X-Git-Url: https://git.distorted.org.uk/~mdw/disorder/blobdiff_plain/2d0a6606ee8899dfe372bbdc760fd15c14f3fceb..4857234e09030f35e1c58b966991c00231eb90eb:/server/play.c diff --git a/server/play.c b/server/play.c index f93fd5a..b66bbbc 100644 --- a/server/play.c +++ b/server/play.c @@ -39,6 +39,7 @@ static int start_child(struct queue_entry *q, static int prepare_child(struct queue_entry *q, const struct pbgc_params *params, void attribute((unused)) *bgdata); +static void ensure_next_scratch(ev_source *ev); /** @brief File descriptor of our end of the socket to the speaker */ static int speaker_fd = -1; @@ -195,7 +196,9 @@ static void finished(ev_source *ev) { * some time before the speaker reports it as finished) or when a non-raw * (i.e. non-speaker) player terminates. In the latter case it's imaginable * that the OS has buffered the last few samples. - * + * + * NB. The finished track might NOT be in the queue (yet) - it might be a + * pre-chosen scratch. */ static int player_finished(ev_source *ev, pid_t pid, @@ -609,6 +612,8 @@ void play(ev_source *ev) { * potentially be a just-added random track. */ if(qhead.next != &qhead) prepare(ev, qhead.next); + /* Make sure there is a prepared scratch */ + ensure_next_scratch(ev); break; } } @@ -656,12 +661,27 @@ void disable_random(const char *who) { /* Scratching --------------------------------------------------------------- */ +/** @brief Track to play next time something is scratched */ +static struct queue_entry *next_scratch; + +/** @brief Ensure there isa prepared scratch */ +static void ensure_next_scratch(ev_source *ev) { + if(next_scratch) /* There's one already */ + return; + if(!config->scratch.n) /* There are no scratches */ + return; + int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0); + next_scratch = queue_add(config->scratch.s[r], NULL, + WHERE_NOWHERE, NULL, origin_scratch); + if(ev) + prepare(ev, next_scratch); +} + /** @brief Scratch a track * @param who User responsible (or NULL) * @param id Track ID (or NULL for current) */ void scratch(const char *who, const char *id) { - struct queue_entry *q; struct speaker_message sm; D(("scratch playing=%p state=%d id=%s playing->id=%s", @@ -692,12 +712,13 @@ void scratch(const char *who, const char *id) { speaker_send(speaker_fd, &sm); D(("sending SM_CANCEL for %s", playing->id)); } - /* put a scratch track onto the front of the queue (but don't - * bother if playing is disabled) */ - if(playing_is_enabled() && config->scratch.n) { - int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0); - q = queue_add(config->scratch.s[r], who, WHERE_START, NULL, - origin_scratch); + /* Try to make sure there is a scratch */ + ensure_next_scratch(NULL); + /* Insert it at the head of the queue */ + if(next_scratch){ + next_scratch->submitter = who; + queue_insert_entry(&qhead, next_scratch); + next_scratch = NULL; } notify_scratch(playing->track, playing->submitter, who, xtime(0) - playing->played);