(unless (cell-played cell player-index)
(return-from escape))
(setf (player-state player) :playing)
- (perform-explosions game (list cell)))
- (changed game :processing-move)))))
+ (changed game :processing-move)
+ (perform-explosions game (list cell)))))))
(defmethod restart-game ((game atom-game) &key grid players)
(game-cancel-timeout game)
for snap-player in snap-players
do (restore player snap-player))
(setf (game-player-index game) (slot-value snapshot 'player-index))
+ (game-cancel-timeout game)
(changed game :refresh)))
;;;--------------------------------------------------------------------------