8e8e7674f4806aef77fd2543fa2cbc47be8d54ff
[dep-ui] / dep-ui.js
1 /* -*-javascript-*-
2 *
3 * Dependency-based user interface in a web page.
4 *
5 * (c) 2013 Mark Wooding
6 */
7
8 /*----- Licensing notice --------------------------------------------------*
9 *
10 * This program is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU General Public License as
12 * published by the Free Software Foundation; either version 2 of the
13 * License, or (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Library General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, see <http://www.gnu.org/licenses/>.
22 */
23
24 var DEP_UI = {}; (function () {
25
26 /*----- Utility functions and classes -------------------------------------*/
27
28 function debug(msg) {
29 /* Write the string MSG to the `trace' element, if there is one. */
30
31 var e = elt('trace');
32 if (e !== null) e.textContent += msg;
33 }
34 DEP_UI.debug = debug;
35
36 function trap(what, func) {
37 try {
38 func();
39 } catch (e) {
40 debug('caught exception in ' + what + ': ' + e);
41 throw e;
42 }
43 }
44 DEP_UI.trap = trap;
45
46 function elt(id) {
47 /* Find and return the element with the given ID. */
48 return document.getElementById(id);
49 }
50 DEP_UI.elt = elt;
51
52 function add_elt_class(elt, cls) {
53 /* Add the class name CLS to element ELT's `class' attribute. */
54
55 if (!elt.className.match('\\b' + cls + '\\b'))
56 elt.className += ' ' + cls
57 }
58 DEP_UI.add_elt_class = add_elt_class;
59
60 function rm_elt_class(elt, cls) {
61 /* Remove the class name CLS from element ELT's `class' attribute. */
62
63 elt.className = elt.className.replace(
64 new RegExp ('\\s*\\b' + cls + '\\b\\s*'), ' ');
65 }
66 DEP_UI.rm_elt_class = rm_elt_class;
67
68 /* A gadget which can arrange to perform an idempotent action (the FUNC
69 * argument) again `soon'.
70 */
71 function Soon(func) {
72 this.timer = null;
73 this.func = func;
74 }
75 Soon.prototype = {
76 kick: function () {
77 /* Make sure the function is called again soon. If we've already been
78 * kicked, then put off the action for a bit more (in case things need
79 * time to settle).
80 */
81
82 var me = this;
83 if (this.timer !== null) clearTimeout(this.timer);
84 this.timer = setTimeout(function () { me.func(); }, 50);
85 }
86 };
87 DEP.Soon = Soon;
88
89 /*----- Conversion machinery ----------------------------------------------*/
90
91 /* An exception, thrown if a conversion function doesn't like what it
92 * sees.
93 */
94 BadValue = new DEP.Tag('BadValue'); DEP.BadValue = BadValue;
95
96 function convert_to_numeric(string) {
97 /* Convert the argument STRING to a number. */
98
99 if (!string.match('\\S')) throw BadValue;
100 var n = Number(string);
101 if (n !== n) throw BadValue;
102 return n;
103 }
104 DEP_UI.convert_to_numeric = convert_to_numeric;
105
106 function convert_from_numeric(num) {
107 /* Convert the argument number NUM to a string, in a useful way. */
108 return num.toFixed(3);
109 }
110 DEP_UI.convert_from_numeric = convert_from_numeric;
111
112 /*----- User interface functions ------------------------------------------*/
113
114 /* A list of input fields which might need periodic kicking. */
115 var KICK_INPUT_FIELDS = [];
116
117 function input_field(id, dep, convert) {
118 /* Bind an input field (with the given ID) to a DEP, converting the user's
119 * input with the CONVERT function.
120 */
121
122 var e = elt(id);
123
124 function kick() {
125 /* Update the dep from the element content. If the convert function
126 * doesn't like the input then mark the dep as bad and highlight the
127 * input element.
128 */
129
130 var val, err;
131
132 try {
133 val = convert(e.value);
134 if (!dep.goodp())
135 rm_elt_class(e, 'bad');
136 dep.set_value(val);
137 } catch (err) {
138 if (err !== BadValue) throw err;
139 dep.make_bad();
140 add_elt_class(e, 'bad');
141 }
142 }
143
144 // Name the dep after our id.
145 dep.name = id;
146
147 // Arrange to update the dep `shortly after' updates.
148 var soon = new Soon(kick);
149 function kick_soon() { soon.kick(); }
150 e.addEventListener('click', kick_soon, false);
151 e.addEventListener('blur', kick_soon, false);
152 e.addEventListener('keypress', kick_soon, false);
153
154 // Sadly, the collection of events above isn't comprehensive, because we
155 // don't actually get told about edits as a result of clipboard operations,
156 // or even (sometimes) deletes, so add our `kick' function to a list of
157 // such functions to be run periodically just in case.
158 KICK_INPUT_FIELDS.push(kick);
159 }
160 DEP_UI.input_field = input_field;
161
162 function input_radio(id, dep) {
163 /* Bind a radio button (with the given ID) to a DEP. When the user frobs
164 * the button, set the dep to the element's `value' attribute.
165 */
166
167 var e = elt(id);
168
169 function kick() {
170 // Make sure we're actually chosen. We get called periodically
171 // regardless of user input.
172 if (e.checked) dep.set_value(e.value);
173 };
174
175 // Name the dep after our id.
176 dep.name = id;
177
178 // Arrange to update the dep `shortly after' updates.
179 var soon = new Soon(kick);
180 function kick_soon() { soon.kick(); }
181 e.addEventListener('click', kick_soon, false);
182 e.addEventListener('changed', kick_soon, false);
183
184 // The situation for radio buttons doesn't seem as bad as for text widgets,
185 // but let's be on the safe side.
186 KICK_INPUT_FIELDS.push(kick);
187 }
188 DEP_UI.input_radio = input_radio;
189
190 function output_field(id, dep, convert) {
191 /* Bind a DEP to an output element (given by ID), converting the dep's
192 * value using the CONVERT function.
193 */
194
195 var e = elt(id);
196
197 function kicked() {
198 /* Update the element, highlighting it if the dep is bad. */
199 if (dep.goodp()) {
200 rm_elt_class(e, 'bad');
201 e.value = convert(dep.value());
202 } else {
203 add_elt_class(e, 'bad');
204 e.value = '';
205 }
206 }
207
208 // Name the dep after our id.
209 dep.name = id;
210
211 // Keep track of the dep's value.
212 dep.add_listener(kicked);
213 kicked();
214 }
215 DEP_UI.output_field = output_field;
216
217 /*----- Periodic maintenance ----------------------------------------------*/
218
219 function kick_all() {
220 /* Kick all of the input fields we know about. Their `kick' functions are
221 * all on the list `KICK_INPUT_FIELDS'.
222 */
223 DEP.dolist(KICK_INPUT_FIELDS, function (func) { func(); });
224 }
225
226 // Update the input fields relatively frequently.
227 setInterval(kick_all, 500);
228
229 // And make sure we get everything started when the page is fully loaded.
230 window.addEventListener('load', kick_all, false);
231
232 /*----- That's all, folks -------------------------------------------------*/
233 })();