Commit | Line | Data |
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64fa34eb MW |
1 | \documentclass{tables} |
2 | ||
3 | \begin{document} | |
4 | ||
5 | \sect{Fortifications} | |
6 | ||
7 | ||
8 | \begin{set} | |
9 | \begin{tabular}{\shade lccMrcccMlccr} \hlx*{hv} | |
10 | \tt{Siege weapons} \\ | |
11 | \th{Weapon} & \th{Cost (gp)} & \th{Enc (cn)} & \th{AC} & | |
12 | \th{HP} & \th{Crew} & \th{Range} & \th{Damage} & \th{Rate} & | |
13 | \th{Ammo (gp/wk)} \\ \hlx{vhv} | |
14 | Ballista & \075 & \06\,000\s t & 4 & | |
15 | \09 & \04 & \0\05--100/200/300 & \d{1d10} + 6 & 1/2 & | |
16 | 2\,000 \\ \hlx{+} | |
17 | Catapult, light & 150 & 12\,000\s t & 4 & | |
18 | 18 & \06 & 150--200/250/300 & \d{1d8} + 8 & | |
19 | 1/5 & 4\,000 \\ \hlx{+} | |
20 | Catapult, heavy & 250 & 18\,000\s t & 0 & | |
21 | 27 & \08 & 175--250/325/400 & \d{1d10} + 10 & | |
22 | 1/6 & 6\,000 \\ \hlx{+} | |
23 | Trebuchet & 400 & 24\,000\s t & 0 & | |
24 | 36 & 12 & 100--250/400/500 & \d{1d12} + 13 & | |
25 | 1/6 & 8\,000 \\ \hlx{+} | |
26 | Bore & 150 & \03\,000 & -4 & | |
27 | 50 & 10 & --- & \d{1d6} + 14 & | |
28 | 1/2 & --- \\ \hlx{+} | |
29 | Ram, battering & 100 & \03\,000 & -4 & | |
30 | 50 & 10 & --- & \d{1d6} + 8 & | |
31 | 1/2 & --- \\ \hlx*{vh+v} | |
32 | \multicolumn{10}{p{5.5in}}{\small\itshape | |
33 | Ballista, catapults, trebuchet: hit as fighter of level of artillerist | |
34 | adjusted by $\delta I$. Ballista only: with no artillerist but skilled | |
35 | crew, hit as fighter of level of crew size. Otherwise (no artillerist, | |
36 | unskilled crew) THAC0 is 28.}\\ | |
37 | \multicolumn{10}{l}{\small\itshape \s t\quad | |
38 | Towing encumbrance is 1/12 of that listed.} | |
39 | \end{tabular} | |
40 | \line | |
41 | \begin{tabular}{\shade lr@{}lMcrccc} \hlx*{hv} | |
42 | \tt{Siege equipment} \\ | |
43 | \th{Item} & \multicolumn{2}{c}{\th{Cost (gp/ft)}} & | |
44 | \th{Standard size} & \th{Enc (cn)} & \th{AC} & | |
45 | \th{$\boldmath\delta$AC}& \th{HP} \\ \hlx{vhv} | |
46 | Belfry & \kern 1pc | |
47 | 25& & 30' & 250\,000\s t & 0 & \08 & 75 \\ \hlx{+} | |
48 | Gallery shed & 15& & 10' \times 10' \times 20' | |
49 | & 8\,000\s t & 4 & 12 & 40 \\ \hlx{+} | |
50 | Hoist\s h & 5& & 30' & 12\,000\s t & 4 & \00 & 15 \\ \hlx{+} | |
51 | Ladder & 0&.10 & 30' & 900 & 4 & \00 & \03 \\ \hlx{+} | |
52 | Mantlet & 2& & 8' & 4\,800\s t & 0 & \04 & 16 \\ \hlx{+} | |
53 | Timber fort & 4& & 8' & 7\,200\s t & 0 & \08 & 32 \\ | |
54 | \hlx*{vh+v} | |
55 | \multicolumn{7}{l}{\small\itshape \s h\quad | |
56 | Moves $n \le 4$ men moved by $c \le 6$ crew at $10(c - n + 1)'$ per | |
57 | round.} \\ | |
58 | \multicolumn{7}{l}{\small\itshape \s t\quad | |
59 | Towing encumbrance is 1/12 of that listed.} | |
60 | \end{tabular} | |
61 | \line | |
62 | \begin{tabular}{\shade lrMrrrl} \hlx*{hv} | |
63 | \tt{Fortifications} \\ | |
64 | & & \multicolumn{2}{c}{\th{AC}} & & \\ | |
65 | \th{Type} & \th{Cost (gp)} & \th{M} & \th{H} & \th{hp} & \th{Notes} | |
66 | \\ \hlx{vhv} | |
67 | Barbican\s w & 37\,000 & -4 & 6 & 700 & | |
68 | Two towers ($20'\phi \times 30'$), gatehouse, gate and drawbridge | |
69 | \\ \hlx{+} | |
70 | Battlement & 500 & -4 & 6 & 50 & | |
71 | Crenellated parapet ($100'$ length) | |
72 | \\ \hlx{+} | |
73 | Building, wood\s w & 1\,500 & -4 & 6 & 40 & | |
74 | Two storey, $120'$ of walls, doors, stairs, floors and roof | |
75 | \\ \hlx{+} | |
76 | Building, stone\s w & 3\,000 & -4 & 6 & 60 & | |
77 | Two storey, $120'$ of walls, doors, stairs, floors and wooden roof | |
78 | \\ \hlx{+} | |
79 | Door, exterior, iron/stone& 100 & -10 & 2 & 35 & | |
80 | Reinforced and barred ($7' \times 5'$) | |
81 | \\ \hlx{+} | |
82 | Drawbridge & 250 & -4 & 8 & 50 & | |
83 | Wooden, reinforced ($10' \times 20'$) | |
84 | \\ \hlx{+} | |
85 | Dungeon corridor& 500 & $--$ & --- & --- & | |
86 | Stone-flagged, stone walls ($10' \times 10' \times 10'$); price for each | |
87 | $50'$ depth | |
88 | \\ \hlx{+} | |
89 | Gate, wooden & 1\,000 & -8 & 2 & 100 & | |
90 | Reinforced and barred ($10' \times 20'$) | |
91 | \\ \hlx{+} | |
92 | Gatehouse\s w & 6\,500 & -4 & 6 & 550 & | |
93 | Stone ($20'\phi \times 30'$), includes gate and portcullis | |
94 | \\ \hlx{+} | |
95 | Keep, square\s w& 75\,000 & -4 & 6 & 2500 & | |
96 | Stone ($60' \times 60' \times 80'$) | |
97 | \\ \hlx{+} | |
98 | Moat, unfilled & 400 & $---$ & --- & --- & | |
99 | Ditch $10' \times 20' \times 100'$ | |
100 | \\ \hlx{+} | |
101 | Moat, filled & 800 & $---$ & --- & --- & | |
102 | Ditch $10' \times 20' \times 100'$ | |
103 | \\ \hlx{+} | |
104 | Tower, bastion & 9\,000 & -4 & 6 & 300 & | |
105 | Stone, half-round ($30'\phi \times 30$) | |
106 | \\ \hlx{+} | |
107 | Tower, round (wide)& 30\,000 & -4 & 6 & 350 & | |
108 | Stone, round ($30'\phi \times 30$) | |
109 | \\ \hlx{+} | |
110 | Tower, round (narrow)& 15\,000 & -4 & 6 & 250 & | |
111 | Stone, round ($20'\phi \times 30$) | |
112 | \\ \hlx{+} | |
113 | Wall, castle & 5\,000 & -4 & 6 & 500 & | |
114 | Stone ($20' \times 5' \times 100'$) with battlements and stairs | |
115 | \\ \hlx{+} | |
116 | Wall, wood & 1\,000 & -4 & 6 & 300 & | |
117 | Wooden stockade ($20' \times 5' \times 100'$) with walk and stairs | |
118 | \\ \hlx{+} | |
119 | Window, open & 10 & -12 & 0 & --- & | |
120 | $3' \times 1'$ | |
121 | \\ \hlx{+} | |
122 | Window, barred & 10 & -15 & 0 & --- & | |
123 | $3' \times 1'$ | |
124 | \\ \hlx*{vhv} | |
125 | \multicolumn{6}{l}{\itshape\small | |
126 | \rlap{\s w}\quad Includes roof, interior walls, doors and stairs of wood | |
127 | (15\,hp to make holes).} | |
128 | \end{tabular} | |
129 | \line | |
130 | \begin{tabular}{\shade lrcl} \hlx*{hv} | |
131 | \tt{Finishing details} \\ | |
132 | \th{Item} & \th{Cost (gp)} & \th{hp} & | |
133 | \th{Notes} \\ \hlx{vhv} | |
134 | Arrow slit & 10\s i & --- & | |
135 | Angled window ($3' \times 1'$) | |
136 | \\ \hlx{+} | |
137 | Door, interior (wood) & 10 & 10 & | |
138 | $7' \times 3'$ | |
139 | \\ \hlx{+} | |
140 | Door, interior (reinforced) & 20\s i & 25 & | |
141 | $7' \times 3'$ | |
142 | \\ \hlx{+} | |
143 | Door, interior (iron/stone) & 50 & 35 & | |
144 | $7' \times 3'$ | |
145 | \\ \hlx{+} | |
146 | Door, interior (secret) & $\times 5$ & by type & | |
147 | $7' \times 3'$ | |
148 | \\ \hlx{+} | |
149 | Floor, improved (fine wood) & 40 & 25 & | |
150 | $10' \times 10'$ area | |
151 | \\ \hlx{+} | |
152 | Floor, improved (flagstone) & 100\s i & 25 & | |
153 | $10' \times 10'$ area | |
154 | \\ \hlx{+} | |
155 | Floor, improved (tile) & 100\s i & 25 & | |
156 | $10' \times 10'$ area | |
157 | \\ \hlx{+} | |
158 | Roof, improved & as floor & 25 & | |
159 | $10' \times 10'$ area | |
160 | \\ \hlx{+} | |
161 | Shutters (window) & 5\s i & 10 & | |
162 | \\ \hlx{+} | |
163 | Stairs, improved (fine wood) & 20 & 30 & | |
164 | $3'$ wide, $10'$ ascent | |
165 | \\ \hlx{+} | |
166 | Stairs, improved (stone)) & 60\s i & 75 & | |
167 | $3'$ wide, $10'$ ascent | |
168 | \\ \hlx{+} | |
169 | Trap door & $\times 2$ & by type & | |
170 | $4' \times 3'$ | |
171 | \\ \hlx*{vhv} | |
172 | \multicolumn{4}{l}{\itshape\small | |
173 | \rlap{\s i}\quad May include as additional 25\% of structure cost.} | |
174 | \end{tabular} | |
175 | \end{set} | |
176 | ||
177 | \begin{multicols}{2} | |
178 | \raggedright\small | |
179 | ||
180 | \subsect{Basic attack forms} | |
181 | \begin{itemize} | |
182 | \item Attacks against wood: half damage; spells with no listed damage 5\,hp | |
183 | per spell level. | |
184 | \item Attacks against stone: 1\,hp per d6, or per 5 potential damage; | |
185 | spells with no listed damage 2\,hp per spell level. 1d6 damage to | |
186 | monster using hand-to-hand attacks. | |
187 | \end{itemize} | |
188 | ||
189 | \subsect{Specific attacks} | |
190 | \begin{description} | |
191 | \item[Acid] Full damage against wood. | |
192 | \item[Constructs] No damage taken when striking stone. | |
193 | \item[Crystallize] Weakens structures: twice normal damage. | |
194 | \item[Dissolve] No effect on crafted stone. On bedrock, 1 in 10 that $10'$ | |
195 | section of wall collapses. | |
196 | \item[Elementals] \emph{Air:} no effect on stone. \emph{Earth:} double | |
197 | structural damage to stone. \emph{Fire:} As for normal fire, but cannot | |
198 | be extinguished while within $30'$. \emph{Water:} Only 1\,hp per 10 | |
199 | damage. | |
200 | \item[Falling] Half normal damage. | |
201 | \item[Fire] Wood caused 1\,hp per d6 or per 5 potential damage; ignites 1 | |
202 | in 20 per point of damage, causing 1, 3, 6, 12, 12, \dots\ damage in | |
203 | subsequent rounds; creatures in blaze take 1d6 per 1 structural damage; | |
204 | fire spreads to adjacent structures 1 in 10 per turn (cumulative). | |
205 | Extinguishing: negates 1d6 damage per 10 workers (max 10 per $30'$ | |
206 | frontage), workers lose 1\,hp per structural damage; half damage negated | |
207 | by fire caused by dragon or special shot. Stone affected up to 10\% | |
208 | total hp only. | |
209 | \item[Flood] 3d8 basic damage per $10'$ height of wave; lake flood lasts 1 | |
210 | round per 100\,sq\,yd. | |
211 | \item[Ice] As crystallize, but only for 1d6 rounds. | |
212 | \item[Insect plague \mdseries(and \emph{creeping doom})] Full damage to | |
213 | wood, no damage to stone. | |
214 | \item[Lava] As fire, but double damage; 1d6 damage per sq\,yd. | |
215 | \item[Lightning] 1 in 20 per 2\,hp damage to catch fire. | |
216 | \item[Magical weapons] Apply $\delta G$ to structural damage. | |
217 | \item[Passwall] Breaches stone. | |
218 | \item[Polymorph object] Effective 9 in 10 on wood or stone structure. | |
219 | \item[Reverse gravity] No effect on firmly rooted structures. | |
220 | \item[Shrink] Nightcrawler effective 9 in 10. | |
221 | \item[Turn wood] Wooden objects moved but not damaged. No effect if | |
222 | objects fastened down. | |
223 | \item[Warp wood] No effect on siege equipment. | |
224 | \item[Web, wizard lock] Siege equipment useless for duration. | |
225 | \end{description} | |
226 | \end{multicols} | |
227 | ||
228 | \end{document} | |
229 | %%% Local Variables: | |
230 | %%% mode: latex | |
231 | %%% TeX-master: t | |
232 | %%% End: |