* mouse or a means of faking it, and there is no need to switch
* buttons around at all.
*/
-Mouse_Button translate_button(void *frontend, Mouse_Button button)
+static Mouse_Button translate_button(void *frontend, Mouse_Button button)
{
/* struct gui_data *inst = (struct gui_data *)frontend; */
x = (event->x - inst->cfg.window_border) / inst->font_width;
y = (event->y - inst->cfg.window_border) / inst->font_height;
- term_mouse(inst->term, button, act, x, y, shift, ctrl, alt);
+ term_mouse(inst->term, button, translate_button(button), act,
+ x, y, shift, ctrl, alt);
return TRUE;
}
x = (event->x - inst->cfg.window_border) / inst->font_width;
y = (event->y - inst->cfg.window_border) / inst->font_height;
- term_mouse(inst->term, button, MA_DRAG, x, y, shift, ctrl, alt);
+ term_mouse(inst->term, button, translate_button(button), MA_DRAG,
+ x, y, shift, ctrl, alt);
return TRUE;
}