if(playing_is_enabled() && config->scratch.n) {
int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0);
q = queue_add(config->scratch.s[r], who, WHERE_START, origin_scratch);
if(playing_is_enabled() && config->scratch.n) {
int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0);
q = queue_add(config->scratch.s[r], who, WHERE_START, origin_scratch);