enum playing_state {
playing_failed, /* failed to play */
playing_isscratch, /* this is a scratch track */
enum playing_state {
playing_failed, /* failed to play */
playing_isscratch, /* this is a scratch track */
int queue_unmarshall(struct queue_entry *q, const char *s,
void (*error_handler)(const char *, void *),
void *u);
int queue_unmarshall(struct queue_entry *q, const char *s,
void (*error_handler)(const char *, void *),
void *u);