+static void update_mouse_pointer(void)
+{
+ LPTSTR curstype;
+ int force_visible = FALSE;
+ static int forced_visible = FALSE;
+ switch (busy_status) {
+ case BUSY_NOT:
+ if (send_raw_mouse)
+ curstype = IDC_ARROW;
+ else
+ curstype = IDC_IBEAM;
+ break;
+ case BUSY_WAITING:
+ curstype = IDC_APPSTARTING; /* this may be an abuse */
+ force_visible = TRUE;
+ break;
+ case BUSY_CPU:
+ curstype = IDC_WAIT;
+ force_visible = TRUE;
+ break;
+ default:
+ assert(0);
+ }
+ {
+ HCURSOR cursor = LoadCursor(NULL, curstype);
+ SetClassLong(hwnd, GCL_HCURSOR, (LONG)cursor);
+ SetCursor(cursor); /* force redraw of cursor at current posn */
+ }
+ if (force_visible != forced_visible) {
+ /* We want some cursor shapes to be visible always.
+ * Along with show_mouseptr(), this manages the ShowCursor()
+ * counter such that if we switch back to a non-force_visible
+ * cursor, the previous visibility state is restored. */
+ ShowCursor(force_visible);
+ forced_visible = force_visible;
+ }
+}
+
+void set_busy_status(void *frontend, int status)
+{
+ busy_status = status;
+ update_mouse_pointer();
+}
+