From 4ce3729fbd9188069eb5305e5dceffeb0dfc5b1f Mon Sep 17 00:00:00 2001 From: simon Date: Wed, 19 Jan 2005 10:07:58 +0000 Subject: [PATCH] Add a lengthy comment warning future front-end implementors about the right and wrong way to implement the timing interface. git-svn-id: svn://svn.tartarus.org/sgt/putty@5137 cda61777-01e9-0310-a592-d414129be87e --- putty.h | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) diff --git a/putty.h b/putty.h index 7686e6b2..c2a7c453 100644 --- a/putty.h +++ b/putty.h @@ -993,6 +993,67 @@ char *get_random_data(int bytes); /* used in cmdgen.c */ * notifies the front end that a new timer has been added to the * list which is sooner than any existing ones. It provides the * time when that timer needs to go off. + * + * *** FRONT END IMPLEMENTORS NOTE: + * + * There's an important subtlety in the front-end implementation of + * the timer interface. When a front end is given a `next' value, + * either returned from run_timers() or via timer_change_notify(), + * it should ensure that it really passes _that value_ as the `now' + * parameter to its next run_timers call. It should _not_ simply + * call GETTICKCOUNT() to get the `now' parameter when invoking + * run_timers(). + * + * The reason for this is that an OS's system clock might not agree + * exactly with the timing mechanisms it supplies to wait for a + * given interval. I'll illustrate this by the simple example of + * Unix Plink, which uses timeouts to select() in a way which for + * these purposes can simply be considered to be a wait() function. + * Suppose, for the sake of argument, that this wait() function + * tends to return early by 1%. Then a possible sequence of actions + * is: + * + * - run_timers() tells the front end that the next timer firing + * is 10000ms from now. + * - Front end calls wait(10000ms), but according to + * GETTICKCOUNT() it has only waited for 9900ms. + * - Front end calls run_timers() again, passing time T-100ms as + * `now'. + * - run_timers() does nothing, and says the next timer firing is + * still 100ms from now. + * - Front end calls wait(100ms), which only waits for 99ms. + * - Front end calls run_timers() yet again, passing time T-1ms. + * - run_timers() says there's still 1ms to wait. + * - Front end calls wait(1ms). + * + * If you're _lucky_ at this point, wait(1ms) will actually wait + * for 1ms and you'll only have woken the program up three times. + * If you're unlucky, wait(1ms) might do nothing at all due to + * being below some minimum threshold, and you might find your + * program spends the whole of the last millisecond tight-looping + * between wait() and run_timers(). + * + * Instead, what you should do is to _save_ the precise `next' + * value provided by run_timers() or via timer_change_notify(), and + * use that precise value as the input to the next run_timers() + * call. So: + * + * - run_timers() tells the front end that the next timer firing + * is at time T, 10000ms from now. + * - Front end calls wait(10000ms). + * - Front end then immediately calls run_timers() and passes it + * time T, without stopping to check GETTICKCOUNT() at all. + * + * This guarantees that the program wakes up only as many times as + * there are actual timer actions to be taken, and that the timing + * mechanism will never send it into a tight loop. + * + * (It does also mean that the timer action in the above example + * will occur 100ms early, but this is not generally critical. And + * the hypothetical 1% error in wait() will be partially corrected + * for anyway when, _after_ run_timers() returns, you call + * GETTICKCOUNT() and compare the result with the returned `next' + * value to find out how long you have to make your next wait().) */ typedef void (*timer_fn_t)(void *ctx, long now); long schedule_timer(int ticks, timer_fn_t fn, void *ctx); -- 2.11.0