/** @brief Called when an update completes */
void (*notify)(void);
- /** @brief Called to fix up the queue after update
+ /** @brief Called to fix up the queue after update
* @param q The list passed back from the server
* @return Assigned to @c ql->q
*/
static void namepart_completed_or_failed(void) {
D(("namepart_completed_or_failed"));
--namepart_lookups_outstanding;
- if(!namepart_lookups_outstanding || namepart_completions_deferred > 24) {
+ if(!namepart_lookups_outstanding) {
redisplay_queue(&ql_queue);
redisplay_queue(&ql_recent);
redisplay_queue(&ql_added);
/* Arrange periodic update of the so-far played field */
g_timeout_add(1000/*ms*/, adjust_sofar, 0);
/* Arrange a callback whenever the playing state changes */
- register_monitor(playing_update, 0, DISORDER_PLAYING|DISORDER_TRACK_PAUSED);
+ register_monitor(playing_update, 0, DISORDER_PLAYING|DISORDER_TRACK_PAUSED);
register_reset(queue_update);
/* We pass choose_update() as our notify function since the choose screen
* marks tracks that are playing/in the queue. */