/** @brief Update everything */
void all_update(void) {
- playing_update();
queue_update();
recent_update();
volume_update();
/** @brief Called when the current track finishes playing */
static void log_completed(void attribute((unused)) *v,
const char attribute((unused)) *track) {
- playing = 0;
- playing_update();
}
/** @brief Called when the current track fails */
static void log_failed(void attribute((unused)) *v,
const char attribute((unused)) *track,
const char attribute((unused)) *status) {
- playing = 0;
- playing_update();
}
/** @brief Called when some track is moved within the queue */
static void log_playing(void attribute((unused)) *v,
const char attribute((unused)) *track,
const char attribute((unused)) *user) {
- playing = 1;
- playing_update();
- /* we get a log_removed() anyway so we don't need to update_queue() from
- * here */
}
/** @brief Called when a track is added to the queue */
static void log_scratched(void attribute((unused)) *v,
const char attribute((unused)) *track,
const char attribute((unused)) *user) {
- playing = 0;
- playing_update();
}
/** @brief Called when a state change occurs */
if(changes & m->mask)
m->callback(m->u);
}
- /* If the track is paused or resume then the currently playing track is
- * refetched so that we can continue to correctly calculate the played so-far
- * field */
- playing_update();
}
/** @brief Called when volume changes */
}
}
-/** @brief Add a monitor to the list */
+/** @brief Add a monitor to the list
+ * @param callback Function to call
+ * @param u User data to pass to @p callback
+ * @param mask Mask of flags that @p callback cares about
+ *
+ * Pass @p mask as -1UL to match all flags.
+ */
void register_monitor(monitor_callback *callback,
void *u,
unsigned long mask) {