X-Git-Url: https://git.distorted.org.uk/~mdw/disorder/blobdiff_plain/287ad384814351a195696f91e83388c12b265f90..211af11eabdfa1226ee2c7aec25002a1d7b25567:/clients/playrtp.c diff --git a/clients/playrtp.c b/clients/playrtp.c index 338cbbf..f566409 100644 --- a/clients/playrtp.c +++ b/clients/playrtp.c @@ -24,20 +24,20 @@ * systems. There is no support for Microsoft Windows yet, and that will in * fact probably an entirely separate program. * - * The program runs (at least) three threads. listen_thread() is responsible - * for reading RTP packets off the wire and adding them to the linked list @ref - * received_packets, assuming they are basically sound. queue_thread() takes - * packets off this linked list and adds them to @ref packets (an operation - * which might be much slower due to contention for @ref lock). + * The program runs (at least) three threads: * - * The main thread is responsible for actually playing audio. In ALSA this - * means it waits until ALSA says it's ready for more audio which it then - * plays. See @ref clients/playrtp-alsa.c. + * listen_thread() is responsible for reading RTP packets off the wire and + * adding them to the linked list @ref received_packets, assuming they are + * basically sound. * - * In Core Audio the main thread is only responsible for starting and stopping - * play: the system does the actual playback in its own private thread, and - * calls adioproc() to fetch the audio data. See @ref - * clients/playrtp-coreaudio.c. + * queue_thread() takes packets off this linked list and adds them to @ref + * packets (an operation which might be much slower due to contention for @ref + * lock). + * + * control_thread() accepts commands from Disobedience (or anything else). + * + * The main thread activates and deactivates audio playing via the @ref + * lib/uaudio.h API (which probably implies at least one further thread). * * Sometimes it happens that there is no audio available to play. This may * because the server went away, or a packet was dropped, or the server @@ -592,6 +592,9 @@ int main(int argc, char **argv) { .ai_protocol = IPPROTO_UDP }; + /* Timing information is often important to debugging playrtp, so we include + * timestamps in the logs */ + logdate = 1; mem_init(); if(!setlocale(LC_CTYPE, "")) fatal(errno, "error calling setlocale"); backend = uaudio_apis[0];