+ char *btext, int bid,
+ char *r1text, int r1id, char *r2text, int r2id);
+
+#define MAX_SHORTCUTS_PER_CTRL 16
+
+/*
+ * This structure is what's stored for each `union control' in the
+ * portable-dialog interface.
+ */
+struct winctrl {
+ union control *ctrl;
+ /*
+ * The control may have several components at the Windows
+ * level, with different dialog IDs. To avoid needing N
+ * separate platformsidectrl structures (which could be stored
+ * separately in a tree234 so that lookup by ID worked), we
+ * impose the constraint that those IDs must be in a contiguous
+ * block.
+ */
+ int base_id;
+ int num_ids;
+ /*
+ * Remember what keyboard shortcuts were used by this control,
+ * so that when we remove it again we can take them out of the
+ * list in the dlgparam.
+ */
+ char shortcuts[MAX_SHORTCUTS_PER_CTRL];
+ /*
+ * Some controls need a piece of allocated memory in which to
+ * store temporary data about the control.
+ */
+ void *data;
+};
+/*
+ * And this structure holds a set of the above, in two separate
+ * tree234s so that it can find an item by `union control' or by
+ * dialog ID.
+ */
+struct winctrls {
+ tree234 *byctrl, *byid;
+};
+struct controlset;
+struct controlbox;
+
+void winctrl_init(struct winctrls *);
+void winctrl_cleanup(struct winctrls *);
+void winctrl_add(struct winctrls *, struct winctrl *);
+void winctrl_remove(struct winctrls *, struct winctrl *);
+struct winctrl *winctrl_findbyctrl(struct winctrls *, union control *);
+struct winctrl *winctrl_findbyid(struct winctrls *, int);
+struct winctrl *winctrl_findbyindex(struct winctrls *, int);
+void winctrl_layout(struct dlgparam *dp, struct winctrls *wc,
+ struct ctlpos *cp, struct controlset *s, int *id);
+int winctrl_handle_command(struct dlgparam *dp, UINT msg,
+ WPARAM wParam, LPARAM lParam);
+void winctrl_rem_shortcuts(struct dlgparam *dp, struct winctrl *c);
+int winctrl_context_help(struct dlgparam *dp, HWND hwnd, int id);
+
+void dp_init(struct dlgparam *dp);
+void dp_add_tree(struct dlgparam *dp, struct winctrls *tree);
+void dp_cleanup(struct dlgparam *dp);
+
+/*
+ * Exports from wincfg.c.
+ */
+void win_setup_config_box(struct controlbox *b, HWND *hwndp, int has_help,
+ int midsession);
+
+/*
+ * Exports from windlg.c.
+ */
+void defuse_showwindow(void);
+int do_config(void);
+int do_reconfig(HWND);
+void showeventlog(HWND);
+void showabout(HWND);
+void force_normal(HWND hwnd);
+void modal_about_box(HWND hwnd);
+void show_help(HWND hwnd);
+
+/*
+ * Exports from winmisc.c.
+ */
+
+int SaneDialogBox(HINSTANCE hinst,
+ LPCTSTR tmpl,
+ HWND hwndparent,
+ DLGPROC lpDialogFunc);
+
+void SaneEndDialog(HWND hwnd, int ret);
+
+extern OSVERSIONINFO osVersion;
+BOOL init_winver(void);
+
+/*
+ * Exports from sizetip.c.
+ */
+void UpdateSizeTip(HWND src, int cx, int cy);
+void EnableSizeTip(int bEnable);
+
+/*
+ * Exports from unicode.c.
+ */
+struct unicode_data;
+void init_ucs(Config *, struct unicode_data *);
+
+/*
+ * pageantc.c needs to schedule callbacks for asynchronous agent
+ * requests. This has to be done differently in GUI and console, so
+ * there's an exported function used for the purpose.
+ *
+ * Also, we supply FLAG_SYNCAGENT to force agent requests to be
+ * synchronous in pscp and psftp.
+ */
+void agent_schedule_callback(void (*callback)(void *, void *, int),
+ void *callback_ctx, void *data, int len);
+#define FLAG_SYNCAGENT 0x1000
+
+#endif