+ if(error) {
+ /* An error just means that we're not using network play */
+ rtp_supported = 0;
+ rtp_is_running = 0;
+ } else {
+ rtp_supported = 1;
+ rtp_is_running = rtp_running();
+ }
+ if(rtp_supported != rtp_was_supported
+ || rtp_is_running != rtp_was_running)
+ event_raise("rtp-changed", 0);