D(("SM_PLAY %s fd %d", t->id, t->fd));
if(t->fd == -1)
error(0, "cannot play track because no connection arrived");
+ /* TODO as things stand we often report this error message but then
+ * appear to proceed successfully. Understanding why requires a look
+ * at play.c: we call prepare() which makes the connection in a child
+ * process, and then sends the SM_PLAY in the parent process. The
+ * latter may well be faster. As it happens this is harmless; we'll
+ * just sit around sending silence until the decoder connects and
+ * starts sending some sample data. But is is annoying and ought to
+ * be fixed. */
pending_playing = t;
/* If nothing is currently playing then we'll switch to the pending
* track below so there's no point distinguishing the situations
break;
case SM_RELOAD:
D(("SM_RELOAD"));
- if(config_read(1))
+ if(config_read(1, NULL))
error(0, "cannot read configuration");
info("reloaded configuration");
break;
log_default = &log_syslog;
}
config_uaudio_apis = uaudio_apis;
- if(config_read(1)) fatal(0, "cannot read configuration");
+ if(config_read(1, NULL)) fatal(0, "cannot read configuration");
/* ignore SIGPIPE */
signal(SIGPIPE, SIG_IGN);
/* set nice value */