noise_get_heavy(random_add_heavynoise_bitbybit);
random_stir();
next_noise_collection =
schedule_timer(NOISE_REGULAR_INTERVAL, random_timer, &pool);
}
noise_get_heavy(random_add_heavynoise_bitbybit);
random_stir();
next_noise_collection =
schedule_timer(NOISE_REGULAR_INTERVAL, random_timer, &pool);
}