Commit | Line | Data |
---|---|---|
46d528a4 MW |
1 | \documentclass{tables} |
2 | ||
3 | \begin{document} | |
4 | ||
5 | \sect{Encounters} | |
6 | ||
7 | \begin{tabular}[C]{c} \hlx*{hv} | |
8 | \tt{Encounter reactions} \\ \hlx{vhv} | |
9 | \begin{graph} | |
10 | !{<1.5in, 0in>: <0in, 0.6in>::} | |
11 | {Initial roll\cr($\dice{2d6}$)} ="i" | |
12 | :|{6--8}[r] {Uncertain \cr ($\dice{2d6} + \epsilon H$)} ="u" | |
13 | :|{6--8}[r] {Negotiate \cr ($\dice{2d6} + \epsilon H$)} ="n" | |
14 | :|{6--8}[r] {Leave} | |
15 | "n" :|{2--5}[uu] {Attack} ="a" | |
16 | "n" :|{9--12}[dd] {Friendly} ="f" | |
17 | "i" :@/^2pc/|2"a" | |
18 | "i" :|{3--5}[ur]{Poss.\ attack \cr ($\dice{2d6} + \epsilon H$)} ="pa" | |
19 | "i" :|{9--11}[dr]{Poss.\ friendly \cr ($\dice{2d6} + \epsilon H$)} ="pf" | |
20 | "i" :@/_2pc/|{12}"f" | |
21 | "pa" :|{2--8}"a" "pa" :|{9--12}"n" | |
22 | "pf" :|{2--5}"n" "pf" :|{6--12}"f" | |
23 | "u" :|{2--5} "a" "u" :|{9--12} "f" | |
24 | \end{graph} | |
25 | \\ \hlx*{vh} | |
26 | \end{tabular} | |
27 | ||
28 | \begin{tabular}[C]{lr} \hlx*{hv} | |
29 | \tt{Wilderness encounters} \\ | |
30 | \th{Terrain} & \th{1d6} \\ \hlx{vhv} | |
31 | City, clear, grasslands, inhabited & 6 \\ | |
32 | Woods, river, hills, barren lands, desert, ocean*, aerial** & 5--6 \\ | |
33 | Swamp, jungle, mountains & 4--6 \\ \hlx*{vhv} | |
34 | \small\itshape \vbox{ | |
35 | \hbox{\phantom** ocean: 5 indicates land encounter} | |
36 | \hbox{** aerial: always use Flyer table}} \\ | |
37 | \end{tabular} | |
38 | ||
39 | \begin{tabular}[C]{\noshade >{\bfseries}l \shade lll} \hlx*{hv} | |
40 | \tt{Encounter distance} \\ | |
41 | & \th{Conditions} & \th{Type} & \th{Distance} \\ \hlx{vhv} | |
42 | Indoors & Good light & Any & $\dice{4d6} \times 10'$ \\ \hlx{+} | |
43 | & Dim light & Any & $\dice{2d6} \times 10'$ \\ \hlx{+} | |
44 | & No light/surprised & Any & $\dice{1d4} \times 10'$ \\ \hlx{vhv} | |
45 | Wilderness & Clear daylight & Any & $\dice{4d6} \times 10$\,yds \\ \hlx{+} | |
46 | & Dim light & Any & $\dice{2d6} \times 10$\,yds \\ \hlx{+} | |
47 | & No light/surprised & Any & $\dice{1d4} \times 10$\,yds \\ \hlx{vhv} | |
48 | Ocean/sea & Clear daylight & Ship & 300\,yds \\ | |
49 | & & Monster & $\dice{4d6} \times 10$\,yds \\ \hlx{+} | |
50 | & Dim light & Ship & 120\,yds \\ | |
51 | & & Monster & $\dice{2d6} \times 10$\,yds \\ \hlx{+} | |
52 | & No light/surprised & Ship & 40\,yds \\ | |
53 | & & Monster & $\dice{1d4} \times 10$\,yds \\ \hlx{vhv} | |
54 | Undersea & Any & Any & $\dice{1d6} \times 10$\,yds \\ | |
55 | \hlx*{vh} | |
56 | \end{tabular} | |
57 | ||
58 | \begin{set} | |
59 | \begin{tabular}{\shade rlMr} \hlx*{hv} | |
60 | \tt{Castle owner class/level} \\ | |
61 | \th{1d6} & \th{Class} & \th{Level} \\ \hlx{vhv} | |
62 | 1 & Cleric & \dice{1d20} + 8 \\ \hlx{+} | |
63 | 2 & Magic-user & \dice{1d20} + 8 \\ \hlx{+} | |
64 | 3 & Demi-human: roll again & \\ | |
65 | & \quad 1--2 \quad Dwarf & 12 \\ | |
66 | & \quad 3--4 \quad Elf & 10 \\ | |
67 | & \quad 5--6 \quad Halfling & 8 \\ \hlx{+} | |
68 | 4--6 & Fighter & \dice{1d20} + 8 \\ \hlx*{vh} | |
69 | \end{tabular} | |
70 | \colgap | |
71 | \begin{tabular}{\shade rl} \hlx*{hv} | |
72 | \th{1d6} & \th{Alignment} \\ \hlx{vhv} | |
73 | 1 & Chaotic \\ \hlx{+} | |
74 | 2--4 & Neutral \\ \hlx{+} | |
75 | 5--6 & Lawful \\ \hlx*{vh} | |
76 | \end{tabular} | |
77 | \rowgap | |
78 | \begin{tabular}{\shade llccc} \hlx*{hv} | |
79 | \tt{Castle reactions} \\ | |
80 | & \multicolumn{3}{c}{Reaction (1d6)} \\ | |
81 | \th{Owner class} & \th{Patrol} & \th{Pursue} & \th{Ignore} & \th{Friendly} | |
82 | \\ \hlx{vhv} | |
83 | Fighter & 2--12 heavy horse & 1--3 & 4--5 & 6 \\ \hlx{+} | |
84 | Magic-user & 2--12 heavy horse & 1 & 2--5 & 6 \\ \hlx{+} | |
85 | Cleric & 2--12 medium horse & 1--2 & 3--4 & 5--6 \\ \hlx{+} | |
86 | Demi-human & 2--12 demi-humans & 1 & 2--5 & 6 \\ \hlx*{vh} | |
87 | \end{tabular} | |
88 | \end{set} | |
89 | ||
90 | \end{document} | |
91 | ||
92 | %%% Local Variables: | |
93 | %%% mode: latex | |
94 | %%% TeX-master: t | |
95 | %%% End: |