static int borednow = FALSE;
struct mac_gestalts mac_gestalts;
UInt32 sleeptime;
+static long timing_next_time;
static void mac_startup(void);
static void mac_eventloop(void);
NewAEEventHandlerUPP(&mac_aevt_quit), 0, FALSE);
}
+void timer_change_notify(long next)
+{
+ timing_next_time = next;
+}
+
static void mac_eventloop(void) {
Boolean gotevent;
EventRecord event;
RgnHandle cursrgn;
+ long next;
+ long ticksleft;
cursrgn = NewRgn();
sleeptime = 0;
for (;;) {
mac_adjustcursor(cursrgn);
+ ticksleft=timing_next_time-GETTICKCOUNT();
+ if (sleeptime > ticksleft && ticksleft >=0)
+ sleeptime=ticksleft;
gotevent = WaitNextEvent(everyEvent, &event, sleeptime, cursrgn);
+ if (timing_next_time <= GETTICKCOUNT()) {
+ if (run_timers(timing_next_time, &next)) {
+ timer_change_notify(next);
+ }
+ }
+
/*
* XXX For now, limit sleep time to 1/10 s to work around
* wake-before-sleep race in MacTCP code.
if (borednow)
cleanup_exit(0);
}
- sk_poll();
if (!gotevent)
+ sk_poll();
mac_pollterm();
if (mac_gestalts.apprvers >= 0x100 && mac_frontwindow() != NULL)
IdleControls(mac_frontwindow());
mac_adjustmenus();
}
+void notify_remote_exit(void *fe) { /* XXX anything needed here? */ }
+
/*
* Local Variables:
* c-file-style: "simon"