X-Git-Url: https://git.distorted.org.uk/~mdw/disorder/blobdiff_plain/7bdf42d0ac1f501bbb32e1ea3f502f7355865cb5..561d077df8d0494aeeaf3f30d847f489336cbfd6:/clients/playrtp.c diff --git a/clients/playrtp.c b/clients/playrtp.c index 90199c4..7eed9eb 100644 --- a/clients/playrtp.c +++ b/clients/playrtp.c @@ -1,6 +1,6 @@ /* * This file is part of DisOrder. - * Copyright (C) 2007, 2008 Richard Kettlewell + * Copyright (C) 2007-2009 Richard Kettlewell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -324,6 +324,9 @@ static void *queue_thread(void attribute((unused)) *arg) { pthread_cond_broadcast(&cond); pthread_mutex_unlock(&lock); } +#if HAVE_STUPID_GCC44 + return NULL; +#endif } /** @brief Background thread collecting samples @@ -566,7 +569,40 @@ static size_t playrtp_callback(void *buffer, } /* Advance timestamp */ next_timestamp += samples; - /* If we're getting behind then try to drop just silent packets */ + /* If we're getting behind then try to drop just silent packets + * + * In theory this shouldn't be necessary. The server is supposed to send + * packets at the right rate and compares the number of samples sent with the + * time in order to ensure this. + * + * However, various things could throw this off: + * + * - the server's clock could advance at the wrong rate. This would cause it + * to mis-estimate the right number of samples to have sent and + * inappropriately throttle or speed up. + * + * - playback could happen at the wrong rate. If the playback host's sound + * card has a slightly incorrect clock then eventually it will get out + * of step. + * + * So if we play back slightly slower than the server sends for either of + * these reasons then eventually our buffer, and the socket's buffer, will + * fill, and the kernel will start dropping packets. The result is audible + * and not very nice. + * + * Therefore if we're getting behind, we pre-emptively drop silent packets, + * since a change in the duration of a silence is less noticeable than a + * dropped packet from the middle of continuous music. + * + * (If things go wrong the other way then eventually we run out of packets to + * play and are forced to play silence. This doesn't seem to happen in + * practice but if it does then in the same way we can artificially extend + * silent packets to compensate.) + * + * Dropped packets are always logged; use 'disorder-playrtp --monitor' to + * track how close to target buffer occupancy we are on a once-a-minute + * basis. + */ if(nsamples > minbuffer && silent) { info("dropping %zu samples (%"PRIu32" > %"PRIu32")", samples, nsamples, minbuffer); @@ -726,9 +762,6 @@ int main(int argc, char **argv) { struct sockaddr_in *in = (struct sockaddr_in *)res->ai_addr; memset(&in->sin_addr, 0, sizeof (struct in_addr)); - if(bind(rtpfd, res->ai_addr, res->ai_addrlen) < 0) - fatal(errno, "error binding socket to 0.0.0.0 port %d", - ntohs(in->sin_port)); break; } case AF_INET6: { @@ -825,7 +858,7 @@ int main(int argc, char **argv) { || (nsamples > 0 && contains(pheap_first(&packets), next_timestamp))) { if(monitor) { - time_t now = time(0); + time_t now = xtime(0); if(now >= lastlog + 60) { int offset = nsamples - minbuffer;