X-Git-Url: https://git.distorted.org.uk/~mdw/disorder/blobdiff_plain/e8c185c3c5870f21f8352c9684e6feb9c1ef37a5..a2a528f2015531bd9e4b49e0eb0f1f54568ff299:/lib/uaudio.h diff --git a/lib/uaudio.h b/lib/uaudio.h index a6996f8..d6376c8 100644 --- a/lib/uaudio.h +++ b/lib/uaudio.h @@ -34,6 +34,15 @@ extern size_t uaudio_sample_size; * @param max_samples How many samples to supply * @param userdata As passed to uaudio_open() * @return Number of samples filled + * + * This function should not block if possible (better to fill the buffer with + * 0s) and should definitely not block indefinitely. This great caution with + * any locks or syscalls! In particular avoid it taking a lock that may be + * held while any of the @ref uaudio members are called. + * + * If it's more convenient, it's OK to return less than the maximum number of + * samples (including 0) provided you expect to be called again for more + * samples immediately. */ typedef size_t uaudio_callback(void *buffer, size_t max_samples, @@ -90,19 +99,64 @@ struct uaudio { */ void (*deactivate)(void); + /** @brief Open mixer device */ + void (*open_mixer)(void); + + /** @brief Closer mixer device */ + void (*close_mixer)(void); + + /** @brief Get volume + * @param left Where to put the left-channel value + * @param right Where to put the right-channel value + * + * 0 is silent and 100 is maximum volume. + */ + void (*get_volume)(int *left, int *right); + + /** @brief Set volume + * @param left Pointer to left-channel value (updated) + * @param right Pointer to right-channel value (updated) + * + * The values are updated with those actually set by the underlying system + * call. + * + * 0 is silent and 100 is maximum volume. + */ + void (*set_volume)(int *left, int *right); + + /** @brief Set configuration */ + void (*configure)(void); + }; void uaudio_set_format(int rate, int channels, int samplesize, int signed_); void uaudio_set(const char *name, const char *value); -char *uaudio_get(const char *name); +char *uaudio_get(const char *name, const char *default_value); void uaudio_thread_start(uaudio_callback *callback, void *userdata, uaudio_playcallback *playcallback, size_t min, - size_t max); + size_t max, + unsigned flags); + +/** @brief Fake pauses + * + * This flag is used for audio backends that cannot sensibly be paused. + * The thread support code will supply silence while deactivated in this + * case. + */ +#define UAUDIO_THREAD_FAKE_PAUSE 0x00000001 + void uaudio_thread_stop(void); void uaudio_thread_activate(void); void uaudio_thread_deactivate(void); +void uaudio_schedule_synchronize(void); +void uaudio_schedule_update(size_t written_samples); +void uaudio_schedule_init(void); +const struct uaudio *uaudio_find(const char *name); + +extern uint64_t uaudio_schedule_timestamp; +extern int uaudio_schedule_reactivated; #if HAVE_COREAUDIO_AUDIOHARDWARE_H extern const struct uaudio uaudio_coreaudio; @@ -117,9 +171,10 @@ extern const struct uaudio uaudio_oss; #endif extern const struct uaudio uaudio_rtp; + extern const struct uaudio uaudio_command; -extern const struct uaudio *uaudio_apis[]; +extern const struct uaudio *const uaudio_apis[]; #endif /* UAUDIO_H */