* This is used by ql_drag_motion() and ql_drag_data_received() to identify a
* drop would or does land. It's important that they use the same code since
* otherwise the visual feedback can be inconsistent with the actual effect!
* This is used by ql_drag_motion() and ql_drag_data_received() to identify a
* drop would or does land. It's important that they use the same code since
* otherwise the visual feedback can be inconsistent with the actual effect!