(incf remaining)
(setf found player)))))
(changed game :scores :players players)
- (when (= remaining 1)
+ (when (and (= remaining 1) (>= (length players) 2))
(setf (player-state found) :winning)
(changed game :finished :victor found)))))
(unless (cell-played cell player-index)
(return-from escape))
(setf (player-state player) :playing)
- (perform-explosions game (list cell)))
- (changed game :processing-move)))))
+ (changed game :processing-move)
+ (perform-explosions game (list cell)))))))
(defmethod restart-game ((game atom-game) &key grid players)
(game-cancel-timeout game)
for snap-player in snap-players
do (restore player snap-player))
(setf (game-player-index game) (slot-value snapshot 'player-index))
- (changed game :refresh)))
+ (game-cancel-timeout game)
+ (changed game :refresh)
+ (let ((critical-cells (loop for i below (array-total-size grid)
+ for cell = (row-major-aref grid i)
+ if (cell-critical-p cell)
+ collect cell)))
+ (when critical-cells (perform-explosions game critical-cells)))))
;;;--------------------------------------------------------------------------
;;; The interactive board.
:step-increment 1))
(count-adjustment :type gtk:adjustment
:initform (make-instance 'gtk:adjustment
- :lower 2 :upper 20
+ :lower 1 :upper 20
:step-increment 1))
(players :type gtk:list-store
:initform (make-instance 'gtk:list-store