP25 &
3003 AC7, T17; bite ($\d{1d4} + 1$) &
3004 GA, C(V,W); 1d4~(1d6) &
3005 I2, N, ML6; nil \\
3006 \h Rock (`cave') &
3007 60 &
3008 $3 + 1$*(M), F3, XP75 &
3009 AC2, T16; bite (1d6) &
3010 GA, C(D,M,V); 1d4~(1d4) &
3011 I2, N, ML7; V}
3012 \begin{description}
3013 \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\
3014 Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\
3015 Swallows small prey on 20 (1d6 damage per round).
3016 \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\
3017 Eyes glow $5'$ even 1d3 hours after death (but no special effect).
3018 \end{description}
3019\end{monster}
3020
3021\begin{monster}{Treant}{
3022 60 &
3023 8*(L), F8, XP1200 &
3024 AC2, T12; branch ($2 \times \d{2d6}$) &
6d54ef35 3025 M(D10), R(W); 0~(1d8) &
4005b342
MW
3026 I11, L, ML9; C}
3027 Surprise 3 in 6. \\
3028 Blunt weapons do only $1 + \delta G$ damage. \\
6d54ef35
MW
3029 Animate two (four if druid) trees within $60'$ to move at 30 and fight as
3030 treants; which trees are animated may change each round.
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MW
3031\end{monster}
3032
3033\begin{monster}{Triceratops}{
3034 90 &
3035 20*(L), F10, XP4175 &
3036 AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) &
3037 PA, VR(L); 0~(1d6) &
3038 I2, N, ML9; nil}
3039 Charges 20\,yds for double damage.
3040\end{monster}
3041
3042\begin{monster}{Troglodyte}{
3043 120 &
3044 2*(L), F2, XP25 &
3045 AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
6d54ef35 3046 H(C4,M2), R(R,V); 1d8~(5d8) &
4005b342
MW
3047 I10, C, ML9; A}
3048 Change colour to blend into surroundings: surprises 4 in 6. \\
3049 Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
3050\end{monster}
3051
3052\begin{monster}{Troll}{
3053 120 &
3054 $6 + 3$*(L), F6, XP650 &
3055 AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
6d54ef35 3056 GH(C4,M2), R(V,wilderness); 1d8~(1d8) &
4005b342
MW
3057 I6, C, ML10; D}
3058 Regenerates 3\,hp per round (except fire and acid). \\
3059 Morale is 8 if attacked with fire or acid.
3060\end{monster}
3061
3062\begin{monster}{Tyrannosaurus Rex}{
3063 120 &
3064 20(L), F10, XP2375 &
3065 AC3, T5; bite (6d6) &
3066 PA, VR(L); 0~(1d2) &
3067 I2, N, ML11; $\textrm{V} \times 3$}
3068 Swallows on hit roll of 19--20 (2d4 damage per round).
3069\end{monster}
3070
3071\begin{monster}{Undine*}{
3072 90 \swimming 240 (480 for 10 rounds, once per turn) &
3073 8***(L), F16, XP2300 &
3074 AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
3075 PM, VR(EW); 1~(1) &
3076 I10, C, ML9; nil}
f5fd41fd 3077 Immune to poison, S1--2, fire. \\
4005b342
MW
3078 Always \emph{detect invisible}. \\
3079 Each three times per day (as M9): \emph{detect magic}, \emph{web},
3080 \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
3081 Invisible and regenerates 1\,hp per round in water; out of water, loses
3082 1\,hp per round.
3083\end{monster}
3084
3085\begin{monster}{Unicorn}{
3086 240 (2\,000\,cn, $\times 1$) &
3087 4*(L), F8, XP125 &
3088 AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) &
3089 M, R(W); 1d2~(1d8) &
3090 I4, L, ML7 (9 with rider); nil}
3091\end{monster}
3092
3093\begin{monster}{Vampire*}{
3094 120 \flying 180 &
3095 7**--9**(M), F$L$, XP1250/1750/2300 &
3096 AC2, T13--11; touch (1d10, 2ED:V) &
3097 U, R(R); 1d4~(1d6) &
3098 I11, C, ML11; F}
3099 At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
3100 HD, ML, save unchanged by form). \\
3101 Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to
3102 coffin \\
3103 Gaze \emph{charms} $+2$. \\
3104 Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats,
3105 $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire
3106 wolves. \\
3107 Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to
3108 come within $10'$ of garlic; cannot cross running water. \\
3109 Lose 2d6\,hp if not resting in coffin during the day. \\
3110 In direct sunlight, SvDR or disintegrate.
3111\end{monster}
3112
3113\begin{monster}{Weasel, giant}{
3114 150 &
3115 $4 + 4$(L), F3, XP125 &
3116 AC7, T15; bite (2d4, holds on for automatic damage) &
3117 GA, C(R,V,W); 1d4~(1d6) &
3118 I2, N, ML8; V}
3119 Infravision $30'$ range.
3120\end{monster}
3121
3122\begin{monster}{Wight\textdagger}{
3123 90 &
3124 3*(M), F3, XP50 &
3125 AC5, T17, touch (1ED:Wt) &
3126 U, C(R); 1d6~(1d8) &
3127 I5, C, ML12; B}
3128\end{monster}
3129
3130\begin{monster}[3]{Whale}{
3131 \h Killer &
3132 \swimming 240 &
3133 6(L), F3, XP275 &
3134 AC6, T14; bite (2d10) &
3135 A, C(C); 0~(1d6) &
3136 I2, N, ML10; nil \\
3137 \h Great &
3138 \swimming 180 &
3139 36*(L), F18, XP12000 &
3140 AC6, T$^-$3; bite (3d20) &
3141 GA, VR(C); 0~(1d3) &
3142 I2, N, ML10; nil \\
3143 \h Narwhal &
3144 \swimming 180 &
3145 12(L), F12, XP1250 &
3146 AC7, T9; horn (2d6) &
3147 M, R(C); 0~(1d4) &
3148 I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp}
3149 \begin{description}
3150 \item[Killer] Swallows halfings on 20 (1d6 damage per round).
3151 \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per
3152 round). \\
3153 Rams ships for 6d6 hull damage.
3154 \end{description}
3155\end{monster}
3156
3157\begin{monster}[2]{Wolf}{
3158 \h Normal &
3159 180 (500\,cn, $\times \tfrac{1}{2}$) &
3160 $2 + 2$(M), F1, XP25 &
3161 AC7, T17; bite (1d6) &
3162 A, C(W); 2d6~(3d6) &
3163 I2, N, ML8; nil \\
3164 \h Dire &
3165 150 (1,000\,cn, $\times \tfrac{1}{2}$) &
3166 $4 + 1$(M), F2, XP125 &
3167 AC6, T16; bite (2d4) &
3168 GA, C(W); 1d4~(2d4) &
3169 I4, N, ML8; nil}
3170 Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers.
3171\end{monster}
3172
3173\begin{monster}{Wraith\textdagger\textdagger}{
3174 120 &
3175 4**(M), F4, XP175 &
3176 AC3, T16, touch (1d6, 1ED:Wh) &
3177 U, C(R,barren); 1d4~(1d6) &
3178 I7, C, ML11; E}
3179 Silvered weapons do half damage.
3180\end{monster}
3181
3182\begin{monster}{Wyvern}{
3183 90 \flying 240 (3\,500\,cn, $\times 3$) &
3184 7*(L), F4, XP850 &
3185 AC3, T13; bite (2d8), sting (1d6, poison) &
3186 D, R(M,W); 1d2~(1d6) &
3187 I3, C, ML9; E}
3188\end{monster}
3189
3190\begin{monster}{Yellow mould}{
3191 0 &
3192 2*(L), F2, XP25 &
3193 always hit; spores (1d6, choking) &
3194 L, C(R,V); 1d8~(1d4) &
3195 I0, N, ML12; nil}
3196 A $10' \times 10'$ area counts as a creature. \\
3197 Only damaged by fire; torch does 1d4\,hp per round. \\
3198 Eats through wood and leather; cannot harm metal or stone. \\
3199 If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of
3200 sporesl SvPn or choke to death within 6 rounds.
3201\end{monster}
3202
3203\begin{monster}{Zombie}{
3204 90 &
3205 2(M), F1, XP20 &
3206 AC8, T18; claw (1d8) \emph{or} weapon &
3207 U, C(R); 2d4~(4d6) &
3208 I1, C, ML12; nil}
3209 Always lose initiative.
3210\end{monster}
3211
3212%%\end{multicols}
3213\end{document}
3214
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