+int disorder_play(disorder_client *c, const char *track, char **idp) {
+ return dequote(disorder_simple(c, idp, "play", track, (char *)0), idp);
+}
+
+int disorder_playafter(disorder_client *c, const char *target, char **tracks, int ntracks) {
+ return disorder_simple(c, 0, "playafter", target, disorder_list, tracks, ntracks, (char *)0);
+}
+
+int disorder_playing(disorder_client *c, struct queue_entry **playingp) {
+ return onequeue(c, "playing", playingp);
+}
+