X-Git-Url: https://git.distorted.org.uk/~mdw/disorder/blobdiff_plain/63761c193dfd5a34714db2e85382312c294cb85a..70d2939adaa6ee884690256fccba884f6cc606b0:/lib/uaudio.h diff --git a/lib/uaudio.h b/lib/uaudio.h index d6376c8..709979e 100644 --- a/lib/uaudio.h +++ b/lib/uaudio.h @@ -1,6 +1,6 @@ /* * This file is part of DisOrder. - * Copyright (C) 2009 Richard Kettlewell + * Copyright (C) 2009, 2013 Richard Kettlewell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -28,6 +28,7 @@ extern int uaudio_bits; extern int uaudio_channels; extern int uaudio_signed; extern size_t uaudio_sample_size; +extern int uaudio_buffer; /** @brief Callback to get audio data * @param buffer Where to put audio data @@ -51,11 +52,33 @@ typedef size_t uaudio_callback(void *buffer, /** @brief Callback to play audio data * @param buffer Pointer to audio buffer * @param samples Number of samples to play + * @param flags Flags word * @return Number of samples played * * Used with uaudio_thread_start() etc. + * + * @p flags is a bitmap giving the current pause state and transitions: + * - @ref UAUDIO_PAUSE if this is the first call of a pause + * - @ref UAUDIO_RESUME if this is the first call of a resumse + * - @ref UAUDIO_PLAYING if this is outside a pause + * - @ref UAUDIO_PAUSED if this is in a pause + * + * During a pause, the sample data is guaranteed to be 0. */ -typedef size_t uaudio_playcallback(void *buffer, size_t samples); +typedef size_t uaudio_playcallback(void *buffer, size_t samples, + unsigned flags); + +/** @brief Start of a pause */ +#define UAUDIO_PAUSE 0x0001 + +/** @brief End of a pause */ +#define UAUDIO_RESUME 0x0002 + +/** @brief Currently playing */ +#define UAUDIO_PLAYING 0x0004 + +/** @brief Currently paused */ +#define UAUDIO_PAUSED 0x0008 /** @brief Audio API definition */ struct uaudio { @@ -139,19 +162,11 @@ void uaudio_thread_start(uaudio_callback *callback, size_t max, unsigned flags); -/** @brief Fake pauses - * - * This flag is used for audio backends that cannot sensibly be paused. - * The thread support code will supply silence while deactivated in this - * case. - */ -#define UAUDIO_THREAD_FAKE_PAUSE 0x00000001 - void uaudio_thread_stop(void); void uaudio_thread_activate(void); void uaudio_thread_deactivate(void); -void uaudio_schedule_synchronize(void); -void uaudio_schedule_update(size_t written_samples); +uint32_t uaudio_schedule_sync(void); +void uaudio_schedule_sent(size_t nsamples_sent); void uaudio_schedule_init(void); const struct uaudio *uaudio_find(const char *name);