* USA
*/
/** @file server/speaker.c
- * @brief Speaker processs
+ * @brief Speaker process
*
* This program is responsible for transmitting a single coherent audio stream
* to its destination (over the network, to some sound API, to some
#include "addr.h"
#include "timeval.h"
#include "rtp.h"
+#include "speaker.h"
#if API_ALSA
#include <alsa/asoundlib.h>
#endif
-#ifdef WORDS_BIGENDIAN
-# define MACHINE_AO_FMT AO_FMT_BIG
-#else
-# define MACHINE_AO_FMT AO_FMT_LITTLE
-#endif
-
-/** @brief How many seconds of input to buffer
- *
- * While any given connection has this much audio buffered, no more reads will
- * be issued for that connection. The decoder will have to wait.
- */
-#define BUFFER_SECONDS 5
-
-/** @brief Frame batch size
- *
- * This controls how many frames are written in one go.
- *
- * For ALSA we request a buffer of three times this size and set the low
- * watermark to this amount. The goal is then to keep between 1 and 3 times
- * this many frames in play.
- *
- * For all backends we attempt to play up to three times this many frames per
- * shot. In practice we will often only send much less than this.
- */
-#define FRAMES 4096
-
-/** @brief Bytes to send per network packet
- *
- * Don't make this too big or arithmetic will start to overflow.
- */
-#define NETWORK_BYTES (1024+sizeof(struct rtp_header))
+/** @brief Linked list of all prepared tracks */
+struct track *tracks;
-/** @brief Maximum RTP playahead (ms) */
-#define RTP_AHEAD_MS 1000
-
-/** @brief Maximum number of FDs to poll for */
-#define NFDS 256
-
-/** @brief Track structure
- *
- * Known tracks are kept in a linked list. Usually there will be at most two
- * of these but rearranging the queue can cause there to be more.
- */
-static struct track {
- struct track *next; /* next track */
- int fd; /* input FD */
- char id[24]; /* ID */
- size_t start, used; /* start + bytes used */
- int eof; /* input is at EOF */
- int got_format; /* got format yet? */
- ao_sample_format format; /* sample format */
- unsigned long long played; /* number of frames played */
- char *buffer; /* sample buffer */
- size_t size; /* sample buffer size */
- int slot; /* poll array slot */
-} *tracks, *playing; /* all tracks + playing track */
+/** @brief Playing track, or NULL */
+struct track *playing;
static time_t last_report; /* when we last reported */
static int paused; /* pause status */
/** @brief Error counter */
static int audio_errors;
-/** @brief Structure of a backend */
-struct speaker_backend {
- /** @brief Which backend this is
- *
- * @c -1 terminates the list.
- */
- int backend;
-
- /** @brief Flags
- *
- * Possible values
- * - @ref FIXED_FORMAT
- */
- unsigned flags;
-/** @brief Lock to configured sample format */
-#define FIXED_FORMAT 0x0001
-
- /** @brief Initialization
- *
- * Called once at startup. This is responsible for one-time setup
- * operations, for instance opening a network socket to transmit to.
- *
- * When writing to a native sound API this might @b not imply opening the
- * native sound device - that might be done by @c activate below.
- */
- void (*init)(void);
-
- /** @brief Activation
- * @return 0 on success, non-0 on error
- *
- * Called to activate the output device.
- *
- * After this function succeeds, @ref ready should be non-0. As well as
- * opening the audio device, this function is responsible for reconfiguring
- * if it necessary to cope with different samples formats (for backends that
- * don't demand a single fixed sample format for the lifetime of the server).
- */
- int (*activate)(void);
-
- /** @brief Play sound
- * @param frames Number of frames to play
- * @return Number of frames actually played
- */
- size_t (*play)(size_t frames);
-
- /** @brief Deactivation
- *
- * Called to deactivate the sound device. This is the inverse of
- * @c activate above.
- */
- void (*deactivate)(void);
-
- /** @brief Called before poll()
- *
- * Called before the call to poll(). Should call addfd() to update the FD
- * array and stash the slot number somewhere safe.
- */
- void (*beforepoll)(void);
-
- /** @brief Called after poll()
- * @return 0 if we could play, non-0 if not
- *
- * Called after the call to poll(). Should arrange to play some audio if the
- * output device is ready.
- *
- * The return value should be 0 if the device was ready to play, or nonzero
- * if it was not.
- */
- int (*afterpoll)(void);
-};
-
/** @brief Selected backend */
static const struct speaker_backend *backend;