/* If there's a track playing, update its row */
if(playing_track)
ql_update_row(playing_track, 0);
+ /* If the first (nonplaying) track starts in the past, update the queue to
+ * get new expected start times; but rate limit this checking. (If we only
+ * do it once a minute then the rest of the queue can get out of date too
+ * easily.) */
+ struct queue_entry *q = ql_queue.q;
+ if(q) {
+ if(q == playing_track)
+ q = q->next;
+ if(q) {
+ time_t now;
+ time(&now);
+ if(q->expected / 15 < now / 15)
+ queue_changed(0,0,0);
+ }
+ }
return TRUE;
}
g_timeout_add(1000/*ms*/, playing_periodic, 0);
}
-static void queue_move_completed(void attribute((unused)) *v,
+static void queue_drop_completed(void attribute((unused)) *v,
const char *err) {
if(err) {
popup_protocol_error(0, err);
/** @brief Called when drag+drop completes */
static void queue_drop(struct queuelike attribute((unused)) *ql,
int ntracks,
- char attribute((unused)) **tracks, char **ids,
+ char **tracks, char **ids,
struct queue_entry *after_me) {
int n;
-
- if(playing_track) {
- /* If there's a playing track then you can't drag it anywhere */
- for(n = 0; n < ntracks; ++n) {
- if(!strcmp(playing_track->id, ids[n])) {
- fprintf(stderr, "cannot drag playing track\n");
- return;
+
+ if(ids) {
+ /* Rearrangement */
+ if(playing_track) {
+ /* If there's a playing track then you can't drag it anywhere */
+ for(n = 0; n < ntracks; ++n) {
+ if(!strcmp(playing_track->id, ids[n])) {
+ fprintf(stderr, "cannot drag playing track\n");
+ return;
+ }
}
+ /* You can't tell the server to drag after the playing track by ID, you
+ * have to send "". */
+ if(after_me == playing_track)
+ after_me = NULL;
+ /* If you try to drag before the playing track (i.e. after_me=NULL on
+ * input) then the effect is just to drag after it, although there's no
+ * longer code to explicitly implement this. */
}
- /* You can't tell the server to drag after the playing track by ID, you
+ /* Tell the server to move them. The log will tell us about the change (if
+ * indeed it succeeds!), so no need to rearrange the model now. */
+ disorder_eclient_moveafter(client,
+ after_me ? after_me->id : "",
+ ntracks, (const char **)ids,
+ queue_drop_completed, NULL);
+ } else {
+ /* You can't tell the server to insert after the playing track by ID, you
* have to send "". */
if(after_me == playing_track)
after_me = NULL;
- /* If you try to drag before the playing track (i.e. after_me=NULL on
- * input) then the effect is just to drag after it, although there's no
- * longer code to explicitly implement this. */
+ /* Play the tracks */
+ disorder_eclient_playafter(client,
+ after_me ? after_me->id : "",
+ ntracks, (const char **)tracks,
+ queue_drop_completed, NULL);
}
- /* Tell the server to move them. The log will tell us about the change (if
- * indeed it succeeds!), so no need to rearrange the model now. */
- disorder_eclient_moveafter(client,
- after_me ? after_me->id : "",
- ntracks, (const char **)ids,
- queue_move_completed, NULL);
}
/** @brief Columns for the queue */
{ "Adopt track", ql_adopt_activate, ql_adopt_sensitive, 0, 0 },
};
+static const GtkTargetEntry queue_targets[] = {
+ {
+ QUEUED_TRACKS, /* drag type */
+ GTK_TARGET_SAME_WIDGET, /* rearrangement within a widget */
+ QUEUED_TRACKS_ID /* ID value */
+ },
+ {
+ PLAYABLE_TRACKS, /* drag type */
+ GTK_TARGET_SAME_APP|GTK_TARGET_OTHER_WIDGET, /* copying between widgets */
+ PLAYABLE_TRACKS_ID, /* ID value */
+ },
+ {
+ .target = NULL
+ }
+};
+
struct queuelike ql_queue = {
.name = "queue",
.init = queue_init,
.ncolumns = sizeof queue_columns / sizeof *queue_columns,
.menuitems = queue_menuitems,
.nmenuitems = sizeof queue_menuitems / sizeof *queue_menuitems,
- .drop = queue_drop
+ .drop = queue_drop,
+ .drag_source_targets = queue_targets,
+ .drag_source_actions = GDK_ACTION_MOVE|GDK_ACTION_COPY,
+ .drag_dest_targets = queue_targets,
+ .drag_dest_actions = GDK_ACTION_MOVE|GDK_ACTION_COPY,
};
/** @brief Called when a key is pressed in the queue tree view */