+/** @brief Update poll array for writing to subprocess */
+static void command_beforepoll(void) {
+ /* We send sample data to the subprocess as fast as it can accept it.
+ * This isn't ideal as pause latency can be very high as a result. */
+ if(cmdfd >= 0)
+ cmdfd_slot = addfd(cmdfd, POLLOUT);
+}
+
+/** @brief Process poll() results for subprocess play */
+static int command_ready(void) {
+ if(fds[cmdfd_slot].revents & (POLLOUT | POLLERR))
+ return 1;
+ else
+ return 0;
+}
+
+/** @brief Network backend initialization */
+static void network_init(void) {
+ struct addrinfo *res, *sres;
+ static const struct addrinfo pref = {
+ 0,
+ PF_INET,
+ SOCK_DGRAM,
+ IPPROTO_UDP,
+ 0,
+ 0,
+ 0,
+ 0
+ };
+ static const struct addrinfo prefbind = {
+ AI_PASSIVE,
+ PF_INET,
+ SOCK_DGRAM,
+ IPPROTO_UDP,
+ 0,
+ 0,
+ 0,
+ 0
+ };
+ static const int one = 1;
+ int sndbuf, target_sndbuf = 131072;
+ socklen_t len;
+ char *sockname, *ssockname;
+
+ res = get_address(&config->broadcast, &pref, &sockname);
+ if(!res) exit(-1);
+ if(config->broadcast_from.n) {
+ sres = get_address(&config->broadcast_from, &prefbind, &ssockname);
+ if(!sres) exit(-1);
+ } else
+ sres = 0;
+ if((bfd = socket(res->ai_family,
+ res->ai_socktype,
+ res->ai_protocol)) < 0)
+ fatal(errno, "error creating broadcast socket");
+ if(setsockopt(bfd, SOL_SOCKET, SO_BROADCAST, &one, sizeof one) < 0)
+ fatal(errno, "error setting SO_BROADCAST on broadcast socket");
+ len = sizeof sndbuf;
+ if(getsockopt(bfd, SOL_SOCKET, SO_SNDBUF,
+ &sndbuf, &len) < 0)
+ fatal(errno, "error getting SO_SNDBUF");
+ if(target_sndbuf > sndbuf) {
+ if(setsockopt(bfd, SOL_SOCKET, SO_SNDBUF,
+ &target_sndbuf, sizeof target_sndbuf) < 0)
+ error(errno, "error setting SO_SNDBUF to %d", target_sndbuf);
+ else
+ info("changed socket send buffer size from %d to %d",
+ sndbuf, target_sndbuf);
+ } else
+ info("default socket send buffer is %d",
+ sndbuf);
+ /* We might well want to set additional broadcast- or multicast-related
+ * options here */
+ if(sres && bind(bfd, sres->ai_addr, sres->ai_addrlen) < 0)
+ fatal(errno, "error binding broadcast socket to %s", ssockname);
+ if(connect(bfd, res->ai_addr, res->ai_addrlen) < 0)
+ fatal(errno, "error connecting broadcast socket to %s", sockname);
+ /* Select an SSRC */
+ gcry_randomize(&rtp_id, sizeof rtp_id, GCRY_STRONG_RANDOM);
+ info("selected network backend, sending to %s", sockname);
+ if(config->sample_format.byte_format != AO_FMT_BIG) {
+ info("forcing big-endian sample format");
+ config->sample_format.byte_format = AO_FMT_BIG;
+ }
+}
+
+/** @brief Play over the network */
+static size_t network_play(size_t frames) {
+ struct rtp_header header;
+ struct iovec vec[2];
+ size_t bytes = frames * bpf, written_frames;
+ int written_bytes;
+ /* We transmit using RTP (RFC3550) and attempt to conform to the internet
+ * AVT profile (RFC3551). */
+
+ if(idled) {
+ /* There may have been a gap. Fix up the RTP time accordingly. */
+ struct timeval now;
+ uint64_t delta;
+ uint64_t target_rtp_time;
+
+ /* Find the current time */
+ xgettimeofday(&now, 0);
+ /* Find the number of microseconds elapsed since rtp_time=0 */
+ delta = tvsub_us(now, rtp_time_0);
+ assert(delta <= UINT64_MAX / 88200);
+ target_rtp_time = (delta * playing->format.rate
+ * playing->format.channels) / 1000000;
+ /* Overflows at ~6 years uptime with 44100Hz stereo */
+
+ /* rtp_time is the number of samples we've played. NB that we play
+ * RTP_AHEAD_MS ahead of ourselves, so it may legitimately be ahead of
+ * the value we deduce from time comparison.
+ *
+ * Suppose we have 1s track started at t=0, and another track begins to
+ * play at t=2s. Suppose RTP_AHEAD_MS=1000 and 44100Hz stereo. In that
+ * case we'll send 1s of audio as fast as we can, giving rtp_time=88200.
+ * rtp_time stops at this point.
+ *
+ * At t=2s we'll have calculated target_rtp_time=176400. In this case we
+ * set rtp_time=176400 and the player can correctly conclude that it
+ * should leave 1s between the tracks.
+ *
+ * Suppose instead that the second track arrives at t=0.5s, and that
+ * we've managed to transmit the whole of the first track already. We'll
+ * have target_rtp_time=44100.
+ *
+ * The desired behaviour is to play the second track back to back with
+ * first. In this case therefore we do not modify rtp_time.
+ *
+ * Is it ever right to reduce rtp_time? No; for that would imply
+ * transmitting packets with overlapping timestamp ranges, which does not
+ * make sense.
+ */
+ if(target_rtp_time > rtp_time) {
+ /* More time has elapsed than we've transmitted samples. That implies
+ * we've been 'sending' silence. */
+ info("advancing rtp_time by %"PRIu64" samples",
+ target_rtp_time - rtp_time);
+ rtp_time = target_rtp_time;
+ } else if(target_rtp_time < rtp_time) {
+ const int64_t samples_ahead = ((uint64_t)RTP_AHEAD_MS
+ * config->sample_format.rate
+ * config->sample_format.channels
+ / 1000);
+
+ if(target_rtp_time + samples_ahead < rtp_time) {
+ info("reversing rtp_time by %"PRIu64" samples",
+ rtp_time - target_rtp_time);
+ }