uaudio_thread_max = max;
uaudio_thread_started = 1;
for(int n = 0; n < UAUDIO_THREAD_BUFFERS; ++n)
- uaudio_buffers[n].samples = xcalloc(uaudio_thread_max, uaudio_sample_size);
+ uaudio_buffers[n].samples = xcalloc_noptr(uaudio_thread_max,
+ uaudio_sample_size);
uaudio_collect_buffer = uaudio_play_buffer = 0;
if((e = pthread_create(&uaudio_collect_thread,
NULL,