| 1 | /* |
| 2 | * This file is part of DisOrder. |
| 3 | * Copyright (C) 2004-2009 Richard Kettlewell |
| 4 | * |
| 5 | * This program is free software: you can redistribute it and/or modify |
| 6 | * it under the terms of the GNU General Public License as published by |
| 7 | * the Free Software Foundation, either version 3 of the License, or |
| 8 | * (at your option) any later version. |
| 9 | * |
| 10 | * This program is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | * GNU General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU General Public License |
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | */ |
| 18 | /** @file server/play.c |
| 19 | * @brief Playing tracks |
| 20 | * |
| 21 | * This file is rather badly organized. Sorry. It's better than it was... |
| 22 | */ |
| 23 | |
| 24 | #include "disorder-server.h" |
| 25 | #include <ao/ao.h> |
| 26 | |
| 27 | #define SPEAKER "disorder-speaker" |
| 28 | |
| 29 | /** @brief The current playing track or NULL */ |
| 30 | struct queue_entry *playing; |
| 31 | |
| 32 | /** @brief Set when paused */ |
| 33 | int paused; |
| 34 | |
| 35 | static void finished(ev_source *ev); |
| 36 | static int start_child(struct queue_entry *q, |
| 37 | const struct pbgc_params *params, |
| 38 | void attribute((unused)) *bgdata); |
| 39 | static int prepare_child(struct queue_entry *q, |
| 40 | const struct pbgc_params *params, |
| 41 | void attribute((unused)) *bgdata); |
| 42 | |
| 43 | /** @brief File descriptor of our end of the socket to the speaker */ |
| 44 | static int speaker_fd = -1; |
| 45 | |
| 46 | /** @brief Set when shutting down */ |
| 47 | static int shutting_down; |
| 48 | |
| 49 | /* Speaker ------------------------------------------------------------------ */ |
| 50 | |
| 51 | /** @brief Called when speaker process terminates |
| 52 | * |
| 53 | * Currently kills of DisOrder completely. A future version could terminate |
| 54 | * the speaker when nothing was going on, or recover from failures, though any |
| 55 | * tracks with decoders already started would need to have them restarted. |
| 56 | */ |
| 57 | static int speaker_terminated(ev_source attribute((unused)) *ev, |
| 58 | pid_t attribute((unused)) pid, |
| 59 | int attribute((unused)) status, |
| 60 | const struct rusage attribute((unused)) *rusage, |
| 61 | void attribute((unused)) *u) { |
| 62 | fatal(0, "speaker subprocess %s", |
| 63 | wstat(status)); |
| 64 | } |
| 65 | |
| 66 | /** @brief Called when we get a message from the speaker process */ |
| 67 | static int speaker_readable(ev_source *ev, int fd, |
| 68 | void attribute((unused)) *u) { |
| 69 | struct speaker_message sm; |
| 70 | int ret = speaker_recv(fd, &sm); |
| 71 | |
| 72 | if(ret < 0) return 0; /* EAGAIN */ |
| 73 | if(!ret) { /* EOF */ |
| 74 | ev_fd_cancel(ev, ev_read, fd); |
| 75 | return 0; |
| 76 | } |
| 77 | switch(sm.type) { |
| 78 | case SM_PAUSED: |
| 79 | /* track ID is paused, DATA seconds played */ |
| 80 | D(("SM_PAUSED %s %ld", sm.id, sm.data)); |
| 81 | playing->sofar = sm.data; |
| 82 | break; |
| 83 | case SM_FINISHED: /* scratched the playing track */ |
| 84 | case SM_STILLBORN: /* scratched too early */ |
| 85 | case SM_UNKNOWN: /* scratched WAY too early */ |
| 86 | if(playing && !strcmp(sm.id, playing->id)) |
| 87 | finished(ev); |
| 88 | break; |
| 89 | case SM_PLAYING: |
| 90 | /* track ID is playing, DATA seconds played */ |
| 91 | D(("SM_PLAYING %s %ld", sm.id, sm.data)); |
| 92 | playing->sofar = sm.data; |
| 93 | break; |
| 94 | default: |
| 95 | error(0, "unknown speaker message type %d", sm.type); |
| 96 | } |
| 97 | return 0; |
| 98 | } |
| 99 | |
| 100 | /** @brief Initialize the speaker process */ |
| 101 | void speaker_setup(ev_source *ev) { |
| 102 | int sp[2]; |
| 103 | pid_t pid; |
| 104 | struct speaker_message sm; |
| 105 | |
| 106 | if(socketpair(PF_UNIX, SOCK_DGRAM, 0, sp) < 0) |
| 107 | fatal(errno, "error calling socketpair"); |
| 108 | if(!(pid = xfork())) { |
| 109 | exitfn = _exit; |
| 110 | ev_signal_atfork(ev); |
| 111 | xdup2(sp[0], 0); |
| 112 | xdup2(sp[0], 1); |
| 113 | xclose(sp[0]); |
| 114 | xclose(sp[1]); |
| 115 | signal(SIGPIPE, SIG_DFL); |
| 116 | #if 0 |
| 117 | execlp("valgrind", "valgrind", SPEAKER, "--config", configfile, |
| 118 | debugging ? "--debug" : "--no-debug", |
| 119 | log_default == &log_syslog ? "--syslog" : "--no-syslog", |
| 120 | (char *)0); |
| 121 | #else |
| 122 | execlp(SPEAKER, SPEAKER, "--config", configfile, |
| 123 | debugging ? "--debug" : "--no-debug", |
| 124 | log_default == &log_syslog ? "--syslog" : "--no-syslog", |
| 125 | (char *)0); |
| 126 | #endif |
| 127 | fatal(errno, "error invoking %s", SPEAKER); |
| 128 | } |
| 129 | ev_child(ev, pid, 0, speaker_terminated, 0); |
| 130 | speaker_fd = sp[1]; |
| 131 | xclose(sp[0]); |
| 132 | cloexec(speaker_fd); |
| 133 | /* Wait for the speaker to be ready */ |
| 134 | speaker_recv(speaker_fd, &sm); |
| 135 | nonblock(speaker_fd); |
| 136 | if(ev_fd(ev, ev_read, speaker_fd, speaker_readable, 0, "speaker read") < 0) |
| 137 | fatal(0, "error registering speaker socket fd"); |
| 138 | } |
| 139 | |
| 140 | /** @brief Tell the speaker to reload its configuration */ |
| 141 | void speaker_reload(void) { |
| 142 | struct speaker_message sm; |
| 143 | |
| 144 | memset(&sm, 0, sizeof sm); |
| 145 | sm.type = SM_RELOAD; |
| 146 | speaker_send(speaker_fd, &sm); |
| 147 | } |
| 148 | |
| 149 | /* Track termination -------------------------------------------------------- */ |
| 150 | |
| 151 | /** @brief Called when the currently playing track finishes playing |
| 152 | * @param ev Event loop or NULL |
| 153 | * |
| 154 | * There are three places this is called from: |
| 155 | * |
| 156 | * 1) speaker_readable(), when the speaker tells us the playing track finished. |
| 157 | * (Technically the speaker lies a little to arrange for gapless play.) |
| 158 | * |
| 159 | * 2) player_finished(), when the player for a non-raw track (i.e. one that |
| 160 | * does not use the speaker) finishes. |
| 161 | * |
| 162 | * 3) quitting(), after signalling the decoder or player but possible before it |
| 163 | * has actually terminated. In this case @p ev is NULL, inhibiting any further |
| 164 | * attempt to play anything. |
| 165 | */ |
| 166 | static void finished(ev_source *ev) { |
| 167 | D(("finished playing=%p", (void *)playing)); |
| 168 | if(!playing) |
| 169 | return; |
| 170 | if(playing->state != playing_scratched) |
| 171 | notify_not_scratched(playing->track, playing->submitter); |
| 172 | switch(playing->state) { |
| 173 | case playing_ok: |
| 174 | eventlog("completed", playing->track, (char *)0); |
| 175 | break; |
| 176 | case playing_scratched: |
| 177 | eventlog("scratched", playing->track, playing->scratched, (char *)0); |
| 178 | break; |
| 179 | case playing_failed: |
| 180 | eventlog("failed", playing->track, wstat(playing->wstat), (char *)0); |
| 181 | break; |
| 182 | default: |
| 183 | break; |
| 184 | } |
| 185 | queue_played(playing); |
| 186 | recent_write(); |
| 187 | playing = 0; |
| 188 | /* Try to play something else */ |
| 189 | if(ev) |
| 190 | play(ev); |
| 191 | } |
| 192 | |
| 193 | /** @brief Called when a player or decoder process terminates |
| 194 | * |
| 195 | * This is called when a decoder process terminates (which might actually be |
| 196 | * some time before the speaker reports it as finished) or when a non-raw |
| 197 | * (i.e. non-speaker) player terminates. In the latter case it's imaginable |
| 198 | * that the OS has buffered the last few samples. |
| 199 | * |
| 200 | */ |
| 201 | static int player_finished(ev_source *ev, |
| 202 | pid_t pid, |
| 203 | int status, |
| 204 | const struct rusage attribute((unused)) *rusage, |
| 205 | void *u) { |
| 206 | struct queue_entry *q = u; |
| 207 | |
| 208 | D(("player_finished pid=%lu status=%#x", |
| 209 | (unsigned long)pid, (unsigned)status)); |
| 210 | /* Record that this PID is dead. If we killed the track we might know this |
| 211 | * already, but also it might have exited or crashed. Either way we don't |
| 212 | * want to end up signalling it. */ |
| 213 | q->pid = -1; |
| 214 | switch(q->state) { |
| 215 | case playing_unplayed: |
| 216 | case playing_random: |
| 217 | /* If this was a pre-prepared track then either it failed or we |
| 218 | * deliberately stopped it: it might have been removed from the queue, or |
| 219 | * moved down the queue, or the speaker might be on a break. So we leave |
| 220 | * it state alone for future use. |
| 221 | */ |
| 222 | break; |
| 223 | default: |
| 224 | /* We actually started playing this track. */ |
| 225 | if(status) { |
| 226 | /* Don't override 'scratched' with 'failed'. */ |
| 227 | if(q->state != playing_scratched) |
| 228 | q->state = playing_failed; |
| 229 | } else |
| 230 | q->state = playing_ok; |
| 231 | break; |
| 232 | } |
| 233 | /* Regardless we always report and record the status and do cleanup for |
| 234 | * prefork calls. */ |
| 235 | if(status) |
| 236 | error(0, "player for %s %s", q->track, wstat(status)); |
| 237 | if(q->type & DISORDER_PLAYER_PREFORK) |
| 238 | play_cleanup(q->pl, q->data); |
| 239 | q->wstat = status; |
| 240 | /* If this actually was the current track, and does not use the speaker |
| 241 | * process, then it must have finished. For raw-output players we will get a |
| 242 | * separate notification from the speaker process. */ |
| 243 | if(q == playing |
| 244 | && (q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW) |
| 245 | finished(ev); |
| 246 | return 0; |
| 247 | } |
| 248 | |
| 249 | /* Track initiation --------------------------------------------------------- */ |
| 250 | |
| 251 | /** @brief Find the player for @p q */ |
| 252 | static const struct stringlist *find_player(const struct queue_entry *q) { |
| 253 | int n; |
| 254 | |
| 255 | for(n = 0; n < config->player.n; ++n) |
| 256 | if(fnmatch(config->player.s[n].s[0], q->track, 0) == 0) |
| 257 | break; |
| 258 | if(n >= config->player.n) |
| 259 | return NULL; |
| 260 | else |
| 261 | return &config->player.s[n]; |
| 262 | } |
| 263 | |
| 264 | /** @brief Start to play @p q |
| 265 | * @param ev Event loop |
| 266 | * @param q Track to play/prepare |
| 267 | * @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL |
| 268 | * |
| 269 | * This makes @p actually start playing. It calls prepare() if necessary and |
| 270 | * either sends an @ref SM_START command or invokes the player itself in a |
| 271 | * subprocess. |
| 272 | * |
| 273 | * It's up to the caller to set @ref playing and @c playing->state (this might |
| 274 | * be changed in the future). |
| 275 | */ |
| 276 | static int start(ev_source *ev, |
| 277 | struct queue_entry *q) { |
| 278 | const struct stringlist *player; |
| 279 | int rc; |
| 280 | |
| 281 | D(("start %s", q->id)); |
| 282 | /* Find the player plugin. */ |
| 283 | if(!(player = find_player(q)) < 0) |
| 284 | return START_HARDFAIL; /* No player */ |
| 285 | if(!(q->pl = open_plugin(player->s[1], 0))) |
| 286 | return START_HARDFAIL; |
| 287 | q->type = play_get_type(q->pl); |
| 288 | /* Special handling for raw-format players */ |
| 289 | if((q->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) { |
| 290 | /* Make sure that the track is prepared */ |
| 291 | if((rc = prepare(ev, q))) |
| 292 | return rc; |
| 293 | /* Now we're sure it's prepared, start it playing */ |
| 294 | /* TODO actually it might not be fully prepared yet - it's all happening in |
| 295 | * a subprocess. See speaker.c for further discussion. */ |
| 296 | struct speaker_message sm[1]; |
| 297 | memset(sm, 0, sizeof sm); |
| 298 | strcpy(sm->id, q->id); |
| 299 | sm->type = SM_PLAY; |
| 300 | speaker_send(speaker_fd, sm); |
| 301 | D(("sent SM_PLAY for %s", sm->id)); |
| 302 | /* Our caller will set playing and playing->state = playing_started */ |
| 303 | return START_OK; |
| 304 | } else { |
| 305 | rc = play_background(ev, player, q, start_child, NULL); |
| 306 | if(rc == START_OK) |
| 307 | ev_child(ev, q->pid, 0, player_finished, q); |
| 308 | /* Our caller will set playing and playing->state = playing_started */ |
| 309 | return rc; |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | /** @brief Child-process half of start() */ |
| 314 | static int start_child(struct queue_entry *q, |
| 315 | const struct pbgc_params *params, |
| 316 | void attribute((unused)) *bgdata) { |
| 317 | int n; |
| 318 | |
| 319 | /* Wait for a device to clear. This ugliness is now deprecated and will |
| 320 | * eventually be removed. */ |
| 321 | if(params->waitdevice) { |
| 322 | ao_initialize(); |
| 323 | if(*params->waitdevice) { |
| 324 | n = ao_driver_id(params->waitdevice); |
| 325 | if(n == -1) |
| 326 | fatal(0, "invalid libao driver: %s", params->waitdevice); |
| 327 | } else |
| 328 | n = ao_default_driver_id(); |
| 329 | /* Make up a format. */ |
| 330 | ao_sample_format format; |
| 331 | memset(&format, 0, sizeof format); |
| 332 | format.bits = 8; |
| 333 | format.rate = 44100; |
| 334 | format.channels = 1; |
| 335 | format.byte_format = AO_FMT_NATIVE; |
| 336 | int retries = 20; |
| 337 | struct timespec ts; |
| 338 | ts.tv_sec = 0; |
| 339 | ts.tv_nsec = 100000000; /* 0.1s */ |
| 340 | ao_device *device; |
| 341 | while((device = ao_open_live(n, &format, 0)) == 0 && retries-- > 0) |
| 342 | nanosleep(&ts, 0); |
| 343 | if(device) |
| 344 | ao_close(device); |
| 345 | } |
| 346 | /* Play the track */ |
| 347 | play_track(q->pl, |
| 348 | params->argv, params->argc, |
| 349 | params->rawpath, |
| 350 | q->track); |
| 351 | return 0; |
| 352 | } |
| 353 | |
| 354 | /** @brief Prepare a track for later play |
| 355 | * @return @ref START_OK, @ref START_HARDFAIL or @ref START_SOFTFAIL |
| 356 | * |
| 357 | * Only applies to raw-format (i.e. speaker-using) players; everything else |
| 358 | * gets @c START_OK. |
| 359 | */ |
| 360 | int prepare(ev_source *ev, |
| 361 | struct queue_entry *q) { |
| 362 | const struct stringlist *player; |
| 363 | |
| 364 | /* If there's a decoder (or player!) going we do nothing */ |
| 365 | if(q->pid >= 0) |
| 366 | return START_OK; |
| 367 | /* If the track is already prepared, do nothing */ |
| 368 | if(q->prepared) |
| 369 | return START_OK; |
| 370 | /* Find the player plugin */ |
| 371 | if(!(player = find_player(q)) < 0) |
| 372 | return START_HARDFAIL; /* No player */ |
| 373 | q->pl = open_plugin(player->s[1], 0); |
| 374 | q->type = play_get_type(q->pl); |
| 375 | if((q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW) |
| 376 | return START_OK; /* Not a raw player */ |
| 377 | const int rc = play_background(ev, player, q, prepare_child, NULL); |
| 378 | if(rc == START_OK) { |
| 379 | ev_child(ev, q->pid, 0, player_finished, q); |
| 380 | q->prepared = 1; |
| 381 | } |
| 382 | return rc; |
| 383 | } |
| 384 | |
| 385 | /** @brief Child-process half of prepare() */ |
| 386 | static int prepare_child(struct queue_entry *q, |
| 387 | const struct pbgc_params *params, |
| 388 | void attribute((unused)) *bgdata) { |
| 389 | /* np will be the pipe to disorder-normalize */ |
| 390 | int np[2]; |
| 391 | if(socketpair(PF_UNIX, SOCK_STREAM, 0, np) < 0) |
| 392 | fatal(errno, "error calling socketpair"); |
| 393 | /* Beware of the Leopard! On OS X 10.5.x, the order of the shutdown |
| 394 | * calls here DOES MATTER. If you do the SHUT_WR first then the SHUT_RD |
| 395 | * fails with "Socket is not connected". I think this is a bug but |
| 396 | * provided implementors either don't care about the order or all agree |
| 397 | * about the order, choosing the reliable order is an adequate |
| 398 | * workaround. */ |
| 399 | xshutdown(np[1], SHUT_RD); /* decoder writes to np[1] */ |
| 400 | xshutdown(np[0], SHUT_WR); /* normalize reads from np[0] */ |
| 401 | blocking(np[0]); |
| 402 | blocking(np[1]); |
| 403 | /* Start disorder-normalize. We double-fork so that nothing has to wait |
| 404 | * for disorder-normalize. */ |
| 405 | pid_t npid; |
| 406 | if(!(npid = xfork())) { |
| 407 | /* Grandchild of disorderd */ |
| 408 | if(!xfork()) { |
| 409 | /* Great-grandchild of disorderd */ |
| 410 | /* Connect to the speaker process */ |
| 411 | struct sockaddr_un addr; |
| 412 | memset(&addr, 0, sizeof addr); |
| 413 | addr.sun_family = AF_UNIX; |
| 414 | snprintf(addr.sun_path, sizeof addr.sun_path, |
| 415 | "%s/speaker/socket", config->home); |
| 416 | int sfd = xsocket(PF_UNIX, SOCK_STREAM, 0); |
| 417 | if(connect(sfd, (const struct sockaddr *)&addr, sizeof addr) < 0) |
| 418 | fatal(errno, "connecting to %s", addr.sun_path); |
| 419 | /* Send the ID, with a NATIVE-ENDIAN 32 bit length */ |
| 420 | uint32_t l = strlen(q->id); |
| 421 | if(write(sfd, &l, sizeof l) < 0 |
| 422 | || write(sfd, q->id, l) < 0) |
| 423 | fatal(errno, "writing to %s", addr.sun_path); |
| 424 | /* Await the ack */ |
| 425 | if (read(sfd, &l, 1) < 0) |
| 426 | fatal(errno, "reading ack from %s", addr.sun_path); |
| 427 | /* Plumbing */ |
| 428 | xdup2(np[0], 0); |
| 429 | xdup2(sfd, 1); |
| 430 | xclose(np[0]); |
| 431 | xclose(np[1]); |
| 432 | xclose(sfd); |
| 433 | /* TODO stderr shouldn't be redirected for disorder-normalize |
| 434 | * (but it should be for play_track() */ |
| 435 | execlp("disorder-normalize", "disorder-normalize", |
| 436 | log_default == &log_syslog ? "--syslog" : "--no-syslog", |
| 437 | "--config", configfile, |
| 438 | (char *)0); |
| 439 | fatal(errno, "executing disorder-normalize"); |
| 440 | /* End of the great-grandchild of disorderd */ |
| 441 | } |
| 442 | /* Back in the grandchild of disorderd */ |
| 443 | _exit(0); |
| 444 | /* End of the grandchild of disorderd */ |
| 445 | } |
| 446 | /* Back in the child of disorderd */ |
| 447 | /* Wait for the grandchild of disordered to finish */ |
| 448 | int n; |
| 449 | while(waitpid(npid, &n, 0) < 0 && errno == EINTR) |
| 450 | ; |
| 451 | /* Pass the file descriptor to the driver in an environment |
| 452 | * variable. */ |
| 453 | char buffer[64]; |
| 454 | snprintf(buffer, sizeof buffer, "DISORDER_RAW_FD=%d", np[1]); |
| 455 | if(putenv(buffer) < 0) |
| 456 | fatal(errno, "error calling putenv"); |
| 457 | /* Close all the FDs we don't need */ |
| 458 | xclose(np[0]); |
| 459 | /* Start the decoder itself */ |
| 460 | play_track(q->pl, |
| 461 | params->argv, params->argc, |
| 462 | params->rawpath, |
| 463 | q->track); |
| 464 | return 0; |
| 465 | } |
| 466 | |
| 467 | /** @brief Abandon a queue entry |
| 468 | * |
| 469 | * Called from c_remove() (but NOT when scratching a track). Only does |
| 470 | * anything to raw-format tracks. Terminates the background decoder and tells |
| 471 | * the speaker process to cancel the track. |
| 472 | */ |
| 473 | void abandon(ev_source attribute((unused)) *ev, |
| 474 | struct queue_entry *q) { |
| 475 | struct speaker_message sm; |
| 476 | |
| 477 | if(q->pid < 0) |
| 478 | return; /* Not prepared. */ |
| 479 | if((q->type & DISORDER_PLAYER_TYPEMASK) != DISORDER_PLAYER_RAW) |
| 480 | return; /* Not a raw player. */ |
| 481 | /* Terminate the player. */ |
| 482 | kill(-q->pid, config->signal); |
| 483 | /* Cancel the track. */ |
| 484 | memset(&sm, 0, sizeof sm); |
| 485 | sm.type = SM_CANCEL; |
| 486 | strcpy(sm.id, q->id); |
| 487 | speaker_send(speaker_fd, &sm); |
| 488 | } |
| 489 | |
| 490 | /* Random tracks ------------------------------------------------------------ */ |
| 491 | |
| 492 | /** @brief Called with a new random track |
| 493 | * @param ev Event loop |
| 494 | * @param track Track name |
| 495 | */ |
| 496 | static void chosen_random_track(ev_source *ev, |
| 497 | const char *track) { |
| 498 | struct queue_entry *q; |
| 499 | |
| 500 | if(!track) |
| 501 | return; |
| 502 | /* Add the track to the queue */ |
| 503 | q = queue_add(track, 0, WHERE_END, origin_random); |
| 504 | D(("picked %p (%s) at random", (void *)q, q->track)); |
| 505 | queue_write(); |
| 506 | /* Maybe a track can now be played */ |
| 507 | play(ev); |
| 508 | } |
| 509 | |
| 510 | /** @brief Maybe add a randomly chosen track |
| 511 | * @param ev Event loop |
| 512 | * |
| 513 | * Picking can take some time so the track will only be added after this |
| 514 | * function has returned. |
| 515 | */ |
| 516 | void add_random_track(ev_source *ev) { |
| 517 | struct queue_entry *q; |
| 518 | long qlen = 0; |
| 519 | |
| 520 | /* If random play is not enabled then do nothing. */ |
| 521 | if(shutting_down || !random_is_enabled()) |
| 522 | return; |
| 523 | /* Count how big the queue is */ |
| 524 | for(q = qhead.next; q != &qhead; q = q->next) |
| 525 | ++qlen; |
| 526 | /* If it's smaller than the desired size then add a track */ |
| 527 | if(qlen < config->queue_pad) |
| 528 | trackdb_request_random(ev, chosen_random_track); |
| 529 | } |
| 530 | |
| 531 | /* Track initiation (part 2) ------------------------------------------------ */ |
| 532 | |
| 533 | /** @brief Attempt to play something |
| 534 | * |
| 535 | * This is called from numerous locations - whenever it might conceivably have |
| 536 | * become possible to play something. |
| 537 | */ |
| 538 | void play(ev_source *ev) { |
| 539 | struct queue_entry *q; |
| 540 | int random_enabled = random_is_enabled(); |
| 541 | |
| 542 | D(("play playing=%p", (void *)playing)); |
| 543 | /* If we're shutting down, or there's something playing, or playing is not |
| 544 | * enabled, give up now */ |
| 545 | if(shutting_down || playing || !playing_is_enabled()) return; |
| 546 | /* See if there's anything to play */ |
| 547 | if(qhead.next == &qhead) { |
| 548 | /* Queue is empty. We could just wait around since there are periodic |
| 549 | * attempts to add a random track anyway. However they are rarer than |
| 550 | * attempts to force a track so we initiate one now. */ |
| 551 | add_random_track(ev); |
| 552 | /* chosen_random_track() will call play() when a new random track has been |
| 553 | * added to the queue. */ |
| 554 | return; |
| 555 | } |
| 556 | /* There must be at least one track in the queue. */ |
| 557 | q = qhead.next; |
| 558 | /* If random play is disabled but the track is a non-adopted random one |
| 559 | * then don't play it. play() will be called again when random play is |
| 560 | * re-enabled. */ |
| 561 | if(!random_enabled && q->origin == origin_random) |
| 562 | return; |
| 563 | D(("taken %p (%s) from queue", (void *)q, q->track)); |
| 564 | /* Try to start playing. */ |
| 565 | switch(start(ev, q)) { |
| 566 | case START_HARDFAIL: |
| 567 | if(q == qhead.next) { |
| 568 | queue_remove(q, 0); /* Abandon this track. */ |
| 569 | queue_played(q); |
| 570 | recent_write(); |
| 571 | } |
| 572 | /* Oh well, try the next one */ |
| 573 | play(ev); |
| 574 | break; |
| 575 | case START_SOFTFAIL: |
| 576 | /* We'll try the same track again shortly. */ |
| 577 | break; |
| 578 | case START_OK: |
| 579 | /* Remove from the queue */ |
| 580 | if(q == qhead.next) { |
| 581 | queue_remove(q, 0); |
| 582 | queue_write(); |
| 583 | } |
| 584 | /* It's become the playing track */ |
| 585 | playing = q; |
| 586 | time(&playing->played); |
| 587 | playing->state = playing_started; |
| 588 | notify_play(playing->track, playing->submitter); |
| 589 | eventlog("playing", playing->track, |
| 590 | playing->submitter ? playing->submitter : (const char *)0, |
| 591 | (const char *)0); |
| 592 | /* Maybe add a random track. */ |
| 593 | add_random_track(ev); |
| 594 | /* If there is another track in the queue prepare it now. This could |
| 595 | * potentially be a just-added random track. */ |
| 596 | if(qhead.next != &qhead) |
| 597 | prepare(ev, qhead.next); |
| 598 | break; |
| 599 | } |
| 600 | } |
| 601 | |
| 602 | /* Miscelleneous ------------------------------------------------------------ */ |
| 603 | |
| 604 | /** @brief Return true if play is enabled */ |
| 605 | int playing_is_enabled(void) { |
| 606 | const char *s = trackdb_get_global("playing"); |
| 607 | |
| 608 | return !s || !strcmp(s, "yes"); |
| 609 | } |
| 610 | |
| 611 | /** @brief Enable play */ |
| 612 | void enable_playing(const char *who, ev_source *ev) { |
| 613 | trackdb_set_global("playing", "yes", who); |
| 614 | /* Add a random track if necessary. */ |
| 615 | add_random_track(ev); |
| 616 | play(ev); |
| 617 | } |
| 618 | |
| 619 | /** @brief Disable play */ |
| 620 | void disable_playing(const char *who) { |
| 621 | trackdb_set_global("playing", "no", who); |
| 622 | } |
| 623 | |
| 624 | /** @brief Return true if random play is enabled */ |
| 625 | int random_is_enabled(void) { |
| 626 | const char *s = trackdb_get_global("random-play"); |
| 627 | |
| 628 | return !s || !strcmp(s, "yes"); |
| 629 | } |
| 630 | |
| 631 | /** @brief Enable random play */ |
| 632 | void enable_random(const char *who, ev_source *ev) { |
| 633 | trackdb_set_global("random-play", "yes", who); |
| 634 | add_random_track(ev); |
| 635 | play(ev); |
| 636 | } |
| 637 | |
| 638 | /** @brief Disable random play */ |
| 639 | void disable_random(const char *who) { |
| 640 | trackdb_set_global("random-play", "no", who); |
| 641 | } |
| 642 | |
| 643 | /* Scratching --------------------------------------------------------------- */ |
| 644 | |
| 645 | /** @brief Scratch a track |
| 646 | * @param User responsible (or NULL) |
| 647 | * @param Track ID (or NULL for current) |
| 648 | */ |
| 649 | void scratch(const char *who, const char *id) { |
| 650 | struct queue_entry *q; |
| 651 | struct speaker_message sm; |
| 652 | |
| 653 | D(("scratch playing=%p state=%d id=%s playing->id=%s", |
| 654 | (void *)playing, |
| 655 | playing ? playing->state : 0, |
| 656 | id ? id : "(none)", |
| 657 | playing ? playing->id : "(none)")); |
| 658 | /* There must be a playing track; it must be in a scratchable state; if a |
| 659 | * specific ID was mentioned it must be that track. */ |
| 660 | if(playing |
| 661 | && (playing->state == playing_started |
| 662 | || playing->state == playing_paused) |
| 663 | && (!id |
| 664 | || !strcmp(id, playing->id))) { |
| 665 | /* Update state (for the benefit of the 'recent' list) */ |
| 666 | playing->state = playing_scratched; |
| 667 | playing->scratched = who ? xstrdup(who) : 0; |
| 668 | /* Find the player and kill the whole process group */ |
| 669 | if(playing->pid >= 0) { |
| 670 | D(("kill -%d -%lu", config->signal, (unsigned long)playing->pid)); |
| 671 | kill(-playing->pid, config->signal); |
| 672 | } |
| 673 | /* Tell the speaker, if we think it'll care */ |
| 674 | if((playing->type & DISORDER_PLAYER_TYPEMASK) == DISORDER_PLAYER_RAW) { |
| 675 | memset(&sm, 0, sizeof sm); |
| 676 | sm.type = SM_CANCEL; |
| 677 | strcpy(sm.id, playing->id); |
| 678 | speaker_send(speaker_fd, &sm); |
| 679 | D(("sending SM_CANCEL for %s", playing->id)); |
| 680 | } |
| 681 | /* put a scratch track onto the front of the queue (but don't |
| 682 | * bother if playing is disabled) */ |
| 683 | if(playing_is_enabled() && config->scratch.n) { |
| 684 | int r = rand() * (double)config->scratch.n / (RAND_MAX + 1.0); |
| 685 | q = queue_add(config->scratch.s[r], who, WHERE_START, origin_scratch); |
| 686 | } |
| 687 | notify_scratch(playing->track, playing->submitter, who, |
| 688 | time(0) - playing->played); |
| 689 | } |
| 690 | } |
| 691 | |
| 692 | /* Server termination ------------------------------------------------------- */ |
| 693 | |
| 694 | /** @brief Called from quit() to tear down everything belonging to this file */ |
| 695 | void quitting(ev_source *ev) { |
| 696 | struct queue_entry *q; |
| 697 | |
| 698 | /* Don't start anything new */ |
| 699 | shutting_down = 1; |
| 700 | /* Shut down the current player */ |
| 701 | if(playing) { |
| 702 | if(playing->pid >= 0) |
| 703 | kill(-playing->pid, config->signal); |
| 704 | playing->state = playing_quitting; |
| 705 | finished(0); |
| 706 | } |
| 707 | /* Zap any background decoders that are going */ |
| 708 | for(q = qhead.next; q != &qhead; q = q->next) |
| 709 | if(q->pid >= 0) { |
| 710 | D(("kill -%d %lu", config->signal, (unsigned long)q->pid)); |
| 711 | kill(-q->pid, config->signal); |
| 712 | } |
| 713 | /* Don't need the speaker any more */ |
| 714 | ev_fd_cancel(ev, ev_read, speaker_fd); |
| 715 | xclose(speaker_fd); |
| 716 | } |
| 717 | |
| 718 | /* Pause and resume --------------------------------------------------------- */ |
| 719 | |
| 720 | /** @brief Pause the playing track */ |
| 721 | int pause_playing(const char *who) { |
| 722 | struct speaker_message sm; |
| 723 | long played; |
| 724 | |
| 725 | /* Can't pause if already paused or if nothing playing. */ |
| 726 | if(!playing || paused) return 0; |
| 727 | switch(playing->type & DISORDER_PLAYER_TYPEMASK) { |
| 728 | case DISORDER_PLAYER_STANDALONE: |
| 729 | if(!(playing->type & DISORDER_PLAYER_PAUSES)) { |
| 730 | default: |
| 731 | error(0, "cannot pause because player is not powerful enough"); |
| 732 | return -1; |
| 733 | } |
| 734 | if(play_pause(playing->pl, &played, playing->data)) { |
| 735 | error(0, "player indicates it cannot pause"); |
| 736 | return -1; |
| 737 | } |
| 738 | time(&playing->lastpaused); |
| 739 | playing->uptopause = played; |
| 740 | playing->lastresumed = 0; |
| 741 | break; |
| 742 | case DISORDER_PLAYER_RAW: |
| 743 | memset(&sm, 0, sizeof sm); |
| 744 | sm.type = SM_PAUSE; |
| 745 | speaker_send(speaker_fd, &sm); |
| 746 | break; |
| 747 | } |
| 748 | if(who) info("paused by %s", who); |
| 749 | notify_pause(playing->track, who); |
| 750 | paused = 1; |
| 751 | if(playing->state == playing_started) |
| 752 | playing->state = playing_paused; |
| 753 | eventlog("state", "pause", (char *)0); |
| 754 | return 0; |
| 755 | } |
| 756 | |
| 757 | /** @brief Resume playing after a pause */ |
| 758 | void resume_playing(const char *who) { |
| 759 | struct speaker_message sm; |
| 760 | |
| 761 | if(!paused) return; |
| 762 | paused = 0; |
| 763 | if(!playing) return; |
| 764 | switch(playing->type & DISORDER_PLAYER_TYPEMASK) { |
| 765 | case DISORDER_PLAYER_STANDALONE: |
| 766 | if(!playing->type & DISORDER_PLAYER_PAUSES) { |
| 767 | default: |
| 768 | /* Shouldn't happen */ |
| 769 | return; |
| 770 | } |
| 771 | play_resume(playing->pl, playing->data); |
| 772 | time(&playing->lastresumed); |
| 773 | break; |
| 774 | case DISORDER_PLAYER_RAW: |
| 775 | memset(&sm, 0, sizeof sm); |
| 776 | sm.type = SM_RESUME; |
| 777 | speaker_send(speaker_fd, &sm); |
| 778 | break; |
| 779 | } |
| 780 | if(who) info("resumed by %s", who); |
| 781 | notify_resume(playing->track, who); |
| 782 | if(playing->state == playing_paused) |
| 783 | playing->state = playing_started; |
| 784 | eventlog("state", "resume", (char *)0); |
| 785 | } |
| 786 | |
| 787 | /* |
| 788 | Local Variables: |
| 789 | c-basic-offset:2 |
| 790 | comment-column:40 |
| 791 | fill-column:79 |
| 792 | indent-tabs-mode:nil |
| 793 | End: |
| 794 | */ |